Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.16 @ 16:03:02 Player: RespectSpider Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (26) 130 Value Destroyed (956) 956 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1200) 1200 TOTAL SCORE: 5586 Bonus ------- High Alert Combat Kills 50 Follower Combat Kills 550 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 92/300 Energy 85/100 System Corruption 10% Temperature Hot (295) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Improved Signal Interpreter > --- WEAPON (3) ------- Mining Claw > --- INVENTORY (5) ---- Heat Sink Shield Generator Mobile Refinery Mk. CCLXVII Hypervelocity Gauss Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Particle Charger > --- WEAPON ----------- Neutron Cannon Hypervelocity Gauss Rifle Antimatter Cannon > --- INVENTORY -------- Heat Sink Shield Generator Mobile Refinery Mk. CCLXVII Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Assault Cannon Mining Claw CR-A16's Pointy Stick [Rating: 76] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Flight Unit Cooled VTOL Module Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Weapon Assault Rifle Energy Gun Plasma Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Antimatter Cannon Slashing Weapon Mining Claw Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 2 | . . . . . . 2 Propulsion 3 | . . 1 . . . 2 Utility 2 | . . 1 . . . 1 Weapon 1 | . . . . . . 1 Parts Attached 63 | 6 6 7 2 3 8 31 Power 11 | 1 2 . 1 . 1 6 Engine 5 | 1 1 . 1 . . 2 Core 5 | . 1 . . . 1 3 Reactor 1 | . . . . . . 1 Propulsion 19 | 2 1 3 . . 1 12 Treads . | . . . . . . . Leg 12 | 2 1 3 . . 1 5 Wheel 4 | . . . . . . 4 Hover . | . . . . . . . Flight 3 | . . . . . . 3 Utility 11 | 1 2 1 1 2 . 4 Device 6 | . 1 . 1 2 . 2 Storage 2 | 1 1 . . . . . Processor 3 | . . 1 . . . 2 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 22 | 2 1 3 . 1 6 9 Energy Gun 5 | . . 2 . 1 1 1 Energy Cannon 5 | . 1 . . . 2 2 Ballistic Gun 6 | 2 . 1 . . . 3 Ballistic Cannon 2 | . . . . . 1 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . 1 1 Piercing Weapon 2 | . . . . . 1 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . . 1 . 4 Corrupted Parts 2 | . . . . . . 2 System Corruption 9 | . . . . . . 9 Parts Lost 22 | . . 1 1 . 4 16 Power 2 | . . . . . . 2 Propulsion 9 | . . . . . 4 5 Utility 4 | . . . 1 . . 3 Weapon 7 | . . 1 . . . 6 Highest Loss Streak 15 | . . 1 1 . 2 15 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 96 89 99 100 94 79 Engine 10 | . 14 11 11 11 5 8 Core 2 | . . . . . 5 6 Leg 27 | . 28 33 33 33 28 10 Wheel 1 | . . . . . . 7 Device 10 | . 10 11 10 11 11 10 Storage 10 | . 14 11 11 11 11 5 Processor 7 | . . 1 11 11 11 7 Energy Gun 5 | . . 3 11 11 5 . Energy Cannon 3 | . 4 8 . . 4 3 Ballistic Gun 10 | . 23 9 11 11 1 6 Ballistic Cannon 1 | . . . . . . 5 Piercing Weapon 1 | . . . . . 9 . Naked Turns . | . . . . . . . Heaviest Build 63 | 12 14 15 18 23 22 63 Greatest Support 114 | 20 20 30 30 30 30 114 Greatest Overweight (x) 10 | 3 . . . . 6 10 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 20 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 7 Most Carried 8 | 5 8 8 8 8 8 8 Average Carried 7 | 1 4 7 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 1 8 8 8 8 7 4 Class Distribution -------------------- 53% | Scavenger-Mutant 28% | Mutant 8% | Skirmisher 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Matter Collected 1003 | 190 166 82 . 120 70 375 Remotely . | . . . . . . . Salvage Created 981 | . 207 234 106 . 28 406 Parts 53 | . 12 14 6 . 1 20 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 3 | . . . . . 3 . Prevented 2 | . . . . . 2 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 21 | . 4 5 2 . 1 9 Melee 2 | . . . . . . 2 Guns 10 | . 1 3 2 . . 4 Cannons 9 | . 3 2 . . 1 3 Classes Destroyed 7 | . 3 3 . . . 1 Tunneler 1 | . . . . . . 1 Recycler 1 | . . 1 . . . . Mechanic 1 | . 1 . . . . . Watcher 2 | . 1 1 . . . . Swarmer 6 | . . 2 . . 1 3 Grunt 10 | . 4 2 . . . 4 Sentry 5 | . . 1 2 . . 2 Best Kill Streak 3 | . 2 2 2 . 1 3 Combat Bots Only 3 | . 2 2 2 . 1 3 Max Kills in Single Turn 1 | . 1 1 1 . 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Damage Taken 3439 | . 92 372 105 . 592 2278 Core 1071 | . 29 90 31 . 53 868 Absorbed by Shields . | . . . . . . . Core Remaining (%) 81 | 100 88 . . . 56 . Volleys Fired 78 | . 19 26 3 . 7 23 Largest 3 | . 2 2 2 . 1 3 Hottest 194 | . 80 116 76 . 75 194 Shots Fired 157 | . 38 47 6 . 7 59 Gun 93 | . 27 26 6 . 3 31 Cannon 64 | . 11 21 . . 4 28 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 96 | . 27 16 3 . . 50 Thermal 55 | . 11 31 3 . 3 7 Explosive . | . . . . . . . Electromagnetic 6 | . . . . . 4 2 Robot Hit Streak 10 | . 10 6 5 . 6 7 Robot Miss Streak 9 | . 3 9 1 . 2 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 87 | . 28 16 5 . 5 33 Core Hits 47 | . 11 11 4 . 2 19 Critical Kills 3 | . . . . . . 3 Critical Parts Destroyed 7 | . . . . . . 7 Critical Strikes 11 | . . . . . 1 10 Burn 1 | . . . . . 1 . Destroy 10 | . . . . . . 10 Melee Attacks 2 | . . . . . . 2 Impact . | . . . . . . . Slashing 1 | . . . . . . 1 Piercing 1 | . . . . . . 1 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1842 | . 383 280 62 . 126 991 Guns 707 | . 259 140 62 . 72 174 Cannons 1014 | . 124 140 . . 54 696 Explosions 57 | . . . . . . 57 Melee 64 | . . . . . . 64 Ramming . | . . . . . . . Kinetic 991 | . 259 112 33 . . 587 Thermal 665 | . 124 168 29 . 72 272 Explosive . | . . . . . . . Electromagnetic 122 | . . . . . 54 68 Impact . | . . . . . . . Slashing 23 | . . . . . . 23 Piercing 41 | . . . . . . 41 Highest Corruption 10 | . . . . . . 10 Average Corruption 9 | . . . . . . 9 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 9 | . . . . . . 9 Message Errors 2 | . . . . . . 2 Matter Fused 4 | . . . . . . 4 Parts Rejected 1 | . . . . . . 1 Misfires 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 137 | . . . . . . 137 Projectiles 21 | . . . . . . 21 Explosions 116 | . . . . . . 116 Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 238 | . . . . . . 238 Shots 3 | . . . . . . 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 742 | . 99 320 36 . 74 742 Average Temperature 184 | . 44 172 23 . 29 255 Received Heat Transfer 1088 | . 48 66 36 . 110 828 Effects 35 | . . 3 . . . 32 Shutdowns 9 | . . . . . . 9 Energy Bleed 8 | . . 3 . . . 5 Interference 2 | . . . . . . 2 Matter Decay 3 | . . . . . . 3 Short Circuit 3 | . . . . . . 3 Damage (minor) 3 | . . . . . . 3 Damage (major) 6 | . . . . . . 6 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 1003 | . 259 370 74 . 250 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Peak Influence 612 | . 160 150 67 . . 612 Initial 67 | . . 67 22 . . 11 Average 137 | . 37 108 47 . . 237 Maximum Alert Level 2 | . . . . . . 2 Low Security (%) 80 | 100 100 100 100 . . 50 Level 1 16 | . . . . . . 40 Level 2 3 | . . . . . . 8 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 1 1 . . . 8 Investigation 4 | . . . . . . 4 Extermination . | . . . . . . . Reinforcement 2 | . 1 1 . . . . Assault . | . . . . . . . Garrison 4 | . . . . . . 4 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Distress Signals 4 | . . 1 . . . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 59 | . 9 8 4 . 8 30 Peak Tracking Total 8 | . 2 3 2 . 4 8 Tactical Retreats 4 | . 1 1 . . . 2 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 1 | . . . 1 1 . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Machines Disabled 11 | . . . . . . 11 Max in Single Turn 6 | . . . . . . 6 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Machines Accessed 7 | . . 1 . . 1 5 Terminals 4 | . . 1 . . 1 2 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Total Hacks 16 | . . 3 . . 1 12 Successful 11 | . . 2 . . 1 8 Failed 5 | . . 1 . . . 4 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 16 | . . . . . 1 15 Terminals 6 | . . 3 . . 1 2 Fabricators 5 | . . . . . . 5 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 5 | . . . . . . 5 Terminal Hacks 5 | . . 2 . . 1 2 Record 3 | . . 2 . . 1 . Open DSF 2 | . . . . . . 2 Fabricator Hacks 5 | . . . . . . 5 Network Status 1 | . . . . . . 1 Load Schematic 2 | . . . . . . 2 Build 2 | . . . . . . 2 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . . 1 . . . 4 Full Trace Events 4 | . . 1 . . . 3 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 8 | . . . . 3 . 5 Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 13 | . . . . 13 . . Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 179 | . . . . . . 179 Total Part Build Rating 8 | . . . . . . 8 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Programmers 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Total Allies 6 | . . . . 4 . 2 Largest Group 4 | . . . . 4 4 4 Highest-Rated Group 266 | . . . . 152 152 266 Highest-Rated Ally 96 | . . . . 39 39 96 Total Orders . | . . . . . . . Ally Attacks 85 | . . . . . 29 56 Total Damage 2619 | . . . . . 670 1949 Kills 19 | . . . . . 5 14 Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Zionite Intel Received 1 | . . . . . . 1 Unaware Schematics 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Turns Passed 3501 | 54 362 525 197 1192 414 757 Spaces Moved 2137 | 38 218 145 152 908 245 431 Core 39 | 18 . . . . 2 19 Treads . | . . . . . . . Legs 1872 | 20 218 145 152 908 243 186 Wheels 224 | . . . . . . 224 Hover . | . . . . . . . Flight 2 | . . . . . . 2 Fastest Speed 50 | 50 120 120 120 120 120 50 Average Speed 124 | 106 120 120 120 120 143 130 Slowest Speed 570 | 200 120 120 120 120 350 570 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 4 36 7 40 86 49 10 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 4 | . . . . 4 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . . . 2 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 69 | . . . . . . 69 Melee . | . . . . . . . Projectile 3 | . . . . . . 3 AOE 66 | . . . . . . 66 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Total 2829 | 52 280 448 161 1012 299 577 Wait 480 | . 25 267 . 95 39 54 Move 2131 | 37 217 144 151 907 244 431 Hop . | . . . . . . . Pick Up 46 | 8 10 2 2 3 . 21 Fast Attach 10 | . . 1 1 . 1 7 Attach 25 | 6 2 2 . . 1 14 Detach . | . . . . . . . Swap 28 | . 4 4 1 3 6 10 Drop 29 | 1 3 2 3 4 1 15 Fire 78 | . 19 26 3 . 7 23 Melee 2 | . . . . . . 2 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 16) 417 | -10/Materials | Entered another Materials area 417 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 905 | -9/Materials | Discovered new exit (range 3) 942 | -9/Materials | Entered Mines 943 | -9/Mines | Assembled infested the area 948 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1087 | -9/Mines | Found a hidden stash of uninstalled traps 1136 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1139 | -9/Mines | Entered Zion 1184 | -7/Zion | Build established: Scavenger-Mutant 1244 | -7/Zion | Found CR-A16's Pointy Stick 1285 | -7/Zion | Discovered new exit (range 12) 1361 | -7/Zion | Learned Factory scanalyzer intel 1373 | -7/Zion | Given A8's code to call for help 1458 | -7/Zion | Learned location of Quarantine (-2) 1463 | -7/Zion | Learned Factory stockpile data 1584 | -7/Zion | Identified exit to Deep Caves 1601 | -7/Zion | Learned location of Armory (-3) 1614 | -7/Zion | Learned location of Warlord (-4) 1656 | -7/Zion | Found Prototype Device 1657 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1685 | -7/Zion | Learned location of Recycling (-7) 2012 | -7/Zion | Imprinted 2014 | -7/Zion | Declared Zion's savior 2331 | -7/Zion | Entered Proximity Caves 2331 | -6/Proximity Caves | Accompanied by 4 allies 2462 | -6/Proximity Caves | Learned Factory emergency access door positions 2504 | -6/Proximity Caves | Spotted B-75 Beast 2515 | -6/Proximity Caves | Allies destroyed B-75 Beast 2710 | -6/Proximity Caves | Discovered new exit (range 17) 2745 | -6/Proximity Caves | Entered Factory 2745 | -6/Factory | Accompanied by 2 allies 2745 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x2, Utility x1, Weapon x1 2748 | -6/Factory | Loaded intel: 4 scanalyzer locations 2864 | -6/Factory | Enhanced Grunt warped into view, answering call for help 2872 | -6/Factory | Enhanced Grunt warped into view, answering call for help 3150 | -6/Factory | Garrison activated, responded to threat 3161 | -6/Factory | Fabricated Microactuators (x2) 3226 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 3267 | -6/Factory | System corruption reached 10% 3458 | -6/Factory | Garrison activated, responded to threat 3481 | -6/Factory | Core integrity fell below 50% 3498 | -6/Factory | Core integrity fell below 20% 3502 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- HV Slug penetrates G-50 Soldier. HV Slug penetrates Terminal. Broken Neutron Cannon destroyed. Overheating: System interference. Hyp. Gauss Rifle temporarily disabled. Enh. Flexi-carbon Leg broken. Overheating: Short circuit. Overheating: Antimatter Cannon damaged (-28). Antimatter Reactor destroyed. Critical hit (Burn: +37). Broken Enh. Flexi-carbon Leg destroyed. Sml. Storage Unit destroyed. Hyp. Gauss Rifle destroyed. Antimatter Cannon destroyed. Acquired CR-A16's Pointy Stick. Overheating: CR-A16's Pointy Stick damaged (-14). G-50 Soldier destroyed. CR-A16's Pointy Stick destroyed. G-50 Soldier destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ??????????????????#"""" """"#????????????? | | ??????????????????#" "######???????? | | ??????????????????#" "" #???????? | | ??????????????????#" "# #???????? | | ?????????????????## ""* #???????? | | ?????????????????# "# ######### | | ?????????????????# " + | | ?????????????????# # # # | | ?????????????????# # # # | | ?????????????????# ; %; # # | | ?????????????????# ; %[# # #### # | | ??????????????????#;;;; ;;;####+## #??# # | | ????????????????###;;;; YY #??# # | | ????????????????# ;####### #??# | | ????????????????# ##?????# #??# | | ????????????????# #??????# #??# | | ????????????????# ] ########+##+##?# | | ????????????????# # ### | | ????????????????##### T# # """"""""" + | | ?????????????#"######### @ %! # #### | | ###?????????? =%*%gg # """"""""" #??# | | ???? ??? = g # #??# | | ????? ?? # #??# | | ???? ? % " # ![[" #??# | | ""???" "??""" """""" "" # = = "" #??# | | """"?" "???"" """""" " + * % *!G #### | | """""" ""??"" """""" "" # %= *!"" + | | """""" """""" """""" g"" # !%=" ###### | | # #????? | | """""" """"""^"""""" """" #####+########????? | | """""" """""" """""" """ =^ #????????? | | """""" """""" """""" """" ==^ #????????? | | ^"""""" """""" """ " R""" %[ !#????????? | | % =!#????????? | | % % *=*+%* ?????? | | ! %% !=#| ??????? | | *! ! %! % !!#????????? | | ##### #####" F"######### T" #### #????????? | | ????# #???#""""#????# # """#### #????????? | | ????# #???######????##########??# ??????? | | ????# #?????????????????????????# ??????? | | ##### #?????????????????????????# ??????? | | #?????????????????????????# ??????? | | #######?????????????????????????# ??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 43 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 55 Core Analysis 6 Particle Charging 20 Item Schematics ----------------- Weapon Cycler | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Microactuators | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Energy Filter | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive K-01 Serf | -6/Factory | Z-intel T-07 Excavator | -6/Factory | Z-intel A-02 Transporter | -6/Factory | Z-intel W-25 Informer | -6/Factory | Z-intel R-10 Processor | -6/Factory | Z-intel Fabricated ------------ Microactuators | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Help From High Places I Spy I Survived The Infestation I'm Back, Baby! Just What I Needed Made in Tau Ceti IV Please Form A Line Robot Respite Serviceable Loadout System Compromised The One Tourist Troublemaker Challenges ------------ None Game ------ Seed SpreadMagneticWheel Manual? 0 Play Time 00:49:48 Cumulative 3.8 hours Start 2022.07.16 @ 15:14:14 End 2022.07.16 @ 16:03:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 5 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 8 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: db857b81-e226-4a19-88be-1e9366a9c72e