Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.01 @ 11:48:21 Player: turntail Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (73) 365 Value Destroyed (2990) 2990 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1553) 1553 TOTAL SCORE: 12248 Bonus ------- High Alert Combat Kills 150 Follower Combat Kills 203 Entered Garrisons 200 Entered DSFs 1000 Cogmind --------- Core Integrity 0/1450 Matter 51/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Large Matter Pod (0) Hardcell Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Improved Gyrokinetic Inverter Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Antigrav Array > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Improved Cooling System Advanced Coolant Injector Large Storage Unit Energy Well Advanced Sensor Array Advanced Signal Interpreter Long-range Tractor Beam > --- WEAPON ----------- Heavy Dispersion Rifle Nova Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Antimatter Reactor Antigrav System Gyrokinetic Inverter Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Advanced Power Amplifier Advanced Coolant Injector Large Matter Pod Dispersion Rifle HERF Cannon Hardcell Cannon Hardcell Cannon Hypervelocity Mass Driver [Rating: 144] Favorites ----------- Power Light Antimatter Reactor Engine Light Angular Momentum Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Linear Gravjet Treads Improved Treads Leg Titanium Leg Wheel Wheel Hover Unit Improved Linear Gravjet Flight Unit VTOL Module Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Hardcell Cannon Energy Gun Wave Gun Energy Cannon Heavy Particle Cannon Ballistic Gun KE Penetrator Ballistic Cannon Hardcell Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Low Fac Gar Fac DSF Fac Res Res Slots Evolved 16 | . . 2 2 2 . 2 . . . 2 . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . 1 . . Propulsion 6 | . . 1 1 1 . 1 . . . 1 . . . . 1 . Utility 9 | . . 1 1 1 . 1 . . . 1 . . . 1 1 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 151 | 7 5 16 12 2 1 13 . . . . 18 1 22 18 22 14 Power 22 | 2 . 4 . . . 2 . . . . 3 . 3 2 4 2 Engine 7 | 2 . 3 . . . . . . . . . . 2 . . . Core 8 | . . 1 . . . 1 . . . . 3 . 1 . 2 . Reactor 7 | . . . . . . 1 . . . . . . . 2 2 2 Propulsion 47 | 2 2 5 4 . . 4 . . . . 5 1 11 2 6 5 Treads 16 | . 2 3 1 . . . . . . . 4 . 1 . . 5 Leg 14 | 2 . . 3 . . 4 . . . . . 1 4 . . . Wheel 2 | . . 2 . . . . . . . . . . . . . . Hover 14 | . . . . . . . . . . . . . 6 2 6 . Flight 1 | . . . . . . . . . . . 1 . . . . . Utility 52 | 1 1 3 5 2 1 5 . . . . 7 . 6 11 7 3 Device 28 | . . 1 2 1 . 4 . . . . 3 . 3 7 6 1 Storage 12 | 1 . 1 1 . . . . . . . 3 . 2 3 . 1 Processor 6 | . 1 1 1 . . . . . . . . . . 1 1 1 Hackware 1 | . . . . 1 . . . . . . . . . . . . Protection 5 | . . . 1 . 1 1 . . . . 1 . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 30 | 2 2 4 3 . . 2 . . . . 3 . 2 3 5 4 Energy Gun 12 | 2 2 1 1 . . . . . . . 2 . . . 2 2 Energy Cannon 2 | . . . 1 . . . . . . . . . . . 1 . Ballistic Gun 5 | . . 1 1 . . . . . . . 1 . . 1 . 1 Ballistic Cannon 6 | . . 1 . . . . . . . . . . 2 2 1 . Launcher 5 | . . 1 . . . 2 . . . . . . . . 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . . . . . . . . . 1 1 2 Corrupted Parts 3 | . . . . . . . . . . . 3 . . . . . System Corruption 15 | . . . . . . . . . . . 15 . . . . . Parts Lost 47 | . 5 . . . . . 3 . . . . . 3 . 26 10 Power 9 | . 2 . . . . . . . . . . . 1 . 4 2 Propulsion 18 | . 2 . . . . . 2 . . . . . 1 . 10 3 Utility 12 | . . . . . . . 1 . . . . . 1 . 8 2 Weapon 8 | . 1 . . . . . . . . . . . . . 4 3 Highest Loss Streak 21 | . 4 . . . . . 3 . . . . . 2 . 21 5 To Critical Strikes 3 | . . . . . . . . . . . . . . . 3 . Average Backups 10 | 3 7 5 12 16 19 17 15 4 4 4 4 6 8 9 13 8 Power 1 | . . 1 2 2 2 2 2 . . . . 2 1 2 1 . Propulsion 1 | 2 3 . 1 3 3 3 1 . . . 1 1 1 . 3 . Utility 3 | . 1 1 4 5 8 6 5 3 3 3 1 . 1 2 2 3 Weapon 3 | . 1 1 4 5 6 5 5 1 1 1 1 3 3 3 5 3 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 25 | . 1 1 . . 1 5 8 . . 1 . . 2 2 1 3 Power 3 | . . . . . . . 3 . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 12 | . . 1 . . 1 3 3 . . 1 . . 1 . 1 1 Weapon 9 | . 1 . . . . 2 2 . . . . . 1 2 . 1 Tool/Special 1 | . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 73 | . 93 76 86 84 84 91 83 . . . 38 85 84 92 92 43 Engine 1 | . 13 6 . . . . . . . . . . 3 2 . . Core 2 | . . 3 9 7 7 2 . . . . 1 5 1 . . 2 Reactor 2 | . . . . . . 3 5 . . . . . . 8 7 3 Treads 10 | . 2 10 20 30 30 10 . . . . 8 23 20 . . 5 Leg 6 | . 23 . 8 . . 23 32 . . . . 3 5 . . . Wheel 1 | . . 13 . . . . . . . . . . . . . . Hover 7 | . . . . . . . . . . . . . 5 32 32 9 Device 13 | . . 7 16 9 15 18 16 . . . 8 17 13 23 25 3 Storage 8 | . 13 10 9 7 7 6 5 . . . 8 17 15 10 9 3 Processor 4 | . 11 7 9 7 7 6 5 . . . . . . 3 4 6 Protection 2 | . . . 1 7 7 7 5 . . . . 5 5 . . . Energy Gun 4 | . 26 6 4 4 . . . . . . 8 5 1 1 3 3 Energy Cannon 1 | . . . 4 4 . 1 . . . . . . . . 1 . Ballistic Gun 1 | . . 5 . . . 2 5 . . . . 5 3 3 . . Ballistic Cannon 2 | . . 3 4 2 7 2 . . . . . . 3 4 2 2 Peak Build Rating 144 | 6 8 18 31 31 33 62 63 1 1 1 47 53 95 120 144 88 Average Rating 51 | 4 6 11 26 27 32 50 51 1 1 1 25 51 68 104 135 63 On Entrance 31 | . 6 . 17 26 31 33 62 1 1 1 1 47 53 94 120 48 Avg Prop Armor Cover (%) 3 | . . 3 . . . 3 . . . . . 4 4 2 2 4 Naked Turns 482 | . 6 . . . . . 23 206 51 62 74 . . . . 60 Heaviest Build 82 | 14 14 25 62 69 72 80 73 . . . 40 40 65 72 82 51 Greatest Support 119 | 20 20 63 83 83 83 109 109 3 3 3 92 92 119 72 92 80 Greatest Overweight (x) 3 | 2 . . 3 . . . 1 . . . 1 . 3 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 5 5 5 10 10 10 15 15 15 Average Capacity 13 | 7 7 7 20 20 20 20 17 5 5 5 7 10 10 10 15 13 Most Carried 20 | 8 8 8 17 19 20 20 20 5 5 5 10 7 10 12 15 11 Average Carried 10 | 3 7 5 12 16 19 17 15 5 5 4 5 7 9 9 13 7 Final Capacity 20 | 8 5 8 20 20 20 20 5 5 5 5 10 10 10 15 15 5 Final Carried 19 | 7 5 8 17 19 19 19 5 5 5 5 7 7 10 12 9 3 Class Distribution -------------------- 71% | Mutant 12% | Scavenger-Sprinter 12% | Scavenger-Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -5/Factory Mutant | -5/Garrison Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/DSF Scavenger-Sprinter | -4/Factory Scavenger-Sprinter | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Low Fac Gar Fac DSF Fac Res Res Matter Collected 3552 | 270 . 223 185 24 . 416 . . . . 448 . 570 458 751 207 Remotely 1059 | . . . . . . 284 . . . . . . . 279 496 . Salvage Created 2870 | 96 194 225 175 19 . 346 . . . . . . 431 336 821 227 Parts 157 | 2 11 23 9 2 . 10 . . . . . . 19 20 51 10 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . 1 . . . . . . . . . . . . . 2 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Low Fac Gar Fac DSF Fac Res Res Combat Hostiles Destroyed 58 | . 6 7 1 . . 11 . . . . . . 6 3 19 5 Guns 19 | . 6 2 . . . 1 . . . . . . 2 1 6 1 Cannons 18 | . . 1 1 . . 4 . . . . . . 4 2 2 4 AOE 20 | . . 4 . . . 6 . . . . . . . . 10 . Classes Destroyed 14 | 1 2 2 1 1 . 2 . . . . . . 3 . 2 . Builder 4 | . . . 2 . . . . . . . . . . 1 1 . Tunneler 2 | . . . . 1 . . . . . . . . . 1 . . Recycler 6 | 1 1 1 1 . . . . . . . . . . 1 1 . Operator 1 | . . . . . . . . . . . . . . . 1 . Watcher 2 | . . 1 . . . . . . . . . . . . 1 . Swarmer 21 | . 4 4 . . . 4 . . . . . . . . 8 1 Cutter 4 | . . . . . . . . . . . . . . . 4 . Grunt 12 | . 2 1 . . . 4 . . . . . . 3 2 . . Brawler 1 | . . . . . . 1 . . . . . . . . . . Duelist 1 | . . . . . . . . . . . . . 1 . . . Sentry 5 | . . 2 1 . . 1 . . . . . . . . 1 . Hunter 3 | . . . . . . . . . . . . . 1 . 2 . Programmer 10 | . . . . . . 1 . . . . . . . 1 4 4 Heavy 1 | . . . . . . . . . . . . . 1 . . . Best Kill Streak 7 | 1 7 4 2 1 . 5 . . . . . . 4 1 7 3 Combat Bots Only 7 | . 6 4 1 . . 5 . . . . . . 4 1 7 3 Max Kills in Single Turn 4 | 1 1 2 1 1 . 3 . . . . . . 1 1 4 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 . . . 3 . . . . . . . . 4 . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Low Fac Gar Fac DSF Fac Res Res Hostile Shots Fired 867 | . 95 13 4 . 4 76 2 122 . 48 . . 83 20 192 208 Missed 300 | . 25 5 1 . 1 21 . 67 . 17 . . 15 9 73 66 Hits 567 | . 70 8 3 . 3 55 2 55 . 31 . . 68 11 119 142 Melee 18 | . . . . . . 1 2 . . . . . 10 . 5 . Projectile 549 | . 70 8 3 . 3 54 . 55 . 31 . . 58 11 114 142 Critical Strikes 16 | . . . . . 1 1 . . . . . . 2 2 7 3 Part Disruptions 4 | . . . . . . . . . . . . . . . . 4 Damage Taken 11257 | . 758 117 44 . 163 877 101 649 . 512 . . 1571 217 3009 3239 Core 4004 | . 217 51 . . 116 131 . 649 . 512 . . 126 39 692 1471 Absorbed by Shields 5 | . . . . . . . . . . . . . . 5 . . Core Remaining (%) 63 | 100 13 87 100 . 83 . . . 8 . . . 36 96 46 . Volleys Fired 281 | 1 19 36 10 8 . 41 . . . . . . 19 46 78 23 Largest 2 | 2 2 2 2 2 . 2 . . . . . . 2 2 2 2 Hottest 207 | 90 100 76 131 131 . 131 . . . . . . 88 136 207 150 Shots Fired 443 | 2 36 67 19 14 . 45 . . . . . . 30 76 113 41 Gun 236 | 2 36 62 9 6 . 7 . . . . . . 11 42 40 21 Cannon 194 | . . 1 10 8 . 33 . . . . . . 19 34 69 20 Launcher 13 | . . 4 . . . 5 . . . . . . . . 4 . Special . | . . . . . . . . . . . . . . . . . Kinetic 230 | . . 32 1 2 . 33 . . . . . . 30 64 44 24 Thermal 174 | 1 20 31 18 12 . 7 . . . . . . . 12 65 8 Explosive 13 | . . 4 . . . 5 . . . . . . . . 4 . Electromagnetic 26 | 1 16 . . . . . . . . . . . . . . 9 Robot Hit Streak 12 | 1 5 7 9 4 . 6 . . . . . . 12 12 8 7 Robot Miss Streak 5 | . 4 2 1 . . 3 . . . . . . 3 2 5 4 Penetration Max 1 | . . . . . . . . . . . . . 1 1 . . Secondary Targets 4 | . 4 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . Shots Hit Robots 180 | 1 20 12 12 1 . 22 . . . . . . 20 19 47 26 Core Hits 109 | 1 13 14 4 . . 19 . . . . . . 8 10 33 7 Critical Kills 3 | . . . . . . . . . . . . . . . 3 . Critical Parts Destroyed 9 | . . . . . . . . . . . . . . . 4 5 Critical Strikes 21 | . 1 . . . . 5 . . . . . . 2 . 8 5 Burn 2 | . 1 . . . . 1 . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . 1 . Destroy 11 | . . . . . . . . . . . . . . . 6 5 Blast 7 | . . . . . . 4 . . . . . . 2 . 1 . Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 7540 | 15 339 377 248 59 . 1481 . . . . . . 869 650 2493 1009 Guns 2395 | 15 339 92 73 . . 66 . . . . . . 270 386 751 403 Cannons 3626 | . . 46 175 59 . 1001 . . . . . . 599 264 879 603 Explosions 1516 | . . 239 . . . 414 . . . . . . . . 863 . Melee . | . . . . . . . . . . . . . . . . . Ramming 3 | . . . . . . . . . . . . . . . . 3 Kinetic 3456 | . . 82 . 59 . 938 . . . . . . 869 403 458 647 Thermal 2280 | . 197 56 248 . . 129 . . . . . . . 247 1172 231 Explosive 1516 | . . 239 . . . 414 . . . . . . . . 863 . Electromagnetic 285 | 15 142 . . . . . . . . . . . . . . 128 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 19 | . . . . . . 1 19 19 19 2 17 17 17 . 4 9 Average Corruption 7 | . . . . . . 1 10 19 19 1 4 17 17 . 3 4 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 67 | . . . . . . 3 4 11 2 1 12 4 17 . 6 7 Message Errors 17 | . . . . . . 1 4 2 . 1 2 1 4 . . 2 Matter Fused 8 | . . . . . . 1 . 1 . . 2 . . . 1 3 Heat Flow Errors 7 | . . . . . . 1 . 1 1 . 1 . 2 . 1 . Energy Discharges 14 | . . . . . . . . 1 1 . 5 3 4 . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . . . . 1 . 1 . 2 . Data Loss (major) 1 | . . . . . . . . 1 . . . . . . . . Misfires 2 | . . . . . . . . . . . . . 2 . . . Alerts 3 | . . . . . . . . . . . 1 . 1 . 1 . Misdirections 7 | . . . . . . . . 5 . . . . 2 . . . Weapon Failures 3 | . . . . . . . . . . . . . 1 . 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 338 | . . 68 10 29 . 107 . . . . . . . . 60 64 Projectiles 256 | . . . 10 29 . 107 . . . . . . . . 46 64 Explosions 82 | . . 68 . . . . . . . . . . . . 14 . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 26 | . . . . . . 8 . . . . . . 4 1 5 8 Impact . | . . . . . . . . . . . . . . . . . Kinetic 25 | . . . . . . 8 . . . . . . 3 1 5 8 Secondary 1 | . . . . . . . . . . . . . 1 . . . Self-Inflicted Damage 438 | . . 22 . . . 154 . . . . . . . . 261 1 Shots 10 | . . 2 . . . 4 . . . . . . . . 4 . Rammed 1 | . . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 341 | 15 341 313 45 320 . 300 . 242 244 . 105 . 144 295 198 168 Average Temperature 97 | 10 210 127 19 148 . 77 . 131 133 . 71 . 49 80 90 76 Received Heat Transfer 989 | . 201 27 9 . . 141 . 60 . 9 . . 408 95 39 . Effects 5 | . 5 . . . . . . . . . . . . . . . Shutdowns 2 | . 2 . . . . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . Interference 1 | . 1 . . . . . . . . . . . . . . . Short Circuit 1 | . 1 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . Parts Melted 14 | . . . 2 . . 1 . . . . . . 1 . 3 7 Heat Transferred 3404 | . 629 148 444 . . 296 . . . . . . . 370 1258 259 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Low Fac Gar Fac DSF Fac Res Res Maximum Alert Level 2 | . . . . . . . . . . . . . 1 1 2 1 Low Security (%) 84 | 100 100 100 100 100 100 100 100 100 . 100 100 100 94 84 51 3 Level 1 12 | . . . . . . . . . . . . . 5 15 24 96 Level 2 2 | . . . . . . . . . . . . . . . 23 . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . 1 . . . Peak Influence 669 | 5 110 130 47 5 18 187 47 130 . 42 125 54 202 227 669 332 Initial 332 | . . 31 32 . 3 9 47 . . 37 25 54 20 105 106 332 Average 102 | 1 23 92 7 . 3 64 19 34 . 32 103 40 122 127 261 262 Influence Increases 3026 | 5 155 244 76 23 15 383 . 225 . 29 100 5 272 323 1007 164 Destroy 0b10 Robot/C 1240 | . 120 140 20 . . 220 . . . . . . 200 60 380 100 Destroy 0b10 Robot/NC 80 | 5 5 10 15 5 . . . . . . . . 5 15 20 . Destroy Leader 254 | . 30 42 10 . . 40 . . . . . . 30 10 72 20 Allied During Kill 23 | . . . . . . . . . . . . . 23 . . . Successful Hack 55 | . . . 14 17 . . . . . 14 . 5 . . . 5 Disable Machine 135 | . . 15 15 . . 60 . . . . . . . 15 15 15 Anti-Garrison Action 100 | . . . . . . . . . . . 100 . . . . . Destroy Structure 329 | . . 37 2 1 . 18 . . . . . . 14 58 190 9 Partial Spotted 120 | . . . . . . . . 45 . . . . . 45 30 . Lose Combat Pursuer 690 | . . . . . 15 45 . 180 . 15 . . . 120 300 15 Influence Decreases 2836 | 5 80 242 153 18 2 264 137 95 69 54 31 81 99 321 620 565 Entered New Map 788 | . . 44 45 . 2 9 90 . 49 24 11 51 9 97 98 259 Time Decay 1511 | 5 40 198 108 18 . 255 30 95 20 30 . 30 . 214 262 206 Lost Part 430 | . 40 . . . . . . . . . . . 30 . 260 100 Lost Ally 107 | . . . . . . . 17 . . . 20 . 60 10 . . Squads Dispatched 26 | . 2 1 . . . 1 . 1 . 1 . . 2 10 6 2 Investigation 3 | . . 1 . . . . . . . 1 . . . . 1 . Extermination 6 | . . . . . . 1 . . . . . . . 2 1 2 Reinforcement 14 | . 2 . . . . . . 1 . . . . 2 5 4 . Assault . | . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . 1 2 . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Low Fac Gar Fac DSF Fac Res Res Distress Signals 7 | . . 1 2 . . . . 1 . 1 . . . 1 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 155 | . 12 8 1 . . 15 6 22 . 11 . . 10 17 39 14 Peak Tracking Total 11 | . 7 4 1 . 1 6 6 9 . 11 . . 4 6 10 8 Tactical Retreats 22 | . . . . . 1 2 . 6 . 1 . . . 3 8 1 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Low Fac Gar Fac DSF Fac Res Res Traps Triggered 11 | . 1 1 . . . 4 . . . . . . 1 2 2 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Low Fac Gar Fac DSF Fac Res Res Machines Disabled 9 | . . 1 1 . . 4 . . . . . . . 1 1 1 Max in Single Turn 2 | . . 1 1 . . 2 . . . . . . . 1 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Low Fac Gar Fac DSF Fac Res Res Machines Accessed 25 | . 1 2 5 2 . 2 . 1 . 3 1 1 . 3 3 1 Terminals 20 | . . 1 5 2 . 1 . 1 . 1 1 1 . 3 3 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . 1 . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . . Total Hacks 37 | . 2 2 10 2 . 2 . 1 . 4 1 2 . 5 3 3 Successful 16 | . 2 1 6 2 . . . . . 2 . 1 . 1 . 1 Failed 21 | . . 1 4 . . 2 . 1 . 2 1 1 . 4 3 2 Catastrophic 2 | . . . . . . . . . . 1 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . Terminals 30 | . . 1 10 2 . 1 . 1 . 1 1 2 . 5 3 3 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . . . . . . Recycling Units 5 | . 2 . . . . 1 . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . . Terminal Hacks 13 | . . 1 6 2 . . . . . 1 . 1 . 1 . 1 Record 1 | . . . . . . . . . . . . . . 1 . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . Open DSF 4 | . . . . 1 . . . . . 1 . 1 . . . 1 Alert Level 2 | . . 1 1 . . . . . . . . . . . . . Locate Traps 2 | . . . 1 1 . . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . . . Unlock Access 1 | . . . . . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 1 1 4 . . 2 . 1 . 2 1 . . 2 3 1 Full Trace Events 1 | . . . . . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Low Fac Gar Fac DSF Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . 4 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Low Fac Gar Fac DSF Fac Res Res Total Allies 6 | . . . . . . . 1 . 1 . 4 . . . . . Largest Group 3 | . . . . . . . 1 . 1 . 3 3 3 . . . Highest-Rated Group 167 | . . . . . . . 31 . 167 . 119 99 99 . . . Highest-Rated Ally 167 | . . . . . . . 31 . 167 . 49 41 41 . . . Initial Warlord ECA Mod 11 | . . . . . . . . . . . . 2 2 11 10 9 Total Orders 15 | . . . . . . . . . . . 5 3 3 4 . . ROAM 2 | . . . . . . . . . . . 1 . . 1 . . FOLLOW 1 | . . . . . . . . . . . . . . 1 . . GUARD 10 | . . . . . . . . . . . 4 3 3 . . . RETURN 2 | . . . . . . . . . . . . . . 2 . . Ally Attacks 53 | . . . . . . . 9 . . . 3 . 41 . . . Total Damage 1057 | . . . . . . . 170 . . . 28 . 859 . . . Kills 4 | . . . . . . . . . . . . . 4 . . . Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Low Fac Gar Fac DSF Fac Res Res Active Infowar (turns) 3286 | . . 268 519 330 67 760 101 . . . . . . 328 563 350 Sensors 3286 | . . 268 519 330 67 760 101 . . . . . . 328 563 350 Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . 2 . . Drone Recoveries 1 | . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Low Fac Gar Fac DSF Fac Res Res Turns Passed 5111 | 72 189 404 519 330 67 760 124 206 51 62 487 73 324 441 564 438 Spaces Moved 4449 | 43 105 218 241 143 40 431 116 406 94 115 301 42 136 727 978 313 Core 852 | 9 14 . . . . . 46 406 94 115 54 . . . . 114 Treads 1116 | . 1 107 178 143 40 143 . . . . 217 42 95 . . 150 Legs 554 | 34 90 . 63 . . 288 70 . . . . . 9 . . . Wheels 111 | . . 111 . . . . . . . . . . . . . . Hover 1786 | . . . . . . . . . . . . . 32 727 978 49 Flight 30 | . . . . . . . . . . . 30 . . . . . Fastest Speed 20 | 50 50 80 160 160 160 123 50 50 50 50 35 160 30 20 20 50 Average Speed 79 | 121 111 119 171 160 160 135 95 50 50 50 132 160 149 22 24 101 Slowest Speed 340 | 190 160 160 340 160 160 160 190 50 50 50 240 160 330 104 105 225 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 26 | 4 28 20 26 4 42 14 75 18 15 4 50 1 91 17 27 7 Regions Visited 16 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 7 | . . 1 1 1 . . . . . 1 . 1 . 1 1 . Unknown Exits Taken 4 | 1 1 . . . . . . 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . Spaces Dug 60 | . . . 2 1 . 6 . . . . . . . 36 15 . Terrain Destroyed 259 | . . 49 2 1 . 21 . . . . . . 9 43 129 5 Melee . | . . . . . . . . . . . . . . . . . Projectile 110 | . . . 2 1 . 16 . . . . . . 9 43 34 5 AOE 149 | . . 49 . . . 5 . . . . . . . . 95 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Low Fac Gar Fac DSF Fac Res Res Total 5568 | 58 140 300 328 230 45 549 130 408 97 119 385 47 224 935 1182 391 Wait 352 | . 6 4 41 69 . 25 10 3 4 1 26 5 3 94 44 17 Move 4434 | 42 104 217 240 142 39 431 115 405 93 114 300 41 135 726 977 313 Hop . | . . . . . . . . . . . . . . . . . Pick Up 93 | 7 3 9 8 4 2 9 2 . . 2 6 . 9 14 15 3 Fast Attach 83 | 6 1 8 3 . . 5 . . . . 12 1 17 9 10 11 Attach 74 | . 4 5 9 3 . 6 . . . . 7 . 4 3 20 13 Detach 49 | . . 2 9 2 . 7 1 . . . 4 . 3 5 7 9 Swap 65 | 1 2 9 7 1 1 12 . . . . 1 . 3 10 18 . Drop 88 | 1 1 10 1 1 3 13 2 . . 2 2 . 17 21 13 1 Fire 281 | 1 19 36 10 8 . 41 . . . . . . 19 46 78 23 Melee . | . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . . . . . . . . 13 7 . . Rewire 28 | . . . . . . . . . . . 27 . 1 . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory -6/Lower Caves -5/Factory -5/Garrison -5/Factory -5/DSF -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 16) 256 | -10/Materials | Released all parts (6) 257 | -10/Materials | Core integrity fell below 50% 262 | -10/Materials | Core integrity fell below 20% 262 | -10/Materials | Entered another Materials area 262 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 285 | -9/Materials | Lost 4 parts (1p2n1w) 338 | -9/Materials | Build established: Mutant 661 | -9/Materials | Discovered new exit (range 3) 664 | -9/Materials | Identified exit to Materials 666 | -9/Materials | Entered another Materials area 666 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 904 | -8/Materials | Discovered new exit (range 12) 1017 | -8/Materials | Identified exit to Factory 1185 | -8/Materials | Entered Factory 1185 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1515 | -7/Factory | Identified exit to DSF 1515 | -7/Factory | Entered DSF 1564 | -7/DSF | Discovered new exit (range 11) 1575 | -7/DSF | Additional patrols routed to DSF 1580 | -7/DSF | Identified exit to Factory 1582 | -7/DSF | Entered Factory 1582 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2342 | -6/Factory | Sucked down chute 2342 | -6/Factory | Entered Waste 2343 | -6/Waste | Met a frightened Derelict 2357 | -6/Waste | EMP discharged 2357 | -6/Waste | System corruption reached 10% 2403 | -6/Waste | Spotted C-40 Crusher 2404 | -6/Waste | Found Prototype Device 2423 | -6/Waste | Spotted C-40 Crusher 2427 | -6/Waste | Spotted C-40 Crusher 2438 | -6/Waste | Spotted C-40 Crusher 2439 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2440 | -6/Waste | Spotted C-40 Crusher 2443 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2443 | -6/Waste | Released all parts (7) 2457 | -6/Waste | EMP discharged 2459 | -6/Waste | Discovered new exit (range 13) 2459 | -6/Waste | Spotted C-40 Crusher 2466 | -6/Waste | Entered Factory 2474 | -6/Factory | Lost 3 parts (2n1u) 2533 | -6/Factory | Spotted B-75 Beast 2641 | -6/Factory | Core integrity fell below 50% 2664 | -6/Factory | Core integrity fell below 20% 2666 | -6/Factory | Discovered new exit (range 12) 2672 | -6/Factory | Entered Lower Caves 2716 | -6/Lower Caves | P1-3CE showed up to help 2718 | -6/Lower Caves | P1-3CE revealed a hidden path 2723 | -6/Lower Caves | Entered Factory 2723 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2783 | -5/Factory | Identified exit to Garrison 2785 | -5/Factory | Core integrity fell below 50% 2785 | -5/Factory | Entered Garrison 2785 | -5/Garrison | Discovered recently destroyed garrison 3246 | -5/Garrison | Discovered new exit (range 15) 3271 | -5/Garrison | System corruption reached 10% 3272 | -5/Garrison | Entered Factory 3272 | -5/Factory | Accompanied by 3 allies 3338 | -5/Factory | Identified exit to DSF 3345 | -5/Factory | Entered DSF 3345 | -5/DSF | Accompanied by 3 allies 3400 | -5/DSF | Additional patrols routed to DSF 3504 | -5/DSF | Lost 3 allies 3552 | -5/DSF | Sterilization system engaged 3566 | -5/DSF | Build established: Scavenger-Mutant 3572 | -5/DSF | Ambient heat levels rising (+10) 3587 | -5/DSF | Ambient heat levels rising (+10) 3602 | -5/DSF | Ambient heat levels rising (+10) 3617 | -5/DSF | Ambient heat levels rising (+10) 3632 | -5/DSF | Ambient heat levels rising (+10) 3647 | -5/DSF | Ambient heat levels rising (+10) 3652 | -5/DSF | Discovered new exit (range 14) 3662 | -5/DSF | Ambient heat levels rising (+10) 3669 | -5/DSF | Entered Factory 3669 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 3763 | -4/Factory | Garrison activated, responded to threat 4070 | -4/Factory | Allied Derelicts emerged from ambush trap array 4108 | -4/Factory | Discovered new exit (range 10) 4110 | -4/Factory | Identified exit to Research 4110 | -4/Factory | Entered Research 4110 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4128 | -3/Research | Lost 4 allies 4507 | -3/Research | Found Fusion Bomb Launcher 4527 | -3/Research | Lost 3 parts (2n1u) 4655 | -3/Research | Discovered new exit (range 7) 4673 | -3/Research | Core integrity fell below 50% 4673 | -3/Research | Identified exit to Research 4674 | -3/Research | Entered another Research area 4674 | -2/Research | Evolved 2 slots: Utility x2 4681 | -2/Research | Destroyed 7 combat bots 4704 | -2/Research | Lost 21 parts (3p8n6u4w) 4848 | -2/Research | Spotted B-90 Cyclops 4901 | -2/Research | Build established: Mutant 4972 | -2/Research | Lost 3 parts (1p1n1w) 5027 | -2/Research | Released all parts (10) 5051 | -2/Research | Core integrity fell below 50% 5058 | -2/Research | Lost 5 parts (2n2u1w) 5084 | -2/Research | Found Gamma Bomb Array 5097 | -2/Research | Released all parts (3) 5099 | -2/Research | Core integrity fell below 20% 5112 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- ALERT: Potential suspicious activity detected, Programmers report to Research Zone 2A. Slug penetrates Wall. System corrupted: Exp. Biometal Medium Treads rejected. Slug penetrates Wall. Coil Gun destroyed. Released Exp. Biometal Medium Treads. Released Gamma Bomb Array. Slug penetrates Wall. Slammed into P-80 Master. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. P-80 Master resets S-43 Plague, system corruption cleaned. S-43 Plague destroyed. Slug penetrates Wall. System corrupted: Matter fused (-10). [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????# # # """ ###### | | ?????????????????# # # ## | | ??????####################+#### # ## | | ??????# #???# ########### "" | | ??????# = ! #???# #?????????# %"" | | ??????# = #???# #?????????# "" | | ??????# = #???# #?????????# | | ??????# = ######+##########?######### % | | ??????# ==] # #????# + "" | | ??????##########/### #????# ## %" | | ????????# =%= ## #????# ##!!"" | | ???????## ## """ #????+ ##]/=[ | | ???????# ## """" #????#### ##|! * | | ???????#T ## """" #???????# ###### | | ???????## ## """ #??###### #???## | | ????????# ## #??# #????? | | ????????# ## #??# #????? | | ????????# ## #??# #????? | | ????????# ^ ## """ """ #??# ##/###????? | | ????????# ## """S""" #??# #? ?????? | | ????????# ###############??# #?? ????? | | ????????# #????????????????# %#??? "???? | | ????????# #???????????????## #???? ??? | | ????????# #???????????????#" #???? ?? | | ?????####+# ^ ################## ##???? ? | | ?????# # s @ #????? | | ?????# # %= #??????### | | ?????# # #????????? | | ?????# # #????????? | | ?????# + p #????????? | | ?????# #######+################# #????????? | | ?????# # #?????????????# #????????? | | ?????# # #?????????????# #????????? | | ?????# # """ #?????????????# #????????? | | ?????###### """ #?????????????# #????????? | | ??????????# """ #?????????????+ +????????? | | ??????????# #?????????????# #????????? | | ??????????# #?????????????# #????????? | | ??????????# #?????????????# #????????? | | ??????????###########?????????????? ????????? | | ??????????????????????????????????? ????????? | | ??????????????????????????????????? #???????? | | ??????????????????????????????????? ??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Coolant Potential 200 Energy Generation 64 Energy Capacity 590 Matter Stores 490 Matter Capacity 700 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 60 Additional Mass Support 9 Armor Coverage 600 Evasion (%) 70 Targeting Accuracy 8 Recoil Reduction 5 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Dangerous Findings Hot Goods Just Browsing Streaker Window Shopping Challenges ------------ None Game ------ Seed MachineDeepRefractor Manual? 0 Play Time 02:34:16 Cumulative 34.1 hours Start 2026.01.25 @ 17:19:10 End 2026.02.01 @ 11:48:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 26 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 947c4fcf-eabb-4075-b101-69c21f56b63c