Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.03 @ 19:19:29

Player: HOTSOUP

Result: Destroyed self with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (21)      105
Value Destroyed (72)       72
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (-34)                -34
              TOTAL SCORE: 1003

 Bonus
-------
Follower Combat Kills      7
Friendly Fire              -41

 Cogmind 
---------
Core Integrity             0/250
Matter                     211/300
Energy                     94/100
System Corruption          16%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
           Launcher Guidance Computer
  Improved Light Armor Plating
>          --- WEAPON (2) -------
      Mini Grenade Launcher
>          --- INVENTORY (4) ----
     Light Nuclear Core

 Peak State 
------------
>           --- POWER ------------
      Light Ion Engine
>           --- PROPULSION -------
            Flight Unit
            Flight Unit
>           --- UTILITY ----------
            Signal Interpreter
  Makeshift Hacking Suite
>           --- WEAPON -----------
            Rocket Launcher
  Makeshift Axe
>           --- INVENTORY --------
            Ion Engine
            Ion Engine
            Flight Unit
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Flight Unit              Flight Unit
Utility                    Signal Interpreter
  Processor                Signal Interpreter
  Hackware                 Makeshift Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Makeshift Shrapnel Gun
  Launcher                 Grenade Launcher
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             23   | 2   7   .   6   8   
  Power                    3    | .   1   .   1   1   
    Engine                 2    | .   1   .   .   1   
    Core                   1    | .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | .   3   .   1   1   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 5    | .   3   .   1   1   
  Utility                  4    | .   1   .   1   2   
    Device                 .    | .   .   .   .   .   
    Storage                .    | .   .   .   .   .   
    Processor              2    | .   1   .   .   1   
    Hackware               1    | .   .   .   1   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 2   2   .   3   4   
    Energy Gun             1    | .   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | 2   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               6    | .   1   .   1   4   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 11   | .   .   .   5   6   
  Power                    1    | .   .   .   1   .   
  Propulsion               4    | .   .   .   2   2   
  Utility                  2    | .   .   .   1   1   
  Weapon                   4    | .   .   .   1   3   
  Highest Loss Streak      6    | .   .   .   5   6   
Average Slot Usage (%)     58   | .   58  71  60  48  
  Engine                   9    | .   11  14  8   6   
  Flight                   21   | .   23  28  19  16  
  Processor                11   | .   9   14  14  10  
  Hackware                 1    | .   .   .   4   .   
  Energy Gun               6    | .   10  14  4   .   
  Ballistic Gun            3    | .   .   .   3   10  
  Launcher                 1    | .   1   .   .   3   
  Slashing Weapon          1    | .   .   .   3   .   
Naked Turns                20   | .   .   .   .   20  
Heaviest Build             10   | 3   4   4   10  5   
  Greatest Support         8    | 3   8   8   8   8   
  Greatest Overweight (x)  1    | .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   
  Most Carried             4    | 2   4   4   4   3   
  Average Carried          3    | .   3   4   3   2   
  Final Capacity           4    | 4   4   4   4   4   
  Final Carried            4    | 2   4   4   2   1   

 Class Distribution 
--------------------
 52% | Mutant
 47% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Commander-Mutant | -10/Exiles
 Commander-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           523  | 219 8   53  134 109 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            392  | .   81  .   199 112 
  Parts                    16   | .   11  .   2   3   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  18   | .   3   .   .   15  
  Guns                     5    | .   .   .   .   5   
  AOE                      13   | .   3   .   .   10  
Classes Destroyed          4    | .   3   .   .   1   
  Builder                  2    | .   1   .   .   1   
  Hauler                   1    | .   1   .   .   .   
  Swarmer                  6    | .   3   .   .   3   
  Assembled                12   | .   .   .   .   12  
Best Kill Streak           12   | .   3   .   .   12  
  Combat Bots Only         11   | .   3   .   .   11  
Max Kills in Single Turn   5    | .   1   .   .   5   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   1   .   .   4   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Exi  Min  
Damage Taken               686  | .    51   .    196  439  
  Core                     256  | .    7    .    85   164  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              53   | .    28   .    9    16   
  Largest                  2    | .    1    .    1    2    
  Hottest                  57   | .    40   .    33   57   
Shots Fired                55   | .    28   .    9    18   
  Gun                      42   | .    24   .    5    13   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 13   | .    4    .    4    5    
  Special                  .    | .    .    .    .    .    
  Kinetic                  18   | .    .    .    5    13   
  Thermal                  24   | .    24   .    .    .    
  Explosive                13   | .    4    .    4    5    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         8    | .    3    .    8    3    
  Robot Miss Streak        5    | .    2    .    4    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           37   | .    13   .    12   12   
  Core Hits                49   | .    10   .    8    31   
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              12   | .    .    .    12   .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 12   | .    .    .    12   .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2415 | .    277  .    1316 822  
  Guns                     478  | .    122  .    146  210  
  Cannons                  .    | .    .    .    .    .    
  Explosions               808  | .    155  .    41   612  
  Melee                    1129 | .    .    .    1129 .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  356  | .    .    .    146  210  
  Thermal                  163  | .    122  .    41   .    
  Explosive                767  | .    155  .    .    612  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 1129 | .    .    .    1129 .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         16   | .    .    .    .    16   
  Average Corruption       14   | .    .    .    .    14   
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  4    | .    .    .    .    4    
    Matter Fused           2    | .    .    .    .    2    
    Data Loss (major)      1    | .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            377  | .    .    .    369  8    
  Projectiles              .    | .    .    .    .    .    
  Explosions               75   | .    .    .    67   8    
  Melee                    302  | .    .    .    302  .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      243  | .    .    .    196  47   
  Shots                    3    | .    .    .    2    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        20   | .    20   .    17   9    
  Average Temperature      6    | .    7    .    17   5    
  Received Heat Transfer   100  | .    .    .    .    100  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         355  | .    275  .    80   .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             231  | .   231 27  .   108 
  Initial                  12   | .   .   12  .   .   
  Average                  91   | .   132 25  .   59  
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         87   | 100 76  100 .   100 
  Level 1                  12   | .   24  .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              26   | .   5   .   .   21  
  Peak Tracking Total      16   | .   3   .   .   16  
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          1    | .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          9    | .   8   .   1   .   
  Terminals                7    | .   7   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                36   | .   35  .   1   .   
  Successful               30   | .   29  .   1   .   
  Failed                   6    | .   6   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   27   | .   27  .   .   .   
  Terminals                32   | .   32  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             15   | .   14  .   1   .   
  Record                   1    | .   .   .   1   .   
  Part Schematic           1    | .   1   .   .   .   
  Robot Analysis           3    | .   3   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   
  Terminal Index           1    | .   1   .   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         13   | .   13  .   .   .   
  Terminals                12   | .   12  .   .   .   
    Track                  3    | .   3   .   .   .   
    Assimilate             2    | .   2   .   .   .   
    Botnet                 6    | .   6   .   .   .   
    Operators              1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
    Tunnel                 1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   6   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     9    | .   9   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             4    | .   .   .   4   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               6    | .   2   .   4   .   
  Largest Group            6    | .   2   2   6   6   
  Highest-Rated Group      51   | .   20  20  51  51  
  Highest-Rated Ally       10   | .   10  10  10  10  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               20   | .   .   .   .   20  
  Total Damage             139  | .   .   .   .   139 
  Kills                    7    | .   .   .   .   7   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       3    | .   3   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Scr Mat Min Exi Min 
Turns Passed               1253 | 27  400 94  503 229 
Spaces Moved               1874 | 44  601 158 667 404 
  Core                     489  | 44  77  .   296 72  
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   1385 | .   524 158 371 332 
  Fastest Speed            37   | 50  37  37  37  37  
  Average Speed            45   | 50  38  37  54  41  
  Slowest Speed            120  | 50  50  37  117 120 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            19   | .   12  .   1   6   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       52   | 3   66  35  92  66  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     3    | .   1   .   1   1   
  Known Exits Taken        3    | .   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   
Scrap Searched             1    | .   .   .   .   1   
Spaces Dug                 6    | .   .   .   6   .   
Terrain Destroyed          162  | .   18  .   101 43  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      162  | .   18  .   101 43  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      2190 | 47  725 193 785 440 
  Wait                     204  | .   99  34  56  15  
  Move                     1832 | 43  576 157 664 392 
  Hop                      19   | .   12  .   1   6   
  Pick Up                  4    | 2   .   1   .   1   
  Fast Attach              17   | 2   6   .   4   5   
  Attach                   5    | .   .   .   2   3   
  Detach                   4    | .   1   .   2   1   
  Swap                     1    | .   1   .   .   .   
  Drop                     7    | .   2   1   3   1   
  Fire                     53   | .   28  .   9   16  
  Melee                    12   | .   .   .   12  .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   32   | .   .   .   32  .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   28 | -11/Scrapyard | Entered Materials
  124 | -10/Materials | Discovered new exit (range 7)
  238 | -10/Materials | Discovered new exit (range 13)
  310 | -10/Materials | Build established: Mutant
  325 | -10/Materials | Identified exit to Mines
  411 | -10/Materials | Discovered new exit (range 15)
  428 | -10/Materials | Entered Mines
  428 | -10/Mines     | Accompanied by 2 allies
  496 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  509 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  509 | -10/Mines     | Discovered new exit (range 5)
  510 | -10/Mines     | Identified exit to Exiles
  522 | -10/Mines     | Entered Exiles
  522 | -10/Exiles    | Found Exiles lab destroyed
  522 | -10/Exiles    | Accompanied by 2 allies
  722 | -10/Exiles    | Learned location of Zion (-6)
  860 | -10/Exiles    | Lost 5 parts (1p2n1u1w)
  876 | -10/Exiles    | Build established: Commander-Mutant
  993 | -10/Exiles    | Discovered new exit (range 14)
  997 | -10/Exiles    | Identified exit to Mines
 1025 | -10/Exiles    | Entered Mines
 1025 | -9/Mines      | Accompanied by 6 allies
 1117 | -9/Mines      | Discovered new exit (range 10)
 1118 | -9/Mines      | Discovered new exit (range 11)
 1120 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1123 | -9/Mines      | Identified exit to Materials
 1171 | -9/Mines      | Assembled infested the area
 1172 | -9/Mines      | Learned Materials trap positions
 1176 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1193 | -9/Mines      | Core integrity fell below 50%
 1193 | -9/Mines      | System corruption reached 10%
 1202 | -9/Mines      | Destroyed 11 combat bots
 1214 | -9/Mines      | Learned location of Storage (-7)
 1239 | -9/Mines      | Core integrity fell below 20%
 1254 | -9/Mines      | Destroyed self with Mini Grenade Launcher

 Last Messages 
---------------
01238_ Mercenary 1c destroyed.
01238_ Technician 1a destroyed.
01239_ Acquired 37 matter.
01239_ HV Slug penetrates Wall.
01240_ The unstable cave ceiling collapses.
01241_ Acquired Imp. Light Armor Plating.
01241_ HV Slug penetrates Earth.
01241_ HV Slug penetrates D-53 Grenadier.
01241_ D-53 Grenadier suffers critical hit.
01241_ D-53 Grenadier destroyed.
01242_ The unstable cave ceiling collapses. <x2>
01244_ Acquired Mni. Grenade Launcher.
01247_ HV Slug penetrates Earth.
01247_ 6W-ECE(h) destroyed.
01248_ Acquired Launcher Guidance Computer.
01251_ The unstable cave ceiling collapses.
01252_ System corrupted: FCS attempts to trigger Mni. Grenade Launcher.
01252_ Launcher Guidance Computer interrupts firing sequence.
01253_ The unstable cave ceiling collapses.
01254_ as-14453 destroyed.

 Map 
-----
+----------------------------------------------------+
|  ##?????#        #??????????????????????????????   |
|   #?????##### ####??????????????????????????????   |
|   #?????????# #?????????????????????????????????   |
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|    #????????#      #???????????????????????????#   |
|    #????????#####  #?????????????? ???????????##%  |
|   ##????????????#  #?????????????? ????????####  * |
|  ##?????????????#  #?????????????? ????????# *  %  |
| ##??????????????#  #?????????????  ????????# #     |
| #???????????????#  #????????????? ?????????# #  %  |
| ######??????????#  #????????????? ?????????# #     |
|      #??????????#  ##???????????  ?????????# #  %  |
| #### #??????????#   #####??????? #????????## " #   |
| #### #?????????##       #??????? #????????#" "     |
|      #?????????#"   ### ######## #???????##"%*     |
| #### #????????###    ##          #???????#"    #   |
| ???# #????????#""     ;#  #   #  ##????###         |
| ???# #??########%"                #???##    %      |
| ???# #??#       "     r  !=#   #  #??##            |
| ???# #??# ######   ####   *%*     ####    %  ""  # |
| ???# #??# #????#  ##?#     =  #%   #  %         ## |
| ???# #??# #???#   #??##         !       ###   *##? |
| #### #### #??#    #??##         %    = ##?##  ##?? |
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| ???????#                     t##???????????#  #??? |
| ???????# #############         #####???????#  #??? |
| ???????# #???????????##            #???????#  #??? |
| ######## #????????????##           #???????#  #??? |
| #        #?????????????#           ##??????#  #??? |
| #  #######?????????????#            ##?????#   ??? |
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| #      ##??????????????##             ##???####??? |
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|          #?????????????????#   #??##      #??????? |
|         ##?????????????????#   #??##      ##?????? |
|      ####??????????????????#    ###        #?????? |
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| ???????????????????????????#        ##     #??###? |
| ???????????????????????????##     ##?##    #?## ## |
| ????????????????????????????####  ????#    ###   # |
| ???????????????????????????????#  ????#      !     |
| ???????????????????????????????   ????#            |
| ??????????????????????????????#?  ????# #### ##    |
| ????????????????????????????????? ????###??# ####  |
| ???????????????????????????????????????????# #??## |
| ???????????????????????????????????????????# #???? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                62
Launcher Accuracy          20
Offensive Hacking          11

 Item Schematics 
-----------------
 Flight Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ElectronReclamationCasing
  Manual?         0
Play Time         00:21:55
  Cumulative      88.6 hours
  Start           2020.10.03 @ 19:01:26
  End             2020.10.03 @ 19:19:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          126
  Rogue           102
  Adventurer      22
  Explorer        2
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             46
Gallery%          50
Achievement%      42
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c680e03b-6dac-4237-8779-4c2dc86dab24