Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.16 @ 01:56:21

Player: Exp. Geonium Core

Result: Destroyed by Y-72 Warden with Quantum Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (11)       2200
Robots Destroyed (147)     735
Value Destroyed (6458)     6458
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (158)                158
              TOTAL SCORE: 14691

 Bonus
-------
High Alert Combat Kills    158

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     100/100
System Corruption          32%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (16) -----
  Advanced Targeting Computer
  Advanced Melee Analysis Suite
  Advanced Target Analyzer
  Advanced Target Analyzer
  Improved Armor Integrity Analyzer
>          --- WEAPON (3) -------
           Plasma Lance
>          --- INVENTORY (4) ----
  Advanced Sensor Array
           Gamma Rifle

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
      Improved Antigrav System
      Improved Antigrav System
      Improved Antigrav System
        Combat Antigrav System
>              --- UTILITY ----------
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Visual Processing Unit
      Advanced Sensor Array
      Advanced Melee Analysis Suite
      Advanced Melee Analysis Suite
  Experimental Melee Analysis Suite
      Advanced Target Analyzer
      Advanced Target Analyzer
      Improved Armor Integrity Analyzer
      Advanced Powered Armor
  Experimental Focal Shield
      Advanced Hacking Suite
      Advanced Dynamic Insulation System
      Improved System Backup Module
  High-powered Tractor Beam
>              --- WEAPON -----------
               Gamma Rifle
               Gamma Rifle
      Enhanced Force Lance
>              --- INVENTORY --------
         Micro Fission Core
      Advanced Sensor Array
  Experimental Thermal Shield
               Gamma Rifle
[Rating: 166]

 Favorites 
-----------
Power                      Light Particle Reactor
  Engine                   Improved Deuterium Engine
  Power Core               Fission Core
  Reactor                  Light Particle Reactor
Propulsion                 Cooled Airjet
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Cooled Airjet
  Flight Unit              Electron Diverter
Utility                    Advanced Melee Analysis Suite
  Device                   Microactuators
  Storage                  Large Storage Unit
  Processor                Advanced Melee Analysis Suite
  Hackware                 Advanced Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Power Sword
  Energy Gun               Gamma Rifle
  Energy Cannon            Cooled Nova Cannon
  Ballistic Gun            Shotgun
  Launcher                 Advanced Micro-nuke Launcher
  Impact Weapon            Impact Mace
  Slashing Weapon          Power Sword
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc 
Slots Evolved              18   | .   .   2   2   2   2   2   2   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   .   1   .   .   .   1   .   .   .   
  Utility                  14   | .   .   2   2   .   2   2   2   .   2   .   2   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             243  | .   3   5   15  30  11  8   11  32  29  35  64  
  Power                    28   | .   .   1   1   3   1   .   2   4   3   1   12  
    Engine                 4    | .   .   1   .   2   .   .   .   .   .   .   1   
    Core                   6    | .   .   .   1   1   1   .   .   1   .   .   2   
    Reactor                18   | .   .   .   .   .   .   .   2   3   3   1   9   
  Propulsion               53   | .   3   2   7   8   .   3   2   4   4   8   12  
    Treads                 9    | .   2   1   3   1   .   .   .   .   .   .   2   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Wheel                  7    | .   1   1   4   1   .   .   .   .   .   .   .   
    Hover                  35   | .   .   .   .   6   .   3   2   4   4   6   10  
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  126  | .   .   .   5   13  8   4   5   20  21  19  31  
    Device                 79   | .   .   .   .   4   2   2   4   17  15  14  21  
    Storage                6    | .   .   .   1   .   .   1   .   1   2   1   .   
    Processor              20   | .   .   .   .   4   5   1   .   2   1   3   4   
    Hackware               6    | .   .   .   .   1   1   .   .   .   3   1   .   
    Protection             15   | .   .   .   4   4   .   .   1   .   .   .   6   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   36   | .   .   2   2   6   2   1   2   4   1   7   9   
    Energy Gun             6    | .   .   .   .   1   .   .   .   .   .   .   5   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Gun          5    | .   .   2   2   .   .   .   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   .   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Slashing Weapon        16   | .   .   .   .   5   1   1   2   3   .   4   .   
    Piercing Weapon        5    | .   .   .   .   .   .   .   .   1   1   .   3   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  28   | .   .   .   .   1   1   1   .   5   3   12  5   
Parts Lost                 81   | .   1   .   6   10  .   1   1   3   4   4   51  
  Power                    11   | .   .   .   2   .   .   .   .   .   .   .   9   
  Propulsion               21   | .   .   .   2   3   .   1   .   1   .   2   12  
  Utility                  35   | .   .   .   .   4   .   .   1   2   4   2   22  
  Weapon                   14   | .   1   .   2   3   .   .   .   .   .   .   8   
  Highest Loss Streak      15   | .   1   .   2   6   .   1   1   2   3   3   15  
Average Slot Usage (%)     90   | .   74  65  70  87  99  99  99  96  93  93  83  
  Engine                   1    | .   14  11  3   4   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   3   1   5   5   2   2   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   2   6   8   7   6   
  Treads                   1    | .   14  11  10  .   .   .   .   .   .   .   .   
  Wheel                    1    | .   8   10  7   3   .   .   .   .   .   .   .   
  Hover                    13   | .   .   .   .   12  20  17  15  16  13  13  12  
  Device                   18   | .   .   .   .   14  19  21  21  23  28  21  17  
  Storage                  6    | .   14  11  17  2   .   .   5   4   7   12  5   
  Processor                20   | .   .   .   .   15  22  29  26  25  19  18  26  
  Hackware                 2    | .   .   .   .   .   4   5   4   .   2   5   3   
  Protection               3    | .   .   .   10  8   5   .   5   1   .   .   .   
  Ballistic Gun            1    | .   .   14  17  1   .   .   .   .   .   .   .   
  Slashing Weapon          10   | .   .   .   .   19  19  17  14  9   8   7   3   
  Piercing Weapon          2    | .   .   .   .   .   .   .   .   4   4   4   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             94   | 10  10  17  45  48  25  29  40  93  94  88  90  
  Greatest Support         150  | 20  20  40  43  57  57  60  60  93  100 83  150 
  Greatest Overweight (x)  4    | .   .   1   4   2   .   .   .   1   1   1   3   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 12   | .   6   6   8   8   4   8   8   12  12  10  10  
  Average Capacity         7    | .   6   6   7   4   4   4   8   8   10  10  7   
  Most Carried             11   | .   6   6   8   6   4   8   8   11  10  10  10  
  Average Carried          6    | .   6   5   7   3   3   3   7   7   9   9   7   
  Final Capacity           12   | 6   6   6   8   4   4   8   8   12  10  10  4   
  Final Carried            10   | 6   6   6   7   4   4   8   8   10  10  9   2   

 Class Distribution 
--------------------
 35% | Mutant
 20% | Scavenger-Mutant
 16% | Infiltrator-Mutant
 10% | Ninja
  4% | Scavenger-Ninja
  4% | Hacker-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
             Mutant | -8/Materials
             Mutant | -7/Factory
              Ninja | -6/Factory
             Mutant | -5/Factory
 Infiltrator-Mutant | -4/Factory
 Infiltrator-Mutant | -3/Research
             Mutant | -2/Research
 Infiltrator-Mutant | -2/Testing
   Scavenger-Mutant | -1/Access

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -2   -1   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Tes  Acc  
Matter Collected           3262 | 193  32   13   418  383  90   100  120  295  173  594  851  
  Remotely                 20   | .    .    .    .    .    .    .    .    .    .    .    20   
Salvage Created            8112 | .    87   33   497  828  295  482  803  1006 566  892  2623 
  Parts                    427  | .    3    4    30   35   11   30   37   61   34   47   135  
Haulers Intercepted        12   | .    .    .    .    2    1    2    2    .    1    2    2    
Recyclers Shooed           8    | .    .    .    .    3    .    .    1    .    .    .    4    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc 
Combat Hostiles Destroyed  86   | .   2   3   15  8   3   1   5   9   5   8   27  
  Melee                    62   | .   .   .   .   8   3   1   5   9   5   8   23  
  Guns                     24   | .   2   3   15  .   .   .   .   .   .   .   4   
Classes Destroyed          14   | .   1   1   3   4   .   2   .   1   .   2   .   
  Worker                   8    | .   .   .   2   1   .   .   1   1   .   1   2   
  Builder                  9    | .   .   .   .   .   .   3   2   2   2   .   .   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   12   | .   .   .   .   2   1   2   2   .   1   2   2   
  Recycler                 6    | .   .   .   1   2   .   1   1   .   .   .   1   
  Operator                 6    | .   .   .   .   2   1   .   .   1   .   2   .   
  Watcher                  19   | .   .   .   .   1   .   1   4   5   1   2   5   
  Swarmer                  14   | .   .   3   7   .   .   .   3   .   .   1   .   
  Grunt                    27   | .   2   .   7   4   1   1   .   3   .   2   7   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   8    | .   .   .   1   3   1   .   .   2   1   .   .   
  Hunter                   12   | .   .   .   .   .   .   .   .   2   2   .   8   
  Programmer               23   | .   .   .   .   1   1   .   2   2   2   3   12  
Best Kill Streak           6    | .   2   3   5   3   2   4   6   3   3   4   6   
  Combat Bots Only         5    | .   2   3   4   3   1   1   3   3   2   2   5   
Max Kills in Single Turn   2    | .   1   2   1   1   1   1   1   1   1   1   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   1   1   1   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -2   -1   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Tes  Acc  
Damage Taken               12112 | .    225  157  1568 1113 158  128  291  478  530  471  6993 
  Core                     2310  | .    33   17   159  124  20   23   73   87   44   119  1611 
  Absorbed by Shields      812   | .    .    .    .    .    .    .    .    147  341  317  7    
  Reduced by Siege Mode    189   | .    .    .    .    .    .    .    .    .    .    .    189  
Core Remaining (%)         90    | 100  86   95   71   82   97   97   93   93   .    88   .    
Volleys Fired              89    | .    9    5    51   7    .    .    .    .    .    .    17   
  Largest                  3     | .    2    2    2    2    .    .    .    .    .    .    3    
  Hottest                  196   | .    90   73   46   86   .    .    .    .    .    .    196  
Shots Fired                171   | .    13   10   96   13   .    .    .    .    .    .    39   
  Gun                      171   | .    13   10   96   13   .    .    .    .    .    .    39   
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  128   | .    .    8    96   6    .    .    .    .    .    .    18   
  Thermal                  26    | .    13   2    .    7    .    .    .    .    .    .    4    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          17    | .    .    .    .    .    .    .    .    .    .    .    17   
  Robot Hit Streak         16    | .    4    5    14   3    .    .    .    .    .    .    16   
  Robot Miss Streak        5     | .    1    2    5    1    .    .    .    .    .    .    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        3     | .    .    1    2    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           443   | .    10   7    73   61   20   19   26   39   40   36   112  
  Core Hits                212   | .    5    3    38   22   7    10   15   23   15   20   54   
  Critical Hits            42    | .    .    .    2    1    1    .    1    3    1    8    25   
  Critical Kills           22    | .    .    .    1    1    .    .    1    2    .    4    13   
  Critical Parts Destroyed 19    | .    .    .    1    .    1    .    .    .    1    4    12   
Melee Attacks              500   | .    .    .    .    90   44   24   52   57   69   50   114  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 267   | .    .    .    .    90   44   24   52   16   21   10   10   
  Piercing                 233   | .    .    .    .    .    .    .    .    41   48   40   104  
  Sneak Attacks            49    | .    .    .    .    8    1    10   10   3    4    4    9    
    Combat Hostiles        1     | .    .    .    .    .    .    1    .    .    .    .    .    
  Follow-up Attacks        55    | .    .    .    .    15   8    4    5    8    8    6    1    
Damage Inflicted           21462 | .    133  75   989  2875 805  1647 1960 2294 2451 2213 6020 
  Guns                     2165  | .    133  75   989  176  .    .    .    .    .    .    792  
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    19297 | .    .    .    .    2699 805  1647 1960 2294 2451 2213 5228 
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1579  | .    .    63   989  73   .    .    .    .    .    .    454  
  Thermal                  379   | .    133  12   .    103  .    .    .    .    .    .    131  
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          207   | .    .    .    .    .    .    .    .    .    .    .    207  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 8270  | .    .    .    .    2699 805  1647 1960 375  478  259  47   
  Piercing                 11027 | .    .    .    .    .    .    .    .    1919 1973 1954 5181 
Highest Corruption         32    | .    .    .    .    .    .    1    2    .    2    6    32   
  Average Corruption       7     | .    .    .    .    .    .    1    1    .    1    3    14   
  Corruption Purged        2     | .    .    .    .    .    .    .    .    .    .    2    .    
  Effects                  54    | .    .    .    .    .    .    1    .    .    4    6    43   
    Message Errors         9     | .    .    .    .    .    .    .    .    .    2    1    6    
    Matter Fused           5     | .    .    .    .    .    .    .    .    .    .    2    3    
    Heat Flow Errors       6     | .    .    .    .    .    .    .    .    .    2    1    3    
    Energy Discharges      2     | .    .    .    .    .    .    .    .    .    .    1    1    
    Data Loss (minor)      4     | .    .    .    .    .    .    1    .    .    .    .    3    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Targeting Errors       23    | .    .    .    .    .    .    .    .    .    .    1    22   
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1577  | .    .    .    .    282  38   276  289  100  203  15   374  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1577  | .    .    .    .    282  38   276  289  100  203  15   374  
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        363   | .    248  12   156  246  .    .    .    .    146  139  363  
  Average Temperature      128   | .    139  7    98   130  .    .    .    .    60   79   165  
  Received Heat Transfer   1844  | .    126  60   621  381  63   18   18   52   25   .    480  
  Effects                  4     | .    .    .    .    .    .    .    .    .    .    .    4    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Interference           1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Total Turns              48    | .    .    .    .    .    .    .    .    .    .    .    48   
  Longest Duration         48    | .    .    .    .    .    .    .    .    .    .    .    48   
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    1    .    .    .    .    .    .    .    .    .    3    
  Heat Transferred         766   | .    359  37   .    222  .    .    .    .    .    .    148  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc 
Peak Influence             511  | .   50  105 399 355 222 208 389 511 478 390 375 
  Initial                  287  | .   .   20  44  179 163 34  96  198 287 268 152 
  Average                  249  | .   32  48  230 258 118 148 213 330 386 283 229 
Maximum Alert Level        2    | .   .   .   1   1   1   1   1   2   2   1   1   
  Low Security (%)         33   | .   100 100 46  30  93  97  39  1   .   3   35  
  Level 1                  58   | .   .   .   53  69  6   2   60  73  52  96  64  
  Level 2                  7    | .   .   .   .   .   .   .   .   25  47  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          32   | .   1   2   4   5   1   1   2   6   3   3   4   
  Investigation            4    | .   .   .   1   1   .   .   1   1   .   .   .   
  Extermination            11   | .   .   .   .   1   1   .   1   2   2   1   3   
  Reinforcement            15   | .   1   2   1   3   .   1   .   3   1   2   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         5    | .   .   .   .   2   .   1   .   .   .   1   1   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc 
Distress Signals           7    | .   .   .   3   1   .   .   .   2   .   1   .   
Communications Jammed      44   | .   .   .   .   .   .   .   7   .   10  13  14  
  Distress Signals         44   | .   .   .   .   .   .   .   7   .   10  13  14  
Times Spotted              201  | .   5   10  28  23  7   2   14  21  17  15  59  
  Peak Tracking Total      12   | .   2   5   9   6   2   1   6   4   4   3   12  
  Tactical Retreats        15   | .   .   .   .   3   1   .   3   3   1   1   3   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc 
Traps Triggered            13   | .   .   .   .   5   1   2   1   1   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -2  -1  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc 
Machines Disabled          5    | .   .   .   .   .   1   .   .   .   .   3   1   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   .   .   1   1   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc 
Machines Accessed          52   | .   .   .   1   14  5   5   9   5   4   8   1   
  Terminals                43   | .   .   .   1   12  5   2   6   4   4   8   1   
  Fabricators              4    | .   .   .   .   2   .   1   .   1   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   1   2   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                143  | .   .   .   2   38  15  13  32  9   12  20  2   
  Successful               75   | .   .   .   .   16  10  9   19  4   8   9   .   
  Failed                   68   | .   .   .   2   22  5   4   13  5   4   11  2   
    Catastrophic           13   | .   .   .   .   4   1   1   4   2   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   90   | .   .   .   2   28  12  6   15  6   6   13  2   
  Terminals                118  | .   .   .   2   33  15  8   18  8   12  20  2   
  Fabricators              8    | .   .   .   .   5   .   2   .   1   .   .   .   
  Repair Stations          7    | .   .   .   .   .   .   2   5   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   .   .   .   .   9   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             17   | .   .   .   .   3   3   3   3   .   3   2   .   
  Part Schematic           1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   .   .   .   1   1   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           4    | .   .   .   .   1   1   1   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Extermination Status     1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Protovariant Controls    1    | .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           6    | .   .   .   .   3   .   2   .   1   .   .   .   
  Load Schematic           2    | .   .   .   .   1   .   1   .   .   .   .   .   
  Build                    4    | .   .   .   .   2   .   1   .   1   .   .   .   
Repair Station Hacks       5    | .   .   .   .   .   .   2   3   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   1   2   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   1   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   .   .   .   .   7   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Analyze                  5    | .   .   .   .   .   .   .   5   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         40   | .   .   .   .   10  7   2   6   3   5   7   .   
  Terminals                39   | .   .   .   .   10  7   1   6   3   5   7   .   
    Track                  4    | .   .   .   .   2   1   .   .   .   1   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Botnet                 30   | .   .   .   .   7   5   1   6   2   3   6   .   
    Disrupt                1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Operators              3    | .   .   .   .   1   .   .   .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   1   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   2   .   .   .   1   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   1   .   .   .   
Hacking Detections         49   | .   .   .   1   14  5   3   9   4   4   8   1   
  Full Trace Events        2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   2   .   .   .   
    Matter                 384  | .   .   .   .   .   .   .   .   384 .   .   .   
    Time                   68   | .   .   .   .   .   .   .   .   68  .   .   .   
  Total Robot Build Rating 16   | .   .   .   .   .   .   .   .   16  .   .   .   
Part Schematics Acquired   3    | .   .   .   .   1   .   .   2   .   .   .   .   
  Parts Built              3    | .   .   .   .   2   .   1   .   .   .   .   .   
    Matter                 438  | .   .   .   .   292 .   146 .   .   .   .   .   
    Time                   219  | .   .   .   .   146 .   73  .   .   .   .   .   
  Total Part Build Rating  9    | .   .   .   .   6   .   3   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   1   1   .   .   .   .   
  Time                     82   | .   .   .   .   .   .   38  44  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -2  -1  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   3   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -2  -1  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc 
Total Allies               5    | .   .   .   .   .   .   2   .   2   .   1   .   
  Largest Group            2    | .   .   .   .   .   .   2   .   2   .   1   .   
  Highest-Rated Group      128  | .   .   .   .   .   .   82  .   128 .   10  .   
  Highest-Rated Ally       64   | .   .   .   .   .   .   41  .   64  .   10  .   
Total Orders               4    | .   .   .   .   .   .   .   .   4   .   .   .   
  STAY                     3    | .   .   .   .   .   .   .   .   3   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   1   .   .   .   
Ally Attacks               13   | .   .   .   .   .   .   6   .   7   .   .   .   
  Total Damage             552  | .   .   .   .   .   .   213 .   339 .   .   .   
  Kills                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -2   -1   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Tes  Acc  
Turns Passed               7010 | .    113  122  371  1191 473  346  723  759  757  804  1351 
Spaces Moved               7679 | 1    83   93   185  1046 865  451  1020 956  848  877  1254 
  Core                     18   | .    .    .    .    .    .    .    .    .    .    .    18   
  Treads                   84   | .    .    2    9    41   .    .    .    .    .    .    32   
  Legs                     19   | 1    18   .    .    .    .    .    .    .    .    .    .    
  Wheels                   603  | .    65   91   176  271  .    .    .    .    .    .    .    
  Hover                    6955 | .    .    .    .    734  865  451  1020 956  848  877  1204 
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            27   | 120  100  100  90   30   30   30   30   27   48   45   45   
  Average Speed            55   | 120  104  105  108  70   41   41   41   47   59   61   52   
  Slowest Speed            200  | 120  120  160  180  180  42   46   42   98   126  131  200  
  Overloaded Moves         207  | .    .    .    .    49   18   16   51   48   25   .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       27   | 1    24   15   21   44   27   14   25   24   34   71   29   
  Regions Visited          11
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | .    .    .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 96   | .    .    .    .    18   12   3    12   8    15   7    21   
Terrain Destroyed          97   | .    .    .    .    18   12   3    12   8    15   7    22   
  Melee                    96   | .    .    .    .    18   12   3    12   8    15   7    21   
  Projectile               1    | .    .    .    .    .    .    .    .    .    .    .    1    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -2   -1   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Tes  Acc  
Total                      9733 | .    94   107  258  1422 950  584  1294 1219 1047 1068 1690 
  Wait                     1135 | .    .    .    1    219  37   95   218  156  100  84   225  
  Move                     7667 | .    82   92   184  1045 864  450  1019 955  847  875  1254 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  71   | .    .    2    5    16   3    9    5    13   7    7    4    
  Fast Attach              125  | .    .    1    6    15   7    5    4    12   11   22   42   
  Attach                   54   | .    .    .    4    14   1    3    4    6    4    8    10   
  Detach                   16   | .    .    .    .    1    .    .    2    3    1    4    5    
  Swap                     65   | .    3    4    5    1    3    .    3    14   14   6    12   
  Drop                     114  | .    .    3    2    22   8    4    4    19   15   20   17   
  Fire                     89   | .    9    5    51   7    .    .    .    .    .    .    17   
  Melee                    380  | .    .    .    .    66   27   18   35   41   48   41   104  
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            17   | .    .    .    .    16   .    .    .    .    .    1    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 3 exits: *Fac x2 / [*Low])
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory (discovered 3 exits: *Fac / Upp x2)
-4/Factory (discovered 6 exits: *Res / Upp x2 / Ext x2 / Arm)
-3/Research
-2/Research (discovered 3 exits: *Acc / *Tes x2)
-2/Testing
-1/Access

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  105 | -10/Materials | Discovered new exit (range 10)
  114 | -10/Materials | Entered another Materials area
  114 | -9/Materials  | Evolved 2 slots: Utility x2
  220 | -9/Materials  | Discovered new exit (range 15)
  236 | -9/Materials  | Entered another Materials area
  236 | -8/Materials  | Evolved 2 slots: Utility x2
  306 | -8/Materials  | Build established: Mutant
  506 | -8/Materials  | Garrison activated, responded to threat
  598 | -8/Materials  | Discovered new exit (range 10)
  607 | -8/Materials  | Entered Factory
  607 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
  738 | -7/Factory    | Lost 6 parts (2n1u3w)
  939 | -7/Factory    | Discovered new exit (range 15)
 1068 | -7/Factory    | Lost 3 parts (1n2u)
 1185 | -7/Factory    | Discovered new exit (range 7)
 1589 | -7/Factory    | Fabricated Adv. Sensor Array (x1)
 1610 | -7/Factory    | Build established: Scavenger-Mutant
 1664 | -7/Factory    | Fabricated Adv. Sensor Array?
 1797 | -7/Factory    | Discovered new exit (range 6)
 1798 | -7/Factory    | Identified exit to Factory
 1798 | -7/Factory    | Entered another Factory area
 1798 | -6/Factory    | Evolved 2 slots: Utility x2
 1951 | -6/Factory    | Identified exit to Factory
 2221 | -6/Factory    | Build established: Ninja
 2271 | -6/Factory    | Entered another Factory area
 2271 | -5/Factory    | Evolved 2 slots: Utility x2
 2278 | -5/Factory    | Identified exit to Upper Caves
 2507 | -5/Factory    | Repaired Adv. Sensor Array
 2511 | -5/Factory    | Fabricated Adv. Sensor Array?
 2604 | -5/Factory    | Discovered new exit (range 2)
 2605 | -5/Factory    | Identified exit to Factory
 2617 | -5/Factory    | Entered another Factory area
 2617 | -4/Factory    | Evolved 2 slots: Utility x2
 2834 | -4/Factory    | Found Quantum Capacitor
 2920 | -4/Factory    | Build established: Infiltrator-Mutant
 3149 | -4/Factory    | Repaired Chainsword
 3159 | -4/Factory    | Identified exit to Upper Caves
 3159 | -4/Factory    | Identified exit to Extension
 3159 | -4/Factory    | Identified exit to Armory
 3303 | -4/Factory    | Build established: Mutant
 3334 | -4/Factory    | Discovered new exit (range 11)
 3340 | -4/Factory    | Identified exit to Research
 3340 | -4/Factory    | Entered Research
 3340 | -3/Research   | Evolved 2 slots: Power x1, Propulsion x1
 3553 | -3/Research   | Spotted B-86 Titan
 3849 | -3/Research   | Found Prototype Device
 3849 | -3/Research   | Identified Exp. Thermal Shield
 3888 | -3/Research   | Fabricated Y-72 Warden?
 4085 | -3/Research   | Discovered new exit (range 17)
 4099 | -3/Research   | Identified exit to Research
 4099 | -3/Research   | Entered another Research area
 4099 | -2/Research   | Evolved 2 slots: Utility x2
 4407 | -2/Research   | Found Prototype Hackware
 4407 | -2/Research   | Identified Exp. Hacking Suite
 4626 | -2/Research   | Found Prototype Processor
 4626 | -2/Research   | Identified Exp. Melee Analysis Suite
 4707 | -2/Research   | Found Prototype Device
 4707 | -2/Research   | Identified Exp. Shield Generator
 4753 | -2/Research   | Found Enh. Force Lance
 4812 | -2/Research   | Lost 3 parts (3u)
 4818 | -2/Research   | Identified exit to Testing
 4845 | -2/Research   | Discovered new exit (range 3)
 4846 | -2/Research   | Identified exit to Access
 4856 | -2/Research   | Entered Testing
 4877 | -2/Testing    | Found Prototype Device
 4877 | -2/Testing    | Identified Exp. Cloaking Device
 4880 | -2/Testing    | Found Exp. Cloaking Device
 4939 | -2/Testing    | Found Prototype Launcher
 4939 | -2/Testing    | Identified Adv. Micro-nuke Launcher
 4942 | -2/Testing    | Found Prototype Launcher
 4942 | -2/Testing    | Identified Gui. Micro-nuke Launcher
 5136 | -2/Testing    | Found Prototype Energy Cannon
 5136 | -2/Testing    | Identified Cld. Nova Cannon
 5180 | -2/Testing    | Build established: Infiltrator-Mutant
 5221 | -2/Testing    | Found Prototype Processor
 5221 | -2/Testing    | Identified Exp. Targeting Computer
 5235 | -2/Testing    | Found Enh. Force Lance
 5413 | -2/Testing    | P-80 Master assimilated allied Technician 9a
 5521 | -2/Testing    | Build established: Hacker-Mutant
 5552 | -2/Testing    | Lost 3 parts (1n2u)
 5657 | -2/Testing    | Discovered exit to Access (range 8)
 5660 | -2/Testing    | Entered Access
 5660 | -1/Access     | Evolved 2 slots: Utility x2
 5863 | -1/Access     | Found Prototype Device
 5863 | -1/Access     | Identified Exp. Focal Shield
 5893 | -1/Access     | Build established: Scavenger-Mutant
 5927 | -1/Access     | Spotted B-99 Colossus
 5949 | -1/Access     | Found Adv. Powered Armor
 5950 | -1/Access     | Found Adv. Powered Armor
 6307 | -1/Access     | Found Prototype Device
 6307 | -1/Access     | Identified Exp. Thermal Defense Suite
 6528 | -1/Access     | System corruption reached 10%
 6538 | -1/Access     | Lost 11 parts (2p4n3u2w)
 6583 | -1/Access     | Lost 4 parts (1p3u)
 6609 | -1/Access     | Core integrity fell below 50%
 6628 | -1/Access     | Lost 3 parts (1p1n1u)
 6801 | -1/Access     | Lost 10 parts (1p2n5u2w)
 6937 | -1/Access     | Lost 4 parts (2u2w)
 6955 | -1/Access     | Energy Cycler disabled
 6980 | -1/Access     | System corruption reached 30%
 6982 | -1/Access     | Core integrity fell below 20%
 7011 | -1/Access     | Destroyed by Y-72 Warden with Quantum Rifle

 Last Messages 
---------------
06960_ Slug penetrates P-80 Master.
06961_ R-10 Processor collects Adv. Remote Datajack.
06962_ RJ2 T08F%Q<5G1US4&1VUTV7Q9ZQPHFODJDI>D
06962_ Critical hit.
06962_ Imp. Antigrav System destroyed. <x2>
06969_ Adv. Sensor Array destroyed.
06969_ Slug penetrates Wall.
06972_ Imp. Antigrav System destroyed.
06972_ Penetrated by Slug.
06972_ Slug penetrates Wall.
06977_ NUUZTD0U/I1 LC=SITYXRYAWA9BZDT EUGE
06978_ Adv. Hacking Suite destroyed.
06982_ Penetrated by Slug.
06982_ Adv. Target Analyzer destroyed.
06992_ Adv. Visual Processing Unit destroyed.
06992_ System corrupted: Plasma Lance targeting data glitched.
06994_ System corrupted: Substantial component data lost.
06996_ Mic. Fission Core destroyed.
07004_ System corrupted: Plasma Lance targeting data glitched. <x3>
07010_ System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????###########?????????????????????????????????? |
| ?????#         ########??????????????????????????? |
| ##???#     ]   #      #??????????????????????????? |
|  #???# "       #  !   #??????????????????????????? |
|  #???#"""      #      #??????????????????????????? |
|  #???# """     #     !#?????#????????????????????? |
|  #???#  "      #      #???? #????????????????????? |
|  #???#         #      ##### ###??????????????????? |
|  #???#         ###/###"##     #??????????????????? |
|  #???######/#+##     ## #@    ###????????????????? |
|  ##########          ###Y   w       +????????????? |
|  +                   #?##    w#######    ????????? |
|  ##########          #??#   t #??????????????????? |
|  #????????######     #??### ###??????????????????? |
|  #?????????????### ###????? #????????????????????? |
| #####????????????# #??????? #????????????????????? |
|      +???????????# #????????#????????????????????? |
| #####????????????# #?????????????????????????????? |
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| ??????????????????  ?????????????????????????????? |
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| ??????????????????  ?????????????????????????????? |
|  ?????????????????  ?????????????????????????????? |
|   ????????????????? ?????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Energy Generation          45
Energy Capacity            780
Matter Stores              615
Matter Capacity            700
Sight Range                20
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               3
Jamming Range              12
Cloak Strength             4
Additional Mass Support    12
EM Shielding               4
Armor Coverage             900
Resistance: KI             30
Resistance: TH             30
Resistance: EX             25
Melee Speed Boost          40
Evasion (%)                66
Targeting Accuracy         8
Melee Accuracy             32
Target Analysis            8
Core Analysis              6
Armor Integrity Analysis   50
Recoil Reduction           4
Overload Regulation        80
Offensive Hacking          30
Defensive Hacking          10

 Item Schematics 
-----------------
 Adv. Sensor Array | -7/Factory | Hacked
 Cld. Aerolev Unit | -4/Factory | Scanalyzed
        Chainsword | -4/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Sensor Array | x1 | -7/Factory  
 Adv. Sensor Array | x1 | -7/Factory  
 Adv. Sensor Array | x1 | -5/Factory  
       Y-72 Warden | x2 | -3/Research | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Ooh, Shiny!
Prolific Hacker

 Challenges 
------------
None

 Game 
------
Seed              SwarmSeismicReconfigurator
  Manual?         0
Play Time         03:44:17
  Cumulative      71.5 hours
  Start           2021.03.15 @ 06:21:28
  End             2021.03.16 @ 01:56:21
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          115
  Rogue           115
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          57
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5c13e593-370f-4751-82bc-ffc4ec14a814