Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.16 @ 01:56:21 Player: Exp. Geonium Core Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (147) 735 Value Destroyed (6458) 6458 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (158) 158 TOTAL SCORE: 14691 Bonus ------- High Alert Combat Kills 158 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 32% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (16) ----- Advanced Targeting Computer Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Target Analyzer Improved Armor Integrity Analyzer > --- WEAPON (3) ------- Plasma Lance > --- INVENTORY (4) ---- Advanced Sensor Array Gamma Rifle Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Combat Antigrav System > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Visual Processing Unit Advanced Sensor Array Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Melee Analysis Suite Advanced Target Analyzer Advanced Target Analyzer Improved Armor Integrity Analyzer Advanced Powered Armor Experimental Focal Shield Advanced Hacking Suite Advanced Dynamic Insulation System Improved System Backup Module High-powered Tractor Beam > --- WEAPON ----------- Gamma Rifle Gamma Rifle Enhanced Force Lance > --- INVENTORY -------- Micro Fission Core Advanced Sensor Array Experimental Thermal Shield Gamma Rifle [Rating: 166] Favorites ----------- Power Light Particle Reactor Engine Improved Deuterium Engine Power Core Fission Core Reactor Light Particle Reactor Propulsion Cooled Airjet Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Cooled Airjet Flight Unit Electron Diverter Utility Advanced Melee Analysis Suite Device Microactuators Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Power Sword Energy Gun Gamma Rifle Energy Cannon Cooled Nova Cannon Ballistic Gun Shotgun Launcher Advanced Micro-nuke Launcher Impact Weapon Impact Mace Slashing Weapon Power Sword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 . 2 Power 1 | . . . . . . . . 1 . . . Propulsion 2 | . . . . 1 . . . 1 . . . Utility 14 | . . 2 2 . 2 2 2 . 2 . 2 Weapon 1 | . . . . 1 . . . . . . . Parts Attached 243 | . 3 5 15 30 11 8 11 32 29 35 64 Power 28 | . . 1 1 3 1 . 2 4 3 1 12 Engine 4 | . . 1 . 2 . . . . . . 1 Core 6 | . . . 1 1 1 . . 1 . . 2 Reactor 18 | . . . . . . . 2 3 3 1 9 Propulsion 53 | . 3 2 7 8 . 3 2 4 4 8 12 Treads 9 | . 2 1 3 1 . . . . . . 2 Leg 1 | . . . . . . . . . . 1 . Wheel 7 | . 1 1 4 1 . . . . . . . Hover 35 | . . . . 6 . 3 2 4 4 6 10 Flight 1 | . . . . . . . . . . 1 . Utility 126 | . . . 5 13 8 4 5 20 21 19 31 Device 79 | . . . . 4 2 2 4 17 15 14 21 Storage 6 | . . . 1 . . 1 . 1 2 1 . Processor 20 | . . . . 4 5 1 . 2 1 3 4 Hackware 6 | . . . . 1 1 . . . 3 1 . Protection 15 | . . . 4 4 . . 1 . . . 6 Artifact . | . . . . . . . . . . . . Weapon 36 | . . 2 2 6 2 1 2 4 1 7 9 Energy Gun 6 | . . . . 1 . . . . . . 5 Energy Cannon 1 | . . . . . . . . . . 1 . Ballistic Gun 5 | . . 2 2 . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . 2 . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . Slashing Weapon 16 | . . . . 5 1 1 2 3 . 4 . Piercing Weapon 5 | . . . . . . . . 1 1 . 3 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 28 | . . . . 1 1 1 . 5 3 12 5 Parts Lost 81 | . 1 . 6 10 . 1 1 3 4 4 51 Power 11 | . . . 2 . . . . . . . 9 Propulsion 21 | . . . 2 3 . 1 . 1 . 2 12 Utility 35 | . . . . 4 . . 1 2 4 2 22 Weapon 14 | . 1 . 2 3 . . . . . . 8 Highest Loss Streak 15 | . 1 . 2 6 . 1 1 2 3 3 15 Average Slot Usage (%) 90 | . 74 65 70 87 99 99 99 96 93 93 83 Engine 1 | . 14 11 3 4 . . . . . . . Core 1 | . . . 3 1 5 5 2 2 . . . Reactor 3 | . . . . . . . 2 6 8 7 6 Treads 1 | . 14 11 10 . . . . . . . . Wheel 1 | . 8 10 7 3 . . . . . . . Hover 13 | . . . . 12 20 17 15 16 13 13 12 Device 18 | . . . . 14 19 21 21 23 28 21 17 Storage 6 | . 14 11 17 2 . . 5 4 7 12 5 Processor 20 | . . . . 15 22 29 26 25 19 18 26 Hackware 2 | . . . . . 4 5 4 . 2 5 3 Protection 3 | . . . 10 8 5 . 5 1 . . . Ballistic Gun 1 | . . 14 17 1 . . . . . . . Slashing Weapon 10 | . . . . 19 19 17 14 9 8 7 3 Piercing Weapon 2 | . . . . . . . . 4 4 4 3 Naked Turns . | . . . . . . . . . . . . Heaviest Build 94 | 10 10 17 45 48 25 29 40 93 94 88 90 Greatest Support 150 | 20 20 40 43 57 57 60 60 93 100 83 150 Greatest Overweight (x) 4 | . . 1 4 2 . . . 1 1 1 3 Average Overweight (x) . | . . . 1 . . . . . . . . Largest Inventory Capacity 12 | . 6 6 8 8 4 8 8 12 12 10 10 Average Capacity 7 | . 6 6 7 4 4 4 8 8 10 10 7 Most Carried 11 | . 6 6 8 6 4 8 8 11 10 10 10 Average Carried 6 | . 6 5 7 3 3 3 7 7 9 9 7 Final Capacity 12 | 6 6 6 8 4 4 8 8 12 10 10 4 Final Carried 10 | 6 6 6 7 4 4 8 8 10 10 9 2 Class Distribution -------------------- 35% | Mutant 20% | Scavenger-Mutant 16% | Infiltrator-Mutant 10% | Ninja 4% | Scavenger-Ninja 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Ninja | -6/Factory Mutant | -5/Factory Infiltrator-Mutant | -4/Factory Infiltrator-Mutant | -3/Research Mutant | -2/Research Infiltrator-Mutant | -2/Testing Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Matter Collected 3262 | 193 32 13 418 383 90 100 120 295 173 594 851 Remotely 20 | . . . . . . . . . . . 20 Salvage Created 8112 | . 87 33 497 828 295 482 803 1006 566 892 2623 Parts 427 | . 3 4 30 35 11 30 37 61 34 47 135 Haulers Intercepted 12 | . . . . 2 1 2 2 . 1 2 2 Recyclers Shooed 8 | . . . . 3 . . 1 . . . 4 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Combat Hostiles Destroyed 86 | . 2 3 15 8 3 1 5 9 5 8 27 Melee 62 | . . . . 8 3 1 5 9 5 8 23 Guns 24 | . 2 3 15 . . . . . . . 4 Classes Destroyed 14 | . 1 1 3 4 . 2 . 1 . 2 . Worker 8 | . . . 2 1 . . 1 1 . 1 2 Builder 9 | . . . . . . 3 2 2 2 . . Tunneler 1 | . . . . . . 1 . . . . . Hauler 12 | . . . . 2 1 2 2 . 1 2 2 Recycler 6 | . . . 1 2 . 1 1 . . . 1 Operator 6 | . . . . 2 1 . . 1 . 2 . Watcher 19 | . . . . 1 . 1 4 5 1 2 5 Swarmer 14 | . . 3 7 . . . 3 . . 1 . Grunt 27 | . 2 . 7 4 1 1 . 3 . 2 7 Brawler 1 | . . . . . . . . . . 1 . Duelist 1 | . . . . . . . . . . 1 . Sentry 8 | . . . 1 3 1 . . 2 1 . . Hunter 12 | . . . . . . . . 2 2 . 8 Programmer 23 | . . . . 1 1 . 2 2 2 3 12 Best Kill Streak 6 | . 2 3 5 3 2 4 6 3 3 4 6 Combat Bots Only 5 | . 2 3 4 3 1 1 3 3 2 2 5 Max Kills in Single Turn 2 | . 1 2 1 1 1 1 1 1 1 1 1 Gunslinging 1 | . . 1 . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . 1 1 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Damage Taken 12112 | . 225 157 1568 1113 158 128 291 478 530 471 6993 Core 2310 | . 33 17 159 124 20 23 73 87 44 119 1611 Absorbed by Shields 812 | . . . . . . . . 147 341 317 7 Reduced by Siege Mode 189 | . . . . . . . . . . . 189 Core Remaining (%) 90 | 100 86 95 71 82 97 97 93 93 . 88 . Volleys Fired 89 | . 9 5 51 7 . . . . . . 17 Largest 3 | . 2 2 2 2 . . . . . . 3 Hottest 196 | . 90 73 46 86 . . . . . . 196 Shots Fired 171 | . 13 10 96 13 . . . . . . 39 Gun 171 | . 13 10 96 13 . . . . . . 39 Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 128 | . . 8 96 6 . . . . . . 18 Thermal 26 | . 13 2 . 7 . . . . . . 4 Explosive . | . . . . . . . . . . . . Electromagnetic 17 | . . . . . . . . . . . 17 Robot Hit Streak 16 | . 4 5 14 3 . . . . . . 16 Robot Miss Streak 5 | . 1 2 5 1 . . . . . . 1 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 3 | . . 1 2 . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . Shots Hit Robots 443 | . 10 7 73 61 20 19 26 39 40 36 112 Core Hits 212 | . 5 3 38 22 7 10 15 23 15 20 54 Critical Hits 42 | . . . 2 1 1 . 1 3 1 8 25 Critical Kills 22 | . . . 1 1 . . 1 2 . 4 13 Critical Parts Destroyed 19 | . . . 1 . 1 . . . 1 4 12 Melee Attacks 500 | . . . . 90 44 24 52 57 69 50 114 Impact . | . . . . . . . . . . . . Slashing 267 | . . . . 90 44 24 52 16 21 10 10 Piercing 233 | . . . . . . . . 41 48 40 104 Sneak Attacks 49 | . . . . 8 1 10 10 3 4 4 9 Combat Hostiles 1 | . . . . . . 1 . . . . . Follow-up Attacks 55 | . . . . 15 8 4 5 8 8 6 1 Damage Inflicted 21462 | . 133 75 989 2875 805 1647 1960 2294 2451 2213 6020 Guns 2165 | . 133 75 989 176 . . . . . . 792 Cannons . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 19297 | . . . . 2699 805 1647 1960 2294 2451 2213 5228 Ramming . | . . . . . . . . . . . . Kinetic 1579 | . . 63 989 73 . . . . . . 454 Thermal 379 | . 133 12 . 103 . . . . . . 131 Explosive . | . . . . . . . . . . . . Electromagnetic 207 | . . . . . . . . . . . 207 Impact . | . . . . . . . . . . . . Slashing 8270 | . . . . 2699 805 1647 1960 375 478 259 47 Piercing 11027 | . . . . . . . . 1919 1973 1954 5181 Highest Corruption 32 | . . . . . . 1 2 . 2 6 32 Average Corruption 7 | . . . . . . 1 1 . 1 3 14 Corruption Purged 2 | . . . . . . . . . . 2 . Effects 54 | . . . . . . 1 . . 4 6 43 Message Errors 9 | . . . . . . . . . 2 1 6 Matter Fused 5 | . . . . . . . . . . 2 3 Heat Flow Errors 6 | . . . . . . . . . 2 1 3 Energy Discharges 2 | . . . . . . . . . . 1 1 Data Loss (minor) 4 | . . . . . . 1 . . . . 3 Data Loss (major) 1 | . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . 2 Targeting Errors 23 | . . . . . . . . . . 1 22 Overload Shots . | . . . . . . . . . . . . Overflow Damage 1577 | . . . . 282 38 276 289 100 203 15 374 Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 1577 | . . . . 282 38 276 289 100 203 15 374 Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 363 | . 248 12 156 246 . . . . 146 139 363 Average Temperature 128 | . 139 7 98 130 . . . . 60 79 165 Received Heat Transfer 1844 | . 126 60 621 381 63 18 18 52 25 . 480 Effects 4 | . . . . . . . . . . . 4 Energy Bleed 2 | . . . . . . . . . . . 2 Interference 1 | . . . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . . . 1 Siege Activations 1 | . . . . . . . . . . . 1 Total Turns 48 | . . . . . . . . . . . 48 Longest Duration 48 | . . . . . . . . . . . 48 Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | . 1 . . . . . . . . . 3 Heat Transferred 766 | . 359 37 . 222 . . . . . . 148 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Peak Influence 511 | . 50 105 399 355 222 208 389 511 478 390 375 Initial 287 | . . 20 44 179 163 34 96 198 287 268 152 Average 249 | . 32 48 230 258 118 148 213 330 386 283 229 Maximum Alert Level 2 | . . . 1 1 1 1 1 2 2 1 1 Low Security (%) 33 | . 100 100 46 30 93 97 39 1 . 3 35 Level 1 58 | . . . 53 69 6 2 60 73 52 96 64 Level 2 7 | . . . . . . . . 25 47 . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 32 | . 1 2 4 5 1 1 2 6 3 3 4 Investigation 4 | . . . 1 1 . . 1 1 . . . Extermination 11 | . . . . 1 1 . 1 2 2 1 3 Reinforcement 15 | . 1 2 1 3 . 1 . 3 1 2 1 Assault . | . . . . . . . . . . . . Garrison 2 | . . . 2 . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 5 | . . . . 2 . 1 . . . 1 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Distress Signals 7 | . . . 3 1 . . . 2 . 1 . Communications Jammed 44 | . . . . . . . 7 . 10 13 14 Distress Signals 44 | . . . . . . . 7 . 10 13 14 Times Spotted 201 | . 5 10 28 23 7 2 14 21 17 15 59 Peak Tracking Total 12 | . 2 5 9 6 2 1 6 4 4 3 12 Tactical Retreats 15 | . . . . 3 1 . 3 3 1 1 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Traps Triggered 13 | . . . . 5 1 2 1 1 1 . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Machines Disabled 5 | . . . . . 1 . . . . 3 1 Max in Single Turn 1 | . . . . . 1 . . . . 1 1 Energy Cycler 1 | . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Machines Accessed 52 | . . . 1 14 5 5 9 5 4 8 1 Terminals 43 | . . . 1 12 5 2 6 4 4 8 1 Fabricators 4 | . . . . 2 . 1 . 1 . . . Repair Stations 3 | . . . . . . 1 2 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 143 | . . . 2 38 15 13 32 9 12 20 2 Successful 75 | . . . . 16 10 9 19 4 8 9 . Failed 68 | . . . 2 22 5 4 13 5 4 11 2 Catastrophic 13 | . . . . 4 1 1 4 2 1 . . Database Lockouts . | . . . . . . . . . . . . Manual 90 | . . . 2 28 12 6 15 6 6 13 2 Terminals 118 | . . . 2 33 15 8 18 8 12 20 2 Fabricators 8 | . . . . 5 . 2 . 1 . . . Repair Stations 7 | . . . . . . 2 5 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 9 | . . . . . . . 9 . . . . Garrison Access 1 | . . . . . . 1 . . . . . Terminal Hacks 17 | . . . . 3 3 3 3 . 3 2 . Part Schematic 1 | . . . . 1 . . . . . . . Prototype ID Bank 1 | . . . . . . . . . . 1 . Level Access Points 1 | . . . . . 1 . . . . . . Branch Access Points 3 | . . . . . . 1 1 . 1 . . Emergency Access Points 1 | . . . . . . 1 . . . . . Terminal Index 4 | . . . . 1 1 1 1 . . . . Alert Level 1 | . . . . . . . 1 . . . . Unreport Threat 1 | . . . . . 1 . . . . . . Extermination Status 1 | . . . . . . . . . 1 . . Recall Reinforcements 1 | . . . . . . . . . 1 . . Hauler Manifests 1 | . . . . 1 . . . . . . . Protovariant Controls 1 | . . . . . . . . . . 1 . Fabricator Hacks 6 | . . . . 3 . 2 . 1 . . . Load Schematic 2 | . . . . 1 . 1 . . . . . Build 4 | . . . . 2 . 1 . 1 . . . Repair Station Hacks 5 | . . . . . . 2 3 . . . . Scan Component 3 | . . . . . . 1 2 . . . . Repair 2 | . . . . . . 1 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 7 | . . . . . . . 7 . . . . Insert Component 2 | . . . . . . . 2 . . . . Analyze 5 | . . . . . . . 5 . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 40 | . . . . 10 7 2 6 3 5 7 . Terminals 39 | . . . . 10 7 1 6 3 5 7 . Track 4 | . . . . 2 1 . . . 1 . . Assimilate 1 | . . . . . . . . . . 1 . Botnet 30 | . . . . 7 5 1 6 2 3 6 . Disrupt 1 | . . . . . 1 . . . . . . Operators 3 | . . . . 1 . . . 1 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Reprogram 1 | . . . . . . 1 . . . . . Data Cores Recovered 3 | . . . . 2 . . . 1 . . . Used 1 | . . . . . . . . 1 . . . Hacking Detections 49 | . . . 1 14 5 3 9 4 4 8 1 Full Trace Events 2 | . . . 1 . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built 2 | . . . . . . . . 2 . . . Matter 384 | . . . . . . . . 384 . . . Time 68 | . . . . . . . . 68 . . . Total Robot Build Rating 16 | . . . . . . . . 16 . . . Part Schematics Acquired 3 | . . . . 1 . . 2 . . . . Parts Built 3 | . . . . 2 . 1 . . . . . Matter 438 | . . . . 292 . 146 . . . . . Time 219 | . . . . 146 . 73 . . . . . Total Part Build Rating 9 | . . . . 6 . 3 . . . . . Parts Repaired 2 | . . . . . . 1 1 . . . . Time 82 | . . . . . . 38 44 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Total Allies 5 | . . . . . . 2 . 2 . 1 . Largest Group 2 | . . . . . . 2 . 2 . 1 . Highest-Rated Group 128 | . . . . . . 82 . 128 . 10 . Highest-Rated Ally 64 | . . . . . . 41 . 64 . 10 . Total Orders 4 | . . . . . . . . 4 . . . STAY 3 | . . . . . . . . 3 . . . FOLLOW 1 | . . . . . . . . 1 . . . Ally Attacks 13 | . . . . . . 6 . 7 . . . Total Damage 552 | . . . . . . 213 . 339 . . . Kills 1 | . . . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Turns Passed 7010 | . 113 122 371 1191 473 346 723 759 757 804 1351 Spaces Moved 7679 | 1 83 93 185 1046 865 451 1020 956 848 877 1254 Core 18 | . . . . . . . . . . . 18 Treads 84 | . . 2 9 41 . . . . . . 32 Legs 19 | 1 18 . . . . . . . . . . Wheels 603 | . 65 91 176 271 . . . . . . . Hover 6955 | . . . . 734 865 451 1020 956 848 877 1204 Flight . | . . . . . . . . . . . . Fastest Speed 27 | 120 100 100 90 30 30 30 30 27 48 45 45 Average Speed 55 | 120 104 105 108 70 41 41 41 47 59 61 52 Slowest Speed 200 | 120 120 160 180 180 42 46 42 98 126 131 200 Overloaded Moves 207 | . . . . 49 18 16 51 48 25 . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 27 | 1 24 15 21 44 27 14 25 24 34 71 29 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 7 | . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 96 | . . . . 18 12 3 12 8 15 7 21 Terrain Destroyed 97 | . . . . 18 12 3 12 8 15 7 22 Melee 96 | . . . . 18 12 3 12 8 15 7 21 Projectile 1 | . . . . . . . . . . . 1 AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Total 9733 | . 94 107 258 1422 950 584 1294 1219 1047 1068 1690 Wait 1135 | . . . 1 219 37 95 218 156 100 84 225 Move 7667 | . 82 92 184 1045 864 450 1019 955 847 875 1254 Hop . | . . . . . . . . . . . . Pick Up 71 | . . 2 5 16 3 9 5 13 7 7 4 Fast Attach 125 | . . 1 6 15 7 5 4 12 11 22 42 Attach 54 | . . . 4 14 1 3 4 6 4 8 10 Detach 16 | . . . . 1 . . 2 3 1 4 5 Swap 65 | . 3 4 5 1 3 . 3 14 14 6 12 Drop 114 | . . 3 2 22 8 4 4 19 15 20 17 Fire 89 | . 9 5 51 7 . . . . . . 17 Melee 380 | . . . . 66 27 18 35 41 48 41 104 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 17 | . . . . 16 . . . . . 1 . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 6 exits: *Res / Upp x2 / Ext x2 / Arm) -3/Research -2/Research (discovered 3 exits: *Acc / *Tes x2) -2/Testing -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 105 | -10/Materials | Discovered new exit (range 10) 114 | -10/Materials | Entered another Materials area 114 | -9/Materials | Evolved 2 slots: Utility x2 220 | -9/Materials | Discovered new exit (range 15) 236 | -9/Materials | Entered another Materials area 236 | -8/Materials | Evolved 2 slots: Utility x2 306 | -8/Materials | Build established: Mutant 506 | -8/Materials | Garrison activated, responded to threat 598 | -8/Materials | Discovered new exit (range 10) 607 | -8/Materials | Entered Factory 607 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 738 | -7/Factory | Lost 6 parts (2n1u3w) 939 | -7/Factory | Discovered new exit (range 15) 1068 | -7/Factory | Lost 3 parts (1n2u) 1185 | -7/Factory | Discovered new exit (range 7) 1589 | -7/Factory | Fabricated Adv. Sensor Array (x1) 1610 | -7/Factory | Build established: Scavenger-Mutant 1664 | -7/Factory | Fabricated Adv. Sensor Array? 1797 | -7/Factory | Discovered new exit (range 6) 1798 | -7/Factory | Identified exit to Factory 1798 | -7/Factory | Entered another Factory area 1798 | -6/Factory | Evolved 2 slots: Utility x2 1951 | -6/Factory | Identified exit to Factory 2221 | -6/Factory | Build established: Ninja 2271 | -6/Factory | Entered another Factory area 2271 | -5/Factory | Evolved 2 slots: Utility x2 2278 | -5/Factory | Identified exit to Upper Caves 2507 | -5/Factory | Repaired Adv. Sensor Array 2511 | -5/Factory | Fabricated Adv. Sensor Array? 2604 | -5/Factory | Discovered new exit (range 2) 2605 | -5/Factory | Identified exit to Factory 2617 | -5/Factory | Entered another Factory area 2617 | -4/Factory | Evolved 2 slots: Utility x2 2834 | -4/Factory | Found Quantum Capacitor 2920 | -4/Factory | Build established: Infiltrator-Mutant 3149 | -4/Factory | Repaired Chainsword 3159 | -4/Factory | Identified exit to Upper Caves 3159 | -4/Factory | Identified exit to Extension 3159 | -4/Factory | Identified exit to Armory 3303 | -4/Factory | Build established: Mutant 3334 | -4/Factory | Discovered new exit (range 11) 3340 | -4/Factory | Identified exit to Research 3340 | -4/Factory | Entered Research 3340 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 3553 | -3/Research | Spotted B-86 Titan 3849 | -3/Research | Found Prototype Device 3849 | -3/Research | Identified Exp. Thermal Shield 3888 | -3/Research | Fabricated Y-72 Warden? 4085 | -3/Research | Discovered new exit (range 17) 4099 | -3/Research | Identified exit to Research 4099 | -3/Research | Entered another Research area 4099 | -2/Research | Evolved 2 slots: Utility x2 4407 | -2/Research | Found Prototype Hackware 4407 | -2/Research | Identified Exp. Hacking Suite 4626 | -2/Research | Found Prototype Processor 4626 | -2/Research | Identified Exp. Melee Analysis Suite 4707 | -2/Research | Found Prototype Device 4707 | -2/Research | Identified Exp. Shield Generator 4753 | -2/Research | Found Enh. Force Lance 4812 | -2/Research | Lost 3 parts (3u) 4818 | -2/Research | Identified exit to Testing 4845 | -2/Research | Discovered new exit (range 3) 4846 | -2/Research | Identified exit to Access 4856 | -2/Research | Entered Testing 4877 | -2/Testing | Found Prototype Device 4877 | -2/Testing | Identified Exp. Cloaking Device 4880 | -2/Testing | Found Exp. Cloaking Device 4939 | -2/Testing | Found Prototype Launcher 4939 | -2/Testing | Identified Adv. Micro-nuke Launcher 4942 | -2/Testing | Found Prototype Launcher 4942 | -2/Testing | Identified Gui. Micro-nuke Launcher 5136 | -2/Testing | Found Prototype Energy Cannon 5136 | -2/Testing | Identified Cld. Nova Cannon 5180 | -2/Testing | Build established: Infiltrator-Mutant 5221 | -2/Testing | Found Prototype Processor 5221 | -2/Testing | Identified Exp. Targeting Computer 5235 | -2/Testing | Found Enh. Force Lance 5413 | -2/Testing | P-80 Master assimilated allied Technician 9a 5521 | -2/Testing | Build established: Hacker-Mutant 5552 | -2/Testing | Lost 3 parts (1n2u) 5657 | -2/Testing | Discovered exit to Access (range 8) 5660 | -2/Testing | Entered Access 5660 | -1/Access | Evolved 2 slots: Utility x2 5863 | -1/Access | Found Prototype Device 5863 | -1/Access | Identified Exp. Focal Shield 5893 | -1/Access | Build established: Scavenger-Mutant 5927 | -1/Access | Spotted B-99 Colossus 5949 | -1/Access | Found Adv. Powered Armor 5950 | -1/Access | Found Adv. Powered Armor 6307 | -1/Access | Found Prototype Device 6307 | -1/Access | Identified Exp. Thermal Defense Suite 6528 | -1/Access | System corruption reached 10% 6538 | -1/Access | Lost 11 parts (2p4n3u2w) 6583 | -1/Access | Lost 4 parts (1p3u) 6609 | -1/Access | Core integrity fell below 50% 6628 | -1/Access | Lost 3 parts (1p1n1u) 6801 | -1/Access | Lost 10 parts (1p2n5u2w) 6937 | -1/Access | Lost 4 parts (2u2w) 6955 | -1/Access | Energy Cycler disabled 6980 | -1/Access | System corruption reached 30% 6982 | -1/Access | Core integrity fell below 20% 7011 | -1/Access | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 06960_ Slug penetrates P-80 Master. 06961_ R-10 Processor collects Adv. Remote Datajack. 06962_ RJ2 T08F%Q<5G1US4&1VUTV7Q9ZQPHFODJDI>D 06962_ Critical hit. 06962_ Imp. Antigrav System destroyed. 06969_ Adv. Sensor Array destroyed. 06969_ Slug penetrates Wall. 06972_ Imp. Antigrav System destroyed. 06972_ Penetrated by Slug. 06972_ Slug penetrates Wall. 06977_ NUUZTD0U/I1 LC=SITYXRYAWA9BZDT EUGE 06978_ Adv. Hacking Suite destroyed. 06982_ Penetrated by Slug. 06982_ Adv. Target Analyzer destroyed. 06992_ Adv. Visual Processing Unit destroyed. 06992_ System corrupted: Plasma Lance targeting data glitched. 06994_ System corrupted: Substantial component data lost. 06996_ Mic. Fission Core destroyed. 07004_ System corrupted: Plasma Lance targeting data glitched. 07010_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????###########?????????????????????????????????? | | ?????# ########??????????????????????????? | | ##???# ] # #??????????????????????????? | | #???# " # ! #??????????????????????????? | | #???#""" # #??????????????????????????? | | #???# """ # !#?????#????????????????????? | | #???# " # #???? #????????????????????? | | #???# # ##### ###??????????????????? | | #???# ###/###"## #??????????????????? | | #???######/#+## ## #@ ###????????????????? | | ########## ###Y w +????????????? | | + #?## w####### ????????? | | ########## #??# t #??????????????????? | | #????????###### #??### ###??????????????????? | | #?????????????### ###????? #????????????????????? | | #####????????????# #??????? #????????????????????? | | +???????????# #????????#????????????????????? | | #####????????????# #?????????????????????????????? | | ?????????????????# #?????????????????????????????? | | ?????????????????? #?????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ????????????????? ?????????????????????????????? | | ????????????????? ?????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 45 Energy Capacity 780 Matter Stores 615 Matter Capacity 700 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Jamming Range 12 Cloak Strength 4 Additional Mass Support 12 EM Shielding 4 Armor Coverage 900 Resistance: KI 30 Resistance: TH 30 Resistance: EX 25 Melee Speed Boost 40 Evasion (%) 66 Targeting Accuracy 8 Melee Accuracy 32 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 4 Overload Regulation 80 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Adv. Sensor Array | -7/Factory | Hacked Cld. Aerolev Unit | -4/Factory | Scanalyzed Chainsword | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Sensor Array | x1 | -7/Factory Adv. Sensor Array | x1 | -7/Factory Adv. Sensor Array | x1 | -5/Factory Y-72 Warden | x2 | -3/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- Ooh, Shiny! Prolific Hacker Challenges ------------ None Game ------ Seed SwarmSeismicReconfigurator Manual? 0 Play Time 03:44:17 Cumulative 71.5 hours Start 2021.03.15 @ 06:21:28 End 2021.03.16 @ 01:56:21 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 115 Rogue 115 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 57 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5c13e593-370f-4751-82bc-ffc4ec14a814