Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.01 @ 17:29:25 Player: Large28X Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (93) 465 Value Destroyed (2565) 2565 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5370 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 12/450 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (750) Ox14 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Large Matter Pod Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Reinforced Ion Engine Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Large Storage Unit Hardened Medium Armor Plating Reactive Plating Hacking Suite Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Reactive Plating > --- WEAPON ----------- Heavy Assault Rifle Light Cannon Light Cannon Light Cannon > --- INVENTORY -------- Ion Engine Reinforced Ion Engine Reinforced Ion Engine Light Nuclear Core Large Storage Unit Sensor Array Targeting Computer Hardened Medium Armor Plating Reactive Plating Hacking Suite Heavy Assault Rifle Improved Light Cannon Shock Bomb Launcher Grenade Launcher Grenade Launcher Grenade Launcher Rocket Launcher [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Targeting Computer Protection Reactive Plating Weapon Light Cannon Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . 1 . 1 Weapon 2 | . . 1 1 . Parts Attached 52 | 7 9 10 19 7 Power 7 | 1 1 2 2 1 Engine 7 | 1 1 2 2 1 Core . | . . . . . Reactor . | . . . . . Propulsion 13 | 2 1 2 7 1 Treads 8 | . . 2 6 . Leg 1 | . . . . 1 Wheel 4 | 2 1 . 1 . Hover . | . . . . . Flight . | . . . . . Utility 10 | 2 2 3 2 1 Device 4 | 1 . 3 . . Storage 4 | 1 2 . . 1 Processor 1 | . . . 1 . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 22 | 2 5 3 8 4 Energy Gun 2 | 2 . . . . Energy Cannon . | . . . . . Ballistic Gun 9 | . 5 . 3 1 Ballistic Cannon 6 | . . 3 3 . Launcher 5 | . . . 2 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 34 | . 3 1 14 16 Power 4 | . 1 . 1 2 Propulsion 9 | . 1 . 6 2 Utility 4 | . . . 2 2 Weapon 17 | . 1 1 5 10 Highest Loss Streak 7 | . 1 1 4 7 To Critical Strikes . | . . . . . Average Backups 17 | 1 16 19 17 14 Power 3 | . . 2 4 5 Propulsion 1 | . 1 1 . . Utility 5 | . 5 6 6 4 Weapon 6 | . 7 8 6 3 Tool/Special . | . . . . . Unused Backups 24 | 1 4 9 2 8 Power 9 | 1 . 2 1 5 Propulsion 3 | . . 2 1 . Utility 7 | . . 4 . 3 Weapon 4 | . 4 . . . Tool/Special 1 | . . 1 . . Average Slot Usage (%) 92 | . 98 99 94 58 Engine 9 | . 12 11 8 4 Treads 17 | . . 21 25 4 Wheel 4 | . 28 . . . Device 15 | . 14 22 12 9 Storage 10 | . 14 11 9 9 Processor 1 | . . . . 7 Protection 1 | . . . 2 . Ballistic Gun 15 | . 23 14 13 12 Ballistic Cannon 15 | . . 18 21 4 Peak Build Rating 24 | 9 13 20 24 20 Average Rating 17 | 4 12 18 21 15 On Entrance 11 | . 9 13 16 19 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 70 | 9 50 57 70 66 Greatest Support 66 | 20 20 44 66 20 Greatest Overweight (x) 20 | . 2 5 20 18 Average Overweight (x) 1 | . 1 1 . 4 Largest Inventory Capacity 20 | 5 20 20 20 20 Average Capacity 19 | 5 19 20 20 20 Most Carried 20 | 5 20 20 20 17 Average Carried 17 | 1 16 19 17 14 Final Capacity 20 | 5 20 20 20 20 Final Carried 20 | 4 20 20 17 9 Class Distribution -------------------- 33% | Infiltrator-Skirmisher 17% | Mutant 15% | Skirmisher 12% | Scavenger-Skirmisher 12% | Tank 3% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Infiltrator-Skirmisher | -9/Materials Infiltrator-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2448 | 320 306 780 979 63 Remotely . | . . . . . Salvage Created 2551 | 105 493 715 989 249 Parts 161 | 12 27 38 74 10 Haulers Intercepted 2 | . . . 2 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 63 | 1 12 17 28 5 Guns 31 | 1 12 9 7 2 Cannons 24 | . . 8 16 . AOE 8 | . . . 5 3 Classes Destroyed 14 | 3 3 5 2 1 Worker 4 | 1 . . 3 . Builder 7 | . 1 1 3 2 Tunneler 3 | 2 . . 1 . Hauler 2 | . . . 2 . Recycler 2 | . . 1 1 . Mechanic 1 | . . . . 1 Operator 2 | . . 1 1 . Watcher 9 | . 2 3 4 . Swarmer 17 | . 3 4 10 . Grunt 32 | 1 9 9 9 4 Brawler 2 | . . 1 . 1 Duelist 1 | . . 1 . . Sentry 8 | . . 2 6 . Hunter 3 | . . . 3 . Best Kill Streak 8 | 3 6 5 8 4 Combat Bots Only 7 | 1 6 4 7 3 Max Kills in Single Turn 4 | 2 1 1 4 2 Gunslinging . | . . . . . Exploded 2 | . . . 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 656 | 5 69 67 242 273 Missed 206 | 2 19 16 63 106 Hits 450 | 3 50 51 179 167 Melee 3 | . . 2 . 1 Projectile 447 | 3 50 49 179 166 Critical Strikes 3 | . 1 . 1 1 Damage Taken 5590 | 31 493 585 2637 1844 Core 1279 | 10 103 65 397 704 Absorbed by Shields 33 | . . . . 33 Ignored by Resistances 44 | . . . 44 . Regen/Repaired (Parts) 303 | . . . 303 . Core Remaining (%) 65 | 96 54 83 27 . Volleys Fired 191 | 6 47 48 67 23 Largest 4 | 2 2 3 4 4 Hottest 113 | 90 46 83 113 102 Shots Fired 549 | 12 94 144 255 44 Gun 319 | 12 94 89 97 27 Cannon 219 | . . 55 155 9 Launcher 11 | . . . 3 8 Special . | . . . . . Kinetic 526 | . 94 144 252 36 Thermal 6 | 6 . . . . Explosive 10 | . . . 3 7 Electromagnetic 7 | 6 . . . 1 Robot Hit Streak 16 | 3 16 6 13 10 Robot Miss Streak 6 | 2 6 4 6 3 Penetration Max . | . . . . . Secondary Targets 3 | . 3 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 324 | 6 59 76 152 31 Core Hits 143 | 5 23 31 65 19 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 4 | . 2 1 1 . Critical Strikes 14 | . 2 2 10 . Destroy 5 | . 2 1 2 . Blast 9 | . . 1 8 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6508 | 89 881 1309 3148 1081 Guns 2939 | 89 879 696 941 334 Cannons 2275 | . . 598 1585 92 Explosions 1222 | . . . 567 655 Melee . | . . . . . Ramming 72 | . 2 15 55 . Kinetic 5125 | . 879 1294 2526 426 Thermal 386 | 51 . . 103 232 Explosive 875 | . . . 464 411 Electromagnetic 50 | 38 . . . 12 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 1 3 . . Average Corruption 1 | . 1 2 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . 3 . . Message Errors 2 | . . 2 . . Data Loss (minor) 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 217 | . . 4 149 64 Projectiles 4 | . . 4 . . Explosions 213 | . . . 149 64 Melee . | . . . . . Knockbacks 20 | . . 6 13 1 Impact 3 | . . 1 2 . Kinetic 16 | . . 4 11 1 Secondary 1 | . . 1 . . Self-Inflicted Damage 722 | . 1 . 392 329 Shots 12 | . . . 5 7 Rammed 10 | . 1 5 4 . Targets Rammed 11 | . 1 5 5 . Kicked . | . . . . . Crushed 1 | . . . 1 . Highest Temperature 168 | 168 24 137 160 45 Average Temperature 44 | 77 8 51 48 17 Received Heat Transfer 1581 | 18 180 183 711 489 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 398 | 148 . . 100 150 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . 1 1 . Low Security (%) 62 | 100 100 85 17 100 Level 1 37 | . . 14 82 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 390 | 30 189 247 390 164 Initial 158 | . 13 36 33 158 Average 174 | 5 101 123 269 106 Influence Increases 2101 | 35 349 468 1013 236 Destroy 0b10 Robot/C 1260 | 20 240 340 560 100 Destroy 0b10 Robot/NC 150 | 15 15 30 75 15 Destroy Leader 292 | . 64 66 142 20 Successful Hack 16 | . . 10 6 . Disable Machine 210 | . . 15 150 45 Destroy Structure 143 | . . 7 80 56 Lose Combat Pursuer 30 | . 30 . . . Influence Decreases 2073 | 15 282 474 744 558 Entered New Map 298 | . 7 51 48 192 Time Decay 1435 | 15 245 413 556 206 Lost Part 340 | . 30 10 140 160 Squads Dispatched 18 | . 6 2 7 3 Investigation 8 | . 4 1 3 . Extermination . | . . . . . Reinforcement 4 | . 2 1 1 . Assault . | . . . . . Garrison 6 | . . . 3 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . 3 2 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 105 | 1 20 31 42 11 Peak Tracking Total 9 | 1 9 6 7 4 Tactical Retreats 9 | . 1 5 3 . ECM-based Alert Blocks 11 | . . 7 4 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 11 | . 3 4 . 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 14 | . . 1 10 3 Max in Single Turn 6 | . . 1 6 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 13 | . 4 6 3 . Terminals 11 | . 4 6 1 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 35 | . 10 10 15 . Successful 16 | . 5 4 7 . Failed 19 | . 5 6 8 . Catastrophic 6 | . 1 2 3 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 22 | . 10 10 2 . Fabricators . | . . . . . Repair Stations 10 | . . . 10 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 3 | . . . 3 . Terminal Hacks 9 | . 5 4 . . Record 1 | . . 1 . . Prototype ID Bank 1 | . . 1 . . Alert Level 3 | . 3 . . . Transport Status 1 | . 1 . . . Zone Layout 3 | . 1 2 . . Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . . . 7 . Scan Component 4 | . . . 4 . Repair 3 | . . . 3 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used 1 | . . 1 . . Hacking Detections 9 | . 3 3 3 . Full Trace Events 5 | . 2 . 3 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 3 | . . . 3 . Time 102 | . . . 102 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 3411 | 2 660 1240 1147 362 Sensors 351 | . . 1 . 350 Terrain 1217 | 2 660 555 . . Structural 1770 | . . 677 876 217 ECM 1889 | . . 1240 649 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4060 | 95 660 1240 1636 429 Spaces Moved 1628 | 74 446 425 610 73 Core 26 | 16 . . 1 9 Treads 1075 | . . 414 608 53 Legs 11 | . . . . 11 Wheels 516 | 58 446 11 1 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 110 130 320 Average Speed 182 | 73 106 222 191 457 Slowest Speed 1050 | 80 110 225 1050 950 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 5 82 42 52 3 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 152 | . . . 82 70 Melee . | . . . . . Projectile 2 | . . . 2 . AOE 150 | . . . 80 70 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2332 | 102 555 632 910 133 Wait 330 | 3 25 103 181 18 Move 1624 | 73 445 424 609 73 Hop . | . . . . . Pick Up 75 | 12 23 22 16 2 Fast Attach 7 | . 1 1 5 . Attach 43 | 7 3 7 16 10 Detach . | . . . . . Swap 11 | . 5 2 4 . Drop 33 | 1 5 20 7 . Fire 191 | 6 47 48 67 23 Melee . | . . . . . Ram 1 | . 1 . . . Kick . | . . . . . Crush 10 | . . 5 5 . Escape Stasis 7 | . . . . 7 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: [*Fac x2]) -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 60 | -11/Scrapyard | Discovered new exit (range 8) 96 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 6) 317 | -10/Materials | Build established: Mutant 672 | -10/Materials | Discovered new exit (range 15) 756 | -10/Materials | Entered another Materials area 756 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1053 | -9/Materials | Build established: Skirmisher 1114 | -9/Materials | Discovered new exit (range 16) 1587 | -9/Materials | Build established: Infiltrator-Skirmisher 1976 | -9/Materials | Discovered new exit (range 9) 1996 | -9/Materials | Entered another Materials area 1996 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2125 | -8/Materials | Destroyed 7 combat bots 2129 | -8/Materials | Lost 3 parts (1n2w) 2477 | -8/Materials | Discovered new exit (range 3) 2955 | -8/Materials | Build established: Tank 3056 | -8/Materials | Garrison activated, responded to threat 3157 | -8/Materials | Lost 4 parts (1n1u2w) 3311 | -8/Materials | Discovered new exit (range 15) 3455 | -8/Materials | Repaired Imp. Light Cannon 3523 | -8/Materials | Repaired Hvy. Assault Rifle 3565 | -8/Materials | Repaired Adv. Treads 3590 | -8/Materials | Core integrity fell below 50% 3632 | -8/Materials | Entered Factory 3632 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3638 | -7/Factory | Lost 3 parts (3n) 3845 | -7/Factory | Garrison activated, responded to threat 3921 | -7/Factory | Lost 7 parts (1p1n1u4w) 4011 | -7/Factory | Core integrity fell below 50% 4038 | -7/Factory | Lost 5 parts (1n1u3w) 4056 | -7/Factory | Core integrity fell below 20% 4061 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04007_ Aluminum Leg destroyed. 04007_ U-05 Engineer lays Concrete. 04011_ Acquired Gauss Rifle. 04012_ U-05 Engineer lays Concrete. 04013_ Slug penetrates Y-54 Guardian. 04014_ U-05 Engineer lays Concrete. 04014_ U-05 Engineer builds a Wall. 04015_ U-05 Engineer lays Concrete. 04017_ Slug penetrates Y-54 Guardian. 04018_ U-05 Engineer lays Concrete. 04020_ U-05 Engineer builds a Wall. 04021_ The unstable cave ceiling collapses. 04021_ U-05 Engineer lays Concrete. 04026_ U-05 Engineer builds a Wall. 04029_ U-05 Engineer lays Concrete. 04035_ The unstable cave ceiling collapses. 04040_ M-28 Smith repairs Y-54 Guardian. 04042_ The unstable cave ceiling collapses. 04049_ Rnf. Ion Engine destroyed. 04049_ Gauss Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????######????????????????? | | ???????????????????????????#######???????????????? | | ???????????????????????????## ##???????????????? | | ??????????????############### ##???????????????? | | ??????????????# ## ##???????????????? | | ??????????????# ## ##########???????? | | ??????????????# ## ##########???????? | | ??????????????# """G""??????? | | ??????????????# # """ """ ???? | | ??????????????# m s ????? | | ??????????????# Y# s ????? | | ??????????????# [ s# """ ????????? | | ??????????????# # *= "" "????????? | | ??????????????# @ # /[ """"????????? | | ??????????????# #+#+## """"????????? | | ??????????????# !* ## ???????? | | ??????????????########### # ##???"""""??????? | | ???????????????????????# # ##??????"???????? | | ???????????????????????# ## ##??????????????? | | ???????????????????????## # "???????????? | | ????????????????????????# # ????????? | | ????????????????????????# ; """""???????? | | ????????????????????????## ; ""??????????? | | ????????????????????????? # ! ""??????????? | | ????????????????????????# % ; ""??????????? | | ????????????????????????## "" ??????????? | | ?????????????????######### "# """?????????? | | ?????????????????############ "## """?????????? | | ?????????????????## """?????????? | | ?????????????????## """?????????? | | ?????????????????## ?????? | | ?????????????????## ?????? | | ?????????????###### ?????? | | ???????????###########+##### #####+?????? | | ???????????## # # ?????? | | ???????????## """""" # + ?????????? | | ???????????## ! """""" ] # ###### ?????????? | | ???????????## """""" # ###### ?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 350 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 20 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Light Cannon | 55% | -8/Materials Hvy. Assault Rifle | 1% | -8/Materials Adv. Treads | 23% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% Dynamic Key Let's See Who's Tougher Oops Party Time Challenges ------------ None Game ------ Seed EnergyCarbideCloak Manual? 0 Play Time 00:59:37 Cumulative 3.9 hours Start 2026.04.01 @ 16:29:24 End 2026.04.01 @ 17:29:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 6 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6537c80c-65a1-4589-8c54-a0424d6e76c4