Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.22 @ 12:53:27 Player: CrossedViper Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (250) 1250 Value Destroyed (10550) 10550 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (2086) 2086 TOTAL SCORE: 23166 Bonus ------- High Alert Combat Kills 382 Follower Combat Kills 71 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Scanned by Researcher 500 Friendly Fire -167 Cogmind --------- Core Integrity 0/1600 Matter 295/300 Energy 99/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- Advanced Target Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Centrium Leg Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor Quantum Reactor > --- PROPULSION ------- Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Experimental Sensor Array Advanced Target Analyzer Improved Stasis Canceller Heavy Reactive Plating Heavy Reactive Plating Heavy Reactive Plating Medium Regenerative Plating > --- WEAPON ----------- Improved Arc Projector Matter Neutralizer Helical Railgun Helical Railgun Helical Railgun > --- INVENTORY -------- Biometal Heavy Treads Centrium Leg Centrium Leg Improved Shock Absorption System Enhanced Nova Cannon Helical Railgun Linear Accelerator [Rating: 173] Favorites ----------- Power Micro Fission Core Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Field Propulsion Array Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Medium Insulated Plating Weapon Heavy Gauss Cannon Energy Gun Plasma Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Helical Railgun Ballistic Cannon Heavy Gauss Cannon Launcher Precision Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Res Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 2 2 . . . . 2 . 2 2 Power 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . Propulsion 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . Utility 11 | . . . 2 . 1 1 . . . . 1 2 . . . . . . . 2 2 Weapon 3 | . . . . . . 1 . . . . . . 1 . . . . 1 . . . Parts Attached 264 | . 10 4 16 12 8 37 12 11 8 . 18 11 17 4 2 4 1 16 26 28 19 Power 39 | . 2 1 4 . 3 4 2 1 . . 3 2 1 . . 1 1 2 2 4 6 Engine 16 | . 2 1 4 . 1 2 1 1 . . 3 . . . . . . . 1 . . Core 11 | . . . . . 2 2 1 . . . . 2 1 . . 1 . . 1 . 1 Reactor 12 | . . . . . . . . . . . . . . . . . 1 2 . 4 5 Propulsion 56 | . 3 1 4 2 1 9 2 4 2 . 4 . 4 . 1 . . 3 8 4 4 Treads 34 | . 1 . 4 2 1 4 . 4 1 . 4 . 3 . . . . 1 4 4 1 Leg 7 | . . . . . . 1 2 . 1 . . . . . . . . 1 . . 2 Wheel 14 | . 2 1 . . . 4 . . . . . . 1 . 1 . . 1 3 . 1 Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . 1 . . Utility 71 | . 2 . 3 1 2 7 2 1 1 . 7 4 9 2 1 1 . 3 9 12 4 Device 34 | . . . 1 1 1 2 2 1 . . 3 1 3 2 1 . . 3 4 7 2 Storage 10 | . 2 . 2 . . 2 . . . . . . 3 . . . . . . 1 . Processor 12 | . . . . . 1 2 . . 1 . 1 1 2 . . . . . 2 1 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . . Protection 15 | . . . . . . 1 . . . . 3 2 1 . . 1 . . 3 3 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 98 | . 3 2 5 9 2 17 6 5 5 . 4 5 3 2 . 2 . 8 7 8 5 Energy Gun 35 | . . . 3 5 2 7 2 1 2 . 1 . . . . . . 3 5 2 2 Energy Cannon 16 | . . . . . . 1 1 3 2 . 1 1 . 1 . . . 1 2 2 1 Ballistic Gun 18 | . 2 2 1 1 . 5 . . . . . . . . . 1 . 1 . 4 1 Ballistic Cannon 13 | . 1 . . . . 1 1 . 1 . . 3 2 . . 1 . 2 . . 1 Launcher 16 | . . . 1 3 . 3 2 1 . . 2 1 1 1 . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . 1 . 1 . 2 1 . . 2 1 . . . 1 . 3 9 1 1 Parts Lost 102 | . . 1 3 3 . 11 6 1 . . . . 10 . 1 . 2 8 17 5 34 Power 20 | . . . 2 . . 1 1 . . . . . . . . . 1 2 4 1 8 Propulsion 28 | . . 1 1 . . 4 2 1 . . . . 2 . . . . 2 7 1 7 Utility 26 | . . . . 1 . 1 1 . . . . . 5 . 1 . 1 . 4 1 11 Weapon 28 | . . . . 2 . 5 2 . . . . . 3 . . . . 4 2 2 8 Highest Loss Streak 10 | . . 1 1 2 . 2 4 1 . . . . 2 . 1 . 2 3 8 4 10 Average Slot Usage (%) 88 | . 96 99 99 99 99 97 97 99 98 100 99 94 82 84 84 86 85 78 51 65 54 Engine 4 | . 14 14 10 11 2 3 2 7 7 7 13 1 . . . . . . . . . Core 3 | . . . . . 6 3 4 . . . . 9 10 10 10 10 6 4 2 . 1 Treads 14 | . 4 14 20 22 27 17 . 18 22 23 20 17 11 10 10 10 10 5 6 13 8 Wheel 2 | . 18 13 1 . . 4 10 1 . . . . 1 . . 5 5 5 2 . . Device 9 | . . . 9 10 9 2 6 7 7 7 10 16 10 10 10 15 15 18 14 11 8 Storage 21 | . 26 28 34 33 27 28 30 30 29 23 20 17 15 15 15 15 15 14 8 3 3 Processor 7 | . . . . . 9 12 7 7 8 15 11 . 10 15 14 10 10 9 . 1 5 Protection 2 | . . . . . . 1 . . . . 3 10 2 5 5 5 1 . 5 7 7 Energy Gun 4 | . . . 15 21 18 8 5 5 6 7 2 . . . . . . 2 1 3 1 Energy Cannon 4 | . . . . . . 1 1 10 12 7 6 5 3 5 5 5 5 . 2 1 1 Ballistic Gun 3 | . 22 27 6 . . 8 . . . . . . . . . 2 5 2 . 12 5 Ballistic Cannon 3 | . 4 . . . . 1 6 2 . 7 6 10 9 10 10 5 5 5 . . . Launcher 1 | . . . . . . . 6 3 . . 3 . 3 . . . . 1 . . . Naked Turns 18 | . . . . . . . . . . . . . . . . . . . 18 . . Heaviest Build 227 | 11 41 41 69 62 63 90 92 99 95 79 102 123 126 112 110 99 98 106 123 192 227 Greatest Support 150 | 20 26 16 46 46 63 63 30 78 78 78 90 90 130 105 105 16 16 32 130 150 145 Greatest Overweight (x) 9 | . 4 4 4 2 . 8 9 9 1 1 1 1 6 1 6 6 6 6 6 1 2 Average Overweight (x) 2 | . . 2 1 1 . 2 7 2 . 1 1 1 1 . 1 6 5 4 1 . . Largest Inventory Capacity 34 | . 16 16 28 22 22 34 28 28 28 22 22 22 22 22 22 22 22 22 22 10 10 Average Capacity 22 | . 13 16 22 22 22 26 28 28 27 22 22 22 22 22 22 22 22 22 15 9 9 Most Carried 28 | . 16 16 24 22 22 28 28 28 28 22 22 22 22 22 22 22 22 22 20 10 10 Average Carried 21 | . 11 15 21 21 21 25 26 27 27 22 21 21 21 20 21 21 21 20 14 6 4 Final Capacity 28 | 6 16 16 22 22 22 28 28 28 22 22 22 22 22 22 22 22 22 22 4 10 4 Final Carried 28 | 6 16 16 22 22 22 23 28 28 22 22 22 22 21 21 20 22 22 20 4 10 1 Class Distribution -------------------- 36% | Hauler-Mutant 22% | Hauler-Gunner 8% | Hauler-Skirmisher 8% | Mutant 7% | Hauler-Tank 6% | Scavenger-Gunner 3% | Generator-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Gunner | -7/Factory Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Tank | -5/Factory Hauler-Mutant | -4/Factory Hauler-Skirmisher | -4/Upper Caves Hauler-Mutant | -4/Upper Caves Hauler-Skirmisher | -4/Warlord Hauler-Skirmisher | -3/Proximity Caves Hauler-Skirmisher | -3/Research Mutant | -3/Testing Generator-Tank | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Res Acc Matter Collected 6985 | 200 97 175 273 152 80 976 412 227 63 . 281 258 959 256 65 50 132 406 295 568 1060 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9539 | . 252 200 665 201 516 1604 514 508 . . 455 95 1343 49 93 . 175 656 565 479 1169 Parts 497 | . 22 18 34 14 26 97 25 31 . . 18 6 59 6 2 . 2 47 24 16 50 Haulers Intercepted 6 | . . . 1 . 1 2 1 . . . . . . . . . . 1 . . . Recyclers Shooed 5 | . . . 1 . . . . . . . . . 1 . . . . . 2 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 139 | . . . . . . . 17 17 . . . . . 3 2 98 2 . . . . Prevented 17 | . . . . . . . 4 3 . . . . . . . 10 . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Res Acc Combat Hostiles Destroyed 200 | . 9 8 16 11 8 31 11 11 . . 11 5 28 4 3 . 4 12 7 6 15 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . . Guns 74 | . 3 7 12 6 7 18 1 . . . . . . . . . . 2 . 6 12 Cannons 68 | . 6 1 . . . 4 5 7 . . 6 1 20 1 2 . 4 7 1 . 3 AOE 49 | . . . 3 5 1 8 5 4 . . 3 4 6 3 . . . 3 4 . . Classes Destroyed 18 | . 2 1 6 2 . 3 1 2 . . . . . . . . . . 1 . . Worker 13 | . . . 1 . . 4 . . . . . . 5 . . . . 2 1 . . Builder 17 | . . . 1 . . 7 . . . . . . 1 . . . . 2 1 . 5 Tunneler 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . Hauler 6 | . . . 1 . 1 2 1 . . . . . . . . . . 1 . . . Recycler 5 | . . . . 1 1 . . . . . . . 2 . . . . 1 . . . Operator 1 | . . . 1 . . . . . . . . . . . . . . . . . . Watcher 3 | . . . . . . 1 . . . . 1 1 . . . . . . . . . Swarmer 49 | . 3 6 3 5 . 6 . 3 . . 3 4 . 4 2 . 1 6 . . 3 Grunt 64 | . 6 2 6 . 5 13 9 . . . 2 . 14 . . . 1 . . . 6 Brawler 1 | . . . . . . . 1 . . . . . . . . . . . . . . Duelist 4 | . . . 1 . 1 2 . . . . . . . . . . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . 2 . . Sentry 22 | . . . 6 . 2 4 . 1 . . 2 . 2 . 1 . 1 . . 3 . Hunter 21 | . . . . . . 2 1 . . . 2 . 6 . . . . 2 1 2 5 Programmer 27 | . . . . . . 4 . 1 . . 2 1 6 . . . 1 4 6 1 1 Behemoth 1 | . . . . . . . . 1 . . . . . . . . . . . . . Assembled 6 | . . . . 6 . . . . . . . . . . . . . . . . . Thug 2 | . . . . 1 . . . 1 . . . . . . . . . . . . . Savage 3 | . . . . . . . . 3 . . . . . . . . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 9 | . 9 3 6 3 4 6 6 4 . . 3 4 7 4 3 . 3 6 5 2 4 Combat Bots Only 9 | . 9 3 5 3 3 4 6 4 . . 3 4 6 4 3 . 3 3 3 2 3 Max Kills in Single Turn 4 | . 1 1 3 3 1 2 4 3 . . 3 4 2 3 1 . 1 3 3 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 2 3 1 2 4 3 . . 3 4 2 3 . . . 2 2 . . Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Res Acc Damage Taken 28838 | . 251 352 969 281 233 2527 720 696 . . 1293 547 2198 169 216 432 378 2201 5143 1813 8419 Core 4280 | . 82 69 119 50 15 249 110 82 . . 202 62 145 26 24 144 71 238 840 130 1622 Absorbed by Shields 369 | . . . . . . . . . . . . 9 327 33 . . . . . . . Core Remaining (%) 67 | 100 . 39 . 57 97 . . . . 37 76 93 . . . . 64 . 17 91 . Volleys Fired 596 | . 21 30 54 28 22 110 24 23 . . 32 8 67 8 7 . 12 46 17 27 60 Largest 5 | . 2 2 2 2 2 3 3 3 . . 2 3 3 1 3 . 3 3 1 5 5 Hottest 300 | . 55 55 126 126 110 215 172 174 . . 143 196 203 90 212 . 184 230 300 273 292 Shots Fired 1325 | . 42 60 106 51 44 261 38 56 . . 53 18 133 8 13 . 36 92 16 96 202 Gun 810 | . 26 53 104 47 44 198 12 8 . . . . . . . . 12 37 9 91 169 Cannon 476 | . 16 7 . . . 54 22 47 . . 52 16 120 7 13 . 24 53 7 5 33 Launcher 39 | . . . 2 4 . 9 4 1 . . 1 2 13 1 . . . 2 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 829 | . 42 60 49 1 . 155 17 13 . . 28 10 108 5 6 . 24 61 . 81 169 Thermal 313 | . . . 55 42 36 81 . 31 . . 3 6 . 2 7 . 12 21 7 3 7 Explosive 39 | . . . 2 4 . 9 4 1 . . 1 2 13 1 . . . 2 . . . Electromagnetic 138 | . . . . 4 8 16 17 11 . . 21 . 12 . . . . 8 7 8 26 Entropic 6 | . . . . . . . . . . . . . . . . . . . 2 4 . Robot Hit Streak 25 | . 14 17 16 5 23 15 9 16 . . 20 8 22 1 7 . 12 7 7 25 23 Robot Miss Streak 7 | . 2 3 5 4 1 7 2 1 . . 1 1 3 2 1 . 1 3 2 3 4 Penetration Max 1 | . . . . . . 1 . . . . . . 1 . . . . 1 . . 1 Secondary Targets 8 | . . . 2 1 . 2 . . . . . . . . . . . . . 2 1 Max Gunslinging Chain 1 | . . . 1 1 . 1 . . . . . . . . . . . . . 1 1 Capacitor 8 | . . . . . . . . . . . . . . . . . . . 8 . . Shots Hit Robots 929 | . 29 38 73 29 38 197 27 41 . . 45 10 104 1 7 . 28 50 12 70 130 Core Hits 496 | . 13 18 35 19 17 115 21 24 . . 18 7 63 5 3 . 7 26 29 20 56 Critical Hits 57 | . . 2 . . . 1 . . . . 4 . 16 1 . . 2 8 1 7 15 Critical Kills 23 | . . . . . . . . . . . . . 9 1 . . . 6 1 1 5 Critical Parts Destroyed 33 | . . 2 . . . 1 . . . . 4 . 7 . . . 2 2 . 5 10 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 30902 | . 316 307 1180 838 697 4581 1198 1488 . . 1929 634 5687 370 315 . 1008 2217 1540 2280 4317 Guns 12184 | . 124 269 998 473 617 3109 191 193 . . . . . . . . 276 394 74 2105 3361 Cannons 11247 | . 192 38 . . . 878 432 947 . . 1434 327 3419 71 315 . 732 1198 213 175 876 Explosions 7193 | . . . 182 365 80 582 575 348 . . 442 307 2268 299 . . . 623 1122 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Ramming 278 | . . . . . . 12 . . . . 53 . . . . . . 2 131 . 80 Kinetic 15355 | . 316 307 316 21 . 2444 310 255 . . 676 198 2979 35 180 . 683 1134 . 1944 3557 Thermal 7131 | . . . 682 410 568 1454 . 851 . . 161 129 356 36 135 . 325 510 1196 104 214 Explosive 5075 | . . . 182 365 . 368 575 212 . . 373 307 1912 299 . . . 482 . . . Electromagnetic 2961 | . . . . 42 129 303 313 170 . . 666 . 440 . . . . 89 213 130 466 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Entropic 102 | . . . . . . . . . . . . . . . . . . . . 102 . Highest Corruption 19 | . . . . . 2 1 1 6 6 . 2 6 5 5 . . 2 4 19 4 18 Average Corruption 3 | . . . . . 2 1 1 4 6 . 1 2 4 4 . . 1 3 9 3 7 Corruption Purged 7 | . . . . . . . . . . . . . . 5 . . 2 . . . . Effects 182 | . . . . . 2 7 3 44 2 . 1 6 18 19 . . 1 11 35 13 20 Message Errors 42 | . . . . . 1 5 1 11 2 . . 3 3 5 . . . . 5 3 3 Matter Fused 33 | . . . . . . . . 11 . . . . 6 4 . . . 3 3 3 3 Heat Flow Errors 26 | . . . . . . . . 10 . . . 2 . 4 . . . 1 5 3 1 Energy Discharges 17 | . . . . . . . . 3 . . 1 1 1 3 . . . . 5 1 2 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . 1 1 . Data Loss (minor) 24 | . . . . . 1 1 . 4 . . . . 4 2 . . 1 2 6 2 1 Data Loss (major) 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . Misfires 4 | . . . . . . . . 4 . . . . . . . . . . . . . Misdirections 10 | . . . . . . . . . . . . . . . . . . . 6 . 4 Targeting Errors 20 | . . . . . . 1 2 1 . . . . 3 . . . . 5 2 . 6 Weapon Failures 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 780 | . . . . 26 . 62 15 35 . . 22 41 333 . 16 . 49 117 43 . 21 Projectiles 366 | . . . . . . 28 4 35 . . 22 26 67 . 16 . 49 98 . . 21 Explosions 414 | . . . . 26 . 34 11 . . . . 15 266 . . . . 19 43 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Knockbacks 69 | . 1 1 . . . 3 5 3 . . 7 2 25 . . . 4 12 1 . 5 Impact 1 | . . . . . . . . . . . . . . . . . . . 1 . . Kinetic 62 | . 1 1 . . . 3 4 3 . . 6 2 22 . . . 4 11 . . 5 Secondary 6 | . . . . . . . 1 . . . 1 . 3 . . . . 1 . . . Self-Inflicted Damage 977 | . . . 102 . 32 46 66 66 . . . . 256 32 . . . 99 262 . 16 Shots 30 | . . . 2 . 1 1 2 2 . . . . 7 1 . . . 2 12 . . Rammed 47 | . . . . . . 1 . . . . 4 . . . . . . 1 23 . 18 Targets Rammed 48 | . . . . . . 1 . . . . 4 . . . . . . 1 24 . 18 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . 1 . . Highest Temperature 525 | . 46 28 99 198 9 427 90 250 . . 452 168 290 246 525 . 81 196 283 451 454 Average Temperature 97 | . 17 13 28 60 5 117 25 67 . . 171 59 89 91 182 . 33 85 95 179 103 Received Heat Transfer 3581 | . 66 57 318 140 90 687 279 47 . . 372 9 292 . 45 . 27 27 621 135 369 Effects 27 | . . . . . . 7 . . . . 4 . . . 1 . . . 1 7 7 Shutdowns 9 | . . . . . . . . . . . 1 . . . 1 . . . . 6 1 Energy Bleed 6 | . . . . . . 2 . . . . 1 . . . . . . . . 1 2 Interference 9 | . . . . . . 4 . . . . 1 . . . . . . . 1 . 3 Matter Decay 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . 2 . 1 . . . . . . . . Combat Hostiles 3 | . . . . . . . . . . . 2 . 1 . . . . . . . . Parts Fried 10 | . . . . . . . . 1 . . 2 . 4 . . . . . . . 3 Impact Corruptions 1 | . . . . . . . . . . . . . 1 . . . . . . . . Robots Melted 4 | . . . 1 . . 1 . . . . . . . . 1 . . . 1 . . Combat Hostiles 4 | . . . 1 . . 1 . . . . . . . . 1 . . . 1 . . Parts Melted 30 | . . . 4 . 2 6 . 1 . . . . . . 1 . . 1 13 . 2 Heat Transferred 11126 | . . . 1480 888 1112 2648 . 1179 . . 174 111 200 50 200 . 450 609 1729 111 185 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . 2 1 . 1 . . 1 . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Res Acc Peak Influence 626 | . 271 320 376 288 150 561 . . . . 230 149 626 . . . . 292 373 135 349 Average Influence 168 | . 94 246 206 169 99 262 . . . . 84 67 282 . . . . 144 195 62 96 Maximum Alert Level 2 | . 1 1 1 1 . 2 . . . . 1 . 2 . . . . 1 1 . 1 Low Security (%) 66 | . 75 19 44 66 100 50 . . . . 92 100 39 . . . . 57 50 100 83 Level 1 25 | . 24 80 55 33 . 18 . . . . 7 . 33 . . . . 42 49 . 16 Level 2 8 | . . . . . . 31 . . . . . . 26 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . 2 . 1 . . 14 . . . . 3 3 3 . . . . 2 4 . 2 Investigation 3 | . . . 1 . . 1 . . . . 1 . . . . . . . . . . Extermination 11 | . . . . . . 4 . . . . 1 1 2 . . . . 1 1 . 1 Reinforcement 16 | . 2 . . . . 5 . . . . 1 2 1 . . . . 1 3 . 1 Assault 1 | . . . . . . 1 . . . . . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . 1 . . . . 1 1 . . . . . . 1 . 1 Haulers Reinforced 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Res Acc Distress Signals 17 | . 2 1 1 . . . . . . . . . 1 . . . . . 2 6 4 Communications Jammed 1 | . . . . . . . . . . . . . . . . . . 1 . . . Distress Signals 1 | . . . . . . . . . . . . . . . . . . 1 . . . Times Spotted 321 | . 13 11 26 18 10 45 11 11 . . 22 13 34 4 3 2 6 15 35 8 34 Peak Tracking Total 12 | . 5 3 6 4 3 5 5 4 . . 3 6 5 4 3 2 5 3 11 2 12 Tactical Retreats 21 | . . 2 . 2 . 2 . . . . 2 . 3 . . . . . 6 1 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Res Acc Traps Triggered 9 | . 2 . . . 1 1 . . . . 1 1 1 . . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 16 | . . . . . . . . . . . . . . 3 3 10 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Res Acc Machines Disabled 29 | . . 1 2 . . 9 . 1 . . . 2 5 . . . . 4 5 . . Max in Single Turn 4 | . . 1 1 . . 3 . 1 . . . 1 4 . . . . 1 2 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Res Acc Machines Accessed 32 | . 3 . 3 . 4 1 1 1 1 . 2 2 . . . 6 . 1 4 . 3 Terminals 21 | . 3 . 3 . 4 1 . . . . 1 1 . . . . . 1 4 . 3 Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Total Hacks 77 | . 8 . 12 . 13 4 1 1 2 . 4 3 . . . 12 . 3 10 . 4 Successful 51 | . 3 . 9 . 10 1 1 1 2 . 1 2 . . . 12 . 2 4 . 3 Failed 26 | . 5 . 3 . 3 3 . . . . 3 1 . . . . . 1 6 . 1 Catastrophic 1 | . . . . . . . . . . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 10 | . . . 1 . 4 3 . . . . . . . . . . . . 2 . . Terminals 59 | . 8 . 12 . 13 4 . . . . 3 2 . . . . . 3 10 . 4 Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 46 | . 3 . 9 . 6 1 1 1 2 . 1 1 . . . 12 . 2 4 . 3 Record 21 | . 3 . 3 . 4 . . . . . 1 . . . . 10 . . . . . Part Schematic 2 | . . . . . . . . . 2 . . . . . . . . . . . . Robot Analysis 1 | . . . . . . . . . . . . 1 . . . . . . . . . Prototype ID Bank 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . Open Door 8 | . . . . . . . 1 1 . . . . . . . 2 . . 1 . 3 Level Access Points 1 | . . . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . Emergency Access Points 2 | . . . 1 . . . . . . . . . . . . . . . 1 . . Alert Level 1 | . . . . . . 1 . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . . . . . . . . . . . . 1 . . Security Status 1 | . . . . . . . . . . . . . . . . . . . 1 . . Registered Prototypes 1 | . . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . 2 . . . . . . . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . 1 . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . . . 4 . . . . . . . . . . . . . . . . Terminals 4 | . . . . . 4 . . . . . . . . . . . . . . . . Botnet 4 | . . . . . 4 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 3 . 2 . 2 1 . . . . 2 1 . . . . . 1 4 . 1 Full Trace Events 3 | . . . 1 . . 1 . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . 2 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . 3 . . . Programmers 3 | . . . . . . . . . . . . . . . . . . 3 . . . Robots Rewired 5 | . . . . . . . . 4 . . . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Res Acc Total Allies 6 | . . . . 1 . . . 4 . . . . . . . . . . 1 . . Largest Group 4 | . . . . 1 . . . 4 4 4 4 . . . . . . . 1 . . Highest-Rated Group 91 | . . . . 31 . . . 91 91 91 91 . . . . . . . 56 . . Highest-Rated Ally 56 | . . . . 31 . . . 31 31 31 31 . . . . . . . 56 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 46 | . . . . 21 . . . . . . 22 . . . . . . . 3 . . Total Damage 892 | . . . . 258 . . . . . . 472 . . . . . . . 162 . . Kills 7 | . . . . 5 . . . . . . 2 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Res Acc Robot Analysis Total 1 | . . . . . . . . . . . . 1 . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . 2 . . . 2 2 2 . . . 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 27 | . . . . . . . . . . . . . 11 . . . . 14 2 . . Traps 15 | . . . . . . . . . . . . . 4 . . . . 9 2 . . Emergency Access 10 | . . . . . . . . . . . . . 6 . . . . 4 . . . Garrisons 1 | . . . . . . . . . . . . . . . . . . 1 . . . Exits 1 | . . . . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Res Acc Turns Passed 19344 | . 349 471 981 640 538 2092 718 1882 1759 512 1016 876 1161 1077 666 913 407 573 853 1056 804 Spaces Moved 10325 | 1 210 317 442 298 267 944 412 965 975 285 484 458 565 614 330 581 252 273 534 577 541 Core 294 | . . . . . . . . . . . . . . . . . . . 60 11 223 Treads 6987 | . 31 . 389 298 267 733 . 746 975 285 484 458 413 614 329 . . . 260 566 139 Legs 131 | 1 45 . . . . . . . . . . . . . . . . . . . 85 Wheels 2869 | . 134 317 53 . . 211 412 219 . . . . 152 . 1 581 252 273 170 . 94 Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 44 | . . . . . . . . . . . . . . . . . . . 44 . . Fastest Speed 50 | 120 100 110 140 180 160 100 100 170 160 180 180 180 150 152 150 150 140 110 50 50 50 Average Speed 160 | 120 120 115 175 180 160 175 153 177 178 180 180 180 164 171 171 150 142 134 128 155 99 Slowest Speed 240 | 120 200 120 180 200 160 240 170 180 180 180 180 180 180 172 172 150 150 150 165 165 185 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . . . . 2 . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 45 | 2 47 81 49 88 30 34 55 80 86 51 19 16 23 76 47 73 44 12 54 17 20 Regions Visited 21 Branch Regions 11 Pre-discovered Areas 7 | . . . . 3 . . . 1 2 1 . . . . . . . . . . . Known Exits Taken 11 | . . . . . . 1 . . . 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . 1 1 1 . . . . . . . . . . 1 . Scrap Searched 13 | . . 3 . 1 . . 1 1 2 . . . . 2 2 . 1 . . . . Spaces Dug 30 | . . . . . . . . 12 . . . 3 . 4 3 . . 2 . 6 . Terrain Destroyed 606 | . . . 49 46 15 105 57 28 . . 3 20 126 18 5 . 7 41 . 55 31 Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile 177 | . . . . . . 2 3 8 . . 3 5 26 8 5 . 7 24 . 55 31 AOE 429 | . . . 49 46 15 103 54 20 . . . 15 100 10 . . . 17 . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Res Acc Total 11996 | . 267 374 559 348 351 1163 463 1091 999 284 574 495 672 628 418 625 273 394 688 675 655 Wait 327 | . 7 13 10 3 11 28 . 24 2 . 19 6 7 . 78 28 8 41 29 11 2 Move 10302 | . 209 316 441 297 266 943 411 964 974 284 484 457 564 613 329 580 251 273 529 576 541 Hop 2 | . . . . . . . . . . . . . . . . . . . 2 . . Pick Up 200 | . 16 5 22 5 21 21 12 8 2 . 6 6 7 1 1 5 1 10 11 29 11 Fast Attach 64 | . 4 1 1 1 2 11 2 5 5 . 4 3 4 . . 2 . 4 11 4 . Attach 139 | . 2 1 8 4 4 17 7 1 3 . 3 4 8 3 2 1 1 12 16 24 18 Detach 15 | . . . . . . 2 1 . . . . . 1 2 . . . 1 7 1 . Swap 62 | . 4 2 7 7 2 9 3 5 . . 11 4 5 1 . 1 . . . . 1 Drop 182 | . 4 6 16 3 23 21 3 13 13 . 12 7 7 . 1 8 . 7 31 3 4 Fire 596 | . 21 30 54 28 22 110 24 23 . . 32 8 67 8 7 . 12 46 17 27 60 Melee . | . . . . . . . . . . . . . . . . . . . . . . Ram 15 | . . . . . . 1 . . . . . . . . . . . . 6 . 8 Kick 1 | . . . . . . . . . . . . . . . . . . . . . 1 Crush 30 | . . . . . . . . . . . 3 . . . . . . . 18 . 9 Escape Stasis 2 | . . . . . . . . . . . . . 2 . . . . . . . . Rewire 59 | . . . . . . . . 48 . . . . . . . . . . 11 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac / *Low / Ext x2) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: Res x3 / *Tes) -3/Testing -2/Research -1/Access (discovered 1 exit: [*Com]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 3) 303 | -10/Materials | Destroyed 9 combat bots 309 | -10/Materials | Discovered new exit (range 9) 321 | -10/Materials | Build established: Mutant 350 | -10/Materials | Entered Mines 442 | -10/Mines | Core integrity fell below 50% 712 | -10/Mines | Learned Materials terminal intel 784 | -10/Mines | Discovered new exit (range 12) 801 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 821 | -10/Mines | Entered Materials 821 | -9/Materials | Evolved 2 slots: Utility x2 822 | -9/Materials | Loaded intel: 12 terminal locations 1114 | -9/Materials | Build established: Hauler-Mutant 1183 | -9/Materials | Discovered new exit (range 13) 1764 | -9/Materials | Discovered new exit (range 12) 1802 | -9/Materials | Entered Mines 1805 | -9/Mines | Escorted by a lone wolf Derelict 1825 | -9/Mines | Learned location of Storage (-7) 1890 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1898 | -9/Mines | Found Prototype Device 1923 | -9/Mines | Assembled infested the area 2344 | -9/Mines | Learned location of Zion (-7) 2417 | -9/Mines | Discovered new exit (range 12) 2442 | -9/Mines | Entered Materials 2442 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2967 | -8/Materials | Discovered new exit (range 9) 2980 | -8/Materials | Entered Factory 2980 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3314 | -7/Factory | Garrison activated, responded to threat 3618 | -7/Factory | Discovered new exit (range 12) 3639 | -7/Factory | Identified exit to Factory 3716 | -7/Factory | Build established: Hauler-Gunner 4522 | -7/Factory | Discovered exit to Factory (range 7) 4683 | -7/Factory | Discovered new exit (range 16) 4718 | -7/Factory | Identified exit to Lower Caves 4782 | -7/Factory | Discovered exit to Lower Caves (range 11) 4980 | -7/Factory | First assault squad dispatched 5072 | -7/Factory | Entered Lower Caves 5231 | -7/Lower Caves | Core integrity fell below 50% 5273 | -7/Lower Caves | Lost 4 parts (2n1u1w) 5297 | -7/Lower Caves | Identified Exp. Sensor Array 5482 | -7/Lower Caves | Encountered a Warlord checkpoint 5765 | -7/Lower Caves | Discovered new exit (range 10) 5790 | -7/Lower Caves | Entered another Lower Caves area 6182 | -7/Lower Caves | Ambushed by wild Derelicts 6284 | -7/Lower Caves | Build established: Hauler-Mutant 6599 | -7/Lower Caves | Spotted B-75 Beast 6647 | -7/Lower Caves | Destroyed B-75 Beast 6900 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6906 | -7/Lower Caves | Build established: Hauler-Gunner 7319 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 7659 | -7/Lower Caves | Discovered new exit (range 5) 7672 | -7/Lower Caves | Entered Zion 7672 | -7/Zion | Accompanied by 4 allies 7760 | -7/Zion | System corruption cleaned by Quarantine Array 7794 | -7/Zion | Learned location of Warlord (-4) 7895 | -7/Zion | Discovered new exit (range 13) 8084 | -7/Zion | Learned Factory stockpile data 8176 | -7/Zion | Received a visual enhancement algorithm 8446 | -7/Zion | Learned location of Armory (-3) 8959 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 9431 | -7/Zion | Entered Proximity Caves 9431 | -6/Proximity Caves | Accompanied by 4 allies 9485 | -6/Proximity Caves | Build established: Scavenger-Gunner 9914 | -6/Proximity Caves | Discovered exit to Factory (range 14) 9943 | -6/Proximity Caves | Entered Factory 9943 | -6/Factory | Accompanied by 4 allies 9943 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9944 | -6/Factory | Identified exit to Extension 10420 | -6/Factory | Discovered new exit (range 11) 10633 | -6/Factory | Build established: Hauler-Mutant 10664 | -6/Factory | Identified exit to Lower Caves 10937 | -6/Factory | Discovered new exit (range 10) 10951 | -6/Factory | Identified exit to Factory 10959 | -6/Factory | Entered another Factory area 10959 | -5/Factory | Evolved 2 slots: Utility x2 11615 | -5/Factory | Build established: Hauler-Tank 11727 | -5/Factory | Discovered new exit (range 15) 11753 | -5/Factory | Identified exit to Factory 11835 | -5/Factory | Entered another Factory area 11835 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 12538 | -4/Factory | Build established: Hauler-Mutant 12590 | -4/Factory | Spotted B-86 Titan 12595 | -4/Factory | Found Quantum Capacitor 12931 | -4/Factory | Identified exit to Upper Caves 12996 | -4/Factory | Entered Upper Caves 13281 | -4/Upper Caves | Build established: Hauler-Tank 13505 | -4/Upper Caves | Encountered a Warlord checkpoint 13677 | -4/Upper Caves | Build established: Hauler-Skirmisher 13682 | -4/Upper Caves | Learned Research terminal intel 13838 | -4/Upper Caves | Discovered new exit (range 12) 13855 | -4/Upper Caves | Identified exit to Upper Caves 14073 | -4/Upper Caves | Entered another Upper Caves area 14114 | -4/Upper Caves | Build established: Hauler-Mutant 14182 | -4/Upper Caves | Learned location of 1 exit from Research 14645 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 14722 | -4/Upper Caves | Discovered new exit (range 3) 14725 | -4/Upper Caves | Identified exit to Warlord 14739 | -4/Upper Caves | Entered Warlord 14877 | -4/Warlord | Visited the Vortex Lab 14879 | -4/Warlord | Warlord's base attacked by MAIN.C 14888 | -4/Warlord | Found Prototype Energy Gun 14890 | -4/Warlord | Found Prototype Energy Gun 14957 | -4/Warlord | Found Prototype Energy Gun 15229 | -4/Warlord | Warlord forces counterattacked 15277 | -4/Warlord | Met Warlord 15478 | -4/Warlord | Spotted Executioner 15479 | -4/Warlord | Build established: Hauler-Skirmisher 15568 | -4/Warlord | Opened side exit 15635 | -4/Warlord | Spotted Executioner 15640 | -4/Warlord | Discovered new exit (range 9) 15649 | -4/Warlord | Identified exit to Proximity Caves 15652 | -4/Warlord | Entered Proximity Caves 15763 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16051 | -3/Proximity Caves | Discovered new exit (range 7) 16058 | -3/Proximity Caves | Identified exit to Research 16059 | -3/Proximity Caves | Entered Research 16059 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 16060 | -3/Research | Identified exit to Testing 16061 | -3/Research | Loaded intel: 18 terminal locations 16061 | -3/Research | Identified Plasma Storm 16307 | -3/Research | Identified exit to Research 16308 | -3/Research | Crushed by falling debris 16564 | -3/Research | Lost 3 parts (1n2w) 16632 | -3/Research | Entered Testing 16678 | -3/Testing | Scanned by Researcher 16684 | -3/Testing | Identified Vortex Rifle (x2) 16712 | -3/Testing | Found Prototype Protection 16714 | -3/Testing | Found Prototype Protection 16717 | -3/Testing | Found Prototype Protection 16722 | -3/Testing | Identified Med. Regenerative Plating (x2) 16809 | -3/Testing | Found Prototype Processor 16915 | -3/Testing | Spotted Striker 16915 | -3/Testing | Spotted Striker 16975 | -3/Testing | Build established: Gunner 16990 | -3/Testing | System corruption reached 10% 17003 | -3/Testing | Identified Hvy. Regenerative Plating 17028 | -3/Testing | Found Prototype Energy Cannon 17028 | -3/Testing | Identified Hpw. Disruptor Cannon 17098 | -3/Testing | Found Prototype Energy Cannon 17098 | -3/Testing | Identified Disintegrator 17307 | -3/Testing | Build established: Mutant 17353 | -3/Testing | Lost 8 parts (1p3n2u2w) 17408 | -3/Testing | Identified Exp. Targeting Computer 17410 | -3/Testing | Core integrity fell below 50% 17442 | -3/Testing | Discovered exit to Research (range 12) 17457 | -3/Testing | Lost 4 parts (1p3n) 17470 | -3/Testing | Found Prototype Processor 17470 | -3/Testing | Identified Exp. Melee Analysis Suite 17479 | -3/Testing | Core integrity fell below 20% 17485 | -3/Testing | Entered Research 17485 | -2/Research | Warlord forces began assault on 0b10 17485 | -2/Research | Evolved 2 slots: Utility x2 17595 | -2/Research | Research machine network offline 17870 | -2/Research | Borebot progress halted 17882 | -2/Research | Borebot progress halted 18026 | -2/Research | Borebot progress halted 18088 | -2/Research | Lost 4 parts (1p1n1u1w) 18102 | -2/Research | Found Hvy. Reactive Plating 18104 | -2/Research | Found Hvy. Reactive Plating 18109 | -2/Research | Found Hvy. Reactive Plating 18305 | -2/Research | Borebot progress halted 18409 | -2/Research | Build established: Generator-Tank 18449 | -2/Research | Discovered new exit (range 16) 18541 | -2/Research | Entered Access 18541 | -1/Access | Evolved 2 slots: Utility x2 18860 | -1/Access | Lost 3 parts (1p1n1w) 18902 | -1/Access | Lost 3 parts (3u) 18963 | -1/Access | Spotted B-99 Colossus 18980 | -1/Access | Lost 8 parts (2p2n1u3w) 19038 | -1/Access | Lost 10 parts (2p1n5u2w) 19168 | -1/Access | System corruption reached 10% 19214 | -1/Access | Lost 4 parts (2p1n1u) 19256 | -1/Access | Core integrity fell below 50% 19286 | -1/Access | Lost 3 parts (2n1u) 19289 | -1/Access | Discovered new exit (range 7) 19304 | -1/Access | Core integrity fell below 20% 19345 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 19271_ Slug penetrates Wall. 19271_ Penetrated by Slug. 19277_ Connecting with Terminal... >>Open Sealed Barrier opened. 19282_ Connecting with Terminal... >>Open Sealed Barrier opened. 19289_ Connecting with Terminal... >>Open Sealed Barrier opened. 19289_ EXIT=FOUND 19302_ Slug penetrates Wall. 19303_ Penetrated by Slug. 19304_ Drone sends a signal. 19305_ NNJ2 6I F08YVCHUFV5DD 19305_ Slug penetrates Wall. 19322_ System corrupted: Matter fused (-5). [Achievement: Back For More] [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | ?? ????# #???????????????????????????????? | | # ??????# #???????????????????????????????? | | ????????# +???????????????????????????????? | | ????????# #???????????????????????????????? | | ????????# #???????????????????????????????? | | ????????# #???????????????????????????????? | | ????????# #???????????????????????????????? | | # ??????# #???????????????????????????????? | | # ????# #???????????????????????????????? | | # "??# #???????????????????????????????? | | # # #???????????????????????????????? | | # + #???????????????????????????????? | | # # #?????+#????????????????????????? | | # ??# #????# #????????????????????????? | | # ????# #????# #?????????????############ | | # ??????# #????# #?????????????# | | ????????# p###### #?????????????# | | ????????# #?????????????# | | ????????# #?????????????# | | ????????# g #?????????????# | | ????????# #???#######????########### | | ????????# ##? #??# | | ???###########A #? #??# | | ???# # # #??# | | ???# # # " #??# | | ???# " + @ """ #??# | | ???#""" # # """ #??# | | ???# """ # # " #???###########? | | ???? " ?# #? #??????????????? | | ???# ?# #? ] #??????????????? | | ???# ??# #??#######??????????????? | | ???########??# #???????????????????????? | | ?????????????+ #???????????????????????? | | ?????????????# #???????????????????????? | | ?????????????# #???????????????????????? | | ?????????????# #???????????????????????? | | ?????????????# ???????????????????????? | | ?????????????# ???????????????????????? | | ?????????????# ??????????????????????? | | ?????????????# ???????????????????????? | | ?????????????? ???????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?????????????????????????????????????######? | | ?????????????????????????????????????? ? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 200 Energy Generation 63 Energy Capacity 830 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 2025 Resistance: KI 40 Resistance: TH 20 Resistance: EX 50 Resistance: EM 25 Propulsion Shielding 66 Weapon Shielding 90 Reclamation Efficiency 20 Evasion (%) 58 Targeting Accuracy 16 Target Analysis 8 Recoil Reduction 4 Matter Filtering 50 Energy Filtering 50 Particle Charging 20 Stasis Canceling 2 Item Schematics ----------------- Tactical Coordination Suite | -7/Zion | Free Battle Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Overachiever Turtlemind Challenges ------------ None Game ------ Seed TractorCoreSystem Manual? 0 Play Time 02:04:47 Cumulative 54.0 hours Start 2020.08.22 @ 10:45:45 End 2020.08.22 @ 12:53:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 50 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 44 Gallery% 68 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2d81f626-c77f-43c5-8d48-0603212748de