Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.07 @ 15:09:10 Player: jumpy Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (81) 405 Value Destroyed (2336) 2336 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-4) -4 TOTAL SCORE: 5497 Bonus ------- Follower Combat Kills 116 Friendly Fire -120 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 12% Temperature Cool (9) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Targeting Computer Heavy Particle Gun High-powered Shotgun Heavy Missile Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Kinecellerator Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Improved Medium Armor Plating Hardlight Generator Improved Medium Laser Heavy Particle Gun Advanced Beam Cannon High-powered Shotgun Heavy Missile Launcher [Rating: 41] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Improved Targeting Computer Protection Powered Armor Weapon Advanced Beam Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Low Slots Evolved 6 | . . 2 2 . 2 . Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 4 | . . 2 2 . . . Weapon . | . . . . . . . Parts Attached 95 | 9 3 18 13 20 25 7 Power 10 | 1 . 3 1 1 3 1 Engine 6 | 1 . 3 . . 2 . Core 4 | . . . 1 1 1 1 Reactor . | . . . . . . . Propulsion 25 | 4 2 4 2 3 7 3 Treads 19 | 2 2 4 2 3 4 2 Leg 2 | 2 . . . . . . Wheel 4 | . . . . . 3 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 36 | 2 . 7 8 5 11 3 Device 13 | 1 . 1 2 3 5 1 Storage 2 | 1 . . 1 . . . Processor 7 | . . 2 2 . 2 1 Hackware . | . . . . . . . Protection 14 | . . 4 3 2 4 1 Artifact . | . . . . . . . Weapon 24 | 2 1 4 2 11 4 . Energy Gun 7 | 2 . . . 5 . . Energy Cannon 6 | . . . . 5 1 . Ballistic Gun 8 | . 1 4 2 1 . . Ballistic Cannon 3 | . . . . . 3 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . 3 . . Parts Lost 23 | . 1 3 1 . 8 10 Power 4 | . . 1 . . 1 2 Propulsion 6 | . . . 1 . 2 3 Utility 10 | . . 2 . . 5 3 Weapon 3 | . 1 . . . . 2 Highest Loss Streak 10 | . 1 2 1 . 3 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 100 99 99 98 92 80 Engine 5 | . 14 10 3 . 4 6 Core 3 | . . . 5 8 2 . Treads 18 | . 26 22 17 17 18 10 Wheel 2 | . . . . . 5 6 Device 17 | . 14 16 15 19 20 13 Storage 8 | . 14 11 9 9 7 6 Processor 10 | . . 4 18 16 9 7 Protection 8 | . . 11 11 8 6 13 Energy Gun 2 | . 22 3 . 5 . . Energy Cannon 5 | . . . . 2 12 . Ballistic Gun 6 | . 5 18 18 10 . . Ballistic Cannon 2 | . . . . . 2 13 Peak Build Rating 41 | 7 10 18 28 29 39 41 Average Rating 27 | 5 9 15 24 27 35 36 On Entrance 18 | . 7 10 16 28 29 38 Naked Turns . | . . . . . . . Heaviest Build 50 | 14 14 23 36 39 50 49 Greatest Support 80 | 40 46 46 43 40 80 28 Greatest Overweight (x) 1 | . . . 1 1 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 9 Most Carried 10 | 4 8 8 10 10 10 10 Average Carried 7 | 2 7 7 6 8 8 9 Final Capacity 10 | 8 8 8 10 10 10 5 Final Carried 9 | 4 7 6 9 7 8 5 Class Distribution -------------------- 49% | Scavenger-Mutant 35% | Mutant 14% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Matter Collected 1844 | 290 40 318 337 306 341 212 Remotely . | . . . . . . . Salvage Created 3223 | 227 150 756 379 590 986 135 Parts 148 | 17 5 42 25 18 38 3 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | 1 . . . 1 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Low Combat Hostiles Destroyed 57 | . 5 17 9 10 13 3 Guns 40 | . 5 17 9 9 . . Cannons 14 | . . . . . 12 2 Classes Destroyed 12 | 2 2 5 . 1 2 . Worker 2 | . . 1 1 . . . Tunneler 6 | 6 . . . . . . Recycler 9 | 1 . 1 2 2 3 . Operator 1 | . . . . . 1 . Watcher 5 | . . 3 . 1 1 . Swarmer 15 | . 3 6 6 . . . Grunt 21 | . 2 6 . 6 6 1 Brawler 2 | . . 2 . . . . Duelist 1 | . . 1 . . . . Sentry 11 | . . 2 3 2 2 2 Hunter 5 | . . . . 2 3 . Programmer 2 | . . . . . 2 . Thug 1 | . . . . . 1 . Best Kill Streak 5 | 2 4 5 4 3 3 1 Combat Bots Only 4 | . 4 3 4 3 3 1 Max Kills in Single Turn 2 | 1 1 2 2 1 1 1 Gunslinging 1 | . . 1 1 . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Low Hostile Shots Fired 599 | . 47 125 30 56 196 145 Missed 161 | . 11 33 8 15 45 49 Damage Taken 5746 | 36 363 1117 171 421 1569 2069 Core 986 | 18 90 126 . 40 123 589 Absorbed by Shields 355 | . . . 39 165 151 . Regen/Repaired (Parts) 79 | . . . . 15 64 . Core Remaining (%) 77 | 92 56 68 . 92 . . Volleys Fired 218 | 22 19 52 13 45 55 12 Largest 2 | 2 2 2 2 2 2 2 Hottest 136 | 80 80 63 50 136 136 96 Shots Fired 431 | 44 38 103 26 86 110 24 Gun 295 | 44 38 103 26 84 . . Cannon 136 | . . . . 2 110 24 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 209 | . 15 89 26 49 6 24 Thermal 196 | 22 19 14 . 37 104 . Explosive . | . . . . . . . Electromagnetic 26 | 22 4 . . . . . Robot Hit Streak 13 | 6 11 11 7 9 13 12 Robot Miss Streak 6 | 2 2 4 4 6 4 1 Penetration Max . | . . . . . . . Secondary Targets 6 | . 1 4 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 298 | 25 25 70 19 67 74 18 Core Hits 128 | 8 8 32 15 26 32 7 Critical Kills 3 | . . . 1 1 1 . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 16 | . . . 1 9 1 5 Burn 7 | . . . . 7 . . Meltdown 1 | . . . . . 1 . Destroy 3 | . . . 1 2 . . Blast 5 | . . . . . . 5 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5442 | 322 260 1049 383 1171 1705 552 Guns 3064 | 289 260 1049 362 1104 . . Cannons 2239 | . . . . 41 1658 540 Explosions 33 | 33 . . . . . . Melee . | . . . . . . . Ramming 106 | . . . 21 26 47 12 Kinetic 2721 | . 91 936 362 680 112 540 Thermal 2449 | 177 148 113 . 465 1546 . Explosive . | . . . . . . . Electromagnetic 166 | 145 21 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . . 5 . . 1 12 Average Corruption 1 | . . 5 . . 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 34 | . . 13 . . 11 10 Message Errors 8 | . . 4 . . 4 . Matter Fused 4 | . . 2 . . 1 1 Heat Flow Errors 9 | . . 5 . . 3 1 Energy Discharges 3 | . . . . . 2 1 Data Loss (minor) 5 | . . . . . . 5 Data Loss (major) 1 | . . . . . 1 . Misfires 1 | . . . . . . 1 Alerts 1 | . . 1 . . . . Weapon Failures 2 | . . 1 . . . 1 Overload Shots . | . . . . . . . Overflow Damage 30 | . . . . . . 30 Projectiles 30 | . . . . . . 30 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 2 | . . . . . 1 1 Impact 1 | . . . . . 1 . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 39 | 37 . . . . . 2 Shots 1 | 1 . . . . . . Rammed 23 | . 1 . 2 5 5 10 Targets Rammed 27 | . 1 1 3 5 7 10 Kicked . | . . . . . . . Crushed 4 | . . 1 1 . 2 . Highest Temperature 476 | 90 158 253 17 438 476 127 Average Temperature 95 | 29 75 70 8 166 112 49 Received Heat Transfer 1177 | . 120 276 32 156 248 345 Effects 11 | . . . . 4 7 . Shutdowns 2 | . . . . 2 . . Interference 2 | . . . . . 2 . Matter Decay 1 | . . . . . 1 . Short Circuit 2 | . . . . 2 . . Damage (minor) 1 | . . . . . 1 . Damage (major) 3 | . . . . . 3 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . . . 1 2 . Combat Hostiles 2 | . . . . 1 1 . Parts Melted 12 | . . . . 5 7 . Heat Transferred 5156 | 375 350 250 . 1517 2664 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | 1 . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Low Peak Influence 387 | 35 192 387 249 276 194 . Initial 159 | . 22 80 159 69 56 . Average 134 | 14 57 236 198 154 101 . Maximum Alert Level 1 | . . 1 1 1 . . Low Security (%) 75 | 100 100 40 33 59 100 . Level 1 24 | . . 59 66 40 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 2 2 1 2 9 . Investigation 4 | . . 1 . . 3 . Extermination 3 | . . . . . 3 . Reinforcement 9 | . 2 1 1 2 3 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Low Distress Signals 7 | . 1 1 2 2 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 105 | . 8 31 15 18 22 11 Peak Tracking Total 8 | . 5 5 6 4 3 8 Tactical Retreats 12 | . 1 2 2 3 1 3 Traps | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Low Traps Triggered 5 | . . 1 . 3 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Machines Disabled 2 | . . . . 2 . . Max in Single Turn 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Low Machines Accessed 6 | . . . . 1 4 1 Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 4 | . . . . 1 3 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 14 | . . . . 2 11 1 Successful 7 | . . . . 2 4 1 Failed 7 | . . . . . 7 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 11 | . . . . 2 9 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 1 | . . . . . . 1 Open Door 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . . 2 4 . Scan Component 4 | . . . . 1 3 . Repair 2 | . . . . 1 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . . . . . 4 . Full Trace Events 3 | . . . . . 3 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . 1 1 . Time 70 | . . . . 32 38 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Low Total Allies 3 | . . . . . 3 . Largest Group 3 | . . . . . 3 . Highest-Rated Group 93 | . . . . . 93 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders . | . . . . . . . Ally Attacks 32 | . . . . . 32 . Total Damage 463 | . . . . . 463 . Kills 5 | . . . . . 5 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Turns Passed 6214 | 311 337 727 866 850 2521 602 Spaces Moved 2723 | 190 172 286 348 279 968 480 Core 89 | 7 . . . . . 82 Treads 1984 | 7 158 286 348 279 906 . Legs 190 | 176 14 . . . . . Wheels 460 | . . . . . 62 398 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 160 160 115 50 Average Speed 148 | 118 156 160 160 162 164 103 Slowest Speed 245 | 160 160 160 240 240 245 115 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 2 | . . . . . . 2 Exploration Rate (%) 32 | 10 29 33 28 42 24 64 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . 3 Spaces Dug . | . . . . . . . Terrain Destroyed 10 | 3 . . . . 1 6 Melee . | . . . . . . . Projectile 7 | . . . . . 1 6 AOE 3 | 3 . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Low Total 4422 | 228 204 455 628 580 1781 546 Wait 1264 | . 2 77 240 215 707 23 Move 2717 | 189 171 285 347 278 967 480 Hop . | . . . . . . . Pick Up 50 | 6 6 10 6 8 10 4 Fast Attach 28 | 7 . 1 1 9 7 3 Attach 22 | 2 1 3 5 2 8 1 Detach 2 | . . . 1 . 1 . Swap 45 | . 2 14 7 9 10 3 Drop 48 | 2 2 12 5 9 9 9 Fire 218 | 22 19 52 13 45 55 12 Melee . | . . . . . . . Ram 10 | . . . . . . 10 Kick . | . . . . . . . Crush 17 | . 1 1 3 5 7 . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . . 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 312 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 630 | -10/Materials | Discovered new exit (range 13) 649 | -10/Materials | Entered another Materials area 649 | -9/Materials | Evolved 2 slots: Utility x2 1228 | -9/Materials | Build established: Scavenger-Mutant 1311 | -9/Materials | Discovered new exit (range 17) 1376 | -9/Materials | Entered another Materials area 1376 | -8/Materials | Evolved 2 slots: Utility x2 1603 | -8/Materials | Build established: Mutant 1982 | -8/Materials | Found Powered Armor 1997 | -8/Materials | Found Powered Armor 2162 | -8/Materials | Discovered new exit (range 11) 2242 | -8/Materials | Entered Storage 2361 | -8/Storage | Build established: Skirmisher 2486 | -8/Storage | Repaired Shield Generator 3058 | -8/Storage | Discovered new exit (range 15) 3092 | -8/Storage | Entered Factory 3092 | -7/Factory | Evolved 2 slots: Propulsion x2 3329 | -7/Factory | Build established: Scavenger-Mutant 3722 | -7/Factory | Repaired Nuclear Core 4339 | -7/Factory | Allied Derelicts emerged from ambush trap array 5531 | -7/Factory | Lost 3 parts (1n2u) 5595 | -7/Factory | Discovered new exit (range 15) 5613 | -7/Factory | Entered Lower Caves 5944 | -7/Lower Caves | Learned 8 Factory zone layouts 6001 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6118 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6143 | -7/Lower Caves | Crushed by falling debris 6146 | -7/Lower Caves | Crushed by falling debris 6166 | -7/Lower Caves | Core integrity fell below 50% 6170 | -7/Lower Caves | System corruption reached 10% 6187 | -7/Lower Caves | Core integrity fell below 20% 6200 | -7/Lower Caves | Lost 10 parts (2p3n3u2w) 6215 | -7/Lower Caves | Discovered new exit (range 14) 6215 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06167_ Dropped Imp. Heat Sink. 06167_ Dropped Imp. Medium Laser. 06168_ Y-64 Sentinel heat damages core (-14). 06168_ Dropped Adv. Beam Cannon. 06168_ Dropped Hardlight Generator. 06169_ Dropped Med. Storage Unit. 06169_ Slammed into L-41 Fighter. 06169_ Destabilizing: System corrupted (+1). 06169_ Lgt. Nuclear Core destroyed. 06170_ Slammed into L-41 Fighter. 06170_ Adv. Targeting Computer broken. 06170_ Destabilizing: Short circuit. 06171_ Slammed into L-41 Fighter. 06176_ System corrupted: Component data lost. 06190_ Slammed into S-27 Virus. 06191_ System corrupted: Energy discharge (-22). 06197_ Slammed into S-27 Virus. 06197_ Destabilizing: System corrupted (+2). 06212_ System corrupted: Component data lost. 06215_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????##?????????????????? | | ??????????????????????###???## #?????????????????? | | ?????????????????????## ##??# #?????????????????? | | ????????????????????## #### #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????####????? | | ????????????????????## ##?????????# #????# | | ????????????????????## ##??????????# ##???# | | ????????????????????# ##?????????## ##??# | | ????????????????????## ## s #????????## #?# | | ?????????????????????###### ####?????# ## | | ?????????????????????????##g #????## | | ????????????????????????## ## #????# | | ???????????????????????## l ## #????# | | ???????????????????????# @ g #????# | | ??????????????????????# ######% | | ?????????????????????# ### ### | | ?????????????????? ??########%####### | | ???????????????? ?????# ### ## | | ???????????????? ?????# #?# ##? | | ??????????????? ## ??????# " "" #?# ###?? | | ?????????????? ??# ??????# "" """" #?# #???? | | ????????????? ??? ??????# "" """ #?# #???? | | ????????????????? ??????# " " ## #???? | | ???????????????? ???????# # ####? | | ??????????????? ???????# ## | | ???????????????? < ???????## #### # | | ?????????????????? ####????????# ???# # | | ???????????????????????????????### #??## ! | | ?????????????????????????????????## ###### | | ??????????????????????????????????# #?## | | ??????????????????????????????????## | | ????????????????????????????????????# # # | | ????????????????????????????????????##### # # | | ????????????????????????????????????????### # # | | ??????????????????????????????????????????##### | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 675 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Particle Charging 15 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Challenges ------------ None Game ------ Seed BeamNeutronRipteeth Manual? 0 Play Time 00:44:23 Cumulative 14.4 hours Start 2025.01.07 @ 14:26:13 End 2025.01.07 @ 15:09:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ac91a1f-6bd4-49cc-9b5b-ebed0f53d2f3