Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.11 @ 15:42:07 Player: Zyalin Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (200) 1000 Value Destroyed (8954) 8954 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (10645) 10645 TOTAL SCORE: 29819 Bonus ------- Scavenger 9000 High Alert Combat Kills 424 Follower Combat Kills 672 Met Data Miner 300 Met Imprinter 300 Friendly Fire -51 Cogmind --------- Core Integrity 0/1600 Matter 261/300 Energy 58/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector Spectral Analyzer Advanced Signal Interpreter Improved Targeting Computer Improved Targeting Computer Advanced Target Analyzer Improved Maneuvering Thrusters Improved Phase Shifter > --- WEAPON ----------- Gamma Rifle Coil Gun Railgun Railgun > --- INVENTORY -------- Light Quantum Reactor Combat Linear Gravjet Impulse Thruster Array [Rating: 167] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Combat Linear Gravjet Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Autogun Energy Gun Heavy Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Special Weapon Plasma Cutter Slashing Weapon Phasing Sabre Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Arm Res Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . 2 2 . 2 2 Power 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . Propulsion 6 | . . . . 1 . . . . . . . . . . . . 2 1 . 1 1 Utility 8 | . . 1 1 1 . . . . 1 . . . . 2 . . . 1 . . 1 Weapon 2 | . . 1 1 . . . . . . . . . . . . . . . . . . Parts Attached 306 | 6 2 16 14 31 12 . . 16 28 2 5 11 3 25 5 3 60 9 21 18 19 Power 35 | 1 . 2 1 1 1 . . . 6 . . . 1 2 . . 9 . 4 4 3 Engine 13 | 1 . 2 1 . 1 . . . 4 . . . . 1 . . 2 . . 1 . Core 9 | . . . . 1 . . . . 2 . . . 1 1 . . 4 . . . . Reactor 13 | . . . . . . . . . . . . . . . . . 3 . 4 3 3 Propulsion 85 | 2 . 3 2 10 1 . . 5 4 . . . 1 6 1 1 22 6 6 4 11 Treads 32 | 2 . 2 2 1 1 . . 4 3 . . . 1 2 . 1 10 2 . . 1 Leg 22 | . . 1 . 8 . . . 1 . . . . . 4 . . 7 . . . 1 Wheel 4 | . . . . 1 . . . . 1 . . . . . 1 . . 1 . . . Hover 21 | . . . . . . . . . . . . . . . . . 4 2 6 4 5 Flight 6 | . . . . . . . . . . . . . . . . . 1 1 . . 4 Utility 75 | 1 2 3 5 10 4 . . . 6 . 3 5 1 6 2 . 10 3 6 7 1 Device 34 | . 1 2 1 2 1 . . . 4 . 3 2 1 1 1 . 7 . 4 3 1 Storage 7 | 1 1 . . 1 1 . . . . . . . . 1 . . 1 . . 1 . Processor 11 | . . . . 1 1 . . . . . . 1 . 2 1 . . 2 1 2 . Hackware 2 | . . . . 1 . . . . . . . . . . . . . 1 . . . Protection 21 | . . 1 4 5 1 . . . 2 . . 2 . 2 . . 2 . 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 111 | 2 . 8 6 10 6 . . 11 12 2 2 6 . 11 2 2 19 . 5 3 4 Energy Gun 48 | . . . 4 7 1 . . 5 8 2 2 4 . 2 1 . 8 . 2 1 1 Energy Cannon 5 | . . . . . . . . . 1 . . . . 1 . . 1 . . 1 1 Ballistic Gun 37 | 2 . 7 2 3 4 . . . . . . 1 . 5 1 1 6 . 3 1 1 Ballistic Cannon 5 | . . . . . . . . 2 3 . . . . . . . . . . . . Launcher 12 | . . . . . . . . 4 . . . 1 . 2 . 1 3 . . . 1 Special Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 . . . . . . . . 1 . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 1 . . . 1 . . . 3 . . . . . 2 . 1 . Parts Lost 142 | . . 9 2 10 6 . . 2 12 . 3 . . 17 1 1 33 4 4 2 36 Power 18 | . . 2 . 1 1 . . . 1 . . . . 3 . . 3 . 1 . 6 Propulsion 46 | . . 3 . 2 1 . . . 2 . . . . 5 . 1 12 4 1 . 15 Utility 28 | . . 1 1 3 1 . . . 1 . . . . 4 . . 6 . 1 1 9 Weapon 50 | . . 3 1 4 3 . . 2 8 . 3 . . 5 1 . 12 . 1 1 6 Highest Loss Streak 19 | . . 3 1 6 5 . . 2 3 . 3 . . 14 1 1 19 4 3 1 17 Average Slot Usage (%) 86 | . 98 93 98 96 91 92 92 98 97 90 81 89 73 79 69 82 90 12 54 95 45 Engine 3 | . 14 10 9 4 3 7 7 7 9 . . . . . . . 1 . . . 1 Core 4 | . . . . 2 3 . . . 3 13 13 13 13 6 5 5 4 . . . . Treads 9 | . 28 18 11 4 7 7 7 19 18 6 6 6 6 2 5 4 13 2 1 . . Leg 3 | . . 1 6 15 . . . . . . . . . 7 . . 6 . . . . Wheel 2 | . . . . 1 7 7 7 1 . 6 6 6 6 1 1 . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . 4 17 30 17 Device 10 | . 12 12 17 12 13 7 7 7 13 13 13 9 10 12 1 5 8 . 8 17 5 Storage 10 | . 14 11 9 7 7 15 15 15 13 13 13 13 13 10 11 11 9 . . . 2 Processor 8 | . . . . 2 7 7 7 7 6 6 6 9 13 14 17 23 16 3 11 16 8 Protection 5 | . . 5 8 10 7 7 7 7 6 6 6 5 1 4 5 5 3 . 1 . . Energy Gun 11 | . . . 13 20 19 15 15 14 13 17 14 19 6 2 6 11 6 . 1 . 1 Ballistic Gun 8 | . 28 31 22 8 8 15 15 8 . . . 2 . 9 6 10 10 . 4 12 2 Ballistic Cannon 1 | . . . . . . . . 4 10 6 . . . . . . . . . . . Naked Turns 126 | . . . . . . . . . . . . . . . . . 52 72 . . 2 Heaviest Build 88 | 11 16 26 34 54 57 57 57 66 84 73 73 76 73 75 65 60 86 . 78 88 81 Greatest Support 241 | 40 40 40 42 42 28 28 28 80 80 28 28 28 28 60 23 23 144 30 192 224 241 Greatest Overweight (x) 9 | . . 1 1 1 2 2 2 2 2 2 2 2 2 9 4 3 5 . . . 3 Average Overweight (x) . | . . . . . 1 2 2 . . 2 2 2 2 1 2 2 . . . . . Largest Inventory Capacity 16 | 6 8 8 8 10 16 16 16 16 16 16 16 16 16 16 16 16 16 4 4 8 8 Average Capacity 12 | 5 6 8 8 9 10 16 16 16 16 16 16 16 16 15 16 16 15 4 4 4 6 Most Carried 16 | 4 6 8 8 10 13 16 16 16 16 16 16 16 16 16 10 9 16 . 4 6 7 Average Carried 10 | 2 4 6 7 7 9 15 16 14 14 14 13 15 16 14 9 8 13 . 2 3 3 Final Capacity 16 | 6 8 8 8 10 16 16 16 16 16 16 16 16 16 16 16 16 4 4 4 8 4 Final Carried 16 | 4 6 5 8 10 13 16 16 13 14 16 13 16 16 10 8 8 . . 4 6 1 Class Distribution -------------------- 50% | Scavenger-Gunner 14% | Scavenger-Tank 12% | Mutant 10% | Scavenger-Mutant 6% | Gunner 4% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Derelict-Gunner | -6/Zion Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Mutant | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Mutant | -3/Research Scavenger-Tank | -3/Armory Scavenger-Gunner | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Arm Res Acc Matter Collected 6362 | 209 41 609 385 445 213 . . 295 613 332 55 100 40 446 266 60 1534 . 314 390 15 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9186 | . 41 737 770 978 202 . . 261 786 305 193 . 252 818 266 221 2602 . 233 333 188 Parts 487 | . 2 46 36 48 13 . . 18 21 10 8 . 13 58 7 6 161 . 11 14 15 Haulers Intercepted 6 | . . 1 1 2 . . . . 1 . . . . . . . 1 . . . . Recyclers Shooed 10 | . . 3 1 . . . . . . . . . . 3 . . 3 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 53 | . . . . . 7 . . 14 . 9 5 . 13 . 4 1 . . . . . Prevented 10 | . . . . . 1 . . 4 . . 3 . 2 . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Arm Res Acc Combat Hostiles Destroyed 164 | . 1 18 11 16 5 . . 8 16 5 3 . 6 12 1 5 42 . 3 4 8 Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 Guns 117 | . 1 18 11 14 5 . . 3 8 4 3 . 4 8 1 1 29 . 3 4 . Cannons 9 | . . . . . . . . . 8 1 . . . . . . . . . . . AOE 33 | . . . . 2 . . . 5 . . . . . 4 . 4 11 . . . 7 Classes Destroyed 17 | . 1 5 1 4 . . . 1 . 1 . . . 2 . 1 1 . . . . Worker 9 | . . . . 4 . . . . . . . . . 3 . . 1 . . . 1 Builder 5 | . . . . . . . . . . . . . . 1 . . 4 . . . . Tunneler 1 | . . . . . . . . . . . . . . . . . 1 . . . . Hauler 6 | . . 1 1 2 . . . . 1 . . . . . . . 1 . . . . Recycler 7 | . . 1 2 2 . . . . . . . . . . . . 2 . . . . Mechanic 1 | . . . . . . . . . . . . . . 1 . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . . . . . . . . . Watcher 3 | . . . 1 . . . . . . . . . . 1 . . 1 . . . . Swarmer 34 | . . 7 . . 3 . . 2 . . . . 4 . . . 10 . . . 8 Grunt 76 | . 1 8 8 11 . . . 4 11 3 2 . . 3 . 5 16 . 1 3 . Brawler 3 | . . . . . . . . . . 1 1 . . 1 . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . . . . . . . . . . Sentry 16 | . . 2 3 . 1 . . . 3 . . . . 1 1 . 3 . 2 . . Hunter 12 | . . . . 3 1 . . . . . . . 1 5 . . 2 . . . . Programmer 20 | . . . . 2 . . . 1 2 1 . . . 2 . . 11 . . 1 . Behemoth 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . Packrat 2 | . . . . . . . . . . . . . . . 2 . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 12 | . 1 4 4 6 2 . . 4 5 4 3 . 4 8 1 5 12 . 2 3 7 Combat Bots Only 8 | . 1 3 4 4 2 . . 4 5 4 3 . 4 4 1 5 8 . 2 3 7 Max Kills in Single Turn 7 | . 1 1 2 4 2 . . 2 1 1 1 . 2 2 1 1 3 . 1 1 7 Gunslinging 1 | . . . 1 1 1 . . . . . . . . . . . 1 . . . . Exploded 7 | . . . . 2 . . . 2 . . . . . 1 . 1 2 . . . 7 Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Arm Res Acc Damage Taken 22170 | . 116 1155 488 1341 915 . . 604 1967 97 207 . 538 2334 76 169 4498 1483 815 608 4759 Core 3810 | . . 139 87 70 131 . . 89 94 16 26 . 37 194 23 38 351 683 137 92 1603 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 75 | 100 100 65 84 . . . . 58 . . . . 79 . . 74 69 . 36 93 . Volleys Fired 496 | 1 5 60 37 45 27 . . 30 54 12 9 . 12 42 18 8 102 . 12 7 15 Largest 4 | 2 2 3 4 4 4 . . 4 4 4 4 . 1 4 3 4 4 . 4 4 3 Hottest 268 | 40 40 66 191 204 200 . . 162 262 268 268 . 250 250 173 189 252 . 175 194 145 Shots Fired 1387 | 2 10 169 143 178 77 . . 51 170 29 26 . 12 84 37 14 304 . 37 22 22 Gun 1246 | 2 10 168 143 178 77 . . 42 88 25 22 . 12 73 36 8 283 . 37 21 21 Cannon 99 | . . . . . . . . . 82 4 4 . . . 1 . 7 . . 1 . Launcher 41 | . . . . . . . . 9 . . . . . 11 . 6 14 . . . 1 Special 1 | . . 1 . . . . . . . . . . . . . . . . . . . Kinetic 794 | 2 10 168 111 56 26 . . 12 79 4 4 . . 63 18 4 181 . 28 21 7 Thermal 469 | . . 1 32 117 38 . . 8 80 25 16 . 12 10 19 4 89 . 9 . 9 Explosive 39 | . . . . . . . . 7 . . . . . 11 . 6 14 . . . 1 Electromagnetic 85 | . . . . 5 13 . . 24 11 . 6 . . . . . 20 . . 1 5 Robot Hit Streak 35 | 1 2 30 9 12 11 . . 16 25 5 12 . 17 14 11 11 25 . 15 35 3 Robot Miss Streak 13 | 1 1 4 3 4 4 . . 3 3 2 1 . 13 6 2 1 4 . 2 . 5 Penetration Max 1 | . . . . . . . . . . . . . . 1 . . 1 . 1 . . Secondary Targets 20 | . . 3 1 6 2 . . . 1 . 1 . . . . . 4 . 1 1 . Max Gunslinging Chain 1 | . . 1 1 1 1 . . . 1 . 1 . . . . . 1 . 1 1 . Shots Hit Robots 923 | 1 5 105 86 107 49 . . 33 134 18 19 . 11 49 27 11 212 . 30 20 6 Core Hits 501 | . 2 37 39 45 8 . . 25 45 10 10 . 14 68 13 22 129 1 8 10 15 Critical Hits 12 | . . 1 1 . . . . . 3 1 . . . . . 1 2 . . 3 . Critical Kills 4 | . . . . . . . . . 1 . . . . . . . 2 . . 1 . Critical Parts Destroyed 7 | . . 1 1 . . . . . 2 1 . . . . . . . . . 2 . Melee Attacks 11 | . . . . . 9 . . . . . . . . 1 . . 1 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 11 | . . . . . 9 . . . . . . . . 1 . . 1 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 25072 | 15 37 1388 1008 2708 671 . . 1139 3078 479 473 . 942 2471 478 745 7001 8 835 502 1094 Guns 15778 | 15 37 1378 1008 1545 671 . . 377 1190 417 390 . 942 1452 442 146 4301 . 835 493 139 Cannons 2240 | . . . . . . . . . 1888 62 49 . . . 36 . 196 . . 9 . Explosions 6833 | . . . . 1157 . . . 762 . . . . . 1019 . 599 2491 . . . 805 Melee . | . . . . . . . . . . . . . . . . . . . . . . Ramming 221 | . . 10 . 6 . . . . . . 34 . . . . . 13 8 . . 150 Kinetic 10276 | 15 37 1378 782 536 264 . . 167 1770 62 49 . . 789 208 62 2929 . 679 493 56 Thermal 8106 | . . . 226 2128 320 . . 132 1238 417 291 . 942 663 270 84 1129 . 156 . 110 Explosive 5253 | . . . . . . . . 679 . . . . . 711 . 599 2491 . . . 773 Electromagnetic 1216 | . . . . 38 87 . . 161 70 . 99 . . 308 . . 439 . . 9 5 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . . 2 . . . . . 5 5 5 6 12 12 . 6 Average Corruption 4 | . . . . . . . . 1 . . . . . 4 5 5 4 5 12 . 3 Corruption Purged 5 | . . . . . . . . . . . . . . . . . 5 . . . . Effects 114 | . . . . . . . . 6 . . . . . 14 15 4 42 8 18 . 7 Message Errors 27 | . . . . . . . . 3 . . . . . 3 4 1 12 . 1 . 3 Matter Fused 19 | . . . . . . . . . . . . . . 1 3 3 8 3 1 . . Heat Flow Errors 6 | . . . . . . . . . . . . . . . . . 1 1 2 . 2 Energy Discharges 10 | . . . . . . . . 1 . . . . . 2 3 . 2 . 2 . . Parts Rejected 4 | . . . . . . . . . . . . . . 1 . . 1 . 1 . 1 Data Loss (minor) 7 | . . . . . . . . 2 . . . . . 1 2 . 1 . 1 . . Data Loss (major) 5 | . . . . . . . . . . . . . . 1 2 . . . 2 . . Alerts 1 | . . . . . . . . . . . . . . . . . . . 1 . . Misdirections 8 | . . . . . . . . . . . . . . . . . . 4 4 . . Targeting Errors 23 | . . . . . . . . . . . . . . 4 1 . 15 . 2 . 1 Weapon Failures 4 | . . . . . . . . . . . . . . 1 . . 2 . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 531 | . . . . 335 . . . 18 49 . . . . 26 . 32 45 . . . 26 Projectiles 49 | . . . . . . . . . 49 . . . . . . . . . . . . Explosions 456 | . . . . 335 . . . 18 . . . . . 26 . 32 45 . . . . Melee 26 | . . . . . . . . . . . . . . . . . . . . . 26 Knockbacks 25 | . . . . . . . . . 24 1 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 21 | . . . . . . . . . 20 1 . . . . . . . . . . . Secondary 4 | . . . . . . . . . 4 . . . . . . . . . . . . Self-Inflicted Damage 460 | . . . . 159 . . . 7 . . 16 . . 78 . . 1 4 . . 195 Shots 7 | . . . . 2 . . . 1 . . . . . 2 . . . . . . 2 Rammed 21 | . . 4 . 1 . . . . . . 3 . . . . . 2 2 . . 9 Targets Rammed 22 | . . 4 . 2 . . . . . . 3 . . . . . 2 2 . . 9 Kicked 1 | . . . . 1 . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 360 | . . 21 240 288 300 . . 141 348 123 177 . 271 338 141 99 360 154 234 196 235 Average Temperature 88 | . . 7 70 108 112 . . 51 102 48 97 . 117 122 31 52 93 85 55 119 46 Received Heat Transfer 3207 | . 42 318 243 261 12 . . 123 714 18 90 . 24 144 18 72 708 39 129 45 207 Effects 7 | . . . . . 1 . . . 2 . . . . 2 . . 2 . . . . Shutdowns 2 | . . . . . . . . . 1 . . . . . . . 1 . . . . Energy Bleed 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . 2 . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . 2 . . . . Parts Fried 8 | . . . . . . . . . . . . . . . . . 5 . . 3 . Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . . 2 Robots Melted 2 | . . . . . . . . . . . . . 2 . . . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . 2 . . . . . . . . Parts Melted 18 | . . . . 2 1 . . . 2 2 . . 2 2 . . 6 . . . 1 Heat Transferred 12407 | . . . 518 2685 592 . . 161 2087 666 444 . 1350 975 481 111 1826 . 350 . 161 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . 1 . . . . . . . . . . . 1 3 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Arm Res Acc Peak Influence 777 | . 50 321 307 455 . . . . 159 . . . . 377 . . 608 613 777 593 573 Average Influence 226 | . 21 200 233 233 . . . . 72 . . . . 237 . . 222 509 490 450 395 Maximum Alert Level 3 | . . 1 1 2 . . . . . . . . . 1 . . 2 2 3 2 2 Low Security (%) 51 | 100 100 41 30 52 . . . . 100 . . . . 42 . . 55 . . . . Level 1 32 | . . 58 69 21 . . . . . . . . . 57 . . 36 18 44 43 64 Level 2 14 | . . . . 26 . . . . . . . . . . . . 8 81 40 56 35 Level 3 . | . . . . . . . . . . . . . . . . . . . 14 . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . 1 2 2 6 . . . . 7 . . . . 3 . . 11 1 1 1 6 Investigation 14 | . 1 1 1 2 . . . . 1 . . . . 1 . . 2 1 . 1 3 Extermination 11 | . . . . 2 . . . . 2 . . . . 1 . . 5 . . . 1 Reinforcement 9 | . . 1 . 1 . . . . 1 . . . . 1 . . 3 . . . 2 Assault 1 | . . . . . . . . . . . . . . . . . . . 1 . . Garrison 6 | . . . 1 1 . . . . 3 . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . Haulers Reinforced 3 | . . . . 1 . . . . 1 . . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Arm Res Acc Distress Signals 15 | . 1 1 2 2 . . . . 1 . . . . . . . 1 1 1 . 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 345 | . 4 28 18 29 6 . . 9 26 6 3 . 6 16 3 5 57 19 18 20 72 Peak Tracking Total 17 | . 2 5 4 6 3 . . 4 7 4 3 . 4 3 4 5 9 16 8 8 17 Tactical Retreats 37 | . . 2 3 3 1 . . . 4 1 1 . . 1 . . 5 1 . 3 12 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Arm Res Acc Traps Triggered 13 | . 2 . . 2 . . . . 1 . . . . 2 . . 1 2 . 2 1 Indirectly 1 | . . . . . . . . . . . . . . 1 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Arm Res Acc Machines Disabled 33 | . . . . 16 . . . . . . . . . 9 . . 6 . 1 . 1 Max in Single Turn 16 | . . . . 16 . . . . . . . . . 6 . . 1 . 1 . 1 Garrison Access 4 | . . . 1 1 . . . . . . . . . . . . . 1 . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 11 | . . . . . . . . . . . . . . . . . . . . 3 8 Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Arm Res Acc Machines Accessed 42 | . 1 2 3 7 . . 3 . 4 1 . . . 1 . . 5 2 2 4 7 Terminals 28 | . 1 2 2 5 . . . . 3 . . . . . . . 5 1 2 2 5 Fabricators 3 | . . . . 1 . . . . . . . . . . . . . . . 1 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . 1 1 . . . . 1 . . . . 1 . . . 1 . 1 1 Total Hacks 118 | . 1 11 10 23 . . 25 . 9 1 . . . 2 . . 9 3 3 10 11 Successful 63 | . . 5 6 10 . . 25 . 6 1 . . . . . . 2 1 . 5 2 Failed 54 | . 1 5 4 13 . . . . 3 . . . . 2 . . 7 2 3 5 9 Catastrophic 12 | . . 2 2 . . . . . 1 . . . . 1 . . 2 . 1 . 3 Database Lockouts 1 | . . 1 . . . . . . . . . . . . . . . . . . . Manual 56 | . 1 11 7 10 . . . . 6 . . . . 1 . . 1 1 1 6 11 Terminals 74 | . 1 11 9 18 . . . . 7 . . . . . . . 9 2 3 5 9 Fabricators 6 | . . . . 3 . . . . . . . . . . . . . . . 2 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 12 | . . . 1 2 . . . . 2 . . . . 2 . . . 1 . 3 1 Terminal Hacks 40 | . . 2 2 3 . . 25 . 3 1 . . . . . . 2 . . 2 . Record 7 | . . . . 1 . . 6 . . . . . . . . . . . . . . Part Schematic 12 | . . . 1 . . . 11 . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . . . . . . . . . . Robot Analysis 5 | . . 2 . 1 . . . . 1 . . . . . . . 1 . . . . Prototype ID Bank 4 | . . . 1 . . . 3 . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . . . . . . . . . Branch Access Points 3 | . . . . 1 . . . . 1 . . . . . . . . . . 1 . Unreport Threat 1 | . . . . . . . . . . . . . . . . . 1 . . . . Locate Traps 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . Fabricator Hacks 3 | . . . . 3 . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . 1 . . . . . . . . . . . . . . . . . Build 2 | . . . . 2 . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 1 . . . . . . . . . . . . . . . 1 . Seal Access 3 | . . . 1 1 . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 53 | . . 6 6 11 . . . . 7 . . . . 1 . . 1 2 . 7 12 Terminals 14 | . . 3 3 3 . . . . 3 . . . . . . . . . . 1 1 Track 6 | . . 2 1 2 . . . . 1 . . . . . . . . . . . . Botnet 7 | . . 1 1 1 . . . . 2 . . . . . . . . . . 1 1 Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Overload 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . Jam 1 | . . . . . . . . . . . . . . . . . . 1 . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 1 2 2 5 . . . . 4 . . . . 1 . . 5 1 2 3 6 Full Trace Events 10 | . . 1 1 2 . . . . 1 . . . . 1 . . 2 . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . 1 . . . 11 . . . . . . . . . . . . . . Parts Built 2 | . . . . 2 . . . . . . . . . . . . . . . . . Matter 204 | . . . . 204 . . . . . . . . . . . . . . . . . Time 102 | . . . . 102 . . . . . . . . . . . . . . . . . Total Part Build Rating 2 | . . . . 2 . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Arm Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . 1 . . . . . . . . . . . . . . . . . Machine Destruction 1 | . . . . 1 . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . 4 . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Arm Res Acc Total Allies 8 | . . . . . . . . 1 . . . . . . . . 3 . 4 . . Largest Group 4 | . . . . . . . . 1 . . . . . . . . 3 . 4 . . Highest-Rated Group 224 | . . . . . . . . 94 . . . . . . . . 138 . 224 . . Highest-Rated Ally 94 | . . . . . . . . 94 . . . . . . . . 46 . 56 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 85 | . . . . . . . . 9 . . . . . . . . 12 . 64 . . Total Damage 3228 | . . . . . . . . 291 . . . . . . . . 351 . 2586 . . Kills 14 | . . . . . . . . 1 . . . . . . . . 3 . 10 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Arm Res Acc Robot Analysis Total 5 | . . 2 . 1 . . . . 1 . . . . . . . 1 . . . . Derelict Logs Recovered 10 | . . . . . 1 . . 2 . . 1 1 1 . 2 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Arm Res Acc Turns Passed 11548 | 86 251 565 574 1260 432 273 100 543 1274 463 366 1031 318 586 487 273 1500 255 282 290 339 Spaces Moved 7555 | 45 146 201 254 642 268 226 84 294 631 346 272 829 220 293 257 136 716 444 297 392 562 Core 677 | 2 . . . . . . . . . . . . . 2 . . 99 390 166 . 18 Treads 2289 | 43 146 201 254 184 . . . 217 544 . . . . 31 131 99 439 . . . . Legs 601 | . . . . 320 . . . . . . . . . 104 . . 177 . . . . Wheels 2866 | . . . . 138 268 226 84 77 87 346 272 829 220 156 126 37 . . . . . Hover 787 | . . . . . . . . . . . . . . . . . . 9 131 392 255 Flight 335 | . . . . . . . . . . . . . . . . . 1 45 . . 289 Fastest Speed 32 | 50 160 160 152 110 110 120 120 120 120 120 120 120 120 120 130 130 50 40 40 36 32 Average Speed 118 | 155 160 160 169 144 111 120 120 150 160 120 120 120 120 140 166 180 139 53 49 39 45 Slowest Speed 500 | 160 160 180 180 172 120 120 120 180 180 120 120 120 120 500 200 200 440 95 100 44 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . . . . . . . 1 . . 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 5 37 28 23 22 52 44 70 48 22 51 44 82 45 10 56 26 20 19 27 13 29 Regions Visited 21 Branch Regions 11 Pre-discovered Areas 5 | . . . . . . . 1 . . . . 3 . . 1 . . . . . . Known Exits Taken 7 | . . . . 1 . . . . 1 . . . 1 . . 1 . 1 1 1 . Unknown Exits Taken 14 | 1 1 1 1 . 1 1 1 1 . 1 1 1 . 1 1 . 1 . . . . Scrap Searched 13 | . . . . . 3 2 . 2 . . 2 2 2 . . . . . . . . Spaces Dug 20 | . . . . . 9 . . . . . . . . 1 . 9 1 . . . . Terrain Destroyed 278 | . . . . 45 10 . . 29 5 . . . . 29 . 39 72 . 1 4 44 Melee 11 | . . . . . 9 . . . . . . . . 1 . . 1 . . . . Projectile 26 | . . . . 1 1 . . 1 5 . . . . 2 . 1 10 . 1 4 . AOE 241 | . . . . 44 . . . 28 . . . . . 26 . 38 61 . . . 44 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Arm Res Acc Total 9066 | 56 153 317 323 873 328 228 83 356 767 368 291 875 238 387 282 152 1010 458 397 508 616 Wait 391 | 1 . 28 3 111 . . . 4 29 4 . . 2 6 2 5 83 5 23 77 8 Move 7527 | 44 145 200 253 641 267 225 83 293 630 345 271 828 219 292 256 135 715 442 296 391 556 Hop 4 | . . . . . . . . . . . . . . . . . . 1 . . 3 Pick Up 108 | 4 1 4 4 14 10 3 . 3 11 3 . 14 . 6 1 . 17 . 5 6 2 Fast Attach 150 | 6 1 9 7 13 . . . 2 9 1 1 6 1 12 2 . 27 9 20 13 11 Attach 98 | . . 6 1 13 6 . . 6 12 . 3 3 . 12 3 1 20 . 1 3 8 Detach 32 | . . 2 2 8 . . . 2 4 . . 2 . 3 . 1 3 . 2 1 2 Swap 58 | . 1 1 6 5 6 . . 8 7 1 1 2 2 1 . 2 13 . . 2 . Drop 126 | . . 3 10 16 3 . . 8 11 2 3 20 2 7 . . 27 . 4 8 2 Fire 496 | 1 5 60 37 45 27 . . 30 54 12 9 . 12 42 18 8 102 . 12 7 15 Melee 11 | . . . . . 9 . . . . . . . . 1 . . 1 . . . . Ram 14 | . . . . . . . . . . . 3 . . . . . 1 1 . . 9 Kick 2 | . . . . 2 . . . . . . . . . . . . . . . . . Crush 5 | . . 4 . . . . . . . . . . . . . . 1 . . . . Escape Stasis 10 | . . . . 5 . . . . . . . . . 5 . . . . . . . Rewire 34 | . . . . . . . . . . . . . . . . . . . 34 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / War) -4/Factory (discovered 2 exits: *Res / *Ext) -3/Research -3/Armory -2/Research (discovered 3 exits: *Acc / Tes x2) -1/Access History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 87 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Discovered new exit (range 7) 199 | -10/Materials | Discovered new exit (range 9) 307 | -10/Materials | Build established: Mutant 338 | -10/Materials | Entered another Materials area 338 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 472 | -9/Materials | Lost 3 parts (1p1n1w) 626 | -9/Materials | Discovered new exit (range 16) 800 | -9/Materials | Lost 3 parts (1p1n1w) 824 | -9/Materials | Central database locked down 893 | -9/Materials | Discovered new exit (range 3) 903 | -9/Materials | Entered another Materials area 903 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 940 | -8/Materials | Garrison activated, responded to threat 1255 | -8/Materials | Discovered new exit (range 11) 1268 | -8/Materials | Build established: Scavenger-Tank 1477 | -8/Materials | Entered Factory 1477 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1954 | -7/Factory | Fabricated Lrg. Storage Unit (x1) 2010 | -7/Factory | Fabricated Lrg. Storage Unit (x1) 2020 | -7/Factory | Garrison activated, responded to threat 2167 | -7/Factory | Lost 6 parts (2n3u1w) 2226 | -7/Factory | Identified exit to Lower Caves 2353 | -7/Factory | Lost 3 parts (1p2w) 2376 | -7/Factory | Build established: Scavenger-Gunner 2737 | -7/Factory | Entered Lower Caves 3046 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3046 | -7/Lower Caves | Lost 5 parts (1p1n1u2w) 3052 | -7/Lower Caves | Learned 4 Factory zone layouts 3087 | -7/Lower Caves | Encountered a Warlord checkpoint 3127 | -7/Lower Caves | Discovered new exit (range 5) 3169 | -7/Lower Caves | Entered another Lower Caves area 3230 | -7/Lower Caves | Spotted B-75 Beast 3412 | -7/Lower Caves | Discovered new exit (range 7) 3442 | -7/Lower Caves | Entered Data Miner 3442 | -7/Data Miner | Discovered new exit (range 6) 3465 | -7/Data Miner | Met Data Miner 3490 | -7/Data Miner | Learned location of Section 7 (-2) 3490 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3508 | -7/Data Miner | Received God Mode back door access code from Data Miner 3542 | -7/Data Miner | Entered Proximity Caves 3579 | -6/Proximity Caves | Escorted by Enhanced Grunt 3792 | -6/Proximity Caves | Spotted B-75 Beast 3831 | -6/Proximity Caves | Destroyed B-75 Beast 3970 | -6/Proximity Caves | Learned 4 Factory zone layouts 4058 | -6/Proximity Caves | Discovered new exit (range 13) 4085 | -6/Proximity Caves | Entered Factory 4085 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4107 | -6/Factory | Build established: Scavenger-Mutant 4482 | -6/Factory | Build established: Scavenger-Gunner 5008 | -6/Factory | Incoming investigation squad redirected 5073 | -6/Factory | Garrison activated, responded to threat 5109 | -6/Factory | Lost 3 parts (1p1n1w) 5271 | -6/Factory | Lost 3 parts (1n2w) 5284 | -6/Factory | Identified exit to Lower Caves 5359 | -6/Factory | Entered Lower Caves 5758 | -6/Lower Caves | Discovered new exit (range 14) 5822 | -6/Lower Caves | Entered another Lower Caves area 5886 | -6/Lower Caves | Lost 3 parts (3w) 5977 | -6/Lower Caves | Identified exit to Factory 6137 | -6/Lower Caves | Discovered new exit (range 11) 6188 | -6/Lower Caves | Entered Zion 6218 | -6/Zion | Found Prototype Device 6218 | -6/Zion | Identified Bomb Factory No. 2 6294 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 6394 | -6/Zion | Discovered new exit (range 15) 6548 | -6/Zion | Learned location of Quarantine (-3) 6639 | -6/Zion | Learned Factory terminal intel 6833 | -6/Zion | Learned location of Warlord (-5) 6868 | -6/Zion | Build established: Derelict-Gunner 7087 | -6/Zion | Found Prototype Energy Gun 7087 | -6/Zion | Identified Storm Laser 7219 | -6/Zion | Entered Proximity Caves 7296 | -5/Proximity Caves | Spotted B-75 Beast 7317 | -5/Proximity Caves | Destroyed B-75 Beast 7386 | -5/Proximity Caves | Build established: Gunner 7537 | -5/Proximity Caves | Entered Factory 7537 | -5/Factory | Evolved 2 slots: Utility x2 7538 | -5/Factory | Loaded intel: 20 terminal locations 7986 | -5/Factory | Discovered new exit (range 15) 8072 | -5/Factory | Lost 14 parts (2p4n3u5w) 8123 | -5/Factory | Entered Upper Caves 8319 | -5/Upper Caves | Build established: Mutant 8494 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8592 | -5/Upper Caves | Learned Factory security intel 8600 | -5/Upper Caves | Discovered new exit (range 9) 8610 | -5/Upper Caves | Entered another Upper Caves area 8625 | -5/Upper Caves | Identified exit to Warlord 8633 | -5/Upper Caves | Identified exit to Factory 8755 | -5/Upper Caves | Build established: Scavenger-Gunner 8883 | -5/Upper Caves | Entered Factory 8883 | -4/Factory | Evolved 2 slots: Propulsion x2 8884 | -4/Factory | Identified exit to Extension 8983 | -4/Factory | Garrison activated, responded to threat 9008 | -4/Factory | Lost 6 parts (2n1u3w) 9337 | -4/Factory | Incoming investigation squad redirected 9826 | -4/Factory | Discovered new exit (range 5) 9949 | -4/Factory | Allied Derelicts emerged from ambush trap array 10331 | -4/Factory | Released all parts (11) 10349 | -4/Factory | Destroyed 8 combat bots 10354 | -4/Factory | Lost 19 parts (3p8n3u5w) 10383 | -4/Factory | Entered Research 10383 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10411 | -3/Research | Spotted B-86 Titan 10415 | -3/Research | Spotted B-86 Titan 10455 | -3/Research | Incoming investigation squad redirected 10573 | -3/Research | Found Prototype Processor 10573 | -3/Research | Identified Spectral Analyzer 10574 | -3/Research | System corruption reached 10% 10594 | -3/Research | Build established: Mutant 10604 | -3/Research | Lost 4 parts (4n) 10624 | -3/Research | Core integrity fell below 50% 10635 | -3/Research | Discovered new exit (range 7) 10638 | -3/Research | Identified exit to Armory 10638 | -3/Research | Entered Armory 10888 | -3/Armory | First assault squad dispatched 10919 | -3/Armory | Discovered new exit (range 3) 10920 | -3/Armory | Identified exit to Research 10920 | -3/Armory | Entered Research 10920 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 10933 | -2/Research | Lost 3 parts (1p1u1w) 11034 | -2/Research | Spotted B-90 Cyclops 11204 | -2/Research | Identified exit to Testing 11205 | -2/Research | Discovered new exit (range 15) 11210 | -2/Research | Identified exit to Access 11210 | -2/Research | Entered Access 11210 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 11296 | -1/Access | Lost 4 parts (3u1w) 11298 | -1/Access | Spotted B-99 Colossus 11302 | -1/Access | Energy Cycler disabled 11303 | -1/Access | Incoming investigation squad redirected 11381 | -1/Access | Lost 12 parts (4p3n3u2w) 11436 | -1/Access | Core integrity fell below 50% 11464 | -1/Access | Found Unknown Launcher 11464 | -1/Access | Identified Fusion Bomb Launcher 11487 | -1/Access | Destroyed 7 combat bots 11521 | -1/Access | Core integrity fell below 20% 11526 | -1/Access | Lost 17 parts (2p11n2u2w) 11549 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 11498_ Penetrated by Slug. 11498_ Slug penetrates Wall. 11498_ Penetrated by Slug. 11498_ Slug penetrates Wall. 11499_ Connecting with Terminal... 11499_ ALERT: Suspicious activity at Terminal A022. Dispatching Investigation squad. 11505_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A008. 11515_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 11518_ Penetrated by Slug. 11519_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A018. 11520_ Slug penetrates Wall. 11521_ Penetrated by Slug. 11528_ System corrupted: Xenon Bombardment Thruster rejected. 11528_ Acquired Xenon Bombardment Thruster. 11543_ Hvy. Machine Gun destroyed. 11547_ Xenon Bombardment Thruster destroyed. 11547_ Adv. Target Analyzer destroyed. Map ----- +----------------------------------------------------+ | ????????# ? ????????????????????????????????? | | ##########+####+###############??????????????????? | | + #??????????????????? | | ####### # #??????????????????? | | ??????# # #??????????????????? | | ??????# + """"" #??????????????????? | | ############# # """"" #??????????????????? | | ??# # """""????????????????????????? | | ?# # """""????????????????????????? | | ?# # """"?????????????????????????? | | # # """"?????????????????????????? | | # # ?????????????????????????? | | + # ?????????????????????????? | | # # ?????????????????????????? | | # #############???????????????????? | | ?# # #???????????????????? | | = ?# # #???????????????????? | | ##########??# # #???????????????????? | | ????????????# # ????????????????????? | | ????????????# # ??????????????????????? | | ????????????# # ! ????????????????????????? | | ????????????# # ??????????????????????????? | | ?????????#### p ###+###########?????????????????? | | ?? g #?????????????????? | | ? A gl #?????????????????? | | ?? g @ #?????????????????? | | ?? " ""G"" #?????????????????? | | ???###+###### """ " " #?????????????????? | | ????????????# """ " " #?????????????????? | | ????????????# " #?????????????????? | | ????????????# #?????????????????? | | ????????????# ????????????????? | | ????????????# ???????????????? | | ????????????# ########## ####??????????????? | | ????????????# ??????????#+##??????????????????? | | ????????????# ????????????????????????????????? | | ????????????# ?????????????????????????????????? | | ?????????????? ??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Coolant Potential 100 Energy Generation 63 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 30 Resistance: TH 15 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 77 Targeting Accuracy 13 Target Analysis 8 Core Analysis 10 Recoil Reduction 5 Particle Charging 25 Salvage Targeting 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -8/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Lrg. Storage Unit | x1 | -7/Factory Lrg. Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Desperate Times Challenges ------------ Scavenger Game ------ Seed ProcessingPulseArmor Manual? 0 Play Time 01:36:49 Cumulative 352.6 hours Start 2020.01.10 @ 00:22:25 End 2020.01.11 @ 15:42:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 217 Rogue 217 Adventurer 0 Explorer 0 Win Type - Total 34 Types 25/2/4/2/1/0/0 Lore% 90 Gallery% 91 Achievement% 84 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2b359a30-0178-493b-91b3-671db8fe3b53