Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.05 @ 13:15:35 // Halloween2020/ForbiddenLore Player: Komen Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (35) 175 Value Destroyed (762) 762 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (16) 16 TOTAL SCORE: 4393 Bonus ------- High Alert Combat Kills 16 Cogmind --------- Core Integrity 0/850 Matter 85/300 Energy 36/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Improved Gravmag System Improved Gravmag System Improved Gravmag System > --- UTILITY (5) ------ Transport Network Coupler > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Cesium-ion Thruster Force Field High-powered Shock Rifle EM Pulse Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Improved Cooling System Weight Redist. System Advanced Weight Redist. System Transport Network Coupler Hardlight Generator > --- WEAPON ----------- Proton Cannon Proton Cannon > --- INVENTORY -------- Cesium-ion Thruster Force Field High-powered Shock Rifle EM Pulse Cannon [Rating: 47] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Cesium-ion Thruster Treads Light Treads Hover Unit Improved Gravmag System Flight Unit Cesium-ion Thruster Utility Transport Network Coupler Device Hardlight Generator Storage Small Storage Unit Processor Transport Network Coupler Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . . . . 1 Propulsion 4 | . . 1 1 2 . . . Utility 3 | . . 1 1 . . . 1 Weapon . | . . . . . . . . Parts Attached 44 | 6 4 8 14 4 . 1 7 Power 5 | 1 . 1 3 . . . . Engine 3 | 1 . 1 1 . . . . Core 2 | . . . 2 . . . . Reactor . | . . . . . . . . Propulsion 19 | 2 2 2 8 2 . . 3 Treads 2 | 2 . . . . . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover 3 | . . . . . . . 3 Flight 14 | . 2 2 8 2 . . . Utility 11 | 1 2 2 2 2 . . 2 Device 7 | . . 1 2 2 . . 2 Storage 2 | 1 1 . . . . . . Processor 2 | . 1 1 . . . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 9 | 2 . 3 1 . . 1 2 Energy Gun 1 | 1 . . . . . . . Energy Cannon 4 | . . 1 . . . 1 2 Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon 1 | . . . 1 . . . . Launcher 2 | . . 2 . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . . Parts Lost 22 | . 1 9 1 1 . . 10 Power 2 | . . 1 . . . . 1 Propulsion 8 | . 1 4 . . . . 3 Utility 5 | . . 1 . . . . 4 Weapon 7 | . . 3 1 1 . . 2 Highest Loss Streak 10 | . 1 6 1 1 . . 10 Average Slot Usage (%) 87 | . 97 69 82 90 84 92 75 Engine 9 | . 14 9 . 7 7 7 5 Treads 10 | . 24 . . . . . . Flight 20 | . 3 20 28 46 46 46 34 Device 9 | . . 6 13 20 23 23 21 Storage 6 | . 14 . . . . . . Processor 12 | . 11 22 18 9 7 7 6 Energy Gun 6 | . 14 2 . . . . . Ballistic Gun 6 | . 14 5 . . . . . Launcher 1 | . . 3 9 5 . . . Naked Turns . | . . . . . . . . Heaviest Build 32 | 11 23 8 17 17 16 22 32 Greatest Support 51 | 40 40 12 24 45 21 45 51 Greatest Overweight (x) 2 | 2 2 1 2 1 . 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 6 10 10 4 4 4 4 4 Average Capacity 5 | 5 7 4 4 4 4 4 4 Most Carried 10 | . 10 7 4 3 2 2 4 Average Carried 3 | . 5 3 3 2 2 1 3 Final Capacity 10 | 6 10 4 4 4 4 4 4 Final Carried 8 | . 8 2 4 2 2 1 4 Class Distribution -------------------- 80% | Mutant 12% | Sprinter 4% | Scavenger-Scout 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Sprinter | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Matter Collected 741 | 204 204 45 184 . 87 . 17 Remotely . | . . . . . . . . Salvage Created 885 | . 529 141 215 . . . . Parts 65 | . 36 19 10 . . . . Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 2 | . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 3 | . . . . . 3 . . Prevented 3 | . . . . . 3 . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 24 | . 10 9 5 . . . . Guns 13 | . 9 4 . . . . . AOE 11 | . 1 5 5 . . . . Classes Destroyed 9 | . 7 2 . . . . . Worker 2 | . 2 . . . . . . Builder 2 | . . 1 1 . . . . Tunneler 1 | . 1 . . . . . . Hauler 1 | . 1 . . . . . . Recycler 2 | . 1 . 1 . . . . Watcher 3 | . 2 1 . . . . . Swarmer 10 | . 6 4 . . . . . Grunt 13 | . 4 4 5 . . . . Sentry 1 | . . 1 . . . . . Best Kill Streak 6 | . 6 4 6 . . . . Combat Bots Only 6 | . 4 4 6 . . . . Max Kills in Single Turn 3 | . 2 3 2 . . . . Gunslinging 1 | . . 1 . . . . . Exploded 3 | . 1 3 1 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Damage Taken 3086 | . 453 648 358 88 21 33 1485 Core 1394 | . 37 348 123 8 . 19 859 Absorbed by Shields 9 | . . . . 9 . . . Core Remaining (%) 74 | 100 85 13 77 . . 96 . Volleys Fired 84 | . 46 23 12 . . 2 1 Largest 2 | . 2 2 1 . . 1 1 Hottest 75 | . 60 60 35 . . 63 75 Shots Fired 124 | . 82 27 12 . . 2 1 Gun 90 | . 82 8 . . . . . Cannon 6 | . . . 3 . . 2 1 Launcher 28 | . . 19 9 . . . . Special . | . . . . . . . . Kinetic 44 | . 36 5 3 . . . . Thermal . | . . . . . . . . Explosive 28 | . . 19 9 . . . . Electromagnetic 52 | . 46 3 . . . 2 1 Robot Hit Streak 7 | . 7 6 4 . . . . Robot Miss Streak 5 | . 5 3 2 . . 4 5 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 66 | . 48 14 4 . . . . Core Hits 66 | . 24 26 16 . . . . Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2140 | . 716 893 531 . . . . Guns 675 | . 619 56 . . . . . Cannons 15 | . . . 15 . . . . Explosions 1450 | . 97 837 516 . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 276 | . 237 24 15 . . . . Thermal 97 | . 97 . . . . . . Explosive 1353 | . . 837 516 . . . . Electromagnetic 414 | . 382 32 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . . 3 Average Corruption 2 | . . . . . . . 2 Corruption Purged . | . . . . . . . . Effects 2 | . . . . . . . 2 Message Errors 1 | . . . . . . . 1 Matter Fused 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 9 | . . 8 1 . . . . Projectiles . | . . . . . . . . Explosions 9 | . . 8 1 . . . . Melee . | . . . . . . . . Knockbacks 1 | . . . 1 . . . . Impact . | . . . . . . . . Kinetic 1 | . . . 1 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 192 | . 31 136 25 . . . . Shots 7 | . 1 5 1 . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 370 | . 72 370 13 . . . 16 Average Temperature 85 | . 25 231 5 . . . 7 Received Heat Transfer 817 | . 180 201 90 19 9 . 318 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . 4 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 150 | . 150 . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Peak Influence 447 | . 299 437 447 253 . . 120 Initial 203 | . . 55 184 203 . . 80 Average 155 | . 109 241 330 205 . . 83 Maximum Alert Level 2 | . 1 2 2 1 . . . Low Security (%) 64 | 100 84 33 6 9 . . 100 Level 1 34 | . 15 64 87 90 . . . Level 2 1 | . . 2 5 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 1 2 4 . . . . Investigation 5 | . 1 2 2 . . . . Extermination . | . . . . . . . . Reinforcement 1 | . . . 1 . . . . Assault . | . . . . . . . . Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Distress Signals 7 | . 3 2 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 82 | . 15 28 21 4 2 1 11 Peak Tracking Total 17 | . 3 12 17 4 4 1 11 Tactical Retreats 7 | . 2 3 1 1 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Traps Triggered 4 | . 2 . 2 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . 2 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Accessed 10 | . 2 3 3 1 . . 1 Terminals 10 | . 2 3 3 1 . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 22 | . 3 7 10 1 . . 1 Successful 6 | . 1 . 4 . . . 1 Failed 16 | . 2 7 6 1 . . . Catastrophic 3 | . . 2 1 . . . . Database Lockouts . | . . . . . . . . Manual 16 | . 1 6 7 1 . . 1 Terminals 22 | . 3 7 10 1 . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . 1 . 4 . . . 1 Record 3 | . 1 . 1 . . . 1 Robot Analysis 1 | . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . Terminal Index 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 2 2 3 1 . . 1 Full Trace Events 4 | . . 2 2 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered 1 | . . . . . 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Turns Passed 1777 | 60 770 193 218 137 141 19 239 Spaces Moved 2110 | 40 365 279 448 279 377 35 287 Core 130 | 15 . 13 58 . . . 44 Treads 348 | 25 323 . . . . . . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 1632 | . 42 266 390 279 377 35 243 Fastest Speed 23 | 50 160 34 28 23 37 23 23 Average Speed 67 | 131 164 43 37 45 37 39 70 Slowest Speed 200 | 160 197 120 200 102 37 117 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 11 | . . 4 5 . . . 2 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 4 46 28 45 10 66 6 11 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . 1 1 . 1 . . Unknown Exits Taken 4 | 1 1 . . 1 . 1 . Scrap Searched 3 | . . . . . 3 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 168 | . 2 101 65 . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 168 | . 2 101 65 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Total 2319 | 45 454 318 480 287 377 37 321 Wait 56 | . 26 8 . 1 1 . 20 Move 2083 | 39 364 272 437 278 376 34 283 Hop 9 | . . 2 5 . . . 2 Pick Up 21 | . 11 1 4 2 . . 3 Fast Attach 28 | 6 1 3 11 . . . 7 Attach 11 | . 2 4 1 3 . 1 . Detach 2 | . . . 1 1 . . . Swap 5 | . 1 1 2 1 . . . Drop 20 | . 3 4 7 1 . . 5 Fire 84 | . 46 23 12 . . 2 1 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 455 | -10/Materials | Discovered new exit (range 14) 831 | -10/Materials | Entered another Materials area 831 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 965 | -9/Materials | Core integrity fell below 50% 980 | -9/Materials | Lost 6 parts (3n1u2w) 1005 | -9/Materials | Discovered new exit (range 16) 1014 | -9/Materials | Identified exit to Materials 1022 | -9/Materials | Core integrity fell below 20% 1024 | -9/Materials | Entered another Materials area 1024 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1046 | -8/Materials | Identified exit to Storage 1182 | -8/Materials | Garrison activated, responded to threat 1239 | -8/Materials | Discovered new exit (range 13) 1242 | -8/Materials | Identified exit to Factory 1242 | -8/Materials | Entered Factory 1242 | -7/Factory | Evolved 2 slots: Propulsion x2 1364 | -7/Factory | Discovered new exit (range 16) 1379 | -7/Factory | Entered Lower Caves 1382 | -7/Lower Caves | Encountered a Warlord checkpoint 1443 | -7/Lower Caves | Identified exit to Lower Caves 1520 | -7/Lower Caves | Entered another Lower Caves area 1538 | -7/Lower Caves | Discovered new exit (range 5) 1539 | -7/Lower Caves | Entered Factory 1539 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1754 | -6/Factory | Core integrity fell below 50% 1765 | -6/Factory | Core integrity fell below 20% 1778 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Cesium-ion Thruster destroyed. Proton Cannon destroyed. Dropped Cesium-ion Thruster. Pressure Siphon disabled. Dropped Imp. VTOL Module. Imp. Cooling System destroyed. Adv. Weight Redist. System destroyed. Dropped Imp. VTOL Module. R-10 Processor collects Imp. VTOL Module. Weight Redist. System destroyed. Acquired 2 matter. U-05 Engineer lays Concrete. Acquired 3 matter. P-60 Hacker destroyed. Acquired 6 matter. R-10 Processor collects Cesium-ion Thruster. U-05 Engineer lays Concrete. R-10 Processor collects Target Analyzer. R-10 Processor collects Imp. Heat Sink. Acquired Imp. Gravmag System. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#?????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????? "?????????????????????????????? | | ??????????#"Y ???? "?????????????????????????????? | | ??????????#""" ?"" ""????????????????????????????? | | ??????????# #?????????????????????????? | | ??????????# """ """ #?????????????????????????? | | ??????????# """ """ #?????????????????????????? | | ??????????# """ """ #?????????????????????????? | | ??????????#] #?????????????????????????? | | ??????????? #?????????????????????????? | | ????????????? ???????????????????????????? | | ??????????????? ?????????????????????????????? | | ??????######??###+#############??????????????????? | | ?????? # s =! #??????????????????? | | ??? ? # # @! #??????????????????? | | ?? # #s ! #??????????????????? | | ??""" """ """ # g/s #??????????????????? | | ??""" """ """ # gg# ! #??????????????????? | | ????" """ """ # # """ #??????????????????? | | ?????? # # """"" #??????????????????? | | ???????? ?# # """"" #??????????????????? | | #####?####+#### ###########??????????????????? | | ?# #????????????????????????????? | | # #????##########??????????????? | | # """" #????# #??????????????? | | + """" #????# "S #??????????????? | | # """" #????# """ #??????????????? | | # % #????# " #??????????????? | | ?# """%% #????#! #??????????????? | | ?# """% #????# """ #??????????????? | | ??# """" #????# """"" #??????????????? | | ####??# A #????# """"" #??????????????? | | ??????# """ #????# #??????????????? | | ??????# ""% ##########+######+###????????? | | ######## """ #???????? | | # %[ #???????? | | ! + """%% """ """ #???????? | | # """" """ """ ??????????? | | # """ A """ """???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Additional Mass Support 15 Evasion (%) 64 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Challenges ------------ None Game ------ Seed PointHardcellProtomatter Manual? 0 Play Time 01:07:43 Cumulative 26.5 hours Start 2020.11.04 @ 22:04:45 End 2020.11.05 @ 13:15:35 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 28 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 94c2a521-e10a-40fd-9873-9da6ffcaeb03