Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 17:15:45 Player: Zedx Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (24) 120 Value Destroyed (444) 444 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-42) -42 TOTAL SCORE: 2342 Bonus ------- Follower Combat Kills 130 Friendly Fire -172 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 85/100 System Corruption 0% Temperature Cool (20) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Medium Storage Unit Hacking Drone Bay (1/1) > --- WEAPON (3) ------- Beam Rifle Ripper > --- INVENTORY (10) --- Improved Aluminum Leg Heat Sink 0b10 Decoder Chip [Looter] Armor Integrity Analyzer Core Shielding Mobile Refinery Mk. CCLXVII Bomb Factory No. 2 Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Hacking Drone Bay > --- WEAPON ----------- Beam Rifle Ripper > --- INVENTORY -------- Improved Aluminum Leg Heat Sink 0b10 Decoder Chip [Looter] Armor Integrity Analyzer Core Shielding Mobile Refinery Mk. CCLXVII Bomb Factory No. 2 [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Hacking Drone Bay Storage Medium Storage Unit Protection Core Shielding Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Parts Attached 31 | 5 2 1 13 5 2 3 Power 3 | 1 . . 2 . . . Engine 3 | 1 . . 2 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 10 | 2 . . 2 4 . 2 Treads 1 | . . . 1 . . . Leg 7 | 2 . . 1 2 . 2 Wheel 2 | . . . . 2 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 4 | . 2 . . . 2 . Device 2 | . . . . . 2 . Storage 1 | . 1 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 14 | 2 . 1 9 1 . 1 Energy Gun 4 | 1 . . 3 . . . Energy Cannon . | . . . . . . . Ballistic Gun 5 | 1 . . 4 . . . Ballistic Cannon . | . . . . . . . Launcher 3 | . . . 2 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . 1 . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 2 . 2 . Parts Lost 11 | . . . 7 . . 4 Power 3 | . . . 3 . . . Propulsion 4 | . . . 2 . . 2 Utility . | . . . . . . . Weapon 4 | . . . 2 . . 2 Highest Loss Streak 4 | . . . 3 . . 4 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 77 | . 88 100 66 77 77 72 Engine 3 | . 14 14 3 . . . Leg 17 | . 28 28 7 9 22 22 Device 2 | . . . . . 6 11 Storage 11 | . 8 14 11 11 11 11 Protection 8 | . 8 14 11 11 4 . Energy Gun 10 | . 14 14 7 11 11 11 Ballistic Gun 9 | . 14 2 9 11 11 8 Launcher 5 | . . . 3 5 11 6 Slashing Weapon 6 | . . 11 11 5 . 2 Naked Turns . | . . . . . . . Heaviest Build 27 | 8 19 21 27 18 22 18 Greatest Support 23 | 20 20 20 23 20 20 20 Greatest Overweight (x) 5 | . . 1 5 1 1 1 Average Overweight (x) . | . . . 2 . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 10 Most Carried 10 | 5 2 4 8 10 10 10 Average Carried 6 | . 1 3 5 8 9 9 Final Capacity 10 | 5 10 10 10 10 10 10 Final Carried 10 | . 2 4 8 9 10 8 Class Distribution -------------------- 58% | Mutant 22% | Gunner 19% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 578 | 178 . 84 217 52 20 27 Remotely . | . . . . . . . Salvage Created 649 | . . 45 503 35 . 66 Parts 49 | . . . 44 2 . 3 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 15 | . . 1 12 1 . 1 Melee 1 | . . . 1 . . . Guns 6 | . . 1 4 1 . . AOE 8 | . . . 7 . . 1 Classes Destroyed 10 | . . 2 8 . . . Worker 2 | . . 1 1 . . . Tunneler 1 | . . . 1 . . . Hauler 2 | . . . 2 . . . Recycler 1 | . . . 1 . . . Operator 1 | . . . 1 . . . Watcher 2 | . . . 2 . . . Swarmer 7 | . . . 6 . . 1 Grunt 6 | . . . 4 1 . 1 Sentry 2 | . . . 2 . . . Assembled 1 | . . 1 . . . . Best Kill Streak 4 | . . 1 4 1 . 1 Combat Bots Only 3 | . . 1 3 1 . 1 Max Kills in Single Turn 3 | . . 1 3 1 . 1 Gunslinging . | . . . . . . . Exploded 3 | . . . 3 . . 1 Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 170 | . 2 8 106 . . 54 Missed 44 | . 2 2 27 . . 13 Damage Taken 1746 | . . 113 916 . . 717 Core 413 | . . 11 226 . . 176 Absorbed by Shields . | . . . . . . . Redirected to Shielding 41 | . . 2 39 . . . Regen/Repaired (Parts) 175 | . . . . . 175 . Core Remaining (%) 97 | 100 . 95 . . . . Volleys Fired 55 | . . 5 38 2 . 10 Largest 3 | . . 1 2 2 . 3 Hottest 106 | . . 40 76 76 . 106 Shots Fired 79 | . . 5 53 4 . 17 Gun 74 | . . 5 49 4 . 16 Cannon . | . . . . . . . Launcher 5 | . . . 4 . . 1 Special . | . . . . . . . Kinetic 48 | . . . 40 2 . 6 Thermal 17 | . . . 5 2 . 10 Explosive 5 | . . . 4 . . 1 Electromagnetic 9 | . . 5 4 . . . Robot Hit Streak 7 | . . 1 5 1 . 7 Robot Miss Streak 4 | . . 2 4 3 . 1 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 2 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 54 | . . 4 36 1 . 13 Core Hits 34 | . 1 3 21 1 . 8 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 6 | . . . 4 . . 2 Burn 1 | . . . 1 . . . Destroy 1 | . . . . . . 1 Sever 4 | . . . 3 . . 1 Melee Attacks 19 | . . 3 11 . . 5 Impact . | . . . . . . . Slashing 19 | . . 3 11 . . 5 Piercing . | . . . . . . . Sneak Attacks 6 | . . 2 4 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2064 | . 6 190 1532 9 . 327 Guns 474 | . . 22 286 9 . 157 Cannons . | . . . . . . . Explosions 813 | . . . 727 . . 86 Melee 752 | . . 156 514 . . 82 Ramming 25 | . 6 12 5 . . 2 Kinetic 279 | . . . 230 9 . 40 Thermal 451 | . . . 334 . . 117 Explosive 523 | . . . 437 . . 86 Electromagnetic 34 | . . 22 12 . . . Impact . | . . . . . . . Slashing 752 | . . 156 514 . . 82 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 237 | . . 48 189 . . . Projectiles . | . . . . . . . Explosions 115 | . . . 115 . . . Melee 122 | . . 48 74 . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 77 | . . . 77 . . . Shots 2 | . . . 2 . . . Rammed 1 | . . . 1 . . . Targets Rammed 8 | . 2 2 3 . . 1 Kicked 7 | . 2 2 2 . . 1 Crushed . | . . . . . . . Highest Temperature 135 | . . . 26 20 . 135 Average Temperature 35 | . . . 11 15 . 56 Received Heat Transfer 417 | . . . 192 . . 225 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 1 . . 1 Heat Transferred 631 | . . . 335 . . 296 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 351 | . . 15 351 100 . . Initial 42 | . . . 2 42 . . Average 91 | . . 2 151 71 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 77 | 100 100 100 59 100 . . Level 1 22 | . . . 40 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . . . 1 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 4 | . 1 . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 39 | . 5 2 23 2 . 7 Peak Tracking Total 7 | . 5 2 4 2 . 7 Tactical Retreats 2 | . . . 2 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 4 | . . . 3 . . 1 Max in Single Turn 3 | . . . 3 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 3 | . 1 1 1 . . . Terminals 3 | . 1 1 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 8 | . 1 3 4 . . . Successful 4 | . 1 1 2 . . . Failed 4 | . . 2 2 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 6 | . . . . . 6 . Terminals 8 | . 1 3 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 1 1 2 . . . Record 1 | . . 1 . . . . Prototype ID Bank 1 | . . . 1 . . . Alert Level 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 2 | . . 1 1 . . . Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 5 | . . 2 . 3 . . Largest Group 3 | . . 2 1 3 2 2 Highest-Rated Group 40 | . . 39 31 40 24 24 Highest-Rated Ally 31 | . . 31 31 16 16 16 Total Orders . | . . . . . . . Ally Attacks 52 | . . 18 8 15 . 11 Total Damage 913 | . . 498 126 185 . 104 Kills 12 | . . 8 1 2 . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 1 1 Drone Launches 1 | . . . . . 1 . Drone Recoveries 1 | . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3283 | 54 125 499 1100 242 1165 98 Spaces Moved 1974 | 42 91 275 400 220 901 45 Core 165 | 8 . . 157 . . . Treads 84 | . . . 84 . . . Legs 1577 | 34 91 275 159 72 901 45 Wheels 148 | . . . . 148 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 80 120 120 Average Speed 147 | 106 120 172 232 94 121 121 Slowest Speed 300 | 120 120 190 300 190 190 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . . . . . 2 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 4 26 55 36 56 83 14 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . 1 . 1 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 64 | . . . 57 . . 7 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 64 | . . . 57 . . 7 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2239 | 51 106 291 499 255 971 66 Wait 100 | . 8 4 16 12 59 1 Move 1964 | 41 90 274 399 219 896 45 Hop 2 | . . . . . 2 . Pick Up 42 | 5 4 2 15 9 6 1 Fast Attach . | . . . . . . . Attach 19 | 5 2 . 9 . . 3 Detach . | . . . . . . . Swap 12 | . . 1 4 5 2 . Drop 18 | . . . 4 8 6 . Fire 55 | . . 5 38 2 . 10 Melee 19 | . . 3 11 . . 5 Ram 1 | . . . 1 . . . Kick 7 | . 2 2 2 . . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / Sub) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 6) 180 | -10/Materials | Entered Mines 183 | -10/Mines | Discovered new exit (range 15) 191 | -10/Mines | Identified exit to Subcaves 265 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 309 | -10/Mines | Build established: Mutant 333 | -10/Mines | Learned Materials interactive machine intel 501 | -10/Mines | Assembled infested the area 506 | -10/Mines | Assisted by a Guerilla fighting off Assembled 679 | -10/Mines | Entered Materials 679 | -9/Materials | Accompanied by 1 ally 679 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 680 | -9/Materials | Loaded intel: 18 interactive machine locations 684 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1152 | -9/Materials | Lost 3 parts (1p1n1w) 1632 | -9/Materials | Core integrity fell below 50% 1711 | -9/Materials | Discovered new exit (range 16) 1779 | -9/Materials | Entered Mines 1828 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1986 | -9/Mines | Learned Materials terminal intel 2008 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2019 | -9/Mines | Discovered new exit (range 11) 2021 | -9/Mines | Entered Zion 2021 | -7/Zion | Accompanied by 2 allies 2184 | -7/Zion | Learned location of 1 exit from Factory 2187 | -7/Zion | Visited the Megawrench Repair Shop 2187 | -7/Zion | Megawrench repaired 6 parts 2191 | -7/Zion | Build established: Tank 2423 | -7/Zion | Given the Hacking Drone Bay 2426 | -7/Zion | Found Prototype Device 2505 | -7/Zion | Found Prototype Device 2511 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2559 | -7/Zion | Identified Hacking Drone Bay 2579 | -7/Zion | Learned Factory emergency access door positions 2643 | -7/Zion | Found Prototype Device 2684 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2815 | -7/Zion | Build established: Gunner 3176 | -7/Zion | Discovered new exit (range 10) 3186 | -7/Zion | Entered Proximity Caves 3186 | -6/Proximity Caves | Accompanied by 3 allies 3220 | -6/Proximity Caves | Learned location of Extension (-5) 3237 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3265 | -6/Proximity Caves | Core integrity fell below 20% 3284 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 03248_ Grenade Launcher destroyed. 03249_ Lgt. Nuclear Core fries itself beyond repair. 03253_ G-50 Soldier destroyed. 03254_ Acquired 11 matter. 03255_ Critical hit (Destroy). 03255_ Aluminum Leg destroyed. 03257_ Mercenary 2a destroyed. 03258_ Acquired Aluminum Leg. 03259_ Aluminum Leg destroyed. 03260_ Kicked S-27 Virus. 03261_ Lgt. Assault Rifle destroyed. 03262_ Hvy. Laser fries itself beyond repair. 03265_ Adv. Heat Sink fries itself beyond repair. 03271_ Outpost Terminal disabled. 03276_ Y-64 Sentinel Imp. Treads severed. 03279_ Slug penetrates Wall. 03279_ Machine disabled. 03280_ Acquired 16 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????####??????????????????????????????? | | ???????????????? #?????######??????????????????? | | ???????????????? ????? ??????????????????? | | ???????????????? ????? #????????????????? | | ???????????????? #??#+# #????????????????? | | ???????????????? #??" #????????????????? | | ????????????????# #??" % ?????????????????? | | ????????????????# #""" " ??????????????????? | | ????????????????# # ???????????????????? | | ????????????????# # g #???????????????????? | | ????????????????# + sg""#???????????????????? | | ????????????????# # "#???????????????????? | | ????????????????# # ""#???????????????????? | | ???????????###??# #"""" = ""#???????????????????? | | ???????????# ##?# ######%#### ????????? | | ???????##### ### @ ????????? | | ??????## ## !Y #??????????????? | | ?###### ########## ###??????????????? | | ## ## #???????? ##????????????????? | | # #????????? ##?????????????????? | | #??????????#??????????????????? | | #????????????????????????????? | | ###### ?????????????????????????? | | #????###### #???????????????????????? | | #?????????## #??????????????????????? | | #??????????# #?????????????????????? | | ??????????# ?????????????????????? | | ?????????? ?????????????????????? | | ?????????? ##?????????????????????? | | ???????? #??????????????????????? | | ????????##### #??????????????????????? | | ?????????????### ???????????????????????? | | ???????????????? ?????????????????????????? | | ???????????????? ???????????????????????????? | | ????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- Matter Compressor | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Drone Bay | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Cloaking Device | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Force Field | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Mak. Light Armor Plating | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab I Survived The Infestation Robot Respite Challenges ------------ None Game ------ Seed CombatArchitectArmor Manual? 0 Play Time 00:39:42 Cumulative 3.1 hours Start 2024.04.10 @ 16:34:40 End 2024.04.10 @ 17:15:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 65c2f55a-eb9d-460a-a892-d9db914a7c7e