Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.15 @ 23:38:58 Player: Locus Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (82) 410 Value Destroyed (2977) 2977 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7567 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 60/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Heavy Treads Advanced Signal Interpreter Experimental Targeting Computer Peak State ------------ > --- POWER ------------ Enhanced Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Heavy Treads > --- UTILITY ---------- Advanced Cooling System Large Storage Unit High-capacity Storage Unit Experimental Targeting Computer Experimental Targeting Computer Improved Armor Integrity Analyzer Hardened Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator Hypervelocity Gauss Cannon > --- INVENTORY -------- Micro Fission Core Micro Fission Core Improved Treads Advanced Treads Heavy Treads Advanced Heat Sink Improved Sensor Array Advanced Signal Interpreter Experimental Targeting Computer Experimental Targeting Computer Hardened Medium Armor Plating Advanced Shield Generator Gauss Rifle Gauss Rifle Heavy Machine Gun Mini Assault Cannon Improved Proton Missile Launcher [Rating: 92] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Experimental Targeting Computer Protection Hardened Medium Armor Plating Weapon KE Penetrator Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun KE Penetrator Ballistic Cannon Mini Assault Cannon Launcher Improved Proton Missile Launcher Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Slots Evolved 10 | . . 2 2 2 2 2 . Power . | . . . . . . . . Propulsion 2 | . . 1 . 1 . . . Utility 6 | . . 1 1 1 1 2 . Weapon 2 | . . . 1 . 1 . . Parts Attached 114 | 7 11 12 17 13 23 24 7 Power 9 | 1 1 2 . 1 1 2 1 Engine 5 | 1 1 2 . 1 . . . Core 4 | . . . . . 1 2 1 Reactor . | . . . . . . . . Propulsion 27 | 2 3 3 5 2 8 3 1 Treads 10 | . . . 1 1 4 3 1 Leg 9 | 2 3 . . . 4 . . Wheel 8 | . . 3 4 1 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 33 | 2 2 1 7 4 5 12 . Device 12 | . . . 2 1 2 7 . Storage 5 | 2 1 1 1 . . . . Processor 7 | . . . . 2 2 3 . Hackware . | . . . . . . . . Protection 9 | . 1 . 4 1 1 2 . Artifact . | . . . . . . . . Weapon 45 | 2 5 6 5 6 9 7 5 Energy Gun 18 | 1 4 2 3 4 4 . . Energy Cannon 3 | . . 2 . . 1 . . Ballistic Gun 18 | 1 1 2 2 1 3 5 3 Ballistic Cannon 5 | . . . . 1 1 2 1 Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 12 | . . 3 1 1 3 4 . Parts Lost 35 | . 8 1 5 2 4 5 10 Power 2 | . . . . . . 1 1 Propulsion 11 | . 3 . 1 1 1 3 2 Utility 7 | . . . 2 . . 1 4 Weapon 15 | . 5 1 2 1 3 . 3 Highest Loss Streak 5 | . 5 1 3 2 3 2 5 Average Slot Usage (%) 97 | . 94 100 99 99 100 99 60 Engine 4 | . 14 11 9 7 2 . . Core 2 | . . . . . 3 5 3 Treads 14 | . . . 1 7 21 22 10 Leg 2 | . 25 . . . . . . Wheel 8 | . . 33 25 22 3 . . Device 5 | . . . 5 10 6 7 3 Storage 14 | . 24 22 18 15 13 11 8 Processor 10 | . . . . 7 13 17 13 Protection 7 | . 3 11 12 4 6 8 4 Energy Gun 9 | . 18 12 18 17 11 . . Ballistic Gun 9 | . 7 6 9 4 7 17 8 Ballistic Cannon 2 | . . . . . 4 4 2 Naked Turns 45 | . . . . . . . 45 Heaviest Build 105 | 14 27 39 70 78 84 105 105 Greatest Support 126 | 20 20 42 42 42 90 101 126 Greatest Overweight (x) 5 | 1 2 . 3 2 5 1 1 Average Overweight (x) . | . . . 1 1 . . . Largest Inventory Capacity 18 | 8 12 14 18 18 18 18 18 Average Capacity 16 | 5 10 14 17 18 18 18 14 Most Carried 18 | 6 12 14 18 18 18 18 18 Average Carried 15 | 3 8 11 16 16 17 17 13 Final Capacity 18 | 8 12 14 18 18 18 18 18 Final Carried 18 | 6 10 14 17 18 18 18 18 Class Distribution -------------------- 44% | Gunner 19% | Scavenger-Gunner 14% | Mutant 13% | Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -5/Factory Mutant | -5/Waste Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Matter Collected 2598 | 252 143 193 245 156 767 726 116 Remotely . | . . . . . . . . Salvage Created 5038 | 58 401 469 492 303 1576 1013 726 Parts 193 | 3 19 31 14 12 64 41 9 Haulers Intercepted 9 | . 1 4 1 1 2 . . Recyclers Shooed 2 | . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Combat Hostiles Destroyed 70 | . 8 7 4 3 33 12 3 Guns 58 | . 8 7 4 2 24 11 2 Cannons 9 | . . . . 1 6 1 1 AOE 2 | . . . . . 2 . . Classes Destroyed 15 | 1 4 3 1 1 4 . 1 Worker 2 | . . . 1 . . 1 . Builder 2 | . 1 . . . 1 . . Hauler 9 | . 1 4 1 1 2 . . Recycler 6 | 1 . . 2 1 . 2 . Operator 3 | . 1 . . 1 1 . . Watcher 2 | . . 1 . . . 1 . Swarmer 6 | . . 3 . . 3 . . Grunt 27 | . 8 2 3 2 9 3 . Brawler 2 | . . . . . 1 1 . Sentry 7 | . . 2 1 . 1 3 . Demolisher 2 | . . . . . 2 . . Hunter 4 | . . . . . 3 1 . Programmer 7 | . . . . 1 2 4 . Compactor 3 | . . . . . . . 3 Assembled 12 | . . . . . 12 . . Best Kill Streak 14 | 1 3 9 3 3 14 5 2 Combat Bots Only 14 | . 3 4 2 2 14 5 2 Max Kills in Single Turn 2 | 1 1 2 2 1 2 2 1 Gunslinging 1 | . . 1 . . . . . Exploded 1 | . . . . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Damage Taken 6649 | . 1052 235 773 249 1797 1066 1477 Core 1592 | . 224 66 124 13 110 54 1001 Absorbed by Shields 153 | . . . . . . 153 . Core Remaining (%) 75 | 100 10 83 77 98 87 . . Volleys Fired 240 | 2 64 24 31 13 54 30 22 Largest 4 | 2 2 2 3 3 4 4 4 Hottest 198 | 70 80 100 137 151 198 144 160 Shots Fired 646 | 4 109 48 73 36 204 118 54 Gun 545 | 4 109 40 73 32 150 97 40 Cannon 98 | . . 8 . 4 54 21 11 Launcher 3 | . . . . . . . 3 Special . | . . . . . . . . Kinetic 399 | 2 53 26 31 10 108 118 51 Thermal 124 | 2 56 20 22 7 17 . . Explosive . | . . . . . . . . Electromagnetic 123 | . . 2 20 19 79 . 3 Robot Hit Streak 32 | 2 10 10 16 12 28 32 24 Robot Miss Streak 4 | 1 4 2 3 2 4 1 1 Penetration Max 1 | . . . . . 1 1 1 Secondary Targets 6 | . 2 2 1 . . 1 . Max Gunslinging Chain 1 | . 1 1 1 . . 1 . Shots Hit Robots 445 | 2 68 34 46 22 138 88 47 Core Hits 206 | 2 27 15 21 12 82 36 11 Critical Hits 21 | . . 1 . . 7 4 9 Critical Kills 5 | . . . . . 2 2 1 Critical Parts Destroyed 11 | . . 1 . . 4 2 4 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9364 | 30 715 545 766 421 3311 2450 1126 Guns 7779 | 30 715 439 766 361 2376 2144 948 Cannons 1316 | . . 106 . 60 677 306 167 Explosions 260 | . . . . . 249 . 11 Melee . | . . . . . . . . Ramming 9 | . . . . . 9 . . Kinetic 6118 | 6 295 314 302 139 1497 2450 1115 Thermal 1300 | 24 420 202 220 16 418 . . Explosive . | . . . . . . . . Electromagnetic 1937 | . . 29 244 266 1387 . 11 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . 5 . 5 4 4 4 Average Corruption 3 | . . 5 . 4 4 3 4 Corruption Purged . | . . . . . . . . Effects 51 | . . 2 . 10 14 17 8 Message Errors 19 | . . . . 5 5 6 3 Matter Fused 8 | . . . . 3 2 2 1 Heat Flow Errors 5 | . . . . . 1 3 1 Energy Discharges 4 | . . 1 . . 1 1 1 Data Loss (minor) 2 | . . . . 1 . 1 . Data Loss (major) 1 | . . 1 . . . . . Targeting Errors 8 | . . . . . 5 2 1 Weapon Failures 4 | . . . . 1 . 2 1 Overload Shots . | . . . . . . . . Overflow Damage 25 | . . . . . 2 23 . Projectiles 25 | . . . . . 2 23 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 4 | . . . . . 2 2 . Impact . | . . . . . . . . Kinetic 4 | . . . . . 2 2 . Secondary . | . . . . . . . . Self-Inflicted Damage 236 | . . . . 39 161 . 36 Shots 6 | . . . . 1 3 . 2 Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . 1 . . Kicked . | . . . . . . . . Crushed 1 | . . . . . 1 . . Highest Temperature 475 | 40 278 148 309 9 475 203 79 Average Temperature 90 | 20 75 54 135 4 109 42 59 Received Heat Transfer 1519 | . 567 93 396 45 238 180 . Effects 2 | . . . . . 2 . . Energy Bleed 1 | . . . . . 1 . . Short Circuit 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 9 | . . . 2 3 4 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . 1 . 1 . 2 . . Heat Transferred 2703 | 74 1057 447 518 37 570 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . . . . 1 5 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Peak Influence 394 | 5 235 328 246 218 394 200 30 Initial 138 | . 3 20 138 102 8 121 30 Average 145 | 1 124 160 185 113 192 136 13 Maximum Alert Level 1 | . 1 1 1 1 1 1 . Low Security (%) 75 | 100 75 62 54 77 56 95 100 Level 1 24 | . 24 37 45 22 43 4 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . 4 . 2 2 5 4 . Investigation 3 | . 1 . 1 . 1 . . Extermination 4 | . . . . 1 1 2 . Reinforcement 10 | . 3 . 1 1 3 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced 2 | . . . . . 2 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Distress Signals 4 | . 1 2 . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 116 | . 22 11 9 8 42 18 6 Peak Tracking Total 7 | . 7 3 5 3 5 4 3 Tactical Retreats 11 | . 3 1 1 . 6 . . Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Traps Triggered 7 | . 1 . 1 2 2 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Machines Disabled 5 | . . . . . 5 . . Max in Single Turn 2 | . . . . . 2 . . Garrison Access 2 | . . . . 1 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Machines Accessed 18 | . 1 1 . 3 5 8 . Terminals 5 | . 1 1 . . 1 2 . Fabricators 4 | . . . . . 1 3 . Repair Stations 3 | . . . . 1 . 2 . Recycling Units 1 | . . . . . . 1 . Scanalyzers 1 | . . . . . 1 . . Garrison Access 4 | . . . . 2 2 . . Total Hacks 33 | . 2 4 . 5 11 11 . Successful 21 | . 1 3 . 3 8 6 . Failed 12 | . 1 1 . 2 3 5 . Catastrophic 4 | . . . . . 1 3 . Database Lockouts . | . . . . . . . . Manual 2 | . . 2 . . . . . Terminals 12 | . 2 4 . . 3 3 . Fabricators 7 | . . . . . 2 5 . Repair Stations 4 | . . . . 2 . 2 . Recycling Units 1 | . . . . . . 1 . Scanalyzers 4 | . . . . . 4 . . Garrison Access 5 | . . . . 3 2 . . Terminal Hacks 7 | . 1 3 . . 1 2 . Record 3 | . . . . . 1 2 . Prototype ID Bank 1 | . . 1 . . . . . Level Access Points 1 | . . 1 . . . . . Alert Level 1 | . . 1 . . . . . Recall Reinforcements 1 | . 1 . . . . . . Fabricator Hacks 6 | . . . . . 2 4 . Load Schematic 3 | . . . . . 1 2 . Build 3 | . . . . . 1 2 . Repair Station Hacks 2 | . . . . 2 . . . Scan Component 1 | . . . . 1 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . . . 4 . . Insert Component 2 | . . . . . 2 . . Analyze 2 | . . . . . 2 . . Garrison Access Hacks 2 | . . . . 1 1 . . Seal Access 2 | . . . . 1 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 1 1 . 1 3 7 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Built 3 | . . . . . 1 2 . Matter 438 | . . . . . 146 292 . Time 182 | . . . . . 73 109 . Total Part Build Rating 9 | . . . . . 3 6 . Parts Repaired 1 | . . . . 1 . . . Time 51 | . . . . 51 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Turns Passed 4396 | 78 415 284 313 594 1278 1220 214 Spaces Moved 2333 | 50 151 178 169 488 660 588 49 Core 11 | 11 . . . . . . . Treads 1119 | . . . 8 . 474 588 49 Legs 198 | 39 151 . . . 8 . . Wheels 1005 | . . 178 161 488 178 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 93 96 96 103 158 160 Average Speed 133 | 105 143 93 104 100 146 163 168 Slowest Speed 270 | 120 180 93 230 110 270 178 176 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 18 | 4 31 19 20 13 20 18 26 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . 1 . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 50 | . . . . 4 37 9 . Melee . | . . . . . . . . Projectile 18 | . . . . 2 7 9 . AOE 32 | . . . . 2 30 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Total 3160 | 71 251 249 249 565 855 779 141 Wait 276 | . 8 8 7 33 68 95 57 Move 2327 | 49 150 177 168 487 659 588 49 Hop . | . . . . . . . . Pick Up 118 | 13 15 17 16 14 21 20 2 Fast Attach 14 | . . . . . 8 6 . Attach 52 | 7 9 3 5 7 6 8 7 Detach 2 | . . . . . . 1 1 Swap 48 | . 2 9 12 6 9 10 . Drop 80 | . 3 11 10 5 27 21 3 Fire 240 | 2 64 24 31 13 54 30 22 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . . . 1 . . Escape Stasis . | . . . . . . . . Rewire 2 | . . . . . 2 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory -5/Factory -5/Waste History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Core integrity fell below 50% 279 | -10/Materials | Lost 5 parts (2n3w) 323 | -10/Materials | Build established: Mutant 370 | -10/Materials | Core integrity fell below 20% 430 | -10/Materials | Discovered new exit (range 15) 494 | -10/Materials | Entered another Materials area 494 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 746 | -9/Materials | Identified exit to Materials 772 | -9/Materials | Build established: Scavenger-Mutant 778 | -9/Materials | Entered another Materials area 778 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1053 | -8/Materials | Discovered new exit (range 16) 1091 | -8/Materials | Entered Factory 1091 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1121 | -7/Factory | Lost 3 parts (2u1w) 1493 | -7/Factory | Repaired Hvy. Ion Engine? 1523 | -7/Factory | Discovered new exit (range 15) 1622 | -7/Factory | Build established: Tank 1684 | -7/Factory | Identified exit to Factory 1685 | -7/Factory | Entered another Factory area 1685 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1844 | -6/Factory | Fabricated Hrd. Medium Armor Plating? 1942 | -6/Factory | Destroyed 9 combat bots 2213 | -6/Factory | Build established: Gunner 2591 | -6/Factory | Lost 3 parts (1n2w) 2640 | -6/Factory | Assembled infested ambush trap array 2715 | -6/Factory | Destroyed 14 combat bots 2738 | -6/Factory | Found Prototype Processor 2738 | -6/Factory | Identified Exp. Targeting Computer 2862 | -6/Factory | Discovered new exit (range 16) 2963 | -6/Factory | Entered another Factory area 2963 | -5/Factory | Evolved 2 slots: Utility x2 3283 | -5/Factory | Fabricated Hrd. Medium Armor Plating (x1) 3326 | -5/Factory | Build established: Scavenger-Gunner 3552 | -5/Factory | Found Exp. Targeting Computer 3555 | -5/Factory | Found Exp. Targeting Computer 3558 | -5/Factory | Found Exp. Targeting Computer 3561 | -5/Factory | Found Exp. Targeting Computer 4168 | -5/Factory | Build established: Gunner 4169 | -5/Factory | Fabricated Hrd. Medium Armor Plating? 4183 | -5/Factory | Sucked down chute 4183 | -5/Factory | Entered Waste 4213 | -5/Waste | Spotted C-40 Crusher 4219 | -5/Waste | Destroyed C-40 Crusher 4236 | -5/Waste | Destroyed C-40 Crusher 4257 | -5/Waste | Spotted C-40 Crusher 4270 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4273 | -5/Waste | Crushed by Compactor (1 part destroyed) 4276 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4279 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4279 | -5/Waste | Destroyed C-40 Crusher 4284 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4287 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4290 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4293 | -5/Waste | Crushed by Compactor (1 part destroyed) 4297 | -5/Waste | Spotted C-40 Crusher 4297 | -5/Waste | Spotted C-40 Crusher 4302 | -5/Waste | Spotted C-40 Crusher 4324 | -5/Waste | Lost 5 parts (1p1n1u2w) 4334 | -5/Waste | Crushed by Compactor (1 part destroyed) 4337 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4340 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4346 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4349 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4352 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4365 | -5/Waste | Core integrity fell below 50% 4383 | -5/Waste | Lost 5 parts (1n3u1w) 4386 | -5/Waste | Core integrity fell below 20% 4397 | -5/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 04307_ 79 Matter crushed. 04309_ Dynamic Insulation System crushed. 04334_ Imp. Proton Missile Launcher crushed. 04337_ Mni. Assault Cannon crushed. 04340_ VJ RBFUUYLG7CKQI22#RED,6LF9J 04340_ Hvy. Machine Gun crushed. 04343_ Critical hit. 04343_ Hvy. Treads destroyed. 04346_ Adv. Cooling System crushed. 04346_ Mic. Fission Core crushed. 04349_ Lrg. Storage Unit crushed. 04349_ Imp. Armor Integrity Analyzer crushed. 04349_ Hcp. Storage Unit crushed. 04349_ Adv. Treads crushed. 04352_ Hcp. Storage Unit crushed. 04352_ Exp. Targeting Computer crushed. 04352_ Imp. Sensor Array crushed. 04352_ Exp. Targeting Computer crushed. 04373_ System corrupted: Heat flow error (+119). 04388_ 4XT8U8 E85HA9S21QQX1G1O Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????????????????????######?????? | | ???????????????????????????# #?????? | | ???????????????????????????# #?????? | | ???????????????????????????# #?????? | | ???????????????????????????# #?????? | | ?????????????????????????### #?????? | | ?????????????????????????# #?????? | | ?????????????????????????# #?????? | | ?????????????????????????# #?????? | | ?????????????????????????# #?????? | | ?????????????????????????### #?????? | | ?????????????############??# #?????? | | ?????????????# #??# #?????? | | ?????????????# #??# #?????? | | ?????????????# ! #### ####### | | ?????????????# ! ! | | ?????????????#! CC | | ?????????????#[=CC | | ?????????????#@CCCC | | ?????????????#*CCCC #### ####### | | ?????????????#!! #??# #?????? | | ?????????????# #??# #?????? | | ?????????????############??# #?????? | | ???????????????????????????# #?????? | | ??????????????????????????? ?????? | | ?????????????????????????? ????? | | ?????????????????????????# ???? | | ?????????????????????????# ??? | | ?????????????????????????###! #####?? | | ???????????????????????????# #?????? | | ???????????????????????????# #?????? | | ???????????????????????????# #?????? | | ???????????????????????????# #?????? | | ????????????????????????????####??????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 21 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 20 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 24 Armor Integrity Analysis 50 Recoil Reduction 4 Item Schematics ----------------- Hrd. Medium Armor Plating | -6/Factory | Scanalyzed Imp. Shield Generator | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hrd. Medium Armor Plating | x1 | -6/Factory Hrd. Medium Armor Plating | x1 | -5/Factory Hrd. Medium Armor Plating | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- GoHome() Oh No You Don't! Challenges ------------ None Game ------ Seed RefineryImprovedBuckler Manual? 0 Play Time 01:55:09 Cumulative 14.3 hours Start 2021.02.15 @ 15:50:09 End 2021.02.15 @ 23:38:58 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 21 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 18caf662-af62-4f70-abba-26993d6430c4