Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.24 @ 17:14:54 Player: rrix Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (268) 1340 Value Destroyed (9324) 9324 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (107) 107 TOTAL SCORE: 16911 Bonus ------- High Alert Combat Kills 471 Friendly Fire -364 Cogmind --------- Core Integrity 0/1150 Matter 542/550 Energy 208/400 System Corruption 9% Temperature Cool (9) Movement Core (100) Ox1 Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Compact Battery Matter Compressor > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector Large Storage Unit Energy Well Improved Utility Shielding Layered Medium Armor Plating Improved Force Field > --- WEAPON ----------- Tesla Rifle KE Penetrator Railgun Hypervelocity Gauss Cannon Hardcell Cannon > --- INVENTORY -------- Advanced Medium Treads Matter Compressor Weapon Cycler Improved Transmission Jammer Improved Utility Shielding Advanced Plasma Cannon [Rating: 94] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Flexi-carbon Leg Treads Medium Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Aerolev Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Experimental Targeting Computer Protection Layered Medium Armor Plating Weapon Gauss Rifle Energy Gun Tesla Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Slots Evolved 12 | . . 2 2 . 2 . . 2 2 . . 2 . . Power 1 | . . . . . . . . . 1 . . . . . Propulsion 3 | . . . 1 . 1 . . . 1 . . . . . Utility 5 | . . . 1 . 1 . . 2 . . . 1 . . Weapon 3 | . . 2 . . . . . . . . . 1 . . Parts Attached 290 | 7 10 42 22 14 40 13 13 59 30 14 . 11 11 4 Power 36 | 1 1 6 3 1 5 4 1 7 5 . . . 2 . Engine 20 | 1 1 5 1 . 4 . 1 3 3 . . . 1 . Core 13 | . . 1 2 1 1 1 . 4 2 . . . 1 . Reactor 3 | . . . . . . 3 . . . . . . . . Propulsion 77 | 2 4 12 5 7 13 3 2 10 7 8 . 3 1 . Treads 51 | 2 2 12 5 6 12 3 2 3 . 3 . . 1 . Leg 24 | . 2 . . . . . . 7 7 5 . 3 . . Wheel 1 | . . . . . 1 . . . . . . . . . Hover 1 | . . . . 1 . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 70 | 2 3 4 3 2 5 1 5 24 6 3 . 6 4 2 Device 29 | 1 2 1 2 . 2 . 3 9 3 1 . 3 2 . Storage 16 | 1 1 1 . . . 1 1 8 . . . 1 1 1 Processor 3 | . . 1 . . 1 . . 1 . . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 22 | . . 1 1 2 2 . 1 6 3 2 . 2 1 1 Artifact . | . . . . . . . . . . . . . . . Weapon 107 | 2 2 20 11 4 17 5 5 18 12 3 . 2 4 2 Energy Gun 28 | . . 8 1 . 2 . 2 7 6 1 . . 1 . Energy Cannon 20 | . . 3 3 1 5 . 2 1 2 1 . . 1 1 Ballistic Gun 49 | 2 2 8 7 2 9 2 1 8 3 1 . 1 2 1 Ballistic Cannon 8 | . . . . . 1 3 . 2 1 . . 1 . . Launcher 2 | . . 1 . 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 3 3 1 3 1 . 1 . . . . . . Parts Lost 85 | . . 7 6 1 3 9 3 16 3 8 . 1 12 16 Power 7 | . . 1 . . . 1 . 1 . 1 . . 2 1 Propulsion 21 | . . 1 2 . . 3 1 5 1 2 . . 2 4 Utility 19 | . . . 1 1 . 1 1 3 . 2 . . 4 6 Weapon 38 | . . 5 3 . 3 4 1 7 2 3 . 1 4 5 Highest Loss Streak 9 | . . 5 5 1 2 4 1 9 2 8 . 1 8 7 Average Slot Usage (%) 91 | . 99 98 98 98 99 51 68 89 98 92 88 90 86 60 Engine 4 | . 14 9 . . 4 . 4 4 3 10 5 5 1 3 Core 2 | . . 1 9 9 2 1 . 1 6 . . . 3 . Treads 15 | . 22 21 26 26 29 13 13 12 . 7 . . 3 3 Leg 8 | . 5 . . . . . . 5 28 14 29 25 17 8 Device 9 | . 13 1 15 9 7 1 8 8 10 10 5 14 14 10 Storage 11 | . 14 11 9 9 7 5 4 19 11 11 11 10 13 14 Processor 4 | . . 7 . . 7 7 7 6 5 5 5 . . . Protection 5 | . . 1 2 7 6 1 6 3 4 5 5 10 6 5 Energy Gun 5 | . . 9 1 . . 2 7 7 7 16 5 5 3 2 Energy Cannon 4 | . . 7 10 9 6 1 3 2 5 . 5 3 3 . Ballistic Gun 13 | . 28 24 23 21 19 7 6 10 7 . 5 6 9 5 Ballistic Cannon 2 | . . . . . . 2 . 3 . 5 5 7 6 3 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 94 | 13 28 54 57 61 73 70 34 68 74 74 63 94 90 60 Greatest Support 140 | 40 40 40 60 60 112 140 110 108 90 90 90 90 90 30 Greatest Overweight (x) 17 | 3 1 2 2 17 2 . 1 13 1 3 . 1 2 13 Average Overweight (x) . | . . . . . . . . . . . . . 1 1 Largest Inventory Capacity 14 | 6 12 12 12 12 12 12 6 14 10 10 10 10 10 10 Average Capacity 10 | 5 8 11 12 12 12 9 5 9 10 10 10 10 10 9 Most Carried 12 | 5 10 12 12 12 12 12 6 10 10 10 5 7 7 3 Average Carried 8 | 3 7 11 10 11 10 4 3 7 9 9 5 4 2 1 Final Capacity 12 | 6 10 12 12 12 12 4 6 10 10 10 10 10 10 4 Final Carried 12 | 5 10 12 12 11 12 2 6 10 10 5 5 7 2 . Class Distribution -------------------- 38% | Scavenger-Gunner 22% | Gunner 14% | Scavenger-Tank 10% | Scavenger-Mutant 9% | Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -8/Storage Gunner | -7/Factory Mutant | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Tank | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 ----------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Matter Collected 7920 | 228 173 923 403 378 1541 246 517 1365 855 268 . 81 718 224 Remotely . | . . . . . . . . . . . . . . . Salvage Created 13669 | 28 193 1885 742 1100 2555 1116 852 2430 1308 480 . 236 566 178 Parts 661 | 3 16 121 36 65 141 16 40 104 66 17 . 9 25 2 Haulers Intercepted 14 | . . 4 2 4 2 . . 1 1 . . . . . Recyclers Shooed 10 | . . 3 . 2 2 . 1 . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . . . . 13 . . 24 1 Prevented 6 | . . . . . . . . . . 5 . . 1 . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Combat Hostiles Destroyed 184 | . 6 36 10 19 35 4 11 27 12 9 . 1 12 2 Guns 108 | . 6 22 6 12 20 3 8 17 5 4 . . 5 . Cannons 60 | . . 8 2 4 14 1 2 9 6 4 . 1 7 2 AOE 13 | . . 6 1 3 1 . 1 . 1 . . . . . Classes Destroyed 18 | 1 3 7 1 2 2 1 . . . . . . 1 . Worker 15 | . . 4 1 . 8 . . 2 . . . . . . Builder 16 | . . 6 2 . 4 . . . 4 . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . Hauler 14 | . . 4 2 4 2 . . 1 1 . . . . . Recycler 22 | . . 2 . 1 6 . 3 6 3 . . 1 . . Mechanic 1 | . . . . . 1 . . . . . . . . . Operator 3 | . . 1 . 1 . . . . . . . 1 . . Drone 2 | . . . . 2 . . . . . . . . . . Watcher 10 | . 2 3 2 1 1 . . 1 . . . . . . Swarmer 26 | . 3 4 . 3 7 . . . . 3 . . 6 . Grunt 88 | . 3 25 7 9 17 . 5 14 3 3 . . 2 . Brawler 5 | . . . . 1 1 . 1 . . . . . 1 1 Duelist 7 | . . 1 1 . . . 2 . . 1 . . 1 1 Sentry 28 | . . 6 1 6 3 . 1 4 3 2 . 1 1 . Hunter 8 | . . . 1 . 1 . . 5 1 . . . . . Programmer 17 | . . . . . 6 . 2 4 5 . . . . . Behemoth 1 | . . . . . . . . . . . . . 1 . Compactor 4 | . . . . . . 4 . . . . . . . . Best Kill Streak 10 | 1 3 10 8 8 8 1 7 10 5 3 . 1 4 1 Combat Bots Only 6 | . 3 5 3 5 5 1 4 6 5 3 . 1 4 1 Max Kills in Single Turn 5 | 1 1 5 3 2 3 1 1 2 2 1 . 1 1 1 Gunslinging 1 | . . 1 . 1 . . . . . . . . . . Exploded 2 | . . 2 1 2 1 . 1 . 1 . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Damage Taken 17337 | . 315 1907 1148 760 1367 546 971 3081 1474 1527 . 202 2114 1925 Core 2961 | . 46 198 104 102 55 88 188 500 190 326 . . 324 840 Absorbed by Shields 410 | . . . . . . . . . . . . 181 229 . Core Remaining (%) 62 | 100 81 50 . 62 . . 52 41 . . 48 . . . Volleys Fired 516 | 2 26 81 25 50 79 27 33 76 31 32 . 8 32 14 Largest 5 | 2 2 4 4 4 4 4 3 4 4 4 . 5 5 4 Hottest 316 | 40 40 180 165 125 173 154 143 212 282 282 . 316 284 178 Shots Fired 1620 | 4 52 270 97 130 294 99 63 270 114 68 . 36 88 35 Gun 1133 | 4 52 224 70 90 193 68 49 177 70 53 . 18 44 21 Cannon 464 | . . 35 27 29 100 31 14 93 44 15 . 18 44 14 Launcher 23 | . . 11 . 11 1 . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 1034 | 4 52 150 63 90 215 74 30 169 47 10 . 26 73 31 Thermal 283 | . . 56 7 . 32 10 26 55 49 40 . 2 6 . Explosive 23 | . . 11 . 11 1 . . . . . . . . . Electromagnetic 280 | . . 53 27 29 46 15 7 46 18 18 . 8 9 4 Robot Hit Streak 39 | 3 10 23 18 19 25 39 17 22 16 10 . 9 10 10 Robot Miss Streak 7 | . 2 6 1 3 2 2 7 3 3 2 . 5 4 2 Penetration Max 1 | . . . . . 1 . . 1 1 . . . 1 . Secondary Targets 6 | . . 1 . 1 1 . 1 . . 2 . . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . 1 . . 1 . . . . Shots Hit Robots 1062 | 3 38 172 63 76 183 86 46 191 70 39 . 17 52 26 Core Hits 521 | 1 13 89 24 49 82 19 47 89 46 13 . 7 25 17 Critical Hits 31 | . . 4 3 . 6 . . 2 3 4 . 2 7 . Critical Kills 9 | . . 1 2 . 3 . . . . 1 . 1 1 . Critical Parts Destroyed 17 | . . 3 1 . 3 . . 2 1 2 . 1 4 . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 25916 | 39 413 3318 1333 2068 4950 1889 1246 4744 2443 989 . 476 1394 614 Guns 13978 | 39 413 1880 596 903 2963 1074 794 2651 782 719 . 278 624 262 Cannons 8972 | . . 439 613 541 1846 737 314 1790 1147 270 . 198 770 307 Explosions 2921 | . . 999 124 624 141 78 138 303 514 . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 45 | . . . . . . . . . . . . . . 45 Kinetic 13130 | 39 413 944 475 903 3186 1526 573 2519 483 82 . 326 1132 529 Thermal 6223 | . . 1048 245 . 859 349 493 1175 1239 652 . . 163 . Explosive 1699 | . . 637 . 624 . . 83 . 355 . . . . . Electromagnetic 4819 | . . 689 613 541 905 14 97 1050 366 255 . 150 99 40 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 49 | . . . 2 2 4 41 49 4 2 2 2 . 7 9 Average Corruption 6 | . . . 2 2 1 23 46 3 1 2 2 . 7 7 Corruption Purged . | . . . . . . . . . . . . . . . Effects 259 | . . . 4 13 24 45 75 20 9 9 . . 50 10 Message Errors 54 | . . . 1 5 6 7 8 5 5 5 . . 10 2 Matter Fused 34 | . . . . . 4 5 3 4 . . . . 15 3 Heat Flow Errors 17 | . . . 2 1 . 2 4 . 1 2 . . 5 . Energy Discharges 30 | . . . 1 3 3 6 6 4 . 1 . . 5 1 Parts Rejected 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 13 | . . . . . 1 2 5 . 1 1 . . 2 1 Data Loss (major) 9 | . . . . . . 1 3 . . . . . 4 1 Misfires 7 | . . . . . . 1 1 . . . . . 5 . Alerts 1 | . . . . . . . 1 . . . . . . . Misdirections 18 | . . . . . . 4 14 . . . . . . . Targeting Errors 59 | . . . . 3 8 16 23 5 1 . . . 2 1 Weapon Failures 16 | . . . . 1 2 1 7 2 1 . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 488 | . . 38 19 25 60 . 104 116 111 . . 15 . . Projectiles 206 | . . . 19 12 58 . . 69 33 . . 15 . . Explosions 282 | . . 38 . 13 2 . 104 47 78 . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 19 | . . . . . 6 . . 8 . . . 2 2 1 Impact . | . . . . . . . . . . . . . . . Kinetic 18 | . . . . . 6 . . 7 . . . 2 2 1 Secondary 1 | . . . . . . . . 1 . . . . . . Self-Inflicted Damage 626 | . . 171 77 104 25 . 160 68 18 . . . . 3 Shots 18 | . . 5 3 3 2 . 2 2 1 . . . . . Rammed 31 | . . . . . . . . . . . . . . 31 Targets Rammed 31 | . . . . . . . . . . . . . . 31 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 819 | . 18 598 300 73 243 571 217 284 819 617 . 198 558 180 Average Temperature 131 | . 8 146 90 11 48 166 45 102 231 235 . 101 131 63 Received Heat Transfer 3590 | . 132 702 336 234 339 . 189 834 144 171 . 18 155 336 Effects 80 | . . 23 . . . 12 . . 24 20 . . 1 . Shutdowns 20 | . . 5 . . . 1 . . 8 6 . . . . Energy Bleed 7 | . . 3 . . . 2 . . 2 . . . . . Interference 18 | . . 4 . . . 2 . . 4 8 . . . . Matter Decay 3 | . . 1 . . . 1 . . 1 . . . . . Short Circuit 4 | . . 1 . . . 1 . . . 1 . . 1 . Damage (minor) 10 | . . 4 . . . 1 . . 5 . . . . . Damage (major) 15 | . . 5 . . . 4 . . 3 3 . . . . Damage (core) 3 | . . . . . . . . . 1 2 . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . 1 . . . . 1 . 1 . . . . Combat Hostiles 3 | . . . 1 . . . . 1 . 1 . . . . Parts Fried 15 | . . 1 2 . 3 . . 4 2 3 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . 1 . . 1 . . . . . . Heat Transferred 8773 | . . 1871 372 . 1212 420 740 2002 1078 828 . . 250 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 14 | . . 2 3 . 3 1 1 4 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Peak Influence 806 | 5 132 806 483 334 628 219 230 498 515 . . 92 . . Average Influence 211 | 2 84 393 345 256 173 137 112 167 312 . . 18 . . Maximum Alert Level 3 | . . 3 2 1 2 1 1 2 2 . . . . . Low Security (%) 55 | 100 100 36 . 17 66 93 85 66 17 . . 100 . . Level 1 32 | . . 17 86 82 26 6 14 25 48 . . . . . Level 2 10 | . . 26 13 . 7 . . 8 34 . . . . . Level 3 2 | . . 18 . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 44 | . 1 6 . 7 9 . 2 12 6 . . 1 . . Investigation 8 | . 1 1 . . 2 . . 4 . . . . . . Extermination 11 | . . . . . 5 . 1 3 1 . . 1 . . Reinforcement 16 | . . 4 . 4 2 . 1 2 3 . . . . . Assault 3 | . . 1 . . . . . . 2 . . . . . Garrison 6 | . . . . 3 . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 6 | . . 2 . 1 2 . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Distress Signals 16 | . 1 3 . 5 2 . . 2 1 . . 2 . . Communications Jammed 12 | . . . . . . . . 11 1 . . . . . Distress Signals 11 | . . . . . . . . 10 1 . . . . . Times Spotted 266 | . 10 48 15 32 46 6 12 38 16 11 . 8 17 7 Peak Tracking Total 7 | . 3 5 7 7 6 2 4 7 4 7 . 3 7 5 Tactical Retreats 20 | . . 2 . 5 2 . 1 3 2 2 . . 3 . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Traps Triggered 13 | . 1 . 1 1 6 . 1 . 2 . . 1 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 ---------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Machines Disabled 26 | . . 5 3 1 2 . 2 5 6 1 . 1 . . Max in Single Turn 4 | . . 2 1 1 1 . 1 2 4 1 . 1 . . Garrison Access 1 | . . . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Machines Accessed 52 | . 6 7 3 6 9 . 3 12 3 . . 3 . . Terminals 30 | . 5 6 3 5 2 . . 5 2 . . 2 . . Fabricators 4 | . . . . . 2 . . 2 . . . . . . Repair Stations 8 | . 1 . . 1 2 . 1 2 . . . 1 . . Recycling Units 4 | . . . . . 1 . 2 1 . . . . . . Scanalyzers 3 | . . 1 . . 1 . . 1 . . . . . . Garrison Access 3 | . . . . . 1 . . 1 1 . . . . . Total Hacks 133 | . 19 25 7 12 21 . 6 28 5 . . 10 . . Successful 75 | . 12 16 3 7 11 . 4 11 3 . . 8 . . Failed 58 | . 7 9 4 5 10 . 2 17 2 . . 2 . . Catastrophic 10 | . . . . 2 3 . 1 4 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 67 | . 15 18 7 7 2 . . 10 4 . . 4 . . Fabricators 9 | . . . . . 4 . . 5 . . . . . . Repair Stations 29 | . 4 . . 5 6 . 2 6 . . . 6 . . Recycling Units 8 | . . . . . 1 . 4 3 . . . . . . Scanalyzers 16 | . . 7 . . 6 . . 3 . . . . . . Garrison Access 4 | . . . . . 2 . . 1 1 . . . . . Terminal Hacks 33 | . 9 10 3 3 1 . . 3 2 . . 2 . . Record 6 | . . 1 1 . . . . 1 1 . . 2 . . Prototype ID Bank 2 | . . . 1 . 1 . . . . . . . . . Open Door 3 | . . . . 3 . . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . Emergency Access Points 2 | . 2 . . . . . . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . . . . . Alert Level 2 | . 1 1 . . . . . . . . . . . . Locate Traps 3 | . 1 . . . . . . 1 1 . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . . . . Transport Status 2 | . 1 1 . . . . . . . . . . . . Assault Status 1 | . . 1 . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . 1 . . . . . . Hauler Manifests 3 | . 1 1 1 . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . 1 . . 1 . . . . . . Load Schematic 2 | . . . . . 1 . . 1 . . . . . . Repair Station Hacks 20 | . 3 . . 4 3 . 1 3 . . . 6 . . Scan Component 12 | . 2 . . 2 2 . 1 2 . . . 3 . . Repair 8 | . 1 . . 2 1 . . 1 . . . 3 . . Recycling Unit Hacks 5 | . . . . . . . 3 2 . . . . . . Report Inventory 2 | . . . . . . . 1 1 . . . . . . Retrieve Matter 3 | . . . . . . . 2 1 . . . . . . Scanalyzer 14 | . . 6 . . 6 . . 2 . . . . . . Insert Component 7 | . . 3 . . 3 . . 1 . . . . . . Analyze 7 | . . 3 . . 3 . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 40 | . 4 4 2 3 9 . 3 11 2 . . 2 . . Full Trace Events 8 | . . 1 1 . 2 . . 4 . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . 3 . . 3 . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 7 | . 1 . . 2 1 . . . . . . 3 . . Time 360 | . 36 . . 70 38 . . 78 . . . 138 . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter 44 | . . . . . . . . 44 . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . 3 . . 3 . . 1 . . . . . . Part Schematics Acquired 7 | . . 3 . . 3 . . 1 . . . . . . Parts Damaged 1 | . . . . . . . . 1 . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 ------------ Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Total Allies 1 | . . . . . . 1 . . . . . . . . Largest Group 1 | . . . . . . 1 . . . . . . . . Highest-Rated Group 31 | . . . . . . 31 . . . . . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . . . . . Total Orders 6 | . . . . 6 . . . . . . . . . . ROAM 3 | . . . . 3 . . . . . . . . . . EXPLORE 3 | . . . . 3 . . . . . . . . . . Ally Attacks 3 | . . . . . . 3 . . . . . . . . Total Damage 64 | . . . . . . 64 . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . . . . 1 2 Drone Launches 16 | . . . . 16 . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 ------------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Turns Passed 17717 | 108 685 1544 982 1147 3312 483 576 2485 1266 1642 203 800 2063 421 Spaces Moved 9282 | 55 323 639 439 494 1723 229 265 1277 844 982 170 484 1185 173 Core 41 | 10 . . . 1 . . . 6 . . . . . 24 Treads 6388 | 45 263 639 439 493 1723 229 265 864 . 447 . . 832 149 Legs 2853 | . 60 . . . . . . 407 844 535 170 484 353 . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 160 160 120 120 120 120 120 120 100 Average Speed 156 | 154 152 175 160 163 161 160 168 165 124 155 120 125 163 162 Slowest Speed 900 | 200 160 200 200 900 200 160 180 700 150 210 120 150 185 700 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . 1 1 Exploration Rate (%) 41 | 5 53 47 29 80 30 79 5 29 23 92 19 15 82 32 Regions Visited 14 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 . . 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . . . . . . . 3 . Spaces Dug 9 | . . . . 9 . . . . . . . . . . Terrain Destroyed 358 | . . 88 16 68 16 5 37 32 62 1 . 8 19 6 Melee . | . . . . . . . . . . . . . . . Projectile 75 | . . 1 2 . 12 . . 15 11 1 . 8 19 6 AOE 283 | . . 87 14 68 4 5 37 17 51 . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Total 11314 | 71 468 894 655 741 2066 280 333 1472 984 1047 169 654 1255 225 Wait 884 | 3 91 69 147 144 171 5 15 11 46 13 . 141 26 2 Move 9269 | 54 322 638 438 493 1723 228 264 1276 843 981 169 483 1184 173 Hop . | . . . . . . . . . . . . . . . Pick Up 117 | 5 11 24 10 12 16 2 5 18 10 . . 2 1 1 Fast Attach 135 | 7 1 18 5 4 17 6 12 27 17 8 . 8 4 1 Attach 75 | . 2 7 10 2 8 6 1 17 5 4 . 3 7 3 Detach 26 | . . 1 2 . 2 1 1 13 2 . . 3 1 . Swap 80 | . 7 17 7 8 15 1 . 15 8 2 . . . . Drop 168 | . 8 39 11 20 35 4 2 19 22 7 . 1 . . Fire 516 | 2 26 81 25 50 79 27 33 76 31 32 . 8 32 14 Melee . | . . . . . . . . . . . . . . . Ram 21 | . . . . . . . . . . . . . . 21 Kick . | . . . . . . . . . . . . . . . Crush 10 | . . . . . . . . . . . . . . 10 Escape Stasis 5 | . . . . . . . . . . . . 5 . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 8 | . . . . 8 . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves -4/Upper Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 109 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 308 | -10/Materials | Discovered new exit (range 8) 691 | -10/Materials | Discovered new exit (range 14) 777 | -10/Materials | Repaired Broken Aluminum Leg 794 | -10/Materials | Entered another Materials area 794 | -9/Materials | Evolved 2 slots: Weapon x2 972 | -9/Materials | Identified exit to Mines 1119 | -9/Materials | Build established: Gunner 1591 | -9/Materials | Lost 5 parts (1p1n3w) 1994 | -9/Materials | First assault squad dispatched 2294 | -9/Materials | Discovered new exit (range 9) 2338 | -9/Materials | Entered another Materials area 2338 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2646 | -8/Materials | Build established: Scavenger-Skirmisher 3010 | -8/Materials | Discovered new exit (range 14) 3101 | -8/Materials | Discovered new exit (range 16) 3129 | -8/Materials | Lost 5 parts (2n1u2w) 3320 | -8/Materials | Entered Storage 3372 | -8/Storage | Build established: Scavenger-Tank 3517 | -8/Storage | Repaired Weapon Shielding 3562 | -8/Storage | Repaired Gauss Rifle 4233 | -8/Storage | Garrison activated, responded to threat 4245 | -8/Storage | Discovered new exit (range 35) 4457 | -8/Storage | Found Prototype Processor 4467 | -8/Storage | Entered Factory 4467 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4468 | -7/Factory | Identified Exp. Targeting Computer 4765 | -7/Factory | Build established: Scavenger-Gunner 5310 | -7/Factory | Discovered new exit (range 3) 5589 | -7/Factory | Build established: Gunner 5939 | -7/Factory | Repaired Hrd. Medium Armor Plating 7779 | -7/Factory | Sucked down chute 7779 | -7/Factory | Entered Waste 7780 | -7/Waste | Met a frightened Derelict 7794 | -7/Waste | EMP discharged 7794 | -7/Waste | System corruption reached 10% 7799 | -7/Waste | Spotted C-40 Crusher 7814 | -7/Waste | Destroyed C-40 Crusher 7836 | -7/Waste | Spotted C-40 Crusher 7864 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7867 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7870 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7873 | -7/Waste | Crushed by Compactor (1 part destroyed) 7873 | -7/Waste | Destroyed C-40 Crusher 7889 | -7/Waste | Spotted C-40 Crusher 7894 | -7/Waste | EMP discharged 7904 | -7/Waste | Lost 3 parts (1p1n1u) 7916 | -7/Waste | Crushed by Compactor (1 part destroyed) 7916 | -7/Waste | Destroyed C-40 Crusher 7954 | -7/Waste | Spotted C-40 Crusher 7973 | -7/Waste | Spotted C-40 Crusher 7981 | -7/Waste | Destroyed C-40 Crusher 7987 | -7/Waste | Spotted C-40 Crusher 7994 | -7/Waste | EMP discharged 8000 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8006 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8009 | -7/Waste | Crushed by Compactor (1 part destroyed) 8014 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8045 | -7/Waste | Lost 4 parts (1n3w) 8094 | -7/Waste | EMP discharged 8094 | -7/Waste | System corruption reached 30% 8162 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8194 | -7/Waste | EMP discharged 8238 | -7/Waste | Discovered new exit (range 15) 8262 | -7/Waste | Entered Factory 8302 | -7/Factory | Build established: Mutant 8801 | -7/Factory | Discovered new exit (range 6) 8838 | -7/Factory | Entered another Factory area 8838 | -6/Factory | Evolved 2 slots: Utility x2 8879 | -6/Factory | Build established: Scavenger-Gunner 10306 | -6/Factory | Spotted B-75 Beast 10609 | -6/Factory | Core integrity fell below 50% 10651 | -6/Factory | Lost 9 parts (1p2n1u5w) 11265 | -6/Factory | Discovered new exit (range 4) 11323 | -6/Factory | Entered another Factory area 11323 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 12365 | -5/Factory | Discovered new exit (range 9) 12523 | -5/Factory | First assault squad dispatched 12589 | -5/Factory | Entered Upper Caves 12936 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13217 | -5/Upper Caves | Discovered new exit (range 9) 13317 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 13668 | -5/Upper Caves | Build established: Scavenger-Mutant 14131 | -5/Upper Caves | Core integrity fell below 50% 14174 | -5/Upper Caves | Lost 8 parts (1p2n2u3w) 14231 | -5/Upper Caves | Entered another Upper Caves area 14420 | -5/Upper Caves | Discovered new exit (range 10) 14434 | -5/Upper Caves | Entered Factory 14434 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 14570 | -4/Factory | Repaired Flexi-carbon Leg 14621 | -4/Factory | Repaired Flexi-carbon Leg 14661 | -4/Factory | Repaired Carbon-fiber Leg 14777 | -4/Factory | Build established: Scavenger-Tank 15099 | -4/Factory | Discovered new exit (range 10) 15191 | -4/Factory | Spotted B-86 Titan 15234 | -4/Factory | Entered Upper Caves 15581 | -4/Upper Caves | Spotted B-86 Titan 15651 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 15727 | -4/Upper Caves | Crushed by falling debris 15762 | -4/Upper Caves | Lost 8 parts (2n4u2w) 16048 | -4/Upper Caves | Build established: Scavenger-Gunner 17062 | -4/Upper Caves | Destroyed B-86 Titan 17243 | -4/Upper Caves | Discovered new exit (range 6) 17297 | -4/Upper Caves | Entered another Upper Caves area 17336 | -4/Upper Caves | Learned 12 Research zone layouts 17535 | -4/Upper Caves | Lost 3 parts (1n2w) 17542 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 17582 | -4/Upper Caves | Lost 3 parts (1n2w) 17620 | -4/Upper Caves | Core integrity fell below 50% 17669 | -4/Upper Caves | Core integrity fell below 20% 17670 | -4/Upper Caves | Lost 7 parts (1p2n4u) 17678 | -4/Upper Caves | Crushed by falling debris 17715 | -4/Upper Caves | Learned location of 1 exit from Research 17718 | -4/Upper Caves | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 17679_ Slammed into Y-64 Sentinel. 17680_ Penetrated by Slug. 17683_ Acquired 4 matter. 17683_ Slammed into Y-64 Sentinel. 17684_ Acquired 4 matter. 17686_ Lrg. Storage Unit destroyed. 17686_ Penetrated by Slug. 17688_ Identified Com. Battery. 17689_ Slammed into Y-64 Sentinel. 17692_ Penetrated by Slug. 17692_ Critical hit. 17692_ Broken Adv. Plasma Cannon destroyed. 17692_ Slammed into Y-64 Sentinel. 17694_ Destabilizing: System corrupted (+1). 17695_ Slammed into Y-64 Sentinel. 17697_ Penetrated by Slug. 17699_ System corrupted: Matter fused (-8). 17715_ Acquired derelict log, extracted data. Data stored: Research exits (x1). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????#########???????????????? | | ???????????????????????### ####????????????? | | ??????????????????????## #?#####??????? | | ??????????????????????# % #####" ####???? | | ??????????????????????# %%%%%###" #"##??? | | ????????????????????### %%%#"##" % #??? | | ????????????#??????##" %%%%### !## #??? | | ????????? ## ?????# %%%%### ##? ?? | | ????????? ????# ### "#?# ###? | | ???????? ???## # ##? #??? | | ???????? ???# ## ##?? ##?? | | ??????? ### ### ### #??? #?? | | ??????? ##?# #?# #???# ##? | | ??????????????## #??# #?# #??## #? | | ???????????????###### #?# #?# #??# ## | | ????????????????????# #?## #?# #?## # | | ????????????????????# ##############?# #?# | | ????????????????????# #?????????# #?# | | ????????????????????# #???????### ### | | ????????????????????###### #??????## | | ?????????????????????????# #??????# % #? | | ????????????????# ###????# #????# ### ### ##? | | ???????????????## #### #???# #??# #?# #?? | | ???????????????# #???#!% ???# #?# #?? | | ????????????????# #???# ????# #?# #?? | | ????????????????# @ ##??# ##????# ## ### | | ????????????????# #??????# | | ????????????????# % ## | | ????????????? ! ###### ## | | ???????????# % %! gg #? #### ### ### | | ???????????? ###### ## g ### #?????###??##### | | ???????????????????## ?## #????????????????## | | ????????????????????#???# #????????????????# | | ???????????????????????? g ???????????????## | | ???????????????????????? ###??????????????# | | ???????????????????????? #????????????????# | | ???????????????????????? #????????????????## | | ??????????????????????? ?????????????????## | | ???????????????????????### ??????????????????## | | ??????????????????????????# ???????????????????? | | ??????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 100 Energy Generation 31 Energy Capacity 835 Matter Stores 550 Matter Capacity 750 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 2 Armor Coverage 225 Resistance: EX 25 Core Shielding 30 Utility Shielding 66 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 12 Recoil Reduction 4 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Med. Treads | -7/Factory | Scanalyzed Imp. Propulsion Shielding | -7/Factory | Scanalyzed Lgt. Nuclear Core | -7/Factory | Scanalyzed Imp. Deuterium Engine | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Hey, That's Mine! Leap Before You Look Let's See Who's Tougher Power Corrupts Prolific Hacker Release The Drones! Remodeling Serviceable Loadout Total Silence Troublemaker Unlikely Earthworm Challenges ------------ None Game ------ Seed ComponentAssemblyScythe Manual? 0 Play Time 03:29:19 Cumulative 13.5 hours Start 2020.02.20 @ 22:48:16 End 2020.02.24 @ 17:14:54 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 14 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 0e3b1f71-764c-451d-8d67-185c639c847b