Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.10 @ 23:31:36 Player: Blue Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (144) 720 Value Destroyed (5357) 5357 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (263) 263 TOTAL SCORE: 12940 Bonus ------- High Alert Combat Kills 178 Follower Combat Kills 85 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 99/100 System Corruption 23% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Treads Tractor Beam High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Improved Medium Treads Antigrav System Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Advanced Melee Analysis Suite Advanced Transmission Jammer Improved Light Armor Plating Makeshift Light Armor Plating Improved System Guard Tractor Beam > --- WEAPON ----------- Linear Accelerator Linear Accelerator Linear Accelerator Makeshift Hammer > --- INVENTORY -------- Neutrino Core Myomer Leg Impulse Thruster Array Compact Battery Matter Compressor Energy Filter Compact HERF Cannon Heavy Battle Rifle Heavy Battle Rifle [Rating: 108] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Subdweller Monowheel Hover Unit Antigrav System Flight Unit Field Propulsion Drive Utility Gun Armor Device Improved Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Gun Armor Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Impact Weapon Makeshift Hammer Slashing Weapon Great Axe Build | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Fac Upp Upp Res Slots Evolved 14 | . . . . 4 2 2 . . 2 2 . . 2 Power 2 | . . . . 1 . . . . . . . . 1 Propulsion 4 | . . . . 1 . . . . 1 1 . . 1 Utility 6 | . . . . 2 2 1 . . . 1 . . . Weapon 2 | . . . . . . 1 . . 1 . . . . Parts Attached 260 | 7 3 6 12 19 16 60 2 22 48 22 7 5 31 Power 28 | 1 . 1 . 2 2 5 . 2 6 3 2 . 4 Engine 14 | 1 . . . 1 1 4 . 2 4 . . . 1 Core 11 | . . 1 . 1 1 1 . . 2 3 1 . 1 Reactor 3 | . . . . . . . . . . . 1 . 2 Propulsion 53 | 2 2 1 4 4 4 11 2 5 4 7 1 1 5 Treads 10 | . . . . . . 4 . 4 1 . . 1 . Leg 26 | 2 2 1 . 4 4 7 1 . 1 1 1 . 2 Wheel 9 | . . . 4 . . . . 1 2 2 . . . Hover 5 | . . . . . . . . . . 4 . . 1 Flight 3 | . . . . . . . 1 . . . . . 2 Utility 88 | 2 . . 2 5 3 21 . 8 21 6 3 4 13 Device 41 | 1 . . 1 1 2 7 . 4 15 1 1 1 7 Storage 14 | 1 . . . 1 . 5 . . 2 . 1 1 3 Processor 11 | . . . . . 1 2 . . 3 3 . 1 1 Hackware 2 | . . . . 1 . . . 1 . . . . . Protection 20 | . . . 1 2 . 7 . 3 1 2 1 1 2 Artifact . | . . . . . . . . . . . . . . Weapon 91 | 2 1 4 6 8 7 23 . 7 17 6 1 . 9 Energy Gun 21 | . . . . 2 . 3 . 3 9 3 . . 1 Energy Cannon 17 | . 1 2 2 3 1 . . 1 4 1 . . 2 Ballistic Gun 15 | 2 . . 1 1 2 4 . 1 2 . . . 2 Ballistic Cannon 13 | . . . . . 1 4 . 1 2 2 . . 3 Launcher 13 | . . 2 2 2 . 6 . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 6 | . . . . . 2 2 . . . . 1 . 1 Slashing Weapon 6 | . . . 1 . 1 4 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 2 1 . . . 1 3 . . . Parts Lost 101 | . . . 4 3 . 27 1 1 31 5 1 . 28 Power 14 | . . . . 2 . 4 . . 3 . . . 5 Propulsion 25 | . . . 2 1 . 5 1 . 7 2 . . 7 Utility 32 | . . . 1 . . 8 . 1 10 1 1 . 10 Weapon 30 | . . . 1 . . 10 . . 11 2 . . 6 Highest Loss Streak 17 | . . . 2 1 . 7 1 1 17 4 1 . 14 To Critical Strikes 5 | . . . . . . . . . 2 3 . . . Average Slot Usage (%) 84 | . 99 100 95 86 99 93 75 59 82 29 42 67 55 Engine 4 | . 14 8 . 2 5 5 3 2 8 . . . . Core 6 | . . 5 13 6 8 6 4 . 1 2 4 5 2 Treads 3 | . . . . . . 3 15 10 15 . . 1 1 Leg 13 | . 27 28 15 16 21 14 . . . . 4 3 2 Wheel 2 | . . . 9 6 . . . 3 . 3 . . . Hover 1 | . . . . . . . . . . 1 21 21 6 Device 9 | . 14 14 12 . 9 10 10 9 12 5 . 6 14 Storage 7 | . 14 14 13 7 7 7 10 . 3 . 1 8 4 Processor 3 | . . . . . 7 4 4 . 4 9 . 4 3 Hackware 2 | . . . . 6 7 4 . 1 1 . . . . Protection 7 | . . . . 13 11 13 8 11 7 . 4 5 . Energy Gun 3 | . . . . 6 7 3 . 11 5 5 . . . Energy Cannon 6 | . 10 13 12 8 5 . . 4 6 . . . 1 Ballistic Gun 5 | . 17 8 2 5 5 5 10 . 6 . . . 2 Launcher 2 | . . 5 11 . . 2 . . . . . . . Peak Build Rating 108 | 7 7 15 27 40 56 72 64 64 85 77 55 68 108 Average Rating 42 | 4 6 10 21 36 51 59 50 37 67 32 46 64 65 On Entrance 32 | . 7 7 15 27 38 56 64 8 64 13 29 55 68 Naked Turns 70 | . . . . . . . 24 . . . . . 46 Heaviest Build 135 | 13 15 25 28 53 62 89 83 94 135 50 34 39 81 Greatest Support 108 | 20 20 20 40 33 44 70 70 80 108 33 44 53 53 Greatest Overweight (x) 32 | 3 . 1 9 3 1 6 3 3 32 2 . . 26 Average Overweight (x) . | . . . . 1 1 . . 1 1 . . . . Largest Inventory Capacity 20 | 8 8 8 8 15 15 20 20 5 20 5 5 5 15 Average Capacity 11 | 7 8 8 8 13 15 15 17 5 11 5 5 5 13 Most Carried 20 | 2 7 8 8 15 15 20 20 5 14 5 5 5 15 Average Carried 9 | 1 4 7 7 12 14 12 17 4 7 3 4 4 8 Final Capacity 20 | 8 8 8 8 15 15 20 5 5 5 5 5 5 5 Final Carried 20 | 2 7 8 8 15 15 20 5 4 5 5 5 5 3 Class Distribution -------------------- 49% | Mutant 16% | Tank 13% | Gunner 9% | Scavenger-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Tank | -8/Materials Gunner | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Waste Tank | -6/Factory Tank | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -3/Research Resources | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Fac Upp Upp Res Matter Collected 4620 | 233 60 119 256 250 214 1053 . 283 1111 40 373 173 455 Remotely 677 | . . . . . . 202 . . . . . 173 302 Salvage Created 6334 | 48 182 178 421 485 425 2141 . 172 1752 . 59 . 471 Parts 297 | 4 8 23 22 26 25 90 . 8 77 . 1 . 13 Haulers Intercepted 5 | . . . . 1 2 1 . . 1 . . . . Recyclers Shooed 4 | . . . . . . . . . 4 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . 7 . . . . . . . . . . Prevented 2 | . . . . . . . . . . . 2 . . Kills | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Fac Upp Upp Res Combat Hostiles Destroyed 93 | . 4 10 13 10 5 25 . 1 19 . . . 6 Melee 4 | . . . . . . 3 . . . . . . 1 Guns 25 | . 1 1 3 2 4 4 . . 9 . . . 1 Cannons 38 | . 3 5 6 5 1 6 . . 9 . . . 3 AOE 23 | . . 4 4 3 . 11 . 1 . . . . . Classes Destroyed 17 | 1 1 2 3 3 1 5 . . . . 1 . . Worker 16 | . . . . . . 11 . 1 4 . . . . Builder 7 | . . . . . . 3 . 1 3 . . . . Tunneler 4 | 2 . . . . . 1 . . 1 . . . . Hauler 5 | . . . . 1 2 1 . . 1 . . . . Recycler 10 | . . . . . . 4 . 1 4 . . . 1 Mechanic 2 | . . 1 . . . 1 . . . . . . . Watcher 7 | . . . . 1 2 1 . 1 2 . . . . Swarmer 6 | . . 6 . . . . . . . . . . . Grunt 40 | . 4 4 . 7 1 10 . . 10 . . . 4 Brawler 5 | . . . . . . 4 . . . . . . 1 Sentry 9 | . . . 1 2 2 4 . . . . . . . Specialist 2 | . . . . . . 2 . . . . . . . Hunter 5 | . . . . 1 . 3 . . 1 . . . . Programmer 14 | . . . . . 2 2 . 1 8 . . . 1 Artisan 1 | . . . 1 . . . . . . . . . . Subdweller 12 | . . . 12 . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . 1 . . Samaritan 1 | . . . . . . . . . . . 1 . . Best Kill Streak 8 | 2 2 4 2 4 1 7 . 3 8 . . . 2 Combat Bots Only 7 | . 2 3 2 4 1 6 . 1 7 . . . 2 Max Kills in Single Turn 3 | 1 1 3 2 3 1 3 . 2 3 . 1 . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . 2 2 3 . 3 . 1 . . . . . Melee 1 | . . . . . . 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Fac Upp Upp Res Hostile Shots Fired 1249 | . 22 34 34 64 51 361 1 43 338 88 11 . 202 Missed 323 | . 5 11 12 17 19 89 . 14 83 22 6 . 45 Damage Taken 17474 | . 246 217 457 693 306 4839 40 420 4946 1384 68 . 3858 Core 3470 | . 48 20 78 45 28 562 . 33 722 632 . . 1302 Absorbed by Shields 86 | . . . . . . . . 86 . . . . . Ignored by Resistances 53 | . . . . . . . . 37 16 . . . . Regen/Repaired (Parts) 851 | . . . . 229 . 171 . . 451 . . . . Core Remaining (%) 61 | 100 . . 41 91 96 . . 30 27 . . 45 . Volleys Fired 289 | 3 15 14 30 30 21 52 . 8 88 4 . . 24 Largest 4 | 2 2 2 2 3 3 4 . 3 4 4 . . 4 Hottest 285 | 40 80 80 96 196 211 195 . 238 285 284 . . 231 Shots Fired 657 | 6 30 21 39 64 63 112 1 20 214 15 . . 72 Gun 338 | 6 15 6 5 34 40 54 1 14 126 7 . . 30 Cannon 285 | . 15 10 25 28 23 41 . 5 88 8 . . 42 Launcher 34 | . . 5 9 2 . 17 . 1 . . . . . Special . | . . . . . . . . . . . . . . Kinetic 314 | 6 15 6 5 16 28 66 1 . 99 8 . . 64 Thermal 258 | . 15 10 25 46 35 29 . 17 71 7 . . 3 Explosive 27 | . . 5 9 2 . 10 . 1 . . . . . Electromagnetic 58 | . . . . . . 7 . 2 44 . . . 5 Robot Hit Streak 13 | 3 6 6 10 12 7 10 . 10 9 2 . . 13 Robot Miss Streak 9 | 1 6 2 2 2 4 5 1 2 9 3 . . 8 Penetration Max 1 | . . . . . . 1 . . 1 . . . . Secondary Targets 2 | . . . . . . . . . 2 . . . . Max Gunslinging Chain 1 | . . . . . . . . . 1 . . . . Shots Hit Robots 405 | 4 14 12 27 45 36 113 . 15 93 4 2 . 40 Core Hits 239 | 3 7 10 20 22 16 75 . 8 60 1 . . 17 Critical Kills 5 | . . . . . 1 . . 1 3 . . . . Critical Parts Destroyed 10 | . . . . . . 2 . . 1 4 1 . 2 Critical Strikes 29 | . . . . 1 1 9 . 3 8 4 1 . 2 Burn 6 | . . . . 1 . 2 . 2 1 . . . . Meltdown 2 | . . . . . . . . 1 1 . . . . Destroy 9 | . . . . . 1 1 . . 3 4 . . . Blast 6 | . . . . . . 3 . . 3 . . . . Smash 4 | . . . . . . 1 . . . . 1 . 2 Sever 2 | . . . . . . 2 . . . . . . . Melee Attacks 81 | . . . 2 . 9 51 4 . . . 2 . 13 Impact 26 | . . . . . 3 4 4 . . . 2 . 13 Slashing 55 | . . . 2 . 6 47 . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 20 | . . . . . . 18 . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 16037 | 42 184 640 1525 1221 876 5329 . 567 3884 107 186 . 1476 Guns 4129 | 42 44 19 72 509 533 781 . 162 1496 47 . . 424 Cannons 5029 | . 140 133 399 443 328 791 . 186 1837 60 . . 712 Explosions 4316 | . . 477 1054 262 . 1763 . 219 541 . . . . Melee 2510 | . . . . . . 1987 . . . . 186 . 337 Ramming 53 | . . 11 . 7 15 7 . . 10 . . . 3 Kinetic 4813 | 42 44 19 72 249 389 1151 . . 1845 60 . . 942 Thermal 4493 | . 140 133 399 703 472 730 . 495 1291 47 . . 83 Explosive 2948 | . . 477 1054 262 . 1100 . 55 . . . . . Electromagnetic 1207 | . . . . . . 354 . 4 738 . . . 111 Impact 647 | . . . . . . 111 . 13 . . 186 . 337 Slashing 1876 | . . . . . . 1876 . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 22 | . . . . . . 20 20 20 14 . . . 22 Average Corruption 10 | . . . . . . 8 20 20 7 . . . 17 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 125 | . . . . . . 29 11 30 48 . . . 7 Message Errors 22 | . . . . . . 8 . 4 9 . . . 1 Matter Fused 28 | . . . . . . 7 5 7 9 . . . . Heat Flow Errors 12 | . . . . . . 4 . 5 2 . . . 1 Energy Discharges 13 | . . . . . . 4 . 5 4 . . . . Parts Rejected 2 | . . . . . . . . . 2 . . . . Data Loss (minor) 16 | . . . . . . 2 . 5 8 . . . 1 Data Loss (major) 13 | . . . . . . 3 2 2 5 . . . 1 Misfires 3 | . . . . . . . 1 . 2 . . . . Alerts 2 | . . . . . . . . 1 1 . . . . Misdirections 7 | . . . . . . . 3 . 1 . . . 3 Weapon Failures 7 | . . . . . . 1 . 1 5 . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1048 | . . 25 . . 21 423 . 70 126 . 185 . 198 Projectiles 121 | . . . . . 21 . . 24 60 . . . 16 Explosions 193 | . . 25 . . . 56 . 46 66 . . . . Melee 734 | . . . . . . 367 . . . . 185 . 182 Knockbacks 29 | . . . . . 1 6 . . 12 1 . . 9 Impact 1 | . . . . . . 1 . . . . . . . Kinetic 24 | . . . . . 1 5 . . 8 1 . . 9 Secondary 4 | . . . . . . . . . 4 . . . . Self-Inflicted Damage 359 | . . . 14 . . 145 . 29 170 . . . 1 Shots 14 | . . . 1 . . 8 . 1 4 . . . . Rammed 4 | . . . . . . . . . 2 . . . 2 Targets Rammed 15 | . . 5 . 2 3 1 . . 2 . . . 2 Kicked 11 | . . 5 . 2 3 1 . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 721 | . 290 140 . 512 411 635 . 348 594 666 . 41 721 Average Temperature 189 | . 92 50 . 150 109 206 . 140 208 363 . 18 351 Received Heat Transfer 2898 | . 144 36 60 324 78 933 . 104 747 18 . . 454 Effects 124 | . 1 . . 10 2 28 . 1 32 11 . . 39 Shutdowns 32 | . . . . 2 2 10 . . 11 2 . . 5 Energy Bleed 8 | . 1 . . 1 . 1 . 1 4 . . . . Interference 38 | . . . . 3 . 12 . . 9 2 . . 12 Matter Decay 10 | . . . . . . 3 . . 4 . . . 3 Short Circuit 6 | . . . . . . 1 . . 2 1 . . 2 Damage (minor) 9 | . . . . . . . . . 2 . . . 7 Damage (major) 16 | . . . . 4 . . . . . 4 . . 8 Damage (core) 5 | . . . . . . 1 . . . 2 . . 2 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . 1 . . . . 1 . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Fried 12 | . . . . . . 2 . . 3 . 3 . 4 Impact Corruptions 16 | . . . . . 1 2 . . . . 5 . 8 Robots Melted 3 | . . . . . . 1 . 1 1 . . . . Combat Hostiles 2 | . . . . . . 1 . . 1 . . . . Parts Melted 12 | . . . 1 4 1 1 . 4 1 . . . . Heat Transferred 7527 | . 296 259 629 1221 740 1233 . 948 1977 74 . . 150 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . 3 . . 2 . . . . Alert | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Fac Upp Upp Res Peak Influence 515 | 10 150 202 . 240 149 515 172 141 440 138 . . 59 Initial 172 | . 6 58 . . . 42 172 111 55 93 . . 17 Average 124 | 1 79 84 . 74 45 252 159 93 217 97 . . 22 Maximum Alert Level 2 | . . 1 . 1 . 2 . . 2 . . . . Low Security (%) 77 | 100 100 81 . 90 100 44 100 100 38 100 . . 100 Level 1 15 | . . 18 . 9 . 18 . . 57 . . . . Level 2 7 | . . . . . . 37 . . 4 . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 36 | . 2 2 . 2 3 12 . 4 7 2 . . 2 Investigation 4 | . 1 1 . 1 . 1 . . . . . . . Extermination 9 | . . . . . 2 2 . 1 3 . . . 1 Reinforcement 18 | . 1 . . 1 1 6 . 3 4 2 . . . Assault 2 | . . 1 . . . 1 . . . . . . . Garrison 3 | . . . . . . 2 . . . . . . 1 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . 3 . . 2 . . . . Haulers Reinforced 3 | . . . . . 1 . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Fac Upp Upp Res Distress Signals 4 | . . . . . . 3 . . . 1 . . . Communications Jammed 2 | . . . . . . . . . . . . . 2 Distress Signals 2 | . . . . . . . . . . . . . 2 Times Spotted 165 | . 9 10 22 15 10 36 7 6 29 7 3 1 10 Peak Tracking Total 8 | . 3 3 3 4 2 8 6 3 5 6 2 1 4 Tactical Retreats 24 | . 1 . 9 1 . 4 . 1 1 3 2 1 1 Traps | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Fac Upp Upp Res Traps Triggered 6 | . 3 . . . . 2 . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Fac Upp Upp Res Machines Disabled 24 | . . 1 1 . 1 3 . 3 15 . . . . Max in Single Turn 10 | . . 1 1 . 1 1 . 2 10 . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Fac Upp Upp Res Machines Accessed 38 | . 1 2 4 6 7 6 . 1 4 4 2 . 1 Terminals 20 | . 1 . . 4 2 3 . 1 3 4 1 . 1 Fabricators 1 | . . . . . 1 . . . . . . . . Repair Stations 5 | . . . . 1 1 2 . . 1 . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . Scanalyzers 3 | . . . . 1 2 . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . Total Hacks 107 | . 2 2 16 29 16 18 . 2 9 9 2 . 2 Successful 71 | . 1 2 16 24 7 8 . 1 4 5 2 . 1 Failed 36 | . 1 . . 5 9 10 . 1 5 4 . . 1 Catastrophic 8 | . 1 . . . 2 1 . . 2 2 . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 11 | . 1 . . 4 . 6 . . . . . . . Terminals 50 | . 2 . . 13 4 10 . 2 7 9 1 . 2 Fabricators 2 | . . . . . 2 . . . . . . . . Repair Stations 18 | . . . . 7 4 5 . . 2 . . . . Recycling Units 3 | . . . . . . 3 . . . . . . . Scanalyzers 14 | . . . . 9 5 . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . Terminal Hacks 46 | . 1 2 16 8 2 6 . 1 2 5 2 . 1 Record 17 | . . . 13 1 . 1 . . . 1 1 . . Prototype ID Bank 2 | . 1 . . . 1 . . . . . . . . Open Door 4 | . . 2 1 . . . . . . . 1 . . Open DSF 4 | . . . . . 1 1 . . . 1 . . 1 Level Access Points 1 | . . . . 1 . . . . . . . . . Branch Access Points 5 | . . . . 1 . 1 . 1 1 1 . . . Emergency Access Points 2 | . . . . 1 . 1 . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . Alert Level 5 | . . . . 2 . 1 . . 1 1 . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . Zone Layout 2 | . . . . 1 . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . Release Object 1 | . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 13 | . . . . 7 2 2 . . 2 . . . . Scan Component 8 | . . . . 4 2 1 . . 1 . . . . Repair 5 | . . . . 3 . 1 . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 11 | . . . . 9 2 . . . . . . . . Insert Component 7 | . . . . 6 1 . . . . . . . . Analyze 4 | . . . . 3 1 . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 24 | . 1 . . 5 6 4 . 1 4 3 . . . Full Trace Events 2 | . . . . 1 . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 5 | . . . . 3 . 1 . . 1 . . . . Time 161 | . . . . 120 . 16 . . 25 . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . 3 1 . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . . . . . . Machine Destruction 1 | . . . . . . 1 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Fac Upp Upp Res Total Allies 5 | . . 4 . . . . 1 . . . . . . Largest Group 3 | . . 3 . . . . 1 . . . . . . Highest-Rated Group 40 | . . 40 . . . . 31 . . . . . . Highest-Rated Ally 31 | . . 31 . . . . 31 . . . . . . Total Orders 18 | . . . 15 . . . . 1 2 . . . . EXPLORE 18 | . . . 15 . . . . 1 2 . . . . Ally Attacks 90 | . . 18 57 . . . 7 2 6 . . . . Total Damage 689 | . . 289 241 . . . 125 10 24 . . . . Kills 4 | . . 3 1 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 1 | . . 1 . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Fac Upp Upp Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 1 . . . . . . . 1 1 . Drone Launches 21 | . . . 18 . . . . 1 2 . . . . Drone Recoveries 18 | . . . 16 . . . . 1 1 . . . . Exploration | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Fac Upp Upp Res Turns Passed 13171 | 85 321 1366 1706 1252 2159 1861 227 635 1656 568 561 315 459 Spaces Moved 7421 | 50 219 843 1050 460 839 766 141 354 490 466 958 499 286 Core 607 | 12 . . 3 . . . 45 . 35 280 142 . 90 Treads 837 | . . . . . . 139 78 171 449 . . . . Legs 3570 | 38 219 843 494 452 839 627 . . . 3 . . 55 Wheels 867 | . . . 553 8 . . . 138 6 162 . . . Hover 1477 | . . . . . . . . . . 21 816 499 141 Flight 63 | . . . . . . . 18 45 . . . . . Fastest Speed 45 | 50 120 120 110 120 180 123 45 45 50 50 48 58 50 Average Speed 144 | 130 120 139 151 224 184 186 143 157 246 109 56 61 97 Slowest Speed 1650 | 200 120 190 500 330 190 630 400 250 1650 190 58 68 1350 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 39 | 5 41 99 77 35 23 15 78 9 14 11 69 70 9 Regions Visited 13 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 3 | . . . . 1 . . . . . 1 . 1 . Unknown Exits Taken 8 | 1 1 1 1 . 1 . . 1 1 . 1 . . Scrap Searched 8 | . . 1 2 . . . . . . . 2 3 . Spaces Dug 20 | . . . . . 9 5 4 . 2 . . . . Terrain Destroyed 351 | . . 60 50 15 11 106 4 32 57 . . . 16 Melee 18 | . . . . . 9 5 4 . . . . . . Projectile 62 | . . 1 . 3 2 10 . . 30 . . . 16 AOE 270 | . . 59 50 12 . 91 . 32 26 . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Fac Upp Upp Res Total 9162 | 61 248 1010 1116 617 1384 997 159 411 777 509 970 505 398 Wait 884 | . 8 125 5 88 469 28 9 20 106 1 . . 25 Move 7409 | 49 218 842 1049 459 838 766 140 353 489 465 957 498 286 Hop . | . . . . . . . . . . . . . . Pick Up 123 | 2 4 8 8 13 13 26 . 5 24 11 2 . 7 Fast Attach 96 | 7 1 . 3 9 1 15 1 11 13 11 7 4 13 Attach 86 | . . . 2 4 3 20 1 6 21 11 . 1 17 Detach 17 | . . . . 1 . 1 2 . 2 2 . 1 8 Swap 78 | . 2 6 7 6 12 25 . 5 14 . . . 1 Drop 83 | . . 10 9 5 15 12 2 3 18 4 2 1 2 Fire 289 | 3 15 14 30 30 21 52 . 8 88 4 . . 24 Melee 81 | . . . 2 . 9 51 4 . . . 2 . 13 Ram 2 | . . . . . . . . . . . . . 2 Kick 11 | . . 5 . 2 3 1 . . . . . . . Crush 2 | . . . . . . . . . 2 . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 1 | . . . 1 . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / [*Rec]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: Low x2) -6/Waste -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves -3/Research (discovered 1 exit: Qua) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 15) 258 | -10/Materials | Discovered new exit (range 10) 308 | -10/Materials | Build established: Mutant 407 | -10/Materials | Entered Mines 410 | -10/Mines | Met a Derelict bent on vengeance 483 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 646 | -10/Mines | Found the Drone Emporium 652 | -10/Mines | Found Prototype Device 740 | -10/Mines | Discovered new exit (range 14) 819 | -10/Mines | Met a Derelict testing a Signal Generator 1003 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1038 | -10/Mines | Discovered new exit (range 10) 1268 | -10/Mines | Met a Derelict shopkeep closing up shop 1759 | -10/Mines | Discovered new exit (range 6) 1773 | -10/Mines | Entered Subcaves 1817 | -10/Subcaves | Discovered new exit (range 9) 1895 | -10/Subcaves | Identified Thief Drone Bay 1940 | -10/Subcaves | Learned location of 2 exits from Materials 1963 | -10/Subcaves | Released subatomizers from SUBCON Basin 2469 | -10/Subcaves | Visited Clippyterm 2475 | -10/Subcaves | Learned Factory trap positions 2475 | -10/Subcaves | Learned Factory stockpile data 2730 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2875 | -10/Subcaves | Discovered new exit (range 20) 2932 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 3004 | -10/Subcaves | Core integrity fell below 50% 3026 | -10/Subcaves | Discovered new exit (range 17) 3031 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 3305 | -10/Subcaves | Visited 4L-MR0's lab 3343 | -10/Subcaves | Found Gun Armor 3346 | -10/Subcaves | Attached Gun Armor, gained temporary slots: Weapon x2 3479 | -10/Subcaves | Entered Materials 3479 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 3480 | -8/Materials | Identified exit to Factory 4035 | -8/Materials | Build established: Tank 4505 | -8/Materials | Repaired Missile Launcher 4544 | -8/Materials | Repaired Hrd. Medium Armor Plating 4590 | -8/Materials | Repaired Hvy. Battle Rifle? 4731 | -8/Materials | Entered Factory 4731 | -7/Factory | Evolved 2 slots: Utility x2 4732 | -7/Factory | Loaded intel: 85 trap records 5024 | -7/Factory | Build established: Scavenger-Gunner 5928 | -7/Factory | Build established: Gunner 6784 | -7/Factory | Discovered new exit (range 10) 6890 | -7/Factory | Entered another Factory area 6890 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6975 | -6/Factory | Build established: Mutant 7565 | -6/Factory | Lost 6 parts (1n2u3w) 7751 | -6/Factory | Identified exit to Lower Caves 7780 | -6/Factory | Garrison activated, responded to threat 7929 | -6/Factory | Cargo convoy interrupted 8017 | -6/Factory | Lost 3 parts (1p2w) 8114 | -6/Factory | Core integrity fell below 50% 8165 | -6/Factory | Lost 3 parts (1p2n) 8232 | -6/Factory | Lost 5 parts (1n2u2w) 8298 | -6/Factory | System corruption reached 10% 8353 | -6/Factory | Lost 7 parts (2p1n2u2w) 8544 | -6/Factory | Repaired Hrd. Light Armor Plating 8751 | -6/Factory | Sucked down chute 8751 | -6/Factory | Entered Waste 8752 | -6/Waste | Met a frightened Derelict 8828 | -6/Waste | Build established: Scavenger-Mutant 8842 | -6/Waste | Spotted C-40 Crusher 8858 | -6/Waste | Spotted C-40 Crusher 8864 | -6/Waste | Spotted C-40 Crusher 8879 | -6/Waste | Spotted C-40 Crusher 8914 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8937 | -6/Waste | Released all parts (11) 8940 | -6/Waste | Spotted C-40 Crusher 8943 | -6/Waste | Spotted C-40 Crusher 8959 | -6/Waste | Discovered new exit (range 10) 8978 | -6/Waste | Entered Factory 9023 | -6/Factory | Discovered new exit (range 45) 9489 | -6/Factory | Build established: Tank 9606 | -6/Factory | Found Hvy. Reactive Plating 9613 | -6/Factory | Entered another Factory area 9613 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9696 | -5/Factory | Discovered new exit (range 93) 9827 | -5/Factory | Identified exit to Upper Caves 10577 | -5/Factory | Repaired Hvy. Reactive Plating 10779 | -5/Factory | Build established: Scavenger-Gunner 11005 | -5/Factory | System corruption reached 10% 11111 | -5/Factory | Destroyed 7 combat bots 11195 | -5/Factory | Lost 17 parts (2p3n5u7w) 11241 | -5/Factory | Core integrity fell below 50% 11269 | -5/Factory | Entered another Factory area 11269 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11281 | -4/Factory | Lost 11 parts (1p3n3u4w) 11519 | -4/Factory | Build established: Mutant 11560 | -4/Factory | Identified exit to Upper Caves 11560 | -4/Factory | Identified exit to Extension 11613 | -4/Factory | Spotted B-86 Titan 11788 | -4/Factory | Released all parts (10) 11792 | -4/Factory | Core integrity fell below 50% 11814 | -4/Factory | Lost 4 parts (2n2w) 11837 | -4/Factory | Entered Upper Caves 11908 | -4/Upper Caves | Encountered a Warlord checkpoint 11924 | -4/Upper Caves | Learned 8 Research zone layouts 12014 | -4/Upper Caves | Discovered new exit (range 6) 12320 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12398 | -4/Upper Caves | Entered another Upper Caves area 12419 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12459 | -4/Upper Caves | Identified exit to Research 12539 | -4/Upper Caves | Spotted B-86 Titan 12713 | -4/Upper Caves | Entered Research 12713 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 12714 | -3/Research | Identified exit to Quarantine 12924 | -3/Research | Core integrity fell below 50% 12983 | -3/Research | Lost 14 parts (2p5n3u4w) 13102 | -3/Research | System corruption reached 10% 13108 | -3/Research | Garrison activated, responded to threat 13126 | -3/Research | Released all parts (6) 13129 | -3/Research | Core integrity fell below 20% 13157 | -3/Research | Lost 14 parts (3p2n7u2w) 13172 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- Gamma Rifle fried. Imp. Ion Engine destroyed. Released Adv. Heat Sink. Released Adv. Transmission Jammer. Released Mak. Hammer. Released Impulse Thruster Array. Released Matter Compressor. Released Plasma Rifle. Slammed into K-01 Serf. Destabilizing: Core damaged (-26). Slammed into K-01 Serf. K-01 Serf destroyed. System corrupted: Substantial component data lost. Triggered Tesla Bomb Trap. A bubble of electromagnetic force engulfs the area. Door malfunctions. Connecting with DSF Access... System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? ########?? | | ?????????????????????????????????????? # #?? | | ?????????????????????????????????????? # #?? | | ?????????????????????????????????????? # #?? | | ?????????????????????????????????????? # #?? | | ?????????????????????????????????????? # #?? | | ?????????????????????????????????????? # #?? | | ??????????????????????????????????????####+####### | | ?????????????????????????????????????? + | | ??????????????????????????????????????#### # | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# + | | ?????????????????????????????????????????# # | | ?????????????##########??????????????????# # | | ?????????????# #?????????????????# ####### | | ?????????????# #?????????????????# #????# | | ?????????????# #?????????????????# #????# | | ?????????????# #?????????????????# #????# | | ?????????????? #?????????????????# #????# | | ???????????????? #?????????????????????????? | | ?????????????????? #?????????????????????????? | | ???????????????????? #??????????????#??????????? | | ????????##############+######+### #??????????? | | ????????# #??????????? | | ????????# @ % +??????????? | | ????????# p p #??????????? | | ????????# ###+########+######## ! #??????????? | | ????????# #? ???????????????????###??????????? | | ?????#### #? ????????????????????????????????? | | ######T # # ! ???????????????????????????????? | | + ???????????????????????????????? | | # #??????????????????????????????? | | # #??????????????????????????????? | | ##########+########??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######+########?????????????????????????????????? | | #?????????????????????????????????? | | #????????????????? ?????????????? | | #???????????????# ?????????????? | | +???????????????# +????????????? | | #######/### #????#?#??#?????# ##+#????###### | | ?????? ?# #???? ? ??????# ! #????# | | ?????? ?# #???? ? #?????# #????# | | ????? # #???? #?????# #????# """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 53 Energy Capacity 585 Matter Stores 512 Matter Capacity 550 Sight Range 21 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 16 Power Amplification 20 Additional Mass Support 9 Corruption Containment 12 Armor Coverage 975 Resistance: KI 40 Phase Shifting 10 Evasion (%) 61 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 9 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 4 Energy Filtering 30 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- Mak. Light Armor Plating | -8/Materials | Scanalyzed Missile Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Respectable Loadout Universal Adapter Challenges ------------ None Game ------ Seed EtherialInsulatedBotcube Manual? 0 Play Time 03:51:06 Cumulative 22.0 hours Start 2024.11.10 @ 14:42:06 End 2024.11.10 @ 23:31:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: de19bd96-818c-4be6-a10f-ec3036c661fb