Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.06 @ 09:15:05 Player: s0rry Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (42) 210 Value Destroyed (1260) 1260 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3790 Bonus ------- None Cogmind --------- Core Integrity 621/700 Matter 280/300 Energy 1/100 System Corruption 0% Temperature Cool (27) Movement Treading (152) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Light Treads Advanced Treads Titanium Leg > --- UTILITY (4) ------ Cooling System Medium Storage Unit ECM Suite Improved Light Armor Plating > --- WEAPON (2) ------- Gatling Laser High-powered Shotgun > --- INVENTORY (10) --- Light Nuclear Core Improved Heat Sink Improved Sensor Array Hardened Medium Armor Plating Improved Light Armor Plating EM Shotgun Precision Shock Rifle Particle Gun Pulse Rifle Ion Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Advanced Treads Advanced Treads Titanium Leg > --- UTILITY ---------- Cooling System Medium Storage Unit ECM Suite Improved Light Armor Plating > --- WEAPON ----------- Precision Shock Rifle Gatling Laser > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Improved Sensor Array Hardened Medium Armor Plating Improved Light Armor Plating EM Shotgun Particle Gun Pulse Rifle Ion Cannon High-powered Shotgun [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Titanium Leg Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun High-powered Shotgun Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 4 | . . 2 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 42 | 10 6 8 11 7 Power 6 | 2 . 1 3 . Engine 2 | 2 . . . . Core 4 | . . 1 3 . Reactor . | . . . . . Propulsion 11 | 2 2 4 1 2 Treads 10 | 2 2 4 1 1 Leg 1 | . . . . 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 3 3 1 4 3 Device 7 | 2 1 . 2 2 Storage 3 | 1 2 . . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 3 | . . . 2 1 Artifact . | . . . . . Weapon 11 | 3 1 2 3 2 Energy Gun 7 | 2 1 . 2 2 Energy Cannon . | . . . . . Ballistic Gun 4 | 1 . 2 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 8 | . . . 5 3 Power 1 | . . . . 1 Propulsion 5 | . . . 3 2 Utility 2 | . . . 2 . Weapon . | . . . . . Highest Loss Streak 5 | . . . 5 2 To Critical Strikes . | . . . . . Average Backups 7 | 1 6 8 8 8 Power 1 | . 2 2 1 1 Propulsion . | . . . . . Utility 2 | . 2 1 1 2 Weapon 3 | . 1 3 4 5 Tool/Special . | . . . . . Unused Backups 7 | . 1 3 . 3 Power 2 | . . 2 . . Propulsion . | . . . . . Utility 2 | . 1 . . 1 Weapon 3 | . . 1 . 2 Tool/Special . | . . . . . Average Slot Usage (%) 94 | . 100 98 90 81 Engine 7 | . 14 9 . . Core 3 | . . 1 8 7 Treads 33 | . 28 42 36 25 Device 9 | . 14 5 4 14 Storage 11 | . 14 11 9 7 Processor 2 | . . 5 4 . Protection 2 | . . . 8 7 Energy Gun 10 | . 14 11 8 7 Ballistic Gun 11 | . 14 11 9 6 Peak Build Rating 31 | 9 11 20 28 31 Average Rating 16 | 5 9 15 23 28 On Entrance 12 | . 9 11 20 22 Avg Prop Armor Cover (%) 4 | . . . . 4 Naked Turns . | . . . . . Heaviest Build 31 | 15 22 23 31 30 Greatest Support 114 | 40 46 92 114 87 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 Most Carried 10 | 5 8 10 10 10 Average Carried 7 | 2 6 8 8 8 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 5 8 10 8 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1091 | 321 114 187 357 112 Remotely . | . . . . . Salvage Created 1416 | 136 230 467 427 156 Parts 73 | 9 11 25 22 6 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 32 | . 7 12 10 3 Guns 32 | . 7 12 10 3 Classes Destroyed 10 | 2 3 2 3 . Worker 1 | . . . 1 . Builder 2 | . . . 2 . Tunneler 3 | 3 . . . . Recycler 2 | 1 1 . . . Watcher 2 | . 1 . 1 . Swarmer 6 | . 6 . . . Grunt 18 | . 1 8 8 1 Brawler 1 | . . . 1 . Duelist 2 | . . 1 1 . Sentry 5 | . . 3 . 2 Best Kill Streak 6 | 4 6 6 4 1 Combat Bots Only 6 | . 6 6 3 1 Max Kills in Single Turn 2 | 1 1 1 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 237 | . 34 37 78 88 Missed 66 | . 7 8 17 34 Hits 171 | . 27 29 61 54 Melee 13 | . . 4 9 . Projectile 158 | . 27 25 52 54 Critical Strikes 7 | . . 3 3 1 Damage Taken 2358 | . 222 431 1161 544 Core 319 | . 49 60 131 79 Absorbed by Shields . | . . . . . Core Remaining (%) 85 | 100 80 85 76 . Volleys Fired 111 | 7 18 26 48 12 Largest 2 | 2 2 2 2 2 Hottest 135 | 70 85 90 90 135 Shots Fired 222 | 14 36 52 96 24 Gun 222 | 14 36 52 96 24 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 117 | 7 18 26 57 9 Thermal 102 | 7 18 26 39 12 Explosive . | . . . . . Electromagnetic 3 | . . . . 3 Robot Hit Streak 14 | 6 9 14 9 8 Robot Miss Streak 6 | 1 6 6 6 1 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 171 | 10 23 43 74 21 Core Hits 117 | 5 14 44 43 11 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 2 | . 1 . 1 . Burn 1 | . 1 . . . Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2918 | 121 299 658 1430 410 Guns 2915 | 121 296 658 1430 410 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 3 | . 3 . . . Kinetic 1516 | 33 160 257 879 187 Thermal 1358 | 88 136 401 551 182 Explosive . | . . . . . Electromagnetic 41 | . . . . 41 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . . 6 . Average Corruption 5 | . . . 5 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 12 | . . . 12 . Message Errors 3 | . . . 3 . Matter Fused 3 | . . . 3 . Heat Flow Errors 1 | . . . 1 . Energy Discharges 1 | . . . 1 . Parts Rejected 1 | . . . 1 . Data Loss (minor) 2 | . . . 2 . Data Loss (major) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 343 | 45 84 343 306 126 Average Temperature 88 | 18 29 108 119 52 Received Heat Transfer 840 | . 12 132 504 192 Effects 1 | . . 1 . . Shutdowns 1 | . . 1 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 2657 | 259 393 500 1109 396 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 141 | 10 120 129 141 50 Initial 39 | . . . 39 . Average 32 | 1 24 44 47 9 Influence Increases 867 | 20 190 299 268 90 Destroy 0b10 Robot/C 640 | . 140 240 200 60 Destroy 0b10 Robot/NC 50 | 20 10 . 20 . Destroy Leader 144 | . 32 50 32 30 Successful Hack 16 | . 8 8 . . Destroy Structure 2 | . . 1 1 . Lose Combat Pursuer 15 | . . . 15 . Influence Decreases 847 | 20 190 204 361 72 Entered New Map 58 | . . . 56 2 Time Decay 719 | 20 190 204 255 50 Lost Part 70 | . . . 50 20 Squads Dispatched 7 | . 1 . 3 3 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 4 | . 1 . 3 . Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 2 | . . 1 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 61 | . 13 20 23 5 Peak Tracking Total 8 | . 4 5 8 3 Tactical Retreats 2 | . . . 2 . ECM-based Alert Blocks 1 | . . . 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 16 | . 1 9 6 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 10 | . 3 4 2 1 Terminals 9 | . 3 4 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 17 | . 5 5 4 3 Successful 9 | . 2 4 1 2 Failed 8 | . 3 1 3 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 11 | . 2 5 4 . Terminals 14 | . 5 5 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 3 | . . . . 3 Garrison Access . | . . . . . Terminal Hacks 7 | . 2 4 1 . Disarm Traps 4 | . 1 2 1 . Patrol Status 2 | . 1 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . . 2 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 1 1 1 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1876 | 41 872 386 254 323 Sensors 268 | . . . . 268 Terrain 323 | 27 296 . . . Seismic 14 | 14 . . . . ECM 1539 | . 576 386 254 323 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2702 | 115 878 731 655 323 Spaces Moved 1360 | 50 484 358 292 176 Core 4 | 4 . . . . Treads 1356 | 46 484 358 292 176 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 155 150 Average Speed 157 | 151 160 160 156 151 Slowest Speed 160 | 160 160 160 160 155 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 5 58 29 25 4 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1691 | 71 555 467 392 206 Wait 127 | 1 35 57 28 6 Move 1356 | 49 483 357 291 176 Hop . | . . . . . Pick Up 20 | 3 4 7 4 2 Fast Attach 16 | 8 1 3 1 3 Attach 9 | . . 3 6 . Detach 3 | 1 1 1 . . Swap 26 | 2 5 5 9 5 Drop 22 | . 7 8 5 2 Fire 111 | 7 18 26 48 12 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . 1 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 8) 307 | -10/Materials | Build established: Mutant 546 | -10/Materials | Discovered new exit (range 10) 994 | -10/Materials | Entered another Materials area 994 | -9/Materials | Evolved 2 slots: Propulsion x2 1266 | -9/Materials | Discovered new exit (range 16) 1698 | -9/Materials | Discovered new exit (range 15) 1725 | -9/Materials | Entered another Materials area 1725 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2135 | -8/Materials | Lost 5 parts (3n2u) 2301 | -8/Materials | Discovered new exit (range 3) 2380 | -8/Materials | Entered Factory 2380 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2591 | -7/Factory | Garrison activated, responded to threat 2703 | -7/Factory | Self-destructed Last Messages --------------- 02652_ U-05 Engineer works on Subcomponent Replicator. 02657_ Dropped Hvy. Assault Rifle. 02657_ U-05 Engineer works on Subcomponent Replicator. 02657_ Acquired Prototype Energy Gun. 02658_ Acquired 66 matter. 02663_ U-05 Engineer works on Subcomponent Replicator. 02682_ Connecting with Scanalyzer... >>Insert(Prototype Energy Gun) Scanning Prc. Shock Rifle... Ready to analyze. >>Scanalyze Scanning: Prc. Shock Rifle... Scan incomplete, additional scanning required. 02682_ ALERT: Suspicious activity at Scanalyzer F003. Dispatching Investigation squad. 02699_ G-47 Trooper destroyed. 02701_ Lgt. Nuclear Core destroyed. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. 02703_ Adv. Treads destroyed. 02703_ Critical hit (Burn: +37). 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