Cogmind - Beta 10 X2 @@@ ROGUE MODE // 2020.08.27 @ 16:46:39 // Winter2019/RPGLIKE Player: Nikolayag Result: Smashed by cave-in Performance ------------- Evolutions (9) 4500 Regions Visited (38) 7600 Robots Destroyed (1104) 5520 Value Destroyed (61109) 61109 Prototype IDs (127) 2540 Alien Tech Used (11) 2200 Bonus (74726) 74726 TOTAL SCORE: 158195 Bonus ------- Triggered High Security 4000 High Alert Combat Kills 41131 Follower Combat Kills 2047 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1524 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 1000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Friendly Fire -1376 Cogmind --------- Core Integrity 0/600 Matter 170/300 Energy 1433/1730 System Corruption 0% Temperature Cool (2) Movement Hovering (26) Location -1/Command Parts ------- > --- POWER (3) -------- Improved Quantum Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION (6) --- Cooled Antigrav System Cooled Antigrav System Cooled Linear Gravjet Cooled Linear Gravjet Cooled Linear Gravjet Combat Linear Gravjet > --- UTILITY (13) ----- Experimental Cooling System Zionite Biocell Experimental Signal Interpreter Long-range Terrain Scanner Advanced Core Analyzer Advanced Armor Integrity Analyzer Precision Energy Filter Particle Accelerator Quantum Capacitor Zionite Shade Armor Thermal Barrier Experimental Force Field > --- WEAPON (4) ------- Zionite Alpha Cannon Mk. II Core Stripper CR-A16's Behemoth Slayer > --- INVENTORY (7) ---- Protomatter-76 Protomatter-75 Protomatter-75 Protomatter-74 Powered Armor Subatomic Replicator Sigix Quantum Sheargun Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Cooled Antigrav System Cooled Antigrav System Cooled Linear Gravjet Cooled Linear Gravjet Cooled Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Cooling System Zionite Biocell Experimental Signal Interpreter Advanced Core Analyzer Advanced Armor Integrity Analyzer Precision Energy Filter Particle Accelerator Advanced Kinecellerator Quantum Capacitor Zionite Shade Armor Thermal Barrier Experimental Force Field > --- WEAPON ----------- Zionite Alpha Cannon Mk. II Core Stripper CR-A16's Behemoth Slayer > --- INVENTORY -------- Protomatter Protomatter Protomatter Protomatter Protomatter Subatomic Replicator Sigix Quantum Sheargun [Rating: 246] Favorites ----------- Power Micro Nuclear Core Engine F-cell Engine Power Core Micro Nuclear Core Reactor Zero-point Reactor Propulsion Field Propulsion Array Hover Unit Cooled Antigrav System Flight Unit Field Propulsion Array Utility Precision Energy Filter Device Precision Energy Filter Storage Zionite Biocell Processor Experimental Signal Interpreter Hackware Deep Network Scanner Protection Powered Armor Artifact Matter Drive Weapon CR-A16's Behemoth Slayer Energy Gun Zionite Phaser-M Energy Cannon Heavy Phase Cannon Ballistic Gun Autogun Ballistic Cannon Omega Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Core Stripper Slashing Weapon Scythe Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Gar Res Qua Res Tes Sec Acc Com Slots Evolved 22 | . 3 3 4 . . 1 . . . 1 1 . 1 . . . . 1 . . . . . . 2 . . 1 . 1 . 2 . . . . . 1 Power 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 5 | . . 2 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . Utility 12 | . 1 . 3 . . 1 . . . 1 1 . . . . . . 1 . . . . . . 2 . . 1 . . . . . . . . . 1 Weapon 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Attached 367 | . 4 16 16 8 1 14 . 2 2 8 5 . 18 . 2 3 . 15 . . 6 . 8 . 17 6 2 12 2 12 . 17 15 68 9 8 11 60 Power 37 | . . 2 3 2 . 1 . . . . 1 . 2 . . . . 2 . . . . . . . . . . . 1 . 2 . 11 3 . 2 5 Engine 5 | . . 2 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Core 10 | . . . 2 2 . 1 . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . 2 . . . . Reactor 22 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 2 . 8 3 . 2 5 Propulsion 55 | . 1 3 1 1 . 1 . . . . . . 3 . . . . 3 . . 2 . . . . . 1 3 . 6 . 9 . 17 1 1 2 . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 31 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 8 . 17 1 1 2 . Flight 24 | . 1 3 1 1 . 1 . . . . . . 3 . . . . 1 . . 2 . . . . . 1 3 . 6 . 1 . . . . . . Utility 189 | . . 3 4 3 . 5 . . 2 3 2 . 8 . . 2 . 6 . . 4 . 2 . 14 4 1 9 2 4 . 3 12 30 2 7 2 55 Device 91 | . . 1 1 . . 3 . . . 3 . . 5 . . 1 . 2 . . 1 . . . 6 3 . 4 1 3 . 2 6 18 1 . . 30 Storage 9 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . 3 . . . . 1 2 . . . . Processor 14 | . . . 1 1 . 1 . . . . 1 . . . . . . 3 . . . . . . 1 . 1 . . . . 1 . 1 . . 1 2 Hackware 7 | . . . 1 1 . . . . 2 . 1 . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . Protection 66 | . . 2 1 1 . 1 . . . . . . 2 . . 1 . 1 . . 2 . 1 . 6 1 . 1 1 1 . . 3 9 1 7 1 23 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Weapon 86 | . 3 8 8 2 1 7 . 2 . 5 2 . 5 . 2 1 . 4 . . . . 6 . 3 2 . . . 1 . 3 3 10 3 . 5 . Energy Gun 8 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . . . 1 . 4 . . . . Energy Cannon 29 | . . . 3 . . 3 . . . . 2 . 2 . . . . . . . . . 4 . 2 . . . . 1 . 2 2 4 1 . 3 . Ballistic Gun 14 | . 3 7 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Launcher 11 | . . 1 2 1 . 2 . 1 . 2 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 1 . Slashing Weapon 6 | . . . 1 1 . 2 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 10 | . . . . . . . . . . 2 . . 2 . 1 1 . 2 . . . . . . . 1 . . . . . . . 1 . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 61 | . . 1 . 1 . 1 . . 2 2 . . . . . 1 . 4 . . 4 . 3 . 3 . . 5 . 2 . 2 6 10 4 . 4 6 Parts Lost 5 | . . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 3 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . 1 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Average Slot Usage (%) 89 | . 52 85 89 95 97 89 87 86 86 86 93 94 88 88 88 88 88 88 89 89 89 89 88 89 88 87 87 88 95 92 91 94 92 91 91 87 87 91 Engine 2 | . . 14 6 . . . . . . . . . 1 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 2 . . . . Core 4 | . . . 7 14 14 13 7 6 6 6 10 11 8 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 6 8 9 11 8 8 10 Hover 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 24 23 24 24 23 23 Flight 11 | . 13 28 29 28 28 20 20 20 20 19 17 17 15 16 16 16 16 15 15 15 15 15 15 15 14 14 14 15 18 19 21 2 . . . . . . Device 13 | . . 4 7 6 . 9 6 6 6 8 7 5 7 11 11 11 11 10 10 10 10 10 10 10 9 12 9 9 9 10 13 12 15 19 20 20 20 23 Storage 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 4 4 9 6 4 4 4 4 4 4 4 3 Processor 12 | . . . 2 12 14 8 13 13 13 12 14 17 14 11 11 11 11 13 15 15 15 15 15 15 14 14 16 18 18 15 13 12 12 12 12 12 12 11 Hackware 9 | . . . 5 11 14 13 13 13 13 12 15 17 16 16 16 16 16 15 15 15 15 15 15 15 14 14 14 13 13 13 13 12 8 2 . . . . Protection 4 | . . 6 7 1 4 3 6 6 6 6 5 5 4 5 5 5 5 5 5 5 4 5 4 5 4 3 4 2 4 3 4 4 4 5 8 7 7 4 Energy Cannon 8 | . . . 5 14 11 12 13 13 13 12 11 11 11 11 11 11 11 10 10 10 10 10 10 10 9 9 9 9 9 8 8 11 5 3 4 4 4 3 Ballistic Gun 1 | . 38 30 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 4 4 4 3 3 Piercing Weapon 3 | . . . . . . . . . . 2 5 5 4 5 4 5 5 4 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 3 4 4 4 3 Naked Turns 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 127 | . 9 23 34 38 38 46 45 39 39 46 50 47 70 70 72 71 71 70 70 70 70 70 71 71 73 73 73 75 75 82 82 112 112 125 127 124 124 124 Greatest Support 193 | 3 10 23 34 39 39 47 47 47 47 47 52 52 73 73 73 73 73 73 73 73 73 73 73 73 73 73 73 76 76 94 94 149 119 188 162 193 146 193 Greatest Overweight (x) 3 | . 1 . . . . . . . . . . . 1 . . . . 1 . . 1 . . . . . . 1 . 3 . 2 . 1 . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 7 | . 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 7 7 7 Average Capacity 4 | . 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 7 7 Most Carried 7 | . 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 7 7 7 Average Carried 4 | . 1 1 2 2 2 2 3 3 3 3 3 3 2 2 2 3 3 3 3 4 4 3 3 4 3 2 3 3 4 3 3 3 3 4 4 5 6 6 Final Capacity 7 | . 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 7 7 7 Final Carried 7 | . 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 6 7 7 Class Distribution -------------------- 42% | Messiah-Sprinter 26% | Messiah-Scout 13% | Wizard-Sprinter 8% | Hacker-Sprinter 4% | Sprinter 3% | Messiah-Mutant Dominant Class ---------------- Gunner | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Wizard-Sprinter | -7/Data Miner Wizard-Sprinter | -6/Proximity Caves Wizard-Sprinter | -6/Factory Wizard-Sprinter | -6/Waste Wizard-Sprinter | -6/Factory Wizard-Sprinter | -6/Lower Caves Wizard-Sprinter | -6/Lower Caves Wizard-Sprinter | -6/Zion Messiah-Sprinter | -5/Proximity Caves Messiah-Sprinter | -5/Factory Messiah-Sprinter | -5/Upper Caves Messiah-Sprinter | -5/Upper Caves Messiah-Sprinter | -5/Zhirov Messiah-Sprinter | -4/Proximity Caves Messiah-Sprinter | -4/Factory Messiah-Sprinter | -4/Waste Messiah-Sprinter | -4/Factory Messiah-Mutant | -4/Upper Caves Messiah-Sprinter | -4/Upper Caves Messiah-Sprinter | -4/Warlord Messiah-Sprinter | -3/Proximity Caves Messiah-Sprinter | -3/Research Messiah-Sprinter | -3/Garrison Messiah-Sprinter | -3/Research Messiah-Sprinter | -3/Quarantine Messiah-Scout | -2/Research Messiah-Scout | -2/Testing Messiah-Scout | -2/Section 7 Messiah-Scout | -1/Access Messiah-Scout | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Gar Res Qua Res Tes Sec Acc Com Matter Collected 5854 | 29 177 1198 557 100 . 249 10 42 . 188 50 . 191 . 64 . 30 120 30 . . 70 80 . 204 115 30 120 20 120 . 187 207 680 90 170 . 726 Remotely 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Salvage Created 56254 | . 326 1096 911 1072 . 1082 117 164 30 1076 494 . 1884 417 821 . 238 3604 1220 1154 . 1290 2884 . 4264 767 1390 556 794 4083 819 1912 1235 4900 1070 1714 1091 11779 Parts 2628 | . 19 75 45 72 . 54 6 16 4 34 23 . 100 25 28 . 17 193 53 53 . 66 121 . 210 28 43 35 56 187 43 89 47 232 41 88 32 493 Haulers Intercepted 26 | . 1 3 2 . . 1 . . . 1 . . 5 . . . . 6 . . . . 1 . 3 . . . . 1 . . 1 . . . 1 . Recyclers Shooed 8 | . . 1 . 3 . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 462 | . . . . . . . 8 13 . 32 . . . 25 33 . 17 . 51 52 . 66 . . . 20 41 52 52 . . . . . . . . . Prevented 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 1 . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Gar Res Qua Res Tes Sec Acc Com Combat Hostiles Destroyed 915 | . 3 20 18 20 . 25 4 8 . 21 12 . 27 10 22 . 4 70 28 25 . 28 42 . 60 6 19 11 21 55 14 44 14 69 15 31 9 160 Melee 14 | . . 1 . . . 1 . . . 1 . . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 4 2 . . 1 Guns 28 | . 3 16 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 784 | . . . 6 15 . 18 4 5 . 13 12 . 23 10 19 . 3 63 27 23 . 27 36 . 58 5 15 10 20 52 13 40 11 56 12 25 8 155 AOE 43 | . . 2 3 5 . 6 . 3 . 7 . . 3 . 3 . . 6 . . . . 1 . . . . . . . . . . 4 . . . . Classes Destroyed 31 | . 5 5 2 2 . 1 . 1 . . . . 2 1 . . 1 1 . . . . 1 . . 1 . . 1 . . . . . 1 2 . 4 Worker 42 | . 1 4 . 6 . 1 . . . . . . 2 . . . . 3 . . . . 3 . 1 . . . . 1 . . 5 2 . . . 13 Builder 23 | . . 1 1 8 . 5 . . . . . . 5 . . . . 1 . . . . . . 1 . . . . . . . 1 . . . . . Tunneler 7 | . 1 1 . 1 . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . Hauler 26 | . 1 3 2 . . 1 . . . 1 . . 5 . . . . 6 . . . . 1 . 3 . . . . 1 . . 1 . . . 1 . Recycler 14 | . . 1 . 2 . 1 . . . . . . 1 . . . . 1 . . . . 1 . 1 . . . . 2 . . 1 1 . . . 2 Carrier 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Minesweeper 5 | . . . . . . . . . . . . . . . . . 1 . . 2 . 1 . . . . 1 . . . . . . . . . . . Mechanic 5 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . 3 Operator 17 | . . . 2 2 . 2 . . . . 2 . . . . . . 3 . . . . 2 . 1 . . . . 1 . . . . . . . 2 Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Watcher 36 | . 2 2 2 3 . 1 . . . . 1 . 1 . . . . 5 . . . . 4 . 3 . . . . 1 . . 2 2 1 2 1 3 Swarmer 172 | . . 6 . . . 3 . 4 . 4 . . 8 3 7 . . 19 10 13 . 5 3 . 4 . 2 . 13 4 3 9 . 15 5 10 . 22 Saboteur 17 | . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . 2 2 1 . . 2 . 7 Grunt 335 | . 3 6 8 11 . 13 2 4 . 11 8 . 9 2 10 . . 32 12 7 . 15 12 . 23 . 13 9 . 25 4 13 8 17 3 3 1 51 Brawler 33 | . . . . . . 1 . . . 1 1 . . . 2 . . 1 2 1 . . 2 . 2 . 1 . . 5 . 1 2 2 . . . 9 Duelist 38 | . . 1 . . . 1 1 . . 1 . . 1 1 1 . . 4 . . . 1 . . 1 . . 1 . 1 . 3 1 2 . 1 1 15 Protector 13 | . . . . 1 . . . . . 1 . . . . . . . . . . . . 1 . 1 . . . 1 1 . . . 1 . . . 6 Sentry 114 | . . 7 7 5 . 5 . . . 1 2 . 5 . 1 . 1 8 3 . . 1 7 . 14 . 1 . 1 9 4 9 . 13 . 2 2 6 Demolisher 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 3 . . . . . . . . 1 Hunter 64 | . . . 3 1 . 2 . . . 2 . . 1 2 1 . . . 1 . . 6 7 . 7 2 2 . . 2 . 2 2 7 4 3 . 7 Programmer 74 | . . . . 2 . . 1 . . . 1 . 2 1 . . 2 4 . 3 . . 7 . 6 2 . 1 2 7 . 2 . 8 2 2 . 19 Behemoth 26 | . . . . . . . . . . . . . . 1 . . 1 . . 1 . . 2 . 2 1 . . 1 1 1 3 . 4 . 3 1 4 S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Tracker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . Combat Programmer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Investigator 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Executioner 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Decomposer 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assembled 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 34 | . 4 10 8 15 . 12 2 4 1 9 6 . 7 5 6 . 2 9 6 7 . 7 9 . 9 3 7 6 6 13 9 14 6 11 11 7 4 34 Combat Bots Only 22 | . 2 6 6 5 . 6 2 4 . 9 5 . 6 4 6 . 2 9 6 6 . 6 6 . 9 3 7 6 6 13 9 14 5 10 7 7 4 22 Max Kills in Single Turn 9 | . 1 2 4 5 . 9 1 3 1 2 1 . 4 1 2 . 1 5 2 1 . 1 4 . 1 1 2 1 1 2 1 1 2 4 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 3 2 . 2 . 2 . 2 . . 3 . 2 . . 3 . . . . 1 . . . . . . . . . . 4 . . . . Melee 1 | . . 1 . . . 1 . . . 1 . . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 1 1 . . 1 Uniques/NPCs Destroyed 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Miner (-7/Data Miner) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Gar Res Qua Res Tes Sec Acc Com Damage Taken 29402 | . . 722 749 751 55 1044 95 64 90 672 597 . 934 456 637 . 149 2245 859 506 . 1404 1261 . 2193 170 802 228 789 3057 446 1112 366 1558 549 562 349 3931 Core 19119 | . . 512 509 601 44 739 54 37 71 405 365 . 552 281 425 . 87 1397 513 320 . 877 794 . 1389 112 525 146 463 2010 287 731 262 1072 348 353 231 2607 Absorbed by Shields 22674 | . . . . . . . . . . . . . 311 442 588 . 154 2017 855 530 . 1371 1314 . 2232 179 825 218 743 2154 423 1063 355 1303 521 594 360 4122 Redirected to Core 16438 | . . 392 440 485 44 633 54 37 71 385 354 . 490 234 352 . 87 1228 439 253 . 730 593 . 1170 112 471 103 365 1718 263 677 224 860 326 342 199 2307 Core Remaining (%) 89 | 100 100 94 67 . . . . . . 62 . . . . . . 100 . . . . 100 . . . . . . 82 . . . 100 . . 88 . . Volleys Fired 2855 | . 14 83 53 48 . 54 14 7 . 33 37 . 86 34 59 . 17 193 92 58 . 92 116 . 160 13 44 23 57 193 58 160 51 201 51 90 36 628 Largest 3 | . 3 3 3 2 . 2 2 2 . 2 2 . 2 2 2 . 2 3 2 2 . 2 2 . 2 2 2 2 2 2 1 1 2 1 1 1 1 1 Hottest 420 | . 69 69 130 130 . 180 180 180 . 180 180 . 196 196 196 . 196 216 196 196 . 196 218 . 240 240 240 80 80 240 120 113 420 90 90 90 90 90 Shots Fired 4363 | . 42 214 141 92 . 88 27 12 . 58 74 . 171 68 114 . 34 382 184 116 . 184 232 . 319 26 88 46 114 265 57 159 53 201 51 90 36 625 Gun 358 | . 42 213 103 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 3974 | . . . 38 88 . 83 27 10 . 50 74 . 170 68 110 . 34 376 184 116 . 184 232 . 319 26 88 46 114 265 57 159 53 201 51 90 36 625 Launcher 25 | . . 1 . 4 . 5 . 2 . 8 . . 1 . 4 . . . . . . . . . . . . . . . . . . . . . . . Special 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Kinetic 358 | . 42 213 103 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 2977 | . . . 38 88 . 83 27 10 . 50 74 . 170 68 110 . 34 382 184 116 . 184 232 . 319 26 88 46 114 265 57 159 53 . . . . . Explosive 25 | . . 1 . 4 . 5 . 2 . 8 . . 1 . 4 . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 1003 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201 51 90 36 625 Robot Hit Streak 56 | . 4 14 15 33 . 21 13 7 . 13 18 . 48 50 21 . 10 28 25 16 . 33 32 . 56 7 13 38 24 38 11 39 26 34 10 15 18 51 Robot Miss Streak 7 | . 3 7 4 2 . 1 1 1 . 2 2 . 2 1 1 . 2 3 1 2 . 4 2 . 2 1 2 2 2 2 2 3 1 3 3 2 2 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Secondary Targets 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 1390 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121 57 159 51 201 50 90 36 625 Shots Hit Robots 3397 | . 20 116 89 57 . 72 20 8 1 48 63 . 115 49 81 . 21 281 125 73 . 138 184 . 263 21 68 36 89 222 46 150 55 189 44 66 33 554 Core Hits 1737 | . 11 42 40 61 . 48 5 14 1 39 24 . 68 17 36 . 6 144 60 36 . 65 89 . 133 10 29 21 42 121 24 87 35 102 19 35 16 257 Critical Hits 75 | . . 4 3 . . 1 . 1 . 2 4 . 3 . 2 . . 7 3 2 . 2 6 . 2 3 1 . 1 5 2 4 7 6 1 1 . 2 Critical Kills 37 | . . 2 1 . . . . . . 2 2 . 1 . 2 . . 3 . 2 . 1 6 . 2 2 1 . . 1 . 3 2 3 . . . 1 Critical Parts Destroyed 34 | . . 2 2 . . 1 . 1 . . 2 . 2 . . . . 4 2 . . 1 . . . 1 . . 1 3 2 1 4 2 1 1 . 1 Melee Attacks 695 | . . . . 31 . 30 . 3 9 31 22 . 24 6 1 1 8 31 3 2 . 12 31 . 27 16 1 6 7 36 4 36 56 56 24 40 42 99 Kinetic 60 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 8 8 14 3 11 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 93 | . . . . 31 . 30 . 3 9 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 541 | . . . . . . . . . . 11 22 . 24 6 1 1 8 30 3 2 . 12 31 . 27 16 1 6 7 36 4 36 40 48 16 26 39 88 Sneak Attacks 51 | . . . . 3 . 1 . . 1 4 . . . . . . . 3 . . . . 4 . 3 . . . 1 5 . . 10 4 . 2 2 8 Combat Hostiles 12 | . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 . . . 1 1 . . 1 1 . 2 1 . Follow-up Attacks 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 2 2 . . Damage Inflicted 195502 | . 353 1989 2525 4609 . 4803 861 558 99 3067 2560 . 5331 2197 3594 . 724 13451 5216 3087 . 5629 9802 . 12024 2076 3780 1695 3741 10833 2077 6498 5014 16214 3448 5092 2865 49690 Guns 2898 | . 353 1649 896 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 169982 | . . . 733 1526 . 2783 861 309 . 1559 2388 . 4888 2197 3185 . 694 11300 5216 3087 . 5629 7870 . 11823 969 3358 1695 3741 9952 2077 6498 2699 14545 3024 4728 2636 48012 Explosions 11340 | . . 248 896 2743 . 1865 . 249 . 840 . . 411 . 409 . . 1469 . . . . 1237 . . . 422 . . . . . . 551 . . . . Melee 11127 | . . . . 340 . 155 . . 99 668 172 . 32 . . . 30 619 . . . . 695 . 201 1107 . . . 881 . . 2315 1118 424 364 229 1678 Ramming 92 | . . 92 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4075 | . 353 1649 896 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 834 50 174 119 . . Thermal 101847 | . . . 1629 2553 . 4000 861 309 . 1559 2388 . 5051 2197 3185 . 694 12068 5216 3087 . 5629 8609 . 11823 969 3358 1695 3741 9952 2077 6498 2699 . . . . . Explosive 5925 | . . 248 . 1671 . 648 . 249 . 840 . . 119 . 409 . . 692 . . . . 498 . . . . . . . . . . 551 . . . . Electromagnetic 668 | . . . . 45 . . . . . . . . 129 . . . . 72 . . . . . . . . 422 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 954 | . . . . 340 . 155 . . 99 360 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 8996 | . . . . . . . . . . 308 172 . 32 . . . 30 619 . . . . 695 . 201 1107 . . . 881 . . 1481 1068 250 245 229 1678 Phasic 72945 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14545 3024 4728 2636 48012 Highest Corruption 7 | . . . . . 5 5 2 2 2 2 . . . . . . . . . . . . 3 3 5 5 2 5 1 4 4 6 6 2 1 2 2 7 Average Corruption 3 | . . . . . 5 3 2 2 2 2 . . . . . . . . . . . . 1 3 4 3 2 3 1 2 4 4 6 1 1 1 1 4 Corruption Purged 17 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 4 . . . 7 Effects 284 | . . . . . 1 22 2 3 . 6 . . . . . . . . . . . . 6 1 45 15 7 . 4 6 4 20 13 5 1 5 1 117 Message Errors 56 | . . . . . 1 8 . 1 . 1 . . . . . . . . . . . . 1 . 5 2 1 . 2 . . 1 4 2 . 1 . 26 Matter Fused 41 | . . . . . . 2 . . . . . . . . . . . . . . . . . 1 9 3 . . . . . 5 1 . . . . 20 Heat Flow Errors 22 | . . . . . . 1 . 2 . 2 . . . . . . . . . . . . . . 7 1 2 . . 1 . . . . . . . 6 Energy Discharges 30 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . 2 4 2 . 2 . . 3 3 . . . 1 11 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . Data Loss (minor) 25 | . . . . . . 4 . . . . . . . . . . . . . . . . 2 . 4 . 2 . . 1 . . 1 . . 2 . 9 Data Loss (major) 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . . . 1 . . . . . 2 Misfires 6 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 3 Targeting Errors 84 | . . . . . . 6 . . . 2 . . . . . . . . . . . . 3 . 14 1 . . . 4 3 8 3 3 1 2 . 34 Weapon Failures 11 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . . . . 1 1 . . . . . 6 Overload Shots 45 | . . . . . . . . . . . . . . . . . . . . . . . 4 . 6 5 22 . . 3 4 . 1 . . . . . Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Overflow Damage 14459 | . . 41 59 665 . 282 74 58 . 228 141 . 336 51 180 . 51 738 354 222 . 161 803 . 527 329 274 89 133 571 167 168 745 1454 301 374 108 4775 Projectiles 10352 | . . . . 31 . 61 74 . . 38 141 . 334 51 148 . 51 473 354 222 . 161 374 . 408 6 258 89 133 389 167 168 16 1325 301 374 108 4097 Explosions 1503 | . . 16 59 475 . 221 . 58 . 19 . . 2 . 32 . . 265 . . . . 340 . . . 16 . . . . . . . . . . . Melee 2604 | . . 25 . 159 . . . . . 171 . . . . . . . . . . . . 89 . 119 323 . . . 182 . . 729 129 . . . 678 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 544 | . . 44 41 24 . 144 . . . . . . . . . . . 7 . . . . 228 . . . . . . . . . . 56 . . . . Shots 9 | . . . 1 1 . 2 . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . 1 . . . . Rammed 7 | . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 7 | . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 425 | . 40 425 94 76 . 204 16 230 . 92 203 . 237 19 56 . 8 67 64 18 . 77 195 . 239 177 219 . . 178 56 304 324 396 216 . . 188 Average Temperature 45 | . 18 86 20 26 . 39 6 88 . 11 44 . 48 5 15 . 3 7 8 5 . 13 24 . 95 53 79 . . 57 17 60 110 108 98 . . 104 Received Heat Transfer 4954 | . . 228 216 294 . 303 54 27 12 168 261 . 174 42 215 . 18 401 250 84 . 159 83 . 339 8 146 44 . 486 58 136 28 248 24 44 48 356 Effects 8 | . . 3 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 3 . . . . Shutdowns 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . Interference 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Parts Fried 8 | . . 3 . . . . . . . . . . 1 . . . . . . . . . . . . . 3 . . . . . . . . . . 1 Impact Corruptions 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 10 | . . . . . . . . . . . . . . . . . . . 1 1 . 1 2 . . . 1 1 . 2 . 1 . . . . . . Combat Hostiles 10 | . . . . . . . . . . . . . . . . . . . 1 1 . 1 2 . . . 1 1 . 2 . 1 . . . . . . Parts Melted 133 | . . . 1 3 . 2 . . . . 2 . 6 1 5 . 1 12 8 4 . 9 16 . 15 . 8 3 5 20 1 9 . 2 . . . . Heat Transferred 82648 | . . . 1649 2599 . 2643 450 150 . 850 1875 . 4596 1850 2886 . 555 10463 4662 2664 . 5032 6752 . 9574 583 2502 1217 2710 7839 1665 5476 1406 . . . . . Parts Sabotaged 5 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 3 . Parts Stolen 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Gar Res Qua Res Tes Sec Acc Com Peak Influence 5092 | . 116 653 1040 1530 570 1911 . . . . 481 170 1567 . . . . 2698 . . . . 2561 1130 3071 . . . . 1653 1583 2068 1575 3689 2824 2686 2704 5092 Average Influence 1400 | . 28 321 681 1012 544 1245 . . . . 310 164 655 . . . . 1188 . . . . 1294 1115 1750 . . . . 805 1441 1401 1372 1859 2453 2147 2209 3553 Maximum Alert Level 5 | . . 2 3 4 2 5 . . . . 2 . 4 . . . . 5 . . . . 5 4 5 . . . . 5 4 5 4 5 5 5 5 5 Low Security (%) . | 100 100 21 . . . . . . . . 19 100 20 . . . . 12 . . . . . . . . . . . 10 . . . . . . . . Level 1 . | . . 50 19 1 . 2 . . . . 38 . 24 . . . . 16 . . . . 6 . . . . . . 11 . . . . . . . . Level 2 . | . . 28 10 12 100 6 . . . . 42 . 11 . . . . 11 . . . . 19 . . . . . . 25 . . . . . . . . Level 3 . | . . . 70 54 . 29 . . . . . . 30 . . . . 11 . . . . 20 . 24 . . . . 36 . 14 . 19 . . . . Level 4 . | . . . . 32 . 45 . . . . . . 13 . . . . 13 . . . . 16 100 24 . . . . 13 100 55 100 29 . 2 . . Level 5 78 | . . . . . . 16 . . . . . . . . . . . 18 . . . . 30 . 35 . . . . 3 . 1 . 29 100 41 46 81 High Security 20 | . . . . . . . . . . . . . . . . . . 17 . . . . 6 . 15 . . . . . . 29 . 21 . 56 53 18 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 187 | . . 2 3 4 . 7 . . . 1 3 . 9 . . . . 15 . 1 . 1 13 . 19 . 1 . . 12 . 10 3 23 3 13 12 32 Investigation 27 | . . 1 2 1 . 3 . . . . . . 2 . . . . 2 . 1 . . 1 . 1 . 1 . . 2 . 3 . 1 1 2 3 . Extermination 11 | . . . . . . 2 . . . . . . 2 . . . . . . . . . 2 . 1 . . . . 2 . . . 2 . . . . Reinforcement 22 | . . 1 1 2 . 2 . . . . 1 . 1 . . . . 2 . . . . 4 . 4 . . . . . . 1 1 1 1 . . . Assault 104 | . . . . 1 . . . . . 1 1 . 2 . . . . 11 . . . 1 2 . 12 . . . . 5 . 6 2 13 1 8 6 32 Garrison 17 | . . . . . . . . . . . 1 . 2 . . . . . . . . . 4 . 1 . . . . 3 . . . 6 . . . . Intercept 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . Construction Impeded 9 | . . . 1 2 . 1 . . . . . . . . . . . 2 . . . . 1 . 2 . . . . . . . . . . . . . Haulers Reinforced 5 | . . . . . . . . . . . . . 1 . . . . . . . . . 2 . 1 . . . . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Gar Res Qua Res Tes Sec Acc Com Distress Signals 73 | . 2 . 1 . . 3 . . . . 1 . 2 . . . . 2 . . . 1 2 . 5 . . . 14 6 . 7 1 1 . 2 . 23 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 1550 | . 10 37 23 28 3 35 4 5 4 26 22 5 45 9 22 . 4 110 33 25 . 31 66 5 118 6 19 21 25 132 20 76 27 133 23 67 32 299 Peak Tracking Total 28 | . 6 9 7 5 3 6 3 4 4 7 6 6 6 3 6 . 2 14 8 7 . 6 7 5 21 2 7 9 5 28 8 16 6 20 6 23 10 27 Tactical Retreats 121 | . 2 3 . 1 . 3 . . . 2 3 . 6 . 1 . . 7 4 . . 1 2 . 8 . 1 . 1 15 3 8 3 13 1 7 3 23 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Gar Res Qua Res Tes Sec Acc Com Traps Triggered 34 | . . . . 1 . . . . . . 1 . . . . . . 1 . . . . 4 . 2 . 3 . 2 . 2 5 . 8 1 . . 4 Indirectly 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . Triggered 7 | . . . . . . . 1 . . . . . . . 1 . . . . . . 1 . . . . 1 2 1 . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Gar Res Qua Res Tes Sec Acc Com Machines Disabled 196 | . . . 7 28 . 31 . . 1 1 1 . 20 . . . . 38 4 1 . 1 14 . 4 . 1 1 . 2 . 2 8 3 4 11 . 13 Max in Single Turn 24 | . . . 6 12 . 24 . . 1 1 1 . 13 . . . . 7 1 1 . 1 6 . 1 . 1 1 . 1 . 1 1 1 1 1 . 2 Garrison Access 19 | . . . . 2 . . . . . . 1 . 1 . . . . 2 . . . . 2 . 2 . . . . 2 . 1 1 1 1 . 3 . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 4 | . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Gar Res Qua Res Tes Sec Acc Com Machines Accessed 116 | . . 2 4 13 . 14 . . 3 . 14 . 11 1 2 . 1 6 2 2 5 . 4 . 7 1 1 4 . 6 . 2 1 4 1 2 3 . Terminals 39 | . . 2 4 8 . 7 . . . . 8 . 6 . . . 1 . 1 1 . . . . . . 1 . . . . . . . . . . . Fabricators 15 | . . . . 3 . 4 . . . . 2 . 3 . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . Repair Stations 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 15 | . . . . . . 3 . . . . 2 . 1 . . . . 1 . . . . 1 . 4 . . . . 1 . 1 . 1 . . . . Scanalyzers 5 | . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . 1 . . . . . 1 . . Garrison Access 22 | . . . . 2 . . . . . . 1 . . . . . . 2 . . . . 3 . 1 . . . . 3 . 1 1 3 1 1 3 . Total Hacks 328 | . . 5 9 34 . 38 . . 24 . 40 . 45 1 3 . 7 7 8 7 18 . 7 . 19 1 14 4 . 17 . 2 1 6 2 4 5 . Successful 251 | . . . 3 21 . 25 . . 24 . 34 . 36 1 3 . 4 6 8 7 18 . 5 . 14 1 12 4 . 14 . 2 1 4 1 . 3 . Failed 76 | . . 5 6 13 . 13 . . . . 6 . 9 . . . 3 1 . . . . 2 . 5 . 1 . . 3 . . . 2 1 4 2 . Catastrophic 7 | . . 1 1 1 . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Manual 528 | . . 5 6 22 . 19 . 1 . . 19 . 20 . . 4 6 63 . . . . 52 . 47 . 9 1 . 42 . 38 38 38 16 26 32 24 Terminals 133 | . . 5 9 21 . 19 . . . . 27 . 18 . . . 7 . 7 6 . . . . . . 14 . . . . . . . . . . . Fabricators 63 | . . . . 10 . 15 . . . . 8 . 18 . . . . 1 . . . . . . 5 . . . . 6 . . . . . . . . Repair Stations 8 | . . . . . . . . . . . 1 . 7 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 24 | . . . . . . 4 . . . . 2 . 2 . . . . 1 . . . . 2 . 9 . . . . 2 . 1 . 1 . . . . Scanalyzers 11 | . . . . . . . . . . . . . . . . . . 2 . . . . . . 4 . . . . 2 . . . . . 3 . . Garrison Access 36 | . . . . 3 . . . . . . 2 . . . . . . 3 . . . . 5 . 1 . . . . 7 . 1 1 5 2 1 5 . Terminal Hacks 126 | . . . 1 6 . 8 . . 24 . 20 . 9 1 3 . 4 . 8 7 18 . . . . 1 12 4 . . . . . . . . . . Record 37 | . . . . . . . . . 5 . . . . . 2 . 1 . 7 7 6 . . . . . 5 4 . . . . . . . . . . Part Schematic 32 | . . . . 3 . 2 . . 8 . 3 . 5 . . . 3 . . . 4 . . . . . 4 . . . . . . . . . . . Robot Schematic 8 | . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Prototype ID Bank 10 | . . . . . . 1 . . 3 . 2 . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Open Door 4 | . . . . . . . . . . . . . . 1 1 . . . 1 . . . . . . 1 . . . . . . . . . . . . Branch Access Points 3 | . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 4 | . . . 1 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 3 | . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Investigation Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Recall Extermination 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recall Assault 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 39 | . . . . 5 . 9 . . . . 5 . 12 . . . . . . . . . . . 3 . . . . 5 . . . . . . . . Network Status 4 | . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . Load Schematic 17 | . . . . 3 . 4 . . . . 2 . 5 . . . . . . . . . . . 1 . . . . 2 . . . . . . . . Build 18 | . . . . 2 . 4 . . . . 2 . 6 . . . . . . . . . . . 2 . . . . 2 . . . . . . . . Repair Station Hacks 7 | . . . . . . . . . . . 1 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Repair 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 16 | . . . . . . 3 . . . . 2 . 1 . . . . 1 . . . . 2 . 4 . . . . 1 . 1 . 1 . . . . Retrieve Components 16 | . . . . . . 3 . . . . 2 . 1 . . . . 1 . . . . 2 . 4 . . . . 1 . 1 . 1 . . . . Scanalyzer 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . 2 . . . . . . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Analyze 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . . . Garrison Access Hacks 11 | . . . . 2 . . . . . . . . . . . . . 2 . . . . 2 . 1 . . . . 2 . 1 1 . . . . . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Seal Access 10 | . . . . 2 . . . . . . . . . . . . . 2 . . . . 2 . 1 . . . . 1 . 1 1 . . . . . Unauthorized Hacks 46 | . . . 2 8 . 5 . . . . 6 . 8 . . . . 3 . . . . 1 . 2 . . . . 4 . . . 3 1 . 3 . Terminals 15 | . . . 2 6 . 2 . . . . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 8 | . . . 1 3 . 2 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . . . . 2 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 16 | . . . . 2 . 3 . . . . 2 . 6 . . . . 1 . . . . . . 2 . . . . . . . . . . . . . Report 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Prioritize 6 | . . . . 1 . 2 . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . Siphon 7 | . . . . 1 . 1 . . . . 1 . 3 . . . . . . . . . . . 1 . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Extract 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Garrison Access 13 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . 4 . . . 3 1 . 3 . Reprogram 8 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . 4 . . . 2 . . . . Jam 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 3 . Data Cores Recovered 4 | . . . 1 . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 55 | . . 2 2 10 . 10 . . . . 6 . 6 . . . 1 1 . 1 . . 2 . 3 . . . . 4 . . . 3 1 2 1 . Full Trace Events 12 | . . 1 2 1 . 3 . . . . . . 2 . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 31 | . . . . . . . . . 8 . . . . . . . . 10 . . . . . . 3 . . . . . . . 5 . . 5 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 217 | . . . . 3 . 2 . . 8 . 3 . 5 . . . 3 32 . . 4 . 12 . 17 . 3 . . 42 . 11 . . 12 25 13 22 Parts Built 25 | . . . . 4 . 6 . . . . 3 . 8 . . . . . . . . . . . 1 . . . . 3 . . . . . . . . Matter 3262 | . . . . 294 . 548 . . . . 349 . 927 . . . . . . . . . . . 526 . . . . 618 . . . . . . . . Time 980 | . . . . 126 . 98 . . . . 153 . 310 . . . . . . . . . . . 186 . . . . 107 . . . . . . . . Total Part Build Rating 136 | . . . . 16 . 28 . . . . 16 . 47 . . . . . . . . . . . 7 . . . . 22 . . . . . . . . Parts Repaired 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Time 78 | . . . . . . . . . . . . . 78 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 46 | . . . . . . 9 . . . . 4 . 2 . . . . . . . . . 1 . 12 . . . . 5 . 3 . 10 . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Gar Res Qua Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . parse_system 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . Machine Destruction 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Programmers 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Gar Res Qua Res Tes Sec Acc Com Total Allies 112 | . . . 1 3 . 2 . . . . 1 . 2 . . 4 . 3 . . . . 13 1 7 . . . . 11 . 4 . 11 . . . 49 Largest Group 40 | . . . 1 2 . 2 2 . . . 1 . 2 . . 4 4 5 . . . . 9 1 4 . . . . 5 1 2 . 6 . . . 40 Highest-Rated Group 564 | . . . 10 36 . 52 52 . . . 32 . 36 . . 148 148 199 . . . . 432 46 256 . . . . 416 47 55 . 426 . . . 564 Highest-Rated Ally 268 | . . . 10 26 . 26 26 . . . 32 . 26 . . 39 39 85 . . . . 103 46 103 . . . . 103 47 30 . 268 . . . 15 Zionite Dispatches 27 | . . . . . . . . . . . . . . . . . . 2 . . . . 5 . 6 . . . . 3 . 5 . 6 . . . . Heavy 6 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . 2 . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Fire 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Thermal Resupply 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . . . . Kinetic Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Infowar Resupply 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hover Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Total Orders 32 | . . . . . . 2 9 . . . . . 3 . . . . 1 . . . . 2 . 6 . . . . 1 . 6 . 2 . . . . STAY 12 | . . . . . . 1 4 . . . . . 1 . . . . 1 . . . . 1 . 1 . . . . 1 . 2 . . . . . . GOTO 6 | . . . . . . . 4 . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . ROAM 3 | . . . . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . TUNNEL 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . 2 . 2 . . . . COLLECT 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Ally Attacks 328 | . . . . . . . . . . . 1 . . . . . . 2 . . . . 72 1 15 . . . . 33 8 . . 59 . . . 137 Total Damage 11800 | . . . . . . . . . . . 60 . . . . . . 102 . . . . 2066 18 1024 . . . . 1211 229 . . 4223 . . . 2867 Kills 50 | . . . . . . . . . . . . . . . . . . . . . . . 16 . 6 . . . . 2 1 . . 13 . . . 12 Allies Corrupted 7 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . 1 . 1 . 2 . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Gar Res Qua Res Tes Sec Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . . . . . . . 1 . . . . . 2 3 1 1 . . 1 . 1 . . . 2 . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 82 | . . . . . . . . . . . . . . . . . . 13 . . . . 9 . 8 . . . . 8 . 6 10 3 4 6 8 7 Branch Access 6 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . 1 . . . 1 1 Emergency Access 7 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . 1 1 . 1 . 1 . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . Component Stockpiles 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . 1 . Prototype Stockpiles 8 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . 1 . 1 1 . 1 1 Component Schematics 9 | . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . 2 . . . . 1 1 1 1 Prototype Schematics 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . . 1 . 1 Unaware Schematics 5 | . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . 1 . . 1 . . Unaware Analyses 9 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . 3 . . 1 1 1 Trap Installations 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . 1 1 . 1 . . Active Terminals 6 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . 1 . Active Garrisons 9 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . 1 . 1 1 1 1 1 Depthwide Sectors/0 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . . . . 1 Depthwide Sectors/-1 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . 1 . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Gar Res Qua Res Tes Sec Acc Com Turns Passed 25930 | 14 209 594 403 718 23 1076 278 278 64 510 778 41 1147 309 467 601 368 1482 620 428 57 687 987 19 1463 748 469 329 558 1295 184 705 559 1458 320 560 460 4664 Spaces Moved 36425 | 28 219 759 570 1323 77 1727 524 355 111 725 1235 126 1283 576 719 1331 887 1851 857 728 145 935 1316 62 2212 693 976 721 661 1880 185 1164 1168 2041 448 1075 770 3962 Core 43 | 28 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 10547 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1083 1168 2041 448 1075 770 3962 Flight 25835 | . 208 759 570 1323 77 1727 524 355 111 725 1235 126 1283 576 719 1331 887 1851 857 728 145 935 1316 62 2212 693 976 721 661 1876 185 81 . . . . . . Fastest Speed 15 | 50 40 29 26 26 26 26 30 30 30 30 30 30 29 29 29 29 29 29 29 29 29 29 29 29 29 29 29 24 24 21 23 17 25 17 28 15 26 15 Average Speed 28 | 50 40 29 26 26 26 29 30 30 30 30 30 30 29 29 29 29 29 29 29 29 29 29 29 29 29 29 29 27 24 24 26 25 25 36 30 25 26 25 Slowest Speed 200 | 50 120 40 29 26 26 30 30 30 30 30 30 30 120 29 29 29 29 117 29 29 117 29 29 29 29 29 29 104 24 200 27 150 25 98 31 32 107 26 Overloaded Moves 229 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . 20 . 41 120 39 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 108 | . . 6 5 8 2 2 . . 4 . 12 2 9 . . . . 12 . . . . 11 . 9 . . 5 . 20 1 . . . . . . . Cave-ins Triggered 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 6 Exploration Rate (%) 61 | 2 32 48 46 39 82 51 62 49 80 62 29 76 26 62 91 89 96 53 85 90 57 90 50 69 68 83 91 81 71 39 40 45 95 55 54 68 24 78 Regions Visited 38 Branch Regions 20 Pre-discovered Areas 39 | . . . . . . . . . . . . . . 1 1 2 1 9 . 1 3 . 4 . 4 1 . . . 4 . . 6 . . . . 2 Known Exits Taken 28 | . . . 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 37 | . . . . . . . . . . 4 . . . 4 4 3 2 . 2 4 . 4 . . . 4 3 . 3 . . . . . . . . . Spaces Dug 535 | . . 9 2 28 . 35 . 3 . 20 14 . 28 6 9 . 11 28 8 10 . 16 24 . 21 8 . 5 6 39 . 19 37 24 12 13 34 66 Terrain Destroyed 1912 | . . 9 35 141 . 168 7 22 . 81 25 . 76 20 50 . 24 350 51 41 . 45 118 . 59 18 42 8 20 62 9 28 63 86 23 24 39 168 Melee 435 | . . . . 28 . 26 . 3 . 20 14 . 21 6 1 . 5 25 . . . 11 24 . 21 8 . 5 6 28 . 19 21 22 12 13 34 62 Projectile 655 | . . . 8 17 . 8 7 3 . 14 11 . 24 14 26 . 19 69 51 41 . 34 33 . 38 10 21 3 14 34 9 9 42 21 11 11 5 48 AOE 822 | . . 9 27 96 . 134 . 16 . 47 . . 31 . 23 . . 256 . . . . 61 . . . 21 . . . . . . 43 . . . 58 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Gar Res Qua Res Tes Sec Acc Com Total 47986 | 27 312 997 723 1549 77 2136 610 506 123 900 1513 126 1830 642 860 1543 950 2351 1041 826 157 1150 1635 62 2670 1191 1071 789 938 2497 307 1520 1355 2668 598 1303 960 7473 Wait 5985 | . 74 98 55 101 . 267 64 126 4 75 192 3 373 7 44 206 30 186 23 15 . 45 99 1 154 430 12 13 157 244 13 71 31 168 20 34 94 2456 Move 36195 | 27 218 747 559 1307 73 1722 523 354 104 724 1212 122 1264 575 718 1330 886 1826 856 727 144 934 1302 61 2196 692 975 712 660 1846 182 1163 1166 2040 447 1074 769 3958 Hop 83 | . . 5 5 8 1 2 . . 2 . 11 1 9 . . . . 12 . . . . 3 . 6 . . 3 . 14 1 . . . . . . . Pick Up 93 | . 2 6 4 1 1 1 . . . 1 1 . 2 3 1 . 1 4 3 1 . 3 3 . 6 2 1 1 2 8 2 3 4 3 3 5 1 14 Fast Attach 299 | . 4 10 6 5 . 10 . . 2 4 5 . 10 . . 3 . 12 . . 7 . 8 . 9 2 2 9 2 6 . 15 16 63 7 16 8 58 Attach 34 | . . 2 4 . 1 2 . . . . . . 3 . . . . . . . . . . . 6 3 . 2 . 4 . 1 1 . 1 1 2 1 Detach 47 | . . . 2 . . 4 . . 2 . . . 3 . . . . 1 . . . . . . 6 4 . 4 . 5 . . 1 3 1 1 5 5 Swap 48 | . . 4 6 3 . 3 . 2 . 4 . . 5 . 2 . . 3 . . . . . . 2 1 . 1 . 2 . 1 1 5 1 . 1 1 Drop 318 | . . 11 8 5 1 7 . . . 4 5 . 6 3 1 3 1 13 3 1 6 3 11 . 14 4 2 7 4 14 1 15 16 57 9 11 4 68 Fire 2855 | . 14 83 53 48 . 54 14 7 . 33 37 . 86 34 59 . 17 193 92 58 . 92 116 . 160 13 44 23 57 193 58 160 51 201 51 90 36 628 Melee 649 | . . . . 31 . 30 . 3 9 31 22 . 24 6 1 1 8 31 3 2 . 12 31 . 27 16 1 6 7 36 4 36 45 48 20 30 40 88 Ram 7 | . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 88 | . . . . . . . . . . . . . . . . . . . . . . . 17 . . . . . 18 . 16 5 1 16 . 1 . 14 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . Miscellaneous 1280 | . . 24 21 40 . 34 9 14 . 24 28 . 45 14 34 . 7 70 61 22 . 61 45 . 84 24 29 8 31 125 30 50 22 64 38 40 . 182 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / Low) -7/Waste -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 7 exits: *Fac x3 / *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x3 / Upp x2) -4/Waste -4/Factory (discovered 5 exits: *Res x3 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 6 exits: *Res x2 / Arm / *Qua x2 / Gar) -3/Garrison -3/Research (discovered 3 exits: *Res x2 / *Qua) -3/Quarantine -2/Research (discovered 4 exits: *Acc x3 / *Tes) -2/Testing -2/Section 7 -1/Access -1/Command History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 15 | -11/Scrapyard | Entered Materials 29 | -10/Materials | Upgraded with Utility slot (x1) 29 | -10/Materials | Upgraded with Weapon slot (x2) 204 | -10/Materials | Discovered new exit (range 15) 220 | -10/Materials | Discovered new exit (range 11) 224 | -10/Materials | Entered another Materials area 226 | -9/Materials | Reached level 2 261 | -9/Materials | Upgraded with Propulsion slot (x1) 262 | -9/Materials | Upgraded with Power slot (x1) 262 | -9/Materials | Upgraded with Propulsion slot (x1) 556 | -9/Materials | Build established: Sprinter 577 | -9/Materials | Reached level 3 612 | -9/Materials | Discovered new exit (range 20) 723 | -9/Materials | Discovered new exit (range 13) 779 | -9/Materials | Reached level 4 816 | -9/Materials | Discovered new exit (range 4) 818 | -9/Materials | Entered another Materials area 820 | -8/Materials | Reached level 5 820 | -8/Materials | Upgraded with Propulsion slot (x1) 820 | -8/Materials | Upgraded with Utility slot (x2) 938 | -8/Materials | Reached level 6 1012 | -8/Materials | Discovered new exit (range 12) 1146 | -8/Materials | Reached level 7 1162 | -8/Materials | Upgraded with Utility slot (x1) 1217 | -8/Materials | Discovered new exit (range 15) 1221 | -8/Materials | Identified exit to Factory 1221 | -8/Materials | Entered Factory 1223 | -7/Factory | Reached level 8 1321 | -7/Factory | Reached level 9 1493 | -7/Factory | Discovered new exit (range 20) 1528 | -7/Factory | Discovered new exit (range 7) 1529 | -7/Factory | Identified exit to Factory 1621 | -7/Factory | First assault squad dispatched 1622 | -7/Factory | Reached level 10 1638 | -7/Factory | Build established: Hacker-Sprinter 1680 | -7/Factory | Fabricated Powered Armor? 1804 | -7/Factory | Reached level 11 1931 | -7/Factory | Fabricated Mic. Nuclear Core (x2) 1939 | -7/Factory | Manually triggered Chute Trap 1939 | -7/Factory | Sucked down chute 1939 | -7/Factory | Entered Waste 1951 | -7/Waste | Spotted C-40 Crusher 1953 | -7/Waste | Spotted C-40 Crusher 1953 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1954 | -7/Waste | EMP discharged 1954 | -7/Waste | Spotted C-40 Crusher 1956 | -7/Waste | Discovered new exit (range 14) 1956 | -7/Waste | Spotted C-40 Crusher 1962 | -7/Waste | Identified exit to Factory 1962 | -7/Waste | Entered Factory 2058 | -7/Factory | Reached level 12 2058 | -7/Factory | Reached level 13 2187 | -7/Factory | Fabricated Neutron Cannon (x2) 2430 | -7/Factory | Reached level 14 2472 | -7/Factory | Fabricated Powered Armor (x2) 2473 | -7/Factory | Upgraded with Utility slot (x1) 2505 | -7/Factory | Identified exit to Storage 2505 | -7/Factory | Identified exit to Lower Caves 2550 | -7/Factory | Core integrity fell below 50% 2707 | -7/Factory | Fabricated Powered Armor (x2) 2859 | -7/Factory | Local fabrication network quarantined 2874 | -7/Factory | Reached level 15 2903 | -7/Factory | Discovered exit to Factory (range 15) 3038 | -7/Factory | Entered Lower Caves 3038 | -7/Lower Caves | Accompanied by 2 allies 3071 | -7/Lower Caves | Mic. Nuclear Core stolen by Master Thief 3275 | -7/Lower Caves | Discovered new exit (range 9) 3316 | -7/Lower Caves | Identified exit to Lower Caves 3316 | -7/Lower Caves | Entered another Lower Caves area 3319 | -7/Lower Caves | Learned Factory trap positions 3456 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 3540 | -7/Lower Caves | Discovered new exit (range 6) 3594 | -7/Lower Caves | Identified exit to Data Miner 3594 | -7/Lower Caves | Entered Data Miner 3594 | -7/Data Miner | Discovered new exit (range 7) 3596 | -7/Data Miner | Reached level 16 3600 | -7/Data Miner | Met Data Miner 3611 | -7/Data Miner | Received God Mode back door access code from Data Miner 3614 | -7/Data Miner | Destroyed Data Miner 3617 | -7/Data Miner | Found Prototype Hackware 3617 | -7/Data Miner | Identified Ghost Barrier 3619 | -7/Data Miner | Found Prototype Hackware 3619 | -7/Data Miner | Identified Deep Network Scanner 3621 | -7/Data Miner | Data Conduit disabled 3658 | -7/Data Miner | Identified exit to Proximity Caves 3658 | -7/Data Miner | Entered Proximity Caves 3872 | -6/Proximity Caves | Reached level 17 3928 | -6/Proximity Caves | Build established: Wizard-Sprinter 3979 | -6/Proximity Caves | Upgraded with Utility slot (x1) 4028 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4140 | -6/Proximity Caves | Destroyed 9 combat bots 4166 | -6/Proximity Caves | Discovered exit to Factory (range 8) 4168 | -6/Proximity Caves | Entered Factory 4169 | -6/Factory | Loaded intel: 85 trap records 4170 | -6/Factory | Reached level 18 4179 | -6/Factory | Discovered new exit (range 7) 4181 | -6/Factory | Identified exit to Lower Caves 4330 | -6/Factory | Upgraded with Utility slot (x1) 4553 | -6/Factory | Fabricated Hvy. Plasma Cannon (x2) 4575 | -6/Factory | Discovered new exit (range 13) 4584 | -6/Factory | Identified exit to Factory 4601 | -6/Factory | Fabricated Adv. Hacking Suite? 4651 | -6/Factory | Reached level 19 4865 | -6/Factory | Local fabrication network quarantined 4946 | -6/Factory | Manually triggered Chute Trap 4946 | -6/Factory | Sucked down chute 4946 | -6/Factory | Entered Waste 4951 | -6/Waste | Spotted C-40 Crusher 4954 | -6/Waste | Spotted C-40 Crusher 4954 | -6/Waste | Spotted C-40 Crusher 4972 | -6/Waste | Discovered new exit (range 16) 4973 | -6/Waste | Spotted C-40 Crusher 4973 | -6/Waste | Spotted C-40 Crusher 4987 | -6/Waste | Identified exit to Factory 4987 | -6/Waste | Entered Factory 5149 | -6/Factory | Fabricated Field Propulsion Array (x2) 5155 | -6/Factory | Upgraded with Propulsion slot (x1) 5189 | -6/Factory | Fabricated Exp. Cesium-ion Thruster (x1) 5283 | -6/Factory | Fabricated Hvy. Phase Cannon? 5471 | -6/Factory | Garrison activated, responded to threat 5595 | -6/Factory | Fabricated Energy Well? 5604 | -6/Factory | Core integrity fell below 50% 5630 | -6/Factory | Reached level 20 5768 | -6/Factory | Fabricated F-cell Engine (x1) 5907 | -6/Factory | Repaired Powered Armor 5930 | -6/Factory | Repaired Mic. Nuclear Core 5965 | -6/Factory | Repaired Adv. Force Field 5979 | -6/Factory | Local fabrication network quarantined 6037 | -6/Factory | First assault squad dispatched 6134 | -6/Factory | Entered Lower Caves 6233 | -6/Lower Caves | Spotted B-75 Beast 6318 | -6/Lower Caves | Destroyed B-75 Beast 6332 | -6/Lower Caves | Identified exit to Lower Caves 6368 | -6/Lower Caves | Learned location of Zion (-6) 6443 | -6/Lower Caves | Entered another Lower Caves area 6516 | -6/Lower Caves | Learned Factory terminal intel 6615 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6694 | -6/Lower Caves | Reached level 21 6743 | -6/Lower Caves | Learned Factory interactive machine intel 6744 | -6/Lower Caves | Discovered new exit (range 17) 6860 | -6/Lower Caves | Encountered a Warlord checkpoint 6886 | -6/Lower Caves | Identified exit to Zion 6895 | -6/Lower Caves | Learned Research terminal intel 6910 | -6/Lower Caves | Entered Zion 6923 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 6924 | -6/Zion | Discovered new exit (range 15) 6962 | -6/Zion | Received a hallucinogenic algorithm 6984 | -6/Zion | Found CR-A16's Pointy Stick 7104 | -6/Zion | Given the Hacking Drone Bay 7105 | -6/Zion | Found Prototype Device 7105 | -6/Zion | Identified Hacking Drone Bay 7200 | -6/Zion | Opened final containment barrier to the Deep Caves 7208 | -6/Zion | Discovered new exit (range 3) 7208 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 7209 | -6/Zion | Identified exit to Deep Caves 7241 | -6/Zion | Imprinted 7243 | -6/Zion | Declared Zion's savior 7306 | -6/Zion | Identified exit to Proximity Caves 7511 | -6/Zion | Entered Proximity Caves 7511 | -5/Proximity Caves | Accompanied by 4 allies 7527 | -5/Proximity Caves | Build established: Messiah-Sprinter 7603 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7713 | -5/Proximity Caves | Spotted B-75 Beast 7734 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 7737 | -5/Proximity Caves | Destroyed B-75 Beast 7841 | -5/Proximity Caves | Discovered exit to Factory (range 2) 7844 | -5/Proximity Caves | Learned location of Armory (-3) 7879 | -5/Proximity Caves | Entered Factory 7879 | -5/Factory | Accompanied by 4 allies 7880 | -5/Factory | Loaded intel: 46 interactive machine locations 7881 | -5/Factory | Loaded intel: 21 terminal locations 7881 | -5/Factory | Reached level 22 7895 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 7919 | -5/Factory | Discovered new exit (range 9) 7990 | -5/Factory | Retrieved Zion intel report: Component Schematics 7991 | -5/Factory | Zion Thermal Resupply teleported in 8128 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 8129 | -5/Factory | Zion Heavy squad teleported in 8246 | -5/Factory | Destroyed 7 combat bots 8420 | -5/Factory | Retrieved Zion intel report: Branch Access 8420 | -5/Factory | Identified exit to Upper Caves 8420 | -5/Factory | Identified exit to Extension 8424 | -5/Factory | Retrieved Zion intel report: Active Garrisons 8479 | -5/Factory | First assault squad dispatched 8517 | -5/Factory | Reached level 23 8535 | -5/Factory | Discovered new exit (range 12) 8540 | -5/Factory | Retrieved Zion intel report: Component Schematics 8564 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 8573 | -5/Factory | Upgraded with Utility slot (x1) 8577 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 8595 | -5/Factory | Retrieved Zion intel report: Active Terminals 8604 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 8626 | -5/Factory | Discovered new exit (range 14) 8675 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 9004 | -5/Factory | Destroyed 8 combat bots 9060 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 9083 | -5/Factory | Retrieved Zion intel report: Emergency Access 9103 | -5/Factory | Reached level 24 9103 | -5/Factory | High security lockdown imminent 9182 | -5/Factory | Destroyed 9 combat bots 9183 | -5/Factory | High security lockdown engaged 9204 | -5/Factory | Found Prototype Processor 9204 | -5/Factory | Identified Exp. Terrain Scan Processor 9229 | -5/Factory | Found Exp. Signal Interpreter 9361 | -5/Factory | Entered Upper Caves 9373 | -5/Upper Caves | Encountered a Warlord checkpoint 9592 | -5/Upper Caves | Attracted the attention of an 0b10 base 9754 | -5/Upper Caves | Identified exit to Upper Caves 9754 | -5/Upper Caves | Learned location of 1 exit from Upper Caves 9754 | -5/Upper Caves | Learned Armory emergency access door positions 9754 | -5/Upper Caves | Learned Factory terminal intel 9786 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9981 | -5/Upper Caves | Entered another Upper Caves area 9982 | -5/Upper Caves | Identified exit to Factory 10026 | -5/Upper Caves | Identified exit to Zhirov 10026 | -5/Upper Caves | Learned location of 1 exit from Upper Caves 10026 | -5/Upper Caves | Learned Extension trap positions 10029 | -5/Upper Caves | Encountered a Warlord checkpoint 10083 | -5/Upper Caves | Learned 4 Factory zone layouts 10371 | -5/Upper Caves | Reached level 25 10382 | -5/Upper Caves | Spotted B-75 Beast 10383 | -5/Upper Caves | Destroyed B-75 Beast 10409 | -5/Upper Caves | Entered Zhirov 10409 | -5/Zhirov | Discovered new exit (range 4) 10415 | -5/Zhirov | Met Zhirov 10423 | -5/Zhirov | Learned location of Quarantine (-3) 10423 | -5/Zhirov | Learned location of Testing (-2) 10423 | -5/Zhirov | Learned location of Command (-1) 10426 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10431 | -5/Zhirov | Found Alien Artifact 10431 | -5/Zhirov | Identified Integrated Reactor 10431 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10465 | -5/Zhirov | Identified exit to Proximity Caves 10466 | -5/Zhirov | Entered Proximity Caves 10583 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 10676 | -4/Proximity Caves | Learned Research trap positions 10787 | -4/Proximity Caves | Core integrity fell below 50% 11085 | -4/Proximity Caves | Reached level 26 11108 | -4/Proximity Caves | Discovered exit to Factory (range 9) 11153 | -4/Proximity Caves | Entered Factory 11154 | -4/Factory | Identified exit to Research 11155 | -4/Factory | Loaded intel: 20 terminal locations 11170 | -4/Factory | Spotted B-86 Titan 11174 | -4/Factory | Destroyed B-86 Titan 11226 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 11305 | -4/Factory | Retrieved Zion intel report: Active Terminals 11317 | -4/Factory | Garrison activated, responded to threat 11325 | -4/Factory | Zion Fire squad teleported in 11404 | -4/Factory | Zion Fire squad teleported in 11449 | -4/Factory | First assault squad dispatched 11475 | -4/Factory | Zion Heavy squad teleported in 11508 | -4/Factory | Discovered exit to Research (range 16) 11631 | -4/Factory | Garrison activated, responded to threat 11643 | -4/Factory | Reached level 27 11658 | -4/Factory | Retrieved Zion intel report: Branch Access 11658 | -4/Factory | Identified exit to Upper Caves 11659 | -4/Factory | Zion Kinetic Resupply teleported in 11768 | -4/Factory | Spotted B-86 Titan 11772 | -4/Factory | Destroyed B-86 Titan 11816 | -4/Factory | Retrieved Zion intel report: Emergency Access 11851 | -4/Factory | Retrieved Zion intel report: Active Garrisons 11860 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 12024 | -4/Factory | Retrieved Zion intel report: Trap Installations 12025 | -4/Factory | Zion Infowar Resupply teleported in 12073 | -4/Factory | High security lockdown imminent 12091 | -4/Factory | Discovered exit to Research (range 7) 12093 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 12114 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 12140 | -4/Factory | Manually triggered Chute Trap 12140 | -4/Factory | Sucked down chute 12140 | -4/Factory | Entered Waste 12141 | -4/Waste | Met a frightened Derelict 12146 | -4/Waste | Spotted C-40 Crusher 12149 | -4/Waste | Spotted C-40 Crusher 12150 | -4/Waste | Spotted C-40 Crusher 12150 | -4/Waste | Spotted C-40 Crusher 12153 | -4/Waste | Discovered new exit (range 17) 12153 | -4/Waste | Spotted C-40 Crusher 12154 | -4/Waste | Spotted C-40 Crusher 12158 | -4/Waste | Identified exit to Factory 12159 | -4/Waste | Entered Factory 12162 | -4/Factory | Discovered exit to Upper Caves (range 5) 12196 | -4/Factory | Retrieved Zion intel report: Active Terminals 12197 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 12198 | -4/Factory | Zion Resource Resupply teleported in 12299 | -4/Factory | Spotted B-86 Titan 12305 | -4/Factory | Zion Kinetic Resupply teleported in 12306 | -4/Factory | Destroyed B-86 Titan 12353 | -4/Factory | Zion Infowar Resupply teleported in 12386 | -4/Factory | Retrieved Zion intel report: Trap Installations 12403 | -4/Factory | Discovered exit to Upper Caves (range 10) 12475 | -4/Factory | Retrieved Zion intel report: Component Schematics 12520 | -4/Factory | Discovered exit to Research (range 6) 12520 | -4/Factory | Retrieved Zion intel report: Active Garrisons 12541 | -4/Factory | Reached level 28 12599 | -4/Factory | Destroyed 9 combat bots 12648 | -4/Factory | Garrison activated, responded to threat 12659 | -4/Factory | First assault squad dispatched 12677 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 12931 | -4/Factory | Fabricated Cld. Phase Cannon (x1) 12936 | -4/Factory | Upgraded with Utility slot (x1) 13028 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 13029 | -4/Factory | Zion Heavy Resupply teleported in 13043 | -4/Factory | Spotted B-86 Titan 13045 | -4/Factory | Destroyed B-86 Titan 13061 | -4/Factory | Local fabrication network quarantined 13188 | -4/Factory | Discovered exit to Research (range 16) 13194 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 13195 | -4/Factory | Zion Heavy squad teleported in 13272 | -4/Factory | Zion Hover Resupply teleported in 13329 | -4/Factory | Discovered exit to Research (range 15) 13388 | -4/Factory | Terminal network hard line cut 13391 | -4/Factory | High security lockdown imminent 13471 | -4/Factory | High security lockdown engaged 13528 | -4/Factory | Upgraded with Utility slot (x1) 13622 | -4/Factory | Entered Upper Caves 13623 | -4/Upper Caves | Identified exit to Upper Caves 13623 | -4/Upper Caves | Learned Research security intel 13781 | -4/Upper Caves | Spotted B-86 Titan 13786 | -4/Upper Caves | Destroyed B-86 Titan 14083 | -4/Upper Caves | Build established: Messiah-Mutant 14258 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 14370 | -4/Upper Caves | Entered another Upper Caves area 14379 | -4/Upper Caves | Discovered exit to Research (range 16) 14385 | -4/Upper Caves | Encountered a Warlord checkpoint 14427 | -4/Upper Caves | Attracted the attention of an 0b10 base 14464 | -4/Upper Caves | Core integrity fell below 50% 14508 | -4/Upper Caves | Learned location of 2 exits from Lower Caves 14508 | -4/Upper Caves | Learned Extension terminal intel 14508 | -4/Upper Caves | Central database locked down 14509 | -4/Upper Caves | Destroyed 7 combat bots 14553 | -4/Upper Caves | Build established: Messiah-Sprinter 14741 | -4/Upper Caves | Discovered new exit (range 10) 14744 | -4/Upper Caves | Identified exit to Warlord 14839 | -4/Upper Caves | Entered Warlord 14841 | -4/Warlord | Reached level 29 14849 | -4/Warlord | System corruption cleaned by Quarantine Array 14942 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 14986 | -4/Warlord | Visited the Vortex Lab 14989 | -4/Warlord | Warlord's base attacked by MAIN.C 15002 | -4/Warlord | Rebuked by Warlord 15012 | -4/Warlord | Found Prototype Device 15012 | -4/Warlord | Identified Exp. Cloaking Device 15022 | -4/Warlord | Found Prototype Hackware 15022 | -4/Warlord | Identified System Mapper 15026 | -4/Warlord | Upgraded with Utility slot (x1) 15165 | -4/Warlord | Discovered new exit (range 16) 15168 | -4/Warlord | Identified exit to Proximity Caves 15168 | -4/Warlord | Entered Proximity Caves 15391 | -3/Proximity Caves | Spotted B-86 Titan 15393 | -3/Proximity Caves | Destroyed B-86 Titan 15511 | -3/Proximity Caves | Discovered exit to Research (range 11) 15726 | -3/Proximity Caves | Entered Research 15727 | -3/Research | Loaded intel: 64 trap records 15729 | -3/Research | Loaded intel: 19 terminal locations 15852 | -3/Research | Retrieved Zion intel report: Prototype Schematics 15856 | -3/Research | Retrieved Zion intel report: Component Schematics 15912 | -3/Research | Reached level 30 15995 | -3/Research | Discovered new exit (range 15) 16006 | -3/Research | Identified exit to Research 16009 | -3/Research | Retrieved Zion intel report: Emergency Access 16035 | -3/Research | Discovered new exit (range 8) 16038 | -3/Research | Identified exit to Quarantine 16054 | -3/Research | Retrieved Zion intel report: Component Schematics 16055 | -3/Research | Zion Zionite Resupply teleported in 16120 | -3/Research | Retrieved Zion intel report: Guard Positions 16181 | -3/Research | Spotted B-86 Titan 16181 | -3/Research | Destroyed B-86 Titan 16189 | -3/Research | Retrieved Zion intel report: Branch Access 16189 | -3/Research | Identified exit to Armory 16196 | -3/Research | Retrieved Zion intel report: Active Terminals 16226 | -3/Research | First assault squad dispatched 16275 | -3/Research | Destroyed 9 combat bots 16354 | -3/Research | Core integrity fell below 50% 16479 | -3/Research | Fabricated Quantum Capacitor (x2) 16482 | -3/Research | Upgraded with Propulsion slot (x1) 16621 | -3/Research | Fabricated Electron Diverter? 16621 | -3/Research | Discovered exit to Research (range 16) 16624 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 16625 | -3/Research | Zion Heavy squad teleported in 16745 | -3/Research | Core integrity fell below 20% 16768 | -3/Research | Zion Light squad teleported in 16813 | -3/Research | Garrison activated, responded to threat 17000 | -3/Research | Destroyed 13 combat bots 17021 | -3/Research | Identified exit to Garrison 17021 | -3/Research | Entered Garrison 17021 | -3/Garrison | Accompanied by 1 ally 17043 | -3/Garrison | Spotted B-86 Titan 17045 | -3/Garrison | Reached level 31 17045 | -3/Garrison | Destroyed B-86 Titan 17096 | -3/Garrison | Triggered checkpoint 17114 | -3/Garrison | Triggered checkpoint 17174 | -3/Garrison | Destroyed 9 combat bots 17180 | -3/Garrison | Triggered checkpoint 17203 | -3/Garrison | Discovered new exit (range 9) 17205 | -3/Garrison | Identified exit to Research 17205 | -3/Garrison | Entered Research 17261 | -3/Research | Upgraded with Power slot (x1) 17261 | -3/Research | Upgraded with Weapon slot (x1) 17282 | -3/Research | Zion Hover Resupply teleported in 17308 | -3/Research | Retrieved Zion intel report: Active Garrisons 17309 | -3/Research | Zion Thermal Resupply teleported in 17351 | -3/Research | Retrieved Zion intel report: Prototype Schematics 17364 | -3/Research | Retrieved Zion intel report: Emergency Access 17374 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 17397 | -3/Research | Retrieved Zion intel report: Active Terminals 17416 | -3/Research | Spotted B-86 Titan 17417 | -3/Research | Destroyed B-86 Titan 17455 | -3/Research | First assault squad dispatched 17505 | -3/Research | Destroyed 14 combat bots 17512 | -3/Research | Discovered exit to Quarantine (range 14) 17512 | -3/Research | Spotted B-90 Cyclops 17517 | -3/Research | Destroyed B-90 Cyclops 17520 | -3/Research | Retrieved Zion intel report: Component Stockpiles 17521 | -3/Research | Zion Recon squad teleported in 17598 | -3/Research | Zion Hacking Resupply teleported in 17601 | -3/Research | Discovered exit to Research (range 5) 17719 | -3/Research | Zion Infowar Resupply teleported in 17724 | -3/Research | Spotted B-86 Titan 17724 | -3/Research | Destroyed B-86 Titan 17762 | -3/Research | High security lockdown imminent 17782 | -3/Research | Discovered exit to Research (range 13) 17797 | -3/Research | Destroyed 7 combat bots 17842 | -3/Research | High security lockdown engaged 17901 | -3/Research | Destroyed 13 combat bots 17910 | -3/Research | Entered Quarantine 17914 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 17914 | -3/Quarantine | Found Alien Artifact 17923 | -3/Quarantine | Found Alien Artifact 17923 | -3/Quarantine | Identified Stasis Generator 17935 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 17959 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 17968 | -3/Quarantine | Found Alien Energy Cannon 17968 | -3/Quarantine | Identified Core Cannon 17978 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 17981 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 18044 | -3/Quarantine | Found Alien Impact Weapon 18044 | -3/Quarantine | Identified Core Stripper 18073 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 18077 | -3/Quarantine | Retrieved Zion intel report: Branch Access 18118 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 18156 | -3/Quarantine | Found Prototype Device 18156 | -3/Quarantine | Identified EM Dispersion Field 18160 | -3/Quarantine | First assault squad dispatched 18211 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 18228 | -3/Quarantine | Discovered exit to Research (range 4) 18231 | -3/Quarantine | Found Alien Artifact 18231 | -3/Quarantine | Identified Core Reset Matrix 18231 | -3/Quarantine | Identified Transdimensional Reconstructor 18231 | -3/Quarantine | Used Core Reset Matrix 18234 | -3/Quarantine | Discovered exit to Research (range 3) 18235 | -3/Quarantine | Detected hypermatrix surge 18235 | -3/Quarantine | Sensed 13 artifacts in vicinity 18267 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 18296 | -3/Quarantine | Found Terrabomb 18296 | -3/Quarantine | Used Terrabomb 18301 | -3/Quarantine | Found Matter Drive 18335 | -3/Quarantine | Found Subatomic Replicator 18372 | -3/Quarantine | Found Prototype Processor 18372 | -3/Quarantine | Identified Exp. Melee Analysis Suite 18415 | -3/Quarantine | Crushed by falling debris 18449 | -3/Quarantine | Reached level 32 18469 | -3/Quarantine | Entered Research 18482 | -2/Research | Zion Experimental squad teleported in 18572 | -2/Research | Found Prototype Energy Cannon 18572 | -2/Research | Identified Zio. Alpha Cannon Mk. II 18640 | -2/Research | Found Prototype Protection 18640 | -2/Research | Identified Zio. Shade Armor 18715 | -2/Research | Garrison activated, responded to threat 18719 | -2/Research | First assault squad dispatched 18819 | -2/Research | Retrieved Zion intel report: Active Garrisons 18843 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 18931 | -2/Research | Build established: Messiah-Mutant 19015 | -2/Research | Discovered new exit (range 3) 19015 | -2/Research | Garrison activated, responded to threat 19019 | -2/Research | Identified exit to Access 19027 | -2/Research | Zion Heavy squad teleported in 19103 | -2/Research | Zion Heavy squad teleported in 19127 | -2/Research | Reached level 33 19173 | -2/Research | Spotted B-90 Cyclops 19179 | -2/Research | Destroyed B-90 Cyclops 19333 | -2/Research | Retrieved Zion intel report: Trap Installations 19334 | -2/Research | Zion Thermal Resupply teleported in 19384 | -2/Research | Discovered exit to Access (range 6) 19400 | -2/Research | Spotted B-90 Cyclops 19402 | -2/Research | Destroyed B-90 Cyclops 19414 | -2/Research | Build established: Messiah-Scout 19445 | -2/Research | Zion Melee Resupply teleported in 19562 | -2/Research | Destroyed 7 combat bots 19603 | -2/Research | Discovered exit to Access (range 19) 19616 | -2/Research | High security lockdown imminent 19634 | -2/Research | Zion Hacker squad teleported in 19696 | -2/Research | High security lockdown engaged 19707 | -2/Research | Spotted B-90 Cyclops 19710 | -2/Research | Destroyed B-90 Cyclops 19745 | -2/Research | Spotted B-90 Cyclops 19748 | -2/Research | Core integrity fell below 50% 19748 | -2/Research | Destroyed B-90 Cyclops 19766 | -2/Research | Reached level 34 19787 | -2/Research | Destroyed 10 combat bots 19865 | -2/Research | Discovered new exit (range 9) 19877 | -2/Research | Identified exit to Testing 19927 | -2/Research | Entered Testing 19944 | -2/Testing | Destroyed 10 combat bots 19952 | -2/Testing | Retrieved Zion intel report: Active Garrisons 20046 | -2/Testing | Found Prototype Ballistic Cannon 20101 | -2/Testing | Retrieved Zion intel report: Emergency Access 20104 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 20110 | -2/Testing | Retrieved Zion intel report: Component Schematics 20172 | -2/Testing | Identified Omega Cannon 20176 | -2/Testing | Destroyed 7 combat bots 20177 | -2/Testing | First assault squad dispatched 20216 | -2/Testing | Spotted Fortress 20220 | -2/Testing | Destroyed Fortress 20224 | -2/Testing | Found Prototype Reactor 20224 | -2/Testing | Identified Vortex Chain Reactor 20227 | -2/Testing | Found Prototype Device 20227 | -2/Testing | Identified Exp. Force Field 20246 | -2/Testing | Discovered new exit (range 5) 20246 | -2/Testing | Identified exit to Section 7 20247 | -2/Testing | Entered Section 7 20248 | -2/Section 7 | Sensed 18 artifacts in vicinity 20262 | -2/Section 7 | Spotted B-90 Cyclops 20262 | -2/Section 7 | Destroyed B-90 Cyclops 20310 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 20313 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 20323 | -2/Section 7 | Found Integrated Dissipator 20323 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 20367 | -2/Section 7 | Found Integrated Reactor 20367 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 20406 | -2/Section 7 | Found Integrated Reactor 20406 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 20424 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 20442 | -2/Section 7 | Spotted B-90 Cyclops 20442 | -2/Section 7 | Destroyed B-90 Cyclops 20455 | -2/Section 7 | Discovered exit to Access (range 20) 20458 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 20467 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 20474 | -2/Section 7 | Spotted S7 Guard 20479 | -2/Section 7 | Found Integrated Singularity Reactor 20479 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 20496 | -2/Section 7 | High security lockdown imminent 20496 | -2/Section 7 | Destroyed S7 Guard 20544 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 20555 | -2/Section 7 | Spotted Alpha 7 20555 | -2/Section 7 | Spotted Alpha 7 20567 | -2/Section 7 | Destroyed Alpha 7 20576 | -2/Section 7 | High security lockdown engaged 20577 | -2/Section 7 | Destroyed Alpha 7 20587 | -2/Section 7 | Spotted B-99 Colossus 20590 | -2/Section 7 | Destroyed B-99 Colossus 20613 | -2/Section 7 | Found Integrated Reactor 20613 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 20614 | -2/Section 7 | Found Integrated Reactor 20614 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 20639 | -2/Section 7 | Found LRC Storage 20639 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 20698 | -2/Section 7 | Found Sigix Quantum Sheargun 20700 | -2/Section 7 | Found Sigix Quantum Sheargun 20724 | -2/Section 7 | Reached level 35 20735 | -2/Section 7 | Spotted Striker 20735 | -2/Section 7 | Spotted Striker 20738 | -2/Section 7 | Spotted Striker 20738 | -2/Section 7 | Spotted Executioner 20745 | -2/Section 7 | Destroyed 7 combat bots 20750 | -2/Section 7 | Spotted Investigator 20760 | -2/Section 7 | Spotted S7 Guard 20763 | -2/Section 7 | Found Core Regenerator 20763 | -2/Section 7 | Used Core Regenerator, restored core integrity (+36) 20774 | -2/Section 7 | Found Integrated Dissipator 20774 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 20783 | -2/Section 7 | Scanned by Researcher 20784 | -2/Section 7 | Intercept squad dispatched 20787 | -2/Section 7 | Destroyed Investigator 20788 | -2/Section 7 | Spotted Tracker 20788 | -2/Section 7 | Spotted Tracker 20788 | -2/Section 7 | Destroyed Tracker 20790 | -2/Section 7 | Destroyed Tracker 20803 | -2/Section 7 | Spotted Combat Programmer 20807 | -2/Section 7 | Entered Access 20841 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 20923 | -1/Access | Retrieved Zion intel report: Branch Access 20923 | -1/Access | Identified exit to Command 20996 | -1/Access | Retrieved Zion intel report: Component Schematics 21007 | -1/Access | Retrieved Zion intel report: Active Terminals 21050 | -1/Access | Retrieved Zion intel report: Active Garrisons 21057 | -1/Access | First assault squad dispatched 21058 | -1/Access | Retrieved Zion intel report: Component Stockpiles 21071 | -1/Access | Retrieved Zion intel report: Unaware Analyses 21083 | -1/Access | Retrieved Zion intel report: Emergency Access 21085 | -1/Access | Spotted B-99 Colossus 21091 | -1/Access | Destroyed B-99 Colossus 21092 | -1/Access | Intercept squad dispatched 21100 | -1/Access | Spotted Tracker 21100 | -1/Access | Spotted Tracker 21100 | -1/Access | Destroyed Tracker 21103 | -1/Access | Reached level 36 21103 | -1/Access | Destroyed Tracker 21132 | -1/Access | Spotted Combat Programmer 21133 | -1/Access | Spotted Combat Programmer 21141 | -1/Access | High security lockdown imminent 21141 | -1/Access | Destroyed Combat Programmer 21159 | -1/Access | Destroyed Combat Programmer 21221 | -1/Access | High security lockdown engaged 21237 | -1/Access | Found Prototype Processor 21237 | -1/Access | Identified Spectral Analyzer 21267 | -1/Access | Entered Command 21297 | -1/Command | Phase Generator disabled 21316 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 21357 | -1/Command | Retrieved Zion intel report: Unaware Analyses 21377 | -1/Command | Spotted B-99 Colossus 21393 | -1/Command | Destroyed B-99 Colossus 21398 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/0 21429 | -1/Command | Spotted B-99 Colossus 21431 | -1/Command | Destroyed B-99 Colossus 21449 | -1/Command | Retrieved Zion intel report: Active Garrisons 21453 | -1/Command | Retrieved Zion intel report: Prototype Schematics 21472 | -1/Command | Retrieved Zion intel report: Branch Access 21483 | -1/Command | Retrieved Zion intel report: Component Schematics 21490 | -1/Command | High security lockdown imminent 21570 | -1/Command | High security lockdown engaged 21615 | -1/Command | Reached level 37 21652 | -1/Command | Destroyed 13 combat bots 21757 | -1/Command | Spotted Executioner 21757 | -1/Command | Spotted Executioner 21758 | -1/Command | Spotted Striker 21763 | -1/Command | Destroyed Striker 21766 | -1/Command | Spotted Investigator 21788 | -1/Command | Destroyed 22 combat bots 21813 | -1/Command | Destroyed Investigator 21840 | -1/Command | Spotted M Guard 21840 | -1/Command | Spotted M Guard 21842 | -1/Command | Spotted Combat Programmer 21842 | -1/Command | Spotted Combat Programmer 21872 | -1/Command | Destroyed Combat Programmer 21881 | -1/Command | Destroyed Combat Programmer 21907 | -1/Command | Spotted Executioner 21919 | -1/Command | Destroyed Executioner 21963 | -1/Command | Destroyed 18 combat bots 22023 | -1/Command | Destroyed M Guard 22027 | -1/Command | Core integrity fell below 50% 22045 | -1/Command | Found Prototype Reactor 22045 | -1/Command | Identified Zero-point Reactor 22047 | -1/Command | Found Prototype Device 22047 | -1/Command | Identified Thermal Barrier 22070 | -1/Command | Spotted Investigator 22070 | -1/Command | Spotted Executioner 22109 | -1/Command | Destroyed Investigator 22119 | -1/Command | Destroyed Executioner 22140 | -1/Command | Destroyed 9 combat bots 22172 | -1/Command | Spotted Executioner 22185 | -1/Command | Destroyed Executioner 22235 | -1/Command | Destroyed 17 combat bots 22255 | -1/Command | Destroyed Executioner 22260 | -1/Command | Destroyed Executioner 22311 | -1/Command | Destroyed M Guard 22311 | -1/Command | Destroyed all MAIN.C guards 22318 | -1/Command | Found Zero-point Reactor 22321 | -1/Command | Upgraded with Utility slot (x1) 22321 | -1/Command | Found Thermal Barrier 22338 | -1/Command | Met MAIN.C 22338 | -1/Command | Reached level 38 22338 | -1/Command | 0b10 Conduit disabled 22354 | -1/Command | Destroyed MAIN.C Shell 22355 | -1/Command | MAIN.C activated Command garrisons 22383 | -1/Command | Spotted Striker 22385 | -1/Command | Spotted Investigator 22385 | -1/Command | Destroyed MAIN.C 22415 | -1/Command | P-80 Master assimilated allied I-47 Archangel 22418 | -1/Command | Emitted hypermatrix ping 22423 | -1/Command | Assembled emerged from beneath the floor 22492 | -1/Command | Spotted Executioner 22498 | -1/Command | Destroyed Executioner 22531 | -1/Command | Destroyed 9 combat bots 22634 | -1/Command | Assembled emerged from beneath the floor 22661 | -1/Command | Assembled emerged from beneath the floor 22717 | -1/Command | Destroyed 22 combat bots 22777 | -1/Command | Found Prototype Device 22777 | -1/Command | Identified Adv. Kinecellerator 22791 | -1/Command | Assembled emerged from beneath the floor 22918 | -1/Command | Spotted B-99 Colossus 22919 | -1/Command | Spotted B-99 Colossus 22922 | -1/Command | Destroyed B-99 Colossus 22923 | -1/Command | Assembled emerged from beneath the floor 22925 | -1/Command | Destroyed B-99 Colossus 22966 | -1/Command | Assembled emerged from beneath the floor 23045 | -1/Command | Assembled emerged from beneath the floor 23198 | -1/Command | Found Prototype Processor 23198 | -1/Command | Identified Exp. Targeting Computer 23374 | -1/Command | Found Unknown Device 23374 | -1/Command | Identified Adv. Force Booster 25753 | -1/Command | Crushed by falling debris 25846 | -1/Command | Crushed by falling debris 25850 | -1/Command | Crushed by falling debris 25861 | -1/Command | Crushed by falling debris 25928 | -1/Command | Crushed by falling debris 25929 | -1/Command | Core integrity fell below 20% 25931 | -1/Command | Crushed by falling debris 25931 | -1/Command | Smashed by cave-in Last Messages --------------- 24732_ System corrupted: Heat flow error (+253). 24762_ System corrupted: Energy discharge (-363). 24786_ System corrupted: Component data lost. 24788_ System Backup Module purges 1% of system corruption (1%). 24913_ System Backup Module purges 1% of system corruption (0%). 24913_ Dropped System Backup Module. 24914_ Acquired Powered Armor. 25158_ Upgraded: Terrain Scan Density (+100) 25753_ The unstable cave ceiling collapses. 25753_ Crushed by falling debris. 25846_ The unstable cave ceiling collapses. 25846_ Crushed by falling debris. 25850_ The unstable cave ceiling collapses. 25850_ Crushed by falling debris. 25861_ The unstable cave ceiling collapses. 25861_ Crushed by falling debris. 25928_ The unstable cave ceiling collapses. 25928_ Crushed by falling debris. 25931_ The unstable cave ceiling collapses. 25931_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????##?????????????????????????? | | ?????????????????########?####???????????????????? | | ??????????????##################?????????????????? | | ????????????####?#########?########?#????????????? | | ??????????##########################?#???????????? | | ?????????#####################?######?#??????????? | | ?????????##############################??????????? | | ???????#################################?????????? | | ??????############?############?#########????????? | | ?????#################################?###???????? | | ????#############################?#########??????? | | ????#########?###############################????? | | ???###########################?#############?????? | | ??#####?#####################################????? | | ??###########################################????? | | ??############################################???? | | ?#############################################???? | | ?#############################################???? | | ###########################################?###??? | | ###############################################??? | | ###############################################??? | | ###############################################??? | | #########################@#####################??? | | #######################a ######################?## | | #######################a########################## | | #######################a#######################??# | | #######################a########################## | | #######################a########################## | | #######################a#########################? | | #######################a########################## | | #######################a########################## | | #######################a########################## | | #######################a########################## | | #######################a########################## | | #######################a########################## | | #######################a########################## | | #######################a########################## | | ########################a######################### | | #########################a######################## | | ##?#######################a####################### | | ###?#######################a###################### | | ############################a##################### | | ?#####?######################a#################### | | ?#############################a################### | | ?##############################a################## | | ??##############################a################# | | ??###############################a################ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 200 Energy Generation 160 Energy Capacity 2650 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 28 Terrain Scan Range 24 Terrain Scan Density 410 Cloak Strength 4 Power Amplification 30 Additional Mass Support 12 Heat Shielding 100 Armor Coverage 625 Resistance: KI 30 Resistance: TH 50 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Melee Speed Boost 20 Evasion (%) 65 Targeting Accuracy 12 Core Analysis 10 Armor Integrity Analysis 66 Energy Filtering 50 Particle Charging 30 Kinecelleration 40 Offensive Hacking 55 Defensive Hacking 30 Item Schematics ----------------- System Guard | -2/Testing | Z-intel Com. Wheel | -2/Testing | Z-intel Chainsword | -2/Testing | Z-intel Adv. Signal Interpreter | -2/Testing | Z-intel Imp. Phase Shifter | -2/Testing | Z-intel Adv. Heavy Siege Treads | -2/Testing | Z-intel Imp. Arc Projector | -2/Testing | Z-intel Lgt. Quantum Reactor | -2/Testing | Z-intel Adv. Heavy Treads | -2/Testing | Z-intel Imp. System Backup Module | -2/Testing | Z-intel Imp. Actuator Array | -2/Testing | Z-intel Imp. Hardlight Generator | -2/Testing | Z-intel Reaction Control System | -2/Section 7 | Z-intel Imp. Salvage Targeting Computer | -2/Section 7 | Z-intel Impulse Thruster Array | -2/Section 7 | Z-intel Hvy. Disruptor Cannon | -2/Section 7 | Z-intel Triangulator | -2/Section 7 | Z-intel Com. Matter Pod | -2/Section 7 | Z-intel Drone Bay | -2/Section 7 | Z-intel System Shield | -2/Section 7 | Z-intel Q-thruster | -2/Section 7 | Z-intel Imp. Thermal Shield | -2/Section 7 | Z-intel Greatsword | -2/Section 7 | Z-intel Imp. Hacking Suite | -2/Section 7 | Z-intel Imp. Overload Amplifier | -2/Section 7 | Z-intel Cld. Linear Gravjet | -2/Section 7 | Z-intel Enh. Armored Medium Treads | -2/Section 7 | Z-intel Imp. Q-thruster | -2/Section 7 | Z-intel EM Dispersion Field | -2/Section 7 | Z-intel Com. Mass Driver | -2/Section 7 | Z-intel Imp. Thermal Defense Suite | -2/Section 7 | Z-intel Exp. Melee Analysis Suite | -2/Section 7 | Z-intel Centrium Heavy Armor Plating | -2/Section 7 | Z-intel Adv. Micro-nuke Launcher | -2/Section 7 | Z-intel Tri-rail Accelerator | -2/Section 7 | Z-intel Imp. Matter Compressor | -2/Section 7 | Z-intel Adv. Power Amplifier | -2/Section 7 | Z-intel Adv. Force Field | -1/Access | Z-intel Railgun | -1/Access | Z-intel Field Propulsion Array | -1/Access | Z-intel Imp. Component Analysis Suite | -1/Access | Z-intel Phase Gun | -1/Access | Z-intel Matter Compressor | -1/Access | Z-intel Biometal Leg | -1/Access | Z-intel Point Defense Array | -1/Access | Z-intel Recoil Nullifier | -1/Access | Z-intel Disruptor Cannon | -1/Access | Z-intel Adv. Core Analyzer | -1/Access | Z-intel Imp. Plasma Cutter | -1/Access | Z-intel Adv. Thermal Shield | -1/Access | Z-intel Com. Tesla Bomb Launcher | -1/Command | Z-intel Exp. Core Analyzer | -1/Command | Z-intel Com. Particle Reactor | -1/Command | Z-intel Enh. Biometal Leg | -1/Command | Z-intel Prc. Matter Filter | -1/Command | Z-intel Centrium Light Armor Plating | -1/Command | Z-intel Adv. Matter Compressor | -1/Command | Z-intel Exp. Signal Interpreter | -1/Command | Z-intel Exp. Utility Shielding | -1/Command | Z-intel Imp. Cloaking Device | -1/Command | Z-intel Adv. Shield Generator | -1/Command | Z-intel Com. Battery | -1/Command | Z-intel Energy Filter | -1/Command | Z-intel Imp. Stasis Canceller | -1/Command | Z-intel Quantum Reactor | -1/Command | Z-intel Remote Force Field | -1/Command | Z-intel Adv. Recalibrator | -1/Command | Z-intel Antimissile System | -1/Command | Z-intel Nova Cannon | -1/Command | Z-intel Armor Integrity Analyzer | -1/Command | Z-intel Enh. Nova Cannon | -1/Command | Z-intel Adv. Reclamation Unit | -1/Command | Z-intel Robot Schematics ------------------ C-55 Analyst | -2/Section 7 | Z-intel H-77 Assassin | -2/Section 7 | Z-intel K-01 Serf | -2/Section 7 | Z-intel R-06 Scavenger | -2/Section 7 | Z-intel P-80 Master | -2/Section 7 | Z-intel Fabricated ------------ Powered Armor | x2 | -7/Factory Mic. Nuclear Core | x2 | -7/Factory Neutron Cannon | x2 | -7/Factory | Preloaded Powered Armor | x2 | -7/Factory Powered Armor | x2 | -7/Factory Hvy. Plasma Cannon | x2 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory | Preloaded Field Propulsion Array | x2 | -6/Factory Exp. Cesium-ion Thruster | x1 | -6/Factory Hvy. Phase Cannon | x2 | -6/Factory Energy Well | x2 | -6/Factory F-cell Engine | x1 | -6/Factory Cld. Phase Cannon | x1 | -4/Factory Quantum Capacitor | x2 | -3/Research Electron Diverter | x1 | -3/Research Alien Tech Used ----------------- Integrated Reactor Stasis Generator Core Cannon Core Stripper Core Reset Matrix Terrabomb Matter Drive Integrated Dissipator Integrated Singularity Reactor LRC Storage Core Regenerator Achievements -------------- Freeware Friend Of Zion Sunderer Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Gar Res Qua Res Tes Sec Acc Com Levels Raised 37 | . . 3 3 4 . 4 . . 1 1 2 . 1 . 1 . . 3 . 1 . 1 1 . 1 . . 1 . 1 1 . 1 2 . 1 1 2 XP Earned 59714 | 3000 455 4248 4698 6475 200 5105 516 717 327 2593 1884 67 1754 428 678 128 797 3828 616 551 73 1385 2699 32 1230 143 321 215 755 1981 304 699 599 3194 554 850 1629 3986 XP Spent 57000 | . 2650 3050 5850 5825 . 5100 . . . 2000 3900 . 2735 . . . . 3600 . . . . . . 6100 . . 3500 . 1700 . 1900 . 2750 . 625 . 5715 Upgrades 82 | . 6 10 8 19 . 8 . . . 1 2 . 7 . . . . 2 . . . . . . 2 . . 1 . 1 . 2 . 4 . 2 . 7 Power Slot 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion Slot 5 | . . 2 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . Utility Slot 12 | . 1 . 3 . . 1 . . . 1 1 . . . . . . 1 . . . . . . 2 . . 1 . . . . . . . . . 1 Weapon Slot 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Heat Dissipation 13 | . . 5 1 . . 4 . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Energy Generation 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Storage 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Mass Support 4 | . 1 . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Inventory Capacity 5 | . 2 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Sight Range 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 3 . . . . Sensor Range 14 | . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 Terrain Scan Density 4 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Ranged Accuracy 5 | . . . 1 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hack Attack % 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hack Defense % 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . TH Damage % 4 | . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protomatter Created 16638 | . . 210 221 334 . 252 60 103 . 220 234 . 437 162 375 . 104 1262 652 244 . 879 694 . 1307 141 244 291 413 1165 242 907 294 1178 328 570 113 3002 Integrity Restored 26385 | . . 483 456 775 . 754 180 302 . 479 547 . 922 299 688 . 126 1390 1287 439 . 1218 939 . 1672 511 646 168 628 2694 659 1008 433 1311 799 824 . 3748 Core 18524 | . . 480 344 613 . 739 180 140 . 252 408 . 730 284 425 . 87 1112 798 320 . 877 693 . 1201 376 550 146 357 2116 287 731 324 785 597 287 . 2285 Parts 7861 | . . 3 112 162 . 15 . 162 . 227 139 . 192 15 263 . 39 278 489 119 . 341 246 . 471 135 96 22 271 578 372 277 109 526 202 537 . 1463 Protomatter Decayed 13401 | . . 48 28 101 . . . . . 49 87 . 98 3 132 . 26 678 231 156 . 452 627 . 974 7 . 69 100 749 8 457 109 989 14 186 52 6971 Game ------ Seed CloakingLinkedShifter Manual? 0 Play Time 08:41:42 Cumulative 301.5 hours Start 2020.08.26 @ 12:21:41 End 2020.08.27 @ 16:46:39 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 199 Rogue 199 Adventurer 0 Explorer 0 Win Type - Total 7 Types 6/0/0/0/0/0/1 Lore% 80 Gallery% 90 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 0f56b1b6-800e-419e-b88b-1abc6701dde9