Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.25 @ 15:50:08 Player: Moose Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (51) 255 Value Destroyed (1535) 1535 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3450 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 215/300 Energy 100/100 System Corruption 0% Temperature Hot (283) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Heat Sink Terrain Scan Processor Melee Analysis Suite Light Armor Plating Hardlight Generator Beam Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Beam Rifle Spread Laser Improved Medium Laser > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Heat Sink Terrain Scan Processor Melee Analysis Suite [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Hardlight Generator Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 1 | . . 1 . Weapon 1 | . . 1 . Parts Attached 51 | 5 7 22 17 Power 7 | 1 2 2 2 Engine 6 | 1 2 2 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 14 | 2 2 7 3 Treads 1 | . . 1 . Leg 9 | . 2 4 3 Wheel 2 | 2 . . . Hover . | . . . . Flight 2 | . . 2 . Utility 12 | . 3 5 4 Device 3 | . . 2 1 Storage 3 | . . 3 . Processor 3 | . 2 . 1 Hackware . | . . . . Protection 3 | . 1 . 2 Artifact . | . . . . Weapon 18 | 2 . 8 8 Energy Gun 9 | . . 3 6 Energy Cannon . | . . . . Ballistic Gun 5 | 2 . 2 1 Ballistic Cannon . | . . . . Launcher 3 | . . 2 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes . | . . . . Parts Lost 24 | . . 5 19 Power 4 | . . 1 3 Propulsion 8 | . . 2 6 Utility 2 | . . . 2 Weapon 10 | . . 2 8 Highest Loss Streak 9 | . . 3 9 To Critical Strikes . | . . . . Average Backups 5 | 2 4 5 5 Power . | . 1 1 . Propulsion 1 | 1 . 1 . Utility 1 | . 1 . 3 Weapon 1 | . 1 1 1 Tool/Special . | . . . . Unused Backups 16 | . 6 3 7 Power 3 | . 1 2 . Propulsion 3 | . 1 1 1 Utility 6 | . 1 . 5 Weapon 3 | . 3 . . Tool/Special 1 | . . . 1 Average Slot Usage (%) 86 | . 92 86 79 Engine 11 | . 14 10 8 Treads 1 | . . 3 . Leg 14 | . 18 9 19 Wheel 2 | . 9 . . Storage 11 | . . 18 8 Processor 11 | . 15 11 9 Protection 2 | . 5 . 5 Energy Gun 7 | . . 4 20 Ballistic Gun 17 | . 28 22 . Launcher 2 | . . 3 4 Peak Build Rating 21 | 5 9 13 21 Average Rating 11 | 3 7 11 16 On Entrance 5 | . 5 7 9 Avg Prop Armor Cover (%) 14 | . . . 14 Naked Turns . | . . . . Heaviest Build 54 | 7 10 54 46 Greatest Support 33 | 20 20 26 33 Greatest Overweight (x) 13 | . . 13 10 Average Overweight (x) 1 | . . 2 1 Largest Inventory Capacity 15 | 5 5 15 15 Average Capacity 11 | 5 5 14 14 Most Carried 13 | 5 5 13 10 Average Carried 5 | 2 4 6 5 Final Capacity 15 | 5 5 15 15 Final Carried 11 | 4 5 11 7 Class Distribution -------------------- 53% | Gunner 38% | Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1361 | 256 304 424 377 Remotely . | . . . . Salvage Created 1631 | 29 497 636 469 Parts 95 | 1 28 45 21 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 43 | . 11 20 12 Guns 33 | . 11 11 11 AOE 8 | . . 8 . Classes Destroyed 9 | 1 3 5 . Worker 2 | 1 1 . . Builder 1 | . . 1 . Tunneler 1 | . 1 . . Recycler 1 | . . 1 . Watcher 3 | . 1 1 1 Swarmer 9 | . . 6 3 Grunt 28 | . 11 10 7 Duelist 1 | . . 1 . Sentry 5 | . . 3 2 Best Kill Streak 5 | 1 3 5 4 Combat Bots Only 4 | . 3 4 4 Max Kills in Single Turn 3 | 1 2 3 2 Gunslinging 1 | . 1 . 1 Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 272 | . 47 85 140 Missed 70 | . 13 30 27 Hits 202 | . 34 55 113 Melee 3 | . . 3 . Projectile 199 | . 34 52 113 Critical Strikes 8 | . . 2 6 Damage Taken 3373 | . 405 1000 1968 Core 825 | . 60 205 560 Absorbed by Shields . | . . . . Ignored by Resistances 12 | . . . 12 Regen/Repaired (Parts) 20 | . 20 . . Core Remaining (%) 74 | 100 76 48 . Volleys Fired 118 | 1 39 38 40 Largest 3 | 2 2 3 3 Hottest 186 | 40 40 161 186 Shots Fired 271 | 2 78 103 88 Gun 252 | 2 78 87 85 Cannon . | . . . . Launcher 19 | . . 16 3 Special . | . . . . Kinetic 156 | 2 78 72 4 Thermal 94 | . . 15 79 Explosive 19 | . . 16 3 Electromagnetic 2 | . . . 2 Robot Hit Streak 12 | 1 7 12 10 Robot Miss Streak 8 | . 5 4 8 Penetration Max . | . . . . Secondary Targets 12 | . 5 3 4 Max Gunslinging Chain 2 | . 1 1 2 Shots Hit Robots 169 | 1 52 61 55 Core Hits 110 | 1 25 45 39 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 9 | . . 1 8 Burn 8 | . . 1 7 Corrupt 1 | . . . 1 Melee Attacks 1 | . . 1 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2904 | 15 659 1270 960 Guns 2206 | 15 659 716 816 Cannons . | . . . . Explosions 676 | . . 544 132 Melee . | . . . . Ramming 22 | . . 10 12 Kinetic 1281 | 15 659 589 18 Thermal 909 | . . 127 782 Explosive 676 | . . 544 132 Electromagnetic 16 | . . . 16 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 29 | . . 29 . Projectiles . | . . . . Explosions 29 | . . 29 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 344 | . . 331 13 Shots 11 | . . 10 1 Rammed 2 | . . 2 . Targets Rammed 6 | . . 3 3 Kicked 4 | . . 1 3 Crushed . | . . . . Highest Temperature 691 | . 15 440 691 Average Temperature 182 | . 4 87 240 Received Heat Transfer 1461 | . 225 255 981 Effects 41 | . . 5 36 Shutdowns 7 | . . . 7 Energy Bleed 3 | . . 1 2 Interference 10 | . . 3 7 Matter Decay 2 | . . . 2 Short Circuit 2 | . . 1 1 Damage (minor) 3 | . . . 3 Damage (major) 11 | . . . 11 Damage (core) 3 | . . . 3 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 2 | . . 1 1 Combat Hostiles 2 | . . 1 1 Parts Melted 7 | . . 1 6 Heat Transferred 2581 | . . 383 2198 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 . Low Security (%) 98 | 100 100 95 100 Level 1 1 | . . 4 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 232 | 5 80 232 100 Initial 53 | . . 26 53 Average 49 | . 35 64 41 Influence Increases 1333 | 5 296 662 370 Destroy 0b10 Robot/C 860 | . 220 400 240 Destroy 0b10 Robot/NC 40 | 5 15 15 5 Destroy Leader 206 | . 52 102 52 Successful Hack 18 | . 9 . 9 Disable Machine 60 | . . 45 15 Destroy Structure 104 | . . 85 19 Lose Combat Pursuer 45 | . . 15 30 Influence Decreases 1331 | 5 233 597 496 Entered New Map 112 | . . 37 75 Time Decay 803 | 5 191 380 227 Lost Part 199 | . . 30 169 Purge Threat 217 | . 42 150 25 Squads Dispatched 11 | . 4 4 3 Investigation 5 | . 2 2 1 Extermination . | . . . . Reinforcement 6 | . 2 2 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . 1 1 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 61 | . 16 24 21 Peak Tracking Total 9 | . 3 4 9 Tactical Retreats 2 | . . 1 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . . 3 1 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 11 | . 4 4 3 Terminals 7 | . 3 2 2 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 2 | . . 2 . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 42 | . 15 10 17 Successful 27 | . 10 4 13 Failed 14 | . 5 6 3 Catastrophic 2 | . 1 1 . Database Lockouts 1 | . . . 1 Manual . | . . . . Terminals 24 | . 11 5 8 Fabricators . | . . . . Repair Stations 4 | . 4 . . Recycling Units 5 | . . 5 . Scanalyzers 9 | . . . 9 Garrison Access . | . . . . Terminal Hacks 13 | . 7 1 5 Record 5 | . 2 . 3 Prototype ID Bank 1 | . 1 . . Emergency Access Points 1 | . 1 . . Alert Level 1 | . 1 . . Unreport Threat 4 | . 1 1 2 Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . 3 . . Scan Component 2 | . 2 . . Repair 1 | . 1 . . Recycling Unit Hacks 3 | . . 3 . Recycle Component 1 | . . 1 . Report Inventory 1 | . . 1 . Retrieve Components 1 | . . 1 . Scanalyzer 8 | . . . 8 Insert Component 4 | . . . 4 Analyze 3 | . . . 3 Retrieve Study 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 3 3 2 Full Trace Events 6 | . 3 2 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 1 | . . . 1 Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled 1 | . . 1 . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 7 | . . 7 . Parts Scanalyzed 2 | . . . 2 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . . 1 . Non-combat . | . . . . Combat 1 | . . 1 . Robot Hacks Applied 1 | . . 1 . parse_system 1 | . . 1 . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 46 | . . 46 . Structural 46 | . . 46 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2264 | 72 529 1068 595 Spaces Moved 939 | 80 360 291 208 Core 33 | 28 . . 5 Treads 96 | . . 96 . Legs 620 | . 237 180 203 Wheels 175 | 52 123 . . Hover . | . . . . Flight 15 | . . 15 . Fastest Speed 50 | 50 80 120 120 Average Speed 187 | 69 106 304 208 Slowest Speed 1080 | 80 120 1080 550 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 5 51 25 21 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 130 | . . 113 17 Melee . | . . . . Projectile . | . . . . AOE 130 | . . 113 17 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1221 | 94 433 402 292 Wait 1 | . 1 . . Move 936 | 79 359 290 208 Hop . | . . . . Pick Up 69 | 9 15 29 16 Fast Attach . | . . . . Attach 40 | 5 3 14 18 Detach 2 | . 1 . 1 Swap 16 | . 4 9 3 Drop 32 | . 11 18 3 Fire 118 | 1 39 38 40 Melee 1 | . . 1 . Ram . | . . . . Kick 4 | . . 1 3 Crush 2 | . . 2 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 68 | -11/Scrapyard | Discovered new exit (range 8) 73 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Discovered new exit (range 8) 182 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 541 | -10/Materials | Discovered new exit (range 7) 576 | -10/Materials | Repaired Lgt. Armor Plating? 602 | -10/Materials | Entered another Materials area 602 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 876 | -9/Materials | Build established: Gunner 1593 | -9/Materials | Discovered new exit (range 16) 1656 | -9/Materials | Core integrity fell below 50% 1664 | -9/Materials | Lost 3 parts (1n2w) 1670 | -9/Materials | Entered another Materials area 1670 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1688 | -8/Materials | Central database locked down 1857 | -8/Materials | Lost 4 parts (1n3w) 1999 | -8/Materials | Lost 5 parts (2p2n1u) 2245 | -8/Materials | Core integrity fell below 50% 2250 | -8/Materials | Core integrity fell below 20% 2265 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Lgt. Assault Rifle temporarily disabled. Overheating: Core damaged (-55). Power failure, Lgt. Nuclear Core shutdown. G-50 Soldier suffers critical hit (Burn). Aluminum Leg broken. Overheating: Short circuit. Reactive Plating destroyed. Overheating: System interference. Imp. Targeting Computer temporarily disabled. Pulse Rifle temporarily disabled. Overheating: Core damaged (-55). Lgt. Nuclear Core destroyed. Lgt. Assault Rifle destroyed. Overheating: Core damaged (-88). Particle Gun destroyed. Broken Aluminum Leg destroyed. Critical hit (Burn: +37). Pulse Rifle destroyed. Critical hit (Burn: +37). [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????""" "??????? | | ?????????????????????????????????????? ??????? | | ??????????????????????????????????????? ??????? | | ??????????????????????????????????????? ??????? | | ???????????????????????????????????????? ??????? | | ???????????????????????????????????????? ??????? | | ???????????????????????????#######+######+######## | | ?????????????????????????? % | | ?????????????????????????? ! 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Medium Laser | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 77% | -10/Materials Studied --------- Imp. Aluminum Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Crack Shot Everything Is Under Control First Step to Greatness For Emergencies Only It's Just You Item+ Let's See Who's Tougher Novice Programmer One Hack Too Far Oops Organ Harvest Part-time Mechanic Resistances Are Futile Safety First Storm Trooper There's More Where That Came From Uninvited Guest Well Done Challenges ------------ None Game ------ Seed RocketBattleDrillbomb Manual? 0 Play Time 00:48:03 Cumulative 0.7 hours Start 2025.12.25 @ 14:46:33 End 2025.12.25 @ 15:50:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 44% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 269a3439-d62e-400a-865a-4a6d4eda9c80