Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.27 @ 15:56:33

Player: Skye

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (76)      380
Value Destroyed (2544)     2544
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (296)                296
              TOTAL SCORE: 5960

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    96

 Cogmind 
---------
Core Integrity             0/700
Matter                     240/300
Energy                     310/310
System Corruption          7%
Temperature                Hot (257)
Movement                   Walking (120)
Location                   -7/Storage

 Parts 
-------
>          --- POWER (1) --------
    Cooled Deuterium Engine
>          --- PROPULSION (4) ---
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
  Improved Carbon-fiber Leg
>          --- UTILITY (6) ------
     Large Storage Unit
  Advanced Visual Processing Unit
  Improved Signal Interpreter
           Targeting Computer
  Advanced Targeting Computer
           Hacking Suite
>          --- WEAPON (2) -------
  Advanced Assault Cannon
      Mini Assault Cannon
>          --- INVENTORY (15) ---
    Cooled Deuterium Engine
    Cooled Deuterium Engine
           Cold Fusion Reactor
  Advanced Heat Sink
           Coolant Injector
     Large Storage Unit
  Improved Sensor Array
           Armor Integrity Analyzer
  Improved Utility Shielding
           Reactive Plating
           Gatling Laser
     Heavy Ion Cannon
           Flak Gun
           Missile Launcher
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
   Armored Huge Wheel
   Armored Huge Wheel
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Visual Processing Unit
  Improved Signal Interpreter
           Targeting Computer
  Advanced Targeting Computer
           Drone Bay
>          --- WEAPON -----------
     Heavy Particle Gun
      Mini Assault Cannon
>          --- INVENTORY --------
     Light Angular Momentum Engine
   Armored Huge Wheel
   Armored Huge Wheel
  Advanced Heat Sink
           Coolant Injector
     Large Storage Unit
  Improved Sensor Array
  Improved Utility Shielding
           Hacking Suite
  Enhanced Autogun
           Gauss Rifle
  Improved Grenade Launcher
           Datajack
[Rating: 50]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    Advanced Visual Processing Unit
  Device                   Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Enhanced Autogun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Rocket Array

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  4    | .   .   .   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             64   | .   1   15  8   9   31  
  Power                    10   | .   .   3   .   1   6   
    Engine                 8    | .   .   3   .   1   4   
    Core                   2    | .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               19   | .   .   6   2   4   7   
    Treads                 8    | .   .   5   1   2   .   
    Leg                    6    | .   .   .   1   .   5   
    Wheel                  5    | .   .   1   .   2   2   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  13   | .   1   2   5   2   3   
    Device                 2    | .   1   .   .   .   1   
    Storage                1    | .   .   .   1   .   .   
    Processor              7    | .   .   2   4   1   .   
    Hackware               1    | .   .   .   .   .   1   
    Protection             2    | .   .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   22   | .   .   4   1   2   15  
    Energy Gun             4    | .   .   .   .   1   3   
    Energy Cannon          2    | .   .   2   .   .   .   
    Ballistic Gun          11   | .   .   2   1   1   7   
    Ballistic Cannon       3    | .   .   .   .   .   3   
    Launcher               2    | .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   3   .   1   6   
Parts Lost                 14   | .   2   1   1   .   10  
  Power                    3    | .   1   .   .   .   2   
  Propulsion               5    | .   .   .   1   .   4   
  Utility                  2    | .   .   1   .   .   1   
  Weapon                   4    | .   1   .   .   .   3   
  Highest Loss Streak      7    | .   2   1   1   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   96  99  99  92  84  
  Engine                   7    | .   12  11  9   7   4   
  Treads                   15   | .   .   41  30  12  .   
  Leg                      7    | .   28  1   5   3   6   
  Wheel                    4    | .   .   .   .   6   10  
  Device                   2    | .   13  .   .   .   1   
  Storage                  8    | .   14  11  9   7   7   
  Processor                22   | .   .   9   27  30  30  
  Hackware                 1    | .   .   .   .   .   4   
  Protection               1    | .   .   .   .   7   1   
  Energy Gun               2    | .   .   .   .   6   3   
  Energy Cannon            2    | .   .   11  2   .   .   
  Ballistic Gun            10   | .   26  10  15  8   4   
  Ballistic Cannon         2    | .   .   .   .   .   6   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             43   | 11  12  20  35  38  43  
  Greatest Support         88   | 20  20  88  44  44  56  
  Greatest Overweight (x)  9    | .   .   .   1   1   9   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  
  Average Capacity         12   | 8   8   8   14  15  15  
  Most Carried             15   | 6   8   8   15  15  15  
  Average Carried          11   | 6   7   7   11  14  11  
  Final Capacity           15   | 8   8   8   15  15  15  
  Final Carried            15   | 6   8   8   15  15  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Storage

 Resources                      | -11  -10  -9   -8   -7   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Sto  
Matter Collected           2050 | 200  .    314  463  138  935  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3031 | .    .    824  959  211  1037 
  Parts                    173  | .    .    55   54   14   50   
Haulers Intercepted        3    | .    .    2    .    .    1    
Recyclers Shooed           1    | .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Combat Hostiles Destroyed  55   | .   .   13  17  2   23  
  Guns                     31   | .   .   6   15  2   8   
  Cannons                  20   | .   .   6   2   .   12  
  AOE                      3    | .   .   .   .   .   3   
Classes Destroyed          13   | .   .   9   1   1   2   
  Worker                   5    | .   .   3   .   .   2   
  Builder                  1    | .   .   .   .   .   1   
  Hauler                   3    | .   .   2   .   .   1   
  Recycler                 4    | .   .   3   1   .   .   
  Mechanic                 1    | .   .   1   .   .   .   
  Operator                 2    | .   .   .   1   1   .   
  Watcher                  5    | .   .   1   1   2   1   
  Swarmer                  9    | .   .   6   3   .   .   
  Grunt                    21   | .   .   3   7   .   11  
  Brawler                  3    | .   .   1   1   .   1   
  Sentry                   20   | .   .   3   6   1   10  
  Hunter                   1    | .   .   .   .   1   .   
  Programmer               1    | .   .   .   .   .   1   
Best Kill Streak           11   | .   .   11  4   1   8   
  Combat Bots Only         8    | .   .   5   4   1   8   
Max Kills in Single Turn   2    | .   .   2   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Sto  
Damage Taken               4996 | .    372  482  595  241  3306 
  Core                     923  | .    55   79   87   28   674  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  101  | .    .    .    .    13   88   
Core Remaining (%)         85   | 100  78   80   84   .    .    
Volleys Fired              193  | .    4    39   54   12   84   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  128  | .    40   93   93   80   128  
Shots Fired                379  | .    7    78   107  24   163  
  Gun                      255  | .    7    39   97   24   88   
  Cannon                   121  | .    .    39   10   .    72   
  Launcher                 3    | .    .    .    .    .    3    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  283  | .    7    39   97   12   128  
  Thermal                  93   | .    .    39   10   12   32   
  Explosive                3    | .    .    .    .    .    3    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         22   | .    3    6    19   6    22   
  Robot Miss Streak        4    | .    2    4    3    1    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    2    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    .    1    
Shots Hit Robots           259  | .    4    49   78   18   110  
  Core Hits                142  | .    1    25   35   10   71   
  Critical Kills           1    | .    .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         6    | .    .    1    .    1    4    
    Burn                   2    | .    .    .    .    1    1    
    Meltdown               1    | .    .    1    .    .    .    
    Blast                  3    | .    .    .    .    .    3    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5618 | .    36   940  1370 330  2942 
  Guns                     3161 | .    36   417  1224 330  1154 
  Cannons                  2041 | .    .    523  144  .    1374 
  Explosions               410  | .    .    .    .    .    410  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  6    | .    .    .    2    .    4    
  Kinetic                  3862 | .    36   417  1224 172  2013 
  Thermal                  1340 | .    .    523  144  158  515  
  Explosive                410  | .    .    .    .    .    410  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         7    | .    .    2    1    .    7    
  Average Corruption       4    | .    .    2    1    .    5    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  30   | .    .    2    .    .    28   
    Message Errors         10   | .    .    1    .    .    9    
    Matter Fused           3    | .    .    .    .    .    3    
    Heat Flow Errors       5    | .    .    1    .    .    4    
    Energy Discharges      4    | .    .    .    .    .    4    
    Parts Rejected         1    | .    .    .    .    .    1    
    Data Loss (minor)      3    | .    .    .    .    .    3    
    Data Loss (major)      1    | .    .    .    .    .    1    
    Alerts                 2    | .    .    .    .    .    2    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            28   | .    .    .    .    .    28   
  Projectiles              23   | .    .    .    .    .    23   
  Explosions               5    | .    .    .    .    .    5    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 8    | .    .    .    .    .    8    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  7    | .    .    .    .    .    7    
  Secondary                1    | .    .    .    .    .    1    
Self-Inflicted Damage      81   | .    .    .    .    .    81   
  Shots                    3    | .    .    .    .    .    3    
  Rammed                   2    | .    .    .    1    .    1    
Targets Rammed             2    | .    .    .    1    .    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        412  | .    .    276  305  92   412  
  Average Temperature      93   | .    .    107  69   42   99   
  Received Heat Transfer   1692 | .    171  147  306  36   1032 
  Effects                  7    | .    .    .    1    .    6    
    Energy Bleed           1    | .    .    .    .    .    1    
    Interference           4    | .    .    .    .    .    4    
    Short Circuit          2    | .    .    .    1    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    
  Parts Melted             4    | .    .    3    .    1    .    
  Heat Transferred         2860 | .    .    1073 259  370  1158 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Peak Influence             596  | .   58  445 394 287 596 
  Initial                  179  | .   .   22  59  179 63  
  Average                  195  | .   33  167 208 197 254 
Maximum Alert Level        2    | .   .   2   1   1   2   
  Low Security (%)         52   | 100 100 60  58  41  34  
  Level 1                  40   | .   .   34  41  58  46  
  Level 2                  7    | .   .   4   .   .   18  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          9    | .   1   2   .   1   5   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            2    | .   .   .   .   .   2   
  Reinforcement            6    | .   .   2   .   1   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Sto 
Distress Signals           10   | .   1   3   2   1   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              100  | .   13  22  23  5   37  
  Peak Tracking Total      10   | .   9   6   6   2   10  
  Tactical Retreats        8    | .   1   .   1   .   6   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Traps Triggered            5    | .   1   .   1   1   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Sto 
Machines Disabled          6    | .   .   1   .   .   5   
  Max in Single Turn       2    | .   .   1   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Sto 
Machines Accessed          19   | .   4   5   3   4   3   
  Terminals                14   | .   3   3   2   3   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   
  Recycling Units          3    | .   1   1   .   1   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                44   | .   14  13  4   8   5   
  Successful               27   | .   6   9   4   5   3   
  Failed                   14   | .   6   4   .   2   2   
    Catastrophic           2    | .   .   .   .   1   1   
  Database Lockouts        3    | .   2   .   .   1   .   
  Manual                   1    | .   .   .   .   1   .   
  Terminals                34   | .   12  8   2   7   5   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   
  Recycling Units          7    | .   2   4   .   1   .   
  Scanalyzers              2    | .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             19   | .   4   5   2   5   3   
  Record                   10   | .   2   2   1   4   1   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Open Door                2    | .   .   .   .   .   2   
  Open DSF                 1    | .   .   .   .   1   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   1   .   .   
  Alert Level              1    | .   .   1   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   2   4   .   .   .   
  Process                  1    | .   .   1   .   .   .   
  Report Inventory         3    | .   1   2   .   .   .   
  Retrieve Matter          1    | .   .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   
  Insert Component         1    | .   .   .   1   .   .   
  Analyze                  1    | .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   1   .   
  Used                     1    | .   .   .   1   .   .   
Hacking Detections         13   | .   2   5   2   3   1   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          129  | .   .   129 .   .   .   
  Retrieved Matter         129  | .   .   129 .   .   .   
  Retrieved Components     3    | .   3   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Sto 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             18   | .   .   .   .   .   18  
  Drone Recoveries         2    | .   .   .   .   .   2   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Sto  
Turns Passed               3248 | 3    359  569  675  522  1120 
Spaces Moved               1810 | 3    285  283  327  339  573  
  Core                     13   | .    .    .    .    .    13   
  Treads                   764  | .    .    270  327  167  .    
  Legs                     426  | 3    285  13   .    .    125  
  Wheels                   607  | .    .    .    .    172  435  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            100  | 120  120  120  145  115  100  
  Average Speed            134  | 120  120  143  147  133  130  
  Slowest Speed            500  | 120  120  145  225  225  500  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       33   | 2    38   34   42   11   72   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          71   | .    .    .    .    .    71   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               17   | .    .    .    .    .    17   
  AOE                      54   | .    .    .    .    .    54   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Sto 
Total                      2325 | 2   296 387 451 395 794 
  Wait                     117  | .   2   15  43  11  46  
  Move                     1805 | 2   284 282 326 338 573 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  82   | .   4   19  15  11  33  
  Fast Attach              5    | .   .   1   1   1   2   
  Attach                   31   | .   1   8   2   7   13  
  Detach                   2    | .   .   2   .   .   .   
  Swap                     28   | .   .   6   5   1   16  
  Drop                     53   | .   1   15  4   14  19  
  Fire                     193  | .   4   39  54  12  84  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    1    | .   .   .   1   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            7    | .   .   .   .   .   7   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Sto)
-7/Storage

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 2)
    4 | -11/Scrapyard | Entered Materials
   14 | -10/Materials | Central database locked down
   14 | -10/Materials | Central database locked down
  322 | -10/Materials | Build established: Mutant
  352 | -10/Materials | Discovered new exit (range 10)
  363 | -10/Materials | Entered another Materials area
  363 | -9/Materials  | Evolved 2 slots: Propulsion x2
  923 | -9/Materials  | Discovered new exit (range 7)
  932 | -9/Materials  | Entered another Materials area
  932 | -8/Materials  | Evolved 2 slots: Utility x2
 1535 | -8/Materials  | Discovered new exit (range 19)
 1605 | -8/Materials  | Identified exit to Factory
 1607 | -8/Materials  | Entered Factory
 1607 | -7/Factory    | Evolved 2 slots: Utility x2
 1683 | -7/Factory    | Central database locked down
 2028 | -7/Factory    | Discovered new exit (range 19)
 2093 | -7/Factory    | Discovered new exit (range 19)
 2096 | -7/Factory    | Identified exit to Factory
 2117 | -7/Factory    | Identified exit to Storage
 2129 | -7/Factory    | Entered Storage
 2374 | -7/Storage    | Found Prototype Launcher
 2375 | -7/Storage    | Identified Rocket Array
 2516 | -7/Storage    | Core integrity fell below 50%
 2567 | -7/Storage    | Destroyed 8 combat bots
 2574 | -7/Storage    | Lost 7 parts (1p2n1u3w)
 2869 | -7/Storage    | Core integrity fell below 20%
 3249 | -7/Storage    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
03186_ Acquired Aluminum Leg.
03187_ System corrupted: Matter fused (-8).
03189_ U-05 Engineer builds a Wall.
03190_ G-47 Trooper destroyed.
03190_ U-05 Engineer knocked back.
03191_ Acquired 45 matter.
03193_ Acquired 11 matter.
03194_ Acquired 4 matter. <x2>
03203_ Acquired 8 matter.
03203_ R-06 Scavenger collects Imp. Heat Sink.
03208_ R-06 Scavenger collects Cld. Deuterium Engine.
03213_ System corrupted: Energy discharge (-102).
03213_ ALERT: Rogue bot located, Programmers report to Storage Zone 9R.
03230_ VMT:E6 L:3TF7BT>%4OWTI
03231_ Connecting with Door Terminal...
>>Open(Door)
Sealed Heavy Doors opened.
03233_ Dropped Imp. Cooling System.
03234_ Acquired Prototype Reactor.
03247_ System corrupted: Heat flow error (+209).

 Map 
-----
+----------------------------------------------------+
|                          #         #???            |
|      #####+##+########"# #%!=% =   #???            |
| ####"#         #?????### #%[  =    #???            |
| ######         #???????# ###+"######???            |
|     ##         #???????# #?# ##????????            |
|     ##=        #???????# #?#=#?????????            |
|     # !    ""  #???????# #?# #?????????            |
|     ##      G" #???????# #?# #?????????            |
|     ##     ""  #???????# #?# #?????????            |
|     ##         #???????# #?#!#?????????            |
|     ################+##   ##%#######???            |
|     +          ^           !%%%* **#???            |
|     #                ##   ########*#???            |
| #####     !    ^     #?#+#?#######%#???            |
|          =%          #??????#    # ##??            |
| ##/###########+##### #??????#   %# ##??            |
| #      #???????  ???????????#   !# #???            |
| /      #?????????#?#????????#  ] +*#???            |
| #      #???????????# ???????#    # ##??            |
| # """  #???????????# ???????#   [# ##??            |
| # """  #???????????# ???????######%##??            |
| # """  #???????????# #########"##  %#??            |
| ########???????????#               *#??            |
| #??????????????????#    ######"##   #??            |
| #????????????????###    #############??            |
| #????????????????#;;    /@! #??????????            |
| #????????#     %%Y%  p  ;T###??????????            |
| ########?#     ####;### ###????????????            |
|        #??????????????# #??????????????            |
|   """  #??????????????# #??????????????            |
| """!"  #??????????????#+#??????????????            |
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| !""["  #???????????????  ??????????????            |
| !  ""  #???????????????? ??????????????            |
| ""     #???????????????? ??????????????            |
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| ##?????????????????????????????????????            |
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|  "#????????????????????????????????????            |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         14
Terrain Scan Density       10
Utility Shielding          66
Evasion (%)                55
Targeting Accuracy         13
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
 Adv. Targeting Computer | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Release The Drones!

 Challenges 
------------
None

 Game 
------
Seed              VortexFocalSubcomponent
  Manual?         0
Play Time         01:32:15
  Cumulative      19.8 hours
  Start           2022.04.27 @ 13:08:01
  End             2022.04.27 @ 15:56:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           24
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          31
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 74220da0-3614-4bd4-9238-3110bff7a99d