Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.21 @ 05:51:25 Player: Player Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (94) 470 Value Destroyed (3022) 3022 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (37) 37 TOTAL SCORE: 7229 Bonus ------- Follower Combat Kills 37 Cogmind --------- Core Integrity 0/1000 Matter 159/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Advanced Visual Processing Unit Advanced Signal Interpreter Improved Melee Analysis Suite Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Gravmag Array Antigrav System High-capacity Storage Unit Falx Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Carbon-fiber Leg Improved VSS Leg Wheel Nuclear Pulse Array > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Improved Terrain Scanner Microactuators Cloaking Device Hacking Suite System Shield > --- WEAPON ----------- Hammer Axe > --- INVENTORY -------- Reinforced Ion Engine Light Nuclear Core Light Treads Light Treads Gravmag Array Nuclear Pulse Array High-capacity Storage Unit Terrain Scan Processor Transmission Jammer Improved Reaction Control System Improved Power Shielding Improved Utility Shielding Reflective Plating System Shield System Guard Drone Bay Heavy Assault Rifle Gauss Cannon Gauss Cannon Mass Driver Heavy Missile Launcher Plasma Cutter Hammer [Rating: 68] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Combat Gravmag System Flight Unit Nuclear Pulse Array Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Gauss Cannon Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 4 | . . 1 1 1 1 . Utility 6 | . . 1 1 1 1 2 Weapon . | . . . . . . . Parts Attached 94 | 6 11 21 12 9 8 27 Power 14 | 1 4 4 2 . 1 2 Engine 14 | 1 4 4 2 . 1 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 32 | 2 2 8 4 2 2 12 Treads 18 | 2 . 8 2 2 1 3 Leg 3 | . . . . . . 3 Wheel 7 | . 2 . 2 . 1 2 Hover 2 | . . . . . . 2 Flight 2 | . . . . . . 2 Utility 28 | 1 2 4 3 5 4 9 Device 8 | . . 2 . 2 1 3 Storage 4 | 1 1 1 1 . . . Processor 5 | . . . . 1 2 2 Hackware 3 | . . . 1 1 . 1 Protection 8 | . 1 1 1 1 1 3 Artifact . | . . . . . . . Weapon 20 | 2 3 5 3 2 1 4 Energy Gun 2 | 1 . 1 . . . . Energy Cannon 2 | . . 2 . . . . Ballistic Gun 3 | 1 2 . . . . . Ballistic Cannon 6 | . . . 3 1 1 1 Launcher 2 | . . 1 . . . 1 Special Weapon 1 | . 1 . . . . . Impact Weapon 2 | . . 1 . 1 . . Slashing Weapon 2 | . . . . . . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 42 | . 4 7 . 3 1 27 Power 4 | . 1 . . . . 3 Propulsion 21 | . 2 2 . 1 1 15 Utility 11 | . . 2 . 2 . 7 Weapon 6 | . 1 3 . . . 2 Highest Loss Streak 14 | . 2 3 . 2 1 14 To Critical Strikes 2 | . 1 . . . . 1 Average Backups 19 | 2 7 16 24 23 24 21 Power 1 | . 1 1 1 1 2 1 Propulsion 2 | . . 1 3 3 3 3 Utility 10 | . 5 10 14 11 12 10 Weapon 4 | . 1 2 5 6 5 4 Tool/Special . | . . . . . . . Unused Backups 32 | 2 1 3 9 1 2 14 Power 4 | 1 . 2 . . . 1 Propulsion 2 | . . . . . . 2 Utility 22 | . 1 1 9 1 2 8 Weapon 3 | 1 . . . . . 2 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 93 | . 85 95 96 98 99 85 Engine 7 | . 14 11 9 7 6 3 Treads 22 | . 15 29 20 32 25 13 Wheel 7 | . 8 2 12 5 12 6 Device 7 | . . 13 9 6 3 9 Storage 8 | . 14 11 9 7 6 4 Processor 4 | . . . . 2 12 11 Hackware 7 | . . . 9 11 13 11 Protection 5 | . 5 5 8 7 2 5 Energy Gun 2 | . 6 4 4 . . . Energy Cannon 2 | . . 10 4 . . . Ballistic Gun 2 | . 20 3 . . . . Ballistic Cannon 5 | . . . 7 13 11 1 Impact Weapon 2 | . . 2 1 1 1 4 Peak Build Rating 68 | 6 8 18 28 34 46 68 Average Rating 29 | 5 6 14 23 30 43 51 On Entrance 19 | . 6 8 18 27 34 40 Naked Turns . | . . . . . . . Heaviest Build 115 | 11 28 99 108 115 112 106 Greatest Support 102 | 40 40 63 63 102 26 75 Greatest Overweight (x) 10 | 1 2 3 10 5 4 9 Average Overweight (x) 2 | . . . 4 1 3 3 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 Average Capacity 21 | 7 10 19 25 25 25 24 Most Carried 25 | 5 13 24 25 25 25 25 Average Carried 19 | 2 7 16 24 23 24 23 Final Capacity 25 | 8 15 25 25 25 25 5 Final Carried 25 | 5 13 24 25 25 25 5 Class Distribution -------------------- 58% | Scavenger-Mutant 10% | Mutant 7% | Scavenger-Gladiator 6% | Hacker-Mutant 5% | Scavenger-Assassin 4% | Hacker-Assassin 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Gladiator | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 2097 | 242 203 326 303 107 334 582 Remotely . | . . . . . . . Salvage Created 3186 | 147 377 849 469 248 207 889 Parts 175 | 10 27 58 27 8 12 33 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 3 | . 1 . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 67 | . 11 20 9 5 5 17 Melee 7 | . . . . . 1 6 Guns 17 | . 11 5 1 . . . Cannons 28 | . . 14 3 5 4 2 AOE 13 | . . 1 3 . . 9 Classes Destroyed 16 | 2 5 4 2 1 1 1 Worker 4 | . 1 . 1 . 1 1 Builder 3 | . 1 . 1 . 1 . Tunneler 5 | 5 . . . . . . Hauler 1 | . . . 1 . . . Recycler 3 | 1 . . . . . 2 Mechanic 2 | . . . 1 . . 1 Operator 3 | . . 2 . . . 1 Watcher 9 | . 3 2 2 2 . . Swarmer 17 | . 7 6 4 . . . Grunt 23 | . 4 6 4 2 2 5 Brawler 1 | . . 1 . . . . Duelist 3 | . . 2 . 1 . . Sentry 8 | . . 5 1 1 1 . Hunter 9 | . . . . 1 1 7 Programmer 3 | . . . . . 1 2 Assembled 3 | . . . . . . 3 Best Kill Streak 8 | 1 5 6 7 4 2 8 Combat Bots Only 7 | . 4 6 3 3 2 7 Max Kills in Single Turn 4 | 1 1 1 2 1 2 4 Gunslinging . | . . . . . . . Exploded 4 | . . 1 2 . . 4 Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 673 | . 95 122 36 54 120 246 Missed 181 | . 24 23 12 19 44 59 Hits 492 | . 71 99 24 35 76 187 Melee 16 | . . 3 . 5 . 8 Projectile 476 | . 71 96 24 30 76 179 AOE 2 | . . . . . . 2 Critical Strikes 13 | . 1 1 . 1 2 8 Damage Taken 7595 | . 624 1162 323 543 859 4084 Core 1456 | . 62 217 26 38 75 1038 Absorbed by Shields . | . . . . . . . Redirected to Shielding 102 | . . . . . . 102 Regen/Repaired (Parts) 60 | . 24 . . 36 . . Core Remaining (%) 83 | 100 75 45 95 94 91 . Volleys Fired 247 | 23 57 75 29 17 21 25 Largest 2 | 2 2 2 2 2 2 1 Hottest 124 | 70 100 124 124 80 80 47 Shots Fired 420 | 46 96 143 45 30 35 25 Gun 234 | 46 94 82 12 . . . Cannon 166 | . . 58 26 30 35 17 Launcher 17 | . . 2 7 . . 8 Special 3 | . 2 1 . . . . Kinetic 237 | 23 70 45 17 30 35 17 Thermal 166 | 23 26 96 21 . . . Explosive 8 | . . . . . . 8 Electromagnetic 9 | . . 2 7 . . . Robot Hit Streak 13 | 9 8 13 5 4 6 6 Robot Miss Streak 7 | 2 5 7 7 2 2 3 Penetration Max 1 | . . . . . 1 . Secondary Targets 3 | . 2 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 278 | 32 52 81 28 19 24 42 Core Hits 170 | 11 27 37 25 10 10 50 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 4 | . . . 1 1 . 2 Critical Strikes 20 | 1 2 1 3 5 2 6 Burn 4 | 1 2 1 . . . . Blast 9 | . . . 1 4 2 2 Smash 5 | . . . 2 1 . 2 Sever 2 | . . . . . . 2 Melee Attacks 106 | . . 8 13 12 17 56 Impact 73 | . . 8 13 12 17 23 Slashing 33 | . . . . . . 33 Piercing . | . . . . . . . Sneak Attacks 6 | . . . 1 . . 5 Combat Hostiles . | . . . . . . . Follow-up Attacks 3 | . . . . . . 3 Damage Inflicted 8396 | 323 482 1345 893 545 673 4135 Guns 1429 | 323 482 509 115 . . . Cannons 2351 | . . 778 213 457 520 383 Explosions 3022 | . . 58 325 . . 2639 Melee 1594 | . . . 240 88 153 1113 Ramming . | . . . . . . . Kinetic 2267 | 134 333 247 193 457 520 383 Thermal 2346 | 189 149 1040 135 . . 833 Explosive 1806 | . . . . . . 1806 Electromagnetic 383 | . . 58 325 . . . Impact 602 | . . . 240 88 153 121 Slashing 992 | . . . . . . 992 Piercing . | . . . . . . . Highest Corruption 4 | . . . . . 2 4 Average Corruption 3 | . . . . . 1 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 10 | . . . . . . 10 Message Errors 2 | . . . . . . 2 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 659 | . . 7 29 34 . 589 Projectiles 10 | . . 7 3 . . . Explosions 353 | . . . 9 . . 344 Melee 296 | . . . 17 34 . 245 Knockbacks 24 | . . . 5 7 8 4 Impact 4 | . . . 1 2 1 . Kinetic 19 | . . . 4 5 7 3 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 122 | . . . . . . 122 Shots 3 | . . . . . . 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 488 | 170 178 488 . 126 14 147 Average Temperature 109 | 58 57 178 . 47 7 55 Received Heat Transfer 1251 | . 96 264 126 135 90 540 Effects 11 | . . 11 . . . . Shutdowns 3 | . . 3 . . . . Energy Bleed 3 | . . 3 . . . . Interference 2 | . . 2 . . . . Short Circuit 2 | . . 2 . . . . Damage (minor) 1 | . . 1 . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 4 | . . . 3 . . 1 Combat Hostiles 2 | . . . 2 . . . Parts Fried 2 | . . . 1 . . 1 Impact Corruptions 7 | . . . 2 1 . 4 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . 1 3 1 . . . Heat Transferred 4225 | 629 592 2146 333 . . 525 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 99 | 100 100 100 100 100 100 95 Level 1 . | . . . . . . 4 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 314 | 5 122 185 162 90 79 314 Initial 39 | . . 24 39 30 12 14 Average 42 | 1 51 89 64 18 10 19 Influence Increases 2410 | 30 302 624 297 235 242 680 Destroy 0b10 Robot/C 1300 | . 220 400 180 100 120 280 Destroy 0b10 Robot/NC 165 | 30 25 20 30 10 20 30 Destroy Leader 302 | . 36 114 36 34 42 40 Allied During Kill 13 | . . . . . 13 . Successful Hack 132 | . 5 20 14 35 31 27 Disable Machine 120 | . 15 30 15 45 . 15 Anti-Garrison Action 150 | . . . . . . 150 Destroy Structure 153 | . 1 10 7 11 16 108 Lose Combat Pursuer 75 | . . 30 15 . . 30 Influence Decreases 2182 | 30 244 587 323 278 239 481 Entered New Map 158 | . . 34 56 39 14 15 Time Decay 1641 | 30 204 483 267 229 166 262 Lost Part 330 | . 40 70 . 10 10 200 Lost Ally 48 | . . . . . 48 . Purge Threat 5 | . . . . . 1 4 Squads Dispatched 13 | . 1 1 1 1 3 6 Investigation 1 | . . . . . 1 . Extermination 4 | . . . . 1 1 2 Reinforcement 6 | . 1 1 1 . 1 2 Assault 2 | . . . . . . 2 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 1 . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 12 | . 1 6 2 . 2 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 131 | . 18 36 20 8 11 38 Peak Tracking Total 12 | . 6 7 6 3 4 12 Tactical Retreats 5 | . . 2 1 . . 2 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 6 | . . . 1 . 1 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 9 | . 1 2 1 3 . 2 Max in Single Turn 2 | . 1 1 1 1 . 2 Garrison Access 3 | . . . . 1 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 27 | . 3 5 5 5 5 4 Terminals 21 | . 2 5 5 3 2 4 Fabricators 2 | . . . . . 2 . Repair Stations 2 | . 1 . . 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 1 . Total Hacks 69 | . 6 10 10 17 11 15 Successful 40 | . 3 6 7 8 8 8 Failed 29 | . 3 4 3 9 3 7 Catastrophic 5 | . 1 . 1 2 . 1 Database Lockouts . | . . . . . . . Manual 53 | . 2 10 10 13 5 13 Terminals 55 | . 2 10 10 13 5 15 Fabricators 3 | . . . . . 3 . Repair Stations 7 | . 4 . . 3 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . 1 3 . Terminal Hacks 15 | . . 3 2 2 2 6 Part Schematic 1 | . . 1 . . . . Level Access Points 2 | . . . 1 . . 1 Terminal Index 4 | . . 1 1 1 . 1 Unreport Threat 4 | . . . . . 2 2 Locate Traps 1 | . . . . . . 1 Zone Layout 3 | . . 1 . 1 . 1 Fabricator Hacks 2 | . . . . . 2 . Load Schematic 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 4 | . 2 . . 2 . . Scan Component 2 | . 1 . . 1 . . Repair 2 | . 1 . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . Seal Access 2 | . . . . 1 1 . Unauthorized Hacks 17 | . 1 3 5 3 3 2 Terminals 15 | . . 3 5 3 2 2 Assimilate 2 | . . . 2 . . . Botnet 11 | . . 3 2 2 2 2 Operators 2 | . . . 1 1 . . Fabricators 1 | . . . . . 1 . Liberate 1 | . . . . . 1 . Repair Stations 1 | . 1 . . . . . Mechanics 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 23 | . 3 5 4 4 3 4 Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built 1 | . . . . . 1 . Authchips . | . . . . . . . Time 25 | . . . . . 25 . Total Part Build Rating 1 | . . . . . 1 . Parts Repaired 2 | . 1 . . 1 . . Time 39 | . 26 . . 13 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies 3 | . . . . . 3 . Largest Group 3 | . . . . . 3 . Highest-Rated Group 87 | . . . . . 87 . Highest-Rated Ally 29 | . . . . . 29 . Total Orders . | . . . . . . . Ally Attacks 40 | . . . . . 40 . Total Damage 473 | . . . . . 473 . Kills 3 | . . . . . 3 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 3376 | . . 756 1 523 847 1249 Optics 2091 | . . . . . 842 1249 Sensors 924 | . . . . . 444 480 Terrain 744 | . . . . . . 744 Structural 434 | . . . . 434 . . Cloaking 2 | . . . . . . 2 Jamming 135 | . . . . 89 34 12 ECM 757 | . . 756 1 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 5889 | 199 578 1308 896 812 847 1249 Spaces Moved 2396 | 73 283 458 369 311 441 461 Core 69 | 3 . . . . . 66 Treads 920 | 70 114 379 87 230 . 40 Legs 38 | . . . . . . 38 Wheels 1369 | . 169 79 282 81 441 317 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 95 140 155 135 50 Average Speed 167 | 156 123 178 174 204 147 173 Slowest Speed 540 | 160 160 240 240 240 150 540 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 4 | . . . . . . 4 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 7 65 39 29 11 14 19 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 31 | . 1 4 1 6 10 9 Terrain Destroyed 115 | . 1 9 5 11 18 71 Melee 22 | . . 4 1 2 6 9 Projectile 31 | . 1 . 4 9 12 5 AOE 62 | . . 5 . . . 57 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 3703 | 115 423 798 558 437 570 802 Wait 664 | 3 51 197 90 72 57 194 Move 2390 | 72 282 457 368 310 440 461 Hop . | . . . . . . . Pick Up 85 | 8 12 21 17 8 6 13 Fast Attach 45 | 6 5 7 5 2 3 17 Attach 33 | . 1 6 5 6 4 11 Detach 8 | . . . 3 1 2 2 Swap 54 | . 9 13 8 5 11 8 Drop 67 | 3 6 14 20 4 9 11 Fire 247 | 23 57 75 29 17 21 25 Melee 102 | . . 8 13 12 17 52 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 8 | . . . . . . 8 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Sto x2) -6/Factory -5/Factory (discovered 4 exits: *Fac x4) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 200 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 7) 428 | -10/Materials | Discovered new exit (range 6) 627 | -10/Materials | Repaired Wheel 689 | -10/Materials | Discovered new exit (range 9) 750 | -10/Materials | Discovered new exit (range 16) 778 | -10/Materials | Entered another Materials area 778 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 952 | -9/Materials | Build established: Scavenger-Mutant 1159 | -9/Materials | Lost 3 parts (1u2w) 1316 | -9/Materials | Discovered new exit (range 16) 1737 | -9/Materials | Core integrity fell below 50% 2050 | -9/Materials | Discovered new exit (range 16) 2086 | -9/Materials | Entered another Materials area 2086 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2817 | -8/Materials | Identified exit to Factory 2982 | -8/Materials | Entered Factory 2982 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3110 | -7/Factory | Repaired Wheel 3479 | -7/Factory | Discovered new exit (range 6) 3494 | -7/Factory | Identified exit to Factory 3576 | -7/Factory | Discovered new exit (range 5) 3585 | -7/Factory | Identified exit to Storage 3730 | -7/Factory | Discovered exit to Storage (range 7) 3794 | -7/Factory | Entered another Factory area 3794 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4192 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 4612 | -6/Factory | Discovered new exit (range 10) 4639 | -6/Factory | Identified exit to Factory 4641 | -6/Factory | Entered another Factory area 4641 | -5/Factory | Evolved 2 slots: Utility x2 4927 | -5/Factory | Assembled infested ambush trap array 4965 | -5/Factory | Lost 3 parts (1p2n) 5412 | -5/Factory | Lost 3 parts (1p2n) 5571 | -5/Factory | Lost 3 parts (3n) 5675 | -5/Factory | Identified exit to Factory 5826 | -5/Factory | Cargo convoy interrupted 5833 | -5/Factory | Garrison activated, responded to threat 5853 | -5/Factory | Core integrity fell below 50% 5867 | -5/Factory | Destroyed 7 combat bots 5877 | -5/Factory | Core integrity fell below 20% 5890 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 05861_ Slug penetrates Wall. 05861_ System Shield destroyed. 05862_ M-28 Smith repairs I-47 Archangel Com. Battery. 05862_ Penetrated by Slug. 05862_ Microactuators destroyed. 05864_ M-28 Smith repairs H-66 Slayer. 05865_ Penetrated by Slug. 05865_ Critical hit (Destroy). 05865_ Cmb. Gravmag System destroyed. 05865_ Penetrated by Slug. 05866_ M-28 Smith repairs H-66 Slayer Phase Shifter. 05869_ Slug penetrates Wall. 05869_ Nuclear Pulse Array destroyed. 05869_ Slug penetrates Wall. 05876_ Triggered Tiamat Bomb Trap. 05876_ An explosion rips through the floor. 05888_ Knocked back. 05888_ Penetrated by Slug. 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