Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.10 @ 00:32:02

Player: Delget

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (35)      175
Value Destroyed (929)      929
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2744

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     242/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (14)
Movement                   Core (700) Ox13
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
     Large Storage Unit
  Improved Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
           Ion Engine
     Light Ion Engine
     Light Ion Engine
           Aluminum Leg
     Large Storage Unit
     Large Storage Unit
     Light Armor Plating
           Beam Rifle
           Spread Laser
           Ion Cannon
     Light Assault Rifle
      Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
  Advanced Weight Redist. System
  Improved Signal Interpreter
>          --- WEAPON -----------
           Pulse Rifle
           Ion Cannon
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
     Light Ion Engine
  Advanced Treads
           Aluminum Leg
     Large Storage Unit
     Large Storage Unit
     Light Armor Plating
           Beam Rifle
           Spread Laser
     Light Assault Rifle
     Light Assault Rifle
  Improved Light Cannon
      Mini Grenade Launcher
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  2    | .   .   1   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             40   | 5   8   18  9   
  Power                    4    | 1   .   2   1   
    Engine                 4    | 1   .   2   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               20   | 1   5   12  2   
    Treads                 5    | 1   2   1   1   
    Leg                    15   | .   3   11  1   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   2   2   2   
    Device                 1    | .   .   .   1   
    Storage                4    | 1   2   1   .   
    Processor              2    | .   .   1   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 2   1   2   4   
    Energy Gun             2    | .   .   1   1   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          4    | 2   1   .   1   
    Ballistic Cannon       2    | .   .   1   1   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 12   | .   .   1   11  
  Power                    2    | .   .   .   2   
  Propulsion               6    | .   .   1   5   
  Utility                  1    | .   .   .   1   
  Weapon                   3    | .   .   .   3   
  Highest Loss Streak      11   | .   .   1   11  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     87   | .   77  95  81  
  Engine                   11   | .   14  10  8   
  Treads                   10   | .   15  9   1   
  Leg                      15   | .   4   21  23  
  Storage                  18   | .   14  22  18  
  Processor                5    | .   .   8   9   
  Energy Gun               2    | .   .   2   7   
  Ballistic Gun            16   | .   28  13  1   
  Ballistic Cannon         3    | .   .   5   3   
Peak Build Rating          22   | 5   9   14  22  
  Average Rating           10   | 4   5   12  16  
  On Entrance              6    | .   5   9   13  
Naked Turns                .    | .   .   .   .   
Heaviest Build             57   | 13  50  57  56  
  Greatest Support         63   | 20  40  63  49  
  Greatest Overweight (x)  13   | .   1   2   13  
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         12   | 7   8   15  15  
  Most Carried             15   | 3   10  15  15  
  Average Carried          10   | 1   5   13  13  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            14   | 3   9   14  12  

 Class Distribution 
--------------------
 71% | Mutant
 28% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           1049 | 184 225 588 52  
  Remotely                 .    | .   .   .   .   
Salvage Created            1022 | .   230 686 106 
  Parts                    75   | .   22  49  4   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  31   | .   7   19  5   
  Guns                     22   | .   7   13  2   
  Cannons                  9    | .   .   6   3   
Classes Destroyed          7    | .   3   4   .   
  Builder                  1    | .   .   1   .   
  Mechanic                 1    | .   .   1   .   
  Watcher                  2    | .   1   1   .   
  Swarmer                  10   | .   3   4   3   
  Grunt                    17   | .   4   11  2   
  Brawler                  2    | .   .   2   .   
  Sentry                   2    | .   .   2   .   
Best Kill Streak           5    | .   3   5   3   
  Combat Bots Only         5    | .   3   5   3   
Max Kills in Single Turn   2    | .   2   1   1   
  Gunslinging              1    | .   1   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        286  | .    38   102  146  
  Missed                   66   | .    11   25   30   
Damage Taken               2785 | .    258  965  1562 
  Core                     779  | .    63   148  568  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   43   | .    43   .    .    
Core Remaining (%)         79   | 100  74   63   .    
Volleys Fired              99   | .    21   58   20   
  Largest                  2    | .    2    2    2    
  Hottest                  123  | .    43   95   123  
Shots Fired                194  | .    42   114  38   
  Gun                      143  | .    42   79   22   
  Cannon                   51   | .    .    35   16   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  148  | .    42   100  6    
  Thermal                  46   | .    .    14   32   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         9    | .    4    7    9    
  Robot Miss Streak        6    | .    6    5    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    1    .    1    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           119  | .    19   71   29   
  Core Hits                61   | .    13   39   9    
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    
  Critical Strikes         6    | .    1    4    1    
    Burn                   2    | .    .    1    1    
    Destroy                2    | .    1    1    .    
    Blast                  2    | .    .    2    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1960 | .    231  1193 536  
  Guns                     1248 | .    231  751  266  
  Cannons                  712  | .    .    442  270  
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1385 | .    231  1052 102  
  Thermal                  575  | .    .    141  434  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    .    1    
  Average Corruption       1    | .    .    .    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  1    | .    .    .    1    
    Matter Fused           1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            4    | .    .    .    4    
  Projectiles              4    | .    .    .    4    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 7    | .    .    5    2    
  Impact                   .    | .    .    .    .    
  Kinetic                  6    | .    .    5    1    
  Secondary                1    | .    .    .    1    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        446  | .    12   246  446  
  Average Temperature      145  | .    7    88   238  
  Received Heat Transfer   1092 | .    102  396  594  
  Effects                  11   | .    .    3    8    
    Shutdowns              2    | .    .    .    2    
    Interference           4    | .    .    3    1    
    Matter Decay           1    | .    .    .    1    
    Damage (minor)         1    | .    .    .    1    
    Damage (major)         3    | .    .    .    3    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    .    1    2    
  Heat Transferred         1369 | .    .    444  925  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             194  | .   194 194 193 
  Initial                  73   | .   .   44  73  
  Average                  87   | .   82  86  129 
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   3   3   1   
  Investigation            5    | .   1   3   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           2    | .   .   2   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              58   | .   20  24  14  
  Peak Tracking Total      5    | .   4   5   5   
  Tactical Retreats        4    | .   1   .   3   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            1    | .   .   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          9    | .   4   3   2   
  Terminals                6    | .   3   2   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          1    | .   .   .   1   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                30   | .   11  13  6   
  Successful               22   | .   8   9   5   
  Failed                   8    | .   3   4   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                20   | .   9   7   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   2   .   .   
  Recycling Units          2    | .   .   .   2   
  Scanalyzers              6    | .   .   6   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             12   | .   6   3   3   
  Record                   5    | .   1   1   3   
  Prototype ID Bank        1    | .   .   1   .   
  Emergency Access Points  1    | .   1   .   .   
  Alert Level              2    | .   2   .   .   
  Unreport Threat          1    | .   .   1   .   
  Locate Traps             1    | .   1   .   .   
  Dispatch Records         1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       2    | .   .   .   2   
  Report Inventory         1    | .   .   .   1   
  Retrieve Components      1    | .   .   .   1   
Scanalyzer                 6    | .   .   6   .   
  Insert Component         3    | .   .   3   .   
  Analyze                  3    | .   .   3   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   3   2   1   
  Full Trace Events        4    | .   1   2   1   
  Feedback Events          1    | .   .   .   1   
    Corruption             1    | .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     3    | .   .   .   3   
Parts Scanalyzed           3    | .   .   3   .   
  Part Schematics Acquired 2    | .   .   2   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               2068 | 75   707  1015 271  
Spaces Moved               854  | 43   356  376  79   
  Core                     5    | 3    .    .    2    
  Treads                   473  | 40   290  126  17   
  Legs                     376  | .    66   250  60   
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  160  190  
  Average Speed            179  | 152  156  193  231  
  Slowest Speed            700  | 160  240  260  700  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       20   | 3    46   25   9    
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          2    | .    .    2    .    
  Melee                    .    | .    .    .    .    
  Projectile               2    | .    .    2    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1203 | 50  469 555 129 
  Wait                     155  | .   70  73  12  
  Move                     851  | 42  355 375 79  
  Hop                      .    | .   .   .   .   
  Pick Up                  36   | 3   11  17  5   
  Fast Attach              11   | 5   .   4   2   
  Attach                   21   | .   7   10  4   
  Detach                   3    | .   2   1   .   
  Swap                     8    | .   1   4   3   
  Drop                     19   | .   2   13  4   
  Fire                     99   | .   21  58  20  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 14)
   76 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  594 | -10/Materials | Repaired Aluminum Leg
  667 | -10/Materials | Discovered new exit (range 4)
  783 | -10/Materials | Entered another Materials area
  783 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1416 | -9/Materials  | Build established: Scavenger-Mutant
 1758 | -9/Materials  | Discovered new exit (range 14)
 1796 | -9/Materials  | Identified exit to Materials
 1798 | -9/Materials  | Entered another Materials area
 1798 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2007 | -8/Materials  | Core integrity fell below 50%
 2031 | -8/Materials  | Build established: Mutant
 2064 | -8/Materials  | Core integrity fell below 20%
 2069 | -8/Materials  | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
02000_ Critical hit (Burn: +37).
02003_ Slug penetrates Wall.
02004_ Acquired 42 matter.
02005_ Imp. Ion Engine destroyed.
02006_ Penetrated by Slug.
02009_ Acquired Lgt. Ion Engine.
02014_ K-01 Serf collects debris. <x2>
02018_ Slug penetrates Wall.
02019_ Lgt. Assault Rifle destroyed.
02020_ K-01 Serf collects debris.
02027_ Penetrated by Slug.
02037_ Slug penetrates Wall.
02045_ Penetrated by Slug.
02045_ Adv. Weight Redist. System destroyed.
02050_ Ion Engine destroyed.
02054_ Adv. Treads destroyed.
02057_ Critical hit (Burn: +37). <x2>
02062_ Slug penetrates Wall. <x2>
02068_ Critical hit (Burn: +37).
02069_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ???????????????????????????????????????????####### |
| ???????????????????????????????????????????#!      |
| ???????????????????????????????????????????#  """  |
| ???????????????????????????????????????????#  "Y"  |
| ???????????????????????????????????????????#!      |
| ???????????????????????????????????????????#    !  |
| ????????????????????????###+###????????????#       |
| ????????????????????????#     #################+## |
| ????????????????????????#                          |
| ????????????????????????#               %          |
| ????????????????????????#   gh                     |
| ????????????????????????#     ##########+######"## |
| ???????????????????????####g#####????# [%   #      |
| ???????????????????????#  g     #????# %    #      |
| ???????????????????????#       ]#????#      #   ]] |
| ???????????????????????#        #????#   =  #      |
| ???????????????????????# @  ""  #????#""!%= #=[    |
| ???????????????????????#[]  """ #????#"" *  #=[    |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Evasion (%)                45
Recoil Reduction           3

 Item Schematics 
-----------------
   Ion Engine | -9/Materials | Scanalyzed
 Aluminum Leg | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control

 Challenges 
------------
None

 Game 
------
Seed              GrenadeFieldDatajack
  Manual?         0
Play Time         00:49:47
  Cumulative      19.8 hours
  Start           2025.03.09 @ 23:30:00
  End             2025.03.10 @ 00:32:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          40
  Rogue           40
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          16
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c1f3936e-7ef7-4611-90df-db6eda72124a