Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.02.10 @ 22:43:49 Player: ump45 Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (121) 605 Value Destroyed (4542) 4542 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (428) 428 TOTAL SCORE: 8855 Bonus ------- High Alert Combat Kills 228 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 116/300 Energy 394/700 System Corruption 16% Temperature Cool (592) Movement Walking (240) Ox4 Location -6/Garrison Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION (3) --- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (7) ------ Energy Well Weapon Shielding Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Recalibrator > --- WEAPON (4) ------- Gatling Laser Gauss Rifle Rocket Launcher Mini Grenade Launcher > --- INVENTORY (4) ---- Improved Deuterium Engine Visual Processing Unit Mini Assault Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Energy Well Weapon Shielding Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Recalibrator > --- WEAPON ----------- Gatling Laser Gatling Laser Gauss Rifle Mini Grenade Launcher > --- INVENTORY -------- Carbon-fiber Leg Visual Processing Unit Advanced Sensor Array Improved ECM Suite Ion Cannon Mini Assault Cannon Rocket Launcher [Rating: 62] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Signal Interpreter Protection Layered Medium Armor Plating Weapon Heavy Mace Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Slots Evolved 9 | . 1 2 2 2 2 . Power 1 | . . . . . 1 . Propulsion 1 | . . . . 1 . . Utility 5 | . 1 2 2 . . . Weapon 2 | . . . . 1 1 . Parts Attached 174 | 8 14 33 9 39 31 40 Power 21 | 1 . 4 . 3 5 8 Engine 17 | 1 . 3 . 2 4 7 Core 4 | . . 1 . 1 1 1 Reactor . | . . . . . . . Propulsion 19 | 2 1 7 . 3 2 4 Treads 12 | . . 7 . 3 2 . Leg 7 | 2 1 . . . . 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 58 | 2 9 5 5 13 11 13 Device 21 | . 2 1 2 6 5 5 Storage 10 | . 4 1 . 2 2 1 Processor 3 | 1 . . 1 . 1 . Hackware . | . . . . . . . Protection 24 | 1 3 3 2 5 3 7 Artifact . | . . . . . . . Weapon 76 | 3 4 17 4 20 13 15 Energy Gun 7 | 1 . 2 1 1 . 2 Energy Cannon 12 | . . 1 1 5 4 1 Ballistic Gun 22 | 2 2 8 1 6 1 2 Ballistic Cannon 7 | . . . . 2 4 1 Launcher 19 | . . 6 1 6 2 4 Special Weapon 4 | . 2 . . . 1 1 Impact Weapon 5 | . . . . . 1 4 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 . 2 1 . Parts Lost 15 | . . 2 . . 1 12 Power 5 | . . 1 . . . 4 Propulsion . | . . . . . . . Utility 7 | . . . . . 1 6 Weapon 3 | . . 1 . . . 2 Highest Loss Streak 4 | . . 2 . . 1 4 Average Slot Usage (%) 96 | . 99 92 90 98 97 95 Engine 7 | . 12 6 8 4 8 10 Core 1 | . . 3 . 2 3 . Treads 16 | . . 17 16 21 18 15 Leg 2 | . 25 2 . . . 2 Device 9 | . 5 2 10 9 7 13 Storage 22 | . 24 29 25 22 23 16 Processor 4 | . . . 2 7 6 4 Protection 7 | . 6 10 11 8 3 6 Energy Gun 1 | . 12 4 3 . . . Energy Cannon 6 | . . 7 2 8 7 4 Ballistic Gun 6 | . 11 6 7 9 7 . Ballistic Cannon 3 | . . . . 1 7 5 Launcher 1 | . . 1 2 1 1 1 Impact Weapon 2 | . . . . . . 9 Naked Turns . | . . . . . . . Heaviest Build 125 | 7 57 82 83 91 125 122 Greatest Support 69 | 20 20 46 46 69 66 63 Greatest Overweight (x) 31 | . 2 3 1 1 1 31 Average Overweight (x) . | . . 1 1 1 1 1 Largest Inventory Capacity 24 | 4 18 20 20 22 24 24 Average Capacity 20 | 4 9 19 20 21 22 22 Most Carried 24 | 2 11 20 20 22 24 24 Average Carried 18 | . 6 17 18 19 21 19 Final Capacity 24 | 4 18 20 20 22 24 4 Final Carried 24 | 1 11 20 19 20 24 3 Class Distribution -------------------- 30% | Hacker-Mutant 23% | Hauler-Tank 13% | Scavenger-Mutant 12% | Hacker-Skirmisher 8% | Hauler-Mutant 7% | Hauler-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Hauler-Tank | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Gar Matter Collected 3531 | 288 136 657 264 851 753 582 Remotely . | . . . . . . . Salvage Created 3930 | 47 106 837 264 1123 902 651 Parts 269 | 2 8 80 21 76 51 31 Haulers Intercepted 2 | . . . . 2 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Combat Hostiles Destroyed 90 | 1 3 22 8 20 21 15 Guns 26 | 1 3 9 3 6 2 2 Cannons 42 | . . 6 1 11 15 9 AOE 22 | . . 7 4 3 4 4 Classes Destroyed 14 | 1 2 6 . 5 . . Worker 4 | . . 2 . 2 . . Builder 12 | . . 4 . 6 2 . Tunneler 1 | . . 1 . . . . Hauler 2 | . . . . 2 . . Recycler 1 | . . . . 1 . . Operator 2 | . . 1 . 1 . . Watcher 9 | . 1 2 2 3 1 . Swarmer 20 | . 2 8 3 3 . 4 Grunt 36 | 1 1 7 2 9 10 6 Brawler 1 | . . . . 1 . . Duelist 3 | . . 1 . 1 1 . Sentry 17 | . . 6 3 1 3 4 Hunter 7 | . . . . 1 5 1 Programmer 6 | . . . . 4 2 . Best Kill Streak 10 | 1 2 10 3 9 7 3 Combat Bots Only 7 | 1 2 7 3 3 5 3 Max Kills in Single Turn 5 | 1 1 2 3 5 3 1 Gunslinging 1 | . . . . 1 . . Exploded 2 | . . 2 2 1 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Gar Damage Taken 6016 | 14 151 1233 200 546 716 3156 Core 1240 | . 28 259 32 37 56 828 Absorbed by Shields 374 | . . . . . 162 212 Core Remaining (%) 82 | 100 88 35 94 94 . . Volleys Fired 246 | 2 16 55 16 50 43 64 Largest 4 | 2 2 2 2 3 4 4 Hottest 194 | 40 60 112 79 164 194 190 Shots Fired 572 | 4 31 110 30 124 145 128 Gun 204 | 4 28 65 16 40 23 28 Cannon 303 | . . 33 4 62 114 90 Launcher 61 | . . 12 10 22 7 10 Special 4 | . 3 . . . 1 . Kinetic 258 | 4 13 54 16 46 84 41 Thermal 178 | . 18 11 . 25 47 77 Explosive 61 | . . 12 10 22 7 10 Electromagnetic 74 | . . 33 4 31 6 . Robot Hit Streak 67 | 3 11 19 16 28 26 67 Robot Miss Streak 3 | 1 2 1 . 2 3 2 Penetration Max 1 | . . . . 1 1 1 Secondary Targets 2 | . . 1 . 1 . . Max Gunslinging Chain 1 | . . 1 . 1 . . Shots Hit Robots 377 | 3 25 65 13 79 117 75 Core Hits 264 | 1 9 49 16 67 71 51 Critical Hits 5 | . . . 2 . 3 . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 4 | . . . 1 . 3 . Melee Attacks 81 | . . . . . . 81 Impact 81 | . . . . . . 81 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11036 | 32 266 1637 608 2924 3372 2197 Guns 2342 | 32 246 593 156 474 343 498 Cannons 5264 | . . 417 103 1068 2465 1211 Explosions 3361 | . . 618 349 1382 564 448 Melee 40 | . . . . . . 40 Ramming 9 | . . 9 . . . . Kinetic 3401 | 32 104 457 156 511 1562 579 Thermal 3666 | . 162 161 . 1077 1136 1130 Explosive 2691 | . . 593 349 755 546 448 Electromagnetic 1229 | . . 417 103 581 128 . Impact 40 | . . . . . . 40 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 16 | . . 2 . . . 16 Average Corruption 7 | . . 1 . . . 13 Corruption Purged . | . . . . . . . Effects 49 | . . 9 . . . 40 Message Errors 15 | . . 5 . . . 10 Matter Fused 5 | . . . . . . 5 Heat Flow Errors 8 | . . 1 . . . 7 Energy Discharges 7 | . . 1 . . . 6 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 4 | . . 2 . . . 2 Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Misdirections 2 | . . . . . . 2 Targeting Errors 2 | . . . . . . 2 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 227 | . 7 5 . 178 34 3 Projectiles 62 | . 7 . . 18 34 3 Explosions 165 | . . 5 . 160 . . Melee . | . . . . . . . Knockbacks 19 | . . . . 1 11 7 Impact 1 | . . . . . . 1 Kinetic 18 | . . . . 1 11 6 Secondary . | . . . . . . . Self-Inflicted Damage 240 | . . 60 20 24 27 109 Shots 13 | . . 2 1 2 2 6 Rammed 1 | . . 1 . . . . Targets Rammed 1 | . . 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 737 | 6 54 251 64 412 446 737 Average Temperature 142 | 6 27 65 16 111 106 268 Received Heat Transfer 1184 | 12 87 183 117 186 108 491 Effects 57 | . . . . 1 2 54 Shutdowns 19 | . . . . 1 1 17 Energy Bleed 9 | . . . . . . 9 Interference 9 | . . . . . 1 8 Matter Decay 5 | . . . . . . 5 Short Circuit 4 | . . . . . . 4 Damage (minor) 4 | . . . . . . 4 Damage (major) 3 | . . . . . . 3 Damage (core) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . 1 . . 2 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . 3 . . Heat Transferred 5355 | . 399 384 . 1055 1715 1802 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Peak Influence 1057 | 20 107 283 245 423 301 1057 Average Influence 227 | 11 50 72 50 78 76 613 Maximum Alert Level 3 | . . 1 1 2 1 3 Low Security (%) 22 | 100 100 83 91 86 78 3 Level 1 15 | . . 16 8 13 21 13 Level 2 40 | . . . . . . 54 Level 3 21 | . . . . . . 29 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . . 2 . 6 8 . Investigation 1 | . . . . . 1 . Extermination 6 | . . . . 4 2 . Reinforcement 7 | . . 2 . 2 3 . Assault . | . . . . . . . Garrison 2 | . . . . . 2 . Intercept . | . . . . . . . Construction Impeded 2 | . . 1 . . 1 . Haulers Reinforced 2 | . . . . 1 1 . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Distress Signals 3 | . . 1 1 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 114 | 1 11 26 9 26 23 18 Peak Tracking Total 6 | 1 2 6 4 4 6 3 Tactical Retreats 9 | . 2 1 . 2 4 . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Traps Triggered 6 | . 1 2 . 1 . 2 Indirectly 1 | . . . . 1 . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Gar Machines Disabled 23 | . . 1 3 12 6 1 Max in Single Turn 9 | . . 1 2 9 2 1 Garrison Relay 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Machines Accessed 13 | . 4 3 1 2 3 . Terminals 6 | . 2 3 . 1 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units 4 | . 2 . . 1 1 . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . . 1 . Total Hacks 35 | . 9 10 2 5 9 . Successful 31 | . 8 9 2 5 7 . Failed 4 | . 1 1 . . 2 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 16 | . 5 10 . 1 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units 15 | . 4 . . 4 7 . Scanalyzers 2 | . . . 2 . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 14 | . 4 9 . 1 . . Record 10 | . 2 7 . 1 . . Alert Level 1 | . . 1 . . . . Reinforcement Status 1 | . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 14 | . 4 . . 4 6 . Recycle Component 5 | . 1 . . 1 3 . Process 2 | . . . . 1 1 . Report Inventory 3 | . 1 . . 1 1 . Retrieve Matter 3 | . 1 . . 1 1 . Retrieve Components 1 | . 1 . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 7 | . 1 1 1 1 3 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 5 | . 1 . . 1 3 . Recycled Matter 65 | . . . . 59 6 . Retrieved Matter 65 | . . . . 59 6 . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . 1 . Non-combat . | . . . . . . . Combat 1 | . . . . . 1 . Robot Hacks Applied 1 | . . . . . 1 . parse_system 1 | . . . . . 1 . Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Gar Turns Passed 10406 | 156 676 1636 551 2575 1808 3004 Spaces Moved 3105 | 123 455 723 139 752 512 401 Core 23 | 22 . . . . . 1 Treads 2260 | . . 638 139 752 512 219 Legs 822 | 101 455 85 . . . 181 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 180 180 180 180 150 Average Speed 168 | 107 125 181 180 180 180 176 Slowest Speed 1600 | 120 180 210 180 180 180 1600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 8 | . . 3 . . . 5 Exploration Rate (%) 30 | 8 70 46 22 15 10 39 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 138 | . . 9 . 44 . 85 Terrain Destroyed 478 | . . 109 51 139 47 132 Melee 46 | . . . . . . 46 Projectile 22 | . . . . 2 9 11 AOE 410 | . . 109 51 137 38 75 Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Total 7645 | 143 526 949 411 1872 1299 2445 Wait 3859 | 1 17 89 244 997 677 1834 Move 3097 | 122 454 722 138 751 512 398 Hop . | . . . . . . . Pick Up 97 | 9 18 26 2 15 18 9 Fast Attach 15 | . . 1 . 1 6 7 Attach 59 | 7 2 8 3 10 10 19 Detach 14 | . 1 2 1 6 3 1 Swap 102 | 1 12 24 6 28 15 16 Drop 81 | 1 6 21 1 14 15 23 Fire 246 | 2 16 55 16 50 43 64 Melee 67 | . . . . . . 67 Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . 1 . . . . Escape Stasis 7 | . . . . . . 7 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 54 | -11/Scrapyard | Identified exit to Materials 54 | -11/Scrapyard | Discovered exit to Materials (range 8) 157 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Evolved 1 slot: Utility x1 188 | -10/Materials | Identified exit to Mines 188 | -10/Materials | Discovered exit to Mines (range 6) 316 | -10/Materials | Build established: Hacker-Mutant 634 | -10/Materials | Discovered exit to Mines (range 12) 787 | -10/Materials | Identified exit to Materials 787 | -10/Materials | Discovered exit to Materials (range 7) 833 | -10/Materials | Entered another Materials area 833 | -9/Materials | Evolved 2 slots: Utility x2 1301 | -9/Materials | Crushed by falling debris 1409 | -9/Materials | Crushed by falling debris 1411 | -9/Materials | Crushed by falling debris 1411 | -9/Materials | Core integrity fell below 50% 1848 | -9/Materials | Identified exit to Mines 1848 | -9/Materials | Discovered exit to Mines (range 9) 2207 | -9/Materials | Destroyed 7 combat bots 2260 | -9/Materials | Discovered exit to Mines (range 8) 2401 | -9/Materials | Identified exit to Materials 2401 | -9/Materials | Discovered exit to Materials (range 16) 2469 | -9/Materials | Entered another Materials area 2469 | -8/Materials | Evolved 2 slots: Utility x2 2993 | -8/Materials | Identified exit to Factory 2993 | -8/Materials | Discovered exit to Factory (range 11) 3020 | -8/Materials | Entered Factory 3020 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3313 | -7/Factory | Build established: Hacker-Skirmisher 4906 | -7/Factory | Build established: Hauler-Skirmisher 5403 | -7/Factory | Identified exit to Factory 5403 | -7/Factory | Discovered exit to Factory (range 14) 5595 | -7/Factory | Entered another Factory area 5595 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5617 | -6/Factory | Build established: Hauler-Tank 6682 | -6/Factory | Found Prototype Processor 6685 | -6/Factory | Identified Exp. Signal Interpreter 7255 | -6/Factory | Garrison activated, responded to threat 7403 | -6/Factory | Identified exit to Garrison 7403 | -6/Factory | Entered Garrison 7492 | -6/Garrison | Triggered checkpoint 7527 | -6/Garrison | Garrison Relay disabled 7752 | -6/Garrison | Crushed by falling debris 7974 | -6/Garrison | Triggered checkpoint 8485 | -6/Garrison | Build established: Scavenger-Mutant 9463 | -6/Garrison | Crushed by falling debris 9506 | -6/Garrison | Crushed by falling debris 9507 | -6/Garrison | System corruption reached 10% 9512 | -6/Garrison | Triggered checkpoint 9537 | -6/Garrison | Lost 4 parts (2p2u) 9794 | -6/Garrison | Build established: Hauler-Mutant 9846 | -6/Garrison | Crushed by falling debris 9865 | -6/Garrison | Crushed by falling debris 9896 | -6/Garrison | Lost 4 parts (2p1u1w) 10186 | -6/Garrison | Triggered checkpoint 10246 | -6/Garrison | Triggered checkpoint 10346 | -6/Garrison | Triggered checkpoint 10363 | -6/Garrison | Core integrity fell below 50% 10403 | -6/Garrison | Core integrity fell below 20% 10408 | -6/Garrison | Core destroyed Last Messages --------------- 10391_ Slug penetrates G-50 Soldier. 10393_ Overheating: System interference. 10393_ Gatling Laser temporarily disabled. 10393_ System corrupted: Carbon-fiber Leg rejected. 10394_ Dropped Lrg. Storage Unit. 10395_ Dropped Gatling Laser. 10396_ Power failure, Lgt. Angular Momentum Engine shutdown. 10396_ Overheating: Matter decay (-28). 10398_ Overheating: System interference. 10398_ Gauss Rifle temporarily disabled. 10398_ Mni. Grenade Launcher temporarily disabled. 10399_ Overheating: Energy bleed (-69). 10400_ Power failure, Lgt. Angular Momentum Engine shutdown. 10403_ Overheating: Core damaged (-136). 10404_ Power failure, Lgt. Angular Momentum Engine shutdown. 10404_ Overheating: Lyr. Medium Armor Plating damaged (-41). [Achievement: Let's See Who's Tougher] 10408_ Power failure, Lgt. Angular Momentum Engine shutdown. 10408_ Overheating: Core damaged (-102). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ????????????????????????????????????????? | | ??????????????????????????????????????????# | | ????????????????????????????????????????### | | ????????????????????????????????????????# | | ???????????????????????????????????????## | | ????????????????????????????????????????# | | ??????????????????????????????????????### | | ????????????????????????????????????#?#?### | | ????????????????????????????????????####?## | | ????????????????????????????????? ? # | | ??????????????????????????????????? # | | ?????????????????????????????????# #?##?## | | ?????????????????????????????????? ###?### | | ?????????????????????????????????? ####### | | ?????????????????????????????????? ####### | | ??????????????????????????????????? ??# | | ???????????????????????????????#?#? ?###### | | ??????????????????????????????????? #####?# | | ??????????????????????????????????? ####### | | ?????????????#####################++#######= | | ????????????? | | ????????????? | | ????????????? g | | ????????????????## g ##### #### ######## | | ?????????????????# @ #?###%[##??# ####### | | ?????????????????# #### #### ?#### | | ?????????????????## !g=] " # ? ? | | ??????????????????#####[# ##### ###### | | ???????????????????????#### #?## #### | | ??????????????????????????# #???# #?# #### | | ??????????????????????????# #???# #?###?#? | | ??????????????????????????# #???# #??????? | | ??????????????????????????# #???# #??#???? | | ?????????????????????????? #???# ??????? | | ??????????????????????????# #???# #??? ??? | | ??????????????????????????# #???? ???????? | | ??????????????????????????# #?????????????? | | ??????????????????????????# #?????????????? | | ??????????????????????????? #?????????????? | | ??????????????????????????? #?????????????? | | ??????????????????????????? ??????????????? | | ??????????????????????????? ??????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 840 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 675 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Visual Processing Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club I Spy Let's See Who's Tougher Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Oops Please Form A Line Remodeling Risk Taker Serviceable Loadout System Compromised Troublemaker Unlikely Earthworm Challenges ------------ None Game ------ Seed FocalSegregatorSuperbattery Manual? 0 Play Time 04:32:17 Cumulative 9.7 hours Start 2020.02.03 @ 12:10:18 End 2020.02.10 @ 22:43:49 Sessions 9 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 3 Rogue 0 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f155bab2-3cd3-433f-9a4a-a7f0617a29ea