Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.26 @ 00:04:26 Player: 277 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (49) 245 Value Destroyed (1578) 1578 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (77) 77 TOTAL SCORE: 4320 Bonus ------- High Alert Combat Kills 77 Cogmind --------- Core Integrity 692/700 Matter 265/300 Energy 310/310 System Corruption 1% Temperature Cool (0) Movement Treading (180) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Cooled Deuterium Engine > --- PROPULSION (2) --- Medium Treads Medium Treads > --- UTILITY (7) ------ Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Improved Signal Interpreter Power Shielding Medium Reactive Plating System Shield > --- WEAPON (3) ------- Precision Shock Rifle Improved Spread Laser Minigun > --- INVENTORY (12) --- Cooled Deuterium Engine Cooled Deuterium Engine Aluminum Leg High-capacity Storage Unit Arc Projector Gatling Laser Improved Assault Rifle Advanced EMP Blaster Advanced EMP Blaster Grenade Launcher Katana Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Improved Signal Interpreter Power Shielding Medium Reactive Plating System Shield > --- WEAPON ----------- Precision Shock Rifle Improved Spread Laser Minigun > --- INVENTORY -------- Cooled Deuterium Engine Cooled Deuterium Engine Cooled Deuterium Engine Aluminum Leg High-capacity Storage Unit Arc Projector Gatling Laser Improved Assault Rifle Advanced EMP Blaster Advanced EMP Blaster Grenade Launcher Katana [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Power Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 5 | . . 2 2 1 Weapon 1 | . . . . 1 Parts Attached 64 | 6 3 23 21 11 Power 8 | 1 1 2 2 2 Engine 8 | 1 1 2 2 2 Core . | . . . . . Reactor . | . . . . . Propulsion 13 | 2 . 5 6 . Treads 2 | . . . 2 . Leg 11 | 2 . 5 4 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 20 | 1 2 9 4 4 Device 8 | . . 4 2 2 Storage 3 | 1 1 1 . . Processor 3 | . 1 1 1 . Hackware 1 | . . . . 1 Protection 5 | . . 3 1 1 Artifact . | . . . . . Weapon 23 | 2 . 7 9 5 Energy Gun 12 | 2 . 5 2 3 Energy Cannon 2 | . . 1 1 . Ballistic Gun 2 | . . . 1 1 Ballistic Cannon 3 | . . 1 2 . Launcher 4 | . . . 3 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . 1 3 Parts Lost 9 | . . 2 6 1 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 3 | . . . 2 1 Weapon 5 | . . 2 3 . Highest Loss Streak 2 | . . 1 2 1 Average Slot Usage (%) 94 | . 97 98 91 88 Engine 9 | . 14 11 8 7 Treads 5 | . . . 4 15 Leg 14 | . 28 22 13 . Device 11 | . . 14 11 13 Storage 9 | . 14 11 9 7 Processor 10 | . 11 11 11 7 Protection 8 | . . 6 15 10 Energy Gun 15 | . 28 16 8 10 Energy Cannon 1 | . . 3 1 . Ballistic Gun 1 | . . . 1 3 Ballistic Cannon 2 | . . 1 2 4 Launcher 1 | . . . 3 3 Naked Turns . | . . . . . Heaviest Build 77 | 13 17 50 53 77 Greatest Support 56 | 20 20 20 56 56 Greatest Overweight (x) 2 | . . 2 2 1 Average Overweight (x) . | . . 1 1 . Largest Inventory Capacity 16 | 6 8 16 12 12 Average Capacity 10 | 5 6 11 12 12 Most Carried 12 | 2 4 12 12 12 Average Carried 8 | 1 2 10 10 10 Final Capacity 12 | 6 8 12 12 12 Final Carried 12 | 2 4 12 11 11 Class Distribution -------------------- 58% | Mutant 31% | Scavenger-Mutant 9% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 958 | 260 30 230 303 135 Remotely . | . . . . . Salvage Created 1943 | . 263 770 757 153 Parts 101 | . 17 41 33 10 Haulers Intercepted 2 | . 1 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 32 | . 6 10 13 3 Guns 20 | . 5 10 2 3 Cannons 5 | . . . 5 . AOE 6 | . . . 6 . Classes Destroyed 11 | . 4 3 2 2 Worker 1 | . . . . 1 Builder 4 | . . 2 2 . Hauler 2 | . 1 1 . . Recycler 3 | . . 2 1 . Watcher 7 | . 3 3 1 . Swarmer 3 | . 3 . . . Grunt 19 | . 3 7 9 . Brawler 1 | . . . 1 . Duelist 1 | . . . 1 . Sentry 6 | . . 3 2 1 Programmer 2 | . . . . 2 Best Kill Streak 5 | . 2 5 5 1 Combat Bots Only 3 | . 2 3 3 1 Max Kills in Single Turn 3 | . 1 2 3 1 Gunslinging . | . . . . . Exploded 2 | . . . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 2063 | . 240 626 917 280 Core 374 | . 33 165 168 8 Absorbed by Shields . | . . . . . Core Remaining (%) 78 | 100 86 58 69 . Volleys Fired 130 | . 30 44 35 21 Largest 3 | . 2 2 2 3 Hottest 149 | . 100 101 110 149 Shots Fired 236 | . 60 88 52 36 Gun 187 | . 60 67 30 30 Cannon 40 | . . 21 14 5 Launcher 9 | . . . 8 1 Special . | . . . . . Kinetic 36 | . . 5 16 15 Thermal 72 | . 60 5 . 7 Explosive . | . . . . . Electromagnetic 128 | . . 78 36 14 Robot Hit Streak 22 | . 22 8 9 7 Robot Miss Streak 3 | . 3 3 3 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 160 | . 49 51 35 25 Core Hits 83 | . 14 22 30 17 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3522 | . 600 947 1511 464 Guns 1997 | . 600 687 319 391 Cannons 569 | . . 260 236 73 Explosions 956 | . . . 956 . Melee . | . . . . . Ramming . | . . . . . Kinetic 494 | . . 57 239 198 Thermal 803 | . 600 51 . 152 Explosive 395 | . . . 395 . Electromagnetic 1830 | . . 839 877 114 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . 3 1 Average Corruption 2 | . . . 3 1 Corruption Purged . | . . . . . Effects 9 | . . . 9 . Message Errors 3 | . . . 3 . Matter Fused 1 | . . . 1 . Energy Discharges 2 | . . . 2 . Data Loss (minor) 2 | . . . 2 . Targeting Errors 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 80 | . . 27 53 . Projectiles 27 | . . 27 . . Explosions 53 | . . . 53 . Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact . | . . . . . Kinetic 1 | . . . . 1 Secondary . | . . . . . Self-Inflicted Damage 36 | . . . 36 . Shots 2 | . . . 2 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 282 | . 282 93 127 97 Average Temperature 74 | . 102 30 47 47 Received Heat Transfer 738 | . 102 291 297 48 Siege Activations . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles . | . . . . . Parts Fried 9 | . . 3 6 . Impact Corruptions . | . . . . . Robots Melted 2 | . 2 . . . Combat Hostiles 1 | . 1 . . . Parts Melted 4 | . 4 . . . Heat Transferred 2039 | . 1776 148 . 115 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 566 | . 263 327 566 375 Average Influence 219 | . 141 199 361 214 Maximum Alert Level 2 | . 1 1 2 1 Low Security (%) 44 | 100 58 63 10 31 Level 1 47 | . 41 36 48 68 Level 2 7 | . . . 41 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 1 . 3 3 Investigation 3 | . 1 . 1 1 Extermination 1 | . . . . 1 Reinforcement 3 | . . . 2 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 3 | . 2 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 57 | . 10 22 20 5 Peak Tracking Total 5 | . 3 4 5 1 Tactical Retreats 4 | . . 2 2 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 10 | . . . 4 6 Max in Single Turn 6 | . . . 1 6 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 13 | . 6 4 2 1 Terminals 9 | . 4 3 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 2 1 . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 40 | . 15 16 7 2 Successful 26 | . 9 12 4 1 Failed 14 | . 6 4 3 1 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 32 | . 13 11 7 1 Terminals 33 | . 13 13 7 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . 2 3 . . Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Terminal Hacks 7 | . 4 3 . . Prototype ID Bank 1 | . 1 . . . Terminal Index 2 | . 1 1 . . Locate Traps 2 | . 1 1 . . Dispatch Records 1 | . . 1 . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . 1 . . Report Inventory 1 | . . 1 . . Scanalyzer 1 | . . . . 1 Insert Component 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks 17 | . 5 8 4 . Terminals 14 | . 4 6 4 . Track 5 | . 1 2 2 . Botnet 7 | . 2 3 2 . Operators 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 1 2 . . Monitor 1 | . . 1 . . Mask 2 | . 1 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 5 4 2 2 Full Trace Events 2 | . 1 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2299 | 58 399 739 440 663 Spaces Moved 1039 | 45 210 281 174 329 Core 13 | 13 . . . . Treads 384 | . . . 55 329 Legs 642 | 32 210 281 119 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 160 160 Average Speed 160 | 99 120 177 173 175 Slowest Speed 180 | 120 120 180 180 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 25 | 3 59 34 21 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 12 | . . . 12 . Terrain Destroyed 69 | . . . 12 57 Melee . | . . . . . Projectile . | . . . . . AOE 69 | . . . 12 57 Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1428 | 55 296 434 260 383 Wait 133 | 3 52 63 9 6 Move 1035 | 44 209 280 173 329 Hop . | . . . . . Pick Up 30 | 2 1 10 10 7 Fast Attach 23 | 6 1 8 3 5 Attach 10 | . . 2 7 1 Detach 2 | . . 1 . 1 Swap 31 | . 2 13 11 5 Drop 34 | . 1 13 12 8 Fire 130 | . 30 44 35 21 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 7) 320 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 18) 458 | -10/Materials | Entered another Materials area 458 | -9/Materials | Evolved 2 slots: Utility x2 1092 | -9/Materials | Build established: Scavenger-Mutant 1135 | -9/Materials | Discovered new exit (range 18) 1197 | -9/Materials | Entered another Materials area 1197 | -8/Materials | Evolved 2 slots: Utility x2 1300 | -8/Materials | Crushed by falling debris 1613 | -8/Materials | Discovered new exit (range 16) 1635 | -8/Materials | Identified exit to Factory 1637 | -8/Materials | Entered Factory 1637 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2020 | -7/Factory | Build established: Mutant 2300 | -7/Factory | Self-destructed Last Messages --------------- 02137_ ALERT: Rogue bot located, Programmers report to Factory Zone 6L. 02141_ Acquired Gatling Laser. 02143_ R-06 Scavenger collects Lgt. Nuclear Core. 02147_ R-06 Scavenger collects Imp. Deuterium Engine. 02170_ U-05 Engineer lays Concrete. 02172_ U-05 Engineer builds a Wall. 02186_ P-60 Hacker destroyed. 02189_ Acquired 27 matter. 02205_ Acquired 9 matter. 02229_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02235_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F013. 02287_ K-01 Serf cleans the Power Conduit. 02293_ Triggered Alarm Trap. 02293_ An alarm sounds. 02293_ ALERT: Alarm triggered, dispatching investigation squad. 02293_ K-01 Serf cleans the Power Conduit. 02295_ K-01 Serf destroyed. 02297_ Acquired 11 matter. 02299_ Dropped Faulty Cld. Deuterium Engine. 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