Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.26 @ 13:59:28 Player: MAXX-P31 Result: Destroyed by B-86 Titan with Hardcell Cannon Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (271) 1355 Value Destroyed (10498) 10498 Prototype IDs (22) 440 Alien Tech Used (1) 200 Bonus (1871) 1871 TOTAL SCORE: 20164 Bonus ------- High Alert Combat Kills 738 Follower Combat Kills 133 Entered Garrisons 200 Used RIF Installer 500 Met Zhirov 300 Cogmind --------- Core Integrity 0/1150 Matter 224/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Neutrino Core IFF Parser Compact Ion Cannon Greatsword Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Advanced Treads Improved Medium Treads Flexi-carbon Leg Thunder Leg Compact Wheel > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Advanced Gravity Neutralizer Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating Improved Force Field > --- WEAPON ----------- Compact Ion Cannon Compact Ion Cannon Compact Ion Cannon > --- INVENTORY -------- Neutrino Core Neutrino Core Improved Cooling System Improved Cooling System Huge Storage Unit Advanced Energy Well High-capacity Matter Pod IFF Parser Improved Target Analyzer Transmission Jammer Advanced Hardlight Generator Improved Shield Generator Drone Bay EM Pulse Cannon HERF Cannon Heavy Plasma Cannon Compact Ion Cannon Heavy Phase Cannon Hardcell Cannon Improved Proton Missile Launcher Heavy Missile Launcher Micro-nuke Launcher Remote Datajack Greatsword [Rating: 100] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility Improved Cooling System Device Improved Cooling System Storage Huge Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Compact Ion Cannon Energy Gun Gatling Laser Energy Cannon Compact Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Piercing Weapon Kinetic Spear Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . 2 2 . 2 . . 2 2 . . . . 2 Power 1 | . . . . . . . . 1 . . . . . . Propulsion 3 | . . 1 . . . . . . 1 . . . . 1 Utility 7 | . . 1 1 . 2 . . 1 1 . . . . 1 Weapon 1 | . . . 1 . . . . . . . . . . . Parts Attached 204 | 7 12 14 15 13 12 1 52 25 6 1 . 1 5 40 Power 24 | 1 1 1 1 1 1 . 5 4 1 . . . . 8 Engine 15 | 1 1 1 1 1 1 . 5 3 1 . . . . . Core 7 | . . . . . . . . 1 . . . . . 6 Reactor 2 | . . . . . . . . . . . . . . 2 Propulsion 43 | 2 2 6 3 5 1 . 9 3 2 . . . . 10 Treads 32 | 2 2 6 3 5 1 . 5 3 2 . . . . 3 Leg 2 | . . . . . . . . . . . . . . 2 Wheel 9 | . . . . . . . 4 . . . . . . 5 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 76 | 2 4 3 4 4 4 1 22 10 3 1 . 1 1 16 Device 44 | 1 1 . 4 1 3 1 15 6 2 1 . . . 9 Storage 8 | 1 3 . . . . . 3 . . . . 1 . . Processor 7 | . . . . . . . 1 1 . . . . 1 4 Hackware 1 | . . . . 1 . . . . . . . . . . Protection 16 | . . 3 . 2 1 . 3 3 1 . . . . 3 Artifact . | . . . . . . . . . . . . . . . Weapon 61 | 2 5 4 7 3 6 . 16 8 . . . . 4 6 Energy Gun 14 | 2 . 1 1 . 2 . 5 2 . . . . . 1 Energy Cannon 17 | . . 1 1 . 1 . 7 3 . . . . 3 1 Ballistic Gun 12 | . 1 2 5 3 . . . . . . . . . 1 Ballistic Cannon 7 | . 3 . . . . . 2 1 . . . . . 1 Launcher 8 | . 1 . . . 2 . 1 2 . . . . 1 1 Special Weapon 2 | . . . . . 1 . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 . 2 . 1 1 . . . 2 . 2 Parts Lost 57 | . . 2 4 2 2 6 5 1 1 . . . 1 33 Power 8 | . . . 1 . . . 1 . 1 . . . . 5 Propulsion 20 | . . 1 . 1 1 3 2 1 . . . . 1 10 Utility 18 | . . 1 2 1 1 1 1 . . . . . . 11 Weapon 11 | . . . 1 . . 2 1 . . . . . . 7 Highest Loss Streak 10 | . . 1 4 2 1 4 2 1 1 . . . 1 10 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 21 | 1 9 17 19 19 19 15 21 23 23 24 23 24 24 22 Power 1 | . 1 1 1 1 1 1 . . . 2 2 2 2 1 Propulsion 1 | . 1 3 4 3 1 1 2 1 1 1 1 1 . . Utility 8 | . 2 4 5 6 8 5 6 10 11 11 10 10 11 10 Weapon 9 | . 4 7 7 8 7 7 11 9 9 9 9 9 9 9 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 48 | . 1 5 2 4 5 10 7 5 . . 1 1 . 7 Power 6 | . . 1 . . 1 2 . . . . 1 . . 1 Propulsion 3 | . . . 1 2 . . . . . . . . . . Utility 16 | . . . 1 1 2 4 3 2 . . . . . 3 Weapon 21 | . 1 4 . 1 1 4 4 3 . . . 1 . 2 Tool/Special 2 | . . . . . 1 . . . . . . . . 1 Average Slot Usage (%) 97 | . 99 99 98 99 99 80 95 99 99 100 100 100 96 92 Engine 8 | . 14 11 8 9 7 2 6 10 10 11 11 11 11 2 Treads 21 | . 27 32 27 27 23 21 17 19 22 23 23 23 19 8 Wheel 1 | . . . . . . . 3 . . . . . . 6 Device 19 | . 14 9 14 13 16 25 27 20 19 23 20 16 17 19 Storage 6 | . 14 11 9 9 7 4 6 6 5 5 5 5 5 4 Processor 6 | . . . . . . . 6 7 11 11 11 11 11 15 Protection 6 | . . 11 11 8 13 . 1 10 8 5 7 11 11 3 Energy Gun 3 | . 12 1 . . . . 6 11 . . . . . . Energy Cannon 10 | . . 4 5 . 15 11 10 5 17 17 17 17 13 13 Ballistic Gun 3 | . . 9 20 26 5 . 1 . . . . . . . Ballistic Cannon 1 | . 14 6 . . . . 2 1 . . . . . . Peak Build Rating 100 | 7 8 15 26 39 49 41 50 68 76 75 75 79 80 100 Average Rating 51 | 5 7 13 20 32 43 28 42 60 73 74 74 75 75 84 On Entrance 42 | . 7 8 15 26 39 41 1 49 68 73 75 75 76 80 Avg Prop Armor Cover (%) 13 | . . . . . . . 11 . . . . . 14 17 Naked Turns 22 | . . . . . . 10 . . . . . . . 12 Heaviest Build 152 | 15 32 60 64 77 88 79 124 152 146 136 140 140 148 144 Greatest Support 102 | 40 40 60 60 70 70 60 70 78 102 95 95 95 95 68 Greatest Overweight (x) 8 | 1 . . 1 1 2 1 6 2 1 1 1 1 8 8 Average Overweight (x) 1 | . . . . . 1 . 2 1 1 1 1 1 1 6 Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 25 25 25 25 25 25 25 25 Average Capacity 22 | 7 10 17 20 20 20 15 22 25 25 25 25 25 25 24 Most Carried 25 | 3 15 20 20 20 20 20 25 25 25 25 25 25 25 25 Average Carried 21 | 1 9 17 19 19 19 15 21 24 24 25 24 25 24 23 Final Capacity 25 | 8 15 20 20 20 20 5 25 25 25 25 25 25 25 5 Final Carried 25 | 3 15 20 20 20 20 5 25 25 25 25 25 25 25 5 Class Distribution -------------------- 43% | Scavenger-Tank 22% | Scavenger-Skirmisher 17% | Scavenger-Gunner 7% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Tank | -5/Zhirov Scavenger-Tank | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Fac Upp Upp Zhi Pro Fac Matter Collected 6409 | 270 314 572 532 1010 645 . 1383 471 80 10 20 40 352 710 Remotely . | . . . . . . . . . . . . . . . Salvage Created 12107 | 90 405 846 814 1001 1766 . 2508 2236 228 . 269 128 353 1463 Parts 522 | 7 25 54 41 53 65 . 114 62 8 . 11 1 17 64 Haulers Intercepted 12 | . 2 . 1 . 3 . 3 3 . . . . . . Recyclers Shooed 13 | . 1 . . . 1 . 2 8 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . . . . 11 1 5 . Prevented 8 | . . . . . . . . . . . . . 8 . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 191 | . 13 21 15 17 29 . 33 24 3 . 7 . 11 18 Guns 69 | . 4 4 12 17 8 . 13 11 . . . . . . Cannons 75 | . 4 13 3 . 11 . 13 9 2 . 6 . . 14 AOE 32 | . 5 4 . . 9 . 3 . 1 . . . 10 . Classes Destroyed 20 | 2 5 5 1 3 2 . . . . . 1 . . 1 Worker 19 | . . 1 1 . 2 . 10 2 . . . . . 3 Builder 8 | . 1 1 . . 1 . 3 . . . . . . 2 Tunneler 5 | 2 . . . . . . 3 . . . . . . . Hauler 12 | . 2 . 1 . 3 . 3 3 . . . . . . Recycler 21 | 1 1 1 1 . 2 . 7 6 . . . . . 2 Minesweeper 1 | . . . . . . . . . . . 1 . . . Mechanic 2 | . . 1 . . 1 . . . . . . . . . Operator 4 | . 1 . 1 . 1 . 1 . . . . . . . Watcher 7 | . . 1 . . 2 . 3 . . . . . . 1 Swarmer 39 | . 6 3 3 . 4 . 7 3 . . 6 . 5 2 Grunt 49 | . 7 10 5 5 9 . 5 4 1 . . . 3 . Brawler 13 | . . 1 1 2 3 . 3 3 . . . . . . Duelist 12 | . . . 2 . 3 . 1 3 . . . . 1 2 Protector 1 | . . . . . 1 . . . . . . . . . Sentry 32 | . . 7 4 6 1 . 6 1 2 . 1 . 1 3 Demolisher 1 | . . . . 1 . . . . . . . . . . Hunter 10 | . . . . . 4 . 1 3 . . . . . 2 Programmer 32 | . . . . 3 4 . 10 6 . . . . 1 8 Heavy 1 | . . . . . . . . . . . . . . 1 Behemoth 2 | . . . . 1 . . . 1 . . . . . . Best Kill Streak 10 | 2 6 10 7 4 8 . 7 5 2 . 4 . 4 4 Combat Bots Only 8 | . 3 8 7 4 5 . 5 4 2 . 4 . 4 3 Max Kills in Single Turn 3 | 1 2 3 3 1 3 . 2 2 1 . 1 . 2 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . 2 2 . . 2 . 1 . 1 . . . 2 . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 1111 | . 37 86 61 84 137 3 237 91 19 . 25 . 37 294 Missed 343 | . 12 20 14 22 41 . 85 33 7 . 11 . 16 82 Hits 768 | . 25 66 47 62 96 3 152 58 12 . 14 . 21 212 Melee 30 | . . 1 5 . 3 3 3 1 . . . . . 14 Projectile 738 | . 25 65 42 62 93 . 149 57 12 . 14 . 21 198 AOE 7 | . . . . 5 . . 2 . . . . . . . Critical Strikes 38 | . . 4 2 2 5 2 4 2 2 . . . 2 13 Actively Blocked 4 | . . . . . . . . . . . . . . 4 Part Disruptions 4 | . . . . . . . 2 . 1 . . . . 1 Damage Taken 13672 | . 381 890 751 1396 1365 159 2083 931 193 . 229 . 422 4872 Core 2106 | . 101 105 108 216 116 76 162 16 . . 51 . . 1155 Absorbed by Shields 1606 | . . . . 5 130 . 51 94 143 . . . . 1183 Regen/Repaired (Parts) 216 | . . 94 . . . . 122 . . . . . . . Core Remaining (%) 73 | 100 59 73 . 41 . . 49 98 . . . . 94 . Volleys Fired 606 | 10 34 54 36 74 86 . 115 71 12 . 15 5 19 75 Largest 3 | 2 2 2 3 3 3 . 3 3 3 . 3 3 3 3 Hottest 270 | 100 100 91 147 80 199 . 228 270 270 . 270 270 270 270 Shots Fired 1607 | 20 61 105 108 222 225 . 306 213 33 . 45 15 41 213 Gun 740 | 20 28 39 96 222 58 . 136 134 . . . . . 7 Cannon 803 | . 26 63 12 . 154 . 164 79 33 . 45 15 22 190 Launcher 62 | . 7 3 . . 12 . 5 . . . . . 19 16 Special 2 | . . . . . 1 . 1 . . . . . . . Kinetic 567 | . 27 84 95 222 58 . 52 17 . . . . . 12 Thermal 932 | 20 27 18 13 . 141 . 234 194 33 . 45 15 18 174 Explosive 40 | . 7 3 . . 6 . . . . . . . 13 11 Electromagnetic 66 | . . . . . 19 . 19 2 . . . . 10 16 Robot Hit Streak 28 | 5 8 12 23 20 13 . 15 20 15 . 28 14 8 16 Robot Miss Streak 12 | 3 5 1 2 3 3 . 12 7 1 . 4 . 2 4 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 8 | . 2 . 1 5 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . . . . Shots Hit Robots 1077 | 11 35 74 78 154 146 . 188 162 19 . 26 13 21 150 Core Hits 545 | 3 23 46 32 48 82 . 106 98 8 . 9 2 23 65 Critical Kills 4 | . . . . . 1 . 1 1 . . . . . 1 Critical Parts Destroyed 5 | . . . 1 2 1 . . . . . . . . 1 Critical Strikes 24 | 1 3 2 1 2 2 . 8 3 . . . . . 2 Burn 10 | 1 2 . . . . . 5 2 . . . . . . Meltdown 4 | . . . . . 1 . 1 1 . . . . . 1 Destroy 5 | . . . 1 2 1 . . . . . . . . 1 Blast 5 | . 1 2 . . . . 2 . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 30099 | 136 859 1672 1337 2553 4815 . 4955 4648 557 . 872 467 1551 5677 Guns 10698 | 136 161 431 1094 2553 875 . 2296 3056 . . . . . 96 Cannons 14004 | . 285 903 236 . 2255 . 2259 1574 516 . 872 467 406 4231 Explosions 5229 | . 403 298 . . 1672 . 330 . 31 . . . 1145 1350 Melee . | . . . . . . . . . . . . . . . Ramming 168 | . 10 40 7 . 13 . 70 18 10 . . . . . Kinetic 7329 | . 285 1069 1094 2553 875 . 769 384 . . . . . 300 Thermal 17059 | 136 161 265 236 . 2182 . 3607 4203 516 . 872 467 281 4133 Explosive 3713 | . 403 298 . . 1115 . . . . . . . 971 926 Electromagnetic 1830 | . . . . . 630 . 509 43 31 . . . 299 318 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 34 | . 4 . 1 2 4 30 34 3 . . . . 2 9 Average Corruption 7 | . 1 . 1 1 3 18 16 2 . . . . 1 4 Corruption Purged 36 | . . . . . . . 36 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 243 | . 6 . 2 11 9 15 141 21 . . . . 12 26 Message Errors 54 | . 2 . . 3 1 . 39 2 . . . . 2 5 Matter Fused 58 | . 2 . 1 5 . 2 30 5 . . . . 7 6 Heat Flow Errors 22 | . 1 . . . 3 2 10 4 . . . . 1 1 Energy Discharges 27 | . . . . 1 1 5 10 5 . . . . 1 4 Parts Rejected 4 | . . . . . . 2 1 . . . . . . 1 Parts Fused 1 | . . . . . . 1 . . . . . . . . Data Loss (minor) 26 | . 1 . 1 . 2 1 19 . . . . . . 2 Data Loss (major) 16 | . . . . 1 1 . 11 1 . . . . . 2 Misfires 9 | . . . . . . . 5 2 . . . . . 2 Alerts 6 | . . . . 1 1 . 2 . . . . . 1 1 Misdirections 5 | . . . . . . 2 3 . . . . . . . Weapon Failures 15 | . . . . . . . 11 2 . . . . . 2 Overload Shots 8 | . . . . . . . 5 3 . . . . . . Effects 2 | . . . . . . . 2 . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . Heat Surge 1 | . . . . . . . 1 . . . . . . . Overflow Damage 338 | . . . 3 . 48 . 93 29 . . 34 . 26 105 Projectiles 244 | . . . 3 . 11 . 93 29 . . 34 . 20 54 Explosions 94 | . . . . . 37 . . . . . . . 6 51 Melee . | . . . . . . . . . . . . . . . Knockbacks 19 | . 4 5 . . . . . 9 . . . . . 1 Impact . | . . . . . . . . . . . . . . . Kinetic 19 | . 4 5 . . . . . 9 . . . . . 1 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 177 | . . . . . . . . . 81 . . . 23 73 Shots 4 | . . . . . . . . . 2 . . . 1 1 Rammed 19 | . 3 7 1 . 2 . 2 3 1 . . . . . Targets Rammed 21 | . 4 7 1 . 2 . 3 3 1 . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed 2 | . 1 . . . . . 1 . . . . . . . Highest Temperature 424 | 273 273 201 320 35 363 105 354 195 161 . 214 204 223 424 Average Temperature 80 | 106 81 56 160 7 95 59 67 50 56 . 79 95 82 106 Received Heat Transfer 2012 | . 69 414 324 231 389 . 327 24 65 . 9 . 33 127 Effects 6 | . . . . . 1 . . . . . . . . 5 Shutdowns 1 | . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . 1 . . . . . . . . . Interference 2 | . . . . . . . . . . . . . . 2 Damage (minor) 2 | . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . . . . . 1 1 Parts Fried 3 | . . . . . 1 . 1 . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 17 | 1 . . . . 1 . 4 7 . . 1 . . 3 Combat Hostiles 13 | . . . . . 1 . 4 4 . . 1 . . 3 Parts Melted 90 | 2 2 . . . 8 . 20 39 4 . 1 1 . 13 Heat Transferred 27757 | 481 629 481 407 . 3578 . 6989 7489 731 . 1066 546 372 4988 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . 2 . 2 . 1 . . . . 1 Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Fac Upp Upp Zhi Pro Fac Maximum Alert Level 3 | . . 1 1 3 3 1 2 2 1 . . . . . Low Security (%) 65 | 100 100 83 87 17 . 33 80 59 51 . . . . 100 Level 1 15 | . . 16 12 6 . 66 13 37 48 . . . . . Level 2 14 | . . . . 50 83 . 5 2 . . . . . . Level 3 4 | . . . . 25 16 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 955 | 5 181 258 225 955 858 289 493 438 248 . . . . 110 Initial 501 | . . 65 70 140 501 289 69 238 213 . . . . . Average 211 | . 59 173 127 535 580 217 136 173 201 . . . . 24 Influence Increases 6492 | 15 407 626 416 855 879 . 1198 865 117 . 155 5 250 704 Destroy 0b10 Robot/C 3940 | . 260 420 300 480 560 . 660 480 60 . 140 . 220 360 Destroy 0b10 Robot/NC 405 | 15 25 25 20 5 65 . 145 55 . . 5 5 . 40 Destroy Leader 948 | . 64 132 82 10 160 . 222 126 20 . 10 . 30 92 Allied During Kill 15 | . . . . 15 . . . . . . . . . . Successful Hack 133 | . 9 25 11 12 14 . 30 19 . . . . . 13 Disable Machine 390 | . 15 . . . 60 . 105 150 15 . . . . 45 Anti-Garrison Action 300 | . . . . 300 . . . . . . . . . . Destroy Structure 301 | . 19 24 3 33 20 . 36 20 22 . . . . 124 Lose Combat Pursuer 60 | . 15 . . . . . . 15 . . . . . 30 Influence Decreases 6439 | 15 253 611 369 116 1008 727 811 915 383 170 130 30 250 651 Entered New Map 1844 | . . 89 99 76 454 537 30 248 223 63 . 25 . . Time Decay 3891 | 15 253 502 230 . 534 130 581 657 150 107 130 5 240 357 Lost Part 534 | . . 20 40 20 20 60 50 10 10 . . . 10 294 Lost Ally 20 | . . . . 20 . . . . . . . . . . Purge Threat 150 | . . . . . . . 150 . . . . . . . Squads Dispatched 51 | . 4 3 3 . 13 . 14 7 2 . . . . 5 Investigation 3 | . 1 . . . 1 . . 1 . . . . . . Extermination 21 | . . . . . 4 . 9 4 1 . . . . 3 Reinforcement 15 | . 3 3 . . 2 . 2 2 1 . . . . 2 Assault 3 | . . . . . 3 . . . . . . . . . Garrison 9 | . . . 3 . 3 . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 . 1 . 1 . . . . 1 Haulers Reinforced 2 | . . . . . 1 . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Fac Upp Upp Zhi Pro Fac Distress Signals 8 | . 1 1 2 . 1 . 1 . . . . . . 2 Communications Jammed 17 | . . . . . . . . 1 . . . . . 16 Distress Signals 1 | . . . . . . . . 1 . . . . . . Times Spotted 271 | . 24 28 17 24 36 5 48 32 3 . 7 . 13 34 Peak Tracking Total 9 | . 3 9 9 6 6 5 4 3 2 . 4 . 4 6 Tactical Retreats 3 | . 1 . . . . . . 1 . . . . . 1 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Fac Upp Upp Zhi Pro Fac Traps Triggered 19 | . 9 . . 3 2 . 2 1 . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Fac Upp Upp Zhi Pro Fac Machines Disabled 30 | . 1 . . 4 4 . 7 10 1 . . . . 3 Max in Single Turn 7 | . 1 . . 2 2 . 2 7 1 . . . . 1 Garrison Access 4 | . . . . . 1 . . 2 . . . . . 1 Garrison Relay 4 | . . . . 4 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Fac Upp Upp Zhi Pro Fac Machines Accessed 50 | . 4 7 5 1 4 . 11 8 . . . 5 . 5 Terminals 25 | . 4 4 4 1 1 . 6 2 . . . . . 3 Fabricators 10 | . . . . . 1 . 4 4 . . . . . 1 Repair Stations 3 | . . 1 . . 1 . 1 . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . 1 . . . . . . . . . Garrison Access 4 | . . . 1 . . . . 2 . . . . . 1 Total Hacks 123 | . 10 28 14 1 7 . 19 14 . . . 18 . 12 Successful 69 | . 7 20 6 1 2 . 6 6 . . . 18 . 3 Failed 53 | . 3 7 8 . 5 . 13 8 . . . . . 9 Catastrophic 11 | . . . 2 . 1 . 4 3 . . . . . 1 Database Lockouts 1 | . . 1 . . . . . . . . . . . . Manual 51 | . 7 13 6 . 3 . 7 7 . . . . . 8 Terminals 59 | . 10 14 12 1 1 . 10 5 . . . . . 6 Fabricators 21 | . . . . . 3 . 6 7 . . . . . 5 Repair Stations 7 | . . 3 . . 1 . 3 . . . . . . . Recycling Units 5 | . . 5 . . . . . . . . . . . . Scanalyzers 8 | . . 6 . . 2 . . . . . . . . . Garrison Access 5 | . . . 2 . . . . 2 . . . . . 1 Terminal Hacks 37 | . 5 7 3 1 . . 2 1 . . . 18 . . Record 6 | . . . . . . . . . . . . 6 . . Part Schematic 4 | . . . . . . . . . . . . 4 . . Robot Analysis 8 | . 2 2 . . . . . . . . . 4 . . Prototype ID Bank 7 | . 2 1 . . . . . . . . . 4 . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . Alert Level 4 | . . 2 2 . . . . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . Hauler Manifests 5 | . . 2 1 . . . 1 1 . . . . . . Garrison Registry 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . Repair Station Hacks 4 | . . 2 . . . . 2 . . . . . . . Scan Component 2 | . . 1 . . . . 1 . . . . . . . Repair 2 | . . 1 . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 5 | . . 4 . . 1 . . . . . . . . . Retrieve Study 5 | . . 4 . . 1 . . . . . . . . . Garrison Access Hacks 4 | . . . 1 . . . . 2 . . . . . 1 Unlock Access 1 | . . . 1 . . . . . . . . . . . Seal Access 3 | . . . . . . . . 2 . . . . . 1 Unauthorized Hacks 18 | . 2 7 2 . 1 . 2 2 . . . . . 2 Terminals 10 | . 2 4 2 . . . 2 . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . Botnet 8 | . 2 3 2 . . . 1 . . . . . . . Skim 1 | . . 1 . . . . . . . . . . . . Fabricators 5 | . . . . . 1 . . 2 . . . . . 2 Fabnet 2 | . . . . . . . . 1 . . . . . 1 Haulers 3 | . . . . . 1 . . 1 . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 3 | . . 3 . . . . . . . . . . . . Reject 1 | . . 1 . . . . . . . . . . . . Recyclers 1 | . . 1 . . . . . . . . . . . . Mask 1 | . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . Hacking Detections 39 | . 4 7 4 . 4 . 10 6 . . . . . 4 Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . 4 . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 5 | . . 4 . . 1 . . . . . . . . . Parts Repaired 2 | . . 1 . . . . 1 . . . . . . . Time 52 | . . 26 . . . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Fac Upp Upp Zhi Pro Fac Used RIF Installer 1 | . . . . 1 . . . . . . . . . . Robots Hacked 2 | . . . . . 1 . . . . . 1 . . . Non-combat 1 | . . . . . 1 . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . 1 . . . . . . . . . find_chute 1 | . . . . . 1 . . . . . . . . . Relay Couplers Released 16 | . . . . 13 3 . . . . . . . . . Machine Destruction 16 | . . . . 13 3 . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . 3 3 3 3 1 1 Autooverrided 1 | . . . . . . . . . . . 1 . . . Robots Rewired 2 | . . . . 2 . . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Fac Upp Upp Zhi Pro Fac Total Allies 4 | . . . . 2 . . 1 . . . 1 . . . Largest Group 2 | . . . . 2 . . 1 . . . 1 . . . Highest-Rated Group 49 | . . . . 49 . . 26 . . . 12 . . . Highest-Rated Ally 34 | . . . . 34 . . 26 . . . 12 . . . Total Orders 1 | . . . . . . . . . 1 . . . . . EXPLORE 1 | . . . . . . . . . 1 . . . . . Ally Attacks 16 | . . . . 13 . . . . . . 3 . . . Total Damage 854 | . . . . 824 . . . . . . 30 . . . Kills 7 | . . . . 7 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Fac Upp Upp Zhi Pro Fac Active Infowar (turns) 16320 | 22 878 1191 177 142 958 245 3867 2789 309 931 1704 333 1162 1612 Optics 12643 | . . . . . . . 3804 2789 309 931 1704 333 1162 1611 Sensors 2443 | . . . . . . . . 641 278 195 . . . 1329 IFF 4145 | . . . . . . . . . 2 931 1704 333 1162 13 Seismic 5662 | 22 878 1191 177 142 958 245 1057 894 . . . . . 98 Jamming 618 | . . . . . . . . 393 . . . . . 225 Robot Analysis Total 8 | . 2 2 . . . . . . . . . 4 . . Derelict Logs Recovered 3 | . . . . . . . . . . . 1 . 2 . Drone Launches 1 | . . . . . . . . . 1 . . . . . Drone Recoveries 1 | . . . . . . . . . 1 . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Fac Upp Upp Zhi Pro Fac Turns Passed 19009 | 133 878 1353 487 1348 1501 269 4100 2789 309 931 1704 333 1162 1712 Spaces Moved 8044 | 58 442 595 154 559 559 149 1854 1074 107 431 755 142 492 673 Core 46 | 8 . . . . . 18 . . . . . . . 20 Treads 6390 | 50 442 595 154 559 559 131 959 1074 107 431 755 142 431 1 Legs . | . . . . . . . . . . . . . . . Wheels 1608 | . . . . . . . 895 . . . . . 61 652 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 200 50 100 208 206 216 216 216 216 50 Average Speed 194 | 147 160 160 199 199 202 153 176 222 212 216 216 216 219 194 Slowest Speed 560 | 160 160 160 200 213 240 200 280 261 216 216 216 216 221 560 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 88 62 15 59 14 80 52 22 4 62 90 62 76 19 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 4 | . . . . . . . . . . . . 3 1 . Known Exits Taken 7 | . . . 1 . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . . . 1 . . . . . . . Scrap Searched 10 | . . . . . . . . . . 1 5 . 4 . Spaces Dug 8 | . . . . . . . . . 6 . . . 1 1 Terrain Destroyed 326 | . 16 20 . . 18 . 29 19 14 . 15 . 130 65 Melee . | . . . . . . . . . . . . . . . Projectile 70 | . . . . . . . 10 11 11 . 15 . 4 19 AOE 256 | . 16 20 . . 18 . 19 8 3 . . . 126 46 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Fac Upp Upp Zhi Pro Fac Total 10203 | 82 548 906 253 707 756 187 2469 1299 160 431 797 158 536 914 Wait 894 | 5 37 184 27 17 58 36 338 77 25 . 23 4 12 51 Move 8032 | 57 441 594 154 558 559 148 1853 1073 106 430 754 141 491 673 Hop . | . . . . . . . . . . . . . . . Pick Up 149 | 3 7 22 7 10 11 . 45 13 4 . 2 . 3 22 Fast Attach 107 | 7 6 4 5 1 4 1 37 12 1 . . 4 . 25 Attach 51 | . . 3 4 1 5 . 12 3 3 . 1 . 1 18 Detach 20 | . 3 3 . . 1 . 6 . 1 . . 1 . 5 Swap 129 | . 10 11 8 13 17 1 19 18 5 1 . . 8 18 Drop 173 | . 6 24 11 15 13 1 38 29 2 . 2 3 2 27 Fire 606 | 10 34 54 36 74 86 . 115 71 12 . 15 5 19 75 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 21 | . 4 7 1 . 2 . 3 3 1 . . . . . Escape Stasis 5 | . . . . 2 . . 3 . . . . . . . Rewire 16 | . . . . 16 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison (discovered 4 exits: *Fac x3 / [Mat]) -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Fac x3 / [*Low]) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / [*Upp]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 134 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 378 | -10/Materials | Identified exit to Mines 382 | -10/Materials | Discovered new exit (range 11) 610 | -10/Materials | Discovered new exit (range 4) 797 | -10/Materials | Discovered new exit (range 5) 1012 | -10/Materials | Entered another Materials area 1012 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1064 | -9/Materials | Repaired Lgt. Treads 1215 | -9/Materials | Destroyed 8 combat bots 1491 | -9/Materials | Build established: Scavenger-Mutant 1869 | -9/Materials | Discovered new exit (range 10) 2145 | -9/Materials | Central database locked down 2174 | -9/Materials | Discovered new exit (range 3) 2365 | -9/Materials | Entered another Materials area 2365 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2529 | -8/Materials | Garrison activated, responded to threat 2601 | -8/Materials | Destroyed 7 combat bots 2604 | -8/Materials | Lost 4 parts (1p2u1w) 2664 | -8/Materials | Build established: Scavenger-Tank 2852 | -8/Materials | Identified exit to Garrison 2852 | -8/Materials | Entered Garrison 2990 | -8/Garrison | Triggered checkpoint 3091 | -8/Garrison | Garrison Relay disabled 3091 | -8/Garrison | Garrison Relay disabled 3093 | -8/Garrison | Garrison Relay disabled 3093 | -8/Garrison | Garrison Relay disabled 3165 | -8/Garrison | Triggered checkpoint 3249 | -8/Garrison | Spotted B-75 Beast 3294 | -8/Garrison | Core integrity fell below 50% 3296 | -8/Garrison | Destroyed B-75 Beast 3298 | -8/Garrison | Discovered new exit (range 14) 3490 | -8/Garrison | Discovered new exit (range 51) 3490 | -8/Garrison | Discovered new exit (range 8) 3490 | -8/Garrison | Discovered new exit (range 78) 3490 | -8/Garrison | Discovered new exit (range 74) 3558 | -8/Garrison | Triggered checkpoint 3848 | -8/Garrison | Triggered checkpoint 3902 | -8/Garrison | Triggered checkpoint 3944 | -8/Garrison | Triggered checkpoint 4036 | -8/Garrison | Installed Relay Interface Framework 4200 | -8/Garrison | Entered Factory 4200 | -7/Factory | Evolved 2 slots: Utility x2 5000 | -7/Factory | First assault squad dispatched 5035 | -7/Factory | Garrison activated, responded to threat 5701 | -7/Factory | Sucked down chute 5701 | -7/Factory | Entered Waste 5716 | -7/Waste | EMP discharged 5716 | -7/Waste | System corruption reached 10% 5770 | -7/Waste | Spotted C-40 Crusher 5816 | -7/Waste | EMP discharged 5849 | -7/Waste | Spotted C-40 Crusher 5881 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5897 | -7/Waste | Spotted C-40 Crusher 5914 | -7/Waste | Spotted C-40 Crusher 5916 | -7/Waste | EMP discharged 5916 | -7/Waste | System corruption reached 30% 5951 | -7/Waste | Spotted C-40 Crusher 5957 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5960 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5965 | -7/Waste | Discovered new exit (range 10) 5970 | -7/Waste | Entered Factory 5991 | -7/Factory | Lost 4 parts (3n1u) 6459 | -7/Factory | Build established: Scavenger-Gunner 6712 | -7/Factory | Garrison activated, responded to threat 7170 | -7/Factory | Discovered new exit (range 4) 8085 | -7/Factory | Discovered new exit (range 17) 8893 | -7/Factory | Discovered new exit (range 17) 9111 | -7/Factory | Repaired Lgt. Treads+ 9697 | -7/Factory | Discovered new exit (range 17) 9930 | -7/Factory | Core integrity fell below 50% 10065 | -7/Factory | Build established: Scavenger-Tank 10070 | -7/Factory | Entered another Factory area 10070 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 10941 | -6/Factory | Spotted B-75 Beast 10979 | -6/Factory | Destroyed B-75 Beast 12400 | -6/Factory | Build established: Scavenger-Skirmisher 12538 | -6/Factory | Discovered new exit (range 5) 12587 | -6/Factory | Identified exit to Factory 12859 | -6/Factory | Entered another Factory area 12859 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13068 | -5/Factory | Discovered new exit (range 4) 13072 | -5/Factory | Identified exit to Upper Caves 13168 | -5/Factory | Entered Upper Caves 13477 | -5/Upper Caves | Discovered new exit (range 3) 13481 | -5/Upper Caves | Identified exit to Upper Caves 14099 | -5/Upper Caves | Entered another Upper Caves area 14101 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14168 | -5/Upper Caves | Discovered new exit (range 7) 14183 | -5/Upper Caves | Identified exit to Factory 15430 | -5/Upper Caves | Build established: Scavenger-Tank 15792 | -5/Upper Caves | Discovered new exit (range 4) 15796 | -5/Upper Caves | Identified exit to Zhirov 15803 | -5/Upper Caves | Entered Zhirov 15803 | -5/Zhirov | Discovered new exit (range 3) 15842 | -5/Zhirov | Met Zhirov 15890 | -5/Zhirov | Found Alien Artifact 15890 | -5/Zhirov | Identified Integrated Reactor 15890 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 16065 | -5/Zhirov | Learned location of Quarantine (-3) 16065 | -5/Zhirov | Learned location of Testing (-2) 16065 | -5/Zhirov | Learned location of Command (-1) 16078 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16134 | -5/Zhirov | Identified exit to Proximity Caves 16136 | -5/Zhirov | Entered Proximity Caves 16225 | -4/Proximity Caves | Learned Research emergency access door positions 16491 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16732 | -4/Proximity Caves | Spotted B-86 Titan 17115 | -4/Proximity Caves | Discovered exit to Factory (range 15) 17298 | -4/Proximity Caves | Entered Factory 17298 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17421 | -4/Factory | Lost 4 parts (1p1n2u) 17435 | -4/Factory | Discovered new exit (range 18) 17474 | -4/Factory | Identified exit to Research 17713 | -4/Factory | Build established: Scavenger-Skirmisher 17771 | -4/Factory | Spotted B-86 Titan 18713 | -4/Factory | Lost 9 parts (1p2n5u1w) 18846 | -4/Factory | Lost 7 parts (1p2n1u3w) 18942 | -4/Factory | Discovered new exit (range 15) 18956 | -4/Factory | Spotted B-86 Titan 18984 | -4/Factory | Core integrity fell below 50% 18998 | -4/Factory | Released all parts (11) 19005 | -4/Factory | Core integrity fell below 20% 19010 | -4/Factory | Destroyed by B-86 Titan with Hardcell Cannon Last Messages --------------- 19003_ Knocked back. 19004_ Penetrated by Slug. 19004_ Slug penetrates H-77 Assassin. 19004_ Slug penetrates Wall. 19004_ Penetrated by Slug. 19004_ Slug penetrates Wall. 19004_ U-05 Engineer builds a Wall. 19005_ P-70 Sage resets U-05 Engineer, system corruption cleaned. 19006_ Knocked back. 19006_ Slug penetrates Wall. 19006_ Slug penetrates Earth. 19007_ Acquired 26 matter. 19007_ Penetrated by Slug. 19007_ Slug penetrates Wall. 19007_ Slug penetrates Earth. 19009_ The unstable cave ceiling collapses. 19009_ U-05 Engineer builds a Wall. 19009_ U-05 Engineer lays Concrete. 19010_ Acquired 30 matter. Map ----- +----------------------------------------------------+ | ??# %# % # """"####??????????????????? | | ??# %#% [ # #??????????????????? | | ??# | # * # ##?????????????????? | | ??########"#|%[ # "#?????????????????? | | ???####??### = # ##?????????????????? | | ??????????#"^^ # #?????????????????? | | ??????????## + ##?????????????????? | | ???????????# # #??????????????????? | | ???????????# # #??????????????????? | | ???????????# # #??????????????????? | | ??????????## # #??????????????????? | | ??????????#" # = #??????????????????? | | ??????????## # = #??????????????????? | | ???????????# ]#"""""""######??????????????????? | | ?????????#?# |!]!## # ###???????????????????????? | | ?????????# # *]!!#######?????????????????????????? | | ?????????##"=%]=]#???????????????????????????????? | | ?????????# # !!*=#???????????????????????????????? | | ?????????# " !%!=###?###???##????????????????????? | | ????????# #%![!!# ### ###? #????????????????????? | | ????????# " %*|!# # ## ####?????????????????? | | ?????#####"; % =%#%;#; #?????????????????? | | !! = ! #?????????????????? | | |*! #?????????????????? | | % h % # #???????????????? | | @< #????????????????? | | h ##????????????????? | | u#?????????????????? | | ???????????????? | | ####### ########### BB ####??????????????? | | ??????# ?????????# # # #BBw #?????????????????? | | ??????#??????????## ## #?????????????????? | | ??????????????????# % # #?????????????????? | | ??????????????????# ##?????????????????? | | ?????????????????? ##?????????????????? | | ?????????????????? ##??????????????????? | | ????????????????? #???????????????????? | | ????????????????? ???????????????????? | | ?????????????????????! ???????????????????? | | ????????????????????? ???????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Coolant Potential 65 Energy Generation 47 Energy Capacity 1020 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 16 Target Analysis 6 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 32% | -9/Materials Lgt. Treads | 12% | -7/Factory Studied --------- Particle Cannon | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Imp. Medium Treads | -7/Factory | Hacked Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed TractorGravityPendant Manual? 0 Play Time 02:17:23 Cumulative 299.2 hours Start 2026.02.20 @ 13:49:16 End 2026.02.26 @ 13:59:28 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 156 Rogue 156 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 62 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f2aaaced-a54c-4eb9-9612-5e1eb55863fd