Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.07 @ 20:15:09 Player: LU-1G1 Result: Destroyed by Enhanced Grunt with Neutron Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (95) 475 Value Destroyed (3191) 3191 Prototype IDs (218) 4360 Alien Tech Used (0) 0 Bonus (3530) 3530 TOTAL SCORE: 16356 Bonus ------- High Alert Combat Kills 145 Follower Combat Kills 85 Met Data Miner 300 Used Data Conduit 3000 Cogmind --------- Core Integrity 0/850 Matter 281/300 Energy 98/100 System Corruption 10% Temperature Cool (12) Movement Core (50) Location -6/Data Miner Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Small Storage Unit Makeshift Terrain Scan Processor Particle Charger Improved Light Armor Plating Phasing AFG Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Huge Storage Unit Advanced Signal Interpreter Makeshift Terrain Scan Processor Hacking Suite Makeshift Hacking Suite System Shield > --- WEAPON ----------- RU-N14's Throwing Claymores Makeshift Spear > --- INVENTORY -------- Coolant Injector Small Storage Unit Makeshift Terrain Scan Processor Makeshift Salvage Targeting Computer Particle Charger Improved Light Armor Plating Phasing AFG Improved Grenade Launcher [Rating: 61] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Flexi-carbon Leg Hover Unit Airjet Flight Unit VTOL Module Utility Advanced Signal Interpreter Device Weight Redist. System Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift Hacking Suite Protection Hardened Light Armor Plating Weapon RU-N14's Throwing Claymores Energy Gun EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Heavy Mace Slashing Weapon Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 . . . Power . | . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . 1 1 . . . . 1 . . . Utility 4 | . . . 1 . 1 1 . . . . 1 . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 126 | 7 7 6 27 7 6 13 4 5 12 8 17 5 2 . Power 19 | 1 1 1 7 2 . 1 1 . . 2 2 1 . . Engine 12 | 1 1 1 5 1 . 1 . . . 2 . . . . Core 7 | . . . 2 1 . . 1 . . . 2 1 . . Reactor . | . . . . . . . . . . . . . . . Propulsion 35 | 2 2 . 11 4 . 3 . 2 2 2 5 2 . . Treads 8 | . . . . . . . . 2 . . 4 2 . . Leg 6 | 2 . . . . . . . . 1 2 1 . . . Wheel . | . . . . . . . . . . . . . . . Hover 3 | . . . 1 . . 2 . . . . . . . . Flight 18 | . 2 . 10 4 . 1 . . 1 . . . . . Utility 34 | 2 1 3 4 . 3 6 2 2 5 . 4 . 2 . Device 20 | 1 1 2 2 . 2 3 1 2 3 . 1 . 2 . Storage 4 | 1 . 1 . . . . 1 . 1 . . . . . Processor 4 | . . . . . 1 2 . . 1 . . . . . Hackware 4 | . . . 1 . . . . . . . 3 . . . Protection 2 | . . . 1 . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 38 | 2 3 2 5 1 3 3 1 1 5 4 6 2 . . Energy Gun 7 | 1 3 . 2 . . . . . . . . 1 . . Energy Cannon 1 | . . . . . 1 . . . . . . . . . Ballistic Gun 5 | 1 . 2 1 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 7 | . . . 1 . 1 1 . 1 . . 3 . . . Special Weapon 7 | . . . . . 1 . . . 1 3 2 . . . Impact Weapon 3 | . . . 1 . . 2 . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . . . Piercing Weapon 7 | . . . . . . . 1 . 3 1 1 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 2 2 . . . . 2 . . . . . Parts Lost 46 | . . 1 8 4 3 3 . . . 11 4 2 10 . Power 6 | . . . 1 . . 1 . . . 2 1 1 . . Propulsion 21 | . . . 5 1 2 1 . . . 5 1 . 6 . Utility 8 | . . . . 1 . 1 . . . 2 . . 4 . Weapon 11 | . . 1 2 2 1 . . . . 2 2 1 . . Highest Loss Streak 9 | . . 1 3 3 2 3 . . . 3 2 1 9 . Average Slot Usage (%) 69 | . 99 99 97 89 72 53 63 64 96 44 96 92 30 . Engine 2 | . 14 14 8 4 9 . . . . . . . . . Core 2 | . . . 2 6 . . 3 7 7 . 5 5 1 . Treads 6 | . . . . . . . . 10 15 . 23 27 10 . Leg 2 | . . . . . . . . . 6 1 13 5 . . Flight 8 | . 27 28 30 33 22 7 7 7 13 . . . . . Device 9 | . 13 13 19 11 18 15 15 15 15 4 5 6 5 . Storage 7 | . 14 14 11 11 9 6 4 7 7 7 6 6 1 . Processor 11 | . . . . . 8 14 15 15 15 15 13 13 3 . Hackware 2 | . . . 2 11 . . . . . . 13 13 3 . Energy Gun 3 | . 27 22 10 . . . . . . . . . 1 . Special Weapon 3 | . . . . . 1 . . . . 6 5 5 . . Piercing Weapon 3 | . . . . . . . 5 . 11 4 3 5 . . Naked Turns 75 | . . . . . . . . . . . . . 27 48 Heaviest Build 105 | 14 14 14 17 18 20 14 17 12 90 105 102 98 91 . Greatest Support 120 | 20 20 14 18 21 20 14 5 26 54 54 80 120 120 3 Greatest Overweight (x) 29 | 4 4 1 1 . 1 2 3 2 2 29 4 1 . . Average Overweight (x) 2 | 2 . . . . . . 2 . . 15 1 . . . Largest Inventory Capacity 25 | 8 8 8 8 8 8 8 8 8 25 25 25 25 25 5 Average Capacity 16 | 7 8 8 8 8 8 7 6 8 15 25 25 25 10 5 Most Carried 15 | 8 8 8 8 8 8 8 8 8 13 15 12 9 8 5 Average Carried 9 | 5 7 7 6 7 7 7 6 7 9 13 8 8 5 5 Final Capacity 25 | 8 8 8 8 8 8 5 8 8 25 25 25 25 5 5 Final Carried 13 | 6 8 8 8 7 8 3 8 8 13 12 9 8 5 5 Class Distribution -------------------- 49% | Mutant 15% | Hacker-Mutant 13% | Sprinter 9% | Derelict-Mutant 7% | Assassin Dominant Class ---------------- Sprinter | -10/Materials Sprinter | -10/Mines Sprinter | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Assassin | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Matter Collected 1803 | 275 60 86 491 15 59 170 60 43 84 148 128 168 16 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 2749 | 82 185 80 709 . 59 . . 15 . 689 607 192 131 . Parts 152 | 3 28 8 44 . 3 . . 2 . 24 33 5 2 . Haulers Intercepted 4 | . 1 . 3 . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . . 7 3 . 23 . 5 3 . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Combat Hostiles Destroyed 81 | . 9 6 19 . 1 . . 2 . 18 17 6 3 . Melee 7 | . . . 1 . . . . . . . 2 4 . . Guns 26 | . 7 5 11 . . . . . . . . . 3 . Cannons 4 | . . . . . 1 . . . . 3 . . . . AOE 43 | . 2 1 6 . . . . 2 . 15 15 2 . . Classes Destroyed 16 | 2 4 . 3 . 1 . . . . 1 4 1 . . Worker 4 | . . . 2 . . . . . . . 2 . . . Builder 1 | . 1 . . . . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . Hauler 4 | . 1 . 3 . . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . Watcher 2 | . 1 . 1 . . . . . . . . . . . Swarmer 35 | . 9 6 11 . . . . . . 6 . 2 1 . Grunt 27 | . . . 8 . . . . 2 . 9 7 . 1 . Brawler 2 | . . . . . . . . . . . 1 . 1 . Duelist 5 | . . . . . . . . . . . 3 2 . . Protector 2 | . . . . . . . . . . . 2 . . . Sentry 1 | . . . . . . . . . . . . 1 . . Hunter 5 | . . . . . 1 . . . . 2 2 . . . Programmer 3 | . . . . . . . . . . . 2 1 . . Behemoth 1 | . . . . . . . . . . 1 . . . . Best Kill Streak 6 | 1 6 3 6 . 1 . . 2 . 4 6 3 2 . Combat Bots Only 5 | . 3 3 5 . 1 . . 2 . 4 5 3 2 . Max Kills in Single Turn 4 | 1 4 1 4 . 1 . . 1 . 3 4 1 1 . Gunslinging 1 | . . . 1 . . . . . . . . . . . Exploded 4 | . 2 1 3 . . . . 1 . 3 4 1 . . Melee 1 | . . . 1 . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Damage Taken 6635 | . 244 98 847 589 91 254 70 228 . 1164 882 582 1443 143 Core 1903 | . 75 . 214 177 20 111 13 45 . 378 239 32 456 143 Absorbed by Shields 67 | . . . . . . 67 . . . . . . . . Core Remaining (%) 57 | 100 . 70 . 2 96 . . . . 21 . . . . Volleys Fired 152 | 5 15 10 49 6 7 1 . 5 . 22 16 2 14 . Largest 2 | 2 2 2 2 1 1 1 . 1 . 1 1 1 1 . Hottest 100 | 70 90 90 65 23 100 36 . 36 . . 36 . 80 . Shots Fired 199 | 7 30 18 71 6 7 1 . 5 . 22 16 2 14 . Gun 143 | 7 30 18 68 6 . . . . . . . . 14 . Cannon 5 | . . . . . 5 . . . . . . . . . Launcher 18 | . . . 3 . 1 1 . 5 . . 8 . . . Special 33 | . . . . . 1 . . . . 22 8 2 . . Kinetic 40 | 5 . 6 23 6 . . . . . . . . . . Thermal 40 | 2 . . 23 . 1 . . . . . . . 14 . Explosive 50 | . . . 3 . 1 1 . 5 . 22 16 2 . . Electromagnetic 69 | . 30 12 22 . 5 . . . . . . . . . Robot Hit Streak 17 | 4 4 7 9 3 5 . . 3 . 8 4 6 17 . Robot Miss Streak 5 | 1 4 3 5 1 1 . . 1 . 1 2 . 1 . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 4 | . 2 . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . Shots Hit Robots 188 | 5 22 13 73 5 5 . . 4 . 27 12 8 14 . Core Hits 172 | 4 19 9 30 1 4 . . 5 . 39 39 10 12 . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 11 | . . . 2 . . . . . . 6 2 1 . . Burn 2 | . . . 2 . . . . . . . . . . . Sever 9 | . . . . . . . . . . 6 2 1 . . Melee Attacks 73 | . . . 28 8 . . . . . 10 11 16 . . Impact 36 | . . . 28 8 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 37 | . . . . . . . . . . 10 11 16 . . Sneak Attacks 5 | . . . 4 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 12045 | 37 789 178 1910 91 182 . . 416 . 4960 2460 602 415 5 Guns 1542 | 37 272 114 652 52 . . . . . . . . 415 . Cannons 153 | . . . . . 153 . . . . . . . . . Explosions 7354 | . 517 64 429 . 29 . . 416 . 3471 2065 363 . . Melee 2038 | . . . 829 39 . . . . . 828 195 147 . . Ramming 55 | . . . . . . . . . . . 12 38 . 5 Kinetic 239 | 37 . 25 125 52 . . . . . . . . . . Thermal 851 | . 21 64 264 . . . . . . . 87 . 415 . Explosive 7137 | . 496 . 384 . 29 . . 416 . 3471 1978 363 . . Electromagnetic 822 | . 272 89 308 . 153 . . . . . . . . . Impact 868 | . . . 829 39 . . . . . . . . . . Slashing 903 | . . . . . . . . . . 661 188 54 . . Piercing 1170 | . . . . . . . . . . 828 195 147 . . Highest Corruption 10 | . . . . . . 1 1 1 1 . 1 2 10 10 Average Corruption 1 | . . . . . . 1 1 1 1 . 1 1 7 10 Corruption Purged . | . . . . . . . . . . . . . . . Effects 39 | . . . . . . . 4 7 . . . 11 15 2 Message Errors 12 | . . . . . . . 3 3 . . . 4 2 . Matter Fused 4 | . . . . . . . . . . . . . 3 1 Heat Flow Errors 3 | . . . . . . . . . . . . 2 1 . Energy Discharges 12 | . . . . . . . . 2 . . . 2 7 1 Data Loss (minor) 8 | . . . . . . . 1 2 . . . 3 2 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 581 | . 136 . 175 . 24 . . . . 187 16 43 . . Projectiles 49 | . . . . . 24 . . . . 25 . . . . Explosions 237 | . 136 . . . . . . . . 42 16 43 . . Melee 295 | . . . 175 . . . . . . 120 . . . . Knockbacks 3 | . . . 3 . . . . . . . . . . . Impact 3 | . . . 3 . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 271 | . 84 39 13 . . . . 47 . 86 . . . 2 Shots 5 | . 1 1 1 . . . . 1 . 1 . . . . Rammed 7 | . . . . . . . . . . . 1 5 . 1 Targets Rammed 7 | . . . . . . . . . . . 1 5 . 1 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 390 | 40 146 96 390 23 40 . . 2 . 21 . 167 191 . Average Temperature 89 | 23 51 51 124 9 17 . . 1 . 21 . 77 111 . Received Heat Transfer 1616 | . 6 . 273 300 27 91 45 108 . 304 57 78 309 18 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 5 | . . 1 3 . 1 . . . . . . . . . Impact Corruptions 7 | . . . 7 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 2 | . . . 2 . . . . . . . . . . . Heat Transferred 1754 | . 50 100 629 . . . . . . . 50 . 925 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 1 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Peak Influence 603 | 10 230 234 478 442 330 179 . . . . 603 . . . Initial 197 | . 6 89 91 197 173 140 . . . . 32 . . . Average 210 | 5 30 135 165 315 228 148 . . . . 416 . . . Maximum Alert Level 2 | . 1 1 2 2 1 . . . . . 2 . . . Low Security (%) 55 | 100 99 80 72 3 23 100 . . . . 3 . . . Level 1 19 | . . 19 10 77 76 . . . . . 30 . . . Level 2 25 | . . . 17 19 . . . . . . 65 . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 21 | . 2 . 1 4 4 1 . . . . 8 . 1 . Investigation 8 | . 1 . 1 . 2 1 . . . . 3 . . . Extermination 3 | . . . . . . . . . . . 3 . . . Reinforcement 5 | . 1 . . 2 2 . . . . . . . . . Assault 5 | . . . . 2 . . . . . . 2 . 1 . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Distress Signals 4 | . . . 2 . 1 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 183 | . 18 7 29 33 9 5 4 6 . 18 23 6 21 4 Peak Tracking Total 19 | . 6 3 10 19 5 5 4 4 . 4 5 3 10 4 Tactical Retreats 14 | . 1 1 3 2 1 1 . 1 . . . . 4 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Traps Triggered 5 | . . . 1 . . 2 . . . . 2 . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 3 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Machines Disabled 16 | . 1 . 2 1 1 . . . . . 11 . . . Max in Single Turn 11 | . 1 . 2 1 1 . . . . . 11 . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Machines Accessed 25 | . 4 . 3 3 4 3 1 . . 1 3 . . 3 Terminals 14 | . 3 . 3 3 4 . . . . 1 . . . . Fabricators 2 | . . . . . . 1 . . . . 1 . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . Recycling Units 3 | . 1 . . . . 1 . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . Total Hacks 95 | . 13 . 10 7 16 6 4 . . 1 15 . . 23 Successful 57 | . 6 . 3 4 7 1 4 . . 1 8 . . 23 Failed 37 | . 6 . 7 3 9 5 . . . . 7 . . . Catastrophic 9 | . . . 1 1 4 2 . . . . 1 . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . Manual 35 | . 11 . 2 3 11 1 . . . 1 6 . . . Terminals 46 | . 12 . 10 7 16 . . . . 1 . . . . Fabricators 10 | . . . . . . 1 . . . . 9 . . . Repair Stations 4 | . . . . . . 4 . . . . . . . . Recycling Units 6 | . 1 . . . . 1 . . . . 4 . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 2 . . . Terminal Hacks 44 | . 4 . 3 4 5 . 4 . . 1 . . . 23 Record 11 | . . . . . . . 4 . . 1 . . . 6 Part Schematic 11 | . 1 . . . . . . . . . . . . 10 Robot Schematic 4 | . . . . . . . . . . . . . . 4 Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 Open Door 1 | . . . . 1 . . . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . Alert Level 2 | . . . . 2 . . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . . Hauler Manifests 2 | . . . 1 . 1 . . . . . . . . . Zone Layout 5 | . 2 . 1 1 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . . . Network Status 1 | . . . . . . . . . . . 1 . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . 1 . . . . 2 . . . Recycle Component 1 | . . . . . . . . . . . 1 . . . Process 1 | . . . . . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . 2 . . . 2 . . . . . 4 . . . Terminals 3 | . 1 . . . 2 . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . Botnet 1 | . . . . . 1 . . . . . . . . . Operators 1 | . . . . . 1 . . . . . . . . . Fabricators 4 | . . . . . . . . . . . 4 . . . Report 1 | . . . . . . . . . . . 1 . . . Prioritize 1 | . . . . . . . . . . . 1 . . . Fabnet 1 | . . . . . . . . . . . 1 . . . Haulers 1 | . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 19 | . 3 . 3 3 4 3 . . . . 3 . . . Full Trace Events 8 | . 1 . 1 . 2 1 . . . . 3 . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . 4 Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . 1 . . . . . . . . . . . . 10 Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled 1 | . . . . . . . . . . . 1 . . . Recycled Matter 49 | . . . . . . . . . . . 49 . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . 1 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . 1 . . . Machine Destruction 1 | . . . . . . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Total Allies 3 | . 1 . . 2 . . . . . . . . . . Largest Group 2 | . 1 . . 2 . . . . . . . . . . Highest-Rated Group 62 | . 10 . . 62 . . . . . . . . . . Highest-Rated Ally 31 | . 10 . . 31 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 19 | . . . . 19 . . . . . . . . . . Total Damage 276 | . . . . 276 . . . . . . . . . . Kills 3 | . . . . 3 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Robot Analysis Total 128 | . . . . . . . . . . . . . . 128 Derelict Logs Recovered 4 | . . 1 . . . . 1 . 1 . . . 1 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Turns Passed 17563 | 160 1450 365 988 332 106 169 1389 2111 1417 5788 1632 1033 575 48 Spaces Moved 5754 | 77 347 677 517 310 209 186 373 370 942 635 568 221 228 94 Core 774 | 55 1 . . . . 17 102 . . 316 . . 189 94 Treads 1093 | . . . . . . . . 1 222 112 498 221 39 . Legs 489 | 22 15 . . . . . . . 175 207 70 . . . Wheels . | . . . . . . . . . . . . . . . Hover 158 | . . . 6 . . 152 . . . . . . . . Flight 3240 | . 331 677 511 310 209 17 271 369 545 . . . . . Fastest Speed 29 | 50 32 32 29 34 34 40 180 40 94 245 190 168 50 50 Average Speed 197 | 171 37 32 33 34 35 65 229 130 139 893 247 223 70 50 Slowest Speed 1500 | 250 275 112 120 34 110 150 250 220 245 1500 490 250 168 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 54 | . 8 10 11 23 2 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 7 46 95 45 58 21 5 52 49 78 76 13 42 44 76 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 31 | . 1 1 . . . . . . 2 . . . . 27 Known Exits Taken 10 | . 1 . 1 . 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 . 1 . 1 . . . . . . . . 1 . Scrap Searched 10 | . . 1 . . . . 1 1 3 2 . . 2 . Spaces Dug 58 | . . . 1 1 12 9 . . . 31 . 4 . . Terrain Destroyed 383 | . 16 4 29 1 13 9 . 30 . 178 94 9 . . Melee 6 | . . . 1 1 . . . . . . . 4 . . Projectile 7 | . . . . . 1 . . . . 5 1 . . . AOE 370 | . 16 4 28 . 12 9 . 30 . 173 93 5 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Total 11580 | 96 1634 798 1213 494 228 230 906 1994 1049 719 761 739 624 95 Wait 5400 | . 1246 107 580 182 5 10 525 1612 76 43 144 489 381 . Move 5643 | 76 331 656 494 273 204 185 372 369 941 634 567 220 227 94 Hop 43 | . 7 10 11 13 2 . . . . . . . . . Pick Up 49 | 8 12 2 7 . 1 1 5 . 9 2 1 1 . . Fast Attach 73 | 5 5 3 13 6 5 5 2 2 10 4 9 3 1 . Attach 25 | 2 1 . 6 1 1 5 . 1 . 3 3 2 . . Detach 9 | . 1 . 2 . 1 3 . 1 1 . . . . . Swap 28 | . 1 3 8 . . 3 2 2 2 1 5 . 1 . Drop 63 | . 15 7 15 5 2 4 . 2 10 . 2 1 . . Fire 152 | 5 15 10 49 6 7 1 . 5 . 22 16 2 14 . Melee 73 | . . . 28 8 . . . . . 10 11 16 . . Ram 1 | . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . Crush 6 | . . . . . . . . . . . 1 5 . . Escape Stasis 15 | . . . . . . 13 . . . . 2 . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 161 | -11/Scrapyard | Entered Materials 530 | -10/Materials | Build established: Sprinter 1579 | -10/Materials | Identified exit to Mines 1584 | -10/Materials | Central database locked down 1611 | -10/Materials | Entered Mines 1653 | -10/Mines | Met a Derelict bent on vengeance 1832 | -10/Mines | Discovered new exit (range 14) 1897 | -10/Mines | Discovered new exit (range 5) 1926 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1927 | -10/Mines | Found Prototype Device 1927 | -10/Mines | Identified Exp. Sensor Array 1976 | -10/Mines | Entered Materials 1976 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2679 | -9/Materials | Lost 3 parts (2n1w) 2767 | -9/Materials | Identified exit to Mines 2767 | -9/Materials | Identified exit to Storage 2956 | -9/Materials | Core integrity fell below 50% 2964 | -9/Materials | Entered Storage 2967 | -9/Storage | Met a pair of Derelict thieves 3199 | -9/Storage | Build established: Scavenger-Mutant 3263 | -9/Storage | Core integrity fell below 20% 3290 | -9/Storage | Discovered new exit (range 15) 3296 | -9/Storage | Entered Materials 3296 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3319 | -8/Materials | Identified exit to Factory 3322 | -8/Materials | Lost 3 parts (1n1u1w) 3402 | -8/Materials | Entered Factory 3402 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3551 | -7/Factory | Discovered new exit (range 11) 3569 | -7/Factory | Identified exit to Lower Caves 3571 | -7/Factory | Entered Lower Caves 3598 | -7/Lower Caves | Lost 3 parts (1p1n1u) 3877 | -7/Lower Caves | Build established: Assassin 3999 | -7/Lower Caves | Encountered a Warlord checkpoint 4088 | -7/Lower Caves | Learned Research emergency access door positions 4088 | -7/Lower Caves | Learned Factory security intel 4088 | -7/Lower Caves | Learned Extension terminal intel 4860 | -7/Lower Caves | Discovered new exit (range 13) 4892 | -7/Lower Caves | Identified exit to Lower Caves 4960 | -7/Lower Caves | Entered another Lower Caves area 4976 | -7/Lower Caves | Encountered a Warlord checkpoint 5246 | -7/Lower Caves | Build established: Mutant 6447 | -7/Lower Caves | Discovered new exit (range 11) 7069 | -7/Lower Caves | Identified exit to Zion 7071 | -7/Lower Caves | Entered Zion 7137 | -7/Zion | System corruption cleaned by Quarantine Array 7179 | -7/Zion | Learned location of 1 exit from Factory 7191 | -7/Zion | Found Prototype Device 7191 | -7/Zion | Identified Phasing AFG 7390 | -7/Zion | Given A8's code to call for help 7447 | -7/Zion | Learned location of Warlord (-5) 7484 | -7/Zion | Build established: Derelict-Mutant 7703 | -7/Zion | Found CR-A16's Pointy Stick 7871 | -7/Zion | Found Prototype Special Weapon 7871 | -7/Zion | Identified RU-N14's Throwing Claymores 7881 | -7/Zion | Found RU-N14's Throwing Claymores 7885 | -7/Zion | Found RU-N14's Throwing Claymores 7888 | -7/Zion | Found RU-N14's Throwing Claymores 8374 | -7/Zion | Discovered new exit (range 10) 8417 | -7/Zion | Identified exit to Proximity Caves 8488 | -7/Zion | Entered Proximity Caves 8834 | -6/Proximity Caves | Spotted B-75 Beast 8842 | -6/Proximity Caves | Destroyed B-75 Beast 8871 | -6/Proximity Caves | Lost 3 parts (2n1u) 9140 | -6/Proximity Caves | Build established: Mutant 11703 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11859 | -6/Proximity Caves | Core integrity fell below 50% 11889 | -6/Proximity Caves | Lost 3 parts (1u2w) 13389 | -6/Proximity Caves | Discovered new exit (range 7) 13494 | -6/Proximity Caves | Identified exit to Factory 14276 | -6/Proximity Caves | Entered Factory 14276 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14277 | -6/Factory | Identified exit to Factory 14491 | -6/Factory | Discovered new exit (range 9) 14511 | -6/Factory | Identified exit to Lower Caves 14602 | -6/Factory | Build established: Hacker-Mutant 14976 | -6/Factory | First assault squad dispatched 15908 | -6/Factory | Entered Lower Caves 16827 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 16896 | -6/Lower Caves | Discovered new exit (range 18) 16940 | -6/Lower Caves | Identified exit to Lower Caves 16941 | -6/Lower Caves | Entered another Lower Caves area 16942 | -6/Lower Caves | Encountered a Warlord checkpoint 17069 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 17106 | -6/Lower Caves | System corruption reached 10% 17110 | -6/Lower Caves | Released all parts (5) 17113 | -6/Lower Caves | Core integrity fell below 50% 17140 | -6/Lower Caves | Lost 9 parts (6n3u) 17147 | -6/Lower Caves | Learned Factory non-interactive machine intel 17417 | -6/Lower Caves | Build established: Mutant 17507 | -6/Lower Caves | Core integrity fell below 20% 17513 | -6/Lower Caves | Discovered new exit (range 6) 17516 | -6/Lower Caves | Entered Data Miner 17516 | -6/Data Miner | Discovered new exit (range 6) 17526 | -6/Data Miner | Met Data Miner 17536 | -6/Data Miner | Learned location of Section 7 (-2) 17536 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 17544 | -6/Data Miner | Received God Mode back door access code from Data Miner 17556 | -6/Data Miner | Interfaced with the Data Conduit 17564 | -6/Data Miner | Destroyed by Enhanced Grunt with Neutron Cannon Last Messages --------------- Gui. EMP Blaster >>Prototype ID Bank Downloading prototype IDs... Enh. Force Rifle Imp. Spread Laser 17543_ System corrupted: Matter fused (-10). Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\9LPF to gain control via the back door I've installed. Now off with you. 17556_ Slammed into Data Miner. 17556_ Interfacing with system... 17556_ Data Miner disappears through a trap door. Downloaded 128 analysis records. Downloaded 729 prototype IDs. Downloaded central machine database. Downloaded 26 destinations. Downloaded encryption format records. Connection remotely terminated. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????####????????? | | ??????###############?????##?#?????### #????????? | | ?????"""""""""""""""###### # #?#??## #????????? | | ????""""""""" """"""""; # # # ## < ##????????? | | ????""""""""" gg g ######???? | | ????"""""" g #???? | | ???""""""" @ #???? | | ???"""""" #???? | | ???""""""" ##???? | | ????"""""" """"""""""""""""#####????? | | ????""""""" """"###############????????? | | ????""""""" """""###??????????????????????? | | ?????"""""""" "#####????????????????????????? | | ??????######"## "#????????????????????????????? | | ???????????#"### "#????????????????????????????? | | ???????????#"### "#????????????????????????????? | | ???????????#"?# "#????????????????????????????? | | ?????????????## "#????????????????????????????? | | ?????????????# "#????????????????????????????? | | ?????????????### "#????????????????????????????? | | ???????????????# "##???????????????????????????? | | ??????????????## ""#???????????????????????????? | | ?????????????## ""#???????????????????????????? | | ??????????##"#"X ""#???????????????????????????? | | ??????????""""" "####????????????????????????? | | ??????????""""" X"""""????????????????????????? | | ??????????##"#"X "##"#????????????????????????? | | ???????????#?## X""""#????????????????????????? | | ??????????????## "##"#????????????????????????? | | ???????????????#######???????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Coolant Potential 65 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 135 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 64 Recoil Reduction 6 Offensive Hacking 21 Defensive Hacking 10 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Imp. Phase Shifter | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Adv. Core Analyzer | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompactArmageddonBeam Manual? 0 Play Time 01:14:38 Cumulative 438.7 hours Start 2021.12.07 @ 18:57:39 End 2021.12.07 @ 20:15:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 417 Rogue 202 Adventurer 112 Explorer 103 Win Type - Total 30 Types 21/0/5/2/1/0/0/1/0 Lore% 85 Gallery% 90 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a210f1eb-f0ce-458b-8698-6fbff22c988a