Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.22 @ 03:54:57 Player: cptwinky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (184) 920 Value Destroyed (8074) 8074 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (3064) 3064 TOTAL SCORE: 18878 Bonus ------- High Alert Combat Kills 64 Win 3000 Cogmind --------- Core Integrity 424/1600 Matter 192/300 Energy 10/100 System Corruption 25% Temperature Cool (4) Movement Walking (125) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- Heavy Armored Exoskeleton (fused) > --- UTILITY (11) ----- Large Storage Unit Enhanced Optical Array Advanced Sensor Array Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Core Analyzer > --- WEAPON (4) ------- Compact HERF Cannon Enhanced Nova Cannon Plasma Cutter > --- INVENTORY (15) --- Advanced Force Field Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Heavy Armored Exoskeleton Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Core Analyzer Layered Medium Armor Plating Experimental System Shield Advanced System Restoration Module > --- WEAPON ----------- Quantum Rifle Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon > --- INVENTORY -------- Quantum Reactor Quantum Reactor Heavy Armored Exoskeleton Improved Cooling System Improved Coolant Injector Improved Utility Shielding Advanced Force Field Quantum Rifle Compact HERF Cannon Heavy Missile Launcher Plasma Cutter Chainsword [Rating: 182] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Neutrino Core Reactor Quantum Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Heavy Assault Rifle Launcher Heavy Missile Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Flail Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 2 | . . . . . . 1 . . . 1 Propulsion 5 | . . 1 . 1 . 1 . 1 1 . Utility 9 | . . . 2 1 2 . 2 . 1 1 Weapon 2 | . . 1 . . . . . 1 . . Parts Attached 186 | 7 4 26 25 15 19 18 7 17 24 24 Power 25 | 1 1 4 1 . 2 5 . 3 5 3 Engine 10 | 1 1 4 1 . 2 . . 1 . . Core 6 | . . . . . . 5 . 1 . . Reactor 9 | . . . . . . . . 1 5 3 Propulsion 47 | 2 . 11 9 2 1 9 2 3 4 4 Treads . | . . . . . . . . . . . Leg 47 | 2 . 11 9 2 1 9 2 3 4 4 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 60 | 1 2 3 7 6 11 4 3 7 8 8 Device 30 | . . . 3 4 7 3 1 4 4 4 Storage 5 | 1 1 . 1 . 1 . . . . 1 Processor 7 | . . . . 1 1 . 1 1 2 1 Hackware 3 | . . . . . 1 . 1 . 1 . Protection 15 | . 1 3 3 1 1 1 . 2 1 2 Artifact . | . . . . . . . . . . . Weapon 54 | 3 1 8 8 7 5 . 2 4 7 9 Energy Gun 36 | 2 . 4 6 5 3 . 2 3 4 7 Energy Cannon 3 | . . . . . . . . . 2 1 Ballistic Gun 9 | 1 1 4 2 . . . . . 1 . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . . . . 1 . . 1 . . Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon 1 | . . . . 1 . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . Unidentified Prototypes 13 | . . 2 4 1 1 . 1 1 3 . Corrupted Parts 1 | . . . . . . . . . 1 . System Corruption 2 | . . . . . . . . . 2 . Parts Lost 54 | . 1 5 6 . 2 1 3 7 7 22 Power 6 | . 1 . . . . 1 . . . 4 Propulsion 14 | . . 1 4 . . . . 2 3 4 Utility 19 | . . 2 1 . 2 . 2 4 1 7 Weapon 15 | . . 2 1 . . . 1 1 3 7 Highest Loss Streak 22 | . 1 1 4 . 1 1 2 3 3 22 To Critical Strikes . | . . . . . . . . . . . Average Backups 13 | 1 9 14 14 14 14 14 14 14 11 11 Power 1 | . . . 1 1 1 . 1 2 1 1 Propulsion 1 | . . 4 2 1 2 1 1 1 . . Utility 4 | . 3 2 3 5 6 8 7 5 4 3 Weapon 4 | . 4 5 5 4 3 2 2 2 3 3 Tool/Special . | . . . . . . . . . . . Unused Backups 29 | . 3 5 7 7 3 1 . 1 2 . Power 3 | . . . 1 1 . . . . 1 . Propulsion . | . . . . . . . . . . . Utility 11 | . 1 1 1 3 2 1 . 1 1 . Weapon 14 | . 2 4 4 3 1 . . . . . Tool/Special 1 | . . . 1 . . . . . . . Average Slot Usage (%) 96 | . 99 99 98 99 99 99 99 97 83 79 Engine 6 | . 14 11 9 7 6 5 5 3 . . Core 1 | . . . . . . 5 5 4 . . Reactor 1 | . . . . . . . . . 7 10 Leg 25 | . 28 33 26 30 26 28 25 28 15 14 Device 12 | . . . 17 20 17 11 10 12 13 10 Storage 6 | . 14 11 9 7 6 5 5 4 4 4 Processor 7 | . . . . 2 7 11 14 14 16 19 Hackware 2 | . . . . . 6 5 9 4 4 3 Protection 6 | . 13 11 9 7 6 5 5 3 2 3 Energy Gun 15 | . 2 7 22 22 19 16 14 18 11 12 Ballistic Gun 5 | . 25 24 4 . . . . . 2 . Peak Build Rating 182 | 6 9 17 40 53 69 82 94 129 161 182 Average Rating 70 | 4 7 13 30 50 65 77 90 112 147 160 On Entrance 58 | . 6 9 17 40 52 69 80 94 111 161 Avg Prop Armor Cover (%) 3 | . . . . 4 4 3 . 3 4 . Naked Turns . | . . . . . . . . . . . Heaviest Build 133 | 12 32 40 44 48 55 67 71 92 101 133 Greatest Support 180 | 20 20 30 52 72 60 92 88 113 180 180 Greatest Overweight (x) 3 | 1 1 1 3 . 1 . . . . . Average Overweight (x) . | . . 1 1 . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 10 15 15 15 15 15 15 15 15 15 Most Carried 15 | 4 14 15 15 15 15 15 15 15 15 15 Average Carried 14 | 1 9 14 14 14 14 14 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 4 13 14 15 15 15 15 14 14 15 1 Class Distribution -------------------- 29% | Scavenger-Tank 28% | Skirmisher 11% | Tank 9% | Scavenger-Skirmisher 8% | Mutant 4% | Gunner 3% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Skirmisher | -6/Factory Skirmisher | -5/Factory Hacker-Skirmisher | -4/Factory Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -2/Research Skirmisher | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 4365 | 217 294 782 465 100 456 288 381 379 663 340 Remotely . | . . . . . . . . . . . Salvage Created 9194 | 48 388 1166 1915 246 667 521 653 1293 1486 811 Parts 382 | 7 17 71 82 9 22 24 27 39 59 25 Haulers Intercepted 15 | . 1 4 6 . . . . 1 3 . Recyclers Shooed 12 | . 2 2 4 . . . 1 1 2 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 147 | . 8 26 33 4 10 11 14 18 14 9 Melee 1 | . . . . . . . . . . 1 Guns 118 | . 8 26 32 3 7 5 9 13 10 5 Cannons 1 | . . . . . . . . . 1 . AOE 11 | . . . . . . 4 2 2 2 1 Classes Destroyed 17 | 1 4 4 2 2 1 1 . 1 1 . Worker 6 | . . 1 1 1 . 1 1 . 1 . Builder 2 | . . . . . . . . . 2 . Tunneler 4 | 2 . . . . . . . . 2 . Hauler 15 | . 1 4 6 . . . . 1 3 . Recycler 4 | . 1 . 1 . . . . . 1 1 Mechanic 1 | . . . . . . 1 . . . . Operator 2 | . . 1 . 1 . . . . . . Watcher 3 | . . . . . 2 . . . 1 . Swarmer 27 | . 3 8 4 . . 4 4 4 . . Grunt 42 | . 5 12 12 . 3 . 4 1 4 1 Brawler 2 | . . . 2 . . . . . . . Duelist 4 | . . 1 2 . 1 . . . . . Sentry 32 | . . 5 11 2 3 2 . 4 3 2 Specialist 2 | . . . 2 . . . . . . . Hunter 11 | . . . . 1 . 3 2 2 . 3 Programmer 26 | . . . . 1 3 2 4 6 7 3 Heavy 1 | . . . . . . . . 1 . . Best Kill Streak 8 | 1 3 4 7 2 4 4 7 5 8 5 Combat Bots Only 7 | . 3 4 7 2 4 4 6 5 5 5 Max Kills in Single Turn 3 | 1 2 2 2 1 1 3 2 2 2 1 Gunslinging 1 | . 1 1 1 . . . . . . . Exploded 3 | . . . . . . 3 1 2 1 1 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 1326 | . 32 126 131 53 95 53 80 226 78 452 Missed 451 | . 6 32 36 28 35 13 38 93 17 153 Hits 875 | . 26 94 95 25 60 40 42 133 61 299 Melee 10 | . . 3 6 . 1 . . . . . Projectile 865 | . 26 91 89 25 59 40 42 133 61 299 Critical Strikes 35 | . . . 5 . 1 . 2 4 5 18 Actively Blocked 1 | . . . . . . . . . . 1 Part Disruptions 2 | . . . . . . . . 2 . . Damage Taken 16020 | . 328 1081 1477 209 796 802 788 2268 1471 6800 Core 2024 | . 21 63 157 5 93 61 92 174 182 1176 Absorbed by Shields 679 | . . . . . . . . 229 81 369 Redirected to Shielding 100 | . . . . . . . . . . 100 Ignored by Resistances 271 | . . . . . . . . 134 137 . Regen/Repaired (Parts) 236 | . . . . . . 236 . . . . Core Remaining (%) 83 | 100 91 84 71 99 89 93 92 86 87 26 Volleys Fired 445 | 2 35 86 85 13 27 27 29 49 55 37 Largest 4 | 2 2 3 3 3 3 3 3 4 4 4 Hottest 376 | 70 40 102 183 183 115 115 128 296 330 376 Shots Fired 1278 | 4 70 254 247 35 80 76 81 185 166 80 Gun 1234 | 4 70 254 247 35 80 73 78 184 150 59 Cannon 30 | . . . . . . . . . 12 18 Launcher 14 | . . . . . . 3 3 1 4 3 Special . | . . . . . . . . . . . Kinetic 350 | 2 70 195 47 . . . . . 36 . Thermal 894 | 2 . 59 200 35 80 73 78 184 106 77 Explosive 14 | . . . . . . 3 3 1 4 3 Electromagnetic 20 | . . . . . . . . . 20 . Robot Hit Streak 26 | 2 19 14 11 18 26 22 11 19 12 14 Robot Miss Streak 6 | 1 4 6 6 1 2 3 3 5 3 2 Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets 24 | . 1 5 8 . 3 . 2 1 1 3 Max Gunslinging Chain 1 | . 1 1 1 . 1 . 1 1 1 1 Shots Hit Robots 818 | 3 48 156 154 27 64 50 52 119 92 53 Core Hits 347 | 2 16 52 57 10 21 30 28 45 54 32 Critical Kills 1 | . . . . . . . . . 1 . Critical Parts Destroyed 4 | . . 1 1 . . . . 1 1 . Critical Strikes 41 | . . 3 14 1 4 5 4 6 3 1 Burn 34 | . . 2 13 1 4 5 4 5 . . Destroy 5 | . . 1 1 . . . . 1 2 . Corrupt 1 | . . . . . . . . . 1 . Sever 1 | . . . . . . . . . . 1 Melee Attacks 38 | . . . . 16 . 7 6 . 2 7 Impact 9 | . . . . 9 . . . . . . Slashing 29 | . . . . 7 . 7 6 . 2 7 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 20518 | 37 582 2437 3050 589 1566 1338 1624 3215 3798 2282 Guns 17593 | 37 574 2403 2993 563 1545 1094 1142 2983 2768 1491 Cannons 306 | . . . . . . . . . 306 . Explosions 2219 | . . . . . . 237 477 212 724 569 Melee 187 | . . . . . . . . . . 187 Ramming 213 | . 8 34 57 26 21 7 5 20 . 35 Kinetic 3668 | 24 574 1757 526 . . . . . 787 . Thermal 13863 | 13 . 646 2467 563 1545 1094 1142 2983 1914 1496 Explosive 2214 | . . . . . . 237 477 212 724 564 Electromagnetic 373 | . . . . . . . . . 373 . Impact . | . . . . . . . . . . . Slashing 187 | . . . . . . . . . . 187 Piercing . | . . . . . . . . . . . Highest Corruption 24 | . . . 5 . . 3 2 6 19 24 Average Corruption 5 | . . . 5 . . 2 1 5 8 7 Corruption Purged 4 | . . . . . . . . . . 4 Corruption Blocked . | . . . . . . . . . . . Effects 99 | . . . 40 . . 9 2 17 17 14 Message Errors 22 | . . . 10 . . 1 1 4 5 1 Matter Fused 18 | . . . 6 . . 4 1 3 3 1 Heat Flow Errors 9 | . . . 4 . . 1 . 2 1 1 Energy Discharges 15 | . . . 8 . . 1 . . 3 3 Parts Rejected 4 | . . . . . . . . 1 2 1 Parts Fused 2 | . . . 1 . . . . . . 1 Data Loss (minor) 7 | . . . 1 . . 1 . 2 1 2 Data Loss (major) 5 | . . . 3 . . . . . . 2 Misfires 5 | . . . 1 . . 1 . 2 1 . Alerts 2 | . . . 1 . . . . . . 1 Weapon Failures 10 | . . . 5 . . . . 3 1 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 85 | . . . . . . 9 . 7 45 24 Projectiles . | . . . . . . . . . . . Explosions 61 | . . . . . . 9 . 7 45 . Melee 24 | . . . . . . . . . . 24 Knockbacks 1 | . . . . . . 1 . . . . Impact 1 | . . . . . . 1 . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 58 | . . . . . . 48 . 10 . . Shots 2 | . . . . . . 1 . 1 . . Rammed . | . . . . . . . . . . . Targets Rammed 33 | . 2 9 12 1 2 1 1 2 1 2 Kicked 33 | . 2 9 12 1 2 1 1 2 1 2 Crushed . | . . . . . . . . . . . Highest Temperature 741 | 9 2 331 219 96 40 86 27 396 238 741 Average Temperature 93 | 6 2 84 66 38 19 61 17 89 110 175 Received Heat Transfer 2300 | . 114 321 702 60 216 36 67 237 66 481 Effects 11 | . . 1 . . . . . 2 . 8 Energy Bleed 4 | . . 1 . . . . . . . 3 Interference 1 | . . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . . 2 Damage (minor) 2 | . . . . . . . . 2 . . Damage (core) 2 | . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Fried 2 | . . . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . . Robots Melted 15 | . . . 1 1 3 2 3 3 . 2 Combat Hostiles 15 | . . . 1 1 3 2 3 3 . 2 Parts Melted 87 | . . 2 13 6 12 13 12 18 4 7 Heat Transferred 25270 | 37 . 1739 5550 1073 2859 2695 2313 4810 2331 1863 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Maximum Alert Level 2 | . . 1 2 1 . 1 1 1 1 1 Low Security (%) 88 | 100 100 83 71 94 100 94 81 98 73 99 Level 1 10 | . . 16 22 5 . 5 18 1 26 . Level 2 . | . . . 6 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 496 | 5 78 262 496 225 85 219 308 205 258 214 Initial 225 | . . 14 102 225 . 39 73 150 103 115 Average 95 | . 23 87 196 87 17 60 78 121 121 110 Influence Increases 5062 | 10 222 741 1016 217 319 384 456 527 535 635 Destroy 0b10 Robot/C 2940 | . 160 520 660 80 200 220 280 360 280 180 Destroy 0b10 Robot/NC 185 | 10 10 30 40 10 10 10 5 5 50 5 Destroy Leader 784 | . 22 118 192 40 74 60 50 92 76 60 Successful Hack 173 | . 14 23 17 26 18 13 14 24 24 . Disable Machine 210 | . 15 . 30 60 . 15 15 15 15 45 Anti-Garrison Action 150 | . . . . . . . . . . 150 Destroy Structure 425 | . 1 5 2 1 2 66 92 16 75 165 Partial Spotted 30 | . . . 15 . 15 . . . . . Lose Combat Pursuer 165 | . . 45 60 . . . . 15 15 30 Influence Decreases 4930 | 10 187 534 762 713 238 314 321 628 527 696 Entered New Map 848 | . . 21 140 271 . 42 78 136 82 78 Time Decay 3443 | 10 177 463 562 442 228 233 170 422 338 398 Lost Part 503 | . 10 50 60 . 10 10 20 70 53 220 Purge Threat 136 | . . . . . . 29 53 . 54 . Squads Dispatched 42 | . 1 2 6 3 4 4 3 7 3 9 Investigation 8 | . . . 1 1 1 1 . 3 . 1 Extermination 14 | . . . . 1 3 1 1 3 2 3 Reinforcement 16 | . 1 2 3 1 . 2 2 1 1 3 Assault 2 | . . . . . . . . . . 2 Garrison 2 | . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . 1 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 14 | . 1 7 4 . . . . . 1 1 Communications Jammed 10 | . . . . . . . 2 3 5 . Distress Signals 7 | . . . . . . . 2 . 5 . Times Spotted 232 | . 16 42 47 6 12 12 18 30 23 26 Peak Tracking Total 13 | . 4 4 7 1 5 4 5 6 4 13 Tactical Retreats 10 | . . 3 3 . . . . 1 1 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 20 | . 2 . . 2 1 1 . 3 8 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts 18 | . . . . . 18 . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 3 | . . . . . 3 . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 15 | . 1 . 2 4 . 1 1 1 1 4 Max in Single Turn 1 | . 1 . 1 1 . 1 1 1 1 1 Garrison Access 2 | . . . . . 1 . . . . 1 Energy Cycler 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 61 | . 2 6 6 9 10 6 6 7 7 2 Terminals 27 | . 2 4 5 3 4 2 3 1 2 1 Fabricators 8 | . . . . 1 2 2 1 2 . . Repair Stations 9 | . . 1 . 2 1 2 . 1 2 . Recycling Units 5 | . . . . 3 . . . 1 1 . Scanalyzers 8 | . . 1 1 . 2 . 1 1 2 . Garrison Access 4 | . . . . . 1 . 1 1 . 1 Total Hacks 151 | . 4 14 14 18 26 18 21 14 17 5 Successful 49 | . 1 6 6 4 10 12 5 2 3 . Failed 99 | . 3 7 8 14 15 6 16 12 13 5 Catastrophic 27 | . . 2 2 6 3 1 4 5 3 1 Database Lockouts 3 | . . 1 . . 1 . . . 1 . Manual 17 | . . 3 7 2 3 2 . . . . Terminals 67 | . 4 12 10 5 8 5 14 2 4 3 Fabricators 18 | . . . . 4 4 4 2 4 . . Repair Stations 22 | . . 1 . 5 2 9 . 1 4 . Recycling Units 9 | . . . . 4 . . . 2 3 . Scanalyzers 24 | . . 1 4 . 8 . 3 2 6 . Garrison Access 11 | . . . . . 4 . 2 3 . 2 Terminal Hacks 19 | . 1 6 2 . 3 2 4 . 1 . Robot Analysis 2 | . . 2 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . Scanalyzer Index 2 | . . 1 1 . . . . . . . Unreport Threat 3 | . . . . . . 1 1 . 1 . Locate Traps 5 | . . 2 . . 2 . 1 . . . Hauler Manifests 1 | . . . . . 1 . . . . . Registered Components 2 | . . . . . . 1 1 . . . Zone Layout 2 | . . 1 1 . . . . . . . Fabricator Hacks 5 | . . . . 2 . 2 . 1 . . Network Status 1 | . . . . . . . . 1 . . Load Schematic 2 | . . . . 1 . 1 . . . . Build 2 | . . . . 1 . 1 . . . . Repair Station Hacks 9 | . . . . 1 . 8 . . . . Scan Component 5 | . . . . 1 . 4 . . . . Repair 4 | . . . . . . 4 . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . Scanalyzer 14 | . . . 4 . 6 . 1 1 2 . Insert Component 3 | . . . 1 . 2 . . . . . Analyze 4 | . . . 1 . 3 . . . . . Retrieve Study 7 | . . . 2 . 1 . 1 1 2 . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used 1 | . . . . 1 . . . . . . Hacking Detections 52 | . 2 4 5 8 8 4 6 6 7 2 Full Trace Events 5 | . . . 1 1 1 1 . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . 2 . . . . . Parts Built 4 | . . . . 2 . 2 . . . . Authchips . | . . . . . . . . . . . Time 109 | . . . . 36 . 73 . . . . Total Part Build Rating 12 | . . . . 6 . 6 . . . . Part Studies Acquired 7 | . . . 2 . 1 . 1 1 2 . Parts Repaired 4 | . . . . . . 4 . . . . Time 208 | . . . . . . 208 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . 2 . . . . . Part Schematics Acquired 3 | . . . 1 . 2 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Active Infowar (turns) 6361 | . . . . 357 1356 1073 655 1038 924 958 Optics 5025 | . . . . . 377 1073 655 1038 924 958 Sensors 4668 | . . . . 321 1265 862 450 628 498 644 Terrain 583 | . . . . . . . . . . 583 Machine Analysis 2710 | . . . . . . . 654 1038 924 94 Jamming 1066 | . . . . 36 1 55 118 487 369 . Robot Analysis Total 2 | . . 2 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 10939 | 72 611 1366 1670 1135 1437 1073 655 1038 924 958 Spaces Moved 6162 | 48 323 481 684 744 879 587 457 797 543 619 Core 11 | 11 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 6151 | 37 323 481 684 744 879 587 457 797 543 619 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 190 111 111 111 100 96 93 97 110 Average Speed 128 | 106 142 190 185 126 123 102 101 99 111 118 Slowest Speed 345 | 120 190 190 345 130 187 111 102 105 121 125 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 29 | 3 61 48 61 23 25 19 15 31 21 21 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 24 | . . . . . . 6 6 . 2 10 Terrain Destroyed 171 | . . . . . . 36 47 5 20 63 Melee 14 | . . . . . . 6 6 . 2 . Projectile 16 | . . . . . . . . . 1 15 AOE 141 | . . . . . . 30 41 5 17 48 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 8121 | 62 406 742 891 884 1167 981 570 918 737 763 Wait 833 | 2 23 97 38 48 188 288 41 12 70 26 Move 6151 | 47 322 480 683 743 878 586 456 796 542 618 Hop . | . . . . . . . . . . . Pick Up 116 | 3 14 17 18 17 10 12 5 10 6 4 Fast Attach 87 | 7 2 5 12 5 5 10 2 9 17 13 Attach 52 | . 1 7 6 1 4 5 6 6 5 11 Detach 21 | 1 . 1 3 1 . 2 2 3 5 3 Swap 176 | . 1 15 10 21 21 26 18 19 18 27 Drop 151 | . 6 25 24 18 14 17 4 12 16 15 Fire 445 | 2 35 86 85 13 27 27 29 49 55 37 Melee 38 | . . . . 16 . 7 6 . 2 7 Ram . | . . . . . . . . . . . Kick 33 | . 2 9 12 1 2 1 1 2 1 2 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 18 | . . . . . 18 . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: *Mat x2 / [*Min] / [*Sto x2]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory (discovered 3 exits: *Fac x2 / [*Ext]) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res / *Tes x2) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 8) 283 | -10/Materials | Discovered new exit (range 3) 313 | -10/Materials | Build established: Mutant 684 | -10/Materials | Entered another Materials area 684 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 967 | -9/Materials | Build established: Tank 1021 | -9/Materials | Discovered new exit (range 9) 1283 | -9/Materials | Discovered new exit (range 9) 1302 | -9/Materials | Discovered new exit (range 16) 1343 | -9/Materials | Build established: Scavenger-Tank 1621 | -9/Materials | Central database locked down 1850 | -9/Materials | Discovered new exit (range 8) 1967 | -9/Materials | Discovered new exit (range 15) 2050 | -9/Materials | Entered another Materials area 2050 | -8/Materials | Evolved 2 slots: Utility x2 3069 | -8/Materials | Discovered new exit (range 16) 3335 | -8/Materials | Destroyed 7 combat bots 3559 | -8/Materials | Discovered new exit (range 16) 3600 | -8/Materials | Garrison activated, responded to threat 3683 | -8/Materials | Destroyed 7 combat bots 3684 | -8/Materials | Lost 4 parts (2n1u1w) 3720 | -8/Materials | Entered Factory 3720 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3968 | -7/Factory | Build established: Gunner 4012 | -7/Factory | Fabricated VSS Leg? 4326 | -7/Factory | Build established: Tank 4670 | -7/Factory | Discovered new exit (range 16) 4689 | -7/Factory | Identified exit to Factory 4824 | -7/Factory | Build established: Skirmisher 4855 | -7/Factory | Entered another Factory area 4855 | -6/Factory | Evolved 2 slots: Utility x2 5564 | -6/Factory | Central database locked down 6173 | -6/Factory | Discovered new exit (range 7) 6179 | -6/Factory | Identified exit to Factory 6292 | -6/Factory | Entered another Factory area 6292 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6469 | -5/Factory | Repaired Cld. Pulse Rifle 6523 | -5/Factory | Repaired Plasma Rifle+ 6569 | -5/Factory | Repaired Imp. Titanium Leg 6614 | -5/Factory | Repaired Imp. Titanium Leg 6624 | -5/Factory | Discovered new exit (range 8) 6631 | -5/Factory | Identified exit to Factory 6755 | -5/Factory | Discovered new exit (range 13) 7131 | -5/Factory | Fabricated VSS Leg? 7330 | -5/Factory | Discovered exit to Factory (range 7) 7365 | -5/Factory | Entered another Factory area 7365 | -4/Factory | Evolved 2 slots: Utility x2 7848 | -4/Factory | Identified exit to Research 8020 | -4/Factory | Entered Research 8020 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 8431 | -3/Research | Spotted B-86 Titan 8530 | -3/Research | Discovered new exit (range 5) 8657 | -3/Research | Identified exit to Testing 8934 | -3/Research | Discovered exit to Testing (range 21) 8939 | -3/Research | Spotted B-86 Titan 9045 | -3/Research | Discovered new exit (range 14) 9057 | -3/Research | Identified exit to Research 9058 | -3/Research | Entered another Research area 9058 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9086 | -2/Research | Lost 3 parts (1n1u1w) 9203 | -2/Research | Central database locked down 9458 | -2/Research | Lost 3 parts (1n1u1w) 9667 | -2/Research | Build established: Scavenger-Tank 9735 | -2/Research | System corruption reached 10% 9827 | -2/Research | Found Prototype Hackware 9827 | -2/Research | Identified Exp. System Shield 9876 | -2/Research | Discovered new exit (range 15) 9916 | -2/Research | Identified exit to Access 9982 | -2/Research | Entered Access 9982 | -1/Access | Evolved 2 slots: Power x1, Utility x1 10361 | -1/Access | Build established: Skirmisher 10361 | -1/Access | Spotted B-99 Colossus 10480 | -1/Access | Spotted B-99 Colossus 10716 | -1/Access | Energy Cycler disabled 10804 | -1/Access | System corruption reached 10% 10828 | -1/Access | Core integrity fell below 50% 10922 | -1/Access | Lost 22 parts (4p4n7u7w) 10929 | -1/Access | Discovered new exit (range 6) 10940 | *** | Escaped! Last Messages --------------- 10884_ System corrupted: Hvy. Armored Exoskeleton+ fused. 10886_ Slug penetrates Wall. 10888_ Destroyed Adv. Heat Sink. 10890_ Adv. Signal Interpreter destroyed. 10891_ Penetrated by Slug. 10891_ Chainsword destroyed. 10895_ Fabricator disabled. 10899_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 10905_ Slug penetrates Wall. 10905_ Slug penetrates Door. 10906_ System corrupted: Component data lost. 10911_ Slug penetrates Wall. 10917_ Door malfunctions. 10927_ Terminal disabled. 10929_ The Access Shell folds into the floor. 10929_ EXIT=FOUND 10938_ Critical hit (Burn: +37). 10939_ System corrupted: IFF burst signal emitted. Map ----- +----------------------------------------------------+ | ####??????????????????????????????????????? | | ! ??????????????????????????????????????????? | | ###????????????????????????????????????????? | | ""#????????????????????????????????????????? | | "#????????????????????????????????????????? | | T"##???????????????????????????????????????? | | ""#????????????????????????????????????????? | | ""#????????????????????????????????????????? | | ###????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | ######?????????????????????????????????????? | | ## #?????????????????????????????????????? | | ### % #######????????????????????????????????? | | % |%= ! #????????????????????????????????? | | |=% #????????????????????????????????? | | =%%! #????????????????????????????????? | | ! #????????????????????????????????? | | #????????????????????????????????? | | #??#""""""""""#??????????????????? | | #??# #??????????????????? | | #################??# #??????????????????? | | ###### ! #????????# #??????????????????? | | #????????# "" #??????????????????? | | #????????# "@ #??????????????????? | | ######*! #????????# #??????????????????? | | #######/#########??# #??????????????????? | | | ! #??# #??????????????????? | | #?## ##?????????????????? | | #?# #?????????????????? | | """ #?##" ##?????????????????? | | "" F" #??#" #??????????????????? | | """" " #??#" #??????????????????? | | """" #??#T #??????????????????? | | #??#" p #??????????????????? | | ] #??#"" #??????????????????? | | #######/############""gpp ###????????????????? | | h g ??????? | | t ?????? | | +#############/########################## ??????? | | ???????????? ????????????????????????????????? | | ?????????? #???????????????????????????????? | | ???????? " #???????#???????????????????????? | | ?????? """" #???????????????????????????????? | | ????# """"" +???????????????????????????????? | | ????# """"" #???????????????????????????????? | | ????# """" #???????????????????????????????? | | ????# " #???????????????????????????????? | | ????# #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Coolant Potential 80 Energy Generation 65 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Armor Coverage 600 Resistance: KI 30 Resistance: TH 30 Utility Shielding 66 Evasion (%) 65 Targeting Accuracy 8 Core Analysis 6 Particle Charging 20 Offensive Hacking 12 Defensive Hacking 16 Item Schematics ----------------- VSS Leg | -8/Materials | Scanalyzed Plasma Rifle | -6/Factory | Scanalyzed Imp. System Restoration Module | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ VSS Leg | x2 | -7/Factory VSS Leg | x2 | -5/Factory Repaired ---------- Cld. Pulse Rifle | 54% | -5/Factory Plasma Rifle | 50% | -5/Factory Imp. Titanium Leg | 58% | -5/Factory Imp. Titanium Leg | 58% | -5/Factory Studied --------- VSS Leg | -8/Materials | Hacked Imp. Aluminum Leg | -8/Materials | Hacked Plasma Rifle | -6/Factory | Hacked Flexi-carbon Leg | -4/Factory | Hacked Myomer Leg | -3/Research | Hacked Quantum Rifle | -2/Research | Hacked Hvy. Armored Exoskeleton | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidedLaunchWings Manual? 0 Play Time 01:29:41 Cumulative 2276.3 hours Start 2026.07.22 @ 02:27:19 End 2026.07.22 @ 03:54:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1423 Rogue 1419 Adventurer 4 Explorer 0 Win Type 0 Total 329 Types 247/14/27/11/4/1/6/10/5/4 Lore% 99 Gallery% 96 Achievement% 94 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3df9ca79-a4de-42c1-bdbd-c1b245977117