Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.06 @ 13:59:52 Player: Balivern Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (54) 270 Value Destroyed (2071) 2071 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5581 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 270/550 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Matter Compressor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Matter Compressor Advanced Visual Processing Unit Drone Bay > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Nuclear Core [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Matter Compressor Processor Advanced Visual Processing Unit Protection Weapon Shielding Weapon Enhanced Autogun Energy Gun Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Assault Cannon Build | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Slots Evolved 8 | . . 2 2 . 2 2 Power 3 | . . 1 1 . . 1 Propulsion 2 | . . . . . 1 1 Utility 2 | . . 1 . . 1 . Weapon 1 | . . . 1 . . . Parts Attached 50 | 5 1 11 12 15 . 6 Power 12 | 1 . 3 4 2 . 2 Engine 8 | 1 . 3 2 2 . . Core 4 | . . . 2 . . 2 Reactor . | . . . . . . . Propulsion 13 | 2 . 4 3 3 . 1 Treads 5 | . . . 2 2 . 1 Leg 4 | . . 2 1 1 . . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight 2 | . . 2 . . . . Utility 10 | . 1 1 3 2 . 3 Device 6 | . . 1 2 2 . 1 Storage 1 | . . . . . . 1 Processor 2 | . . . 1 . . 1 Hackware . | . . . . . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 15 | 2 . 3 2 8 . . Energy Gun 4 | 1 . 1 1 1 . . Energy Cannon 3 | . . . . 3 . . Ballistic Gun 7 | 1 . 2 . 4 . . Ballistic Cannon 1 | . . . 1 . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . Parts Lost 22 | . . 1 4 8 . 9 Power 7 | . . . 3 3 . 1 Propulsion 5 | . . 1 . 2 . 2 Utility 5 | . . . 1 1 . 3 Weapon 5 | . . . . 2 . 3 Highest Loss Streak 8 | . . 1 3 4 . 8 To Critical Strikes . | . . . . . . . Average Backups . | . . . . . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Tool/Special . | . . . . . . . Unused Backups 1 | . . . 1 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 70 | . 78 82 82 59 61 57 Engine 11 | . 14 18 17 8 7 2 Core 2 | . . . 3 1 . 3 Treads 6 | . . . . 9 15 14 Leg 4 | . . 17 5 1 . . Wheel 2 | . 28 3 . . . . Flight 2 | . . 1 6 . . . Device 12 | . . 9 11 17 15 12 Processor 4 | . . . 8 7 . 2 Protection 3 | . 7 11 4 . . . Energy Gun 6 | . 14 19 7 2 . . Ballistic Gun 11 | . 14 3 14 6 23 17 Peak Build Rating 39 | 5 6 9 25 26 23 39 Average Rating 18 | 3 5 8 19 17 23 28 On Entrance 12 | . 5 6 8 25 23 23 Naked Turns . | . . . . . . . Heaviest Build 35 | 7 8 13 35 31 19 27 Greatest Support 70 | 20 20 20 43 43 40 70 Greatest Overweight (x) 4 | . . 1 3 4 . 1 Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 4 | 2 1 3 4 4 2 3 Average Carried . | . . . . . . . Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 2 | . . . . . 2 . Class Distribution -------------------- 27% | Mutant 18% | Scavenger-Mutant 14% | Scavenger-Skirmisher 13% | Skirmisher 12% | Gunner 11% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Mutant | -8/Storage Gunner | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Matter Collected 1380 | 128 . 253 240 350 57 352 Remotely . | . . . . . . . Salvage Created 2180 | 40 . 334 564 625 57 560 Parts 117 | 1 . 26 19 29 2 40 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Combat Hostiles Destroyed 48 | 1 . 12 10 13 1 11 Guns 40 | 1 . 12 7 8 1 11 Cannons 8 | . . . 3 5 . . Classes Destroyed 11 | 1 . 3 2 2 . 3 Worker 2 | . . . . 1 . 1 Recycler 1 | . . . 1 . . . Watcher 3 | . . 1 1 1 . . Swarmer 8 | . . 6 . . . 2 Grunt 22 | 1 . 5 5 7 1 3 Brawler 1 | . . . . 1 . . Duelist 1 | . . . . . . 1 Sentry 10 | . . 1 4 5 . . Specialist 2 | . . . . . . 2 Hunter 1 | . . . 1 . . . Programmer 3 | . . . . . . 3 Best Kill Streak 6 | 1 . 4 4 6 1 5 Combat Bots Only 5 | 1 . 4 4 5 1 5 Max Kills in Single Turn 2 | 1 . 1 1 1 1 2 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Hostile Shots Fired 445 | 5 . 45 70 144 1 180 Missed 121 | 1 . 13 11 45 1 50 Hits 324 | 4 . 32 59 99 . 130 Melee 2 | . . . . . . 2 Projectile 322 | 4 . 32 59 99 . 128 Critical Strikes 10 | . . . 2 1 . 7 Damage Taken 3982 | 32 . 260 716 1210 . 1764 Core 1365 | . . 31 191 288 . 855 Absorbed by Shields . | . . . . . . . Redirected to Shielding 51 | . . 17 34 . . . Ignored by Resistances 1123 | 10 . 78 202 342 . 491 Core Remaining (%) 80 | 100 100 92 . 12 100 . Volleys Fired 171 | 5 . 29 34 67 3 33 Largest 3 | 2 . 2 3 3 3 3 Hottest 115 | 70 . 115 113 113 75 75 Shots Fired 326 | 10 . 52 93 73 9 89 Gun 300 | 10 . 52 86 54 9 89 Cannon 26 | . . . 7 19 . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 229 | 5 . 9 61 56 9 89 Thermal 97 | 5 . 43 32 17 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 26 | 10 . 14 26 15 20 25 Robot Miss Streak 5 | . . 5 2 1 1 2 Penetration Max . | . . . . . . . Secondary Targets 5 | . . 1 1 . . 3 Max Gunslinging Chain 1 | . . 1 1 . . 1 Shots Hit Robots 270 | 10 . 40 76 62 7 75 Core Hits 115 | 2 . 30 24 28 2 29 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 14 | 2 . 6 2 4 . . Burn 10 | 2 . 6 1 1 . . Blast 4 | . . . 1 3 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4748 | 126 . 525 1085 1573 121 1318 Guns 3616 | 126 . 510 780 761 121 1318 Cannons 1111 | . . . 299 812 . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 21 | . . 15 6 . . . Kinetic 3573 | 62 . 74 669 1329 121 1318 Thermal 1154 | 64 . 436 410 244 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . . 2 Matter Fused 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 93 | . . . 53 40 . . Projectiles 93 | . . . 53 40 . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 7 | . . 1 . 6 . . Impact 1 | . . 1 . . . . Kinetic 5 | . . . . 5 . . Secondary 1 | . . . . 1 . . Self-Inflicted Damage 4 | . . 4 . . . . Shots . | . . . . . . . Rammed 2 | . . 1 . 1 . . Targets Rammed 7 | . . 2 4 1 . . Kicked 5 | . . 1 4 . . . Crushed . | . . . . . . . Highest Temperature 347 | 69 . 120 347 78 . 24 Average Temperature 74 | 39 . 45 115 29 . 9 Received Heat Transfer 1788 | 24 . 96 450 729 . 489 Effects 2 | . . . 2 . . . Shutdowns 2 | . . . 2 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | 1 . 3 . 2 . . Heat Transferred 3441 | 333 . 1480 962 666 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 171 | 20 11 117 61 155 20 171 Initial 34 | . 11 . 34 11 9 3 Average 44 | 1 1 55 23 70 9 52 Influence Increases 1406 | 20 . 307 304 394 20 361 Destroy 0b10 Robot/C 960 | 20 . 240 200 260 20 220 Destroy 0b10 Robot/NC 30 | . . 5 10 10 . 5 Destroy Leader 256 | . . 62 72 62 . 60 Successful Hack 23 | . . . 11 12 . . Disable Machine 9 | . . . 9 . . . Destroy Structure 8 | . . . 2 5 . 1 Lose Combat Pursuer 120 | . . . . 45 . 75 Influence Decreases 1315 | . 20 210 368 403 34 280 Entered New Map 116 | . 9 . 63 22 15 7 Time Decay 1029 | . 11 200 285 321 19 193 Lost Part 170 | . . 10 20 60 . 80 Squads Dispatched 12 | . . 2 4 1 1 4 Investigation 4 | . . 1 3 . . . Extermination 1 | . . . . . . 1 Reinforcement 6 | . . 1 . 1 1 3 Assault . | . . . . . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Distress Signals 9 | . . 1 2 5 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 78 | 1 2 15 12 20 3 25 Peak Tracking Total 11 | 1 1 4 3 8 3 11 Tactical Retreats 7 | . . . . 3 . 4 Traps | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Traps Triggered 2 | . . 1 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 1 | . 1 . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Machines Accessed 8 | . 2 . 2 4 . . Terminals 6 | . 2 . 1 3 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 18 | . 2 . 8 8 . . Successful 10 | . 2 . 5 3 . . Failed 8 | . . . 3 5 . . Catastrophic 2 | . . . 2 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 12 | . 2 . 5 5 . . Fabricators . | . . . . . . . Repair Stations 3 | . . . . 3 . . Recycling Units 3 | . . . 3 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 2 . 3 3 . . Record 4 | . 1 . 3 . . . Open Door 3 | . . . . 3 . . Reprogram Traps 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . Recycle Component 2 | . . . 2 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 1 . 2 3 . . Full Trace Events 3 | . . . 2 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 2 | . . . 2 . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Active Infowar (turns) 1327 | . . . 754 344 . 229 Optics 1327 | . . . 754 344 . 229 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . . . 2 Drone Recoveries 2 | . . . . . . 2 Exploration | -11 -10 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Turns Passed 2720 | 75 137 431 766 668 45 598 Spaces Moved 1484 | 70 169 277 319 279 24 346 Core 124 | 18 . . . 42 . 64 Treads 521 | . . . 4 211 24 282 Legs 461 | . . 224 211 26 . . Wheels 259 | 52 169 38 . . . . Hover . | . . . . . . . Flight 119 | . . 15 104 . . . Fastest Speed 50 | 50 80 80 117 120 160 100 Average Speed 146 | 72 80 114 196 173 160 149 Slowest Speed 277 | 80 80 120 277 250 160 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 19 | 5 24 21 23 54 1 10 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 6 | . . . 1 5 . . Melee . | . . . . . . . Projectile 6 | . . . 1 5 . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Total 1786 | 84 170 339 389 384 28 392 Wait 3 | . . 2 . . . 1 Move 1478 | 69 168 276 318 278 23 346 Hop . | . . . . . . . Pick Up 51 | 5 1 11 13 15 2 4 Fast Attach . | . . . . . . . Attach 31 | 5 1 4 8 9 . 4 Detach . | . . . . . . . Swap 21 | . . 7 6 6 . 2 Drop 24 | . . 8 6 8 . 2 Fire 171 | 5 . 29 34 67 3 33 Melee . | . . . . . . . Ram 2 | . . 1 . 1 . . Kick 5 | . . 1 4 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 53 | -11/Scrapyard | Discovered new exit (range 8) 76 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 15) 213 | -10/Materials | Entered another Materials area 213 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 313 | -9/Materials | Build established: Mutant 598 | -9/Materials | Discovered new exit (range 16) 644 | -9/Materials | Entered another Materials area 644 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 655 | -8/Materials | Build established: Scavenger-Mutant 1034 | -8/Materials | Build established: Scavenger-Tank 1099 | -8/Materials | Lost 3 parts (2p1u) 1157 | -8/Materials | Discovered new exit (range 19) 1347 | -8/Materials | Garrison activated, responded to threat 1410 | -8/Materials | Entered Storage 1476 | -8/Storage | Core integrity fell below 50% 1520 | -8/Storage | Lost 3 parts (2p1w) 1736 | -8/Storage | Core integrity fell below 20% 1757 | -8/Storage | Lost 4 parts (1p1n1u1w) 2044 | -8/Storage | Discovered new exit (range 12) 2078 | -8/Storage | Entered Factory 2078 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2096 | -7/Factory | Discovered new exit (range 8) 2123 | -7/Factory | Entered another Factory area 2123 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2261 | -6/Factory | Build established: Gunner 2674 | -6/Factory | Core integrity fell below 50% 2686 | -6/Factory | Lost 8 parts (2n3u3w) 2707 | -6/Factory | Core integrity fell below 20% 2721 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- K-01 Serf collects debris. W-25 Informer distress signal alerts nearby ally. Slug penetrates R-10 Processor. K-01 Serf collects debris. K-01 Serf destroyed. Slug penetrates Wall. R-10 Processor collects Sml. Matter Pod. Lgt. Treads destroyed. Knocked back. U-05 Engineer destroyed. U-05 Engineer builds a Wall. R-10 Processor collects Wheel. U-05 Engineer builds a Wall. O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Critical hit (Burn: +37). ALERT: Hostiles spotted, dispatching reinforcements to Terminal F014. Critical hit (Burn: +37). 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"" "" # #??????????? ????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 30 Energy Capacity 500 Matter Stores 300 Matter Capacity 550 Sight Range 20 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Storm Trooper Challenges ------------ None Game ------ Seed BiometalScatterBrace Manual? 0 Play Time 00:31:52 Cumulative 1.0 hours Start 2025.05.06 @ 13:15:25 End 2025.05.06 @ 13:59:52 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bb23c439-8642-4eb6-8c60-66d97678fdb2