Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.17 @ 18:08:48

Player: kasaphescent

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (24)       4800
Robots Destroyed (539)     2695
Value Destroyed (33176)    33176
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (21141)              21141
              TOTAL SCORE: 66832

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    12933
Follower Combat Kills      949
Entered Garrisons          1000
Used RIF Installer         3000
Scanned by Researcher      500
Win                        3000
Friendly Fire              -741

 Cogmind 
---------
Core Integrity             583/1600
Matter                     285/300
Energy                     176/190
System Corruption          51%
Temperature                Cool (8)
Movement                   Treading (170)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (2) --------
     Light Quantum Reactor
>          --- PROPULSION (8) ---
   Armored Heavy Treads
   Armored Heavy Treads
>          --- UTILITY (11) -----
  Advanced Heat Sink
  Advanced Cooling System
  Advanced Targeting Computer
  Advanced Weapon Cycler
  Improved Core Shielding
  Improved Core Shielding
           Graphene Brace
>          --- WEAPON (4) -------
           Helical Railgun
           Gamma Bomb Array
           Fusion Bomb Launcher
>          --- INVENTORY (5) ----
     Light Quantum Reactor
  Advanced Weapon Cycler
     Heavy Reflective Plating
           CR-A16's Behemoth Slayer

 Peak State 
------------
>               --- POWER ------------
          Light Quantum Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
       Improved Heavy Siege Treads
                Biometal Heavy Treads
                Biometal Heavy Treads
   High-density Centrium Heavy Treads
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Cooling System
  High-capacity Storage Unit
   Experimental Targeting Computer
       Advanced Weapon Cycler
       Advanced Phase Shifter
        Layered Heavy Armor Plating
                Centrium Light Armor Plating
                Graphene Brace
                Relay Coupler [NC]
>               --- WEAPON -----------
       Enhanced Quantum Rifle
                KE Penetrator
                Helical Railgun
                Multirail
>               --- INVENTORY --------
     Reinforced Antimatter Reactor
       Improved Quantum Reactor
          Heavy Siege Treads
                Matter Compressor
     Long-range Tractor Beam
                Quantum Rifle
                KE Penetrator
                KE Penetrator
                KE Penetrator
                Railgun
                Railgun
                Railgun
                Railgun
                Railgun
                Gamma Bomb Array
                Fusion Bomb Launcher
                CR-A16's Behemoth Slayer
[Rating: 203]

 Favorites 
-----------
Power                      Light Quantum Reactor
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Light Quantum Reactor
Propulsion                 Aluminum Leg
  Treads                   Armored Heavy Treads
  Leg                      Aluminum Leg
  Wheel                    High-density Centrium Wheel
Utility                    Graphene Brace
  Device                   Graphene Brace
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Relay Coupler [Sentry]
  Protection               Improved Light Armor Plating
Weapon                     Railgun
  Energy Gun               Cooled Plasma Rifle
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Railgun
  Ballistic Cannon         Heavy Mass Driver
  Launcher                 Gamma Bomb Array
  Special Weapon           Advanced Remote Datajack
  Impact Weapon            Power Maul
  Piercing Weapon          CR-A16's Behemoth Slayer

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Gar Fac Gar Res Gar Res Tes Gar Res Gar Acc Com 
Slots Evolved              18   | .   .   2   .   2   2   .   .   .   .   2   2   2   .   .   .   2   .   .   .   .   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   2   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   
  Utility                  9    | .   .   .   .   2   .   .   .   .   .   2   1   1   .   .   .   1   .   .   .   .   2   .   .   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             581  | 6   7   8   .   15  14  5   4   1   4   23  15  13  51  31  20  39  32  50  9   25  3   47  127 32  
  Power                    41   | 1   1   .   .   2   1   .   .   .   .   1   .   .   1   2   .   4   3   6   2   1   1   4   7   4   
    Engine                 5    | 1   1   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
    Reactor                34   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   3   3   6   2   1   1   4   7   4   
  Propulsion               110  | 2   1   3   .   4   5   1   2   1   .   11  6   4   9   9   4   7   1   13  .   2   .   3   17  5   
    Treads                 45   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   2   4   1   8   .   2   .   3   15  5   
    Leg                    54   | 2   1   3   .   4   5   1   2   1   .   11  6   4   3   5   2   1   .   2   .   .   .   .   1   .   
    Wheel                  11   | .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   2   .   3   .   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  221  | 1   2   3   .   4   2   4   2   .   2   8   6   6   9   14  4   15  12  20  4   10  2   17  59  15  
    Device                 144  | .   1   2   .   2   1   3   2   .   1   4   3   4   5   10  2   13  6   14  2   5   2   11  41  10  
    Storage                7    | 1   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   .   
    Processor              11   | .   .   .   .   1   1   .   .   .   .   1   1   .   .   1   .   .   .   2   2   .   .   .   1   1   
    Hackware               10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   5   .   .   1   .   
    Protection             49   | .   .   .   .   1   .   1   .   .   1   3   2   1   4   2   2   2   3   3   .   .   .   6   14  4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   209  | 2   3   2   .   5   6   .   .   .   2   3   3   3   32  6   12  13  16  11  3   12  .   23  44  8   
    Energy Gun             44   | 1   1   2   .   4   1   .   .   .   .   1   2   3   10  2   2   2   3   1   1   .   .   2   6   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Ballistic Gun          108  | 1   1   .   .   .   4   .   .   .   1   2   1   .   15  4   7   6   9   7   1   8   .   11  25  5   
    Ballistic Cannon       3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
    Launcher               17   | .   .   .   .   .   1   .   .   .   1   .   .   .   2   .   .   1   1   1   .   1   .   .   7   2   
    Special Weapon         8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   1   .   3   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        26   | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   3   4   1   .   .   1   .   7   4   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  25   | .   .   1   .   2   2   .   .   .   .   1   2   2   .   1   .   1   .   2   4   .   .   .   7   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    System Corruption      16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  
Parts Lost                 133  | .   1   .   .   .   2   1   .   .   .   .   .   .   10  8   6   5   11  8   2   6   .   7   40  26  
  Power                    14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   1   1   1   .   .   3   4   
  Propulsion               26   | .   .   .   .   .   2   .   .   .   .   .   .   .   3   1   .   1   1   3   .   1   .   .   7   7   
  Utility                  55   | .   .   .   .   .   .   1   .   .   .   .   .   .   4   4   4   2   5   2   .   2   .   5   18  8   
  Weapon                   38   | .   1   .   .   .   .   .   .   .   .   .   .   .   3   3   2   .   3   2   1   2   .   2   12  7   
  Highest Loss Streak      16   | .   1   .   .   .   2   1   .   .   .   .   .   .   8   3   3   1   8   4   1   4   .   2   6   16  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   95  100 100 98  99  99  100 100 100 99  99  100 87  91  85  88  75  88  89  83  81  81  77  78  
  Engine                   1    | .   14  11  11  9   7   7   7   7   7   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  5    | .   .   .   .   .   .   .   .   .   .   3   5   5   .   4   5   5   5   8   8   7   8   8   7   7   
  Treads                   9    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   13  14  14  18  15  9   9   8   9   15  15  
  Leg                      11   | .   28  44  44  36  37  38  38  38  38  33  29  31  11  6   6   1   .   1   .   .   .   .   .   .   
  Wheel                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   .   5   .   3   9   9   8   5   .   .   
  Device                   17   | .   10  11  11  16  8   7   7   7   7   13  11  15  20  27  19  22  15  16  23  19  21  17  19  23  
  Storage                  5    | .   14  11  11  9   7   7   7   7   7   6   5   5   5   5   5   4   4   4   4   4   4   4   4   3   
  Processor                6    | .   .   .   .   8   13  10  7   7   7   13  11  10  7   3   5   4   4   6   8   9   8   4   5   5   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   .   7   8   6   2   .   
  Protection               5    | .   .   .   .   .   .   3   7   7   7   5   10  10  5   3   7   5   3   3   4   .   .   6   7   7   
  Energy Gun               3    | .   13  13  22  17  5   .   .   .   .   .   3   9   9   10  6   .   2   3   2   .   .   .   2   .   
  Ballistic Gun            13   | .   9   .   .   .   17  23  23  23  23  19  19  10  8   9   11  17  14  15  14  8   8   11  12  11  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             162  | 12  31  31  31  46  40  43  43  43  43  46  60  64  73  75  82  115 117 132 128 126 112 136 162 142 
  Greatest Support         300  | 20  20  40  40  40  50  50  55  58  58  90  100 120 140 194 172 199 194 194 40  150 40  195 300 270 
  Greatest Overweight (x)  4    | 1   1   .   .   1   .   .   .   .   .   .   .   .   2   3   .   4   1   3   3   3   2   3   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   1   2   1   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  20  20  20  20  20  20  
  Average Capacity         16   | 7   9   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  19  20  20  20  20  20  18  
  Most Carried             20   | 7   9   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  20  20  20  20  20  20  
  Average Carried          15   | 3   7   12  14  14  14  14  14  14  14  14  14  14  14  14  14  14  14  17  19  19  19  19  17  16  
  Final Capacity           20   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  20  20  20  20  20  5   
  Final Carried            20   | 6   9   15  15  15  15  15  15  15  15  15  15  14  15  15  11  15  15  20  20  19  20  20  20  5   

 Class Distribution 
--------------------
 53% | Scavenger-Tank
 29% | Scavenger-Gunner
  7% | Scavenger-Mutant
  3% | Mutant
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
     Scavenger-Gunner | -7/Lower Caves
     Scavenger-Gunner | -7/Lower Caves
     Scavenger-Gunner | -7/Zion
     Scavenger-Gunner | -6/Proximity Caves
     Scavenger-Gunner | -6/Factory
       Scavenger-Tank | -5/Factory
                 Tank | -4/Factory
       Scavenger-Tank | -4/Garrison
       Scavenger-Tank | -4/Factory
       Scavenger-Tank | -4/Garrison
       Scavenger-Tank | -3/Research
       Scavenger-Tank | -3/Garrison
       Scavenger-Tank | -3/Research
       Scavenger-Tank | -3/Testing
     Scavenger-Gunner | -3/Garrison
     Scavenger-Mutant | -2/Research
       Scavenger-Tank | -2/Garrison
       Scavenger-Tank | -1/Access
       Scavenger-Tank | -1/Command

 Resources                       | -11   -10   -9    -9    -8    -7    -7    -7    -7    -6    -6    -5    -4    -4    -4    -4    -3    -3    -3    -3    -3    -2    -2    -1    -1    
-----------                Run   | Scr   Mat   Mat   Min   Mat   Fac   Low   Low   Zio   Pro   Fac   Fac   Fac   Gar   Fac   Gar   Res   Gar   Res   Tes   Gar   Res   Gar   Acc   Com   
Matter Collected           23806 | 244   355   224   .     150   561   254   256   10    156   441   492   602   842   726   589   1610  1456  2546  439   1493  98    1585  6481  2196  
  Remotely                 7455  | .     .     .     .     .     .     .     .     .     .     182   .     .     171   25    .     192   527   851   .     598   .     366   2932  1611  
Salvage Created            37803 | .     470   396   23    244   726   312   284   .     158   385   357   843   1666  1279  1242  1946  1905  3947  562   2056  302   2115  11340 5245  
  Parts                    1711  | .     23    23    3     15    37    11    15    .     4     14    20    25    51    61    58    144   82    201   37    88    13    84    475   227   
Haulers Intercepted        7     | .     1     2     .     2     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     
Recyclers Shooed           21    | .     .     1     .     .     .     .     .     .     .     .     1     .     .     3     .     1     .     4     .     .     .     .     4     7     
Parts Field Recycled       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Retrieved Matter         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Self-Destructed      34    | .     .     .     .     .     .     9     22    .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Prevented                6     | .     .     .     .     .     .     2     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Gar Fac Gar Res Gar Res Tes Gar Res Gar Acc Com 
Combat Hostiles Destroyed  496  | .   9   8   .   3   11  6   7   .   4   7   3   10  22  16  20  33  29  45  4   31  4   27  139 58  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Guns                     392  | .   5   1   .   2   11  6   7   .   1   7   3   10  16  15  18  26  21  40  4   22  2   22  109 44  
  Cannons                  30   | .   4   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   2   2   .   8   
  AOE                      50   | .   .   .   .   .   .   .   .   .   3   .   .   .   5   1   .   5   6   4   .   2   .   .   21  3   
Classes Destroyed          25   | .   4   3   1   .   .   2   .   .   1   .   1   .   1   2   .   1   .   1   1   1   .   .   3   3   
  Worker                   24   | .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   2   .   1   .   .   .   .   11  7   
  Builder                  12   | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   6   .   
  Hauler                   7    | .   1   2   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Recycler                 17   | .   .   1   .   .   1   .   .   .   .   .   1   1   .   1   .   .   .   3   1   .   .   .   5   3   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Mechanic                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Swarmer                  78   | .   .   2   .   .   4   .   3   .   .   3   .   .   4   .   9   10  2   4   .   8   .   3   22  4   
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   
  Grunt                    190  | .   9   4   .   2   6   4   4   .   2   4   .   3   9   4   7   2   17  12  .   14  4   14  49  20  
  Brawler                  12   | .   .   .   .   .   .   1   .   .   1   .   .   .   1   1   1   .   .   1   .   .   .   .   6   .   
  Duelist                  15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   9   3   
  Protector                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   32   | .   .   2   .   1   1   .   .   .   .   .   .   2   3   1   2   2   4   4   .   6   .   1   2   1   
  Specialist               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   
  Hunter                   57   | .   .   .   .   .   .   1   .   .   .   .   1   2   2   3   .   2   2   12  2   .   .   2   19  9   
  Programmer               68   | .   .   .   .   .   .   .   .   .   1   1   2   3   2   4   .   13  3   10  .   .   .   4   15  10  
  Heavy                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   1   .   .   .   .   2   .   
  Q-Series                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Behemoth                 11   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   1   .   .   .   .   3   2   2   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Executioner              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Alpha 7                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Protovariant G           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Protovariant X           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Infiltrator              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           17   | .   3   3   1   2   6   3   7   .   3   4   2   2   5   4   5   7   6   11  3   11  4   4   17  7   
  Combat Bots Only         13   | .   2   3   .   1   4   3   7   .   3   4   2   2   5   3   5   7   6   8   2   11  4   4   13  6   
Max Kills in Single Turn   6    | .   1   1   1   1   2   1   1   .   1   1   1   1   2   2   2   5   5   3   2   2   1   2   6   3   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   1   1   .   
  Exploded                 5    | .   .   .   .   .   .   .   .   .   1   .   .   .   2   1   .   5   5   3   .   2   .   .   4   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -9    -8    -7    -7    -7    -7    -6    -6    -5    -4    -4    -4    -4    -3    -3    -3    -3    -3    -2    -2    -1    -1    
--------                   Run   | Scr   Mat   Mat   Min   Mat   Fac   Low   Low   Zio   Pro   Fac   Fac   Fac   Gar   Fac   Gar   Res   Gar   Res   Tes   Gar   Res   Gar   Acc   Com   
Damage Taken               55064 | .     378   260   .     38    491   304   318   .     67    264   251   833   2218  3262  1619  2270  3906  3006  1110  2462  107   2936  19622 9342  
  Core                     2369  | .     85    50    .     .     44    49    .     .     .     37    23    35    129   246   61    72    56    213   22    106   .     124   540   477   
  Absorbed by Shields      5537  | .     .     .     .     .     .     .     .     .     .     .     .     .     85    .     .     1625  682   2072  736   267   .     70    .     .     
  Reduced by Siege Mode    4457  | .     .     .     .     .     .     .     .     .     .     .     .     .     52    159   83    103   117   102   70    333   15    137   2412  874   
  Redirected to Shielding  484   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     106   188   190   
  Regen/Repaired (Parts)   248   | .     63    .     .     .     .     .     .     185   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Core Remaining (%)         80    | 100   66    .     87    100   .     .     .     .     86    95    97    .     .     .     59    .     .     .     .     63    .     91    .     36    
Volleys Fired              1241  | .     37    39    1     10    38    16    18    .     9     18    15    37    46    52    38    66    71    115   19    75    6     65    318   132   
  Largest                  4     | .     2     2     2     2     3     3     3     .     3     3     4     4     4     4     4     4     4     4     4     4     3     4     4     4     
  Hottest                  248   | .     85    106   106   119   75    75    75    .     75    75    100   162   209   219   203   194   190   190   191   191   150   181   194   248   
Shots Fired                4068  | .     70    65    2     20    106   48    54    .     19    54    59    137   150   195   140   240   238   423   69    184   14    195   1124  462   
  Gun                      3772  | .     57    29    2     20    102   48    54    .     15    54    59    137   144   195   140   239   227   416   65    139   8     164   1097  361   
  Cannon                   211   | .     13    36    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     28    6     23    5     96    
  Launcher                 50    | .     .     .     .     .     4     .     .     .     4     .     .     .     6     .     .     1     5     2     .     1     .     .     22    5     
  Special                  35    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     5     .     16    .     8     .     .     
  Kinetic                  3193  | .     37    36    .     .     102   48    54    .     15    54    54    77    68    103   94    236   202   333   62    151   14    171   921   361   
  Thermal                  738   | .     33    29    2     20    .     .     .     .     .     .     5     60    76    77    11    1     25    83    7     16    .     16    181   96    
  Explosive                32    | .     .     .     .     .     4     .     .     .     4     .     .     .     6     .     .     1     5     2     .     1     .     .     7     2     
  Electromagnetic          70    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    35    2     .     .     .     .     .     .     15    3     
  Robot Hit Streak         104   | .     10    13    1     4     13    6     8     .     4     12    11    24    32    33    44    26    55    27    29    42    11    27    104   41    
  Robot Miss Streak        8     | .     5     4     1     3     4     2     8     .     2     3     4     5     4     4     3     5     2     3     8     1     .     2     3     4     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     1     1     2     2     2     1     1     2     1     
  Secondary Targets        72    | .     .     .     .     .     1     1     2     .     .     3     .     .     2     1     4     2     6     8     .     3     .     6     32    1     
    Max Gunslinging Chain  2     | .     .     .     .     .     1     1     1     .     .     1     .     .     1     1     1     1     1     1     .     1     .     1     2     1     
Shots Hit Robots           3118  | .     39    46    1     11    65    31    27    .     12    33    35    85    132   153   110   174   193   331   52    138   10    154   932   354   
  Core Hits                1495  | .     20    18    1     6     30    13    11    .     8     15    15    39    76    47    41    73    88    140   16    67    8     61    488   214   
  Critical Kills           99    | .     .     .     .     .     .     .     1     .     .     1     .     .     2     4     .     2     9     18    6     11    2     5     20    18    
  Critical Parts Destroyed 148   | .     .     .     .     .     1     .     .     .     .     .     .     1     2     5     3     6     12    33    9     7     1     5     37    26    
  Critical Strikes         307   | .     4     2     .     .     1     .     1     .     .     1     .     7     13    11    5     9     29    55    15    24    3     15    65    47    
    Burn                   25    | .     4     2     .     .     .     .     .     .     .     .     .     6     4     2     .     .     3     4     .     .     .     .     .     .     
    Meltdown               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Destroy                265   | .     .     .     .     .     1     .     1     .     .     1     .     1     4     9     3     8     26    51    15    21    3     10    65    46    
    Blast                  7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     4     .     .     
    Corrupt                2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     
    Impale                 7     | .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     1     .     .     .     .     .     1     .     .     
Melee Attacks              72    | .     .     .     .     1     .     .     .     .     .     .     .     .     26    .     5     10    4     .     .     1     .     12    11    2     
  Impact                   1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 71    | .     .     .     .     .     .     .     .     .     .     .     .     .     26    .     5     10    4     .     .     1     .     12    11    2     
  Sneak Attacks            4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     3     .     .     
    Combat Hostiles        3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           88053 | .     565   724   16    182   1180  523   457   .     576   583   588   1851  4477  3737  2798  4852  4785  7666  1328  3714  283   4405  29206 13557 
  Guns                     69215 | .     461   238   16    182   1180  523   457   .     216   583   588   1851  2615  3737  2734  4261  3548  7157  1169  2258  145   3122  23298 8876  
  Cannons                  6773  | .     104   486   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     159   1017  138   1189  .     3680  
  Explosions               10426 | .     .     .     .     .     .     .     .     .     360   .     .     .     874   .     .     399   1188  494   .     439   .     .     5793  879   
  Melee                    1362  | .     .     .     .     .     .     .     .     .     .     .     .     .     988   .     64    175   41    .     .     .     .     94    .     .     
  Ramming                  277   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     17    8     15    .     .     .     .     115   122   
  Kinetic                  59017 | .     303   486   .     .     1180  523   457   .     216   583   499   813   1137  1825  1705  4213  3155  5536  1240  3009  283   3974  19004 8876  
  Thermal                  17215 | .     262   238   16    182   .     .     .     .     .     .     89    1038  1478  1626  130   .     393   1621  88    266   .     337   5463  3988  
  Explosive                6758  | .     .     .     .     .     .     .     .     .     360   .     .     .     874   .     .     399   1188  494   .     439   .     .     2748  256   
  Electromagnetic          3424  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     286   899   48    .     .     .     .     .     .     1876  315   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 1362  | .     .     .     .     .     .     .     .     .     .     .     .     .     988   .     64    175   41    .     .     .     .     94    .     .     
Highest Corruption         51    | .     .     .     .     .     .     .     .     .     1     3     13    1     5     5     12    10    17    30    30    30    .     4     30    51    
  Average Corruption       13    | .     .     .     .     .     .     .     .     .     1     2     9     1     3     5     7     5     15    21    30    30    .     3     12    31    
  Corruption Purged        1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  714   | .     .     .     .     .     .     .     .     .     .     12    12    3     19    29    29    64    59    119   27    77    .     22    157   85    
    Message Errors         144   | .     .     .     .     .     .     .     .     .     .     3     2     1     6     5     8     15    11    24    5     15    .     4     30    15    
    Matter Fused           139   | .     .     .     .     .     .     .     .     .     .     3     3     .     3     7     7     14    10    27    1     15    .     6     30    13    
    Heat Flow Errors       83    | .     .     .     .     .     .     .     .     .     .     1     1     1     3     1     2     7     7     16    5     11    .     3     20    5     
    Energy Discharges      78    | .     .     .     .     .     .     .     .     .     .     1     5     .     3     4     4     9     6     10    3     7     .     5     13    8     
    Parts Rejected         13    | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     2     2     1     .     .     .     .     5     1     
    Data Loss (minor)      63    | .     .     .     .     .     .     .     .     .     .     1     .     .     1     3     1     7     9     13    1     7     .     2     13    5     
    Data Loss (major)      32    | .     .     .     .     .     .     .     .     .     .     .     1     .     2     .     1     4     3     5     3     2     .     .     8     3     
    Misfires               31    | .     .     .     .     .     .     .     .     .     .     1     .     1     .     4     .     3     3     3     1     5     .     1     6     3     
    Alerts                 13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     1     .     .     .     1     .     1     3     3     
    Misdirections          10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     5     .     .     1     1     
    Weapon Failures        108   | .     .     .     .     .     .     .     .     .     .     1     .     .     1     2     4     2     8     18    7     9     .     .     28    28    
Overload Shots             1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
Overflow Damage            604   | .     4     .     .     .     .     .     .     .     .     .     .     .     89    .     .     36    62    10    6     30    .     61    177   129   
  Projectiles              211   | .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     30    .     61    .     110   
  Explosions               258   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     62    10    .     .     .     .     177   9     
  Melee                    135   | .     .     .     .     .     .     .     .     .     .     .     .     .     89    .     .     36    .     .     .     .     .     .     .     10    
Knockbacks                 29    | .     2     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     6     .     14    .     3     
  Impact                   3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Kinetic                  24    | .     2     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     6     .     12    .     .     
  Secondary                2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
Self-Inflicted Damage      756   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     82    .     .     .     .     .     465   208   
  Shots                    33    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     21    10    
  Rammed                   18    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     2     .     .     .     .     6     8     
Targets Rammed             20    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     2     .     .     .     .     7     8     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     
Highest Temperature        503   | .     60    18    .     12    183   184   314   .     175   202   186   237   317   229   268   208   279   216   203   177   .     255   503   207   
  Average Temperature      86    | .     21    10    .     12    44    62    162   .     66    69    58    81    89    57    59    61    105   47    56    78    .     102   122   38    
  Received Heat Transfer   5316  | .     192   168   .     27    144   108   75    .     18    84    9     57    348   169   261   85    777   208   76    125   9     315   1422  639   
  Effects                  21    | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     1     .     .     .     18    .     
    Shutdowns              7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     
    Energy Bleed           6     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     4     .     
    Interference           4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     3     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Damage (minor)         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
Siege Activations          116   | .     .     .     .     .     .     .     .     .     .     .     .     .     2     9     6     11    7     17    4     5     2     6     31    16    
  Total Turns              2799  | .     .     .     .     .     .     .     .     .     .     .     .     .     85    207   161   297   139   387   59    114   28    109   869   344   
  Longest Duration         85    | .     .     .     .     .     .     .     .     .     .     .     .     .     52    48    48    71    30    55    24    35    17    27    85    47    
Robots Corrupted           5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     4     .     
  Combat Hostiles          5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     4     .     
  Parts Fried              14    | .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     3     .     .     .     .     .     .     .     9     .     
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Robots Melted              6     | .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     1     1     .     .     .     .     1     1     
  Combat Hostiles          5     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     1     1     
  Parts Melted             76    | .     3     .     .     1     .     .     .     .     1     .     .     15    7     6     .     .     3     12    2     .     .     .     21    5     
  Heat Transferred         24961 | .     1073  814   37    407   .     .     .     .     .     .     150   2323  2423  2405  128   .     992   3690  148   407   .     518   6001  3445  
Parts Sabotaged            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      14    | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     6     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -4   -3   -3   -3   -3   -3   -2   -2   -1   -1   
-------                    Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  Gar  Fac  Gar  Res  Gar  Res  Tes  Gar  Res  Gar  Acc  Com  
Peak Influence             2097 | .    184  297  120  247  342  .    .    .    .    293  178  237  780  501  411  312  688  698  342  1143 715  1082 2097 1791 
  Initial                  1341 | .    .    27   115  46   18   .    .    .    .    79   93   19   98   409  67   231  94   387  274  256  642  536  648  1341 
  Average                  572  | .    101  176  119  143  152  .    .    .    .    153  99   74   466  337  267  187  399  451  305  740  688  783  1186 1517 
Maximum Alert Level        5    | .    .    1    .    1    1    .    .    .    .    1    .    1    3    2    2    1    2    2    1    4    3    3    5    5    
  Low Security (%)         28   | 100  100  59   100  74   64   .    .    .    .    76   100  94   23   21   22   66   11   1    .    .    .    .    .    .    
  Level 1                  19   | .    .    40   .    25   35   .    .    .    .    23   .    5    16   35   56   33   32   34   100  5    .    .    .    .    
  Level 2                  22   | .    .    .    .    .    .    .    .    .    .    .    .    .    34   43   20   .    55   64   .    47   40   30   17   .    
  Level 3                  15   | .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    .    .    .    .    .    42   59   69   36   .    
  Level 4                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    18   67   
  Level 5                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   32   
  High Security            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Squads Dispatched          75   | .    2    .    .    .    3    .    .    .    .    2    1    3    .    6    .    10   .    11   2    .    .    .    27   8    
  Investigation            3    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
  Extermination            27   | .    .    .    .    .    1    .    .    .    .    .    1    2    .    2    .    6    .    4    .    .    .    .    8    3    
  Reinforcement            27   | .    2    .    .    .    1    .    .    .    .    1    .    1    .    3    .    4    .    4    2    .    .    .    8    1    
  Assault                  17   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    10   4    
  Garrison                 1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       7    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    1    .    .    .    3    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Gar Fac Gar Res Gar Res Tes Gar Res Gar Acc Com 
Distress Signals           26   | .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   1   .   4   .   2   .   .   10  6   
Communications Jammed      12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   10  .   
  Distress Signals         12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   10  .   
Times Spotted              689  | .   13  12  .   7   16  6   11  .   3   13  13  12  21  22  23  52  33  70  5   49  3   35  189 81  
  Peak Tracking Total      13   | .   2   3   .   4   4   2   7   .   3   5   6   4   7   5   5   7   9   7   2   9   2   6   13  12  
  Tactical Retreats        52   | .   1   2   .   .   1   1   2   .   .   .   .   .   2   1   2   1   3   5   .   7   .   7   13  4   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Gar Fac Gar Res Gar Res Tes Gar Res Gar Acc Com 
Traps Triggered            37   | .   2   .   .   .   1   .   .   .   .   1   5   1   2   1   1   1   2   1   .   9   .   3   5   2   
  Indirectly               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -3  -3  -2  -2  -1  -1  
----------                 Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Gar Fac Gar Res Gar Res Tes Gar Res Gar Acc Com 
Machines Disabled          33   | .   1   .   .   .   12  .   .   .   .   .   .   .   2   3   .   1   2   .   1   3   .   1   6   1   
  Max in Single Turn       4    | .   1   .   .   .   4   .   .   .   .   .   .   .   1   2   .   1   1   .   1   1   .   1   1   1   
  Garrison Access          3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Garrison Relay           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   3   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Gar Fac Gar Res Gar Res Tes Gar Res Gar Acc Com 
Machines Accessed          62   | .   2   .   .   1   6   1   .   .   .   4   5   6   3   6   1   5   3   3   1   2   1   2   7   3   
  Terminals                39   | .   1   .   .   1   2   .   .   .   .   2   3   2   3   5   1   4   3   2   .   2   .   2   3   3   
  Fabricators              7    | .   .   .   .   .   2   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   2   .   
  Repair Stations          3    | .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   1   .   .   1   .   1   .   2   .   
Total Hacks                128  | .   5   .   .   2   13  1   .   .   .   7   12  13  5   16  2   10  6   10  1   4   1   3   13  4   
  Successful               56   | .   3   .   .   1   4   1   .   .   .   5   4   6   3   8   1   6   2   4   1   1   1   2   3   .   
  Failed                   72   | .   2   .   .   1   9   .   .   .   .   2   8   7   2   8   1   4   4   6   .   3   .   1   10  4   
    Catastrophic           15   | .   .   .   .   .   1   .   .   .   .   1   1   3   .   1   .   1   3   .   .   1   .   .   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   49   | .   .   .   .   2   6   .   .   .   .   3   1   6   .   11  .   6   .   7   .   .   .   .   3   4   
  Terminals                91   | .   3   .   .   2   4   .   .   .   .   5   9   6   5   15  2   9   6   7   .   4   .   3   7   4   
  Fabricators              16   | .   .   .   .   .   5   .   .   .   .   .   2   2   .   .   .   .   .   3   .   .   .   .   4   .   
  Repair Stations          6    | .   2   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   2   .   .   .   .   .   .   1   .   1   .   1   .   .   1   .   1   .   2   .   
Terminal Hacks             26   | .   1   .   .   1   .   1   .   .   .   2   2   .   3   5   1   3   2   1   .   1   .   2   1   .   
  Part Schematic           2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   1   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       4    | .   2   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         3    | .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      8    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   1   .   .   1   .   1   .   2   .   
  Unlock Access            5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   1   .   1   .   .   .   
  Seal Access              3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Unauthorized Hacks         9    | .   .   .   .   .   1   .   .   .   .   1   .   2   .   2   .   2   .   1   .   .   .   .   .   .   
  Terminals                8    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   2   .   2   .   1   .   .   .   .   .   .   
    Botnet                 8    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   2   .   2   .   1   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Fabnet                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         45   | .   1   .   .   1   5   .   .   .   .   2   4   4   2   5   1   4   3   3   .   1   1   1   4   3   
  Full Trace Events        6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   1   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   51   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   51  .   .   .   .   .   .   
  Total Part Build Rating  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -3  -3  -2  -2  -1  -1  
------------               Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Gar Fac Gar Res Gar Res Tes Gar Res Gar Acc Com 
Used RIF Installer         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   1   .   .   1   .   1   .   .   
  Threat Obfuscator        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Autooverride             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Robots Hacked              13   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   4   .   .   .   7   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Combat                   12   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   3   .   .   .   7   .   .   
  Autooverrided            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Robot Hacks Applied        9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   .   .   4   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  amplify_resonance        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  overwrite_iff            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  formatsys_high           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   3   .   .   
Relay Couplers Released    26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   12  .   7   .   .   
  Machine Destruction      22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   12  .   3   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Attached                 9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   5   .   .   1   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   3   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Autooverrided            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   6   .   2   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -4   -3   -3   -3   -3   -3   -2   -2   -1   -1   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  Gar  Fac  Gar  Res  Gar  Res  Tes  Gar  Res  Gar  Acc  Com  
Total Allies               32   | .    .    .    3    .    .    .    .    3    .    1    .    .    .    .    .    .    3    2    .    8    .    9    3    .    
  Largest Group            7    | .    .    .    3    3    .    .    .    3    3    3    1    .    .    .    .    .    2    2    .    7    .    5    3    .    
  Highest-Rated Group      414  | .    .    .    40   40   .    .    .    87   87   87   25   .    .    .    .    .    80   94   .    414  .    296  138  .    
  Highest-Rated Ally       73   | .    .    .    16   16   .    .    .    31   31   31   25   .    .    .    .    .    64   64   .    73   .    64   46   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               217  | .    .    .    .    27   .    .    .    .    9    31   .    .    .    .    .    .    4    20   .    63   .    28   35   .    
  Total Damage             6149 | .    .    .    .    283  .    .    .    .    126  529  .    .    .    .    .    .    122  611  .    2596 .    1004 878  .    
  Kills                    29   | .    .    .    .    5    .    .    .    .    .    5    .    .    .    .    .    .    .    1    .    10   .    5    3    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Gar Fac Gar Res Gar Res Tes Gar Res Gar Acc Com 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   1   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -4   -3   -3   -3   -3   -3   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  Gar  Fac  Gar  Res  Gar  Res  Tes  Gar  Res  Gar  Acc  Com  
Turns Passed               24412 | 55   575  393  208  508  708  519  470  1061 260  722  552  855  1123 1177 809  2581 1226 2065 355  1217 189  1367 4201 1216 
Spaces Moved               12345 | 37   279  201  167  335  467  360  348  876  195  544  398  520  566  521  314  1256 524  870  156  645  109  585  1676 396  
  Core                     6     | 6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   4819  | .    .    .    .    .    .    .    .    .    .    .    .    .    120  346  314  518  524  537  .    135  .    253  1676 396  
  Legs                     4879  | 31   279  201  167  335  467  360  348  876  195  544  398  520  158  .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2641  | .    .    .    .    .    .    .    .    .    .    .    .    .    288  175  .    738  .    333  156  510  109  332  .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  120  120  120  120  120  120  120  120  125  105  120  160  135  152  110  130  130  130  130  155  167  
  Average Speed            142   | 110  129  120  120  122  120  120  120  120  120  120  122  126  129  151  162  160  168  154  149  139  130  147  163  167  
  Slowest Speed            270   | 120  190  120  120  190  120  120  120  120  120  120  125  127  260  240  166  240  225  237  150  170  130  270  172  170  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34    | 4    42   19   48   27   17   49   53   82   40   17   11   16   61   13   47   29   54   21   19   68   4    64   37   21   
  Regions Visited          24
    Branch Regions         7
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    .    .    .    .    1    .    1    .    .    .    .    1    .    1    .    1    .    .    1    .    1    .    .    .    
  Unknown Exits Taken      12    | 1    1    1    1    1    .    1    .    1    1    1    1    .    .    .    .    .    .    1    .    .    .    .    1    .    
Scrap Searched             13    | .    .    .    1    .    .    1    4    4    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 93    | .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    1    3    40   .    .    .    2    2    43   .    
Terrain Destroyed          647   | .    .    .    .    1    1    .    .    .    30   .    .    .    100  11   11   32   75   28   7    35   4    22   233  57   
  Melee                    10    | .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    1    3    .    .    .    .    .    2    2    .    
  Projectile               177   | .    .    .    .    .    .    .    .    .    .    .    .    .    12   11   9    8    15   9    6    26   4    18   43   16   
  AOE                      421   | .    .    .    .    .    1    .    .    .    30   .    .    .    87   .    .    18   55   15   .    6    .    .    174  35   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -4   -3   -3   -3   -3   -3   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  Gar  Fac  Gar  Res  Gar  Res  Tes  Gar  Res  Gar  Acc  Com  
Total                      17012 | 49   428  292  173  423  586  432  393  889  214  606  453  684  834  799  516  1647 726  1356 245  873  146  947  2572 729  
  Wait                     2197  | .    88   27   4    25   42   48   12   4    3    .    12   90   107  178  126  230  73   277  49   84   29   192  344  153  
  Move                     12324 | 36   278  200  166  334  466  359  347  875  194  543  397  520  565  521  313  1256 523  869  156  644  108  584  1675 395  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  173   | 7    10   10   1    15   13   2    5    4    2    4    5    7    6    2    2    17   5    10   2    7    .    3    31   3    
  Fast Attach              208   | 5    4    2    .    3    1    .    .    .    .    6    6    5    23   16   6    14   13   21   5    9    2    17   39   11   
  Attach                   127   | 1    1    3    .    2    4    2    .    .    .    2    2    2    6    5    8    7    6    9    2    4    .    6    43   12   
  Detach                   67    | .    .    .    .    .    .    1    .    .    .    .    .    .    5    3    4    2    2    13   4    4    .    5    21   3    
  Swap                     246   | .    2    3    .    10   9    3    4    1    4    15   7    6    22   10   6    18   13   20   2    12   1    24   45   9    
  Drop                     284   | .    8    8    1    23   13   1    7    5    2    18   9    17   27   12   8    25   8    19   4    9    .    21   38   1    
  Fire                     1241  | .    37   39   1    10   38   16   18   .    9    18   15   37   46   52   38   66   71   115  19   75   6    65   318  132  
  Melee                    72    | .    .    .    .    1    .    .    .    .    .    .    .    .    26   .    5    10   4    .    .    1    .    12   11   2    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    2    .    .    .    .    7    8    
  Escape Stasis            32    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    24   .    7    .    .    
  Rewire                   21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    1    2    .    .    11   .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory (discovered 3 exits: Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory
-5/Factory
-4/Factory (discovered 2 exits: [*Upp] / Gar)
-4/Garrison (discovered 3 exits: *Fac x3)
-4/Factory (discovered 6 exits: Res x4 / [*Upp] / Gar)
-4/Garrison
-3/Research (discovered 2 exits: *Res / Gar)
-3/Garrison (discovered 3 exits: *Res x3)
-3/Research
-3/Testing
-3/Garrison (discovered 2 exits: *Res x2)
-2/Research
-2/Garrison (discovered 2 exits: *Acc x2)
-1/Access
-1/Command
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
    14 | -11/Scrapyard      | Discovered new exit (range 15)
    56 | -11/Scrapyard      | Entered Materials
   314 | -10/Materials      | Build established: Mutant
   380 | -10/Materials      | Discovered new exit (range 5)
   588 | -10/Materials      | Repaired Med. Laser
   631 | -10/Materials      | Entered another Materials area
   631 | -9/Materials       | Evolved 2 slots: Propulsion x2
   728 | -9/Materials       | Discovered new exit (range 15)
  1024 | -9/Materials       | Entered Mines
  1028 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  1119 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  1122 | -9/Mines           | Found Prototype Device
  1199 | -9/Mines           | Build established: Scavenger-Mutant
  1219 | -9/Mines           | Discovered new exit (range 9)
  1232 | -9/Mines           | Entered Materials
  1232 | -8/Materials       | Accompanied by 3 allies
  1232 | -8/Materials       | Evolved 2 slots: Utility x2
  1642 | -8/Materials       | Discovered new exit (range 3)
  1740 | -8/Materials       | Entered Factory
  1740 | -7/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
  1741 | -7/Factory         | Identified exit to Storage
  1910 | -7/Factory         | Identified Exp. Sensor Array
  2084 | -7/Factory         | Garrison activated, responded to threat
  2204 | -7/Factory         | Build established: Scavenger-Skirmisher
  2402 | -7/Factory         | Discovered new exit (range 16)
  2417 | -7/Factory         | Discovered new exit (range 12)
  2418 | -7/Factory         | Identified exit to Lower Caves
  2448 | -7/Factory         | Entered Lower Caves
  2828 | -7/Lower Caves     | Encountered a Warlord checkpoint
  2916 | -7/Lower Caves     | Discovered new exit (range 12)
  2967 | -7/Lower Caves     | Entered another Lower Caves area
  2977 | -7/Lower Caves     | Build established: Scavenger-Gunner
  3104 | -7/Lower Caves     | Destroyed 7 combat bots
  3137 | -7/Lower Caves     | Identified exit to Zion
  3199 | -7/Lower Caves     | Learned Factory stockpile data
  3249 | -7/Lower Caves     | Spotted B-75 Beast
  3437 | -7/Lower Caves     | Entered Zion
  3537 | -7/Zion            | Discovered new exit (range 14)
  3564 | -7/Zion            | Found Prototype Device
  3756 | -7/Zion            | Found CR-A16's Pointy Stick
  3844 | -7/Zion            | Gained Derelict followers
  3941 | -7/Zion            | Received a visual enhancement algorithm
  4055 | -7/Zion            | Given the Hacking Drone Bay
  4498 | -7/Zion            | Entered Proximity Caves
  4498 | -6/Proximity Caves | Accompanied by 3 allies
  4526 | -6/Proximity Caves | Learned Factory terminal intel
  4743 | -6/Proximity Caves | Discovered new exit (range 6)
  4758 | -6/Proximity Caves | Entered Factory
  4758 | -6/Factory         | Accompanied by 3 allies
  4758 | -6/Factory         | Evolved 2 slots: Utility x2
  4760 | -6/Factory         | Loaded intel: 28 terminal locations
  5385 | -6/Factory         | Discovered new exit (range 15)
  5480 | -6/Factory         | Entered another Factory area
  5480 | -5/Factory         | Accompanied by 1 ally
  5480 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  5779 | -5/Factory         | Build established: Scavenger-Tank
  5838 | -5/Factory         | System corruption reached 10%
  5886 | -5/Factory         | Identified Mobile Refinery Mk. CCLXVII
  5974 | -5/Factory         | Discovered new exit (range 8)
  6032 | -5/Factory         | Entered another Factory area
  6032 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6052 | -4/Factory         | Spotted B-86 Titan
  6691 | -4/Factory         | Discovered new exit (range 8)
  6789 | -4/Factory         | Build established: Tank
  6887 | -4/Factory         | Identified exit to Garrison
  6887 | -4/Factory         | Entered Garrison
  6978 | -4/Garrison        | Triggered checkpoint
  7099 | -4/Garrison        | Spotted B-86 Titan
  7107 | -4/Garrison        | Triggered checkpoint
  7194 | -4/Garrison        | Revealed the true nature of CR-A16's Pointy Stick
  7197 | -4/Garrison        | Destroyed B-86 Titan
  7225 | -4/Garrison        | Lost 8 parts (3n2u3w)
  7355 | -4/Garrison        | Triggered checkpoint
  7578 | -4/Garrison        | Build established: Scavenger-Tank
  7636 | -4/Garrison        | Triggered checkpoint
  7685 | -4/Garrison        | Discovered new exit (range 12)
  7705 | -4/Garrison        | Learned Factory security intel
  7720 | -4/Garrison        | Discovered new exit (range 85)
  7720 | -4/Garrison        | Discovered new exit (range 11)
  7720 | -4/Garrison        | Discovered new exit (range 69)
  7734 | -4/Garrison        | Installed Relay Interface Framework
  7968 | -4/Garrison        | Expanded RIF knowledge: Threat Obfuscation
  8010 | -4/Garrison        | Entered Factory
  8260 | -4/Factory         | First assault squad dispatched
  8473 | -4/Factory         | Lost 3 parts (1n1u1w)
  8796 | -4/Factory         | Found Imp. Powered Armor
  8800 | -4/Factory         | Found Imp. Powered Armor
  8831 | -4/Factory         | Discovered new exit (range 14)
  9071 | -4/Factory         | Identified exit to Research
  9187 | -4/Factory         | Identified exit to Garrison
  9187 | -4/Factory         | Entered Garrison
  9299 | -4/Garrison        | Spotted B-86 Titan
  9336 | -4/Garrison        | Destroyed B-86 Titan
  9444 | -4/Garrison        | Triggered checkpoint
  9632 | -4/Garrison        | Triggered checkpoint
  9757 | -4/Garrison        | System corruption reached 10%
  9798 | -4/Garrison        | Lost 3 parts (1u2w)
  9916 | -4/Garrison        | Expanded RIF knowledge: Threat Obfuscation
  9940 | -4/Garrison        | Discovered exit to Research (range 4)
  9968 | -4/Garrison        | Triggered checkpoint
  9996 | -4/Garrison        | Entered Research
  9996 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 11264 | -3/Research        | Destroyed 7 combat bots
 12119 | -3/Research        | Spotted B-86 Titan
 12145 | -3/Research        | Destroyed B-86 Titan
 12325 | -3/Research        | System corruption reached 10%
 12495 | -3/Research        | Discovered new exit (range 16)
 12561 | -3/Research        | Spotted B-86 Titan
 12577 | -3/Research        | Identified exit to Garrison
 12577 | -3/Research        | Entered Garrison
 12590 | -3/Garrison        | Triggered checkpoint
 12602 | -3/Garrison        | Discovered new exit (range 5)
 12752 | -3/Garrison        | Triggered checkpoint
 12853 | -3/Garrison        | Garrison Relay disabled
 12965 | -3/Garrison        | Spotted B-86 Titan
 12974 | -3/Garrison        | Destroyed B-86 Titan
 13046 | -3/Garrison        | Lost 8 parts (2p3u3w)
 13246 | -3/Garrison        | Discovered new exit (range 9)
 13376 | -3/Garrison        | Expanded RIF knowledge: Signal Jamming
 13498 | -3/Garrison        | Triggered checkpoint
 13548 | -3/Garrison        | Triggered checkpoint
 13711 | -3/Garrison        | Garrison Relay disabled
 13772 | -3/Garrison        | Discovered new exit (range 12)
 13803 | -3/Garrison        | Entered Research
 13803 | -3/Research        | Accompanied by 1 ally
 13866 | -3/Research        | Fabricated Hcp. Storage Unit (x1)
 14152 | -3/Research        | Found Fusion Bomb Launcher
 14745 | -3/Research        | Lost 4 parts (2n1u1w)
 14895 | -3/Research        | Found Gamma Bomb Array
 15332 | -3/Research        | First assault squad dispatched
 15449 | -3/Research        | Destroyed 8 combat bots
 15457 | -3/Research        | Discovered new exit (range 8)
 15482 | -3/Research        | Found Adv. Powered Armor
 15562 | -3/Research        | System corruption reached 30%
 15868 | -3/Research        | Entered Testing
 15879 | -3/Testing         | Spotted PX-1SD1NGTOFG
 15925 | -3/Testing         | Destroyed PX-1SD1NGTOFG
 15943 | -3/Testing         | Found Prototype Processor
 15943 | -3/Testing         | Identified Exp. Targeting Computer
 15972 | -3/Testing         | Spotted PG-8U0EYTWIV2
 15986 | -3/Testing         | Destroyed PG-8U0EYTWIV2
 16146 | -3/Testing         | Scanned by Researcher
 16223 | -3/Testing         | Identified exit to Garrison
 16223 | -3/Testing         | Entered Garrison
 16250 | -3/Garrison        | Triggered checkpoint
 16316 | -3/Garrison        | Destroyed 11 combat bots
 16332 | -3/Garrison        | Triggered checkpoint
 16382 | -3/Garrison        | Expanded RIF knowledge: Autooverride
 16414 | -3/Garrison        | Garrison Relay disabled
 16453 | -3/Garrison        | Lost 4 parts (1p2u1w)
 16560 | -3/Garrison        | Spotted B-86 Titan
 16630 | -3/Garrison        | Garrison Relay disabled
 16710 | -3/Garrison        | Build established: Scavenger-Gunner
 16870 | -3/Garrison        | Triggered checkpoint
 16921 | -3/Garrison        | Discovered new exit (range 20)
 16934 | -3/Garrison        | Triggered checkpoint
 17004 | -3/Garrison        | Found embedded Infiltrators
 17069 | -3/Garrison        | Garrison Relay disabled
 17196 | -3/Garrison        | Discovered new exit (range 22)
 17254 | -3/Garrison        | Triggered checkpoint
 17440 | -3/Garrison        | Entered Research
 17440 | -2/Research        | Evolved 2 slots: Utility x2
 17581 | -2/Research        | Identified exit to Garrison
 17629 | -2/Research        | Entered Garrison
 17703 | -2/Garrison        | Triggered checkpoint
 17861 | -2/Garrison        | Spotted B-90 Cyclops
 17883 | -2/Garrison        | Triggered checkpoint
 17947 | -2/Garrison        | Triggered checkpoint
 17961 | -2/Garrison        | Q-Series assembled to engage unique threat in Access
 17973 | -2/Garrison        | Destroyed B-90 Cyclops
 18113 | -2/Garrison        | Triggered checkpoint
 18277 | -2/Garrison        | Garrison Relay disabled
 18404 | -2/Garrison        | Discovered new exit (range 4)
 18464 | -2/Garrison        | Triggered checkpoint
 18522 | -2/Garrison        | Spotted B-90 Cyclops
 18522 | -2/Garrison        | Spotted B-90 Cyclops
 18532 | -2/Garrison        | Destroyed B-90 Cyclops
 18538 | -2/Garrison        | Destroyed B-90 Cyclops
 18642 | -2/Garrison        | Triggered checkpoint
 18644 | -2/Garrison        | Build established: Scavenger-Tank
 18770 | -2/Garrison        | Triggered checkpoint
 18847 | -2/Garrison        | Expanded RIF knowledge: Patrol Navigation
 18896 | -2/Garrison        | Discovered new exit (range 11)
 18900 | -2/Garrison        | Q-Series assembled to engage unique threat in Access
 18996 | -2/Garrison        | Entered Access
 18996 | -1/Access          | Accompanied by 2 allies
 18996 | -1/Access          | Evolved 2 slots: Propulsion x2
 19246 | -1/Access          | First assault squad dispatched
 19461 | -1/Access          | Lost 3 parts (3u)
 19493 | -1/Access          | Destroyed 13 combat bots
 19838 | -1/Access          | Found Prototype Ballistic Gun
 19838 | -1/Access          | Identified Multirail
 20768 | -1/Access          | Found Prototype Device
 20768 | -1/Access          | Identified Exp. Thermal Shield
 21129 | -1/Access          | Lost 3 parts (2u1w)
 21136 | -1/Access          | Destroyed 8 combat bots
 21387 | -1/Access          | System corruption reached 10%
 21416 | -1/Access          | Found Hvy. Reactive Plating
 21723 | -1/Access          | Build established: Scavenger-Gunner
 21876 | -1/Access          | Lost 4 parts (1n1u2w)
 21947 | -1/Access          | Allied Derelicts emerged from ambush trap array
 22177 | -1/Access          | Destroyed 8 combat bots
 22588 | -1/Access          | High security lockdown imminent
 22629 | -1/Access          | Sterilization system engaged
 22668 | -1/Access          | Lost 6 parts (1p1n3u1w)
 22676 | -1/Access          | Destroyed 10 combat bots
 22716 | -1/Access          | System corruption reached 30%
 22929 | -1/Access          | Ambient heat levels rising (+10)
 22958 | -1/Access          | Build established: Scavenger-Tank
 23060 | -1/Access          | Spotted B-99 Colossus
 23064 | -1/Access          | Spotted B-99 Colossus
 23073 | -1/Access          | Destroyed B-99 Colossus
 23079 | -1/Access          | Ambient heat levels rising (+10)
 23098 | -1/Access          | Lost 3 parts (1n2w)
 23100 | -1/Access          | Destroyed B-99 Colossus
 23112 | -1/Access          | Found Multirail
 23128 | -1/Access          | Found Multirail
 23144 | -1/Access          | Found Hvy. Reflective Plating
 23153 | -1/Access          | Found Unknown Protection
 23153 | -1/Access          | Identified Hvy. Insulated Plating
 23191 | -1/Access          | Discovered new exit (range 4)
 23197 | -1/Access          | Entered Command
 23483 | -1/Command         | First assault squad dispatched
 23830 | -1/Command         | Lost 3 parts (1p1n1w)
 23862 | -1/Command         | Spotted B-99 Colossus
 23970 | -1/Command         | Spotted Executioner
 23986 | -1/Command         | Destroyed Executioner
 24068 | -1/Command         | Spotted Alpha 7
 24098 | -1/Command         | Destroyed Alpha 7
 24123 | -1/Command         | Build established: Scavenger-Gunner
 24130 | -1/Command         | Spotted Striker
 24140 | -1/Command         | Destroyed Striker
 24158 | -1/Command         | Spotted Executioner
 24165 | -1/Command         | Destroyed Executioner
 24223 | -1/Command         | Spotted Executioner
 24223 | -1/Command         | Spotted Executioner
 24223 | -1/Command         | Spotted Striker
 24223 | -1/Command         | Spotted Alpha 7
 24247 | -1/Command         | Destroyed Striker
 24253 | -1/Command         | Destroyed Executioner
 24263 | -1/Command         | Spotted B-99 Colossus
 24264 | -1/Command         | Core integrity fell below 50%
 24267 | -1/Command         | Spotted B-99 Colossus
 24279 | -1/Command         | Destroyed B-99 Colossus
 24284 | -1/Command         | Destroyed B-99 Colossus
 24290 | -1/Command         | Destroyed Alpha 7
 24309 | -1/Command         | Destroyed Executioner
 24377 | -1/Command         | Lost 16 parts (3p4n5u4w)
 24401 | -1/Command         | Discovered new exit (range 8)
 24413 | ***                | Escaped!

 Last Messages 
---------------
24374_ System corrupted: Energy discharge (-35).
24375_ K-01 Serf collects debris.
24376_ R-10 Processor collects Corrupted KE Penetrator.
24377_ R-10 Processor collects Corrupted Unknown Leg.
24379_ Acquired Imp. Core Shielding.
24379_ R-10 Processor collects Unknown Leg.
24380_ R-10 Processor collects Corrupted Unknown Leg.
24380_ K-01 Serf collects debris.
24381_ The unstable cave ceiling collapses.
24383_ R-10 Processor collects Corrupted KE Penetrator.
24384_ K-01 Serf collects debris.
24385_ Adv. Target Analyzer destroyed.
24387_ K-01 Serf collects debris.
24390_ System corrupted: Heat flow error (+250).
24401_ The Access Shell folds into the floor.
24401_ EXIT=FOUND
24406_ 8XJ9EWQ4RC|47WTFF5V#APMHN
[Achievement: 50k Club]
[Achievement: Rambo]
[Achievement: Victory By Combat]

 Map 
-----
+----------------------------------------------------+
|                        +?????????????????????????? |
|           *            #?????????????????????????? |
|         =[%!           #?????????????????????????? |
| ####  ##!#"########### #?????????????????????????? |
| ???#  ##!*%==   #????????????????????????????????? |
| ???# *##%*%%=  !#????????????????????????????????? |
| ???#!%##[ *["   #????????????????????????????????? |
| ???# !##[ %"""  #????????????????????????????????? |
| ??##/%##!%""""  #????????????????????????????????? |
| ??#"=="#=  ""   #????????????????????????????????? |
| ??##[%##       =#????????????????????????????????? |
| ??#" !##        +????????????????????????????????? |
| ??##  ##  %     # ???????????????????????????????? |
| ???#[ ###""########??????????????????????????????? |
| ??## =#?## #######???????????????????????????????? |
| ??#"!%#??# #     #???????????????????????????????? |
| ??##[[#### #     #???????????????????????????????? |
| ???#=      #     #???????????????????????????????? |
| ???#=      #     #?##############????????????????# |
| ???# !    [#=    #?#            #????????????????# |
| ???#!*     # [   #?#            #########????????# |
| ???#       "%=   #?#  ^     ^   # # # # ###??????# |
| ???#   #####%*   #?#                 ^   ^######## |
| ???#   #???#=    #?#            ^     ^   +        |
| ???#   #???#   % #?#     ""  ^   ^    ^^  +        |
| ???#   #???#     #?#     @"          ^    +      = |
| ???    #???#     #?#            ^   ^  g  +   % =  |
| ??     #???####%#"##                   ^  "# ]!    |
| ?      #??????#%####         ^  # # # # "##![!![   |
|        ########%#??#            ###########  [ ! ] |
|                %#??#            #?????######=  =   |
|  ""             #??##############?????#       ==   |
| """"            #?????????????????###?#   = %%     |
| """"            ###################%##% # %    % % |
|  ""%   ########     !* !   %% %% %   %%    %   % % |
|        #??????# #"######+##%########## %       %   |
|        #??????#%%##??#  %[==  ########  #          |
|        #?######+###??#  =%[   #        *      #! # |
|        #?#       [#??#=*!""   #               #!#  |
|        #?#   % % !#??#  [""" ]#               # #  |
|        ###  % ""  #??#    T"  #               # #  |
|  ^       +    ""  #? "   """ %+               # #  |
|          #    Y"  ####   ""%" #               # #  |
|  ^       #    ""  #??#     "  #               # #  |
|          #    ""  #? +        #               # ?  |
|          +        #??##########           =   + ?# |
|     ###### /      #???????????#               # ?? |
|    ##????##########???????????#################??? |
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|    #?????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           163
Coolant Potential          100
Energy Generation          51
Energy Capacity            1325
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              16
Power Amplification        30
EM Shielding               4
Armor Coverage             2850
Resistance: KI             40
Resistance: TH             30
Resistance: EM             30
Core Shielding             30
Weapon Shielding           66
Weapon Cycling             30
Phase Shifting             15
Evasion (%)                55
Targeting Accuracy         12
Target Analysis            8
Recoil Reduction           8
Offensive Hacking          14
Relay Coupler Types        3
Relay Coupler Value        87

 Item Schematics 
-----------------
   Hcp. Storage Unit | -6/Factory | Hacked
          Myomer Leg | -5/Factory | Hacked
 Imp. Cooling System | -4/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hcp. Storage Unit | x1 | -3/Research 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
50k Club
Rambo
Victory By Combat

 Challenges 
------------
None

 Game 
------
Seed              BackupSystemRipper
  Manual?         0
Play Time         04:02:35
  Cumulative      284.1 hours
  Start           2022.07.05 @ 19:15:29
  End             2022.07.17 @ 18:08:48
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          189
  Rogue           189
  Adventurer      0
  Explorer        0
Win Type          0
  Total           16
  Types           13/0/2/1/0/0/0/0/0
Lore%             67
Gallery%          83
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          112x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 754e7d29-63eb-4ffa-8c74-5113b78acb39