Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.17 @ 18:08:48 Player: kasaphescent Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (539) 2695 Value Destroyed (33176) 33176 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (21141) 21141 TOTAL SCORE: 66832 Bonus ------- Triggered High Security 500 High Alert Combat Kills 12933 Follower Combat Kills 949 Entered Garrisons 1000 Used RIF Installer 3000 Scanned by Researcher 500 Win 3000 Friendly Fire -741 Cogmind --------- Core Integrity 583/1600 Matter 285/300 Energy 176/190 System Corruption 51% Temperature Cool (8) Movement Treading (170) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (8) --- Armored Heavy Treads Armored Heavy Treads > --- UTILITY (11) ----- Advanced Heat Sink Advanced Cooling System Advanced Targeting Computer Advanced Weapon Cycler Improved Core Shielding Improved Core Shielding Graphene Brace > --- WEAPON (4) ------- Helical Railgun Gamma Bomb Array Fusion Bomb Launcher > --- INVENTORY (5) ---- Light Quantum Reactor Advanced Weapon Cycler Heavy Reflective Plating CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Heavy Siege Treads Biometal Heavy Treads Biometal Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Experimental Targeting Computer Advanced Weapon Cycler Advanced Phase Shifter Layered Heavy Armor Plating Centrium Light Armor Plating Graphene Brace Relay Coupler [NC] > --- WEAPON ----------- Enhanced Quantum Rifle KE Penetrator Helical Railgun Multirail > --- INVENTORY -------- Reinforced Antimatter Reactor Improved Quantum Reactor Heavy Siege Treads Matter Compressor Long-range Tractor Beam Quantum Rifle KE Penetrator KE Penetrator KE Penetrator Railgun Railgun Railgun Railgun Railgun Gamma Bomb Array Fusion Bomb Launcher CR-A16's Behemoth Slayer [Rating: 203] Favorites ----------- Power Light Quantum Reactor Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Treads Armored Heavy Treads Leg Aluminum Leg Wheel High-density Centrium Wheel Utility Graphene Brace Device Graphene Brace Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Relay Coupler [Sentry] Protection Improved Light Armor Plating Weapon Railgun Energy Gun Cooled Plasma Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Railgun Ballistic Cannon Heavy Mass Driver Launcher Gamma Bomb Array Special Weapon Advanced Remote Datajack Impact Weapon Power Maul Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Gar Fac Gar Res Gar Res Tes Gar Res Gar Acc Com Slots Evolved 18 | . . 2 . 2 2 . . . . 2 2 2 . . . 2 . . . . 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 6 | . . 2 . . 1 . . . . . . 1 . . . . . . . . . . 2 . Utility 9 | . . . . 2 . . . . . 2 1 1 . . . 1 . . . . 2 . . . Weapon 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . Parts Attached 581 | 6 7 8 . 15 14 5 4 1 4 23 15 13 51 31 20 39 32 50 9 25 3 47 127 32 Power 41 | 1 1 . . 2 1 . . . . 1 . . 1 2 . 4 3 6 2 1 1 4 7 4 Engine 5 | 1 1 . . 2 1 . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . . . . . . . 1 . . 1 . . . . . . . . Reactor 34 | . . . . . . . . . . 1 . . . 2 . 3 3 6 2 1 1 4 7 4 Propulsion 110 | 2 1 3 . 4 5 1 2 1 . 11 6 4 9 9 4 7 1 13 . 2 . 3 17 5 Treads 45 | . . . . . . . . . . . . . 2 3 2 4 1 8 . 2 . 3 15 5 Leg 54 | 2 1 3 . 4 5 1 2 1 . 11 6 4 3 5 2 1 . 2 . . . . 1 . Wheel 11 | . . . . . . . . . . . . . 4 1 . 2 . 3 . . . . 1 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 221 | 1 2 3 . 4 2 4 2 . 2 8 6 6 9 14 4 15 12 20 4 10 2 17 59 15 Device 144 | . 1 2 . 2 1 3 2 . 1 4 3 4 5 10 2 13 6 14 2 5 2 11 41 10 Storage 7 | 1 1 1 . . . . . . . . . 1 . . . . . 1 . . . . 2 . Processor 11 | . . . . 1 1 . . . . 1 1 . . 1 . . . 2 2 . . . 1 1 Hackware 10 | . . . . . . . . . . . . . . 1 . . 3 . . 5 . . 1 . Protection 49 | . . . . 1 . 1 . . 1 3 2 1 4 2 2 2 3 3 . . . 6 14 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 209 | 2 3 2 . 5 6 . . . 2 3 3 3 32 6 12 13 16 11 3 12 . 23 44 8 Energy Gun 44 | 1 1 2 . 4 1 . . . . 1 2 3 10 2 2 2 3 1 1 . . 2 6 . Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Ballistic Gun 108 | 1 1 . . . 4 . . . 1 2 1 . 15 4 7 6 9 7 1 8 . 11 25 5 Ballistic Cannon 3 | . 1 . . . . . . . . . . . . . . . . . 1 1 . . . . Launcher 17 | . . . . . 1 . . . 1 . . . 2 . . 1 1 1 . 1 . . 7 2 Special Weapon 8 | . . . . . . . . . . . . . . . . . 2 2 . 1 . 3 . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 26 | . . . . . . . . . . . . . 5 . 3 4 1 . . 1 . 7 4 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . 1 . 2 2 . . . . 1 2 2 . 1 . 1 . 2 4 . . . 7 . Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 System Corruption 16 | . . . . . . . . . . . . . . . . . . . . . . . . 16 Parts Lost 133 | . 1 . . . 2 1 . . . . . . 10 8 6 5 11 8 2 6 . 7 40 26 Power 14 | . . . . . . . . . . . . . . . . 2 2 1 1 1 . . 3 4 Propulsion 26 | . . . . . 2 . . . . . . . 3 1 . 1 1 3 . 1 . . 7 7 Utility 55 | . . . . . . 1 . . . . . . 4 4 4 2 5 2 . 2 . 5 18 8 Weapon 38 | . 1 . . . . . . . . . . . 3 3 2 . 3 2 1 2 . 2 12 7 Highest Loss Streak 16 | . 1 . . . 2 1 . . . . . . 8 3 3 1 8 4 1 4 . 2 6 16 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Average Slot Usage (%) 87 | . 95 100 100 98 99 99 100 100 100 99 99 100 87 91 85 88 75 88 89 83 81 81 77 78 Engine 1 | . 14 11 11 9 7 7 7 7 7 2 . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . 3 5 5 . 4 5 5 5 8 8 7 8 8 7 7 Treads 9 | . . . . . . . . . . . . . 7 13 14 14 18 15 9 9 8 9 15 15 Leg 11 | . 28 44 44 36 37 38 38 38 38 33 29 31 11 6 6 1 . 1 . . . . . . Wheel 2 | . . . . . . . . . . . . . 4 2 . 5 . 3 9 9 8 5 . . Device 17 | . 10 11 11 16 8 7 7 7 7 13 11 15 20 27 19 22 15 16 23 19 21 17 19 23 Storage 5 | . 14 11 11 9 7 7 7 7 7 6 5 5 5 5 5 4 4 4 4 4 4 4 4 3 Processor 6 | . . . . 8 13 10 7 7 7 13 11 10 7 3 5 4 4 6 8 9 8 4 5 5 Hackware 1 | . . . . . . . . . . . . . . . . . 1 5 . 7 8 6 2 . Protection 5 | . . . . . . 3 7 7 7 5 10 10 5 3 7 5 3 3 4 . . 6 7 7 Energy Gun 3 | . 13 13 22 17 5 . . . . . 3 9 9 10 6 . 2 3 2 . . . 2 . Ballistic Gun 13 | . 9 . . . 17 23 23 23 23 19 19 10 8 9 11 17 14 15 14 8 8 11 12 11 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 162 | 12 31 31 31 46 40 43 43 43 43 46 60 64 73 75 82 115 117 132 128 126 112 136 162 142 Greatest Support 300 | 20 20 40 40 40 50 50 55 58 58 90 100 120 140 194 172 199 194 194 40 150 40 195 300 270 Greatest Overweight (x) 4 | 1 1 . . 1 . . . . . . . . 2 3 . 4 1 3 3 3 2 3 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . 2 . . 2 1 2 1 . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 Average Capacity 16 | 7 9 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 19 20 20 20 20 20 18 Most Carried 20 | 7 9 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 Average Carried 15 | 3 7 12 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 17 19 19 19 19 17 16 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 5 Final Carried 20 | 6 9 15 15 15 15 15 15 15 15 15 15 14 15 15 11 15 15 20 20 19 20 20 20 5 Class Distribution -------------------- 53% | Scavenger-Tank 29% | Scavenger-Gunner 7% | Scavenger-Mutant 3% | Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Tank | -5/Factory Tank | -4/Factory Scavenger-Tank | -4/Garrison Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Garrison Scavenger-Tank | -3/Research Scavenger-Tank | -3/Garrison Scavenger-Tank | -3/Research Scavenger-Tank | -3/Testing Scavenger-Gunner | -3/Garrison Scavenger-Mutant | -2/Research Scavenger-Tank | -2/Garrison Scavenger-Tank | -1/Access Scavenger-Tank | -1/Command Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Gar Fac Gar Res Gar Res Tes Gar Res Gar Acc Com Matter Collected 23806 | 244 355 224 . 150 561 254 256 10 156 441 492 602 842 726 589 1610 1456 2546 439 1493 98 1585 6481 2196 Remotely 7455 | . . . . . . . . . . 182 . . 171 25 . 192 527 851 . 598 . 366 2932 1611 Salvage Created 37803 | . 470 396 23 244 726 312 284 . 158 385 357 843 1666 1279 1242 1946 1905 3947 562 2056 302 2115 11340 5245 Parts 1711 | . 23 23 3 15 37 11 15 . 4 14 20 25 51 61 58 144 82 201 37 88 13 84 475 227 Haulers Intercepted 7 | . 1 2 . 2 . . . . . . . . . 1 . . . 1 . . . . . . Recyclers Shooed 21 | . . 1 . . . . . . . . 1 . . 3 . 1 . 4 . . . . 4 7 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . 9 22 . 3 . . . . . . . . . . . . . . . Prevented 6 | . . . . . . 2 4 . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Gar Fac Gar Res Gar Res Tes Gar Res Gar Acc Com Combat Hostiles Destroyed 496 | . 9 8 . 3 11 6 7 . 4 7 3 10 22 16 20 33 29 45 4 31 4 27 139 58 Melee 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Guns 392 | . 5 1 . 2 11 6 7 . 1 7 3 10 16 15 18 26 21 40 4 22 2 22 109 44 Cannons 30 | . 4 7 . . . . . . . . . . . . . . . . . 7 2 2 . 8 AOE 50 | . . . . . . . . . 3 . . . 5 1 . 5 6 4 . 2 . . 21 3 Classes Destroyed 25 | . 4 3 1 . . 2 . . 1 . 1 . 1 2 . 1 . 1 1 1 . . 3 3 Worker 24 | . . . 1 . . . . . . . 1 . . 1 . 2 . 1 . . . . 11 7 Builder 12 | . 1 . . . 1 . . . . . . . . . . . . 2 2 . . . 6 . Hauler 7 | . 1 2 . 2 . . . . . . . . . 1 . . . 1 . . . . . . Recycler 17 | . . 1 . . 1 . . . . . 1 1 . 1 . . . 3 1 . . . 5 3 Carrier 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Mechanic 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 Operator 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . Watcher 5 | . 1 . . . 2 . . . . . . . . . . . . 1 . . . . 1 . Swarmer 78 | . . 2 . . 4 . 3 . . 3 . . 4 . 9 10 2 4 . 8 . 3 22 4 Saboteur 3 | . . . . . . . . . . . . . . 1 . . . 1 . . . . . 1 Grunt 190 | . 9 4 . 2 6 4 4 . 2 4 . 3 9 4 7 2 17 12 . 14 4 14 49 20 Brawler 12 | . . . . . . 1 . . 1 . . . 1 1 1 . . 1 . . . . 6 . Duelist 15 | . . . . . . . . . . . . . . . . . . . . 3 . . 9 3 Protector 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . Researcher 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Sentry 32 | . . 2 . 1 1 . . . . . . 2 3 1 2 2 4 4 . 6 . 1 2 1 Specialist 4 | . . . . . . . . . . . . . . . . 2 . . . . . . 2 . Hunter 57 | . . . . . . 1 . . . . 1 2 2 3 . 2 2 12 2 . . 2 19 9 Programmer 68 | . . . . . . . . . 1 1 2 3 2 4 . 13 3 10 . . . 4 15 10 Heavy 6 | . . . . . . . . . . . . . . 2 . 1 . 1 . . . . 2 . Q-Series 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 . Behemoth 11 | . . . . . . . . . . . . . 1 . 1 1 1 . . . . 3 2 2 Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Executioner 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Protovariant G 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Protovariant X 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Infiltrator 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 17 | . 3 3 1 2 6 3 7 . 3 4 2 2 5 4 5 7 6 11 3 11 4 4 17 7 Combat Bots Only 13 | . 2 3 . 1 4 3 7 . 3 4 2 2 5 3 5 7 6 8 2 11 4 4 13 6 Max Kills in Single Turn 6 | . 1 1 1 1 2 1 1 . 1 1 1 1 2 2 2 5 5 3 2 2 1 2 6 3 Gunslinging 1 | . . . . . . . . . . . . . . . 1 . . 1 . 1 . 1 1 . Exploded 5 | . . . . . . . . . 1 . . . 2 1 . 5 5 3 . 2 . . 4 1 Melee 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Gar Fac Gar Res Gar Res Tes Gar Res Gar Acc Com Damage Taken 55064 | . 378 260 . 38 491 304 318 . 67 264 251 833 2218 3262 1619 2270 3906 3006 1110 2462 107 2936 19622 9342 Core 2369 | . 85 50 . . 44 49 . . . 37 23 35 129 246 61 72 56 213 22 106 . 124 540 477 Absorbed by Shields 5537 | . . . . . . . . . . . . . 85 . . 1625 682 2072 736 267 . 70 . . Reduced by Siege Mode 4457 | . . . . . . . . . . . . . 52 159 83 103 117 102 70 333 15 137 2412 874 Redirected to Shielding 484 | . . . . . . . . . . . . . . . . . . . . . . 106 188 190 Regen/Repaired (Parts) 248 | . 63 . . . . . . 185 . . . . . . . . . . . . . . . . Core Remaining (%) 80 | 100 66 . 87 100 . . . . 86 95 97 . . . 59 . . . . 63 . 91 . 36 Volleys Fired 1241 | . 37 39 1 10 38 16 18 . 9 18 15 37 46 52 38 66 71 115 19 75 6 65 318 132 Largest 4 | . 2 2 2 2 3 3 3 . 3 3 4 4 4 4 4 4 4 4 4 4 3 4 4 4 Hottest 248 | . 85 106 106 119 75 75 75 . 75 75 100 162 209 219 203 194 190 190 191 191 150 181 194 248 Shots Fired 4068 | . 70 65 2 20 106 48 54 . 19 54 59 137 150 195 140 240 238 423 69 184 14 195 1124 462 Gun 3772 | . 57 29 2 20 102 48 54 . 15 54 59 137 144 195 140 239 227 416 65 139 8 164 1097 361 Cannon 211 | . 13 36 . . . . . . . . . . . . . . . . 4 28 6 23 5 96 Launcher 50 | . . . . . 4 . . . 4 . . . 6 . . 1 5 2 . 1 . . 22 5 Special 35 | . . . . . . . . . . . . . . . . . 6 5 . 16 . 8 . . Kinetic 3193 | . 37 36 . . 102 48 54 . 15 54 54 77 68 103 94 236 202 333 62 151 14 171 921 361 Thermal 738 | . 33 29 2 20 . . . . . . 5 60 76 77 11 1 25 83 7 16 . 16 181 96 Explosive 32 | . . . . . 4 . . . 4 . . . 6 . . 1 5 2 . 1 . . 7 2 Electromagnetic 70 | . . . . . . . . . . . . . . 15 35 2 . . . . . . 15 3 Robot Hit Streak 104 | . 10 13 1 4 13 6 8 . 4 12 11 24 32 33 44 26 55 27 29 42 11 27 104 41 Robot Miss Streak 8 | . 5 4 1 3 4 2 8 . 2 3 4 5 4 4 3 5 2 3 8 1 . 2 3 4 Penetration Max 2 | . . . . . . . . . . . . . 1 1 1 1 1 2 2 2 1 1 2 1 Secondary Targets 72 | . . . . . 1 1 2 . . 3 . . 2 1 4 2 6 8 . 3 . 6 32 1 Max Gunslinging Chain 2 | . . . . . 1 1 1 . . 1 . . 1 1 1 1 1 1 . 1 . 1 2 1 Shots Hit Robots 3118 | . 39 46 1 11 65 31 27 . 12 33 35 85 132 153 110 174 193 331 52 138 10 154 932 354 Core Hits 1495 | . 20 18 1 6 30 13 11 . 8 15 15 39 76 47 41 73 88 140 16 67 8 61 488 214 Critical Kills 99 | . . . . . . . 1 . . 1 . . 2 4 . 2 9 18 6 11 2 5 20 18 Critical Parts Destroyed 148 | . . . . . 1 . . . . . . 1 2 5 3 6 12 33 9 7 1 5 37 26 Critical Strikes 307 | . 4 2 . . 1 . 1 . . 1 . 7 13 11 5 9 29 55 15 24 3 15 65 47 Burn 25 | . 4 2 . . . . . . . . . 6 4 2 . . 3 4 . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Destroy 265 | . . . . . 1 . 1 . . 1 . 1 4 9 3 8 26 51 15 21 3 10 65 46 Blast 7 | . . . . . . . . . . . . . . . . . . . . 3 . 4 . . Corrupt 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . Impale 7 | . . . . . . . . . . . . . 5 . . 1 . . . . . 1 . . Melee Attacks 72 | . . . . 1 . . . . . . . . 26 . 5 10 4 . . 1 . 12 11 2 Impact 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 71 | . . . . . . . . . . . . . 26 . 5 10 4 . . 1 . 12 11 2 Sneak Attacks 4 | . . . . . . . . . . . . . . . . 1 . . . . . 3 . . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 88053 | . 565 724 16 182 1180 523 457 . 576 583 588 1851 4477 3737 2798 4852 4785 7666 1328 3714 283 4405 29206 13557 Guns 69215 | . 461 238 16 182 1180 523 457 . 216 583 588 1851 2615 3737 2734 4261 3548 7157 1169 2258 145 3122 23298 8876 Cannons 6773 | . 104 486 . . . . . . . . . . . . . . . . 159 1017 138 1189 . 3680 Explosions 10426 | . . . . . . . . . 360 . . . 874 . . 399 1188 494 . 439 . . 5793 879 Melee 1362 | . . . . . . . . . . . . . 988 . 64 175 41 . . . . 94 . . Ramming 277 | . . . . . . . . . . . . . . . . 17 8 15 . . . . 115 122 Kinetic 59017 | . 303 486 . . 1180 523 457 . 216 583 499 813 1137 1825 1705 4213 3155 5536 1240 3009 283 3974 19004 8876 Thermal 17215 | . 262 238 16 182 . . . . . . 89 1038 1478 1626 130 . 393 1621 88 266 . 337 5463 3988 Explosive 6758 | . . . . . . . . . 360 . . . 874 . . 399 1188 494 . 439 . . 2748 256 Electromagnetic 3424 | . . . . . . . . . . . . . . 286 899 48 . . . . . . 1876 315 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 1362 | . . . . . . . . . . . . . 988 . 64 175 41 . . . . 94 . . Highest Corruption 51 | . . . . . . . . . 1 3 13 1 5 5 12 10 17 30 30 30 . 4 30 51 Average Corruption 13 | . . . . . . . . . 1 2 9 1 3 5 7 5 15 21 30 30 . 3 12 31 Corruption Purged 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 714 | . . . . . . . . . . 12 12 3 19 29 29 64 59 119 27 77 . 22 157 85 Message Errors 144 | . . . . . . . . . . 3 2 1 6 5 8 15 11 24 5 15 . 4 30 15 Matter Fused 139 | . . . . . . . . . . 3 3 . 3 7 7 14 10 27 1 15 . 6 30 13 Heat Flow Errors 83 | . . . . . . . . . . 1 1 1 3 1 2 7 7 16 5 11 . 3 20 5 Energy Discharges 78 | . . . . . . . . . . 1 5 . 3 4 4 9 6 10 3 7 . 5 13 8 Parts Rejected 13 | . . . . . . . . . . 1 . . . . 1 2 2 1 . . . . 5 1 Data Loss (minor) 63 | . . . . . . . . . . 1 . . 1 3 1 7 9 13 1 7 . 2 13 5 Data Loss (major) 32 | . . . . . . . . . . . 1 . 2 . 1 4 3 5 3 2 . . 8 3 Misfires 31 | . . . . . . . . . . 1 . 1 . 4 . 3 3 3 1 5 . 1 6 3 Alerts 13 | . . . . . . . . . . . . . . 3 1 1 . . . 1 . 1 3 3 Misdirections 10 | . . . . . . . . . . . . . . . . . . 2 1 5 . . 1 1 Weapon Failures 108 | . . . . . . . . . . 1 . . 1 2 4 2 8 18 7 9 . . 28 28 Overload Shots 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Overflow Damage 604 | . 4 . . . . . . . . . . . 89 . . 36 62 10 6 30 . 61 177 129 Projectiles 211 | . 4 . . . . . . . . . . . . . . . . . 6 30 . 61 . 110 Explosions 258 | . . . . . . . . . . . . . . . . . 62 10 . . . . 177 9 Melee 135 | . . . . . . . . . . . . . 89 . . 36 . . . . . . . 10 Knockbacks 29 | . 2 3 . . . . . . . . . . . . . . . . 1 6 . 14 . 3 Impact 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Kinetic 24 | . 2 3 . . . . . . . . . . . . . . . . 1 6 . 12 . . Secondary 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . Self-Inflicted Damage 756 | . . . . . . . . . . . . . . . . 1 82 . . . . . 465 208 Shots 33 | . . . . . . . . . . . . . . . . . 2 . . . . . 21 10 Rammed 18 | . . . . . . . . . . . . . . . . 1 1 2 . . . . 6 8 Targets Rammed 20 | . . . . . . . . . . . . . . . . 2 1 2 . . . . 7 8 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Highest Temperature 503 | . 60 18 . 12 183 184 314 . 175 202 186 237 317 229 268 208 279 216 203 177 . 255 503 207 Average Temperature 86 | . 21 10 . 12 44 62 162 . 66 69 58 81 89 57 59 61 105 47 56 78 . 102 122 38 Received Heat Transfer 5316 | . 192 168 . 27 144 108 75 . 18 84 9 57 348 169 261 85 777 208 76 125 9 315 1422 639 Effects 21 | . . . . . . . . . . . . . 2 . . . . . 1 . . . 18 . Shutdowns 7 | . . . . . . . . . . . . . . . . . . . . . . . 7 . Energy Bleed 6 | . . . . . . . . . . . . . 2 . . . . . . . . . 4 . Interference 4 | . . . . . . . . . . . . . . . . . . . 1 . . . 3 . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Damage (minor) 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Siege Activations 116 | . . . . . . . . . . . . . 2 9 6 11 7 17 4 5 2 6 31 16 Total Turns 2799 | . . . . . . . . . . . . . 85 207 161 297 139 387 59 114 28 109 869 344 Longest Duration 85 | . . . . . . . . . . . . . 52 48 48 71 30 55 24 35 17 27 85 47 Robots Corrupted 5 | . . . . . . . . . . . . . . . 1 . . . . . . . 4 . Combat Hostiles 5 | . . . . . . . . . . . . . . . 1 . . . . . . . 4 . Parts Fried 14 | . . . . . . 1 . . . . . . . 1 3 . . . . . . . 9 . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Melted 6 | . . . . 1 . . . . . . . 1 . . . . 1 1 . . . . 1 1 Combat Hostiles 5 | . . . . 1 . . . . . . . . . . . . 1 1 . . . . 1 1 Parts Melted 76 | . 3 . . 1 . . . . 1 . . 15 7 6 . . 3 12 2 . . . 21 5 Heat Transferred 24961 | . 1073 814 37 407 . . . . . . 150 2323 2423 2405 128 . 992 3690 148 407 . 518 6001 3445 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 14 | . . . . . 2 . . . . . . . . . . . . . . . . . 6 6 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Gar Fac Gar Res Gar Res Tes Gar Res Gar Acc Com Peak Influence 2097 | . 184 297 120 247 342 . . . . 293 178 237 780 501 411 312 688 698 342 1143 715 1082 2097 1791 Initial 1341 | . . 27 115 46 18 . . . . 79 93 19 98 409 67 231 94 387 274 256 642 536 648 1341 Average 572 | . 101 176 119 143 152 . . . . 153 99 74 466 337 267 187 399 451 305 740 688 783 1186 1517 Maximum Alert Level 5 | . . 1 . 1 1 . . . . 1 . 1 3 2 2 1 2 2 1 4 3 3 5 5 Low Security (%) 28 | 100 100 59 100 74 64 . . . . 76 100 94 23 21 22 66 11 1 . . . . . . Level 1 19 | . . 40 . 25 35 . . . . 23 . 5 16 35 56 33 32 34 100 5 . . . . Level 2 22 | . . . . . . . . . . . . . 34 43 20 . 55 64 . 47 40 30 17 . Level 3 15 | . . . . . . . . . . . . . 25 . . . . . . 42 59 69 36 . Level 4 7 | . . . . . . . . . . . . . . . . . . . . 5 . . 18 67 Level 5 4 | . . . . . . . . . . . . . . . . . . . . . . . 13 32 High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . 14 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Squads Dispatched 75 | . 2 . . . 3 . . . . 2 1 3 . 6 . 10 . 11 2 . . . 27 8 Investigation 3 | . . . . . . . . . . 1 . . . . . . . 1 . . . . 1 . Extermination 27 | . . . . . 1 . . . . . 1 2 . 2 . 6 . 4 . . . . 8 3 Reinforcement 27 | . 2 . . . 1 . . . . 1 . 1 . 3 . 4 . 4 2 . . . 8 1 Assault 17 | . . . . . . . . . . . . . . 1 . . . 2 . . . . 10 4 Garrison 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . . . . . . . 1 . . . . . 2 1 . . . 3 . Haulers Reinforced 2 | . . . . . . . . . . . . . . 1 . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Gar Fac Gar Res Gar Res Tes Gar Res Gar Acc Com Distress Signals 26 | . . . . . . . . . . 1 . 2 . . . 1 . 4 . 2 . . 10 6 Communications Jammed 12 | . . . . . . . . . . . . . . 2 . . . . . . . . 10 . Distress Signals 12 | . . . . . . . . . . . . . . 2 . . . . . . . . 10 . Times Spotted 689 | . 13 12 . 7 16 6 11 . 3 13 13 12 21 22 23 52 33 70 5 49 3 35 189 81 Peak Tracking Total 13 | . 2 3 . 4 4 2 7 . 3 5 6 4 7 5 5 7 9 7 2 9 2 6 13 12 Tactical Retreats 52 | . 1 2 . . 1 1 2 . . . . . 2 1 2 1 3 5 . 7 . 7 13 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Gar Fac Gar Res Gar Res Tes Gar Res Gar Acc Com Traps Triggered 37 | . 2 . . . 1 . . . . 1 5 1 2 1 1 1 2 1 . 9 . 3 5 2 Indirectly 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Gar Fac Gar Res Gar Res Tes Gar Res Gar Acc Com Machines Disabled 33 | . 1 . . . 12 . . . . . . . 2 3 . 1 2 . 1 3 . 1 6 1 Max in Single Turn 4 | . 1 . . . 4 . . . . . . . 1 2 . 1 1 . 1 1 . 1 1 1 Garrison Access 3 | . . . . . 1 . . . . . . . . . . . . . . . . . 2 . Garrison Relay 6 | . . . . . . . . . . . . . . . . . 2 . . 3 . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Gar Fac Gar Res Gar Res Tes Gar Res Gar Acc Com Machines Accessed 62 | . 2 . . 1 6 1 . . . 4 5 6 3 6 1 5 3 3 1 2 1 2 7 3 Terminals 39 | . 1 . . 1 2 . . . . 2 3 2 3 5 1 4 3 2 . 2 . 2 3 3 Fabricators 7 | . . . . . 2 . . . . . 1 1 . . . . . 1 . . . . 2 . Repair Stations 3 | . 1 . . . 1 . . . . . . 1 . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . 2 1 . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Garrison Access 8 | . . . . . 1 . . . . . . 1 . 1 . 1 . . 1 . 1 . 2 . Total Hacks 128 | . 5 . . 2 13 1 . . . 7 12 13 5 16 2 10 6 10 1 4 1 3 13 4 Successful 56 | . 3 . . 1 4 1 . . . 5 4 6 3 8 1 6 2 4 1 1 1 2 3 . Failed 72 | . 2 . . 1 9 . . . . 2 8 7 2 8 1 4 4 6 . 3 . 1 10 4 Catastrophic 15 | . . . . . 1 . . . . 1 1 3 . 1 . 1 3 . . 1 . . 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 49 | . . . . 2 6 . . . . 3 1 6 . 11 . 6 . 7 . . . . 3 4 Terminals 91 | . 3 . . 2 4 . . . . 5 9 6 5 15 2 9 6 7 . 4 . 3 7 4 Fabricators 16 | . . . . . 5 . . . . . 2 2 . . . . . 3 . . . . 4 . Repair Stations 6 | . 2 . . . 2 . . . . . . 2 . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . 2 1 . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . Garrison Access 9 | . . . . . 2 . . . . . . 1 . 1 . 1 . . 1 . 1 . 2 . Terminal Hacks 26 | . 1 . . 1 . 1 . . . 2 2 . 3 5 1 3 2 1 . 1 . 2 1 . Part Schematic 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . Open Door 4 | . . . . . . 1 . . . . . . . . . . 1 . . . . 1 1 . Level Access Points 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Emergency Access Points 4 | . . . . . . . . . . . . . 1 . 1 . . . . 1 . 1 . . Garrison Index 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Alert Level 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . Unreport Threat 5 | . 1 . . . . . . . . . . . . 2 . 1 . 1 . . . . . . Disarm Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Zone Layout 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . Garrison Registry 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Security Stations 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Fabricator Hacks 4 | . . . . . 1 . . . . . 1 . . . . . . 2 . . . . . . Network Status 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 4 | . 2 . . . 1 . . . . . . 1 . . . . . . . . . . . . Scan Component 3 | . 1 . . . 1 . . . . . . 1 . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . . 2 1 . . . . . . . . . . . . . Report Inventory 3 | . . . . . . . . . . 2 1 . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . Insert Component 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Analyze 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Garrison Access Hacks 8 | . . . . . 1 . . . . . . 1 . 1 . 1 . . 1 . 1 . 2 . Unlock Access 5 | . . . . . . . . . . . . 1 . 1 . 1 . . 1 . 1 . . . Seal Access 3 | . . . . . 1 . . . . . . . . . . . . . . . . . 2 . Unauthorized Hacks 9 | . . . . . 1 . . . . 1 . 2 . 2 . 2 . 1 . . . . . . Terminals 8 | . . . . . . . . . . 1 . 2 . 2 . 2 . 1 . . . . . . Botnet 8 | . . . . . . . . . . 1 . 2 . 2 . 2 . 1 . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Fabnet 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . Used 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . Hacking Detections 45 | . 1 . . 1 5 . . . . 2 4 4 2 5 1 4 3 3 . 1 1 1 4 3 Full Trace Events 6 | . . . . . . . . . . . . . . . . . 3 1 . 1 . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . 1 1 1 . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time 51 | . . . . . . . . . . . . . . . . . . 51 . . . . . . Total Part Build Rating 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Gar Fac Gar Res Gar Res Tes Gar Res Gar Acc Com Used RIF Installer 6 | . . . . . . . . . . . . . 2 . 1 . 1 . . 1 . 1 . . Threat Obfuscator 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . Signal Jammer 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Patrol Navigation 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Autooverride 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Robots Hacked 13 | . . . . . . . . . . 1 . . . . . . 1 4 . . . 7 . . Non-combat 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Combat 12 | . . . . . . . . . . 1 . . . . . . 1 3 . . . 7 . . Autooverrided 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . Robot Hacks Applied 9 | . . . . . . . . . . . . . . . . . 1 4 . . . 4 . . parse_system 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . amplify_resonance 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . overwrite_iff 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . formatsys_high 6 | . . . . . . . . . . . . . . . . . 1 2 . . . 3 . . Relay Couplers Released 26 | . . . . . . . . . . . . . . . . . 7 . . 12 . 7 . . Machine Destruction 22 | . . . . . . . . . . . . . . . . . 7 . . 12 . 3 . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . Attached 9 | . . . . . . . . . . . . . . . . . 3 . . 5 . . 1 . Fabnet Peak Effective % 3 | . . . . . . . . . 3 3 1 . . . . . . . . . . . . . Autooverrided 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Robots Rewired 10 | . . . . . . . . . . . . . . . . . 2 . . 6 . 2 . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Gar Fac Gar Res Gar Res Tes Gar Res Gar Acc Com Total Allies 32 | . . . 3 . . . . 3 . 1 . . . . . . 3 2 . 8 . 9 3 . Largest Group 7 | . . . 3 3 . . . 3 3 3 1 . . . . . 2 2 . 7 . 5 3 . Highest-Rated Group 414 | . . . 40 40 . . . 87 87 87 25 . . . . . 80 94 . 414 . 296 138 . Highest-Rated Ally 73 | . . . 16 16 . . . 31 31 31 25 . . . . . 64 64 . 73 . 64 46 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 217 | . . . . 27 . . . . 9 31 . . . . . . 4 20 . 63 . 28 35 . Total Damage 6149 | . . . . 283 . . . . 126 529 . . . . . . 122 611 . 2596 . 1004 878 . Kills 29 | . . . . 5 . . . . . 5 . . . . . . . 1 . 10 . 5 3 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Gar Fac Gar Res Gar Res Tes Gar Res Gar Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . 2 . 1 . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Gar Fac Gar Res Gar Res Tes Gar Res Gar Acc Com Turns Passed 24412 | 55 575 393 208 508 708 519 470 1061 260 722 552 855 1123 1177 809 2581 1226 2065 355 1217 189 1367 4201 1216 Spaces Moved 12345 | 37 279 201 167 335 467 360 348 876 195 544 398 520 566 521 314 1256 524 870 156 645 109 585 1676 396 Core 6 | 6 . . . . . . . . . . . . . . . . . . . . . . . . Treads 4819 | . . . . . . . . . . . . . 120 346 314 518 524 537 . 135 . 253 1676 396 Legs 4879 | 31 279 201 167 335 467 360 348 876 195 544 398 520 158 . . . . . . . . . . . Wheels 2641 | . . . . . . . . . . . . . 288 175 . 738 . 333 156 510 109 332 . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 120 120 125 105 120 160 135 152 110 130 130 130 130 155 167 Average Speed 142 | 110 129 120 120 122 120 120 120 120 120 120 122 126 129 151 162 160 168 154 149 139 130 147 163 167 Slowest Speed 270 | 120 190 120 120 190 120 120 120 120 120 120 125 127 260 240 166 240 225 237 150 170 130 270 172 170 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 42 19 48 27 17 49 53 82 40 17 11 16 61 13 47 29 54 21 19 68 4 64 37 21 Regions Visited 24 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 7 | . . . . . 1 . 1 . . . . 1 . 1 . 1 . . 1 . 1 . . . Unknown Exits Taken 12 | 1 1 1 1 1 . 1 . 1 1 1 1 . . . . . . 1 . . . . 1 . Scrap Searched 13 | . . . 1 . . 1 4 4 3 . . . . . . . . . . . . . . . Spaces Dug 93 | . . . . 1 . . . . . . . . 1 . 1 3 40 . . . 2 2 43 . Terrain Destroyed 647 | . . . . 1 1 . . . 30 . . . 100 11 11 32 75 28 7 35 4 22 233 57 Melee 10 | . . . . 1 . . . . . . . . 1 . 1 3 . . . . . 2 2 . Projectile 177 | . . . . . . . . . . . . . 12 11 9 8 15 9 6 26 4 18 43 16 AOE 421 | . . . . . 1 . . . 30 . . . 87 . . 18 55 15 . 6 . . 174 35 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Gar Fac Gar Res Gar Res Tes Gar Res Gar Acc Com Total 17012 | 49 428 292 173 423 586 432 393 889 214 606 453 684 834 799 516 1647 726 1356 245 873 146 947 2572 729 Wait 2197 | . 88 27 4 25 42 48 12 4 3 . 12 90 107 178 126 230 73 277 49 84 29 192 344 153 Move 12324 | 36 278 200 166 334 466 359 347 875 194 543 397 520 565 521 313 1256 523 869 156 644 108 584 1675 395 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 173 | 7 10 10 1 15 13 2 5 4 2 4 5 7 6 2 2 17 5 10 2 7 . 3 31 3 Fast Attach 208 | 5 4 2 . 3 1 . . . . 6 6 5 23 16 6 14 13 21 5 9 2 17 39 11 Attach 127 | 1 1 3 . 2 4 2 . . . 2 2 2 6 5 8 7 6 9 2 4 . 6 43 12 Detach 67 | . . . . . . 1 . . . . . . 5 3 4 2 2 13 4 4 . 5 21 3 Swap 246 | . 2 3 . 10 9 3 4 1 4 15 7 6 22 10 6 18 13 20 2 12 1 24 45 9 Drop 284 | . 8 8 1 23 13 1 7 5 2 18 9 17 27 12 8 25 8 19 4 9 . 21 38 1 Fire 1241 | . 37 39 1 10 38 16 18 . 9 18 15 37 46 52 38 66 71 115 19 75 6 65 318 132 Melee 72 | . . . . 1 . . . . . . . . 26 . 5 10 4 . . 1 . 12 11 2 Ram 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush 19 | . . . . . . . . . . . . . . . . 1 1 2 . . . . 7 8 Escape Stasis 32 | . . . . . . . . . . . . . 1 . . . . . . 24 . 7 . . Rewire 21 | . . . . . . . . . . . . . . . . . 7 1 2 . . 11 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory (discovered 2 exits: [*Upp] / Gar) -4/Garrison (discovered 3 exits: *Fac x3) -4/Factory (discovered 6 exits: Res x4 / [*Upp] / Gar) -4/Garrison -3/Research (discovered 2 exits: *Res / Gar) -3/Garrison (discovered 3 exits: *Res x3) -3/Research -3/Testing -3/Garrison (discovered 2 exits: *Res x2) -2/Research -2/Garrison (discovered 2 exits: *Acc x2) -1/Access -1/Command To Epsilon Eridani History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 5) 588 | -10/Materials | Repaired Med. Laser 631 | -10/Materials | Entered another Materials area 631 | -9/Materials | Evolved 2 slots: Propulsion x2 728 | -9/Materials | Discovered new exit (range 15) 1024 | -9/Materials | Entered Mines 1028 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1119 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1122 | -9/Mines | Found Prototype Device 1199 | -9/Mines | Build established: Scavenger-Mutant 1219 | -9/Mines | Discovered new exit (range 9) 1232 | -9/Mines | Entered Materials 1232 | -8/Materials | Accompanied by 3 allies 1232 | -8/Materials | Evolved 2 slots: Utility x2 1642 | -8/Materials | Discovered new exit (range 3) 1740 | -8/Materials | Entered Factory 1740 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1741 | -7/Factory | Identified exit to Storage 1910 | -7/Factory | Identified Exp. Sensor Array 2084 | -7/Factory | Garrison activated, responded to threat 2204 | -7/Factory | Build established: Scavenger-Skirmisher 2402 | -7/Factory | Discovered new exit (range 16) 2417 | -7/Factory | Discovered new exit (range 12) 2418 | -7/Factory | Identified exit to Lower Caves 2448 | -7/Factory | Entered Lower Caves 2828 | -7/Lower Caves | Encountered a Warlord checkpoint 2916 | -7/Lower Caves | Discovered new exit (range 12) 2967 | -7/Lower Caves | Entered another Lower Caves area 2977 | -7/Lower Caves | Build established: Scavenger-Gunner 3104 | -7/Lower Caves | Destroyed 7 combat bots 3137 | -7/Lower Caves | Identified exit to Zion 3199 | -7/Lower Caves | Learned Factory stockpile data 3249 | -7/Lower Caves | Spotted B-75 Beast 3437 | -7/Lower Caves | Entered Zion 3537 | -7/Zion | Discovered new exit (range 14) 3564 | -7/Zion | Found Prototype Device 3756 | -7/Zion | Found CR-A16's Pointy Stick 3844 | -7/Zion | Gained Derelict followers 3941 | -7/Zion | Received a visual enhancement algorithm 4055 | -7/Zion | Given the Hacking Drone Bay 4498 | -7/Zion | Entered Proximity Caves 4498 | -6/Proximity Caves | Accompanied by 3 allies 4526 | -6/Proximity Caves | Learned Factory terminal intel 4743 | -6/Proximity Caves | Discovered new exit (range 6) 4758 | -6/Proximity Caves | Entered Factory 4758 | -6/Factory | Accompanied by 3 allies 4758 | -6/Factory | Evolved 2 slots: Utility x2 4760 | -6/Factory | Loaded intel: 28 terminal locations 5385 | -6/Factory | Discovered new exit (range 15) 5480 | -6/Factory | Entered another Factory area 5480 | -5/Factory | Accompanied by 1 ally 5480 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5779 | -5/Factory | Build established: Scavenger-Tank 5838 | -5/Factory | System corruption reached 10% 5886 | -5/Factory | Identified Mobile Refinery Mk. CCLXVII 5974 | -5/Factory | Discovered new exit (range 8) 6032 | -5/Factory | Entered another Factory area 6032 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6052 | -4/Factory | Spotted B-86 Titan 6691 | -4/Factory | Discovered new exit (range 8) 6789 | -4/Factory | Build established: Tank 6887 | -4/Factory | Identified exit to Garrison 6887 | -4/Factory | Entered Garrison 6978 | -4/Garrison | Triggered checkpoint 7099 | -4/Garrison | Spotted B-86 Titan 7107 | -4/Garrison | Triggered checkpoint 7194 | -4/Garrison | Revealed the true nature of CR-A16's Pointy Stick 7197 | -4/Garrison | Destroyed B-86 Titan 7225 | -4/Garrison | Lost 8 parts (3n2u3w) 7355 | -4/Garrison | Triggered checkpoint 7578 | -4/Garrison | Build established: Scavenger-Tank 7636 | -4/Garrison | Triggered checkpoint 7685 | -4/Garrison | Discovered new exit (range 12) 7705 | -4/Garrison | Learned Factory security intel 7720 | -4/Garrison | Discovered new exit (range 85) 7720 | -4/Garrison | Discovered new exit (range 11) 7720 | -4/Garrison | Discovered new exit (range 69) 7734 | -4/Garrison | Installed Relay Interface Framework 7968 | -4/Garrison | Expanded RIF knowledge: Threat Obfuscation 8010 | -4/Garrison | Entered Factory 8260 | -4/Factory | First assault squad dispatched 8473 | -4/Factory | Lost 3 parts (1n1u1w) 8796 | -4/Factory | Found Imp. Powered Armor 8800 | -4/Factory | Found Imp. Powered Armor 8831 | -4/Factory | Discovered new exit (range 14) 9071 | -4/Factory | Identified exit to Research 9187 | -4/Factory | Identified exit to Garrison 9187 | -4/Factory | Entered Garrison 9299 | -4/Garrison | Spotted B-86 Titan 9336 | -4/Garrison | Destroyed B-86 Titan 9444 | -4/Garrison | Triggered checkpoint 9632 | -4/Garrison | Triggered checkpoint 9757 | -4/Garrison | System corruption reached 10% 9798 | -4/Garrison | Lost 3 parts (1u2w) 9916 | -4/Garrison | Expanded RIF knowledge: Threat Obfuscation 9940 | -4/Garrison | Discovered exit to Research (range 4) 9968 | -4/Garrison | Triggered checkpoint 9996 | -4/Garrison | Entered Research 9996 | -3/Research | Evolved 2 slots: Power x1, Utility x1 11264 | -3/Research | Destroyed 7 combat bots 12119 | -3/Research | Spotted B-86 Titan 12145 | -3/Research | Destroyed B-86 Titan 12325 | -3/Research | System corruption reached 10% 12495 | -3/Research | Discovered new exit (range 16) 12561 | -3/Research | Spotted B-86 Titan 12577 | -3/Research | Identified exit to Garrison 12577 | -3/Research | Entered Garrison 12590 | -3/Garrison | Triggered checkpoint 12602 | -3/Garrison | Discovered new exit (range 5) 12752 | -3/Garrison | Triggered checkpoint 12853 | -3/Garrison | Garrison Relay disabled 12965 | -3/Garrison | Spotted B-86 Titan 12974 | -3/Garrison | Destroyed B-86 Titan 13046 | -3/Garrison | Lost 8 parts (2p3u3w) 13246 | -3/Garrison | Discovered new exit (range 9) 13376 | -3/Garrison | Expanded RIF knowledge: Signal Jamming 13498 | -3/Garrison | Triggered checkpoint 13548 | -3/Garrison | Triggered checkpoint 13711 | -3/Garrison | Garrison Relay disabled 13772 | -3/Garrison | Discovered new exit (range 12) 13803 | -3/Garrison | Entered Research 13803 | -3/Research | Accompanied by 1 ally 13866 | -3/Research | Fabricated Hcp. Storage Unit (x1) 14152 | -3/Research | Found Fusion Bomb Launcher 14745 | -3/Research | Lost 4 parts (2n1u1w) 14895 | -3/Research | Found Gamma Bomb Array 15332 | -3/Research | First assault squad dispatched 15449 | -3/Research | Destroyed 8 combat bots 15457 | -3/Research | Discovered new exit (range 8) 15482 | -3/Research | Found Adv. Powered Armor 15562 | -3/Research | System corruption reached 30% 15868 | -3/Research | Entered Testing 15879 | -3/Testing | Spotted PX-1SD1NGTOFG 15925 | -3/Testing | Destroyed PX-1SD1NGTOFG 15943 | -3/Testing | Found Prototype Processor 15943 | -3/Testing | Identified Exp. Targeting Computer 15972 | -3/Testing | Spotted PG-8U0EYTWIV2 15986 | -3/Testing | Destroyed PG-8U0EYTWIV2 16146 | -3/Testing | Scanned by Researcher 16223 | -3/Testing | Identified exit to Garrison 16223 | -3/Testing | Entered Garrison 16250 | -3/Garrison | Triggered checkpoint 16316 | -3/Garrison | Destroyed 11 combat bots 16332 | -3/Garrison | Triggered checkpoint 16382 | -3/Garrison | Expanded RIF knowledge: Autooverride 16414 | -3/Garrison | Garrison Relay disabled 16453 | -3/Garrison | Lost 4 parts (1p2u1w) 16560 | -3/Garrison | Spotted B-86 Titan 16630 | -3/Garrison | Garrison Relay disabled 16710 | -3/Garrison | Build established: Scavenger-Gunner 16870 | -3/Garrison | Triggered checkpoint 16921 | -3/Garrison | Discovered new exit (range 20) 16934 | -3/Garrison | Triggered checkpoint 17004 | -3/Garrison | Found embedded Infiltrators 17069 | -3/Garrison | Garrison Relay disabled 17196 | -3/Garrison | Discovered new exit (range 22) 17254 | -3/Garrison | Triggered checkpoint 17440 | -3/Garrison | Entered Research 17440 | -2/Research | Evolved 2 slots: Utility x2 17581 | -2/Research | Identified exit to Garrison 17629 | -2/Research | Entered Garrison 17703 | -2/Garrison | Triggered checkpoint 17861 | -2/Garrison | Spotted B-90 Cyclops 17883 | -2/Garrison | Triggered checkpoint 17947 | -2/Garrison | Triggered checkpoint 17961 | -2/Garrison | Q-Series assembled to engage unique threat in Access 17973 | -2/Garrison | Destroyed B-90 Cyclops 18113 | -2/Garrison | Triggered checkpoint 18277 | -2/Garrison | Garrison Relay disabled 18404 | -2/Garrison | Discovered new exit (range 4) 18464 | -2/Garrison | Triggered checkpoint 18522 | -2/Garrison | Spotted B-90 Cyclops 18522 | -2/Garrison | Spotted B-90 Cyclops 18532 | -2/Garrison | Destroyed B-90 Cyclops 18538 | -2/Garrison | Destroyed B-90 Cyclops 18642 | -2/Garrison | Triggered checkpoint 18644 | -2/Garrison | Build established: Scavenger-Tank 18770 | -2/Garrison | Triggered checkpoint 18847 | -2/Garrison | Expanded RIF knowledge: Patrol Navigation 18896 | -2/Garrison | Discovered new exit (range 11) 18900 | -2/Garrison | Q-Series assembled to engage unique threat in Access 18996 | -2/Garrison | Entered Access 18996 | -1/Access | Accompanied by 2 allies 18996 | -1/Access | Evolved 2 slots: Propulsion x2 19246 | -1/Access | First assault squad dispatched 19461 | -1/Access | Lost 3 parts (3u) 19493 | -1/Access | Destroyed 13 combat bots 19838 | -1/Access | Found Prototype Ballistic Gun 19838 | -1/Access | Identified Multirail 20768 | -1/Access | Found Prototype Device 20768 | -1/Access | Identified Exp. Thermal Shield 21129 | -1/Access | Lost 3 parts (2u1w) 21136 | -1/Access | Destroyed 8 combat bots 21387 | -1/Access | System corruption reached 10% 21416 | -1/Access | Found Hvy. Reactive Plating 21723 | -1/Access | Build established: Scavenger-Gunner 21876 | -1/Access | Lost 4 parts (1n1u2w) 21947 | -1/Access | Allied Derelicts emerged from ambush trap array 22177 | -1/Access | Destroyed 8 combat bots 22588 | -1/Access | High security lockdown imminent 22629 | -1/Access | Sterilization system engaged 22668 | -1/Access | Lost 6 parts (1p1n3u1w) 22676 | -1/Access | Destroyed 10 combat bots 22716 | -1/Access | System corruption reached 30% 22929 | -1/Access | Ambient heat levels rising (+10) 22958 | -1/Access | Build established: Scavenger-Tank 23060 | -1/Access | Spotted B-99 Colossus 23064 | -1/Access | Spotted B-99 Colossus 23073 | -1/Access | Destroyed B-99 Colossus 23079 | -1/Access | Ambient heat levels rising (+10) 23098 | -1/Access | Lost 3 parts (1n2w) 23100 | -1/Access | Destroyed B-99 Colossus 23112 | -1/Access | Found Multirail 23128 | -1/Access | Found Multirail 23144 | -1/Access | Found Hvy. Reflective Plating 23153 | -1/Access | Found Unknown Protection 23153 | -1/Access | Identified Hvy. Insulated Plating 23191 | -1/Access | Discovered new exit (range 4) 23197 | -1/Access | Entered Command 23483 | -1/Command | First assault squad dispatched 23830 | -1/Command | Lost 3 parts (1p1n1w) 23862 | -1/Command | Spotted B-99 Colossus 23970 | -1/Command | Spotted Executioner 23986 | -1/Command | Destroyed Executioner 24068 | -1/Command | Spotted Alpha 7 24098 | -1/Command | Destroyed Alpha 7 24123 | -1/Command | Build established: Scavenger-Gunner 24130 | -1/Command | Spotted Striker 24140 | -1/Command | Destroyed Striker 24158 | -1/Command | Spotted Executioner 24165 | -1/Command | Destroyed Executioner 24223 | -1/Command | Spotted Executioner 24223 | -1/Command | Spotted Executioner 24223 | -1/Command | Spotted Striker 24223 | -1/Command | Spotted Alpha 7 24247 | -1/Command | Destroyed Striker 24253 | -1/Command | Destroyed Executioner 24263 | -1/Command | Spotted B-99 Colossus 24264 | -1/Command | Core integrity fell below 50% 24267 | -1/Command | Spotted B-99 Colossus 24279 | -1/Command | Destroyed B-99 Colossus 24284 | -1/Command | Destroyed B-99 Colossus 24290 | -1/Command | Destroyed Alpha 7 24309 | -1/Command | Destroyed Executioner 24377 | -1/Command | Lost 16 parts (3p4n5u4w) 24401 | -1/Command | Discovered new exit (range 8) 24413 | *** | Escaped! Last Messages --------------- 24374_ System corrupted: Energy discharge (-35). 24375_ K-01 Serf collects debris. 24376_ R-10 Processor collects Corrupted KE Penetrator. 24377_ R-10 Processor collects Corrupted Unknown Leg. 24379_ Acquired Imp. Core Shielding. 24379_ R-10 Processor collects Unknown Leg. 24380_ R-10 Processor collects Corrupted Unknown Leg. 24380_ K-01 Serf collects debris. 24381_ The unstable cave ceiling collapses. 24383_ R-10 Processor collects Corrupted KE Penetrator. 24384_ K-01 Serf collects debris. 24385_ Adv. Target Analyzer destroyed. 24387_ K-01 Serf collects debris. 24390_ System corrupted: Heat flow error (+250). 24401_ The Access Shell folds into the floor. 24401_ EXIT=FOUND 24406_ 8XJ9EWQ4RC|47WTFF5V#APMHN [Achievement: 50k Club] [Achievement: Rambo] [Achievement: Victory By Combat] Map ----- +----------------------------------------------------+ | +?????????????????????????? | | * #?????????????????????????? | | =[%! #?????????????????????????? | | #### ##!#"########### #?????????????????????????? | | ???# ##!*%== #????????????????????????????????? | | ???# *##%*%%= !#????????????????????????????????? | | ???#!%##[ *[" #????????????????????????????????? | | ???# !##[ %""" #????????????????????????????????? | | ??##/%##!%"""" #????????????????????????????????? | | ??#"=="#= "" #????????????????????????????????? | | ??##[%## =#????????????????????????????????? | | ??#" !## +????????????????????????????????? | | ??## ## % # ???????????????????????????????? | | ???#[ ###""########??????????????????????????????? | | ??## =#?## #######???????????????????????????????? | | ??#"!%#??# # #???????????????????????????????? | | ??##[[#### # #???????????????????????????????? | | ???#= # #???????????????????????????????? | | ???#= # #?##############????????????????# | | ???# ! [#= #?# #????????????????# | | ???#!* # [ #?# #########????????# | | ???# "%= #?# ^ ^ # # # # ###??????# | | ???# #####%* #?# ^ ^######## | | ???# #???#= #?# ^ ^ + | | ???# #???# % #?# "" ^ ^ ^^ + | | ???# #???# #?# @" ^ + = | | ??? #???# #?# ^ ^ g + % = | | ?? #???####%#"## ^ "# ]! | | ? #??????#%#### ^ # # # # "##![!![ | | ########%#??# ########### [ ! ] | | %#??# #?????######= = | | "" #??##############?????# == | | """" #?????????????????###?# = %% | | """" ###################%##% # % % % | | ""% ######## !* ! %% %% % %% % % % | | #??????# #"######+##%########## % % | | #??????#%%##??# %[== ######## # | | #?######+###??# =%[ # * #! # | | #?# [#??#=*!"" # #!# | | #?# % % !#??# [""" ]# # # | | ### % "" #??# T" # # # | | ^ + "" #? " """ %+ # # | | # Y" #### ""%" # # # | | ^ # "" #??# " # # # | | # "" #? + # # ? | | + #??########## = + ?# | | ###### / #???????????# # ?? | | ##????##########???????????#################??? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 163 Coolant Potential 100 Energy Generation 51 Energy Capacity 1325 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 EM Shielding 4 Armor Coverage 2850 Resistance: KI 40 Resistance: TH 30 Resistance: EM 30 Core Shielding 30 Weapon Shielding 66 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 8 Recoil Reduction 8 Offensive Hacking 14 Relay Coupler Types 3 Relay Coupler Value 87 Item Schematics ----------------- Hcp. Storage Unit | -6/Factory | Hacked Myomer Leg | -5/Factory | Hacked Imp. Cooling System | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -3/Research Alien Tech Used ----------------- None Achievements -------------- 50k Club Rambo Victory By Combat Challenges ------------ None Game ------ Seed BackupSystemRipper Manual? 0 Play Time 04:02:35 Cumulative 284.1 hours Start 2022.07.05 @ 19:15:29 End 2022.07.17 @ 18:08:48 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 189 Rogue 189 Adventurer 0 Explorer 0 Win Type 0 Total 16 Types 13/0/2/1/0/0/0/0/0 Lore% 67 Gallery% 83 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 754e7d29-63eb-4ffa-8c74-5113b78acb39