Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.10 @ 18:26:58 Player: Michael Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (35) 175 Value Destroyed (1214) 1214 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (222) 222 TOTAL SCORE: 3431 Bonus ------- High Alert Combat Kills 22 Entered Garrisons 200 Cogmind --------- Core Integrity 19/550 Matter 278/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Nuclear Core Medium Storage Unit Improved Assault Rifle Katana Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Medium Armor Plating Hardlight Generator > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Light Cannon Light Cannon > --- INVENTORY -------- Ion Engine Wheel Wheel Medium Storage Unit Large Storage Unit High-capacity Matter Pod Medium Armor Plating Medium Armor Plating Hardlight Generator EM Pulse Gun [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Hardlight Generator Storage Large Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Light Cannon Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Slashing Weapon Katana Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon 2 | . . 2 . . Parts Attached 58 | 6 14 10 17 11 Power 7 | 1 2 1 2 1 Engine 4 | 1 2 1 . . Core 3 | . . . 2 1 Reactor . | . . . . . Propulsion 17 | 2 5 2 3 5 Treads . | . . . . . Leg 5 | 2 1 . . 2 Wheel 12 | . 4 2 3 3 Hover . | . . . . . Flight . | . . . . . Utility 13 | 1 2 1 6 3 Device 1 | . . . 1 . Storage 5 | 1 2 . 1 1 Processor 2 | . . . 2 . Hackware . | . . . . . Protection 5 | . . 1 2 2 Artifact . | . . . . . Weapon 21 | 2 5 6 6 2 Energy Gun 3 | 1 1 1 . . Energy Cannon . | . . . . . Ballistic Gun 10 | 1 2 4 2 1 Ballistic Cannon 5 | . 2 1 2 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 3 | . . . 2 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 9 | . 1 . . 8 Power . | . . . . . Propulsion 6 | . . . . 6 Utility . | . . . . . Weapon 3 | . 1 . . 2 Highest Loss Streak 5 | . 1 . . 5 Average Slot Usage (%) 89 | . 85 99 98 70 Engine 7 | . 14 11 2 . Core 3 | . . . 6 7 Leg 5 | . 14 . . 7 Wheel 15 | . 14 22 18 6 Storage 12 | . 14 11 10 15 Processor 5 | . . . 13 9 Protection 6 | . . 10 9 7 Energy Gun 2 | . 7 . . . Ballistic Gun 17 | . 15 22 22 8 Ballistic Cannon 9 | . 4 21 10 2 Slashing Weapon 1 | . . . 2 5 Naked Turns . | . . . . . Heaviest Build 55 | 12 39 42 54 55 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 4 | . 1 2 2 4 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 16 | 6 16 10 16 16 Average Capacity 10 | 5 7 10 11 14 Most Carried 16 | 4 10 10 13 16 Average Carried 9 | 2 6 9 10 12 Final Capacity 16 | 6 10 10 16 4 Final Carried 13 | 4 9 9 13 4 Class Distribution -------------------- 38% | Mutant 21% | Tank 18% | Scavenger-Mutant 11% | Gunner 5% | Scavenger-Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 1747 | 260 490 312 592 93 Remotely . | . . . . . Salvage Created 1145 | . 278 383 384 100 Parts 71 | . 16 24 25 6 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 31 | . 9 10 10 2 Melee 1 | . . . . 1 Guns 16 | . 5 3 8 . Cannons 14 | . 4 7 2 1 Classes Destroyed 7 | . 2 3 2 . Worker 3 | . . 1 2 . Hauler 1 | . . 1 . . Swarmer 8 | . 3 1 4 . Grunt 19 | . 6 7 4 2 Duelist 1 | . . . 1 . Sentry 2 | . . 2 . . Hunter 1 | . . . 1 . Best Kill Streak 6 | . 4 3 6 1 Combat Bots Only 4 | . 4 3 4 1 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 2722 | . 502 539 377 1304 Core 680 | . 97 52 61 470 Absorbed by Shields 21 | . . . 21 . Core Remaining (%) 82 | 100 61 87 . . Volleys Fired 90 | . 34 28 22 6 Largest 4 | . 2 4 4 3 Hottest 121 | . 70 121 116 78 Shots Fired 276 | . 67 110 84 15 Gun 181 | . 48 60 61 12 Cannon 95 | . 19 50 23 3 Launcher . | . . . . . Special . | . . . . . Kinetic 258 | . 53 106 84 15 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 18 | . 14 4 . . Robot Hit Streak 12 | . 5 9 12 10 Robot Miss Streak 5 | . 3 3 5 1 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 178 | . 42 69 51 16 Core Hits 62 | . 16 19 21 6 Critical Hits 1 | . . . . 1 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Melee Attacks 7 | . . . 1 6 Impact . | . . . . . Slashing 7 | . . . 1 6 Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2122 | . 396 737 692 297 Guns 1297 | . 277 410 467 143 Cannons 599 | . 119 327 120 33 Explosions . | . . . . . Melee 223 | . . . 105 118 Ramming 3 | . . . . 3 Kinetic 1730 | . 251 716 587 176 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 166 | . 145 21 . . Impact . | . . . . . Slashing 223 | . . . 105 118 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 71 | . . . 70 1 Projectiles 5 | . . . 5 . Explosions . | . . . . . Melee 66 | . . . 65 1 Knockbacks 8 | . 2 4 2 . Impact . | . . . . . Kinetic 7 | . 1 4 2 . Secondary 1 | . 1 . . . Self-Inflicted Damage 1 | . . . . 1 Shots . | . . . . . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 321 | . 171 321 183 125 Average Temperature 92 | . 56 132 68 67 Received Heat Transfer 1047 | . 216 174 99 558 Effects 2 | . . 2 . . Energy Bleed 1 | . . 1 . . Interference 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 434 | . 150 328 434 369 Initial 154 | . . 56 138 154 Average 178 | . 74 195 257 269 Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 58 | 100 100 52 37 9 Level 1 39 | . . 47 52 90 Level 2 2 | . . . 9 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 2 1 1 . Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 3 | . 2 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 2 | . 1 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 61 | . 12 17 13 19 Peak Tracking Total 14 | . 5 6 4 14 Tactical Retreats 3 | . . . . 3 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 4 | . . 1 . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Garrison Relay 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 6 | . 4 . 2 . Terminals 4 | . 3 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 10 | . 7 . 3 . Successful 4 | . 2 . 2 . Failed 6 | . 5 . 1 . Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual 5 | . 3 . 2 . Terminals 8 | . 6 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 2 | . 1 . 1 . Terminals 2 | . 1 . 1 . Botnet 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 3 . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 2 | . 2 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 1769 | 66 557 384 464 298 Spaces Moved 1114 | 47 392 238 244 193 Core 73 | 11 . . . 62 Treads . | . . . . . Legs 275 | 36 178 . . 61 Wheels 766 | . 214 238 244 70 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 90 90 50 Average Speed 100 | 103 102 94 96 110 Slowest Speed 240 | 120 120 100 100 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 4 62 25 22 36 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 1567 | 61 491 334 419 262 Wait 193 | 5 26 50 111 1 Move 1110 | 46 391 237 243 193 Hop . | . . . . . Pick Up 31 | 4 12 3 10 2 Fast Attach 20 | 6 3 3 6 2 Attach 8 | . 2 2 1 3 Detach 12 | . 2 . 5 5 Swap 30 | . 9 5 10 6 Drop 44 | . 12 6 10 16 Fire 90 | . 34 28 22 6 Melee 7 | . . . 1 6 Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis 21 | . . . . 21 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 385 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 7) 614 | -10/Materials | Discovered new exit (range 3) 624 | -10/Materials | Entered another Materials area 624 | -9/Materials | Evolved 2 slots: Weapon x2 912 | -9/Materials | Discovered new exit (range 12) 934 | -9/Materials | Discovered new exit (range 9) 1008 | -9/Materials | Entered another Materials area 1008 | -8/Materials | Evolved 2 slots: Utility x2 1471 | -8/Materials | Identified exit to Garrison 1472 | -8/Materials | Entered Garrison 1554 | -8/Garrison | Triggered checkpoint 1612 | -8/Garrison | Lost 5 parts (3n2w) 1627 | -8/Garrison | Garrison Relay disabled 1735 | -8/Garrison | Core integrity fell below 50% 1754 | -8/Garrison | Triggered checkpoint 1758 | -8/Garrison | Triggered checkpoint 1762 | -8/Garrison | Triggered checkpoint 1763 | -8/Garrison | Lost 3 parts (3n) 1767 | -8/Garrison | Core integrity fell below 20% 1770 | -8/Garrison | Self-destructed Last Messages --------------- 01723_ Wheel destroyed. Garrison Door activated. 01724_ Dropped Imp. Utility Shielding. 01724_ Slug penetrates Wall. 01724_ Dropped Imp. Utility Shielding. 01726_ Dropped Hacking Suite. 01727_ S-10 Pest destroyed. 01729_ Dropped Lrg. Storage Unit. Garrison Door activated. 01731_ Slug penetrates Wall. 01732_ Aluminum Leg destroyed. 01733_ Dropped Hardlight Generator. 01733_ Dropped Hcp. Matter Pod. 01734_ Dropped Lrg. Storage Unit. 01734_ Dropped Hrd. Light Armor Plating. 01735_ Dropped Imp. Assault Rifle. 01736_ Dropped Imp. Propulsion Shielding. 01736_ Dropped Lgt. Nuclear Core. 01754_ Beams of light sweep through the air. An alarm sounds. 01768_ Slammed into S-10 Pest. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????????????#####??????????????? | | ???????????????????????#!!!#??????????????? | | ???????????????????????#! !#??????????????? | | ???????????????????????#! !#??????????????? | | ????????????????????????#+#???????????????? | | ????????????????????????# ###?????????????? | | ????????????????????????# g #?????????????? | | ????????????????????????# g #?????????????? | | ????????????????????????#s #?????????????? | | ????????????????????????#@###?????????????? | | ????????????????????????#s#???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# ###?????????????? | | ????????????????????????# #?????????????? | | ??????????? ??????????# #?????????????? | | ??????????# ??????????#g #?????????????? | | ??????????# #?????????#g###?????????????? | | ??????????# #?????????#g#???????????????? | | ??????????# #?????????# #???????????????? | | ??????????# #?????????# #???????????????? | | ??????????# #?????????# ###?????????????? | | ??????????" #?????????# ######!!!#????? | | ??????????" #?????????# + #????? | | ??????????" #?????????# #### #????????? | | ??????????# #?????????# ###?????????????? | | ??????????# #?????????# #???????????????? | | ??????????# ^ #?????????# #???????????????? | | ??????????# #?????????# #???????????????? | | ?????###### ########### ########????????? | | ?????# #????????? | | ?????# #### ################## #????????? | | ?????# #??# #???????????????????????????? | | ?????# #??# #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpreadRestorationLauncher Manual? 1 Play Time 00:30:15 Cumulative 249.3 hours Start 2020.11.09 @ 22:20:13 End 2020.11.10 @ 18:26:58 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 62 Adventurer 36 Explorer 0 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 55 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: a8c05a31-92e0-4e1e-ac8d-f7d404ed7d15