Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.03 @ 15:14:09 Player: Pitt Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (72) 360 Value Destroyed (1579) 1579 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (2) 2 TOTAL SCORE: 5601 Bonus ------- High Alert Combat Kills 2 Cogmind --------- Core Integrity 0/850 Matter 21/300 Energy 76/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Armor Integrity Analyzer Focal Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heat Sink Seismic Detector Component Analysis Suite Precision Assault Rifle Remote Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Micro Nuclear Core > --- PROPULSION ------- Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Experimental Sensor Array Armor Integrity Analyzer Kinecellerator Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Assault Cannon Katana > --- INVENTORY -------- Micro Nuclear Core Heat Sink Medium Storage Unit Large Storage Unit Improved Terrain Scan Processor Seismic Detector Transmission Jammer ECM Suite Component Analysis Suite Improved Trap Extractor Gauss Cannon Proton Missile Launcher Datajack Remote Datajack Power Maul [Rating: 68] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Improved Linear Gravjet Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . 2 . . . . . . Utility 4 | . . . . 2 . . . 2 Weapon 1 | . . . . . 1 . . . Parts Attached 101 | 7 13 21 8 15 4 5 2 26 Power 10 | 1 1 3 . 1 1 1 . 2 Engine 9 | 1 1 3 . 1 1 . . 2 Core 1 | . . . . . . 1 . . Reactor . | . . . . . . . . . Propulsion 28 | 2 2 7 1 4 . 1 . 11 Treads . | . . . . . . . . . Leg 5 | . . . . 4 . 1 . . Wheel 10 | 2 2 5 1 . . . . . Hover 5 | . . . . . . . . 5 Flight 8 | . . 2 . . . . . 6 Utility 27 | 2 2 5 4 3 1 2 2 6 Device 16 | 1 1 1 3 1 1 2 2 4 Storage 3 | 1 1 1 . . . . . . Processor 2 | . . . . 1 . . . 1 Hackware . | . . . . . . . . . Protection 6 | . . 3 1 1 . . . 1 Artifact . | . . . . . . . . . Weapon 36 | 2 8 6 3 7 2 1 . 7 Energy Gun 7 | . . 2 3 2 . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 12 | 2 5 3 . 1 . . . 1 Ballistic Cannon 4 | . . . . 1 1 . . 2 Launcher 5 | . 1 1 . 1 . 1 . 1 Special Weapon 3 | . 2 . . 1 . . . . Impact Weapon 3 | . . . . 1 1 . . 1 Slashing Weapon 2 | . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 1 . . . . 1 Parts Lost 35 | . 1 12 . . . . . 22 Power 5 | . 1 2 . . . . . 2 Propulsion 16 | . . 5 . . . . . 11 Utility 6 | . . 1 . . . . . 5 Weapon 8 | . . 4 . . . . . 4 Highest Loss Streak 9 | . 1 9 . . . . . 8 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 91 | . 99 92 87 98 95 100 100 70 Engine 9 | . 13 10 11 8 12 9 7 4 Core 1 | . . . . . . 4 7 3 Leg 11 | . . . . 29 30 30 30 9 Wheel 19 | . 28 39 40 6 . . . . Hover 1 | . . . . . . . . 6 Device 10 | . 14 9 2 9 14 15 15 7 Storage 9 | . 14 11 11 9 7 7 7 4 Processor 4 | . . . . 8 7 7 7 10 Protection 2 | . . . 6 8 . . . 2 Energy Gun 2 | . . . 12 8 . . . . Ballistic Gun 11 | . 27 17 3 1 7 7 7 4 Ballistic Cannon 2 | . . . . . 6 7 7 5 Launcher 1 | . . 1 . 1 . 3 7 . Impact Weapon 1 | . . . . 5 5 3 . . Naked Turns . | . . . . . . . . . Heaviest Build 56 | 11 18 33 34 39 46 50 53 56 Greatest Support 65 | 20 24 48 42 60 60 65 65 65 Greatest Overweight (x) 11 | . . 5 1 2 . . . 11 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 Average Capacity 13 | 7 9 12 15 15 15 15 15 12 Most Carried 15 | 4 10 12 15 15 15 15 15 15 Average Carried 11 | 1 8 8 11 14 14 14 15 12 Final Capacity 15 | 8 10 15 15 15 15 15 15 5 Final Carried 15 | 4 9 8 14 15 15 15 15 5 Class Distribution -------------------- 89% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Matter Collected 1552 | 320 113 251 214 186 34 310 10 114 Remotely . | . . . . . . . . . Salvage Created 1897 | 212 291 435 . 297 34 162 . 466 Parts 119 | 10 24 44 . 9 . 7 . 25 Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 8 | . . . . . . 6 2 . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 45 | . 7 16 . 10 . 3 . 9 Melee 4 | . . . . 3 . . . 1 Guns 17 | . 4 7 . . . 1 . 5 Cannons 3 | . . . . . . 2 . 1 AOE 16 | . 3 9 . 2 . . . 2 Classes Destroyed 16 | 3 5 4 . . . 3 . 1 Worker 5 | 1 . 4 . . . . . . Builder 5 | . 2 2 . . . . . 1 Tunneler 9 | 4 1 . . . 2 . . 2 Hauler 1 | . . 1 . . . . . . Recycler 1 | 1 . . . . . . . . Mechanic 1 | . . 1 . . . . . . Operator 2 | . 1 . . 1 . . . . Watcher 3 | . 2 1 . . . . . . Swarmer 20 | . 1 11 . 5 . . . 3 Grunt 17 | . 6 3 . 4 . 1 . 3 Brawler 2 | . . 1 . . . . . 1 Duelist 1 | . . . . . . 1 . . Sentry 2 | . . 1 . 1 . . . . Hunter 1 | . . . . . . . . 1 Programmer 2 | . . . . . . 1 . 1 Samaritan 1 | . . . . . . 1 . . Best Kill Streak 13 | 3 7 13 . 3 2 2 . 3 Combat Bots Only 8 | . 3 8 . 3 . 2 . 2 Max Kills in Single Turn 3 | 1 2 3 . 2 1 1 . 3 Gunslinging . | . . . . . . . . . Exploded 2 | . 2 2 . 2 . . . 2 Melee 1 | . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Damage Taken 4219 | . 274 1014 1 272 . 239 . 2419 Core 1197 | . 60 209 . 29 . 45 . 854 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 314 | . . 185 . 129 . . . . Core Remaining (%) 82 | 100 76 . 47 94 . . 93 . Volleys Fired 195 | 25 38 73 6 4 . 12 . 37 Largest 3 | 2 2 2 1 1 . 2 . 3 Hottest 115 | 40 100 60 40 100 . 67 . 115 Shots Fired 302 | 50 66 98 6 4 . 23 . 55 Gun 243 | 50 56 85 6 . . 11 . 35 Cannon 30 | . . . . . . 11 . 19 Launcher 21 | . 4 13 . 2 . 1 . 1 Special 8 | . 6 . . 2 . . . . Kinetic 246 | 50 56 64 . . . 22 . 54 Thermal 14 | . 6 . 6 2 . . . . Explosive 17 | . 4 13 . . . . . . Electromagnetic 25 | . . 21 . 2 . 1 . 1 Robot Hit Streak 24 | 9 7 24 6 7 . 9 . 13 Robot Miss Streak 5 | 3 4 5 . . . 3 . 3 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 222 | 30 35 66 6 14 2 15 . 54 Core Hits 111 | 10 27 32 1 5 . 9 . 27 Critical Kills 2 | . . . . 1 . 1 . . Critical Parts Destroyed 5 | . . . . 4 . . . 1 Critical Strikes 10 | . . 1 . 5 . 2 . 2 Destroy 1 | . . . . . . . . 1 Blast 1 | . . . . . . 1 . . Corrupt 1 | . . 1 . . . . . . Smash 6 | . . . . 5 . 1 . . Sever 1 | . . . . . . . . 1 Melee Attacks 41 | . . . . 20 2 1 . 18 Impact 24 | . . . . 20 2 1 . 1 Slashing 17 | . . . . . . . . 17 Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . . 1 2 1 . 2 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5469 | 264 713 1774 71 751 201 392 . 1303 Guns 1894 | 264 303 685 69 . . 90 . 483 Cannons 449 | . . . . . . 207 . 242 Explosions 1702 | . 410 1084 . 97 . . . 111 Melee 1412 | . . . . 653 201 95 . 463 Ramming 12 | . . 5 2 1 . . . 4 Kinetic 2033 | 264 303 444 . . . 297 . 725 Thermal 177 | . . 108 69 . . . . . Explosive 1386 | . 410 976 . . . . . . Electromagnetic 449 | . . 241 . 97 . . . 111 Impact 949 | . . . . 653 201 95 . . Slashing 463 | . . . . . . . . 463 Piercing . | . . . . . . . . . Highest Corruption 10 | . . 10 10 1 . . . 9 Average Corruption 5 | . . 9 7 1 . . . 4 Corruption Purged 5 | . . . 5 . . . . . Corruption Blocked . | . . . . . . . . . Effects 44 | . . 9 21 4 . . . 10 Message Errors 9 | . . 2 7 . . . . . Matter Fused 13 | . . 3 6 . . . . 4 Heat Flow Errors 5 | . . 1 1 1 . . . 2 Energy Discharges 6 | . . 2 1 2 . . . 1 Parts Rejected 2 | . . 1 . . . . . 1 Data Loss (minor) 5 | . . . 3 1 . . . 1 Data Loss (major) 1 | . . . 1 . . . . . Alerts 2 | . . . 2 . . . . . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 579 | . . 58 . 344 141 . . 36 Projectiles 2 | . . . . . . . . 2 Explosions 71 | . . 58 . 13 . . . . Melee 506 | . . . . 331 141 . . 34 Knockbacks 15 | . . . . 2 1 7 . 5 Impact 3 | . . . . 2 1 . . . Kinetic 10 | . . . . . . 6 . 4 Secondary 2 | . . . . . . 1 . 1 Self-Inflicted Damage 98 | . . 95 1 . . . . 2 Shots 3 | . . 3 . . . . . . Rammed 3 | . . 1 1 . . . . 1 Targets Rammed 4 | . . 1 1 1 . . . 1 Kicked 1 | . . . . 1 . . . . Crushed . | . . . . . . . . . Highest Temperature 269 | . 80 238 268 176 . 117 . 269 Average Temperature 69 | . 22 46 103 50 . 52 . 114 Received Heat Transfer 996 | . 141 228 . 117 . 108 . 402 Effects 2 | . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . 1 Interference 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 9 | . . . . 6 3 . . . Impact Corruptions 20 | . . . . 14 6 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 250 | . . 100 150 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Peak Influence 447 | 30 169 447 109 217 107 . . 205 Initial 94 | . 19 24 94 . 82 . . . Average 73 | 11 72 90 61 95 103 . . 44 Maximum Alert Level 2 | . . 2 . 1 . . . 1 Low Security (%) 94 | 100 100 85 100 94 100 . . 98 Level 1 4 | . . 10 . 5 . . . 1 Level 2 1 | . . 3 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 2 3 . 3 1 . . 6 Investigation 4 | . 1 1 . 1 . . . 1 Extermination 2 | . . . . . . . . 2 Reinforcement 6 | . 1 2 . 2 1 . . . Assault . | . . . . . . . . . Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Distress Signals 5 | . 2 1 . 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 101 | . 15 30 3 20 1 5 2 25 Peak Tracking Total 11 | . 4 6 3 5 1 4 3 11 Tactical Retreats 12 | . . 1 1 3 . 1 1 5 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Traps Triggered 2 | . . 1 . . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Machines Disabled 2 | . . 1 . 1 . . . . Max in Single Turn 1 | . . 1 . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Machines Accessed 13 | . 3 3 1 2 1 . . 3 Terminals 8 | . 3 2 . 1 1 . . 1 Fabricators 1 | . . . . . . . . 1 Repair Stations 2 | . . 1 . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 Garrison Access . | . . . . . . . . . Total Hacks 37 | . 12 9 1 8 2 . . 5 Successful 22 | . 6 6 1 5 1 . . 3 Failed 15 | . 6 3 . 3 1 . . 2 Catastrophic 3 | . 2 1 . . . . . . Database Lockouts . | . . . . . . . . . Manual 12 | . 5 3 . 4 . . . . Terminals 24 | . 12 4 . 4 2 . . 2 Fabricators 1 | . . . . . . . . 1 Repair Stations 9 | . . 5 . 4 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . . . . 2 Garrison Access . | . . . . . . . . . Terminal Hacks 11 | . 6 2 1 . 1 . . 1 Open Door 1 | . . . 1 . . . . . Alert Level 6 | . 4 . . . 1 . . 1 Unreport Threat 1 | . . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . Zone Layout 2 | . 1 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks 8 | . . 4 . 4 . . . . Scan Component 4 | . . 2 . 2 . . . . Repair 4 | . . 2 . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . . . . . . . 1 Insert Component 1 | . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . . . Terminals 1 | . . . . 1 . . . . Operators 1 | . . . . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 3 3 . 1 1 . . 2 Full Trace Events 2 | . 1 . . 1 . . . . Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . 2 . 2 . . . . Time 116 | . . 58 . 58 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Jun Mat Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Turns Passed 5915 | 197 822 1412 664 582 247 689 468 834 Spaces Moved 3187 | 148 446 427 492 185 184 457 302 546 Core 182 | 3 . . . . . . . 179 Treads . | . . . . . . . . . Legs 1204 | . . . . 124 184 457 302 137 Wheels 1554 | 145 446 410 492 61 . . . . Hover 111 | . . . . . . . . 111 Flight 136 | . . 17 . . . . . 119 Fastest Speed 31 | 50 80 83 82 82 120 120 125 31 Average Speed 99 | 79 84 97 87 111 120 122 125 86 Slowest Speed 600 | 80 90 400 98 260 120 125 125 600 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 7 | . . . . . . . . 7 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 5 58 39 70 21 5 71 38 14 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . 1 . . 3 2 . Spaces Dug 19 | . 6 8 . 2 . . . 3 Terrain Destroyed 112 | . 16 87 . 2 . . . 7 Melee 3 | . . . . . . . . 3 Projectile 12 | . 6 . . 2 . . . 4 AOE 97 | . 10 87 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Total 5531 | 183 821 1329 721 510 206 562 391 808 Wait 1934 | . 308 799 199 272 11 82 88 175 Move 3166 | 147 445 426 491 184 183 456 301 533 Hop 6 | . . . . . . . . 6 Pick Up 42 | 4 9 6 10 5 4 2 . 2 Fast Attach 42 | 7 . 7 2 8 . . . 18 Attach 22 | . 1 10 4 2 2 . . 3 Detach 7 | . . 2 3 1 . . . 1 Swap 37 | . 12 4 2 5 2 5 2 5 Drop 35 | . 8 1 3 8 2 4 . 9 Fire 195 | 25 38 73 6 4 . 12 . 37 Melee 41 | . . . . 20 2 1 . 18 Ram 3 | . . 1 1 . . . . 1 Kick 1 | . . . . 1 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 15) 198 | -11/Junkyard | Entered Materials 305 | -10/Materials | Build established: Mutant 807 | -10/Materials | Discovered new exit (range 14) 1006 | -10/Materials | Discovered new exit (range 15) 1020 | -10/Materials | Entered another Materials area 1020 | -9/Materials | Evolved 2 slots: Propulsion x2 2159 | -9/Materials | Destroyed 8 combat bots 2219 | -9/Materials | System corruption reached 10% 2236 | -9/Materials | Core integrity fell below 50% 2269 | -9/Materials | Lost 9 parts (1p4n1u3w) 2293 | -9/Materials | Repaired Lgt. Armor Plating 2326 | -9/Materials | Repaired Hvy. Assault Rifle 2417 | -9/Materials | Discovered new exit (range 12) 2432 | -9/Materials | Entered Mines 2438 | -9/Mines | Discovered new exit (range 5) 2552 | -9/Mines | Learned Materials terminal intel 2560 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2963 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2969 | -9/Mines | Found Prototype Device 2970 | -9/Mines | Identified Exp. Sensor Array 3096 | -9/Mines | Entered Materials 3096 | -8/Materials | Evolved 2 slots: Utility x2 3097 | -8/Materials | Loaded intel: 12 terminal locations 3148 | -8/Materials | Build established: Scavenger-Mutant 3488 | -8/Materials | Build established: Mutant 3572 | -8/Materials | Repaired Imp. Ion Engine 3616 | -8/Materials | Repaired Lgt. Armor Plating 3636 | -8/Materials | Discovered new exit (range 20) 3678 | -8/Materials | Entered Factory 3678 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3917 | -7/Factory | Discovered new exit (range 5) 3925 | -7/Factory | Entered Lower Caves 4398 | -7/Lower Caves | Encountered a Warlord checkpoint 4576 | -7/Lower Caves | Discovered new exit (range 7) 4614 | -7/Lower Caves | Entered another Lower Caves area 4902 | -7/Lower Caves | Discovered new exit (range 14) 5082 | -7/Lower Caves | Entered Factory 5082 | -6/Factory | Evolved 2 slots: Utility x2 5500 | -6/Factory | Lost 4 parts (1n3u) 5610 | -6/Factory | Garrison activated, responded to threat 5704 | -6/Factory | Lost 8 parts (1p4n1u2w) 5755 | -6/Factory | Core integrity fell below 50% 5822 | -6/Factory | Core integrity fell below 20% 5916 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05844_ Sneak attack on T-07 Excavator. 05844_ T-07 Excavator destroyed. 05848_ Acquired Imp. Terrain Scanner. 05849_ Acquired 15 matter. 05853_ System corrupted: Heat flow error (+189). 05858_ Nuclear Pulse Thruster destroyed. 05861_ Katana destroyed. 05866_ Acquired Nuclear Pulse Thruster. 05867_ Nuclear Pulse Thruster destroyed. 05868_ Acquired Nuclear Pulse Thruster. 05876_ Acquired Lgt. Ion Engine. 05884_ System corrupted: Focal Shield rejected. 05884_ Acquired Focal Shield. 05888_ Acquired Prototype Ballistic Gun. 05888_ Identified Prc. Assault Rifle. 05895_ Nuclear Pulse Thruster destroyed. 05906_ Dropped Lgt. Ion Engine. 05906_ Dropped ECM Suite. 05908_ Imp. Terrain Scanner destroyed. 05909_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | ??????????????????????????######### ?? ??????? | | ????????????????????????? ??# #??????? | | ?????????????????????? ??? ### #??????? | | ?????????????????????? ??? #??????? | | ??????????????????????# ?? #??????? | | ??????????????????????# ?? ^ #??????? | | ??????????????????????# ? ^ ######## | | ??????????????????????# """ """ """ | | ??????????????????????# """ """ """ ######## | | ??????????????????????# """ """ """ #+###??????? | | ??????????????????????# !* # ???????? | | ??????????????????????# """ """ =!!# ?????? | | ??????????????????????# """ """ =!!# ???? | | ??????????????????????# """ """ =! # #?? | | ??????????????????????# # #?? | | ??????????????????????# # #?? | | ??????????????????????## ############ #?? | | ???????????????????????# #??????????# +?? | | ???????????????????????# s#??????????? #?? | | ???????????????????????# R#???????????#########?? | | ??????????????????????## ##????????????????????? | | ??????????????? ??????# ss#????????????????????? | | ??????????????? "" ### #????????????????????? | | ??????????????? "T Y +????????????????????? | | ??????????? ### #????????????????????? | | ?????????????## ?????# @ #????????????????????? | | ??????????????????????### ###????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#+#??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 28 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 20 Evasion (%) 63 Armor Integrity Analysis 30 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BladeAuthchipRecalibrator Manual? 0 Play Time 00:59:55 Cumulative 189.9 hours Start 2024.01.03 @ 14:05:39 End 2024.01.03 @ 15:14:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 288 Rogue 288 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 60 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e3255841-af54-488e-97aa-47bbad1c214a