Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.05 @ 00:09:59 Player: Roxy Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (99) 495 Value Destroyed (3595) 3595 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7370 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Disposable Heat Sink Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg VSS Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Signal Interpreter Transmission Jammer > --- WEAPON ----------- Proton Cannon Plasma Cannon Gauss Rifle Gauss Cannon > --- INVENTORY -------- Light Ion Engine Disposable Heat Sink Phase Cannon [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion VSS Leg Leg VSS Leg Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Weapon EM Pulse Cannon Energy Gun Heavy Laser Energy Cannon EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . 1 . . Propulsion 3 | . . 2 . . . 1 Utility 2 | . . . . 1 1 . Weapon 2 | . . . . . 1 1 Parts Attached 106 | 6 5 3 . 32 46 14 Power 27 | 1 . 1 . 8 12 5 Engine 18 | 1 . 1 . 8 6 2 Core 9 | . . . . . 6 3 Reactor . | . . . . . . . Propulsion 29 | 2 1 1 . 10 13 2 Treads . | . . . . . . . Leg 29 | 2 1 1 . 10 13 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 1 2 . . 4 6 . Device 10 | . 1 . . 4 5 . Storage 2 | 1 1 . . . . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 37 | 2 2 1 . 10 15 7 Energy Gun 14 | 1 1 1 . 7 3 1 Energy Cannon 6 | . . . . . 3 3 Ballistic Gun 10 | 1 . . . 2 5 2 Ballistic Cannon 3 | . . . . . 2 1 Launcher 4 | . 1 . . 1 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 . 2 1 . Parts Lost 68 | . 5 . . 23 17 23 Power 18 | . 1 . . 7 4 6 Propulsion 20 | . 2 . . 7 5 6 Utility 6 | . . . . 2 2 2 Weapon 24 | . 2 . . 7 6 9 Highest Loss Streak 12 | . 5 . . 9 7 12 To Critical Strikes 1 | . . . . 1 . . Average Slot Usage (%) 86 | . 69 71 77 77 98 75 Engine 9 | . 5 11 11 15 10 1 Core 3 | . . . . . 4 9 Leg 24 | . 17 16 22 22 29 18 Device 14 | . 7 11 11 13 19 10 Storage 8 | . 14 11 11 9 7 6 Processor 2 | . . . . . 3 6 Energy Gun 9 | . 14 11 11 13 8 . Energy Cannon 3 | . . . . . 5 7 Ballistic Gun 5 | . 5 . . 3 6 5 Launcher 2 | . 5 11 11 . . 2 Naked Turns . | . . . . . . . Heaviest Build 61 | 13 28 33 33 39 60 61 Greatest Support 58 | 20 20 20 20 52 58 51 Greatest Overweight (x) 12 | 3 6 3 1 12 1 10 Average Overweight (x) . | . 1 1 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 Most Carried 15 | 6 10 13 12 14 15 7 Average Carried 10 | 3 4 11 12 11 13 4 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 13 | 2 10 12 12 13 7 2 Class Distribution -------------------- 39% | Mutant 18% | Gunner 14% | Scavenger-Bomber 10% | Scavenger-Mutant 9% | Scavenger-Gunner 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Jun Mat Mat Min Mat Fac Fac Matter Collected 1904 | 230 87 96 . 354 784 353 Remotely . | . . . . . . . Salvage Created 3917 | . 139 147 18 1001 1946 666 Parts 201 | . 8 7 . 47 110 29 Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . . . . 1 1 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 81 | . 4 4 1 28 29 15 Guns 58 | . 4 2 1 28 21 2 Cannons 18 | . . . . . 5 13 AOE 5 | . . 2 . . 3 . Classes Destroyed 14 | . 2 2 1 2 6 1 Worker 4 | . . . . . 4 . Tunneler 1 | . . . . . 1 . Recycler 4 | . . . . . 4 . Mechanic 1 | . . . . . . 1 Operator 3 | . 1 . . . 2 . Watcher 6 | . . . . 2 2 2 Swarmer 21 | . . . . 12 . 9 Grunt 32 | . 4 1 . 10 16 1 Brawler 3 | . . 1 . . 2 . Sentry 12 | . . 2 . 6 4 . Hunter 5 | . . . . . 2 3 Programmer 5 | . . . . . 4 1 Heavy 2 | . . . . . 1 1 Assembled 1 | . . . 1 . . . Best Kill Streak 8 | . 2 4 1 7 8 5 Combat Bots Only 7 | . 2 4 1 7 3 4 Max Kills in Single Turn 3 | . 1 1 1 1 3 2 Gunslinging . | . . . . . . . Exploded 1 | . . 1 . . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Jun Mat Mat Min Mat Fac Fac Damage Taken 8480 | . 628 172 99 2435 2434 2712 Core 2114 | . 154 59 63 435 552 851 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 164 | . . . . 68 96 . Core Remaining (%) 49 | 100 38 . 69 20 21 . Volleys Fired 261 | . 25 7 1 98 89 41 Largest 4 | . 2 2 1 2 3 4 Hottest 241 | . 73 88 55 118 165 241 Shots Fired 618 | . 46 13 1 185 252 121 Gun 454 | . 45 7 1 180 173 48 Cannon 143 | . . . . . 70 73 Launcher 21 | . 1 6 . 5 9 . Special . | . . . . . . . Kinetic 171 | . 21 . . 21 71 58 Thermal 339 | . 24 7 1 159 93 55 Explosive 18 | . 1 6 . 5 6 . Electromagnetic 90 | . . . . . 82 8 Robot Hit Streak 18 | . 5 7 7 14 18 11 Robot Miss Streak 5 | . 4 1 . 5 4 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 12 | . 3 . . 8 1 . Max Gunslinging Chain 1 | . 1 . . 1 1 . Shots Hit Robots 380 | . 29 9 1 121 155 65 Core Hits 196 | . 12 6 1 55 90 32 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 22 | . . . . 14 4 4 Burn 20 | . . . . 14 4 2 Meltdown 1 | . . . . . . 1 Blast 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8016 | . 365 248 26 1925 3624 1828 Guns 4712 | . 310 100 22 1906 1947 427 Cannons 2220 | . . . . . 819 1401 Explosions 1065 | . 55 148 . 15 847 . Melee . | . . . . . . . Ramming 19 | . . . 4 4 11 . Kinetic 1816 | . 94 . . 178 861 683 Thermal 4363 | . 216 100 22 1728 1309 988 Explosive 705 | . 55 148 . 15 487 . Electromagnetic 1113 | . . . . . 956 157 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . 1 4 2 Average Corruption 2 | . . . . 1 2 1 Corruption Purged . | . . . . . . . Corruption Blocked 5 | . . . . . 5 . Effects 23 | . . . . 2 21 . Message Errors 5 | . . . . . 5 . Matter Fused 5 | . . . . 1 4 . Heat Flow Errors 3 | . . . . . 3 . Energy Discharges 2 | . . . . 1 1 . Data Loss (minor) 4 | . . . . . 4 . Data Loss (major) 1 | . . . . . 1 . Misfires 1 | . . . . . 1 . Alerts 1 | . . . . . 1 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 13 | . . . . . 5 8 Projectiles 13 | . . . . . 5 8 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 6 | . . . . . 1 5 Impact 1 | . . . . . 1 . Kinetic 5 | . . . . . . 5 Secondary . | . . . . . . . Self-Inflicted Damage 177 | . . . . 2 175 . Shots 3 | . . . . 1 2 . Rammed 1 | . . . . 1 . . Targets Rammed 7 | . . . 1 2 4 . Kicked 6 | . . . 1 1 4 . Crushed . | . . . . . . . Highest Temperature 563 | . 308 135 8 396 563 476 Average Temperature 136 | . 173 66 6 117 147 149 Received Heat Transfer 2081 | . 321 54 20 1071 519 96 Effects 15 | . . . . 1 9 5 Shutdowns 4 | . . . . . 3 1 Energy Bleed 2 | . . . . . 1 1 Interference 2 | . . . . . . 2 Matter Decay 1 | . . . . 1 . . Short Circuit 2 | . . . . . 2 . Damage (minor) 2 | . . . . . 1 1 Damage (major) 1 | . . . . . 1 . Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Parts Melted 33 | . . . . 21 1 11 Heat Transferred 10366 | . 547 185 37 5291 2520 1786 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . 2 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Peak Influence 381 | . 80 173 67 330 381 264 Initial 186 | . . 13 67 . 91 186 Average 135 | . 28 119 63 146 165 181 Maximum Alert Level 1 | . . . . 1 1 1 Low Security (%) 77 | 100 100 100 100 87 60 82 Level 1 22 | . . . . 12 39 17 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 21 | . 1 1 . 6 9 4 Investigation 6 | . . . . 3 2 1 Extermination 4 | . . . . . 3 1 Reinforcement 8 | . 1 1 . . 4 2 Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 3 | . . . . . 2 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Fac Distress Signals 9 | . 1 1 . 5 1 1 Communications Jammed 9 | . . . . . 9 . Distress Signals 4 | . . . . . 4 . Times Spotted 118 | . 7 6 2 40 36 27 Peak Tracking Total 8 | . 3 3 2 6 4 8 Tactical Retreats 4 | . 1 . 1 . 1 1 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Traps Triggered 6 | . 1 . . 1 3 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Jun Mat Mat Min Mat Fac Fac Machines Disabled 7 | . 1 . . 2 3 1 Max in Single Turn 2 | . 1 . . 1 2 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Fac Machines Accessed 19 | . 1 2 . 5 8 3 Terminals 15 | . 1 2 . 4 5 3 Fabricators . | . . . . . . . Repair Stations 4 | . . . . 1 3 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 41 | . 2 3 . 11 16 9 Successful 24 | . 2 2 . 5 10 5 Failed 17 | . . 1 . 6 6 4 Catastrophic 5 | . . . . . 3 2 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 31 | . 2 3 . 8 9 9 Fabricators . | . . . . . . . Repair Stations 10 | . . . . 3 7 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 18 | . 2 2 . 3 6 5 Record 9 | . . 1 . 1 3 4 Robot Analysis 1 | . . . . 1 . . Open DSF 1 | . . . . . 1 . Alert Level 3 | . 1 1 . . 1 . Recall Investigation 1 | . . . . . . 1 Zone Layout 3 | . 1 . . 1 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . . 2 4 . Scan Component 3 | . . . . 1 2 . Repair 3 | . . . . 1 2 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 3 | . 1 . . . 2 . Used . | . . . . . . . Hacking Detections 14 | . 1 1 . 4 6 2 Full Trace Events 5 | . . . . 2 2 1 Feedback Events 1 | . . . . 1 . . Corruption 1 | . . . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . . 1 2 . Time 106 | . . . . 38 68 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Jun Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Jun Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Jun Mat Mat Min Mat Fac Fac Turns Passed 5751 | 52 708 252 422 1036 2708 573 Spaces Moved 2509 | 35 285 91 185 324 1409 180 Core 34 | 15 2 . . 14 . 3 Treads . | . . . . . . . Legs 2475 | 20 283 91 185 310 1409 177 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 190 112 90 97 Average Speed 154 | 101 211 233 190 153 131 174 Slowest Speed 650 | 200 350 330 190 650 186 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 3 50 10 52 23 35 8 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 31 | . . . . 31 . . Terrain Destroyed 159 | . 10 37 . 50 55 7 Melee . | . . . . . . . Projectile 9 | . . 1 . . 1 7 AOE 150 | . 10 36 . 50 54 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Fac Total 3883 | 51 349 119 254 673 2087 350 Wait 881 | 3 21 13 68 187 482 107 Move 2503 | 34 284 90 184 323 1408 180 Hop . | . . . . . . . Pick Up 86 | 8 13 4 . 30 23 8 Fast Attach 6 | . . . . . 6 . Attach 72 | 6 4 3 . 29 17 13 Detach 1 | . . 1 . . . . Swap 28 | . 1 . . 3 23 1 Drop 23 | . 1 1 . 1 20 . Fire 261 | . 25 7 1 98 89 41 Melee . | . . . . . . . Ram 1 | . . . . 1 . . Kick 6 | . . . 1 1 4 . Crush . | . . . . . . . Escape Stasis 15 | . . . . . 15 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 7 | -11/Junkyard | Discovered new exit (range 16) 53 | -11/Junkyard | Entered Materials 113 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Core integrity fell below 50% 318 | -10/Materials | Build established: Mutant 348 | -10/Materials | Lost 5 parts (1p2n2w) 626 | -10/Materials | Discovered new exit (range 15) 761 | -10/Materials | Entered another Materials area 761 | -9/Materials | Evolved 2 slots: Propulsion x2 830 | -9/Materials | Discovered new exit (range 15) 1013 | -9/Materials | Entered Mines 1058 | -9/Mines | Assembled infested the area 1070 | -9/Mines | Learned Materials non-interactive machine intel 1284 | -9/Mines | Learned 8 Materials zone layouts 1422 | -9/Mines | Discovered new exit (range 5) 1435 | -9/Mines | Entered Materials 1435 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1436 | -8/Materials | Identified exit to Factory 1437 | -8/Materials | Loaded intel: 34 non-interactive machine locations 1582 | -8/Materials | Garrison activated, responded to threat 1643 | -8/Materials | Lost 9 parts (2p3n1u3w) 1745 | -8/Materials | Core integrity fell below 50% 1769 | -8/Materials | Lost 4 parts (1p1n1u1w) 1923 | -8/Materials | Lost 4 parts (2p1n1w) 1997 | -8/Materials | Repaired Carbon-fiber Leg 2239 | -8/Materials | Lost 4 parts (2p1n1w) 2251 | -8/Materials | Destroyed 7 combat bots 2471 | -8/Materials | Entered Factory 2471 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2784 | -7/Factory | Build established: Scavenger-Bomber 3594 | -7/Factory | Build established: Scavenger-Skirmisher 3961 | -7/Factory | Repaired EM Pulse Cannon 4173 | -7/Factory | Cargo convoy interrupted 4391 | -7/Factory | Build established: Gunner 5055 | -7/Factory | Repaired Broken Rnf. Deuterium Engine 5124 | -7/Factory | Core integrity fell below 50% 5140 | -7/Factory | Discovered new exit (range 15) 5171 | -7/Factory | Identified exit to Factory 5179 | -7/Factory | Entered another Factory area 5179 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5187 | -6/Factory | Lost 7 parts (1p2n4w) 5433 | -6/Factory | Lost 8 parts (2p3n3w) 5683 | -6/Factory | Build established: Scavenger-Gunner 5715 | -6/Factory | Core integrity fell below 50% 5744 | -6/Factory | Core integrity fell below 20% 5752 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Power Conduit explodes. K-01 Serf destroyed. L-41 Fighter destroyed. Power Conduit explodes. Construction Platform disabled. C-30 ARC bursts open, deploying its payload. S-27 Virus unfolds itself. U-05 Engineer lays Concrete. R-10 Processor collects Carbon-fiber Leg. U-05 Engineer lays Concrete. R-10 Processor collects Adv. Heat Sink. Lgt. Deuterium Engine destroyed. U-05 Engineer builds a Wall. Phase Cannon destroyed. U-05 Engineer builds a Door. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. 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R%R u # ""???????????? | | ???? #; ! s #????"?????????? | | ???"""""""""??# ; %pss % # """" #?? | | ??? ?? ??? ; ; s % !# #?? | | #####+########;;;; ##u########+###????????? | | g u #??????? | | R #??????? | | %%% #??????? | | A ???????? | | ^ ???????? | | ????????? | | ???????? | | ???####"###+#########################+###????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | | ????# % #???????????????????????????????? | | ##### % #???????????????????????????????? | | # % #???????????????????????????????? | | """ # #???????????????????????????????? | | " # ! #???????????????????????????????? | | #% #???????????????????????????????? | | # #???????????????????????????????? | | + ! ##??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 100 Energy Generation 28 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Evasion (%) 57 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed DataEnhancedFalx Manual? 0 Play Time 01:05:24 Cumulative 10.3 hours Start 2023.08.04 @ 21:08:47 End 2023.08.05 @ 00:09:59 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 87e51f00-fb54-4ec6-9d11-7b71a30f36af