Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.07.07 @ 18:10:58 Player: Exp. Geonium Core Result: Smashed by cave-in Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (54) 270 Value Destroyed (1455) 1455 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (27) 27 TOTAL SCORE: 5012 Bonus ------- High Alert Combat Kills 27 Cogmind --------- Core Integrity 0/850 Matter 241/300 Energy 99/100 System Corruption 20% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Improved Weapon Shielding > --- WEAPON (2) ------- Powered Hammer > --- INVENTORY (5) ---- Improved Sensor Array Improved Actuator Array Layered Light Armor Plating Heavy Hammer Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Hover Unit Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Improved Melee Analysis Suite Microactuators Maneuvering Thrusters Hardened Light Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Improved Medium Laser Powered Hammer > --- INVENTORY -------- Improved Target Analyzer Improved Weapon Shielding Maul Heavy Hammer [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Hacking Suite Device Improved Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Mining Claw Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Impact Weapon Powered Hammer Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . 1 1 . . . Utility 6 | . . 1 1 2 2 . Weapon . | . . . . . . . Parts Attached 75 | . 6 30 11 16 11 1 Power 4 | . . 2 1 1 . . Engine 1 | . . 1 . . . . Core 3 | . . 1 1 1 . . Reactor . | . . . . . . . Propulsion 27 | . 3 11 5 6 2 . Treads . | . . . . . . . Leg 2 | . . . . . 2 . Wheel 1 | . 1 . . . . . Hover 6 | . . . . 6 . . Flight 18 | . 2 11 5 . . . Utility 32 | . 1 12 4 7 8 . Device 9 | . . 2 . 2 5 . Storage 1 | . 1 . . . . . Processor 4 | . . 1 . 2 1 . Hackware 3 | . . 2 . 1 . . Protection 15 | . . 7 4 2 2 . Artifact . | . . . . . . . Weapon 12 | . 2 5 1 2 1 1 Energy Gun 2 | . . 1 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 1 | . . 1 . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 4 | . . . . 2 1 1 Slashing Weapon 4 | . 1 3 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes 3 | . . 3 . . . . Corrupted Parts 3 | . . . . 1 2 . System Corruption 19 | . . . . 4 15 . Parts Lost 32 | . . 8 6 4 13 1 Power 2 | . . 1 . 1 . . Propulsion 13 | . . 3 2 2 6 . Utility 15 | . . 3 4 1 6 1 Weapon 2 | . . 1 . . 1 . Highest Loss Streak 8 | . . 2 3 2 8 1 Average Slot Usage (%) 66 | . 52 72 50 75 68 14 Core 2 | . . 3 . 3 . . Leg 1 | . 10 . . . 3 . Hover 5 | . . . . 20 9 . Flight 15 | . 13 28 10 3 . . Device 3 | . . 2 . 2 15 . Processor 8 | . . 9 2 9 13 5 Hackware 9 | . . 7 17 12 8 . Protection 6 | . . 7 6 6 7 6 Energy Gun 2 | . . . 4 7 1 . Ballistic Gun 1 | . 12 . . . . . Impact Weapon 1 | . . . . 3 7 2 Slashing Weapon 6 | . 3 10 9 3 . . Naked Turns . | . . . . . . . Heaviest Build 21 | 1 8 15 6 21 21 5 Greatest Support 34 | 3 8 20 10 34 30 3 Greatest Overweight (x) 2 | . . 1 1 . 2 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 Average Capacity 5 | 7 6 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 Average Carried 3 | 2 4 4 3 3 2 4 Final Capacity 8 | 5 8 5 5 5 5 5 Final Carried 5 | 2 5 5 3 4 5 4 Class Distribution -------------------- 40% | Scavenger-Mutant 38% | Mutant 20% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Waste Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Was Matter Collected 816 | 200 13 336 66 159 42 . Remotely . | . . . . . . . Salvage Created 2096 | . 39 1225 345 352 135 . Parts 121 | . 4 84 16 15 2 . Haulers Intercepted 5 | . . 4 1 . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Combat Hostiles Destroyed 36 | . 3 20 8 3 2 . Melee 30 | . . 20 8 2 . . Guns 3 | . 3 . . . . . Classes Destroyed 10 | . 1 7 . 2 . . Worker 1 | . . . . 1 . . Hauler 5 | . . 4 1 . . . Recycler 3 | . . 1 . 2 . . Operator 3 | . . 3 . . . . Watcher 6 | . . 4 . 2 . . Swarmer 10 | . 3 4 3 . . . Grunt 16 | . . 10 5 . 1 . Duelist 1 | . . 1 . . . . Sentry 6 | . . 5 . . 1 . Programmer 3 | . . . . 3 . . Best Kill Streak 6 | . 3 3 6 2 1 . Combat Bots Only 6 | . 3 3 6 1 1 . Max Kills in Single Turn 1 | . 1 1 1 1 1 . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Damage Taken 4173 | . 79 1049 724 646 1460 215 Core 1472 | . 6 242 260 84 739 141 Absorbed by Shields . | . . . . . . . Core Remaining (%) 75 | 100 97 39 52 88 . . Volleys Fired 9 | . 9 . . . . . Largest 1 | . 1 . . . . . Hottest 20 | . 20 . . . . . Shots Fired 9 | . 9 . . . . . Gun 9 | . 9 . . . . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 9 | . 9 . . . . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 4 | . 4 . . . . . Robot Miss Streak 3 | . 3 . . . . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 171 | . 6 80 20 37 28 . Core Hits 59 | . 3 33 14 8 1 . Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 4 | . . . . 3 1 . Critical Strikes 5 | . . . . 4 1 . Smash 5 | . . . . 4 1 . Melee Attacks 319 | . 1 140 55 65 45 13 Impact 102 | . . . . 44 45 13 Slashing 216 | . . 140 55 21 . . Piercing . | . . . . . . . Sneak Attacks 19 | . 1 12 1 5 . . Combat Hostiles 1 | . . . . 1 . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5199 | . 49 2543 528 1350 729 . Guns 49 | . 49 . . . . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 5150 | . . 2543 528 1350 729 . Ramming . | . . . . . . . Kinetic 49 | . 49 . . . . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 1906 | . . . . 1177 729 . Slashing 3244 | . . 2543 528 173 . . Piercing . | . . . . . . . Highest Corruption 20 | . . . 6 11 20 20 Average Corruption 11 | . . . 5 6 15 20 Corruption Purged . | . . . . . . . Effects 14 | . . . . 6 4 4 Message Errors 5 | . . . . 3 1 1 Matter Fused 3 | . . . . . 1 2 Heat Flow Errors 3 | . . . . 1 2 . Data Loss (minor) 3 | . . . . 2 . 1 Overload Shots . | . . . . . . . Overflow Damage 863 | . . 357 . 445 61 . Projectiles 38 | . . . . 38 . . Explosions . | . . . . . . . Melee 825 | . . 357 . 407 61 . Knockbacks 7 | . . . . 4 3 . Impact 6 | . . . . 3 3 . Kinetic . | . . . . . . . Secondary 1 | . . . . 1 . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 218 | . . 8 2 210 218 . Average Temperature 103 | . . 5 2 108 123 . Received Heat Transfer 1158 | . . 450 279 45 384 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 6 | . . . . 4 2 . Impact Corruptions 22 | . . . . 18 4 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Peak Influence 447 | . 100 447 410 325 134 69 Initial 172 | . . 42 145 172 100 39 Average 229 | . 42 309 271 224 102 56 Maximum Alert Level 2 | . . 2 2 1 . . Low Security (%) 39 | 100 100 5 36 41 100 100 Level 1 56 | . . 85 60 59 . . Level 2 4 | . . 8 2 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . . 2 1 2 . . Investigation . | . . . . . . . Extermination 1 | . . . . 1 . . Reinforcement 4 | . . 2 1 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Distress Signals 8 | . . 5 2 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 93 | . 5 38 19 17 10 4 Peak Tracking Total 11 | . 4 6 6 11 4 4 Tactical Retreats 10 | . . 3 3 1 2 1 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Traps Triggered 2 | . . . . 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts 3 | . 3 . . . . . Triggered 1 | . 1 . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Was Machines Disabled 2 | . . 1 . . 1 . Max in Single Turn 1 | . . 1 . . 1 . Garrison Access 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Machines Accessed 17 | . . 9 1 5 2 . Terminals 11 | . . 6 1 3 1 . Fabricators 1 | . . . . 1 . . Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access 2 | . . . . 1 1 . Total Hacks 48 | . . 30 1 14 3 . Successful 32 | . . 20 1 8 3 . Failed 16 | . . 10 . 6 . . Catastrophic 4 | . . 1 . 3 . . Database Lockouts . | . . . . . . . Manual 24 | . . 15 . 7 2 . Terminals 30 | . . 19 1 8 2 . Fabricators 4 | . . . . 4 . . Repair Stations 6 | . . 6 . . . . Recycling Units . | . . . . . . . Scanalyzers 5 | . . 5 . . . . Garrison Access 3 | . . . . 2 1 . Terminal Hacks 8 | . . 4 1 2 1 . Part Schematic 1 | . . 1 . . . . Level Access Points 2 | . . . 1 1 . . Branch Access Points 1 | . . . . 1 . . Machine Index 1 | . . 1 . . . . Terminal Index 1 | . . . . . 1 . Repair Station Index 1 | . . 1 . . . . Unreport Threat 1 | . . 1 . . . . Fabricator Hacks 3 | . . . . 3 . . Network Status 1 | . . . . 1 . . Load Schematic 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks 6 | . . 6 . . . . Scan Component 3 | . . 3 . . . . Repair 3 | . . 3 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 5 | . . 5 . . . . Insert Component 2 | . . 2 . . . . Analyze 3 | . . 3 . . . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks 9 | . . 5 . 3 1 . Terminals 9 | . . 5 . 3 1 . Assimilate 2 | . . 2 . . . . Botnet 3 | . . 1 . 2 . . Disrupt 2 | . . 1 . 1 . . Operators 2 | . . 1 . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . . 7 . 5 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . Parts Built 2 | . . . . 2 . . Matter 124 | . . . . 124 . . Time 31 | . . . . 31 . . Total Part Build Rating 4 | . . . . 4 . . Parts Repaired 3 | . . 3 . . . . Time 103 | . . 103 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Was Used RIF Installer . | . . . . . . . Robots Hacked 1 | . 1 . . . . . Non-combat 1 | . 1 . . . . . Combat . | . . . . . . . Robot Hacks Applied 1 | . 1 . . . . . parse_system 1 | . 1 . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 2 . . . Highest-Rated Group 20 | . . 20 20 . . . Highest-Rated Ally 10 | . . 10 10 . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Was Turns Passed 2517 | 4 211 1112 271 500 327 92 Spaces Moved 2846 | 1 402 1368 206 532 227 110 Core 341 | 1 166 6 15 . 43 110 Treads . | . . . . . . . Legs 44 | . . . . . 44 . Wheels . | . . . . . . . Hover 537 | . . . . 397 140 . Flight 1924 | . 236 1362 191 135 . . Fastest Speed 34 | 50 37 34 37 40 50 50 Average Speed 43 | 50 42 35 42 48 79 54 Slowest Speed 150 | 50 50 107 100 60 150 100 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 4 | . 2 2 . . . . Cave-ins Triggered 6 | . . . 3 . . 3 Exploration Rate (%) 34 | 2 48 77 24 13 8 72 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 50 | . . 7 20 10 4 9 Terrain Destroyed 50 | . . 7 20 10 4 9 Melee 50 | . . 7 20 10 4 9 Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Total 3538 | 8 431 1718 282 659 314 126 Wait 214 | . 2 152 2 36 19 3 Move 2828 | . 397 1363 202 531 227 108 Hop 4 | . 2 2 . . . . Pick Up 29 | . 6 9 2 7 5 . Fast Attach 30 | . 4 13 1 9 3 . Attach 37 | . 1 12 10 5 8 1 Detach 18 | 1 . 6 6 . 5 . Swap 8 | . 1 5 . 2 . . Drop 35 | 7 5 16 1 4 2 . Fire 9 | . 9 . . . . . Melee 319 | . 1 140 55 65 45 13 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 4 | . . . 3 . . 1 Rewire . | . . . . . . . Trap 3 | . 3 . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory -6/Waste (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 24 | -10/Materials | Discovered new exit (range 16) 134 | -10/Materials | Discovered new exit (range 6) 216 | -10/Materials | Entered another Materials area 216 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 315 | -9/Materials | Build established: Mutant 487 | -9/Materials | Repaired Mining Claw 894 | -9/Materials | Discovered new exit (range 6) 942 | -9/Materials | Discovered new exit (range 17) 967 | -9/Materials | Core integrity fell below 50% 999 | -9/Materials | Discovered new exit (range 18) 1075 | -9/Materials | Repaired Imp. Flight Unit 1103 | -9/Materials | Repaired Mining Claw 1155 | -9/Materials | Discovered new exit (range 12) 1268 | -9/Materials | Discovered new exit (range 18) 1328 | -9/Materials | Entered another Materials area 1328 | -8/Materials | Accompanied by 2 allies 1328 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1445 | -8/Materials | Build established: Hacker-Mutant 1516 | -8/Materials | Identified exit to Factory 1533 | -8/Materials | Crushed by falling debris 1573 | -8/Materials | Crushed by falling debris 1577 | -8/Materials | Crushed by falling debris 1599 | -8/Materials | Entered Factory 1599 | -7/Factory | Evolved 2 slots: Utility x2 1608 | -7/Factory | Lost 3 parts (1n2u) 1748 | -7/Factory | Identified exit to Factory 1851 | -7/Factory | Fabricated Hrd. Light Armor Plating? 2024 | -7/Factory | System corruption reached 10% 2040 | -7/Factory | Identified exit to Lower Caves 2044 | -7/Factory | Build established: Scavenger-Mutant 2099 | -7/Factory | Entered another Factory area 2099 | -6/Factory | Evolved 2 slots: Utility x2 2261 | -6/Factory | Lost 8 parts (4n3u1w) 2335 | -6/Factory | System corruption reached 10% 2352 | -6/Factory | Lost 3 parts (3u) 2392 | -6/Factory | Core integrity fell below 50% 2420 | -6/Factory | Core integrity fell below 20% 2426 | -6/Factory | Manually triggered Chute Trap 2426 | -6/Factory | Sucked down chute 2426 | -6/Factory | Entered Waste 2431 | -6/Waste | Spotted C-40 Crusher 2436 | -6/Waste | Spotted C-40 Crusher 2444 | -6/Waste | Spotted C-40 Crusher 2447 | -6/Waste | Spotted C-40 Crusher 2449 | -6/Waste | Spotted C-40 Crusher 2450 | -6/Waste | Spotted C-40 Crusher 2460 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2463 | -6/Waste | Discovered new exit (range 15) 2502 | -6/Waste | Crushed by falling debris 2506 | -6/Waste | Crushed by falling debris 2518 | -6/Waste | Crushed by falling debris 2518 | -6/Waste | Smashed by cave-in Last Messages --------------- 02424_ U-05 Engineer lays Concrete. 02425_ U-05 Engineer builds a Wall. 02425_ R-10 Processor collects Maul. 02426_ Triggered Chute Trap. 02426_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 02443_ System corrupted: Matter fused (-7). 02460_ Imp. Target Analyzer crushed. 02460_ Imp. Signal Interpreter crushed. 02463_ System corrupted: Matter fused (-9). 02463_ EXIT=FOUND 02483_ R5SIV#|MOETHCXZQUXOO|>6#60PET18WXQ JHJ 02502_ The unstable cave ceiling collapses. 02502_ Crushed by falling debris. 02505_ System corrupted: Component data lost. 02505_ The unstable cave ceiling collapses. 02506_ Crushed by falling debris. 02518_ The unstable cave ceiling collapses. 02518_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????###?????????????#############????????????? | | ???????? #???????????#@ ##" #????????????? | | ???????? #???????????######## #????????????? | | #??????? #??????????????????# #????????????? | | #??????? #??????????????????# #????????????? | | ####???# #??????? ???????# ###??????????? | | ??? #??????? #??????# #??????????? | | ???? #??????? #??????# #??????????? | | ????? #??????#! #??????# #??????????? | | ?????? #??????# #??????# #??????????? | | #??????# #??????# #??????# ###??????????? | | #??????# #??????# #??????# #????????????? | | #??????# #??????# #??????# #????????????? | | #??????# #??????# #??????# #????????????? | | ######## #??????# #??????# ###??????????? | | ! ! #??????# #??????# #??????????? | | #??????# #??????# #??????????? | | #??????# #??????# #??????????? | | #??????# #??????# #??????????? | | ######## #??????# #??????# ###??????????? | | #??????# #??????# #??????# #????????????? | | #??????# #??????# #??????# #????????????? | | #??????# #??????# #??????# #?????? ?? | | ######## ######## ######## #### | | | | " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 375 Propulsion Shielding 33 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 63 Melee Accuracy 6 Target Analysis 6 Offensive Hacking 20 Item Schematics ----------------- Mining Claw | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Hacked Imp. Flight Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hrd. Light Armor Plating | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PotentialNullCanceller Manual? 0 Play Time 00:44:43 Cumulative 144.0 hours Start 2021.07.07 @ 17:08:13 End 2021.07.07 @ 18:10:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 212 Rogue 212 Adventurer 0 Explorer 0 Win Type - Total 7 Types 5/0/1/1/0/0/0/0/0 Lore% 51 Gallery% 76 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f09483a2-951e-4538-a367-d80cefb9609d