Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.07.07 @ 18:10:58

Player: Exp. Geonium Core

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (54)      270
Value Destroyed (1455)     1455
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (27)                 27
              TOTAL SCORE: 5012

 Bonus
-------
High Alert Combat Kills    27

 Cogmind 
---------
Core Integrity             0/850
Matter                     241/300
Energy                     99/100
System Corruption          20%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -6/Waste

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
  Improved Weapon Shielding
>          --- WEAPON (2) -------
           Powered Hammer
>          --- INVENTORY (5) ----
  Improved Sensor Array
  Improved Actuator Array
   Layered Light Armor Plating
     Heavy Hammer

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
  Improved Hover Unit
           Gravmag System
           Gravmag System
           Gravmag System
>          --- UTILITY ----------
  Improved Sensor Array
  Improved Signal Interpreter
  Improved Melee Analysis Suite
           Microactuators
           Maneuvering Thrusters
  Hardened Light Armor Plating
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
  Improved Medium Laser
           Powered Hammer
>          --- INVENTORY --------
  Improved Target Analyzer
  Improved Weapon Shielding
           Maul
     Heavy Hammer
[Rating: 47]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Flight Unit
Utility                    Hacking Suite
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Mining Claw
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Powered Hammer
  Slashing Weapon          Mining Claw
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was 
Slots Evolved              8    | .   .   2   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   .   
  Utility                  6    | .   .   1   1   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             75   | .   6   30  11  16  11  1   
  Power                    4    | .   .   2   1   1   .   .   
    Engine                 1    | .   .   1   .   .   .   .   
    Core                   3    | .   .   1   1   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               27   | .   3   11  5   6   2   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    2    | .   .   .   .   .   2   .   
    Wheel                  1    | .   1   .   .   .   .   .   
    Hover                  6    | .   .   .   .   6   .   .   
    Flight                 18   | .   2   11  5   .   .   .   
  Utility                  32   | .   1   12  4   7   8   .   
    Device                 9    | .   .   2   .   2   5   .   
    Storage                1    | .   1   .   .   .   .   .   
    Processor              4    | .   .   1   .   2   1   .   
    Hackware               3    | .   .   2   .   1   .   .   
    Protection             15   | .   .   7   4   2   2   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   12   | .   2   5   1   2   1   1   
    Energy Gun             2    | .   .   1   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   2   1   1   
    Slashing Weapon        4    | .   1   3   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   3   .   .   .   .   
  Corrupted Parts          3    | .   .   .   .   1   2   .   
    System Corruption      19   | .   .   .   .   4   15  .   
Parts Lost                 32   | .   .   8   6   4   13  1   
  Power                    2    | .   .   1   .   1   .   .   
  Propulsion               13   | .   .   3   2   2   6   .   
  Utility                  15   | .   .   3   4   1   6   1   
  Weapon                   2    | .   .   1   .   .   1   .   
  Highest Loss Streak      8    | .   .   2   3   2   8   1   
Average Slot Usage (%)     66   | .   52  72  50  75  68  14  
  Core                     2    | .   .   3   .   3   .   .   
  Leg                      1    | .   10  .   .   .   3   .   
  Hover                    5    | .   .   .   .   20  9   .   
  Flight                   15   | .   13  28  10  3   .   .   
  Device                   3    | .   .   2   .   2   15  .   
  Processor                8    | .   .   9   2   9   13  5   
  Hackware                 9    | .   .   7   17  12  8   .   
  Protection               6    | .   .   7   6   6   7   6   
  Energy Gun               2    | .   .   .   4   7   1   .   
  Ballistic Gun            1    | .   12  .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   3   7   2   
  Slashing Weapon          6    | .   3   10  9   3   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             21   | 1   8   15  6   21  21  5   
  Greatest Support         34   | 3   8   20  10  34  30  3   
  Greatest Overweight (x)  2    | .   .   1   1   .   2   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   5   5   5   
  Average Capacity         5    | 7   6   5   5   5   5   5   
  Most Carried             5    | 5   5   5   5   5   5   5   
  Average Carried          3    | 2   4   4   3   3   2   4   
  Final Capacity           8    | 5   8   5   5   5   5   5   
  Final Carried            5    | 2   5   5   3   4   5   4   

 Class Distribution 
--------------------
 40% | Scavenger-Mutant
 38% | Mutant
 20% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
    Hacker-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
           Mutant | -6/Waste

 Resources                      | -11  -10  -9   -8   -7   -6   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Was  
Matter Collected           816  | 200  13   336  66   159  42   .    
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2096 | .    39   1225 345  352  135  .    
  Parts                    121  | .    4    84   16   15   2    .    
Haulers Intercepted        5    | .    .    4    1    .    .    .    
Recyclers Shooed           1    | .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was 
Combat Hostiles Destroyed  36   | .   3   20  8   3   2   .   
  Melee                    30   | .   .   20  8   2   .   .   
  Guns                     3    | .   3   .   .   .   .   .   
Classes Destroyed          10   | .   1   7   .   2   .   .   
  Worker                   1    | .   .   .   .   1   .   .   
  Hauler                   5    | .   .   4   1   .   .   .   
  Recycler                 3    | .   .   1   .   2   .   .   
  Operator                 3    | .   .   3   .   .   .   .   
  Watcher                  6    | .   .   4   .   2   .   .   
  Swarmer                  10   | .   3   4   3   .   .   .   
  Grunt                    16   | .   .   10  5   .   1   .   
  Duelist                  1    | .   .   1   .   .   .   .   
  Sentry                   6    | .   .   5   .   .   1   .   
  Programmer               3    | .   .   .   .   3   .   .   
Best Kill Streak           6    | .   3   3   6   2   1   .   
  Combat Bots Only         6    | .   3   3   6   1   1   .   
Max Kills in Single Turn   1    | .   1   1   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    1    | .   .   1   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Was  
Damage Taken               4173 | .    79   1049 724  646  1460 215  
  Core                     1472 | .    6    242  260  84   739  141  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         75   | 100  97   39   52   88   .    .    
Volleys Fired              9    | .    9    .    .    .    .    .    
  Largest                  1    | .    1    .    .    .    .    .    
  Hottest                  20   | .    20   .    .    .    .    .    
Shots Fired                9    | .    9    .    .    .    .    .    
  Gun                      9    | .    9    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  9    | .    9    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         4    | .    4    .    .    .    .    .    
  Robot Miss Streak        3    | .    3    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           171  | .    6    80   20   37   28   .    
  Core Hits                59   | .    3    33   14   8    1    .    
  Critical Kills           1    | .    .    .    .    1    .    .    
  Critical Parts Destroyed 4    | .    .    .    .    3    1    .    
  Critical Strikes         5    | .    .    .    .    4    1    .    
    Smash                  5    | .    .    .    .    4    1    .    
Melee Attacks              319  | .    1    140  55   65   45   13   
  Impact                   102  | .    .    .    .    44   45   13   
  Slashing                 216  | .    .    140  55   21   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            19   | .    1    12   1    5    .    .    
    Combat Hostiles        1    | .    .    .    .    1    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5199 | .    49   2543 528  1350 729  .    
  Guns                     49   | .    49   .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    5150 | .    .    2543 528  1350 729  .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  49   | .    49   .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   1906 | .    .    .    .    1177 729  .    
  Slashing                 3244 | .    .    2543 528  173  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         20   | .    .    .    6    11   20   20   
  Average Corruption       11   | .    .    .    5    6    15   20   
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  14   | .    .    .    .    6    4    4    
    Message Errors         5    | .    .    .    .    3    1    1    
    Matter Fused           3    | .    .    .    .    .    1    2    
    Heat Flow Errors       3    | .    .    .    .    1    2    .    
    Data Loss (minor)      3    | .    .    .    .    2    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            863  | .    .    357  .    445  61   .    
  Projectiles              38   | .    .    .    .    38   .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    825  | .    .    357  .    407  61   .    
Knockbacks                 7    | .    .    .    .    4    3    .    
  Impact                   6    | .    .    .    .    3    3    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                1    | .    .    .    .    1    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        218  | .    .    8    2    210  218  .    
  Average Temperature      103  | .    .    5    2    108  123  .    
  Received Heat Transfer   1158 | .    .    450  279  45   384  .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              6    | .    .    .    .    4    2    .    
  Impact Corruptions       22   | .    .    .    .    18   4    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was 
Peak Influence             447  | .   100 447 410 325 134 69  
  Initial                  172  | .   .   42  145 172 100 39  
  Average                  229  | .   42  309 271 224 102 56  
Maximum Alert Level        2    | .   .   2   2   1   .   .   
  Low Security (%)         39   | 100 100 5   36  41  100 100 
  Level 1                  56   | .   .   85  60  59  .   .   
  Level 2                  4    | .   .   8   2   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   2   1   2   .   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   1   .   .   
  Reinforcement            4    | .   .   2   1   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac Was 
Distress Signals           8    | .   .   5   2   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              93   | .   5   38  19  17  10  4   
  Peak Tracking Total      11   | .   4   6   6   11  4   4   
  Tactical Retreats        10   | .   .   3   3   1   2   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was 
Traps Triggered            2    | .   .   .   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         3    | .   3   .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac Was 
Machines Disabled          2    | .   .   1   .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac Was 
Machines Accessed          17   | .   .   9   1   5   2   .   
  Terminals                11   | .   .   6   1   3   1   .   
  Fabricators              1    | .   .   .   .   1   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   1   .   
Total Hacks                48   | .   .   30  1   14  3   .   
  Successful               32   | .   .   20  1   8   3   .   
  Failed                   16   | .   .   10  .   6   .   .   
    Catastrophic           4    | .   .   1   .   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   24   | .   .   15  .   7   2   .   
  Terminals                30   | .   .   19  1   8   2   .   
  Fabricators              4    | .   .   .   .   4   .   .   
  Repair Stations          6    | .   .   6   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   5   .   .   .   .   
  Garrison Access          3    | .   .   .   .   2   1   .   
Terminal Hacks             8    | .   .   4   1   2   1   .   
  Part Schematic           1    | .   .   1   .   .   .   .   
  Level Access Points      2    | .   .   .   1   1   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   
  Machine Index            1    | .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   
  Repair Station Index     1    | .   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   3   .   .   
  Network Status           1    | .   .   .   .   1   .   .   
  Load Schematic           1    | .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   1   .   .   
Repair Station Hacks       6    | .   .   6   .   .   .   .   
  Scan Component           3    | .   .   3   .   .   .   .   
  Repair                   3    | .   .   3   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   5   .   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   .   
  Analyze                  3    | .   .   3   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   1   .   
Unauthorized Hacks         9    | .   .   5   .   3   1   .   
  Terminals                9    | .   .   5   .   3   1   .   
    Assimilate             2    | .   .   2   .   .   .   .   
    Botnet                 3    | .   .   1   .   2   .   .   
    Disrupt                2    | .   .   1   .   1   .   .   
    Operators              2    | .   .   1   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         13   | .   .   7   .   5   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   3   .   .   .   .   
  Parts Built              2    | .   .   .   .   2   .   .   
    Matter                 124  | .   .   .   .   124 .   .   
    Time                   31   | .   .   .   .   31  .   .   
  Total Part Build Rating  4    | .   .   .   .   4   .   .   
Parts Repaired             3    | .   .   3   .   .   .   .   
  Time                     103  | .   .   103 .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              1    | .   1   .   .   .   .   .   
  Non-combat               1    | .   1   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   1   .   .   .   .   .   
  parse_system             1    | .   1   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac Was 
Total Allies               2    | .   .   2   .   .   .   .   
  Largest Group            2    | .   .   2   2   .   .   .   
  Highest-Rated Group      20   | .   .   20  20  .   .   .   
  Highest-Rated Ally       10   | .   .   10  10  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Was  
Turns Passed               2517 | 4    211  1112 271  500  327  92   
Spaces Moved               2846 | 1    402  1368 206  532  227  110  
  Core                     341  | 1    166  6    15   .    43   110  
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     44   | .    .    .    .    .    44   .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    537  | .    .    .    .    397  140  .    
  Flight                   1924 | .    236  1362 191  135  .    .    
  Fastest Speed            34   | 50   37   34   37   40   50   50   
  Average Speed            43   | 50   42   35   42   48   79   54   
  Slowest Speed            150  | 50   50   107  100  60   150  100  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            4    | .    2    2    .    .    .    .    
  Cave-ins Triggered       6    | .    .    .    3    .    .    3    
Exploration Rate (%)       34   | 2    48   77   24   13   8    72   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    1    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 50   | .    .    7    20   10   4    9    
Terrain Destroyed          50   | .    .    7    20   10   4    9    
  Melee                    50   | .    .    7    20   10   4    9    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Was  
Total                      3538 | 8    431  1718 282  659  314  126  
  Wait                     214  | .    2    152  2    36   19   3    
  Move                     2828 | .    397  1363 202  531  227  108  
  Hop                      4    | .    2    2    .    .    .    .    
  Pick Up                  29   | .    6    9    2    7    5    .    
  Fast Attach              30   | .    4    13   1    9    3    .    
  Attach                   37   | .    1    12   10   5    8    1    
  Detach                   18   | 1    .    6    6    .    5    .    
  Swap                     8    | .    1    5    .    2    .    .    
  Drop                     35   | 7    5    16   1    4    2    .    
  Fire                     9    | .    9    .    .    .    .    .    
  Melee                    319  | .    1    140  55   65   45   13   
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            4    | .    .    .    3    .    .    1    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     3    | .    3    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 6 exits: *Fac x4 / Low x2)
-6/Factory
-6/Waste (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 0)
    5 | -11/Scrapyard | Entered Materials
   24 | -10/Materials | Discovered new exit (range 16)
  134 | -10/Materials | Discovered new exit (range 6)
  216 | -10/Materials | Entered another Materials area
  216 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  315 | -9/Materials  | Build established: Mutant
  487 | -9/Materials  | Repaired Mining Claw
  894 | -9/Materials  | Discovered new exit (range 6)
  942 | -9/Materials  | Discovered new exit (range 17)
  967 | -9/Materials  | Core integrity fell below 50%
  999 | -9/Materials  | Discovered new exit (range 18)
 1075 | -9/Materials  | Repaired Imp. Flight Unit
 1103 | -9/Materials  | Repaired Mining Claw
 1155 | -9/Materials  | Discovered new exit (range 12)
 1268 | -9/Materials  | Discovered new exit (range 18)
 1328 | -9/Materials  | Entered another Materials area
 1328 | -8/Materials  | Accompanied by 2 allies
 1328 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1445 | -8/Materials  | Build established: Hacker-Mutant
 1516 | -8/Materials  | Identified exit to Factory
 1533 | -8/Materials  | Crushed by falling debris
 1573 | -8/Materials  | Crushed by falling debris
 1577 | -8/Materials  | Crushed by falling debris
 1599 | -8/Materials  | Entered Factory
 1599 | -7/Factory    | Evolved 2 slots: Utility x2
 1608 | -7/Factory    | Lost 3 parts (1n2u)
 1748 | -7/Factory    | Identified exit to Factory
 1851 | -7/Factory    | Fabricated Hrd. Light Armor Plating?
 2024 | -7/Factory    | System corruption reached 10%
 2040 | -7/Factory    | Identified exit to Lower Caves
 2044 | -7/Factory    | Build established: Scavenger-Mutant
 2099 | -7/Factory    | Entered another Factory area
 2099 | -6/Factory    | Evolved 2 slots: Utility x2
 2261 | -6/Factory    | Lost 8 parts (4n3u1w)
 2335 | -6/Factory    | System corruption reached 10%
 2352 | -6/Factory    | Lost 3 parts (3u)
 2392 | -6/Factory    | Core integrity fell below 50%
 2420 | -6/Factory    | Core integrity fell below 20%
 2426 | -6/Factory    | Manually triggered Chute Trap
 2426 | -6/Factory    | Sucked down chute
 2426 | -6/Factory    | Entered Waste
 2431 | -6/Waste      | Spotted C-40 Crusher
 2436 | -6/Waste      | Spotted C-40 Crusher
 2444 | -6/Waste      | Spotted C-40 Crusher
 2447 | -6/Waste      | Spotted C-40 Crusher
 2449 | -6/Waste      | Spotted C-40 Crusher
 2450 | -6/Waste      | Spotted C-40 Crusher
 2460 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2463 | -6/Waste      | Discovered new exit (range 15)
 2502 | -6/Waste      | Crushed by falling debris
 2506 | -6/Waste      | Crushed by falling debris
 2518 | -6/Waste      | Crushed by falling debris
 2518 | -6/Waste      | Smashed by cave-in

 Last Messages 
---------------
02424_ U-05 Engineer lays Concrete.
02425_ U-05 Engineer builds a Wall.
02425_ R-10 Processor collects Maul.
02426_ Triggered Chute Trap.
02426_ A hatch slides open and sucks a vortex of air into the floor.
LOCATION=UNKNOWN
GOAL=ESCAPE
02443_ System corrupted: Matter fused (-7).
02460_ Imp. Target Analyzer crushed.
02460_ Imp. Signal Interpreter crushed.
02463_ System corrupted: Matter fused (-9).
02463_ EXIT=FOUND
02483_ R5SIV#|MOETHCXZQUXOO|>6#60PET18WXQ JHJ
02502_ The unstable cave ceiling collapses.
02502_ Crushed by falling debris.
02505_ System corrupted: Component data lost.
02505_ The unstable cave ceiling collapses. <x2>
02506_ Crushed by falling debris.
02518_ The unstable cave ceiling collapses. <x2>
02518_ Crushed by falling debris.

 Map 
-----
+----------------------------------------------------+
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| ####???#    #???????    ???????#    ###??????????? |
|     ???     #???????    #??????#      #??????????? |
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|   ?????     #??????#!   #??????#      #??????????? |
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| #??????#    #??????#    #??????#    #??????     ?? |
| ########    ########    ########    ####           |
|                                                    |
|                                 "                  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             375
Propulsion Shielding       33
Weapon Shielding           66
Melee Speed Boost          20
Evasion (%)                63
Melee Accuracy             6
Target Analysis            6
Offensive Hacking          20

 Item Schematics 
-----------------
              Mining Claw | -9/Materials | Scanalyzed
 Hrd. Light Armor Plating | -9/Materials | Hacked
         Imp. Flight Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hrd. Light Armor Plating | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PotentialNullCanceller
  Manual?         0
Play Time         00:44:43
  Cumulative      144.0 hours
  Start           2021.07.07 @ 17:08:13
  End             2021.07.07 @ 18:10:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          212
  Rogue           212
  Adventurer      0
  Explorer        0
Win Type          -
  Total           7
  Types           5/0/1/1/0/0/0/0/0
Lore%             51
Gallery%          76
Achievement%      61
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f09483a2-951e-4538-a367-d80cefb9609d