Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.07 @ 21:06:39

Player: PTS

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (48)      240
Value Destroyed (1318)     1318
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (700)                700
              TOTAL SCORE: 5258

 Bonus
-------
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/700
Matter                     85/300
Energy                     100/100
System Corruption          42%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Heat Sink
           ECM Suite
           Particle Gun
           Mining Laser
           Great Axe

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
      Enhanced Nuclear Core
>              --- PROPULSION -------
       Armored Huge Wheel
>              --- UTILITY ----------
               Machine Analyzer
  Experimental Sensor Array
               Armor Integrity Analyzer
      Improved Medium Armor Plating
               Hacking Suite
>              --- WEAPON -----------
               Lightning Gun
               Beam Rifle
               Rocket Array
>              --- INVENTORY --------
      Improved Heat Sink
               ECM Suite
               Particle Gun
               Mining Laser
               Great Axe
[Rating: 52]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved VTOL Module
Utility                    Experimental Sensor Array
  Device                   Experimental Sensor Array
  Storage                  Small Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Hammer
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Fac 
Slots Evolved              6    | .   .   .   2   .   2   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   
  Utility                  3    | .   .   .   1   .   1   .   1   
  Weapon                   1    | .   .   .   1   .   .   .   .   
Parts Attached             63   | 8   2   3   5   19  3   11  12  
  Power                    10   | 1   .   .   1   2   .   4   2   
    Engine                 9    | 1   .   .   1   2   .   4   1   
    Core                   1    | .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               14   | 2   .   1   .   7   1   2   1   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    3    | .   .   .   .   3   .   .   .   
    Wheel                  10   | 2   .   1   .   4   .   2   1   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   .   .   
  Utility                  18   | 2   1   .   1   7   2   2   3   
    Device                 9    | 1   1   .   .   5   1   1   .   
    Storage                2    | 1   .   .   .   1   .   .   .   
    Processor              2    | .   .   .   .   .   .   .   2   
    Hackware               1    | .   .   .   .   .   1   .   .   
    Protection             4    | .   .   .   1   1   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   21   | 3   1   2   3   3   .   3   6   
    Energy Gun             11   | 2   1   .   1   2   .   3   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | 1   .   1   2   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   1   .   .   1   
    Special Weapon         1    | .   .   1   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   1   1   .   3   
Parts Lost                 36   | .   3   .   .   11  .   4   18  
  Power                    7    | .   1   .   .   1   .   1   4   
  Propulsion               8    | .   1   .   .   2   .   1   4   
  Utility                  12   | .   1   .   .   5   .   .   6   
  Weapon                   9    | .   .   .   .   3   .   2   4   
  Highest Loss Streak      9    | .   2   .   .   8   .   2   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Backups            5    | 1   3   8   8   6   5   3   4   
  Power                    1    | .   1   2   2   1   1   .   .   
  Propulsion               .    | .   .   .   .   .   2   1   .   
  Utility                  1    | .   .   1   2   1   1   .   1   
  Weapon                   2    | .   1   4   4   3   1   1   2   
  Tool/Special             .    | .   .   .   .   .   .   .   .   
Unused Backups             3    | .   .   1   .   1   .   .   1   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   1   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   88  79  91  81  74  90  78  
  Engine                   9    | .   10  .   7   10  9   10  10  
  Leg                      3    | .   .   .   .   12  .   .   .   
  Wheel                    14   | .   25  22  22  8   15  17  8   
  Device                   15   | .   9   14  11  16  20  26  13  
  Storage                  5    | .   14  14  11  6   .   .   .   
  Processor                2    | .   .   .   .   .   .   .   8   
  Hackware                 3    | .   .   .   .   .   2   9   6   
  Protection               2    | .   .   .   7   .   .   .   6   
  Energy Gun               14   | .   14  14  9   13  9   14  17  
  Ballistic Gun            7    | .   14  7   22  9   9   7   .   
  Launcher                 1    | .   .   .   .   2   9   4   .   
Peak Build Rating          52   | 7   7   7   17  18  22  25  52  
  Average Rating           20   | 5   6   6   14  14  18  22  37  
  On Entrance              11   | .   7   5   7   17  18  22  19  
Naked Turns                10   | .   .   .   .   .   .   .   10  
Heaviest Build             40   | 13  13  10  30  26  12  23  40  
  Greatest Support         38   | 32  32  26  26  20  20  20  38  
  Greatest Overweight (x)  7    | .   .   .   1   2   3   1   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   
Largest Inventory Capacity 8    | 8   8   8   8   8   5   5   5   
  Average Capacity         6    | 7   8   8   8   6   5   5   5   
  Most Carried             8    | 4   8   8   8   8   5   5   5   
  Average Carried          5    | 1   3   7   8   6   4   3   4   
  Final Capacity           8    | 8   8   8   8   5   5   5   5   
  Final Carried            8    | 2   8   8   8   5   4   5   5   

 Class Distribution 
--------------------
 32% | Mutant
 27% | Scavenger-Skirmisher
 17% | Scavenger-Tank
 13% | Scavenger-Mutant
  5% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
       Scavenger-Tank | -9/Materials
       Scavenger-Tank | -9/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -8/Garrison
 Scavenger-Skirmisher | -7/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -8  -7  
-----------                Run  | Yrd Mat Min Mat Min Mat Gar Fac 
Matter Collected           1261 | 187 149 72  108 348 .   284 113 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1598 | 116 316 84  95  391 .   397 199 
  Parts                    97   | 8   24  8   6   24  .   21  6   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | 1   .   .   .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Fac 
Combat Hostiles Destroyed  39   | .   8   3   3   8   .   12  5   
  Melee                    1    | .   .   .   .   .   .   .   1   
  Guns                     29   | .   8   3   3   6   .   7   2   
  Cannons                  1    | .   .   .   .   1   .   .   .   
  AOE                      7    | .   .   .   .   1   .   4   2   
Classes Destroyed          11   | 2   3   .   1   3   .   1   1   
  Worker                   2    | .   .   .   .   2   .   .   .   
  Tunneler                 7    | 2   2   2   .   1   .   .   .   
  Recycler                 2    | 1   .   .   .   1   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   
  Swarmer                  11   | .   3   3   2   .   .   3   .   
  Grunt                    16   | .   5   .   .   4   .   6   1   
  Brawler                  1    | .   .   .   .   1   .   .   .   
  Sentry                   6    | .   .   .   1   .   .   2   3   
  Hunter                   1    | .   .   .   .   .   .   1   .   
  Programmer               1    | .   .   .   .   .   .   .   1   
  Assembled                3    | .   .   .   .   3   .   .   .   
Best Kill Streak           5    | 2   5   3   2   2   .   3   1   
  Combat Bots Only         3    | .   2   3   2   2   .   3   1   
Max Kills in Single Turn   2    | 1   1   1   1   1   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   1   .   2   1   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Fac  
Hostile Shots Fired        392  | .    46   24   21   101  .    44   156  
  Missed                   130  | .    15   8    .    30   .    18   59   
  Hits                     262  | .    31   16   21   71   .    26   97   
    Melee                  6    | .    .    .    .    6    .    .    .    
    Projectile             256  | .    31   16   21   65   .    26   97   
    AOE                    2    | .    .    .    .    .    .    .    2    
  Critical Strikes         1    | .    .    .    .    .    .    1    .    
  Part Disruptions         3    | .    .    .    .    2    .    .    1    
Damage Taken               4246 | .    332  167  323  978  .    449  1997 
  Core                     1180 | .    70   48   41   211  .    108  702  
  Absorbed by Shields      125  | .    .    .    .    125  .    .    .    
Core Remaining (%)         67   | 100  .    52   .    37   .    80   .    
Volleys Fired              154  | 9    42   14   11   33   .    27   18   
  Largest                  3    | 2    2    2    3    3    .    3    3    
  Hottest                  176  | 60   70   70   93   144  .    170  176  
Shots Fired                327  | 18   84   28   33   67   .    60   37   
  Gun                      304  | 18   84   28   33   62   .    49   30   
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 20   | .    .    .    .    2    .    11   7    
  Special                  3    | .    .    .    .    3    .    .    .    
  Kinetic                  130  | 9    42   14   26   32   .    7    .    
  Thermal                  166  | 4    42   14   4    33   .    42   27   
  Explosive                20   | .    .    .    .    2    .    11   7    
  Electromagnetic          11   | 5    .    .    3    .    .    .    3    
  Robot Hit Streak         14   | 6    10   4    13   14   .    10   12   
  Robot Miss Streak        5    | 3    3    2    3    5    .    2    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    .    .    
Shots Hit Robots           219  | 10   56   13   22   34   .    45   39   
  Core Hits                101  | 4    21   6    4    19   .    28   19   
  Critical Kills           2    | .    .    .    .    2    .    .    .    
  Critical Parts Destroyed 2    | .    1    .    .    .    .    1    .    
  Critical Strikes         8    | .    1    1    .    4    .    2    .    
    Burn                   4    | .    .    1    .    2    .    1    .    
    Destroy                4    | .    1    .    .    2    .    1    .    
Melee Attacks              12   | .    .    .    .    .    .    .    12   
  Impact                   6    | .    .    .    .    .    .    .    6    
  Slashing                 6    | .    .    .    .    .    .    .    6    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3625 | 112  529  171  281  495  .    858  1179 
  Guns                     2261 | 112  529  171  281  387  .    458  323  
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               844  | .    .    .    .    83   .    378  383  
  Melee                    305  | .    .    .    .    .    .    .    305  
  Ramming                  191  | .    .    .    .    1    .    22   168  
  Kinetic                  751  | 32   195  47   235  214  .    28   .    
  Thermal                  1472 | 11   334  124  13   197  .    430  363  
  Explosive                800  | .    .    .    .    83   .    378  339  
  Electromagnetic          106  | 69   .    .    33   .    .    .    4    
  Impact                   131  | .    .    .    .    .    .    .    131  
  Slashing                 174  | .    .    .    .    .    .    .    174  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         42   | .    .    .    1    4    .    10   42   
  Average Corruption       3    | .    .    .    1    2    .    10   3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  31   | .    .    .    1    12   .    14   4    
    Message Errors         4    | .    .    .    1    1    .    2    .    
    Matter Fused           11   | .    .    .    .    4    .    6    1    
    Heat Flow Errors       2    | .    .    .    .    .    .    1    1    
    Energy Discharges      4    | .    .    .    .    4    .    .    .    
    Parts Rejected         1    | .    .    .    .    1    .    .    .    
    Data Loss (minor)      4    | .    .    .    .    1    .    3    .    
    Data Loss (major)      3    | .    .    .    .    1    .    .    2    
    Weapon Failures        2    | .    .    .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            110  | .    .    .    .    5    .    .    105  
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               110  | .    .    .    .    5    .    .    105  
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    .    .    .    2    
  Impact                   2    | .    .    .    .    .    .    .    2    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      495  | .    .    .    .    24   .    62   409  
  Shots                    9    | .    .    .    .    1    .    2    6    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    1    .    .    .    
  Kicked                   1    | .    .    .    .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        304  | 40   120  .    149  196  .    246  304  
  Average Temperature      57   | 19   35   .    55   60   .    74   77   
  Received Heat Transfer   823  | .    171  15   63   136  .    171  267  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              2    | 2    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    
  Parts Melted             7    | .    1    1    1    1    .    2    1    
  Heat Transferred         3792 | 25   762  444  37   630  .    1078 816  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Fac 
Maximum Alert Level        1    | .   .   .   .   .   .   1   .   
  Low Security (%)         97   | 100 100 100 100 100 100 83  100 
  Level 1                  2    | .   .   .   .   .   .   16  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Peak Influence             311  | 5   62  60  66  62  9   311 163 
  Initial                  163  | .   .   12  11  12  9   .   163 
  Average                  41   | 1   21  23  36  8   6   124 40  
Influence Increases        1237 | 15  207 80  117 177 .   351 290 
  Destroy 0b10 Robot/C     720  | .   160 60  60  100 .   240 100 
  Destroy 0b10 Robot/NC    60   | 15  15  10  .   20  .   .   .   
  Destroy Leader           162  | .   32  10  20  30  .   20  50  
  Successful Hack          11   | .   .   .   6   .   .   .   5   
  Disable Machine          30   | .   .   .   .   .   .   15  15  
  Destroy Structure        134  | .   .   .   1   12  .   46  75  
  Partial Spotted          15   | .   .   .   .   .   .   .   15  
  Lose Combat Pursuer      105  | .   .   .   30  15  .   30  30  
Influence Decreases        1236 | 15  174 83  116 183 25  40  600 
  Entered New Map          223  | .   .   21  19  19  16  .   148 
  Time Decay               755  | 15  144 62  97  144 9   .   284 
  Lost Part                258  | .   30  .   .   20  .   40  168 
Squads Dispatched          6    | .   1   .   1   1   .   .   3   
  Investigation            1    | .   .   .   .   .   .   .   1   
  Extermination            1    | .   .   .   .   .   .   .   1   
  Reinforcement            4    | .   1   .   1   1   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Fac 
Distress Signals           4    | .   3   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              64   | .   12  5   5   14  1   16  11  
  Peak Tracking Total      8    | .   4   3   3   8   2   4   2   
  Tactical Retreats        10   | .   .   .   2   3   .   3   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Fac 
Traps Triggered            8    | .   .   .   2   .   .   3   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Gar Fac 
Machines Disabled          2    | .   .   .   .   .   .   1   1   
  Max in Single Turn       1    | .   .   .   .   .   .   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Fac 
Machines Accessed          12   | .   1   1   1   .   1   1   7   
  Terminals                5    | .   .   .   1   .   .   1   3   
  Fabricators              1    | .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   .   .   .   1   
  Recycling Units          2    | .   1   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   
Total Hacks                21   | .   2   1   4   .   1   1   12  
  Successful               11   | .   1   1   3   .   1   .   5   
  Failed                   10   | .   1   .   1   .   .   1   7   
    Catastrophic           3    | .   .   .   .   .   .   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   1   .   .   .   2   
  Terminals                9    | .   .   .   4   .   .   1   4   
  Fabricators              2    | .   .   .   .   .   .   .   2   
  Repair Stations          3    | .   .   .   .   .   .   .   3   
  Recycling Units          4    | .   2   .   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   
Terminal Hacks             5    | .   .   1   3   .   .   .   1   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   .   1   
Repair Station Hacks       1    | .   .   .   .   .   .   .   1   
  Scan Component           1    | .   .   .   .   .   .   .   1   
Recycling Unit Hacks       2    | .   1   .   .   .   .   .   1   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   1   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   .   .   1   .   1   1   5   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Gar Fac 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Gar Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Fac 
Active Infowar (turns)     2652 | 7   286 161 217 794 28  277 882 
  Sensors                  1336 | .   .   .   .   149 28  277 882 
  Terrain                  911  | .   .   .   .   269 28  277 337 
  Seismic                  1195 | 7   286 161 217 524 .   .   .   
  Machine Analysis         541  | .   .   .   .   .   .   .   541 
  ECM                      535  | .   .   .   .   .   6   277 252 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -8  -7  
-------------              Run  | Yrd Mat Min Mat Min Mat Gar Fac 
Turns Passed               3282 | 88  448 161 217 878 28  546 916 
Spaces Moved               2005 | 51  277 118 125 519 26  267 622 
  Core                     17   | 11  .   .   .   .   1   .   5   
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     208  | .   .   .   .   208 .   .   .   
  Wheels                   1780 | 40  277 118 125 311 25  267 617 
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  100 90  90  80  80  80  50  
  Average Speed            104  | 89  100 94  100 120 84  80  108 
  Slowest Speed            400  | 100 100 100 105 260 200 95  400 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Potential Cave-ins       .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       25   | 3   53  25  12  64  6   30  14  
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   1   .   1   .   .   
  Unknown Exits Taken      4    | 1   1   1   .   1   .   .   .   
Scrap Searched             2    | .   .   1   .   1   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          146  | .   .   .   .   12  .   56  78  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               2    | .   .   .   .   2   .   .   .   
  AOE                      144  | .   .   .   .   10  .   56  78  
Terrain Rammed             29   | .   .   .   .   .   .   1   28  
  Walls Destroyed          1    | .   .   .   .   .   .   1   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Fac 
Total                      2871 | 76  371 140 192 713 31  546 802 
  Wait                     519  | .   44  1   49  120 .   215 90  
  Move                     1998 | 50  276 117 124 518 25  266 622 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  43   | 9   7   3   .   9   .   7   8   
  Fast Attach              23   | .   .   .   5   8   3   1   6   
  Attach                   27   | 7   1   1   .   7   1   4   6   
  Detach                   2    | .   .   .   .   1   .   .   1   
  Swap                     23   | 1   1   2   1   6   .   7   5   
  Drop                     25   | .   .   2   2   10  2   2   7   
  Fire                     154  | 9   42  14  11  33  .   27  18  
  Melee                    12   | .   .   .   .   .   .   .   12  
  Ram                      28   | .   .   .   .   .   .   1   27  
  Kick                     1    | .   .   .   .   1   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            16   | .   .   .   .   .   .   16  .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-8/Garrison
-7/Factory

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 15)
   89 | -11/Scrapyard | Entered Materials
  145 | -10/Materials | Discovered new exit (range 16)
  312 | -10/Materials | Build established: Mutant
  392 | -10/Materials | Discovered new exit (range 13)
  469 | -10/Materials | Discovered new exit (range 16)
  537 | -10/Materials | Entered Mines
  546 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  577 | -10/Mines     | Discovered new exit (range 11)
  663 | -10/Mines     | Discovered new exit (range 6)
  698 | -10/Mines     | Entered Materials
  698 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  699 | -9/Materials  | Identified exit to Mines
  915 | -9/Materials  | Entered Mines
 1113 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1301 | -9/Mines      | Build established: Scavenger-Tank
 1330 | -9/Mines      | Assembled infested the area
 1476 | -9/Mines      | Lost 8 parts (1p1n3u3w)
 1506 | -9/Mines      | Core integrity fell below 50%
 1642 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1644 | -9/Mines      | Found Prototype Device
 1644 | -9/Mines      | Identified Exp. Sensor Array
 1777 | -9/Mines      | Learned Materials garrison access intel
 1782 | -9/Mines      | Discovered new exit (range 10)
 1793 | -9/Mines      | Entered Materials
 1793 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1794 | -8/Materials  | Loaded intel: 1 garrison access location
 1819 | -8/Materials  | Identified exit to Garrison
 1821 | -8/Materials  | Entered Garrison
 1969 | -8/Garrison   | Triggered checkpoint
 2026 | -8/Garrison   | Build established: Scavenger-Skirmisher
 2032 | -8/Garrison   | Installed Relay Interface Framework
 2077 | -8/Garrison   | System corruption reached 10%
 2119 | -8/Garrison   | Triggered checkpoint
 2231 | -8/Garrison   | Triggered checkpoint
 2339 | -8/Garrison   | Discovered new exit (range 12)
 2367 | -8/Garrison   | Entered Factory
 2367 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2483 | -7/Factory    | Lost 3 parts (2n1u)
 2910 | -7/Factory    | Lost 3 parts (1p1n1w)
 3132 | -7/Factory    | Found Prototype Launcher
 3133 | -7/Factory    | Identified Rocket Array
 3257 | -7/Factory    | System corruption reached 10%
 3263 | -7/Factory    | Core integrity fell below 50%
 3271 | -7/Factory    | System corruption reached 30%
 3276 | -7/Factory    | Core integrity fell below 20%
 3283 | -7/Factory    | Core destroyed

 Last Messages 
---------------
  destroyed.
03273_ System corrupted by crushing effect (+5).
03273_ Destabilizing: System corrupted (+1).
03273_ Destabilizing: Core damaged (-35).
03274_ Slammed into TF Node.
03274_ Destabilizing: Core damaged (-28).
03274_ Destabilizing: System corrupted (+1).
03275_ Slammed into TF Node.
03275_ Destabilizing: Core damaged (-14).
03276_ Slammed into TF Node. <x3>
03278_ Destabilizing: System corrupted (+1).
03278_ Destabilizing: Core damaged (-7).
03279_ Slammed into TF Node. <x2>
03280_ Destabilizing: Core damaged (-21).
03281_ Slammed into TF Node.
03281_ Destabilizing: System corrupted (+1).
03282_ Slammed into TF Node.
03282_ Destabilizing: Core damaged (-35).
03282_ Destabilizing: Core damaged (-21).
03283_ Slammed into TF Node.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| "?"""????????????????????????????????????????????? |
| "?"""????????????????????????????????????????????? |
| "?"""????????????????????????????????????????????? |
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| "????????????????????????????????????????????????? |
| "????????????????????????????????????????????????? |
| "????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| "????????????????????????????????????????????????? |
| "????????????????????????????????????????????????? |
| "????????????????????????????????????????????????? |
|  ??????????????"?????????????????????????????????? |
| ???????????????"T????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| #########????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ##########???????########???????????????????? |
|               #########      #??????   +?????????? |
|                              ####      #?????????? |
|                           "     +   /????????????? |
|                  w       @   #???????????????????? |
|                 #; #         #???????????????????? |
| #   ###         ;;      ;   ##???????????????????? |
| ##  ###         ##      ;   #????????????????????? |
|      ##         T#      ;   #????????????????????? |
|      ##          #      ;   #????????????????????? |
|      ##         ##     ;;   #????????????????????? |
|      ##         #;   = ;;   #????????????????????? |
|      ##         #;     ;#   #????????????????????? |
| #######         ##     ##     ???????????????????? |
|                 ########?      ??????????????????? |
|                  ????????       ?????????????????? |
|                   ???????       ?????????????????? |
| """  """" """  """"??????       ?????????????????? |
| """  """" """  """"??????      ??????????????????? |
| """  """" """  """"??????####????????????????????? |
|                 ?????????????????????????????????? |
| """" """" """" """"??????????????????????????????? |
| """" """"?"""" """"??????????????????????????????? |
| """" """" """"?""""??????????????????????????????? |
|               ???????????????????????????????????? |
|      """"?""""?""""??????????????????????????????? |
| """  """"?""""?""""??????????????????????????????? |
| """" """"?""""?""""??????????????????????????????? |
|         ?????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          28
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             225
Propulsion Shielding       66
Evasion (%)                50
Armor Integrity Analysis   30
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RefineryWardroneMembrane
  Manual?         0
Play Time         00:36:08
  Cumulative      21.3 hours
  Start           2025.05.06 @ 21:06:03
  End             2025.05.07 @ 21:06:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          37
  Rogue           37
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          24
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8c006de5-03ed-4651-ae41-f1907a1c3d47