Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.12 @ 17:38:11 Player: Database567 Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (107) 535 Value Destroyed (3010) 3010 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6805 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 123/300 Energy 125/125 System Corruption 21% Temperature Cool (0) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Small Storage Unit Advanced Targeting Computer System Shield System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Nuclear Pulse Thruster Advanced Weight Redist. System Core Analyzer Peak State ------------ > --- POWER ------------ Light Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Advanced Targeting Computer System Shield System Shield > --- WEAPON ----------- Improved EM Pulse Cannon Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Nuclear Pulse Thruster Advanced Weight Redist. System High-powered Shotgun Gauss Rifle [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Light Armor Plating Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Special Weapon Remote Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Slots Evolved 6 | . . . 2 . 2 2 . . Power 1 | . . . . . . 1 . . Propulsion 3 | . . . 2 . 1 . . . Utility 2 | . . . . . 1 1 . . Weapon . | . . . . . . . . . Parts Attached 83 | 6 7 1 7 8 22 14 . 18 Power 12 | 1 1 . 2 1 1 2 . 4 Engine 5 | 1 1 . 2 . . . . 1 Core 7 | . . . . 1 1 2 . 3 Reactor . | . . . . . . . . . Propulsion 30 | 2 . . 4 4 11 4 . 5 Treads 6 | 2 . . 4 . . . . . Leg 14 | . . . . . 6 3 . 5 Wheel . | . . . . . . . . . Hover 1 | . . . . . . 1 . . Flight 9 | . . . . 4 5 . . . Utility 21 | 1 3 1 . 2 6 5 . 3 Device 7 | . 1 1 . . 3 1 . 1 Storage 4 | 1 1 . . . 1 . . 1 Processor 2 | . . . . 1 . . . 1 Hackware 3 | . . . . . . 3 . . Protection 5 | . 1 . . 1 2 1 . . Artifact . | . . . . . . . . . Weapon 20 | 2 3 . 1 1 4 3 . 6 Energy Gun 8 | . 3 . . 1 . 3 . 1 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 8 | 2 . . 1 . 2 . . 3 Ballistic Cannon 2 | . . . . . 2 . . . Launcher . | . . . . . . . . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 1 1 . . 1 . 1 Corrupted Parts 1 | . . . . . 1 . . . System Corruption 6 | . . . . . 6 . . . Parts Lost 40 | . 1 1 1 1 6 16 2 12 Power 6 | . 1 . . 1 . 2 . 2 Propulsion 16 | . . . . . 5 5 1 5 Utility 6 | . . 1 . . . 4 . 1 Weapon 12 | . . . 1 . 1 5 1 4 Highest Loss Streak 14 | . 1 1 1 1 3 14 2 12 To Critical Strikes . | . . . . . . . . . Average Backups 9 | 4 11 14 14 14 6 4 4 4 Power 1 | . 1 2 2 1 1 . 1 . Propulsion 1 | 3 2 2 1 2 . . . 1 Utility 4 | . 3 5 6 7 4 2 3 2 Weapon 2 | . 4 5 4 1 . . . . Tool/Special . | . . . . . . . . . Unused Backups 27 | . 5 1 9 6 2 . . 4 Power 2 | . . . 1 . 1 . . . Propulsion 7 | . 2 1 3 . . . . 1 Utility 12 | . 1 . 3 4 1 . . 3 Weapon 6 | . 2 . 2 2 . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 91 | . 99 100 96 96 95 61 80 84 Engine 6 | . 13 14 11 2 . . . . Core 5 | . . . . 5 9 9 14 13 Treads 19 | . 28 28 41 41 . . . . Leg 8 | . . . . . 15 7 20 26 Flight 4 | . . . . 2 26 7 . . Device 4 | . 6 1 . . 6 10 15 7 Storage 8 | . 14 14 11 10 4 4 . . Processor 2 | . . . . . 8 . . 6 Hackware 3 | . . . . . . 5 15 15 Protection 6 | . 6 12 11 11 7 2 . . Energy Gun 15 | . 26 28 20 21 8 3 13 . Ballistic Gun 3 | . 1 . 1 . 5 2 . 8 Peak Build Rating 49 | 6 11 18 16 17 22 29 28 49 Average Rating 18 | 4 10 10 13 15 19 18 26 39 On Entrance 13 | . 6 10 10 15 14 21 28 17 Avg Prop Armor Cover (%) 4 | . . . . . 3 7 . . Naked Turns 10 | . . . . . . 10 . . Heaviest Build 39 | 12 34 34 39 39 20 25 18 24 Greatest Support 90 | 40 40 40 83 83 55 30 30 90 Greatest Overweight (x) 4 | 2 . . . . 1 4 1 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 8 8 5 8 Average Capacity 10 | 6 12 15 15 14 6 6 5 5 Most Carried 15 | 7 15 15 15 15 8 8 5 5 Average Carried 9 | 4 11 14 14 14 6 4 4 4 Final Capacity 15 | 8 15 15 15 5 8 5 5 8 Final Carried 15 | 6 15 14 15 5 8 4 5 3 Class Distribution -------------------- 58% | Mutant 21% | Scavenger-Mutant 10% | Hacker-Mutant 8% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Matter Collected 2036 | 221 109 15 155 42 673 394 . 427 Remotely . | . . . . . . . . . Salvage Created 4147 | . 613 139 1201 118 1093 299 . 684 Parts 231 | . 29 8 73 5 73 10 . 33 Haulers Intercepted 9 | . 2 . 2 . 4 . . 1 Recyclers Shooed 4 | . . 1 . 1 . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 74 | . 10 3 19 8 19 8 . 7 Melee 1 | . . . . . . 1 . . Guns 54 | . 7 3 17 6 16 2 . 3 Cannons 8 | . . . . . 3 5 . . AOE 9 | . 1 . 2 2 . . . 4 Classes Destroyed 15 | . 6 1 3 1 2 . . 2 Worker 4 | . . . 2 . 2 . . . Builder 3 | . 1 . . . . . . 2 Tunneler 2 | . . . . . 1 . . 1 Hauler 9 | . 2 . 2 . 4 . . 1 Recycler 7 | . . 1 1 . 1 . . 4 Operator 4 | . 1 . 1 . 1 1 . . Watcher 6 | . 2 . 4 . . . . . Swarmer 16 | . 3 3 . 6 4 . . . Grunt 41 | . 7 . 11 . 11 7 . 5 Brawler 2 | . . . 1 . . 1 . . Duelist 1 | . . . . . . . . 1 Sentry 10 | . . . 7 . 3 . . . Hunter 1 | . . . . . 1 . . . Programmer 1 | . . . . . . . . 1 Assembled 2 | . . . . 2 . . . . Best Kill Streak 6 | . 6 4 5 4 5 2 . 6 Combat Bots Only 4 | . 4 3 3 4 3 2 . 3 Max Kills in Single Turn 3 | . 2 1 2 3 2 1 . 3 Gunslinging . | . . . . . . . . . Exploded 3 | . 1 . 1 2 . . . 3 Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Hostile Shots Fired 423 | . 38 12 58 18 92 104 2 99 Missed 122 | . 12 2 23 6 34 22 . 23 Hits 301 | . 26 10 35 12 58 82 2 76 Melee 14 | . . . . . . 3 2 9 Projectile 287 | . 26 10 35 12 58 79 . 67 Critical Strikes 17 | . . . 1 1 1 5 1 8 Damage Taken 5072 | . 354 119 528 147 778 1355 76 1715 Core 1033 | . 56 30 98 19 129 262 76 363 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 89 | . 43 . 46 . . . . . Core Remaining (%) 77 | 100 . 65 . 70 76 . . . Volleys Fired 308 | . 31 7 60 7 84 58 . 61 Largest 2 | . 2 2 2 2 2 2 . 2 Hottest 97 | . 90 90 90 90 90 65 . 97 Shots Fired 528 | . 62 14 115 15 143 98 . 81 Gun 402 | . 62 14 115 15 103 45 . 48 Cannon 126 | . . . . . 40 53 . 33 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 250 | . . . 9 1 110 82 . 48 Thermal 16 | . . . . . . 16 . . Explosive . | . . . . . . . . . Electromagnetic 262 | . 62 14 106 14 33 . . 33 Robot Hit Streak 28 | . 16 7 12 5 28 10 . 8 Robot Miss Streak 6 | . 3 3 6 4 3 3 . 5 Penetration Max 1 | . . . . . 1 . . 1 Secondary Targets 4 | . . 1 1 1 . . . 1 Max Gunslinging Chain 1 | . . 1 1 1 . . . 1 Shots Hit Robots 386 | . 51 13 89 12 96 67 . 58 Core Hits 208 | . 27 7 61 11 54 23 . 25 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 2 | . . . . . . 1 . 1 Critical Strikes 5 | . . . . . 1 3 . 1 Destroy 3 | . . . . . 1 1 . 1 Blast 2 | . . . . . . 2 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7830 | . 935 180 1654 188 1898 1161 . 1814 Guns 4959 | . 752 133 1247 138 1408 451 . 830 Cannons 1403 | . . . . . 430 676 . 297 Explosions 1426 | . 183 47 403 50 56 . . 687 Melee . | . . . . . . . . . Ramming 42 | . . . 4 . 4 34 . . Kinetic 3294 | . . . 92 11 1363 998 . 830 Thermal 1280 | . 183 47 403 50 56 129 . 412 Explosive 275 | . . . . . . . . 275 Electromagnetic 2939 | . 752 133 1155 127 475 . . 297 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 21 | . . . 5 5 6 2 15 21 Average Corruption 10 | . . . 5 5 6 1 11 20 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 103 | . . . 13 6 17 3 11 53 Message Errors 24 | . . . 3 1 2 . 4 14 Matter Fused 28 | . . . 2 1 3 1 3 18 Heat Flow Errors 10 | . . . 1 1 2 . 1 5 Energy Discharges 9 | . . . 3 . 2 . 1 3 Parts Rejected 2 | . . . . 1 . 1 . . Data Loss (minor) 18 | . . . 2 . 5 1 2 8 Data Loss (major) 3 | . . . . . 2 . . 1 Misfires 4 | . . . 1 1 1 . . 1 Alerts 3 | . . . 1 1 . . . 1 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 280 | . . 10 . . . 4 . 266 Projectiles 38 | . . . . . . 4 . 34 Explosions 242 | . . 10 . . . . . 232 Melee . | . . . . . . . . . Knockbacks 6 | . . . . . 1 5 . . Impact . | . . . . . . . . . Kinetic 6 | . . . . . 1 5 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 598 | . 78 36 62 38 . 15 . 369 Shots 13 | . 3 1 2 1 . . . 6 Rammed 9 | . . . . . . 9 . . Targets Rammed 11 | . . . 1 . 1 9 . . Kicked 1 | . . . . . 1 . . . Crushed 1 | . . . 1 . . . . . Highest Temperature 261 | . 156 150 261 234 256 172 125 210 Average Temperature 56 | . 44 73 66 61 50 61 63 45 Received Heat Transfer 1959 | . 120 . 210 . 342 801 . 486 Effects 2 | . . . 2 . . . . . Interference 2 | . . . 2 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 2 | . 2 . . . . . . . Combat Hostiles 2 | . 2 . . . . . . . Parts Fried 10 | . 3 . 2 1 3 . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1546 | . 150 . 600 50 100 296 . 350 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 19 | . 5 1 7 1 1 . . 4 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Maximum Alert Level 1 | . . . 1 . 1 . . . Low Security (%) 93 | 100 100 100 72 100 97 100 100 100 Level 1 6 | . . . 27 . 2 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 301 | . 131 60 301 154 209 72 . 187 Initial 114 | . . . . 114 50 67 . . Average 62 | . 56 12 102 105 73 17 . 50 Influence Increases 2543 | . 363 79 653 145 649 185 . 469 Destroy 0b10 Robot/C 1440 | . 200 60 380 120 380 160 . 140 Destroy 0b10 Robot/NC 175 | . 30 5 50 . 45 5 . 40 Destroy Leader 308 | . 48 10 112 20 78 20 . 20 Successful Hack 45 | . 15 . 24 . 6 . . . Disable Machine 240 | . . . 30 . 45 . . 165 Destroy Structure 155 | . 10 4 27 5 5 . . 104 Partial Spotted 15 | . . . . . 15 . . . Lose Combat Pursuer 165 | . 60 . 30 . 75 . . . Influence Decreases 2380 | . 363 79 360 309 628 335 . 306 Entered New Map 341 | . . . . 179 79 83 . . Time Decay 1560 | . 353 69 350 120 352 130 . 186 Lost Part 329 | . 10 10 10 10 47 122 . 120 Purge Threat 150 | . . . . . 150 . . . Squads Dispatched 7 | . 1 . 2 . 2 . . 2 Investigation 2 | . . . 1 . 1 . . . Extermination 2 | . . . . . . . . 2 Reinforcement 3 | . 1 . 1 . 1 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Distress Signals 8 | . 3 . 1 . 4 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 115 | . 21 3 28 9 33 9 4 8 Peak Tracking Total 7 | . 5 3 4 4 7 7 4 4 Tactical Retreats 9 | . 3 . 2 . 4 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Traps Triggered 3 | . . . 1 . 1 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Machines Disabled 16 | . . . 2 . 3 . . 11 Max in Single Turn 4 | . . . 1 . 1 . . 4 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Machines Accessed 20 | . 6 . 7 . 3 1 . 3 Terminals 15 | . 5 . 6 . 2 1 . 1 Fabricators 1 | . . . . . . . . 1 Repair Stations 2 | . 1 . 1 . . . . . Recycling Units 1 | . . . . . . . . 1 Scanalyzers 1 | . . . . . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 66 | . 20 . 20 . 14 2 . 10 Successful 42 | . 10 . 18 . 11 . . 3 Failed 23 | . 10 . 2 . 2 2 . 7 Catastrophic 3 | . 3 . . . . . . . Database Lockouts 1 | . . . . . 1 . . . Manual . | . . . . . . . . . Terminals 52 | . 18 . 17 . 11 2 . 4 Fabricators 3 | . . . . . . . . 3 Repair Stations 5 | . 2 . 3 . . . . . Recycling Units 3 | . . . . . . . . 3 Scanalyzers 3 | . . . . . 3 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 33 | . 8 . 16 . 9 . . . Record 6 | . . . 4 . 2 . . . Prototype ID Bank 2 | . . . 2 . . . . . Emergency Access Points 2 | . . . 1 . 1 . . . Scanalyzer Index 1 | . 1 . . . . . . . Alert Level 8 | . 2 . 3 . 3 . . . Unreport Threat 1 | . . . . . 1 . . . Locate Traps 2 | . 2 . . . . . . . Dispatch Records 2 | . 1 . 1 . . . . . Maintenance Status 1 | . 1 . . . . . . . Security Status 1 | . . . 1 . . . . . Surveillance Status 1 | . . . 1 . . . . . Transport Status 2 | . . . 1 . 1 . . . Reinforcement Status 1 | . . . 1 . . . . . Zone Layout 3 | . 1 . 1 . 1 . . . Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks 4 | . 2 . 2 . . . . . Scan Component 2 | . 1 . 1 . . . . . Repair 2 | . 1 . 1 . . . . . Recycling Unit Hacks 2 | . . . . . . . . 2 Retrieve Matter 1 | . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . 1 Scanalyzer 2 | . . . . . 2 . . . Retrieve Study 2 | . . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used 1 | . . . . . . 1 . . Hacking Detections 15 | . 5 . 5 . 3 1 . 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 2 | . . . . . 2 . . . Parts Repaired 2 | . 1 . 1 . . . . . Time 64 | . 32 . 32 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 5 | . . . . . . . . 5 Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . 31 . Total Orders . | . . . . . . . . . Ally Attacks 6 | . . . . . . . 6 . Total Damage 84 | . . . . . . . 84 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Active Infowar (turns) 29 | . . 29 . . . . . . Sensors 29 | . . 29 . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Turns Passed 5840 | 73 1217 342 1398 259 834 458 215 1044 Spaces Moved 3470 | 40 653 196 644 132 677 294 171 663 Core 162 | 15 . . . . . 80 . 67 Treads 1648 | 25 653 196 644 130 . . . . Legs 1120 | . . . . . 226 127 171 596 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 540 | . . . . 2 451 87 . . Fastest Speed 28 | 50 160 160 160 31 28 31 120 50 Average Speed 126 | 138 160 160 160 158 60 83 125 129 Slowest Speed 250 | 160 160 160 160 160 190 250 190 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 3 82 39 51 45 44 4 85 12 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 157 | . 9 4 23 5 4 . . 112 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 157 | . 9 4 23 5 4 . . 112 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Total 4419 | 58 765 211 906 171 953 419 171 765 Wait 386 | 1 53 5 155 4 140 23 . 5 Move 3461 | 39 652 195 643 131 674 294 170 663 Hop 1 | . . . . . 1 . . . Pick Up 92 | 12 16 1 19 6 13 15 1 9 Fast Attach 13 | . 1 . 1 . 5 . . 6 Attach 41 | 6 2 1 4 2 2 18 . 6 Detach . | . . . . . . . . . Swap 47 | . 4 1 6 7 19 2 . 8 Drop 59 | . 6 1 17 14 14 . . 7 Fire 308 | . 31 7 60 7 84 58 . 61 Melee . | . . . . . . . . . Ram 9 | . . . . . . 9 . . Kick 1 | . . . . . 1 . . . Crush 1 | . . . 1 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 508 | -10/Materials | Discovered new exit (range 7) 592 | -10/Materials | Repaired EM Shotgun 940 | -10/Materials | Discovered new exit (range 10) 1072 | -10/Materials | Discovered new exit (range 18) 1291 | -10/Materials | Entered Mines 1415 | -10/Mines | Discovered new exit (range 12) 1458 | -10/Mines | Discovered new exit (range 10) 1464 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1470 | -10/Mines | Found Prototype Device 1471 | -10/Mines | Identified Exp. Sensor Array 1633 | -10/Mines | Entered Materials 1633 | -9/Materials | Evolved 2 slots: Propulsion x2 2526 | -9/Materials | Repaired EM Shotgun 2827 | -9/Materials | Discovered new exit (range 16) 2917 | -9/Materials | Discovered new exit (range 16) 3031 | -9/Materials | Entered Mines 3032 | -9/Mines | Assembled infested the area 3037 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3182 | -9/Mines | Learned location of Zion (-7) 3251 | -9/Mines | Discovered new exit (range 9) 3290 | -9/Mines | Entered Materials 3290 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3299 | -8/Materials | Central database locked down 3476 | -8/Materials | Lost 3 parts (3n) 3758 | -8/Materials | Build established: Scavenger-Mutant 4023 | -8/Materials | Discovered new exit (range 12) 4124 | -8/Materials | Entered Factory 4124 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4163 | -7/Factory | Build established: Scavenger-Sprinter 4345 | -7/Factory | Lost 14 parts (2p5n3u4w) 4582 | -7/Factory | Sucked down chute 4582 | -7/Factory | Entered Waste 4583 | -7/Waste | Met a frightened Derelict 4597 | -7/Waste | EMP discharged 4597 | -7/Waste | System corruption reached 10% 4636 | -7/Waste | Spotted C-40 Crusher 4637 | -7/Waste | Spotted C-40 Crusher 4683 | -7/Waste | Spotted C-40 Crusher 4683 | -7/Waste | Spotted C-40 Crusher 4686 | -7/Waste | Spotted C-40 Crusher 4690 | -7/Waste | Build established: Scavenger-Mutant 4697 | -7/Waste | EMP discharged 4717 | -7/Waste | Spotted C-40 Crusher 4761 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4774 | -7/Waste | Discovered new exit (range 16) 4787 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4797 | -7/Waste | EMP discharged 4797 | -7/Waste | Entered Factory 5025 | -7/Factory | Discovered new exit (range 10) 5348 | -7/Factory | Core integrity fell below 50% 5511 | -7/Factory | Build established: Hacker-Mutant 5767 | -7/Factory | Core integrity fell below 20% 5805 | -7/Factory | Lost 12 parts (2p5n1u4w) 5841 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- K-01 Serf collects debris. System corrupted: Matter fused (-9). Acquired Sml. Storage Unit. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. Acquired 4 matter. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. R-06 Scavenger collects Lgt. Nuclear Core. U-05 Engineer lays Concrete. #N=HZCU|O%C#S XC=QJ J KIQAK9Y3 U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. System corrupted: Substantial component data lost. System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | # """" """ "" #????????? | | # """" """" " #????????? | | """ """ + """" """" +????????? | | """ """ # # # ## #????????? | | """ """ + """" """" ## #????????? | | # """" """" ### ##???????? | | # """" """" ## # ???? | | #### ### """" """" #### =+ ???? | | #??# #?# + %#???????? | | #??# #?# #### % #???????? | | ####+###############" #### #???????? | | # #?????#####+#"""#?# #???????? | | + #?????## ##?# #???????? | | # """ """ #?###### """"" #??# #???????? | | # """ """ #? # """"" #??# #???????? | | # """ """ #? # """ #??# #??????? | | # # """" # #??? ?????? | | # """ """ # """" ###+#####??? ????? | | # """ """ ?# """" # #????? ????? | | # """ """??# """" # ###### ###????? | | # ??# """" + "p ####+###??????? | | # ! ?# """" # #######??????????????? | | # ?# # #????????????????????? | | ##############?# ### ###????????????????????? | | ???????????????# #?# ########???????????????? | | ???????????????# #?#@ u +????????????? | | ???????????????# #?# ########???????????????? | | ???????????????########?# #??????????????????????? | | ???????????????????????? #??????????????????????? | | ???????????????????????? #??????????????????????? | | ???????????????????????? #??????????????????????? | | ???????????????????????? #??????????????????????? | | ??????????????????????? #??????????????????????? | | ??????????????????????? #??????????????????????? | | ???????????????????????" ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ???????????????????????^ ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 50 Energy Generation 26 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 72 Targeting Accuracy 8 Recoil Reduction 4 Defensive Hacking 20 Authchip Count 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- EM Shotgun | 14% | -10/Materials EM Shotgun | 8% | -9/Materials Studied --------- Flight Unit | -8/Materials | Hacked EM Shotgun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Fist Fight I Survived The Infestation My Business Is Booming Challenges ------------ None Game ------ Seed VisualLightpackInterface Manual? 0 Play Time 01:05:14 Cumulative 8.4 hours Start 2026.02.12 @ 16:33:33 End 2026.02.12 @ 17:38:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: deed9c0e-dcce-4e48-9696-0458300d2253