Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.31 @ 10:10:30 Player: Zach Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (28) 140 Value Destroyed (659) 659 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1699 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 261/300 Energy 88/100 System Corruption 28% Temperature Cool (0) Movement Walking (260) Ox2 Location -9/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (2) ------ Huge Storage Unit > --- WEAPON (3) ------- EM Pulse Gun Heavy Assault Rifle > --- INVENTORY (25) --- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Huge Storage Unit Terrain Scanner > --- WEAPON ----------- Light EM Pulse Cannon Heavy Assault Rifle Hammer > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Recoil Stabilizer EM Pulse Gun [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Terrain Scanner Device Terrain Scanner Storage Huge Storage Unit Processor Signal Interpreter Protection Core Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Impact Weapon Hammer Build | -11 -10 -9 ------- Run | Jun Mat Mat Slots Evolved 2 | . . 2 Power 1 | . . 1 Propulsion . | . . . Utility . | . . . Weapon 1 | . . 1 Parts Attached 43 | 6 9 28 Power 6 | 1 2 3 Engine 6 | 1 2 3 Core . | . . . Reactor . | . . . Propulsion 14 | 2 1 11 Treads . | . . . Leg 13 | 2 1 10 Wheel 1 | . . 1 Hover . | . . . Flight . | . . . Utility 8 | 1 4 3 Device 2 | . . 2 Storage 4 | 1 2 1 Processor 1 | . 1 . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 15 | 2 2 11 Energy Gun 4 | 1 . 3 Energy Cannon 1 | . . 1 Ballistic Gun 8 | 1 2 5 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon 2 | . . 2 Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 15 | . 1 14 Power 4 | . . 4 Propulsion 4 | . . 4 Utility 2 | . . 2 Weapon 5 | . 1 4 Highest Loss Streak 5 | . 1 5 To Critical Strikes . | . . . Average Slot Usage (%) 90 | . 97 88 Engine 16 | . 14 16 Leg 20 | . 28 17 Wheel 2 | . . 2 Device 7 | . . 9 Storage 11 | . 14 11 Protection 3 | . 10 . Energy Gun 4 | . 3 4 Energy Cannon 1 | . . 1 Ballistic Gun 20 | . 23 19 Impact Weapon 2 | . . 3 Naked Turns . | . . . Heaviest Build 96 | 12 29 96 Greatest Support 34 | 20 20 34 Greatest Overweight (x) 8 | . 1 8 Average Overweight (x) 1 | . . 3 Largest Inventory Capacity 25 | 8 10 25 Average Capacity 18 | 6 9 21 Most Carried 9 | 3 8 9 Average Carried 4 | 1 5 4 Final Capacity 25 | 8 10 25 Final Carried 5 | 3 5 . Class Distribution -------------------- 44% | Mutant 40% | Scavenger-Skirmisher 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Resources | -11 -10 -9 ----------- Run | Jun Mat Mat Matter Collected 986 | 263 310 413 Remotely . | . . . Salvage Created 1098 | 100 436 562 Parts 76 | 4 33 39 Haulers Intercepted . | . . . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Jun Mat Mat Combat Hostiles Destroyed 18 | . 8 10 Guns 16 | . 7 9 Cannons 1 | . . 1 AOE 1 | . 1 . Classes Destroyed 7 | 1 4 2 Builder 2 | . 2 . Recycler 3 | 1 1 1 Watcher 5 | . 2 3 Swarmer 5 | . 3 2 Grunt 9 | . 5 4 Duelist 1 | . . 1 Sentry 3 | . . 3 Best Kill Streak 3 | 1 3 3 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded 1 | . 1 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Jun Mat Mat Damage Taken 2516 | . 356 2160 Core 483 | . 63 420 Absorbed by Shields . | . . . Redirected to Shielding 31 | . 9 22 Core Remaining (%) 87 | 100 74 . Volleys Fired 133 | 2 47 84 Largest 3 | 2 2 3 Hottest 79 | 60 60 79 Shots Fired 218 | 4 86 128 Gun 212 | 4 86 122 Cannon 6 | . . 6 Launcher . | . . . Special . | . . . Kinetic 166 | 2 74 90 Thermal . | . . . Explosive . | . . . Electromagnetic 52 | 2 12 38 Robot Hit Streak 10 | 2 10 8 Robot Miss Streak 6 | 1 5 6 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 118 | 2 53 63 Core Hits 46 | 2 19 25 Critical Kills 1 | . 1 . Critical Parts Destroyed 1 | . 1 . Critical Strikes 3 | . 3 . Destroy 2 | . 2 . Corrupt 1 | . 1 . Melee Attacks 41 | . . 41 Impact 41 | . . 41 Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1629 | 22 696 911 Guns 1512 | 22 658 832 Cannons 77 | . . 77 Explosions 38 | . 38 . Melee . | . . . Ramming 2 | . . 2 Kinetic 1342 | 10 578 754 Thermal 38 | . 38 . Explosive . | . . . Electromagnetic 247 | 12 80 155 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 28 | . . 28 Average Corruption 15 | . . 15 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 4 | . . 4 Message Errors 1 | . . 1 Misfires 1 | . . 1 Alerts 1 | . . 1 Weapon Failures 1 | . . 1 Overload Shots . | . . . Overflow Damage 18 | . 18 . Projectiles . | . . . Explosions 18 | . 18 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 31 | . 31 . Shots 1 | . 1 . Rammed . | . . . Targets Rammed 1 | . . 1 Kicked 1 | . . 1 Crushed . | . . . Highest Temperature 225 | . 18 225 Average Temperature 50 | . 11 53 Received Heat Transfer 564 | . 147 417 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 3 | . . 3 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 50 | . 50 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . 1 . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Jun Mat Mat Peak Influence 235 | 5 235 143 Initial 46 | . 3 46 Average 60 | 2 126 41 Maximum Alert Level 1 | . 1 . Low Security (%) 92 | 100 69 100 Level 1 7 | . 30 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . . 1 Investigation . | . . . Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Jun Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 31 | . 13 18 Peak Tracking Total 6 | . 3 6 Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Jun Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Jun Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Jun Mat Mat Machines Accessed 3 | . 1 2 Terminals 2 | . 1 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . . 1 Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 4 | . 1 3 Successful 3 | . 1 2 Failed 1 | . . 1 Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 2 | . 1 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . . 2 Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Locate Traps 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 2 | . . 2 Recycle Component 2 | . . 2 Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled 2 | . . 2 Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Jun Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Jun Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Jun Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Jun Mat Mat Turns Passed 2592 | 68 616 1908 Spaces Moved 788 | 45 295 448 Core 35 | 5 . 30 Treads . | . . . Legs 747 | 40 295 412 Wheels 6 | . . 6 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 95 Average Speed 234 | 112 120 322 Slowest Speed 680 | 120 190 680 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered 5 | . . 5 Exploration Rate (%) 25 | 3 38 36 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 26 | . . 26 Terrain Destroyed 28 | . 2 26 Melee 26 | . . 26 Projectile . | . . . AOE 2 | . 2 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Jun Mat Mat Total 1240 | 55 469 716 Wait 193 | . 99 94 Move 784 | 44 294 446 Hop . | . . . Pick Up 17 | 3 9 5 Fast Attach 19 | 6 3 10 Attach 6 | . . 6 Detach 4 | . 1 3 Swap 18 | . 6 12 Drop 22 | . 10 12 Fire 133 | 2 47 84 Melee 41 | . . 41 Ram . | . . . Kick 1 | . . 1 Crush . | . . . Escape Stasis 2 | . . 2 Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Junkyard -10/Materials -9/Materials History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 16) 69 | -11/Junkyard | Entered Materials 314 | -10/Materials | Build established: Mutant 662 | -10/Materials | Discovered new exit (range 15) 685 | -10/Materials | Entered another Materials area 685 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 799 | -9/Materials | Lost 4 parts (1p2n1w) 1268 | -9/Materials | Build established: Scavenger-Skirmisher 2035 | -9/Materials | Core integrity fell below 50% 2208 | -9/Materials | Build established: Scavenger-Mutant 2539 | -9/Materials | Crushed by falling debris 2540 | -9/Materials | System corruption reached 10% 2570 | -9/Materials | Lost 3 parts (1p1u1w) 2577 | -9/Materials | Crushed by falling debris 2580 | -9/Materials | Crushed by falling debris 2592 | -9/Materials | Crushed by falling debris 2594 | -9/Materials | Crushed by falling debris 2594 | -9/Materials | Smashed by cave-in Last Messages --------------- 02577_ The unstable cave ceiling collapses. 02577_ Crushed by falling debris. 02577_ Titanium Leg destroyed. 02577_ System corrupted by crushing effect (+5). 02577_ Titanium Leg destroyed. 02577_ System corrupted by crushing effect (+5). 02580_ The unstable cave ceiling collapses. 02580_ Crushed by falling debris. 02580_ Hammer destroyed. 02580_ System corrupted by crushing effect (+2). 02587_ System corrupted: Hvy. Assault Rifle jammed. 02592_ The unstable cave ceiling collapses. 02592_ Crushed by falling debris. 02592_ Lgt. Ion Engine destroyed. 02592_ System corrupted by crushing effect (+1). 02592_ Recoil Stabilizer destroyed. 02592_ System corrupted by crushing effect (+3). 02594_ System corrupted: IFF burst signal emitted. 02594_ The unstable cave ceiling collapses. 02594_ Crushed by falling debris. 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