Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.27 @ 19:03:20 Player: sasha Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (143) 715 Value Destroyed (5473) 5473 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (867) 867 TOTAL SCORE: 13195 Bonus ------- High Alert Combat Kills 367 Entered DSFs 500 Cogmind --------- Core Integrity 0/1300 Matter 235/300 Energy 100/100 System Corruption 11% Temperature Cool (9) Movement Flying (80) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Armored Heavy Treads Xenon Bombardment Thruster > --- UTILITY (12) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Xenon Bombardment Thruster Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Impulse Thruster Impulse Thruster > --- UTILITY ---------- Advanced Visual Processing Unit Targeting Computer Improved Target Analyzer Improved Target Analyzer Armor Integrity Analyzer Heavy Armor Plating Drone Bay Advanced Drone Bay > --- WEAPON ----------- Railgun Katana > --- INVENTORY -------- High-capacity Storage Unit High-capacity Matter Pod High-powered Tractor Beam Heavy Disruptor Cannon [Rating: 80] Favorites ----------- Power Micro Antimatter Reactor Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit Impulse Thruster Utility Improved Medium Armor Plating Device Sensor Array Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Cannon Heavy Disruptor Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Special Weapon Improved Plasma Cutter Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Slots Evolved 14 | . . 2 2 2 2 . . 2 . . 2 . 2 Power . | . . . . . . . . . . . . . . Propulsion 4 | . . . . . 2 . . . . . . . 2 Utility 10 | . . 2 2 2 . . . 2 . . 2 . . Weapon . | . . . . . . . . . . . . . . Parts Attached 160 | 7 1 19 41 8 8 10 2 19 7 . 1 20 17 Power 14 | 1 . 3 6 . 1 . . 1 1 . . . 1 Engine 5 | 1 . 3 1 . . . . . . . . . . Core 7 | . . . 5 . . . . 1 . . . . 1 Reactor 2 | . . . . . 1 . . . 1 . . . . Propulsion 60 | 3 1 5 14 3 3 1 . 2 2 . . 15 11 Treads 36 | 1 . 4 14 3 3 1 . 1 . . . 8 1 Leg 7 | 2 1 1 . . . . . 1 2 . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 17 | . . . . . . . . . . . . 7 10 Utility 56 | 1 . 6 11 4 3 8 2 13 3 . 1 2 2 Device 14 | . . 1 1 . . 4 1 3 1 . 1 . 2 Storage 5 | 1 . 2 . . . . . . 1 . . 1 . Processor 16 | . . 1 4 1 1 . 1 7 . . . 1 . Hackware . | . . . . . . . . . . . . . . Protection 21 | . . 2 6 3 2 4 . 3 1 . . . . Artifact . | . . . . . . . . . . . . . . Weapon 30 | 2 . 5 10 1 1 1 . 3 1 . . 3 3 Energy Gun . | . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . 1 . Ballistic Gun 20 | 2 . 5 9 1 . 1 . 1 1 . . . . Ballistic Cannon 2 | . . . . . 1 . . . . . . 1 . Launcher . | . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . 2 . . . 1 2 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . . . . . . 1 Parts Lost 68 | . 1 6 10 . 5 . . 14 7 . . 15 10 Power 5 | . 1 . 1 . . . . 1 1 . . 1 . Propulsion 25 | . . 4 4 . 1 . . 4 1 . . 6 5 Utility 25 | . . . 3 . 2 . . 8 4 . . 5 3 Weapon 13 | . . 2 2 . 2 . . 1 1 . . 3 2 Highest Loss Streak 11 | . 1 2 2 . 2 . . 11 7 . . 10 4 To Critical Strikes 2 | . . 1 1 . . . . . . . . . . Average Slot Usage (%) 86 | . 78 79 94 92 91 92 96 88 66 70 65 60 24 Engine 2 | . 7 9 3 . . . . . . . . . . Core 2 | . . . 4 7 . . . . . . . . . Reactor 1 | . . . . . 5 6 6 4 4 5 5 4 . Treads 16 | . . 18 17 14 25 26 26 20 . . . 10 1 Leg 1 | . 28 2 . . . . . . 9 11 10 2 . Device 2 | . . 4 2 . . 1 3 3 3 5 7 1 1 Storage 7 | . 14 10 9 7 6 6 6 4 . . . 2 . Processor 18 | . . 4 18 22 20 20 23 23 30 29 26 26 9 Protection 16 | . . 7 21 24 19 18 16 15 4 5 5 . . Ballistic Gun 12 | . 28 21 17 14 8 5 6 5 4 5 5 . . Ballistic Cannon 1 | . . . . . 3 6 6 4 . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 106 | 10 10 59 67 81 92 93 93 106 56 41 47 52 13 Greatest Support 140 | 20 20 40 40 40 80 80 80 90 30 30 30 140 14 Greatest Overweight (x) 18 | 1 . 2 2 3 1 1 1 15 18 1 1 6 1 Average Overweight (x) . | . . . 1 1 1 1 . 1 1 1 1 . . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 20 5 5 20 5 Average Capacity 17 | 7 8 15 20 20 20 20 20 19 5 5 5 13 5 Most Carried 20 | 5 4 11 20 20 20 17 17 15 5 5 5 11 5 Average Carried 14 | 3 3 8 17 19 18 16 16 12 4 5 4 7 3 Final Capacity 20 | 8 8 20 20 20 20 20 20 5 5 5 5 5 5 Final Carried 20 | 3 4 10 20 19 18 16 16 5 5 5 5 5 1 Class Distribution -------------------- 78% | Scavenger-Mutant 11% | Mutant 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Skirmisher | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/DSF Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Matter Collected 5632 | 248 63 803 2122 259 504 605 . 359 367 173 . 25 104 Remotely 478 | . . . . . . 321 . 157 . . . . . Salvage Created 6114 | . 146 1081 2698 409 543 18 . 404 398 240 . 80 97 Parts 360 | . 9 84 154 25 23 . . 31 15 8 . 5 6 Haulers Intercepted 4 | . . . 4 . . . . . . . . . . Recyclers Shooed 9 | . . 1 4 . . . . 2 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . . 12 8 . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Combat Hostiles Destroyed 115 | . 5 28 40 7 11 . . 10 6 4 . 1 3 Melee 7 | . . . . . . . . 1 2 . . 1 3 Guns 98 | . 5 28 40 7 6 . . 4 4 4 . . . Cannons 10 | . . . . . 5 . . 5 . . . . . Classes Destroyed 16 | . 2 4 9 1 . . . . . . . . . Worker 6 | . . . 3 2 1 . . . . . . . . Builder 7 | . . 1 4 1 . . . 1 . . . . . Hauler 4 | . . . 4 . . . . . . . . . . Recycler 2 | . . . 1 . 1 . . . . . . . . Operator 2 | . . 1 1 . . . . . . . . . . Watcher 7 | . . 1 4 1 1 . . . . . . . . Swarmer 18 | . 3 11 . . . . . . 1 . . . 3 Cutter 1 | . . . 1 . . . . . . . . . . Grunt 47 | . 2 10 22 3 5 . . 1 2 2 . . . Brawler 1 | . . . 1 . . . . . . . . . . Duelist 6 | . . . 2 1 . . . . 2 1 . . . Protector 1 | . . . 1 . . . . . . . . . . Sentry 15 | . . 7 7 . . . . . 1 . . . . Specialist 5 | . . . 4 . . . . . . . . 1 . Hunter 7 | . . . 2 1 2 . . 1 . 1 . . . Programmer 14 | . . . . 2 4 . . 8 . . . . . Decomposer 1 | . . . . . . 1 . . . . . . . Best Kill Streak 4 | . 3 4 4 3 3 . . 3 3 3 . 1 2 Combat Bots Only 4 | . 3 4 4 3 3 . . 3 3 3 . 1 2 Max Kills in Single Turn 2 | . 1 1 2 2 1 1 . 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Damage Taken 15835 | . 374 1559 2889 654 1849 . . 2352 909 543 . 2904 1802 Core 3648 | . 139 327 396 25 40 . . 243 404 55 . 709 1310 Absorbed by Shields 55 | . . . . . . . . . . . . 55 . Redirected to Shielding 180 | . . . 76 11 93 . . . . . . . . Regen/Repaired (Parts) 627 | . . 503 124 . . . . . . . . . . Core Remaining (%) 56 | 100 44 18 28 96 . . 95 . . 29 . 38 . Volleys Fired 561 | . 23 145 213 40 48 . . 55 9 26 . 2 . Largest 2 | . 2 2 2 2 2 . . 2 1 1 . 1 . Hottest 74 | . 40 46 50 53 72 . . 74 35 35 . 35 . Shots Fired 1016 | . 46 269 422 68 90 2 . 81 11 25 . 2 . Gun 957 | . 46 269 422 68 60 1 . 53 11 25 . 2 . Cannon 59 | . . . . . 30 1 . 28 . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 1016 | . 46 269 422 68 90 2 . 81 11 25 . 2 . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 16 | . 7 14 14 16 10 1 . 10 6 4 . 5 . Robot Miss Streak 9 | . 6 9 6 8 8 . . 7 1 2 . . . Penetration Max 1 | . . . . . . . . 1 1 1 . . . Secondary Targets 8 | . 1 2 4 . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . . . . . . . . Shots Hit Robots 720 | . 23 161 298 48 76 1 . 64 22 14 . 5 8 Core Hits 374 | . 10 61 112 27 87 1 . 50 11 9 . 2 4 Critical Kills 6 | . . . 3 1 1 . . . 1 . . . . Critical Parts Destroyed 8 | . 1 2 1 3 . . . . . 1 . . . Critical Strikes 18 | . 1 2 4 4 1 . . . 4 1 . 1 . Destroy 14 | . 1 2 4 4 1 . . . 1 1 . . . Sever 4 | . . . . . . . . . 3 . . 1 . Melee Attacks 52 | . . . . . . . . 2 19 . . 5 26 Impact . | . . . . . . . . . . . . . . Slashing 52 | . . . . . . . . 2 19 . . 5 26 Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 12067 | . 186 1817 4778 897 1236 24 . 1568 635 339 . 140 447 Guns 9778 | . 186 1817 4741 897 728 24 . 809 186 339 . 51 . Cannons 1185 | . . . . . 493 . . 692 . . . . . Explosions 25 | . . . 25 . . . . . . . . . . Melee 944 | . . . . . . . . 67 449 . . 89 339 Ramming 135 | . . . 12 . 15 . . . . . . . 108 Kinetic 10963 | . 186 1817 4741 897 1221 24 . 1501 186 339 . 51 . Thermal . | . . . . . . . . . . . . . . Explosive 25 | . . . 25 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 944 | . . . . . . . . 67 449 . . 89 339 Piercing . | . . . . . . . . . . . . . . Highest Corruption 22 | . . . 4 7 6 6 6 22 22 22 . . 11 Average Corruption 6 | . . . 4 5 3 6 6 12 22 22 . . 4 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 250 | . . . 89 38 19 34 5 13 41 7 . . 4 Message Errors 58 | . . . 26 4 3 8 . 1 12 2 . . 2 Matter Fused 60 | . . . 21 8 9 9 1 4 6 2 . . . Heat Flow Errors 31 | . . . 10 7 . 5 . 2 6 1 . . . Energy Discharges 25 | . . . 4 8 3 1 2 . 5 1 . . 1 Parts Rejected 4 | . . . 3 1 . . . . . . . . . Data Loss (minor) 29 | . . . 10 4 1 6 1 3 3 . . . 1 Data Loss (major) 19 | . . . 5 5 1 3 1 . 4 . . . . Misfires 12 | . . . 5 . 2 2 . . 3 . . . . Alerts 3 | . . . 2 1 . . . . . . . . . Misdirections 1 | . . . . . . . . . 1 . . . . Weapon Failures 8 | . . . 3 . . . . 3 1 1 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 55 | . . . 16 . . . . . . . . . 39 Projectiles . | . . . . . . . . . . . . . . Explosions 16 | . . . 16 . . . . . . . . . . Melee 39 | . . . . . . . . . . . . . 39 Knockbacks 39 | . . . . . 15 . . 21 . . . . 3 Impact 3 | . . . . . . . . . . . . . 3 Kinetic 36 | . . . . . 15 . . 21 . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 145 | . . . 98 . . . . . . . . . 47 Shots 1 | . . . 1 . . . . . . . . . . Rammed 29 | . . . 2 . . . . . . . . . 27 Targets Rammed 30 | . . . 2 . 1 . . . . . . . 27 Kicked . | . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . Highest Temperature 595 | . 28 29 262 454 391 254 . 595 265 123 . . . Average Temperature 89 | . 13 6 55 111 102 77 . 219 87 38 . . . Received Heat Transfer 3069 | . 180 438 1242 99 315 . . 207 198 153 . 138 99 Effects 28 | . . . 2 3 1 . . 22 . . . . . Shutdowns 6 | . . . . 1 1 . . 4 . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . Interference 4 | . . . 2 . . . . 2 . . . . . Matter Decay 3 | . . . . . . . . 3 . . . . . Short Circuit 5 | . . . . . . . . 5 . . . . . Damage (minor) 2 | . . . . . . . . 2 . . . . . Damage (major) 7 | . . . . 2 . . . 5 . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Peak Influence 864 | . 170 496 864 399 147 . . 167 . . 63 44 155 Initial 388 | . . 78 187 388 37 . . . . . 63 44 . Average 277 | . 74 348 463 198 57 . . 28 . . 63 9 58 Maximum Alert Level 3 | . . 2 3 1 . . . . . . . . . Low Security (%) 42 | 100 100 10 4 57 100 . . 100 . . 100 100 100 Level 1 33 | . . 57 45 42 . . . . . . . . . Level 2 17 | . . 31 31 . . . . . . . . . . Level 3 6 | . . . 18 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 31 | . . 2 10 4 6 . . 4 . . . 2 3 Investigation 6 | . . 1 . 1 3 . . . . . . . 1 Extermination 8 | . . . . 2 3 . . 2 . . . . 1 Reinforcement 16 | . . 1 9 1 . . . 2 . . . 2 1 Assault 1 | . . . 1 . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . 2 . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Distress Signals 7 | . 1 4 2 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 220 | . 8 56 69 9 21 . . 14 7 4 . 9 23 Peak Tracking Total 9 | . 5 5 7 3 5 . . 3 7 3 . 5 9 Tactical Retreats 15 | . 1 4 3 . 1 . . . 1 . . 1 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Traps Triggered 10 | . . . 2 4 1 . . . . . . 2 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts 28 | . . . 28 . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 2 | . . . 2 . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Machines Disabled 3 | . . . 3 . . . . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Machines Accessed 16 | . . 1 3 5 4 . . . . . 1 . 2 Terminals 4 | . . . . 2 . . . . . . 1 . 1 Fabricators 2 | . . . . . 2 . . . . . . . . Repair Stations 3 | . . 1 1 . 1 . . . . . . . . Recycling Units 4 | . . . 1 2 1 . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . . . . . 1 Total Hacks 43 | . . 8 10 11 11 . . . . . 1 . 2 Successful 28 | . . 7 7 8 4 . . . . . 1 . 1 Failed 15 | . . 1 3 3 7 . . . . . . . 1 Catastrophic 4 | . . . 1 1 1 . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 11 | . . . 2 6 3 . . . . . . . . Terminals 4 | . . . . 2 . . . . . . 1 . 1 Fabricators 6 | . . . . . 6 . . . . . . . . Repair Stations 14 | . . 8 4 . 2 . . . . . . . . Recycling Units 12 | . . . 3 6 3 . . . . . . . . Scanalyzers 3 | . . . . 3 . . . . . . . . . Garrison Access 4 | . . . 3 . . . . . . . . . 1 Terminal Hacks 4 | . . . . 2 . . . . . . 1 . 1 Open DSF 3 | . . . . 2 . . . . . . 1 . . Unreport Threat 1 | . . . . . . . . . . . . . 1 Fabricator Hacks 3 | . . . . . 3 . . . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . . . Build 2 | . . . . . 2 . . . . . . . . Repair Station Hacks 9 | . . 7 2 . . . . . . . . . . Scan Component 5 | . . 4 1 . . . . . . . . . . Repair 4 | . . 3 1 . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . Scanalyzer 3 | . . . . 3 . . . . . . . . . Insert Component 2 | . . . . 2 . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . Garrison Access Hacks 2 | . . . 2 . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . Coupler Status 1 | . . . 1 . . . . . . . . . . Unauthorized Hacks 6 | . . . 2 3 1 . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 6 | . . . 2 3 1 . . . . . . . . Reject 3 | . . . 1 2 . . . . . . . . . Mask 3 | . . . 1 1 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 13 | . . 1 2 3 4 . . . . . 1 . 2 Full Trace Events 5 | . . 1 . 1 3 . . . . . . . . Feedback Events 2 | . . . . . 2 . . . . . . . . Corruption 2 | . . . . . 2 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . Parts Built 3 | . . . . . 3 . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 212 | . . . . . 212 . . . . . . . . Total Part Build Rating 20 | . . . . . 20 . . . . . . . . Parts Repaired 4 | . . 3 1 . . . . . . . . . . Time 126 | . . 96 30 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 9 | . . . 9 . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . . . . . Drone Launches 6 | . . . . . . . . . . 2 4 . . Drone Recoveries 4 | . . . . . . . . . . 2 . 2 . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Turns Passed 14130 | 61 239 1931 4437 1712 1269 1267 143 1228 937 115 303 182 306 Spaces Moved 5036 | 36 137 626 1310 547 356 517 71 361 452 34 144 103 342 Core 41 | 11 . . . . . . . 6 10 . . . 14 Treads 3770 | 12 . 571 1310 547 356 517 71 333 . . . 53 . Legs 852 | 13 137 55 . . . . . 22 442 34 144 5 . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 373 | . . . . . . . . . . . . 45 328 Fastest Speed 31 | 50 120 120 240 240 240 242 162 120 120 190 190 31 37 Average Speed 213 | 120 120 204 241 285 240 242 192 235 187 190 190 107 46 Slowest Speed 950 | 160 120 320 320 400 243 242 242 800 950 190 190 540 100 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 Exploration Rate (%) 34 | 4 42 61 73 18 12 70 9 4 76 9 3 90 9 Regions Visited 13 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 4 | . . 1 . . . . 1 1 . . 1 . . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 . . 1 1 . . . Scrap Searched 2 | . . . . . . 1 . . 1 . . . . Spaces Dug 10 | . . . . . . . . . . . . . 10 Terrain Destroyed 70 | . . . 36 . . . . 7 3 14 . . 10 Melee 10 | . . . . . . . . . . . . . 10 Projectile 23 | . . . . . . . . 6 3 14 . . . AOE 36 | . . . 36 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Total 7520 | 53 175 1037 2305 655 689 532 78 651 503 59 175 167 441 Wait 1458 | . 12 217 648 49 267 1 5 206 9 . 26 5 13 Move 5023 | 35 136 625 1309 546 355 516 70 360 451 33 143 102 342 Hop . | . . . . . . . . . . . . . . Pick Up 123 | 10 2 25 42 7 7 2 . 2 6 . 2 12 6 Fast Attach 24 | . . 4 4 . . . . 6 1 . 1 5 3 Attach 97 | 6 . 10 20 8 5 3 2 12 6 . . 11 14 Detach 13 | . . . . . . 1 1 2 1 . . 4 4 Swap 39 | 1 1 5 17 . 3 7 . 1 . . . 4 . Drop 63 | 1 1 6 22 5 3 2 . 5 1 . 3 8 6 Fire 561 | . 23 145 213 40 48 . . 55 9 26 . 2 . Melee 52 | . . . . . . . . 2 19 . . 5 26 Ram 27 | . . . . . . . . . . . . . 27 Kick . | . . . . . . . . . . . . . . Crush 3 | . . . 2 . 1 . . . . . . . . Escape Stasis 9 | . . . . . . . . . . . . 9 . Rewire . | . . . . . . . . . . . . . . Trap 28 | . . . 28 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x2 / *Min / [*Sto]) -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / [*Low x2]) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/DSF -3/Research History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 14) 62 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Core integrity fell below 50% 288 | -10/Materials | Discovered new exit (range 11) 301 | -10/Materials | Entered another Materials area 301 | -9/Materials | Evolved 2 slots: Utility x2 307 | -9/Materials | Build established: Mutant 347 | -9/Materials | Discovered new exit (range 13) 758 | -9/Materials | Core integrity fell below 50% 913 | -9/Materials | Discovered new exit (range 9) 1093 | -9/Materials | Build established: Scavenger-Mutant 1236 | -9/Materials | Repaired Hcp. Storage Unit 1282 | -9/Materials | Repaired Lgt. Armor Plating 1327 | -9/Materials | Repaired Broken Hvy. Assault Rifle 1364 | -9/Materials | Discovered new exit (range 11) 1513 | -9/Materials | Identified exit to Mines 2046 | -9/Materials | Core integrity fell below 20% 2170 | -9/Materials | Discovered new exit (range 11) 2230 | -9/Materials | Identified exit to Materials 2232 | -9/Materials | Entered another Materials area 2232 | -8/Materials | Evolved 2 slots: Utility x2 2812 | -8/Materials | Discovered new exit (range 16) 3436 | -8/Materials | Build established: Mutant 3942 | -8/Materials | Build established: Scavenger-Mutant 4479 | -8/Materials | Repaired Enh. Autogun 4827 | -8/Materials | Core integrity fell below 50% 5032 | -8/Materials | First assault squad dispatched 6669 | -8/Materials | Entered Factory 6669 | -7/Factory | Evolved 2 slots: Utility x2 7025 | -7/Factory | Discovered new exit (range 19) 7037 | -7/Factory | Identified exit to DSF 8059 | -7/Factory | Discovered new exit (range 3) 8214 | -7/Factory | Discovered new exit (range 20) 8299 | -7/Factory | Discovered new exit (range 12) 8381 | -7/Factory | Entered another Factory area 8381 | -6/Factory | Evolved 2 slots: Propulsion x2 8545 | -6/Factory | Fabricated Mic. Antimatter Reactor (x2) 8895 | -6/Factory | Fabricated Hrd. Heavy Armor Plating (x1) 9518 | -6/Factory | Discovered new exit (range 8) 9588 | -6/Factory | Spotted B-75 Beast 9650 | -6/Factory | Entered Lower Caves 9734 | -6/Lower Caves | Learned 4 Factory zone layouts 9838 | -6/Lower Caves | Spotted B-75 Beast 10692 | -6/Lower Caves | Discovered new exit (range 17) 10917 | -6/Lower Caves | Entered another Lower Caves area 11024 | -6/Lower Caves | Discovered new exit (range 15) 11058 | -6/Lower Caves | Identified exit to Factory 11060 | -6/Lower Caves | Entered Factory 11060 | -5/Factory | Evolved 2 slots: Utility x2 11091 | -5/Factory | Discovered new exit (range 7) 11106 | -5/Factory | Identified exit to Upper Caves 11290 | -5/Factory | Build established: Scavenger-Skirmisher 12072 | -5/Factory | System corruption reached 10% 12244 | -5/Factory | Lost 11 parts (1p4n5u1w) 12285 | -5/Factory | Build established: Scavenger-Mutant 12288 | -5/Factory | Entered Upper Caves 12351 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 12421 | -5/Upper Caves | Core integrity fell below 50% 12448 | -5/Upper Caves | Lost 7 parts (1p1n4u1w) 13216 | -5/Upper Caves | Discovered new exit (range 6) 13225 | -5/Upper Caves | Entered another Upper Caves area 13248 | -5/Upper Caves | Discovered new exit (range 11) 13340 | -5/Upper Caves | Entered Factory 13340 | -4/Factory | Evolved 2 slots: Utility x2 13641 | -4/Factory | Identified exit to DSF 13643 | -4/Factory | Entered DSF 13643 | -4/DSF | Accompanied by 4 allies 13673 | -4/DSF | Additional patrols routed to DSF 13696 | -4/DSF | Lost 3 parts (2u1w) 13790 | -4/DSF | Discovered new exit (range 19) 13822 | -4/DSF | Core integrity fell below 50% 13825 | -4/DSF | Entered Research 13825 | -3/Research | Evolved 2 slots: Propulsion x2 13856 | -3/Research | Lost 10 parts (1p5n3u1w) 13923 | -3/Research | Spotted B-86 Titan 13958 | -3/Research | Crushed by falling debris 14036 | -3/Research | Lost 4 parts (2n1u1w) 14044 | -3/Research | Core integrity fell below 50% 14100 | -3/Research | Lost 3 parts (1n1u1w) 14109 | -3/Research | Core integrity fell below 20% 14115 | -3/Research | System corruption reached 10% 14131 | -3/Research | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 14097_ Slammed into R-10 Processor. 14105_ Slammed into P-80 Master. 14105_ Xenon Bombardment Thruster broken. 14105_ Destabilizing: Short circuit. 14106_ Slammed into P-80 Master. 14109_ Xenon Bombardment Thruster broken. 14109_ Destabilizing: Short circuit. 14110_ Slammed into P-80 Master. 14110_ Triggered Alarm Trap. 14110_ An alarm sounds. 14110_ ALERT: Alarm triggered, dispatching investigation squad. 14111_ Broken Xenon Bombardment Thruster destroyed. 14111_ Slammed into P-80 Master. 14111_ Destabilizing: System corrupted (+1). 14113_ Dropped Broken Xenon Bombardment Thruster. 14116_ R-10 Processor collects Broken Xenon Bombardment Thruster. 14118_ Identified Arm. Heavy Treads. 14119_ Slug penetrates Wall. 14119_ Penetrated by Slug. 14124_ System corrupted: Energy discharge (-23). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????#######?# | | ?????????????????????????????????????????# #?# | | ???????????????????????????????????#######! ### | | ??????????????????????????????????# # | | ??????????????????????????????????# !! # = ### | | ??????????????????????????????????# !! =# #?? | | ??????????????????????????????????# !! ### ###?? | | ??????????????????????#######?????# ???# #???? | | ??????????????????????# #?????? ???## ##??? | | ??????????????????????# #########+##### #??? | | ?????????????########## #??# | | ???????????? ##### #??# | | ???????????? #???#####??# | | ??????????? #??????????# | | ??????????? = #??????????# | | ??????????? ####???????# | | ??????????????????####### #### !!! +???????? | | ????????????????????????# #??# !!! #???????? | | ????????????????????????#@#??# !!! #???????? | | ??????????????????????? ?# #???????? | | ??????????????????????# Y ## #???????? | | ????????????????????? ## #???????? | | ????????????????????### ### ##### #???????? | | ??????????????????????# #?# #???? #???????? | | ??????????????????????#######?# #???? #???????? | | ??????????????????????????????# #???? #???????? | | ??????????????????????????????# #???? #???????? | | ??????????????????????????????# #???? #???????? | | ??????????????????????????????# #????? ? ???????? | | ??????????????????????????????# #????????????????? | | ??????????????????????????????# #????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 35 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 210 Armor Coverage 1425 Power Shielding 66 Propulsion Shielding 66 Evasion (%) 63 Targeting Accuracy 10 Melee Accuracy 5 Target Analysis 9 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Item Schematics ----------------- Hrd. Heavy Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Mic. Antimatter Reactor | x2 | -6/Factory | Preloaded Hrd. Heavy Armor Plating | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WaveAntimatterGun Manual? 0 Play Time 01:26:44 Cumulative 55.1 hours Start 2022.12.27 @ 17:32:26 End 2022.12.27 @ 19:03:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 69 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 38 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5adb6812-83d0-4721-8a2d-bffaf0a22b6e