Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 02:28:39 Player: Naiya55 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (14) 70 Value Destroyed (362) 362 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (106) 106 TOTAL SCORE: 2118 Bonus ------- Follower Combat Kills 106 Cogmind --------- Core Integrity 380/400 Matter 290/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Zion Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Advanced Targeting Computer Light Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (15) --- Ion Engine Light Ion Engine Light Nuclear Core Light Treads Light Treads Heat Sink Huge Storage Unit Light Armor Plating Hacking Suite Light Assault Rifle Light Assault Rifle Grenade Launcher Grenade Launcher Hammer Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Nuclear Core Light Treads Light Treads Heat Sink Huge Storage Unit Light Armor Plating Hacking Suite Light Assault Rifle Light Assault Rifle Grenade Launcher Grenade Launcher Hammer Self-destruct Interrupter [Rating: 16] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 19 | 6 4 1 6 1 1 Power 2 | 1 . . 1 . . Engine 2 | 1 . . 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 5 | 2 1 . 2 . . Treads 5 | 2 1 . 2 . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 3 . 2 . 1 Device 1 | . . . 1 . . Storage 2 | 1 1 . . . . Processor 2 | . 1 . . . 1 Hackware . | . . . . . . Protection 2 | . 1 . 1 . . Artifact . | . . . . . . Weapon 5 | 2 . 1 1 1 . Energy Gun 3 | 2 . 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 2 | . . . 1 1 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 1 | . . 1 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Highest Loss Streak 1 | . . 1 . . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 96 88 96 100 99 Engine 12 | . 14 14 11 11 11 Treads 30 | . 27 28 33 33 33 Device 4 | . . . 8 11 1 Storage 12 | . 14 14 11 11 11 Processor 1 | . 2 . . . 9 Protection 9 | . 8 3 10 11 11 Energy Gun 15 | . 28 28 14 . . Ballistic Gun 8 | . . . 7 21 22 Naked Turns . | . . . . . . Heaviest Build 38 | 13 31 31 37 38 38 Greatest Support 60 | 40 40 40 60 60 60 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 Most Carried 15 | 4 11 13 15 15 15 Average Carried 12 | 1 9 12 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 4 11 13 15 14 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -7 ----------- Run | Yrd Mat Min Mat Min Zio Matter Collected 515 | 238 130 15 98 34 . Remotely . | . . . . . . Salvage Created 445 | . 171 109 91 74 . Parts 26 | . 7 5 4 10 . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Combat Hostiles Destroyed 13 | . 4 3 2 4 . Guns 13 | . 4 3 2 4 . Classes Destroyed 3 | . 1 1 . 1 . Worker 1 | . . . . 1 . Swarmer 5 | . . 1 . 4 . Grunt 8 | . 4 2 2 . . Best Kill Streak 4 | . 1 2 1 4 . Combat Bots Only 4 | . 1 2 1 4 . Max Kills in Single Turn 1 | . 1 1 1 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -7 -------- Run | Yrd Mat Min Mat Min Zio Hostile Shots Fired 61 | . 27 11 8 15 . Missed 19 | . 8 6 3 2 . Damage Taken 502 | . 251 86 62 103 . Core 81 | . 34 27 12 8 . Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 40 | . 40 . . . . Core Remaining (%) 87 | 100 . 75 . . . Volleys Fired 41 | . 19 6 9 7 . Largest 2 | . 2 2 2 2 . Hottest 90 | . 90 90 90 73 . Shots Fired 82 | . 38 12 18 14 . Gun 82 | . 38 12 18 14 . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 16 | . . . 8 8 . Thermal 66 | . 38 12 10 6 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 5 | . 5 4 4 5 . Robot Miss Streak 2 | . 2 2 1 2 . Penetration Max . | . . . . . . Secondary Targets 2 | . . . 1 1 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 52 | . 23 7 14 8 . Core Hits 24 | . 10 5 4 5 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . 1 1 . Burn 2 | . . . 1 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 715 | . 287 90 201 137 . Guns 697 | . 277 88 195 137 . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 18 | . 10 2 6 . . Kinetic 188 | . . . 105 83 . Thermal 509 | . 277 88 90 54 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 1 2 . . . Average Corruption 1 | . 1 1 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . 3 4 . . . Message Errors 2 | . 1 1 . . . Matter Fused 4 | . 1 3 . . . Heat Flow Errors 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 3 | . 1 1 1 . . Targets Rammed 3 | . 1 1 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 406 | . 406 174 30 . . Average Temperature 151 | . 174 74 18 . . Received Heat Transfer 255 | . 183 27 45 . . Effects 4 | . 4 . . . . Energy Bleed 2 | . 2 . . . . Matter Decay 1 | . 1 . . . . Damage (minor) 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 3 1 . . . Heat Transferred 1437 | . 683 211 321 222 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Peak Influence 179 | . 112 136 142 179 . Initial 52 | . . 31 52 16 . Average 71 | . 42 119 62 112 . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . . 1 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Distress Signals 2 | . 1 . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 40 | . 11 5 16 8 . Peak Tracking Total 6 | . 3 3 6 3 . Tactical Retreats 3 | . 2 1 . . . Traps | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -7 ---------- Run | Yrd Mat Min Mat Min Zio Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Machines Accessed 7 | . 3 1 3 . . Terminals 5 | . 2 . 3 . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 19 | . 10 1 8 . . Successful 10 | . 5 1 4 . . Failed 9 | . 5 . 4 . . Catastrophic 2 | . 1 . 1 . . Database Lockouts . | . . . . . . Manual 15 | . 8 . 7 . . Terminals 16 | . 8 . 8 . . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 3 1 4 . . Robot Analysis 3 | . 3 . . . . Prototype ID Bank 2 | . . . 2 . . Open Door 1 | . . 1 . . . Branch Access Points 1 | . . . 1 . . Hauler Manifests 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 4 | . 2 . 2 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 ------------ Run | Yrd Mat Min Mat Min Zio Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -7 -------- Run | Yrd Mat Min Mat Min Zio Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 2 Highest-Rated Group 40 | . . . . 40 32 Highest-Rated Ally 16 | . . . . 16 16 Total Orders . | . . . . . . Ally Attacks 18 | . . . . 18 . Total Damage 234 | . . . . 234 . Kills 6 | . . . . 6 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Robot Analysis Total 3 | . 3 . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -7 ------------- Run | Yrd Mat Min Mat Min Zio Turns Passed 2872 | 99 891 338 684 537 323 Spaces Moved 1618 | 56 489 181 378 314 200 Core 3 | 3 . . . . . Treads 1615 | 53 489 181 378 314 200 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 159 | 154 160 160 160 160 160 Slowest Speed 160 | 160 160 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 4 67 38 33 56 21 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 1 | . . . . . 1 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Total 1821 | 66 558 216 441 337 203 Wait 105 | . 34 27 35 9 . Move 1613 | 55 488 180 377 313 200 Hop . | . . . . . . Pick Up 27 | 5 10 1 7 3 1 Fast Attach 10 | 5 2 . 2 . 1 Attach 4 | 1 . . 2 1 . Detach . | . . . . . . Swap 5 | . 2 1 2 . . Drop 13 | . 2 . 6 4 1 Fire 41 | . 19 6 9 7 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 3 | . 1 1 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines -7/Zion History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 100 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 520 | -10/Materials | Discovered new exit (range 8) 614 | -10/Materials | Discovered new exit (range 7) 791 | -10/Materials | Discovered new exit (range 12) 827 | -10/Materials | Repaired Lgt. Treads 991 | -10/Materials | Entered Mines 1004 | -10/Mines | Met a Derelict bent on vengeance 1123 | -10/Mines | Discovered new exit (range 8) 1153 | -10/Mines | Learned Materials terminal intel 1181 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1329 | -10/Mines | Entered Materials 1329 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1330 | -9/Materials | Loaded intel: 12 terminal locations 1772 | -9/Materials | Discovered new exit (range 16) 1778 | -9/Materials | Identified exit to Mines 1934 | -9/Materials | Discovered new exit (range 4) 2013 | -9/Materials | Entered Mines 2115 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2277 | -9/Mines | Learned location of Zion (-7) 2282 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2413 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2550 | -9/Mines | Entered Zion 2550 | -7/Zion | Accompanied by 2 allies 2701 | -7/Zion | Given A8's code to call for help 2873 | -7/Zion | Self-destructed Last Messages --------------- 02602_ Acquired Adv. Targeting Computer. 02635_ Connecting with Zion Terminal... 02635_ Current location identified: Zion 02695_ A derelict emerges from the shadows: "Hey, I've been waiting for you!" A8: I have friends in powerful places, and we'd like to help you. MAIN.C's most potent advantage, so far anyway, is overwhelming numbers. Should you find yourself up against "unhealthy" odds, call for help at any machine with \\PRFC, and we'll see what we can do. 02701_ A8: "My job here is done!" 02701_ A8 warps through subspace. 02817_ System quarantine in progress... 02817_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. 02822_ System quarantine in progress... 02822_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 3 systems, cleaned 0. 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""????????????? | | ?????????????????????????? ?? ??????????????? | | ??????????????????????????? ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypervelocityWeaponsStorm Manual? 0 Play Time 00:21:18 Cumulative 6.5 hours Start 2024.04.14 @ 02:08:26 End 2024.04.14 @ 02:28:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 8 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c2424be9-f0a6-4fa1-9f9c-f2f3800f065e