Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 19:23:17

Player: Glyb

Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (14)       2800
Robots Destroyed (73)      365
Value Destroyed (2329)     2329
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (1311)               1311
              TOTAL SCORE: 8885

 Bonus
-------
High Alert Combat Kills    144
Entered Garrisons          200
Entered DSFs               500
Aligned with FarCom        300
Acquired ECA               300
Friendly Fire              -133

 Cogmind 
---------
Core Integrity             0/850
Matter                     290/300
Energy                     80/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Proximity Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Cryofiber Web
  Advanced Sensor Array
           Encrypted Comm Array
  Improved Reaction Control System
           Authchip [R/Combat]

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
               Flying Fortress v7
>              --- UTILITY ----------
         Small Storage Unit
      Improved Targeting Computer
               Trap Reconfigurator
>              --- WEAPON -----------
               Plasma Cannon
               Plasma Cannon
         Heavy Rocket Launcher
>              --- INVENTORY --------
         Micro Nuclear Core
               Potential Leg
               Potential Leg
               Cryofiber Web
  Experimental Sensor Array
               Transmission Jammer
               Plasma Cannon
               Power Maul
[Rating: 63]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Potential Leg
  Leg                      Potential Leg
  Wheel                    Wheel
  Hover Unit               Makeshift Hover Unit
  Flight Unit              Flying Fortress v7
Utility                    Melee Analysis Suite
  Device                   Graphene Brace
  Storage                  Large Storage Unit
  Processor                Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Minigun
  Energy Gun               Heavy Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Light Cannon
  Launcher                 Advanced EMP Blaster
  Impact Weapon            Power Maul
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF Fac Low Low Zio Pro 
Slots Evolved              8    | .   .   .   .   .   4   .   .   2   .   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
Parts Attached             96   | 6   5   .   3   1   9   17  17  4   8   9   13  4   .   .   
  Power                    13   | 1   1   .   .   .   .   2   2   .   2   2   2   1   .   .   
    Engine                 4    | 1   .   .   .   .   .   1   .   .   .   .   2   .   .   .   
    Core                   8    | .   1   .   .   .   .   1   2   .   2   1   .   1   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               28   | 2   .   .   2   .   2   4   5   .   4   3   5   1   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    23   | .   .   .   2   .   .   4   5   .   4   3   5   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Flight                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Utility                  30   | 1   2   .   1   .   4   7   5   3   2   2   1   2   .   .   
    Device                 20   | .   1   .   1   .   3   7   3   1   2   .   1   1   .   .   
    Storage                3    | 1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
    Processor              3    | .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   
    Protection             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   25   | 2   2   .   .   1   3   4   5   1   .   2   5   .   .   .   
    Energy Gun             6    | 1   2   .   .   .   1   .   .   .   .   .   2   .   .   .   
    Energy Cannon          5    | .   .   .   .   .   2   1   .   1   .   .   1   .   .   .   
    Ballistic Gun          5    | 1   .   .   .   .   .   .   1   .   .   2   1   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   1   .   1   2   .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   2   .   1   .   1   .   .   .   .   .   .   .   
Parts Lost                 42   | .   .   .   .   .   .   6   4   .   4   5   16  1   .   6   
  Power                    9    | .   .   .   .   .   .   2   1   .   1   2   3   .   .   .   
  Propulsion               11   | .   .   .   .   .   .   .   .   .   1   2   7   .   .   1   
  Utility                  9    | .   .   .   .   .   .   2   1   .   2   1   1   .   .   2   
  Weapon                   13   | .   .   .   .   .   .   2   2   .   .   .   5   1   .   3   
  Highest Loss Streak      14   | .   .   .   .   .   .   3   1   .   4   5   14  1   .   6   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     71   | .   98  100 100 100 69  78  94  100 98  85  51  55  60  51  
  Core                     4    | .   2   14  14  14  9   8   8   7   7   1   .   .   .   .   
  Leg                      11   | .   .   .   23  28  .   16  35  30  29  25  4   .   .   .   
  Wheel                    1    | .   28  28  4   .   .   .   .   .   .   .   .   .   .   .   
  Device                   8    | .   2   .   11  14  9   17  18  13  12  1   4   5   6   5   
  Storage                  7    | .   14  14  14  14  9   7   .   7   7   6   6   6   6   5   
  Processor                5    | .   10  14  2   .   7   .   7   7   7   6   6   6   6   5   
  Hackware                 4    | .   .   .   .   .   .   .   .   8   9   6   6   7   13  11  
  Energy Gun               9    | .   26  28  28  26  9   .   .   .   .   .   4   13  13  11  
  Energy Cannon            2    | .   .   .   .   .   7   16  .   5   7   .   .   .   .   .   
  Ballistic Gun            4    | .   2   .   .   .   .   .   .   .   .   13  7   6   6   5   
  Launcher                 4    | .   .   .   .   1   9   7   5   1   .   .   4   5   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   1   9   7   7   6   1   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   5   7   7   6   1   .   .   .   
Naked Turns                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
Heaviest Build             64   | 14  17  16  17  21  32  33  38  40  40  64  64  44  33  33  
  Greatest Support         90   | 20  20  20  60  60  50  70  90  90  90  77  80  12  12  12  
  Greatest Overweight (x)  12   | .   .   .   .   .   6   10  .   .   .   1   12  12  2   2   
  Average Overweight (x)   1    | .   .   .   .   .   .   .   .   .   .   .   5   10  2   1   
Largest Inventory Capacity 15   | 8   8   8   8   8   8   8   15  15  15  15  15  15  15  15  
  Average Capacity         12   | 6   8   8   8   8   8   7   5   15  15  15  15  15  15  13  
  Most Carried             13   | 3   8   8   8   8   8   8   6   5   12  12  13  8   7   7   
  Average Carried          7    | 1   6   8   7   7   7   6   4   4   6   9   7   7   7   6   
  Final Capacity           15   | 8   8   8   8   8   8   5   15  15  15  15  15  15  15  5   
  Final Carried            12   | 3   8   8   8   8   8   4   6   5   12  11  7   7   7   5   

 Class Distribution 
--------------------
 31% | Mutant
 30% | Tank
 10% | Skirmisher
  9% | Gladiator
  9% | Scavenger-Gladiator
  5% | Hacker-Tank
  3% | Hacker-Gunner

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
              Mutant | -10/Exiles
              Mutant | -9/Mines
          Skirmisher | -8/Materials
          Skirmisher | -8/Garrison
           Gladiator | -8/Materials
           Gladiator | -7/Factory
 Scavenger-Gladiator | -7/DSF
 Scavenger-Gladiator | -6/Factory
                Tank | -6/Lower Caves
                Tank | -6/Lower Caves
       Hacker-Gunner | -6/Zion
       Hacker-Gunner | -5/Proximity Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  
-----------                Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF Fac Low Low Zio Pro 
Matter Collected           1457 | 217 93  .   30  10  118 309 200 .   124 119 181 56  .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2607 | .   150 .   .   43  287 566 418 .   353 159 417 86  .   128 
  Parts                    133  | .   9   .   .   5   21  26  23  .   26  10  8   1   .   4   
Haulers Intercepted        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      10   | .   .   .   .   .   .   .   .   .   .   .   7   .   .   3   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF Fac Low Low Zio Pro 
Combat Hostiles Destroyed  63   | .   4   .   .   3   5   21  11  .   8   2   7   .   .   2   
  Melee                    19   | .   .   .   .   .   .   1   6   .   5   2   5   .   .   .   
  Guns                     10   | .   4   .   .   3   .   .   .   .   .   .   1   .   .   2   
  Cannons                  21   | .   .   .   .   .   2   14  2   .   3   .   .   .   .   .   
  AOE                      8    | .   .   .   .   .   3   5   .   .   .   .   .   .   .   .   
Classes Destroyed          13   | .   3   .   .   .   3   1   3   .   2   .   1   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  6    | .   1   .   .   .   1   .   3   .   .   1   .   .   .   .   
  Swarmer                  27   | .   2   .   .   3   3   11  5   .   3   .   .   .   .   .   
  Grunt                    22   | .   2   .   .   .   1   7   2   .   .   2   6   .   .   2   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Thug                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   4   .   .   3   4   8   4   .   3   2   3   .   .   2   
  Combat Bots Only         8    | .   4   .   .   3   3   8   3   .   3   2   3   .   .   2   
Max Kills in Single Turn   4    | .   2   .   .   1   4   4   1   .   1   1   1   1   .   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   3   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   .   1   1   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -6   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  DSF  Fac  Low  Low  Zio  Pro  
Hostile Shots Fired        578  | .    23   .    .    7    11   118  110  .    93   39   142  5    .    30   
  Missed                   142  | .    5    .    .    1    4    25   30   .    30   10   31   1    .    5    
Damage Taken               6828 | .    140  .    .    45   148  1269 967  .    1105 558  2090 18   .    488  
  Core                     1582 | .    36   .    .    .    22   202  209  .    246  55   593  .    .    219  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         67   | 100  .    .    .    85   .    .    21   .    64   .    .    .    .    .    
Volleys Fired              122  | .    12   .    .    5    14   34   16   .    4    14   12   8    .    3    
  Largest                  3    | .    2    .    .    2    3    3    1    .    1    2    2    3    .    3    
  Hottest                  199  | .    130  .    .    130  160  199  80   .    80   50   105  169  .    169  
Shots Fired                231  | .    24   .    .    10   30   71   16   .    4    28   17   24   .    7    
  Gun                      121  | .    24   .    .    10   16   .    .    .    .    28   12   24   .    7    
  Cannon                   101  | .    .    .    .    .    12   64   16   .    4    .    5    .    .    .    
  Launcher                 9    | .    .    .    .    .    2    7    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  66   | .    .    .    .    .    .    .    15   .    .    28   12   8    .    3    
  Thermal                  156  | .    24   .    .    10   28   64   1    .    4    .    5    16   .    4    
  Explosive                9    | .    .    .    .    .    2    7    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         16   | .    4    .    .    3    5    8    6    .    3    12   16   3    .    7    
  Robot Miss Streak        7    | .    2    .    .    3    3    7    3    .    1    2    .    3    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    .    .    1    .    .    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           211  | .    14   .    .    5    17   37   36   .    22   26   38   10   .    6    
  Core Hits                97   | .    6    .    .    3    13   26   9    .    10   10   13   3    .    4    
  Critical Kills           2    | .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    .    .    .    1    2    .    .    .    1    .    .    .    
  Critical Strikes         17   | .    .    .    .    .    1    1    6    .    2    1    5    .    .    1    
    Burn                   2    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    
    Blast                  2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Smash                  6    | .    .    .    .    .    .    1    3    .    .    .    2    .    .    .    
    Sever                  7    | .    .    .    .    .    .    .    1    .    2    1    3    .    .    .    
Melee Attacks              109  | .    .    .    .    .    .    6    38   .    28   9    28   .    .    .    
  Impact                   39   | .    .    .    .    .    .    6    23   .    6    2    2    .    .    .    
  Slashing                 70   | .    .    .    .    .    .    .    15   .    22   7    26   .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        10   | .    .    .    .    .    .    .    4    .    3    1    2    .    .    .    
Damage Inflicted           6606 | .    210  .    .    84   693  1732 1262 .    685  581  1073 152  .    134  
  Guns                     1227 | .    210  .    .    84   123  .    .    .    .    348  176  152  .    134  
  Cannons                  1639 | .    .    .    .    .    257  1052 151  .    74   .    105  .    .    .    
  Explosions               835  | .    .    .    .    .    313  522  .    .    .    .    .    .    .    .    
  Melee                    2905 | .    .    .    .    .    .    158  1111 .    611  233  792  .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  778  | .    .    .    .    .    .    .    151  .    .    348  176  50   .    53   
  Thermal                  2088 | .    210  .    .    84   380  1052 .    .    74   .    105  102  .    81   
  Explosive                835  | .    .    .    .    .    313  522  .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1070 | .    .    .    .    .    .    158  705  .    78   53   76   .    .    .    
  Slashing                 1835 | .    .    .    .    .    .    .    406  .    533  180  716  .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
  Average Corruption       1    | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    .    .    1    4    .    .    .    .    .    .    .    
    Message Errors         2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            370  | .    .    .    .    .    .    141  178  .    .    .    51   .    .    .    
  Projectiles              61   | .    .    .    .    .    .    52   9    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    309  | .    .    .    .    .    .    89   169  .    .    .    51   .    .    .    
Knockbacks                 5    | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    
  Impact                   1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      81   | .    .    .    .    .    .    81   .    .    .    .    .    .    .    .    
  Shots                    2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        687  | .    432  .    .    243  468  687  .    .    .    34   60   357  .    142  
  Average Temperature      166  | .    144  .    .    106  171  242  .    .    .    11   28   141  .    78   
  Received Heat Transfer   1923 | .    9    .    .    .    81   495  162  .    .    237  747  .    .    192  
  Effects                  17   | .    .    .    .    .    4    13   .    .    .    .    .    .    .    .    
    Shutdowns              4    | .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    
    Interference           6    | .    .    .    .    .    2    4    .    .    .    .    .    .    .    .    
    Matter Decay           2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Short Circuit          2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Damage (major)         2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5    | .    .    .    .    .    .    2    1    .    .    .    2    .    .    .    
  Impact Corruptions       14   | .    .    .    .    .    .    3    10   .    .    .    1    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Parts Melted             7    | .    .    .    .    .    2    5    .    .    .    .    .    .    .    .    
  Heat Transferred         4280 | .    518  .    .    185  870  1950 .    .    150  .    200  185  .    222  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF Fac Low Low Zio Pro 
Peak Influence             677  | .   132 51  .   115 273 677 539 219 316 191 .   .   .   .   
  Initial                  329  | .   .   51  .   .   44  177 329 219 156 165 .   .   .   .   
  Average                  279  | .   46  51  .   63  177 423 455 219 214 175 .   .   .   .   
Maximum Alert Level        2    | .   .   .   .   .   1   2   2   1   1   .   .   .   .   .   
  Low Security (%)         41   | 100 100 100 .   100 50  6   .   .   42  100 .   .   .   .   
  Level 1                  25   | .   .   .   .   .   50  39  13  100 57  .   .   .   .   .   
  Level 2                  33   | .   .   .   .   .   .   53  86  .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Squads Dispatched          7    | .   1   .   .   1   2   .   1   .   2   .   .   .   .   .   
  Investigation            2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   .   .   2   .   .   .   2   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF Fac Low Low Zio Pro 
Distress Signals           8    | .   4   .   .   .   1   .   2   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              102  | .   12  .   .   8   10  19  18  .   13  6   8   2   .   6   
  Peak Tracking Total      6    | .   4   .   .   4   3   6   3   .   4   4   4   2   .   5   
  Tactical Retreats        4    | .   .   .   .   1   .   .   2   .   .   .   1   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF Fac Low Low Zio Pro 
Traps Triggered            2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Reconfigurated       2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF Fac Low Low Zio Pro 
Machines Disabled          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF Fac Low Low Zio Pro 
Machines Accessed          18   | .   1   .   3   1   3   1   3   3   .   2   .   .   1   .   
  Terminals                9    | .   1   .   .   .   2   1   2   1   .   2   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
Total Hacks                53   | .   4   .   20  1   8   2   7   3   .   3   .   .   5   .   
  Successful               42   | .   1   .   20  1   3   1   6   3   .   2   .   .   5   .   
  Failed                   11   | .   3   .   .   .   5   1   1   .   .   1   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                21   | .   4   .   .   .   6   2   5   1   .   3   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   
Terminal Hacks             37   | .   1   .   20  1   2   1   4   1   .   2   .   .   5   .   
  Record                   21   | .   .   .   20  .   .   .   1   .   .   .   .   .   .   .   
  Part Schematic           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Assault Status           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   1   .   .   .   3   .   2   2   .   .   .   .   .   .   
  Full Trace Events        2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF Fac Low Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF Fac Low Low Zio Pro 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF Fac Low Low Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   1   .   .   .   .   .   .   1   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -6   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  DSF  Fac  Low  Low  Zio  Pro  
Turns Passed               7696 | 37   210  55   652  286  292  642  723  58   329  306  1796 2081 152  77   
Spaces Moved               4079 | 33   188  50   723  277  385  507  500  51   202  206  488  349  73   47   
  Core                     586  | 4    .    .    .    .    1    10   .    .    .    .    256  295  .    20   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2491 | .    .    .    592  277  .    431  500  51   202  206  232  .    .    .    
  Wheels                   398  | 29   188  50   131  .    .    .    .    .    .    .    .    .    .    .    
  Hover                    154  | .    .    .    .    .    .    .    .    .    .    .    .    54   73   27   
  Flight                   450  | .    .    .    .    .    384  66   .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   80   90   50   50   100  105  97   90   105  210  210  50   
  Average Speed            165  | 76   80   80   88   90   50   96   104  105  102  106  344  585  210  141  
  Slowest Speed            650  | 80   80   80   90   90   350  550  105  105  112  180  650  650  210  210  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 3    48   24   93   76   44   61   37   1    92   7    65   55   9    8    
  Regions Visited          14
    Branch Regions         7
  Pre-discovered Areas     3    | .    .    .    1    1    .    .    .    .    .    .    1    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    1    .    1    1    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    .    .    .    .    .    1    1    1    1    .    
Scrap Searched             5    | .    .    1    .    .    .    .    .    .    .    .    2    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          87   | .    .    .    .    .    25   61   1    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    
  AOE                      84   | .    .    .    .    .    23   61   .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF Fac Low Low Zio Pro 
Total                      4647 | 41  221 64  739 304 452 581 620 55  277 256 546 368 72  51  
  Wait                     172  | .   11  15  .   16  29  4   38  .   32  15  4   7   .   1   
  Move                     4061 | 32  187 49  722 276 382 504 499 50  201 205 487 348 72  47  
  Hop                      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Pick Up                  47   | 3   5   .   6   3   6   4   7   .   8   2   2   1   .   .   
  Fast Attach              40   | 6   1   .   .   .   6   6   9   1   .   3   5   3   .   .   
  Attach                   26   | .   .   .   .   .   1   5   2   2   4   4   7   1   .   .   
  Detach                   9    | .   .   .   .   .   3   2   .   1   .   2   1   .   .   .   
  Swap                     30   | .   4   .   3   1   2   6   6   1   4   2   1   .   .   .   
  Drop                     42   | .   1   .   8   3   8   6   11  .   2   2   1   .   .   .   
  Fire                     122  | .   12  .   .   5   14  34  16  .   4   14  12  8   .   3   
  Melee                    93   | .   .   .   .   .   .   6   32  .   22  7   26  .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 2 exits: Fac / Gar)
-8/Garrison (discovered 2 exits: *Fac / *Mat)
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves

 History 
---------
 Turn | Location           | Event
    7 | -11/Scrapyard      | Discovered new exit (range 15)
   38 | -11/Scrapyard      | Entered Materials
  176 | -10/Materials      | Met 8R-AWN
  220 | -10/Materials      | Discovered new exit (range 15)
  238 | -10/Materials      | Discovered new exit (range 7)
  248 | -10/Materials      | Entered Mines
  249 | -10/Mines          | Followed 8R-AWN into the Mines
  253 | -10/Mines          | Learned 2 Materials zone layouts
  257 | -10/Mines          | Met a Derelict bent on vengeance
  299 | -10/Mines          | Discovered new exit (range 5)
  303 | -10/Mines          | Entered Exiles
  314 | -10/Exiles         | Build established: Mutant
  316 | -10/Exiles         | Discovered new exit (range 14)
  324 | -10/Exiles         | Welcomed by 8R-AWN
  338 | -10/Exiles         | Met EX-HEX
  362 | -10/Exiles         | Met EX-BIN
  373 | -10/Exiles         | Aligned with FarCom system
  374 | -10/Exiles         | Given EX-Vault access code
  404 | -10/Exiles         | Opened EX-Vault
  408 | -10/Exiles         | Found Prototype Device
  409 | -10/Exiles         | Identified Trap Reconfigurator
  411 | -10/Exiles         | Found Prototype Leg
  413 | -10/Exiles         | Found Prototype Leg
  414 | -10/Exiles         | Identified Potential Leg (x2)
  421 | -10/Exiles         | Found Prototype Flight Unit
  456 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  482 | -10/Exiles         | Met EX-DEC
  487 | -10/Exiles         | Learned location of Zion (-6)
  563 | -10/Exiles         | Discovered new exit (range 11)
  634 | -10/Exiles         | Visited The Gauntlet
  787 | -10/Exiles         | Learned about 8R-AWN's background
  955 | -10/Exiles         | Stole three prototypes: Potential Leg, Trap Reconfigurator, Flying Fortress v7
  955 | -10/Exiles         | Entered Mines
 1140 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
 1142 | -9/Mines           | Found Prototype Device
 1191 | -9/Mines           | Met a Derelict shopkeep closing up shop
 1193 | -9/Mines           | Discovered new exit (range 14)
 1241 | -9/Mines           | Entered Materials
 1241 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
 1242 | -8/Materials       | Identified exit to Factory
 1246 | -8/Materials       | Identified Flying Fortress v7
 1532 | -8/Materials       | Identified exit to Garrison
 1533 | -8/Materials       | Entered Garrison
 1546 | -8/Garrison        | Build established: Skirmisher
 1567 | -8/Garrison        | Triggered checkpoint
 1581 | -8/Garrison        | Triggered checkpoint
 1731 | -8/Garrison        | Triggered checkpoint
 1857 | -8/Garrison        | Destroyed 8 combat bots
 1870 | -8/Garrison        | Discovered exit to Factory (range 9)
 1901 | -8/Garrison        | Triggered checkpoint
 1924 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 1993 | -8/Garrison        | Triggered checkpoint
 2093 | -8/Garrison        | Triggered checkpoint
 2130 | -8/Garrison        | Discovered new exit (range 6)
 2144 | -8/Garrison        | Lost 3 parts (1p1u1w)
 2175 | -8/Garrison        | Entered Materials
 2307 | -8/Materials       | Core integrity fell below 50%
 2315 | -8/Materials       | Build established: Mutant
 2744 | -8/Materials       | Build established: Gladiator
 2827 | -8/Materials       | Discovered exit to Factory (range 12)
 2898 | -8/Materials       | Entered Factory
 2898 | -7/Factory         | Evolved 2 slots: Utility x2
 2900 | -7/Factory         | FarCom data flow suspended
 2956 | -7/Factory         | Identified exit to DSF
 2956 | -7/Factory         | Entered DSF
 2976 | -7/DSF             | Additional patrols routed to DSF
 3059 | -7/DSF             | Discovered new exit (range 16)
 3077 | -7/DSF             | Lost 4 parts (1p1n2u)
 3277 | -7/DSF             | Sterilization system engaged
 3285 | -7/DSF             | Entered Factory
 3285 | -6/Factory         | Evolved 2 slots: Power x1, Weapon x1
 3376 | -6/Factory         | Lost 5 parts (2p2n1u)
 3390 | -6/Factory         | Build established: Scavenger-Gladiator
 3580 | -6/Factory         | Discovered new exit (range 10)
 3591 | -6/Factory         | Entered Lower Caves
 3597 | -6/Lower Caves     | Met a Warlord Commander
 3598 | -6/Lower Caves     | Learned location of Warlord (-4)
 3599 | -6/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
 3602 | -6/Lower Caves     | Found Encrypted Comm Array
 3696 | -6/Lower Caves     | Spotted B-75 Beast
 3919 | -6/Lower Caves     | Core integrity fell below 50%
 3985 | -6/Lower Caves     | Lost 14 parts (2p6n1u5w)
 3993 | -6/Lower Caves     | Learned Factory emergency access door positions
 4134 | -6/Lower Caves     | Encountered a Warlord checkpoint
 4208 | -6/Lower Caves     | Build established: Mutant
 4944 | -6/Lower Caves     | Build established: Tank
 4977 | -6/Lower Caves     | Discovered new exit (range 10)
 5387 | -6/Lower Caves     | Entered another Lower Caves area
 6544 | -6/Lower Caves     | Learned Factory garrison access intel
 7253 | -6/Lower Caves     | Build established: Hacker-Tank
 7378 | -6/Lower Caves     | Spotted RZ-9RE(f)
 7379 | -6/Lower Caves     | Encountered a Master Thief
 7380 | -6/Lower Caves     | Spotted D2-104(f)
 7381 | -6/Lower Caves     | Encountered a Master Thief
 7381 | -6/Lower Caves     | Graphene Brace stolen by Master Thief
 7386 | -6/Lower Caves     | Fusion Compressor stolen by Master Thief
 7420 | -6/Lower Caves     | Discovered new exit (range 5)
 7468 | -6/Lower Caves     | Entered Zion
 7576 | -6/Zion            | Discovered new exit (range 14)
 7620 | -6/Zion            | Entered Proximity Caves
 7620 | -5/Proximity Caves | Spotted B-75 Beast
 7674 | -5/Proximity Caves | Core integrity fell below 20%
 7687 | -5/Proximity Caves | Released all parts (3)
 7697 | -5/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Last Messages 
---------------
07641_ M-22 Extractor extracts Fire Trap. <x2>
07645_ M-22 Extractor extracts Dirty Bomb Trap.
07646_ M-22 Extractor reprogrammed Fire Trap.
07649_ M-22 Extractor reprogrammed Dirty Bomb Trap.
07658_ 3I-BVC(S) destroyed.
07678_ G-50 Soldier suffers critical hit (Burn).
07678_ G-50 Soldier destroyed.
07680_ Mak. Hacking Suite destroyed.
07680_ Hvy. Laser destroyed.
07681_ Melee Analysis Suite destroyed.
07683_ Mak. Hover Unit destroyed.
07684_ G-50 Soldier destroyed.
07684_ Switching to secondary target: G-50 Soldier.
07684_ Minigun destroyed.
07685_ Carbon-fiber Leg fries itself beyond repair.
07687_ Beamcaster destroyed.
07687_ Released Hacking Suite.
07687_ Released Lrg. Storage Unit.
07687_ Released Triangulator.
07690_ Adv. Heat Sink fries itself beyond repair.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          25
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              12
Base Temperature (-)       100
Armor Coverage             600
Evasion (%)                60
Targeting Accuracy         6
Melee Accuracy             5
Offensive Hacking          21
Authchip Count             1

 Item Schematics 
-----------------
      Battle Rifle | -6/Zion | Free
 Hvy. Battle Rifle | -6/Zion | Free
     Battle Cannon | -6/Zion | Free
            Flamer | -6/Zion | Free
            Ripper | -6/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Deadly Force
Librarian
Serviceable Loadout

 Challenges 
------------
None

 Game 
------
Seed              AlertUtilityProjector
  Manual?         0
Play Time         01:17:06
  Cumulative      6.7 hours
  Start           2024.04.17 @ 18:04:58
  End             2024.04.17 @ 19:23:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          12
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          112x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 64bbccd9-5ccd-4a34-9ada-6ea2668315be