Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.12 @ 17:08:29 Player: Skergy Result: Destroyed by DS-MW4(R) with Subdweller Shrapnel Launcher Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (24) 120 Value Destroyed (671) 671 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-22) -22 TOTAL SCORE: 1169 Bonus ------- Friendly Fire -22 Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 56/250 System Corruption 0% Temperature Cool (0) Movement Treading (320) Ox2 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Huge Storage Unit Targeting Computer > --- WEAPON (2) ------- Light EM Pulse Cannon Light EM Pulse Cannon > --- INVENTORY (25) --- Subdweller Power Source Light Treads Light Treads Spiked Treads Wheel Compact Wheel Subdweller Monowheel Subdweller Monowheel Heat Sink Huge Storage Unit Medium Matter Pod (100) Structural Scanner Subdweller Optics Signal Interpreter Scrap Shield Hacking Suite Light EM Pulse Cannon Light EM Pulse Cannon Subdweller Machine Gun Grenade Launcher Grenade Launcher Grenade Launcher Scrap Shield Fragment (47) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Spiked Treads > --- UTILITY ---------- Huge Storage Unit Targeting Computer > --- WEAPON ----------- Light EM Pulse Cannon Light Assault Rifle > --- INVENTORY -------- Ion Engine Subdweller Power Source Light Treads Light Treads Light Treads Wheel Compact Wheel Heat Sink Heat Sink Huge Storage Unit Medium Matter Pod Structural Scanner Subdweller Optics Signal Interpreter Hacking Suite Field Recycling Unit Medium Laser Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Grenade Launcher Grenade Launcher Grenade Launcher [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Targeting Computer Device Heat Sink Storage Huge Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 22 | 6 7 9 Power 5 | 1 2 2 Engine 5 | 1 2 2 Core . | . . . Reactor . | . . . Propulsion 5 | 2 . 3 Treads 5 | 2 . 3 Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 4 | 1 3 . Device 1 | . 1 . Storage 2 | 1 1 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 8 | 2 2 4 Energy Gun 2 | 1 1 . Energy Cannon 2 | . . 2 Ballistic Gun 3 | 1 1 1 Ballistic Cannon 1 | . . 1 Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 7 | . 1 6 Power 2 | . . 2 Propulsion 2 | . . 2 Utility . | . . . Weapon 3 | . 1 2 Highest Loss Streak 2 | . 1 2 To Critical Strikes . | . . . Average Slot Usage (%) 99 | . 99 99 Engine 13 | . 14 13 Treads 27 | . 28 27 Storage 14 | . 14 14 Processor 13 | . 13 14 Energy Gun 9 | . 13 . Energy Cannon 4 | . . 13 Ballistic Gun 12 | . 14 9 Ballistic Cannon 1 | . . 4 Peak Build Rating 12 | 6 10 12 Average Rating 9 | 4 8 10 On Entrance 5 | . 6 10 Naked Turns . | . . . Heaviest Build 93 | 11 88 93 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 4 | . 2 4 Average Overweight (x) 1 | . 1 2 Largest Inventory Capacity 25 | 8 25 25 Average Capacity 21 | 6 20 25 Most Carried 25 | 6 25 25 Average Carried 19 | 3 18 24 Final Capacity 25 | 8 25 25 Final Carried 25 | 6 25 24 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 696 | 260 228 208 Remotely . | . . . Salvage Created 1003 | . 595 408 Parts 57 | . 31 26 Haulers Intercepted 2 | . 2 . Recyclers Shooed 2 | . 2 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed 10 | . . 10 Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 18 | . 10 8 Guns 13 | . 10 3 Cannons 3 | . . 3 Classes Destroyed 7 | . 5 2 Hauler 2 | . 2 . Recycler 1 | . 1 . Watcher 3 | . 3 . Swarmer 3 | . 2 1 Grunt 8 | . 8 . Sentry 1 | . . 1 Subdweller 6 | . . 6 Best Kill Streak 3 | . 3 2 Combat Bots Only 2 | . 2 2 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 110 | . 62 48 Missed 38 | . 25 13 Damage Taken 1266 | . 453 813 Core 286 | . 97 189 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 111 | . 63 48 Largest 2 | . 2 2 Hottest 112 | . 70 112 Shots Fired 220 | . 125 95 Gun 163 | . 125 38 Cannon 57 | . . 57 Launcher . | . . . Special . | . . . Kinetic 126 | . 63 63 Thermal 28 | . 28 . Explosive . | . . . Electromagnetic 66 | . 34 32 Robot Hit Streak 17 | . 12 17 Robot Miss Streak 3 | . 3 3 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 154 | . 77 77 Core Hits 56 | . 33 23 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 1 | . . 1 Destroy 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1976 | . 922 1054 Guns 1086 | . 841 245 Cannons 809 | . . 809 Explosions 81 | . 81 . Melee . | . . . Ramming . | . . . Kinetic 922 | . 314 608 Thermal 319 | . 319 . Explosive . | . . . Electromagnetic 735 | . 289 446 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 19 | . 19 . Projectiles . | . . . Explosions 19 | . 19 . Melee . | . . . Knockbacks 4 | . . 4 Impact . | . . . Kinetic 4 | . . 4 Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 172 | . 172 9 Average Temperature 45 | . 46 6 Received Heat Transfer 351 | . 231 120 Siege Activations . | . . . Robots Corrupted 2 | . . 2 Combat Hostiles 2 | . . 2 Parts Fried 5 | . . 5 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 2 | . 2 . Heat Transferred 803 | . 803 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . 1 . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Peak Influence 234 | . 234 . Initial . | . . . Average 33 | . 34 . Maximum Alert Level 1 | . 1 . Low Security (%) 97 | 100 97 . Level 1 2 | . 2 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation . | . . . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 32 | . 21 11 Peak Tracking Total 3 | . 3 2 Tactical Retreats 3 | . 1 2 Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 8 | . 7 1 Terminals 7 | . 7 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 26 | . 22 4 Successful 15 | . 11 4 Failed 11 | . 11 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 22 | . 22 . Terminals 22 | . 22 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 1 4 Record 4 | . . 4 Unreport Threat 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 10 | . 10 . Terminals 10 | . 10 . Track 1 | . 1 . Assimilate 4 | . 4 . Botnet 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 7 | . 7 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies 1 | . 1 . Largest Group 1 | . 1 . Highest-Rated Group 10 | . 10 . Highest-Rated Ally 10 | . 10 . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 3650 | 69 2474 1107 Spaces Moved 1180 | 39 846 295 Core 7 | 7 . . Treads 1173 | 32 846 295 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 320 Average Speed 273 | 140 262 321 Slowest Speed 480 | 160 320 480 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 43 | 4 98 28 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 6 | . 6 . Melee . | . . . Projectile . | . . . AOE 6 | . 6 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 1413 | 50 993 370 Wait 49 | . 44 5 Move 1178 | 38 845 295 Hop . | . . . Pick Up 38 | 6 24 8 Fast Attach 9 | 6 2 1 Attach 7 | . 2 5 Detach 2 | . 2 . Swap 6 | . 3 3 Drop 13 | . 8 5 Fire 111 | . 63 48 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 10) 334 | -10/Materials | Build established: Mutant 578 | -10/Materials | Discovered new exit (range 8) 658 | -10/Materials | Discovered new exit (range 10) 2239 | -10/Materials | Discovered new exit (range 16) 2525 | -10/Materials | Discovered new exit (range 8) 2544 | -10/Materials | Entered Subcaves 2761 | -10/Subcaves | Core integrity fell below 50% 2944 | -10/Subcaves | Discovered new exit (range 6) 3514 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3539 | -10/Subcaves | Visited Clippyterm 3548 | -10/Subcaves | Learned Research machine intel 3548 | -10/Subcaves | Learned Factory emergency access door positions 3638 | -10/Subcaves | Core integrity fell below 20% 3651 | -10/Subcaves | Destroyed by DS-MW4(R) with Subdweller Shrapnel Launcher Last Messages --------------- A swath of the cavern ceiling suddenly collapses. 03521_ A thin wall crumbles away, revealing a door. 03539_ The door opens automatically. 03548_ Connecting with Clippyterm... 03548_ Current location identified: Subcaves >>Record "Procgen" It looks like you're analyzing machine distribution algorithms, I have access to useful relevant data. Data stored: Research machine intel. >>Record "Hide-and-Seek" It looks like you're trying to avoid detection, would you like help? Data stored: Factory emergency access points. >>Record! "Tab" It looks like you're biased against spaces, I think you need more help than I can offer. >>Record! "SUBCON Basin" It looks like you want to play with dangerous UFD tech. While I can't recommend taking subatomizers out of the Subcaves, I can warn that doing so is a one-way ticket to summoning unimaginable chaos on any area not hardened against them. That includes... just about anywhere. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#######??????????????????????????? | | ????????????????#"""""#??????????????????????????? | | ????????????????#""X""#??????????????????????????? | | ????????????????#" "#??????????????????????????? | | ????????????????### ###??????????????????????????? | | ?????????????????## ##########???????????????????? | | ????????????????## ; # ;;#???????????????????? | | ??????????????### ; #######?????????????? | | ??????????????#" ##""" #?????????????? | | ???????????#??#""" ##"##""#?????????????? | | ??###?? ### ?## #;;;###?????????????? | | ?# ##?"" ## R @ ;####???????????????? | | #" #?#" ##??????????????????? | | "" #??"" ;;#?????????????????? | | "" #??#"" ##### ; ; #???????????????? | | ""#######"##### # #???????????????? | | ""##"#""""# # ## ## #???????????????? | | "" """""""" ### #?# #???????????????? | | "" &%& "" #?## #? #???????????????? | | "" *]##### #??### ?##???????????????? | | ## "" #????# #?????# # #????????????????? | | ## ####?## ##?????? # #????????????????? | | ### #### #??????? #? ???????????????? | | # #??????? ???????????????????? | | ###" ##???????? ???????????????????? | | ?### # ### #????????? ???????????????????? | | #??##########?###?????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | #??????????????????????????????????????????? | | %###??????????????????????????????????????????? | | #????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StormScatterChip Manual? 0 Play Time 00:27:46 Cumulative 67.1 hours Start 2025.03.11 @ 20:52:33 End 2025.03.12 @ 17:08:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 43 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d6c63ce-bdfd-4375-9cf7-5f3be6cb23ab