Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.02 @ 22:44:11 Player: User Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (112) 560 Value Destroyed (3650) 3650 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (540) 540 TOTAL SCORE: 8890 Bonus ------- High Alert Combat Kills 540 Cogmind --------- Core Integrity 0/1000 Matter 53/300 Energy 111/170 System Corruption 9% Temperature Cool (9) Movement Walking (180) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (9) ------ High-capacity Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Target Analyzer Improved Core Analyzer Advanced Hacking Suite > --- WEAPON (3) ------- Long-range Missile Launcher > --- INVENTORY (12) --- Advanced Heat Sink Advanced Cooling System Improved Weapon Cycler Focal Shield System Shield Wave Gun Peak State ------------ > --- POWER ------------ Reinforced Fission Core Micro Fission Core > --- PROPULSION ------- Medium Treads Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Target Analyzer Improved Core Analyzer Improved Medium Armor Plating Advanced Hacking Suite > --- WEAPON ----------- Hypervelocity Coil Gun Hypervelocity Coil Gun Hypervelocity Gauss Cannon > --- INVENTORY -------- Micro Fission Core Carbon-fiber Leg Advanced Heat Sink Advanced Cooling System Focal Shield System Shield Tesla Rifle Wave Gun Hypervelocity Coil Gun Hypervelocity Coil Gun Hypervelocity Coil Gun Long-range Missile Launcher [Rating: 86] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Treads Heavy Treads Leg Titanium Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Improved Power Shielding Weapon Minigun Energy Gun Shock Rifle Energy Cannon Neutron Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Long-range Missile Launcher Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 1 | . . . . 1 . . . Propulsion 1 | . . . . 1 . . . Utility 7 | . . 2 . . 2 2 1 Weapon 1 | . . . . . . . 1 Parts Attached 95 | . 2 9 . 5 16 1 62 Power 13 | . . 1 . 1 2 . 9 Engine 2 | . . 1 . . 1 . . Core 10 | . . . . 1 1 . 8 Reactor 1 | . . . . . . . 1 Propulsion 17 | . . 3 . 1 3 . 10 Treads 5 | . . . . . . . 5 Leg 12 | . . 3 . 1 3 . 5 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 30 | . 1 2 . 1 5 1 20 Device 9 | . . 1 . . . . 8 Storage 2 | . . . . . 1 . 1 Processor 9 | . . 1 . 1 1 . 6 Hackware 4 | . 1 . . . 1 . 2 Protection 6 | . . . . . 2 1 3 Artifact . | . . . . . . . . Weapon 35 | . 1 3 . 2 6 . 23 Energy Gun 13 | . 1 . . 1 2 . 9 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 14 | . . 3 . 1 2 . 8 Ballistic Cannon 2 | . . . . . . . 2 Launcher 5 | . . . . . 2 . 3 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 40 | . 1 3 . 1 4 . 31 Power 5 | . . 1 . . . . 4 Propulsion 6 | . . 1 . . . . 5 Utility 11 | . . . . . 1 . 10 Weapon 18 | . 1 1 . 1 3 . 12 Highest Loss Streak 8 | . 1 2 . 1 2 . 8 Average Slot Usage (%) 92 | . 87 94 100 91 99 93 89 Engine 5 | . 14 7 11 9 7 6 1 Core 5 | . . . . 1 7 6 7 Treads 2 | . . . . . . . 5 Leg 15 | . 28 21 22 27 23 20 8 Device 5 | . . 11 11 9 1 . 5 Storage 7 | . 14 11 11 9 7 6 5 Processor 13 | . . 11 11 9 8 6 18 Hackware 10 | . 3 11 11 9 12 13 10 Protection 6 | . . . . . 15 20 6 Energy Gun 3 | . 12 . . 7 3 . 3 Ballistic Gun 10 | . 14 21 22 10 10 13 7 Naked Turns . | . . . . . . . . Heaviest Build 87 | 11 12 16 16 21 27 44 87 Greatest Support 98 | 20 20 34 34 51 57 57 98 Greatest Overweight (x) 3 | . . 1 . . . . 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 12 | . 6 6 6 6 6 6 12 Average Capacity 6 | . 6 6 6 6 6 6 7 Most Carried 12 | . 6 6 6 6 6 6 12 Average Carried 5 | . 3 4 5 5 4 5 6 Final Capacity 12 | 6 6 6 6 6 6 6 12 Final Carried 6 | 6 4 5 6 6 6 6 6 Class Distribution -------------------- 28% | Mutant 28% | Hacker-Mutant 20% | Scavenger-Mutant 9% | Hacker-Tank 5% | Hacker-Gunner 3% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Matter Collected 2859 | 191 66 353 31 125 294 . 1799 Remotely 107 | . . . . . . . 107 Salvage Created 5025 | . 400 496 . 376 360 . 3393 Parts 292 | . 34 33 . 16 21 . 188 Haulers Intercepted 2 | . 1 . . . . . 1 Recyclers Shooed 9 | . 1 . . . 1 . 7 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 72 | . 8 14 . 4 5 . 41 Guns 59 | . 8 14 . 4 5 . 28 Cannons 2 | . . . . . . . 2 AOE 10 | . . . . . . . 10 Classes Destroyed 14 | . 6 1 . 1 3 . 3 Worker 10 | . . . . . 1 . 9 Builder 9 | . . . . . . . 9 Hauler 2 | . 1 . . . . . 1 Recycler 9 | . 1 1 . 1 2 . 4 Mechanic 1 | . . . . . . . 1 Operator 3 | . 1 . . . . . 2 Watcher 6 | . 1 1 . 2 . . 2 Swarmer 19 | . 3 8 . . 3 . 5 Grunt 30 | . 5 4 . 2 . . 19 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . . 1 . . . Sentry 6 | . . 2 . 1 . . 3 Hunter 3 | . . . . . 1 . 2 Programmer 12 | . . . . . 1 . 11 Best Kill Streak 8 | . 4 7 . 4 4 . 8 Combat Bots Only 7 | . 3 7 . 3 4 . 5 Max Kills in Single Turn 4 | . 2 1 . 1 1 . 4 Gunslinging 1 | . 1 . . . . . 1 Exploded 2 | . . . . . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Damage Taken 8331 | . 328 563 . 265 476 . 6699 Core 1266 | . 40 95 . 54 64 . 1013 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 90 | 100 84 . 76 90 90 100 . Volleys Fired 311 | . 42 39 2 22 30 . 176 Largest 3 | . 2 2 2 2 2 . 3 Hottest 205 | . 60 50 50 75 105 . 205 Shots Fired 649 | . 78 78 4 43 44 . 402 Gun 605 | . 78 78 4 43 43 . 359 Cannon 25 | . . . . . . . 25 Launcher 19 | . . . . . 1 . 18 Special . | . . . . . . . . Kinetic 420 | . 42 78 4 23 30 . 243 Thermal 57 | . 13 . . . 8 . 36 Explosive 19 | . . . . . 1 . 18 Electromagnetic 153 | . 23 . . 20 5 . 105 Robot Hit Streak 18 | . 5 8 3 15 5 . 18 Robot Miss Streak 5 | . 4 5 3 1 5 . 5 Penetration Max 2 | . . . . . . . 2 Secondary Targets 14 | . 3 7 . . . . 4 Max Gunslinging Chain 1 | . 1 1 . . . . 1 Shots Hit Robots 377 | . 41 42 1 34 27 . 232 Core Hits 226 | . 20 17 . 12 17 . 160 Critical Hits 76 | . 1 . . . 1 . 74 Critical Kills 26 | . . . . . . . 26 Critical Parts Destroyed 45 | . 1 . . . 1 . 43 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7671 | . 398 716 32 599 450 . 5476 Guns 5722 | . 398 716 32 599 450 . 3527 Cannons 251 | . . . . . . . 251 Explosions 1651 | . . . . . . . 1651 Melee . | . . . . . . . . Ramming 47 | . . . . . . . 47 Kinetic 3629 | . 168 716 32 305 279 . 2129 Thermal 1180 | . 89 . . . 141 . 950 Explosive 1184 | . . . . . . . 1184 Electromagnetic 1631 | . 141 . . 294 30 . 1166 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . 1 1 1 . 1 . 9 Average Corruption 3 | . 1 1 1 . 1 . 4 Corruption Purged . | . . . . . . . . Effects 59 | . 1 3 1 . 3 . 51 Message Errors 16 | . 1 1 . . 1 . 13 Matter Fused 4 | . . . . . . . 4 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 7 | . . . 1 . 1 . 5 Parts Rejected 3 | . . . . . . . 3 Data Loss (minor) 5 | . . . . . . . 5 Misfires 1 | . . . . . . . 1 Targeting Errors 21 | . . 2 . . 1 . 18 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 140 | . . . . . . . 140 Projectiles 6 | . . . . . . . 6 Explosions 134 | . . . . . . . 134 Melee . | . . . . . . . . Knockbacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 117 | . . . . . . . 117 Shots 2 | . . . . . . . 2 Rammed 8 | . . . . . . . 8 Targets Rammed 8 | . . . . . . . 8 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 501 | . 126 25 8 119 162 . 501 Average Temperature 148 | . 47 8 5 40 48 . 191 Received Heat Transfer 2640 | . 132 153 . 108 . . 2247 Effects 39 | . . . . . . . 39 Shutdowns 19 | . . . . . . . 19 Energy Bleed 5 | . . . . . . . 5 Interference 10 | . . . . . . . 10 Matter Decay 2 | . . . . . . . 2 Short Circuit 2 | . . . . . . . 2 Damage (major) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 2 | . 1 . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 1627 | . 200 . . . 300 . 1127 Parts Sabotaged 3 | . . . . . . . 3 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Peak Influence 1110 | . 224 580 226 257 121 26 1110 Initial 226 | . . 94 226 87 116 26 12 Average 294 | . 68 264 226 162 41 26 438 Maximum Alert Level 4 | . 1 2 1 1 . . 4 Low Security (%) 58 | . 93 47 . 72 100 100 44 Level 1 13 | . 6 27 100 27 . . 8 Level 2 8 | . . 24 . . . . 11 Level 3 18 | . . . . . . . 34 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 22 | . 3 5 . . 2 . 12 Investigation 5 | . 1 3 . . . . 1 Extermination 7 | . . . . . 2 . 5 Reinforcement 9 | . 2 2 . . . . 5 Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 3 | . . . . . . . 3 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Distress Signals 4 | . . 1 . . . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 124 | . 10 22 . 6 9 . 77 Peak Tracking Total 7 | . 5 6 . 3 4 . 7 Tactical Retreats 18 | . . 2 . . 1 . 15 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Traps Triggered 5 | . 1 1 . . 1 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 13 | . 6 6 . . 1 . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Machines Disabled 8 | . . 1 . . . . 7 Max in Single Turn 5 | . . 1 . . . . 5 Garrison Access 3 | . . . . 1 1 1 . Machines Sabotaged 1 | . . 1 . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Machines Accessed 24 | . 4 6 . 4 2 2 6 Terminals 14 | . 3 5 . 2 1 . 3 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . . 2 Recycling Units 4 | . 1 . . 1 . 1 1 Scanalyzers 1 | . . 1 . . . . . Garrison Access 3 | . . . . 1 1 1 . Total Hacks 81 | . 15 18 . 21 6 4 17 Successful 53 | . 11 11 . 13 5 3 10 Failed 28 | . 4 7 . 8 1 1 7 Catastrophic 2 | . . . . . . . 2 Database Lockouts . | . . . . . . . . Manual 28 | . 5 10 . 8 . 2 3 Terminals 55 | . 13 15 . 12 4 . 11 Fabricators . | . . . . . . . . Repair Stations 5 | . . . . . . . 5 Recycling Units 8 | . 2 . . 3 . 2 1 Scanalyzers 3 | . . 3 . . . . . Garrison Access 10 | . . . . 6 2 2 . Terminal Hacks 28 | . 6 7 . 5 3 . 7 Record 6 | . . . . . . . 6 Prototype ID Bank 5 | . 2 . . 2 . . 1 Emergency Access Points 1 | . 1 . . . . . . Alert Level 2 | . . 1 . 1 . . . Unreport Threat 1 | . . . . . 1 . . Disarm Traps 3 | . 1 1 . . 1 . . Dispatch Records 1 | . . 1 . . . . . Security Status 1 | . . 1 . . . . . Zone Layout 8 | . 2 3 . 2 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 Scan Component 1 | . . . . . . . 1 Repair 1 | . . . . . . . 1 Recycling Unit Hacks 3 | . 2 . . 1 . . . Retrieve Components 3 | . 2 . . 1 . . . Scanalyzer 3 | . . 3 . . . . . Insert Component 2 | . . 2 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks 6 | . . . . 3 2 1 . Unlock Access 1 | . . . . 1 . . . Seal Access 3 | . . . . 1 1 1 . Coupler Status 2 | . . . . 1 1 . . Unauthorized Hacks 11 | . 3 1 . 4 . 2 1 Terminals 7 | . 3 1 . 3 . . . Assimilate 2 | . 1 . . 1 . . . Botnet 2 | . . . . 2 . . . Detonate 1 | . 1 . . . . . . Operators 1 | . 1 . . . . . . Sabotage 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Mechanics 1 | . . . . . . . 1 Recycling Units 3 | . . . . 1 . 2 . Recyclers 1 | . . . . . . 1 . Mask 2 | . . . . 1 . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 19 | . 3 5 . 3 2 . 6 Full Trace Events 5 | . 2 3 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . . 1 Time 28 | . . . . . . . 28 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 4 | . 4 . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Turns Passed 4356 | . 323 370 201 261 714 110 2377 Spaces Moved 2237 | 1 168 193 147 141 466 83 1038 Core . | . . . . . . . . Treads 567 | . . . . . . . 567 Legs 1670 | 1 168 193 147 141 466 83 471 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 120 130 130 130 130 123 Average Speed 139 | 120 120 122 130 130 130 130 154 Slowest Speed 220 | 120 120 150 130 130 130 130 220 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 21 | 2 34 27 40 20 13 4 28 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . 1 1 1 . . . Unknown Exits Taken 4 | 1 1 . . . 1 1 . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 4 | . . . . . 4 . . Terrain Destroyed 171 | . . . . . 4 . 167 Melee . | . . . . . . . . Projectile 4 | . . . . . . . 4 AOE 167 | . . . . . 4 . 163 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Total 2917 | . 222 266 154 182 536 85 1472 Wait 107 | . 3 10 5 2 . . 87 Move 2230 | . 167 192 146 140 465 82 1038 Hop . | . . . . . . . . Pick Up 109 | . 4 11 1 8 15 2 68 Fast Attach . | . . . . . . . . Attach 65 | . 2 7 . 4 7 1 44 Detach . | . . . . . . . . Swap 30 | . . 2 . 1 9 . 18 Drop 57 | . 4 5 . 5 10 . 33 Fire 311 | . 42 39 2 22 30 . 176 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 8 | . . . . . . . 8 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 15) 292 | -10/Materials | Discovered new exit (range 18) 312 | -10/Materials | Build established: Mutant 324 | -10/Materials | Entered another Materials area 324 | -9/Materials | Evolved 2 slots: Utility x2 644 | -9/Materials | Destroyed 7 combat bots 671 | -9/Materials | Discovered new exit (range 7) 693 | -9/Materials | Identified exit to Mines 694 | -9/Materials | Entered Mines 713 | -9/Mines | Learned location of 1 exit from Proximity Caves 824 | -9/Mines | Found a hidden stash of uninstalled traps 888 | -9/Mines | Discovered new exit (range 6) 894 | -9/Mines | Identified exit to Materials 895 | -9/Mines | Entered Materials 895 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 987 | -8/Materials | Identified exit to Garrison 1130 | -8/Materials | Discovered new exit (range 11) 1155 | -8/Materials | Identified exit to Factory 1156 | -8/Materials | Entered Factory 1156 | -7/Factory | Evolved 2 slots: Utility x2 1704 | -7/Factory | Build established: Hacker-Mutant 1800 | -7/Factory | Discovered new exit (range 19) 1870 | -7/Factory | Entered another Factory area 1870 | -6/Factory | Evolved 2 slots: Utility x2 1921 | -6/Factory | Discovered new exit (range 12) 1980 | -6/Factory | Entered another Factory area 1980 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2933 | -5/Factory | Lost 7 parts (1p1n3u2w) 3106 | -5/Factory | Lost 4 parts (1p3w) 3202 | -5/Factory | Core integrity fell below 50% 3233 | -5/Factory | Lost 3 parts (1p1n1u) 4043 | -5/Factory | Repaired Hvy. Treads 4080 | -5/Factory | First assault squad dispatched 4329 | -5/Factory | Core integrity fell below 20% 4357 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04338_ HV Slug penetrates Wall. 04341_ HV Slug penetrates G-50 Soldier. 04341_ G-50 Soldier suffers critical hit. 04341_ Destroyed Lgt. Angular Momentum Engine. 04341_ HV Slug penetrates G-50 Soldier. 04341_ G-50 Soldier suffers critical hit. 04341_ Destroyed Hvy. Laser. 04341_ HV Slug penetrates Wall. 04342_ Med. Treads destroyed. 04346_ Hyp. Coil Gun destroyed. 04348_ System corrupted: Energy discharge (-22). 04348_ Acquired 100 matter. 04348_ P-70 Sage resets P-70 Sage, system corruption cleaned. 04349_ Hyp. Coil Gun destroyed. 04351_ G-50 Soldier destroyed. 04354_ U-05 Engineer lays Concrete. 04356_ The unstable cave ceiling collapses. 04356_ P-70 Sage destroyed. 04357_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 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""" + *!+ ! #?????????? | | ?????????????# # ! # #?????????? | | ?????????????########### / ###########?????????? | | ??????????????# ?# # #??????????? | | ??????????????# """?# # """ #??????????? | | ??????????????# """ # # """ #??????????? | | ??????????????# """ # # """ #??????????? | | ??????????????# + + #??????????? | | ??????????????# == # # """ #??????????? | | ??????????????# == # # """ #??????????? | | ??????????????# ?# # """ [ #??????????? | | ??????????????# ?# #[ #??????????? | | ??????????????#######??# g ##########??????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ##??????#############??# #???????????????????? | | ######? # ??# #???????????????????? | | # # ?# @ #???????????????????? | | # """ #"""" ?# #???????????????????? | | " """ #"""" # u#???????????????????? | | # """ #"""" #???????????????????? | | # #"""" #???????????????????? | | #?###### ] #???????????????????? | | #??????# % #???#######?????????? | | #??###?######## %% #? #?????????? | | #### ######"## ! #? #?????????? | | ## # "# # !#?????????? | | # # ! ] # #?????????? | | ! + ! /=[#?????????? | | +####### ! = # /=[#?????????? | | ! ## # ##### # /=[#?????????? | | " # ! " ##+###???# #? #?????????? | | ## " #=????????#########? = #?????????? | | " ## " # ??????????????????#######?????????? | | " ## " #! "?????????????????????????????????? | | ##!! " # ""????????????????????????????????? | | ######!! " # ???????????????????????????????? | | ?????#! " # *???????????????????????????????? | | ?????# " #######??????????????????????????????? | | ?????# " #????????????????????????????????????? | | ?????# #????????????????????????????????????? | | ?????# #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 35 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 10 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 600 Resistance: KI 20 Resistance: EM 25 Power Shielding 66 Propulsion Shielding 33 Evasion (%) 40 Targeting Accuracy 24 Target Analysis 6 Core Analysis 8 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 14 Defensive Hacking 20 Item Schematics ----------------- Minigun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- root@ Challenges ------------ None Game ------ Seed AnalysisSegregatorScreen Manual? 0 Play Time 01:01:27 Cumulative 45.4 hours Start 2022.02.02 @ 21:43:00 End 2022.02.02 @ 22:44:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 47 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9cf6e81b-fafe-478d-9dc2-47c654d158b2