Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.16 @ 23:08:59 Player: StaticNoob Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (69) 345 Value Destroyed (2277) 2277 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 8842 Bonus ------- Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 157/300 Energy 100/100 System Corruption 6% Temperature Warm (166) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Armored Leg > --- UTILITY (7) ------ Improved Signal Interpreter Advanced Targeting Computer System Shield > --- WEAPON (2) ------- Power Maul > --- INVENTORY (5) ---- Improved Heat Sink Improved Heat Sink Long-range Proton Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Hover Unit Airjet Airjet Gravmag System > --- UTILITY ---------- Large Storage Unit Improved Trap Scanner Improved Targeting Computer Advanced Targeting Computer Experimental Utility Shielding System Shield > --- WEAPON ----------- Gauss Rifle Mini Assault Cannon > --- INVENTORY -------- Improved Heat Sink Improved Heat Sink IFF Parser Shield Generator High-powered Tractor Beam PSU Rigger Improved EM Pulse Cannon Improved Proton Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Power Maul [Rating: 48] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Wheel Compact Wheel Hover Unit Airjet Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Shotgun Energy Gun EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Shotgun Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Impact Weapon Power Maul Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Slots Evolved 10 | . . . . . 4 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 4 | . . . . . 2 1 . . . . 1 . Utility 5 | . . . . . 2 1 . . . . 1 1 Weapon . | . . . . . . . . . . . . . Parts Attached 73 | 7 8 . . 2 15 13 1 3 . 12 5 7 Power 8 | 1 . . . 1 1 2 . . . 2 . 1 Engine 2 | 1 . . . . 1 . . . . . . . Core 6 | . . . . 1 . 2 . . . 2 . 1 Reactor . | . . . . . . . . . . . . . Propulsion 20 | 2 . . . 1 4 5 . 2 . 4 . 2 Treads 12 | 2 . . . 1 4 5 . . . . . . Leg 3 | . . . . . . . . 1 . . . 2 Wheel 1 | . . . . . . . . 1 . . . . Hover 4 | . . . . . . . . . . 4 . . Flight . | . . . . . . . . . . . . . Utility 20 | 1 2 . . . 6 3 1 . . 2 4 1 Device 6 | . 1 . . . 2 . . . . 1 2 . Storage 2 | 1 1 . . . . . . . . . . . Processor 9 | . . . . . 3 2 1 . . 1 1 1 Hackware 1 | . . . . . . 1 . . . . . . Protection 2 | . . . . . 1 . . . . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 25 | 3 6 . . . 4 3 . 1 . 4 1 3 Energy Gun 6 | 2 3 . . . 1 . . . . . . . Energy Cannon 2 | . . . . . . . . . . 1 . 1 Ballistic Gun 9 | 1 2 . . . 3 2 . . . . 1 . Ballistic Cannon 3 | . . . . . . 1 . 1 . 1 . . Launcher 4 | . 1 . . . . . . . . 2 . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . 1 . Parts Lost 35 | . . . . 1 7 3 . 2 . 8 1 13 Power 6 | . . . . . 2 . . . . . 1 3 Propulsion 15 | . . . . 1 1 2 . 1 . 5 . 5 Utility 5 | . . . . . 1 . . . . 1 . 3 Weapon 9 | . . . . . 3 1 . 1 . 2 . 2 Highest Loss Streak 9 | . . . . 1 6 1 . 2 . 7 1 9 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 12 | 1 7 10 10 11 13 14 14 14 15 13 11 11 Power . | . 1 1 1 1 . . 1 1 1 . . . Propulsion 2 | . . 1 1 . 2 4 4 4 4 3 . . Utility 3 | . . 2 2 3 4 3 4 4 5 5 6 5 Weapon 5 | . 5 6 6 6 5 5 5 5 5 5 5 5 Tool/Special . | . . . . . . . . . . . . . Unused Backups 14 | . . . . . 3 3 2 . . . . 6 Power 1 | . . . . . 1 . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . Utility 6 | . . . . . 1 1 . . . . . 4 Weapon 6 | . . . . . . 2 2 . . . . 2 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 96 100 100 92 81 98 100 99 88 90 78 60 Engine 5 | . 13 14 14 11 6 . . . . . . 3 Core 3 | . . . . 2 2 6 7 7 7 6 5 . Treads 27 | . 27 28 28 20 30 36 38 32 30 21 . . Hover 2 | . . . . . . . . . . 5 26 14 Device 4 | . 11 14 14 14 2 . . . . 4 5 4 Storage 8 | . 14 14 14 14 9 7 7 7 7 7 6 3 Processor 11 | . . . . . 9 16 23 23 23 16 13 16 Hackware 3 | . . . . . . 6 7 7 7 7 6 5 Protection 2 | . . . . . 3 5 . . . . 4 3 Energy Gun 2 | . 18 . . . . . . . . . . . Ballistic Gun 11 | . 9 28 28 28 17 13 7 2 . . . . Ballistic Cannon 3 | . . . . . . 1 7 12 4 11 6 3 Peak Build Rating 48 | 6 10 10 11 13 31 41 40 42 39 45 48 48 Average Rating 27 | 4 9 10 10 10 20 38 39 40 31 37 43 38 On Entrance 24 | . 6 10 10 11 13 27 39 40 39 39 38 42 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 43 | 14 32 32 32 32 32 39 36 39 39 43 36 28 Greatest Support 106 | 40 40 40 40 40 86 106 104 104 16 32 32 39 Greatest Overweight (x) 8 | . 5 . . 1 1 . . 2 2 2 1 8 Average Overweight (x) . | . . . . . . . . . 1 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 5 9 15 15 15 15 15 15 15 15 15 15 12 Most Carried 15 | 3 10 10 11 12 15 15 15 15 15 15 12 15 Average Carried 12 | 1 7 10 10 11 13 14 14 14 15 13 11 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 2 10 10 11 11 15 15 15 15 15 10 12 3 Class Distribution -------------------- 91% | Mutant 3% | Derelict-Mutant 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scout | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Matter Collected 2105 | 157 184 . . 162 405 432 80 77 . 409 . 199 Remotely . | . . . . . . . . . . . . . Salvage Created 2263 | . 421 . . . 645 542 34 86 . 436 . 99 Parts 136 | . 43 . . . 40 27 6 2 . 15 . 3 Haulers Intercepted 3 | . 1 . . . 1 1 . . . . . . Recyclers Shooed 2 | . . . . . . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . 6 1 . 15 . . Prevented 1 | . . . . . . . . 1 . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 56 | . 12 . . . 14 11 1 2 . 13 . 3 Guns 32 | . 8 . . . 14 10 . . . . . . Cannons 9 | . . . . . . 1 1 2 . 3 . 2 AOE 14 | . 3 . . . . . . . . 10 . 1 Classes Destroyed 10 | . 6 . . . 3 1 . . . . . . Worker 3 | . . . . . 1 . . . . . . 2 Builder 3 | . 3 . . . . . . . . . . . Hauler 3 | . 1 . . . 1 1 . . . . . . Recycler 1 | . . . . . 1 . . . . . . . Operator 1 | . 1 . . . . . . . . . . . Watcher 2 | . 2 . . . . . . . . . . . Swarmer 18 | . 9 . . . 6 . . . . 3 . . Grunt 22 | . 3 . . . 3 6 . 1 . 9 . . Sentry 12 | . . . . . 5 4 . 1 . 1 . 1 Programmer 4 | . . . . . . 1 1 . . . . 2 Best Kill Streak 5 | . 5 . . . 4 4 1 2 . 5 . 2 Combat Bots Only 5 | . 3 . . . 3 4 1 2 . 5 . 1 Max Kills in Single Turn 3 | . 3 . . . 2 1 1 1 . 3 . 2 Gunslinging 1 | . . . . . 1 . . . . . . . Exploded 3 | . 2 . . . . . . . . 3 . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Hostile Shots Fired 654 | . 68 . . 6 63 188 4 36 . 85 6 198 Missed 236 | . 26 . . . 18 59 2 15 . 30 4 82 Hits 418 | . 42 . . 6 45 129 2 21 . 55 2 116 Melee 3 | . . . . . . . . . . 3 . . Projectile 415 | . 42 . . 6 45 129 2 21 . 52 2 116 AOE 7 | . . . . 7 . . . . . . . . Critical Strikes 12 | . . . . . 2 3 . . . 2 . 5 Part Disruptions 1 | . . . . . . . . . . . . 1 Damage Taken 6285 | . 390 . . 293 642 1352 31 174 . 952 29 2422 Core 1637 | . 96 . . 102 125 89 . 39 . 173 . 1013 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 109 | . . . . . . . . . . . . 109 Core Remaining (%) 70 | 100 . . . 20 77 . . . . 57 100 . Volleys Fired 166 | . 27 . . 3 30 37 2 5 . 24 3 35 Largest 2 | . 2 . . 2 2 2 2 2 . 2 1 1 Hottest 90 | . 90 . . 46 85 65 65 80 . 80 40 43 Shots Fired 279 | . 53 . . 6 57 72 4 10 . 39 3 35 Gun 183 | . 50 . . 6 56 66 2 3 . . . . Cannon 80 | . . . . . . 6 2 7 . 31 3 31 Launcher 16 | . 3 . . . 1 . . . . 8 . 4 Special . | . . . . . . . . . . . . . Kinetic 201 | . 6 . . 6 44 72 4 10 . 25 3 31 Thermal . | . . . . . . . . . . . . . Explosive 15 | . 3 . . . 1 . . . . 8 . 3 Electromagnetic 63 | . 44 . . . 12 . . . . 6 . 1 Robot Hit Streak 36 | . 4 . . 4 9 36 1 8 . 15 15 13 Robot Miss Streak 9 | . 9 . . 1 4 6 3 1 . 1 1 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 6 | . 2 . . . 3 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 1 . . . . . . Shots Hit Robots 215 | . 30 . . 6 44 62 1 8 . 34 2 28 Core Hits 151 | . 26 . . 2 27 47 1 3 . 27 . 18 Critical Kills 3 | . . . . . 3 . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . . Critical Strikes 13 | . 1 . . . 3 2 . 1 . 4 1 1 Destroy 4 | . . . . . 3 1 . . . . . . Blast 7 | . . . . . . 1 . 1 . 3 1 1 Corrupt 2 | . 1 . . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5984 | . 634 . . 104 716 1279 36 191 . 1734 63 1227 Guns 2465 | . 435 . . 89 670 1220 . 51 . . . . Cannons 1773 | . . . . . . 59 36 140 . 732 63 743 Explosions 1674 | . 199 . . . 42 . . . . 1002 . 431 Melee . | . . . . . . . . . . . . . Ramming 72 | . . . . 15 4 . . . . . . 53 Kinetic 3542 | . 70 . . 89 503 1279 36 191 . 568 63 743 Thermal 49 | . 49 . . . . . . . . . . . Explosive 1515 | . 150 . . . 42 . . . . 1002 . 321 Electromagnetic 806 | . 365 . . . 167 . . . . 164 . 110 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 10 | . 2 2 2 2 . 3 4 4 4 10 . 6 Average Corruption 3 | . 2 2 2 2 . 1 3 4 4 5 . 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 53 | . 9 4 4 1 . 6 5 9 2 11 . 2 Message Errors 15 | . 2 1 2 . . 2 2 1 1 4 . . Matter Fused 11 | . 1 2 1 1 . 1 1 4 . . . . Heat Flow Errors 7 | . 2 . 1 . . 1 . . . 1 . 2 Energy Discharges 6 | . . 1 . . . 1 1 1 . 2 . . Data Loss (minor) 6 | . 2 . . . . . . 1 . 3 . . Data Loss (major) 5 | . 1 . . . . . 1 1 1 1 . . Misfires 2 | . 1 . . . . . . 1 . . . . Weapon Failures 1 | . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 29 | . . . . . . . . . . . . 29 Projectiles 23 | . . . . . . . . . . . . 23 Explosions 6 | . . . . . . . . . . . . 6 Melee . | . . . . . . . . . . . . . Knockbacks 13 | . . . . . . . . . . 2 . 11 Impact . | . . . . . . . . . . . . . Kinetic 10 | . . . . . . . . . . 2 . 8 Secondary 3 | . . . . . . . . . . . . 3 Self-Inflicted Damage 163 | . . . . . . . . . . 75 . 88 Shots 5 | . . . . . . . . . . 2 . 3 Rammed 23 | . . . . 4 . . . . . . . 19 Targets Rammed 24 | . . . . 4 1 . . . . . . 19 Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . Highest Temperature 273 | . 273 . 151 . 99 193 10 33 . 240 . 239 Average Temperature 67 | . 93 . 76 . 41 46 7 17 . 63 . 105 Received Heat Transfer 1536 | . 78 . . . 279 525 . 66 . 345 . 243 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 50 | . 50 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 . . . . 100 100 Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 125 | . 92 19 . . 125 101 . . . . 42 91 Initial 50 | . . 19 . . . 50 . . . . 42 . Average 28 | . 32 3 . . 27 37 . . . . 15 15 Influence Increases 1766 | . 362 . . . 389 383 30 55 . 290 1 256 Destroy 0b10 Robot/C 1120 | . 240 . . . 280 220 20 40 . 260 . 60 Destroy 0b10 Robot/NC 65 | . 35 . . . 15 5 . . . . . 10 Destroy Leader 260 | . 56 . . . 82 62 10 . . 30 . 20 Successful Hack 103 | . 3 . . . 8 78 . . . . . 14 Disable Machine 30 | . 15 . . . . 15 . . . . . . Destroy Structure 83 | . 13 . . . 4 3 . . . . 1 62 Partial Spotted 60 | . . . . . . . . . . . . 60 Lose Combat Pursuer 45 | . . . . . . . . 15 . . . 30 Influence Decreases 1701 | . 310 52 . . 278 446 78 55 . 222 69 191 Entered New Map 139 | . . 33 . . . 61 19 . . . 26 . Time Decay 1312 | . 310 19 . . 218 355 59 45 . 152 42 112 Lost Part 250 | . . . . . 60 30 . 10 . 70 1 79 Squads Dispatched 12 | . 1 . . . 3 2 . . . . . 6 Investigation 3 | . . . . . 2 . . . . . . 1 Extermination 3 | . . . . . . 1 . . . . . 2 Reinforcement 5 | . 1 . . . 1 1 . . . . . 2 Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Distress Signals 1 | . . . . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 94 | . 19 . . 4 15 12 1 1 . 16 2 24 Peak Tracking Total 15 | . 5 . . 2 3 4 1 2 . 4 3 15 Tactical Retreats 3 | . . . . 1 . . . 1 . . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Traps Triggered 8 | . 4 . . . 1 3 . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Objects Rigged 5 | . . . . . 3 . . . . 2 . . Exploded 2 | . . . . . . . . . . 2 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Machines Disabled 2 | . 1 . . . . 1 . . . . . . Max in Single Turn 1 | . 1 . . . . 1 . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Machines Accessed 34 | . 6 . 2 . 4 10 1 . 4 . 2 5 Terminals 18 | . 6 . . . 4 5 . . . . 1 2 Fabricators 3 | . . . . . . 1 . . . . . 2 Repair Stations 1 | . . . . . . . . . . . . 1 Recycling Units 1 | . . . . . . . . . . . 1 . Scanalyzers 2 | . . . . . . 2 . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . Total Hacks 109 | . 18 . 2 . 9 28 1 . 32 . 4 15 Successful 62 | . 8 . 2 . 4 9 1 . 32 . 1 5 Failed 46 | . 9 . . . 5 19 . . . . 3 10 Catastrophic 7 | . . . . . 1 3 . . . . . 3 Database Lockouts 1 | . 1 . . . . . . . . . . . Manual 58 | . 17 . 1 . 9 20 . . . . 2 9 Terminals 54 | . 18 . . . 9 17 . . . . 2 8 Fabricators 8 | . . . . . . 3 . . . . . 5 Repair Stations 2 | . . . . . . . . . . . . 2 Recycling Units 2 | . . . . . . . . . . . 2 . Scanalyzers 4 | . . . . . . 4 . . . . . . Garrison Access 4 | . . . . . . 4 . . . . . . Terminal Hacks 41 | . 2 . 2 . 1 2 1 . 32 . . 1 Record 13 | . 1 . 1 . . . . . 11 . . . Part Schematic 11 | . . . . . . . . . 11 . . . Robot Schematic 7 | . . . . . . . . . 7 . . . Robot Analysis 1 | . 1 . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . Open Door 1 | . . . . . . . 1 . . . . . Locate Traps 1 | . . . . . . . . . . . . 1 Recall Reinforcements 1 | . . . . . 1 . . . . . . . Zone Layout 2 | . . . . . . 2 . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . . . 1 Repair Station Hacks 1 | . . . . . . . . . . . . 1 Refit 1 | . . . . . . . . . . . . 1 Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . . . 1 . Scanalyzer 2 | . . . . . . 2 . . . . . . Insert Component 2 | . . . . . . 2 . . . . . . Garrison Access Hacks 2 | . . . . . . 2 . . . . . . Seal Access 2 | . . . . . . 2 . . . . . . Unauthorized Hacks 14 | . 6 . . . 3 3 . . . . . 2 Terminals 14 | . 6 . . . 3 3 . . . . . 2 Botnet 5 | . 1 . . . 1 2 . . . . . 1 Skim 9 | . 5 . . . 2 1 . . . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . Hacking Detections 22 | . 5 . . . 4 8 . . . . 1 4 Full Trace Events 2 | . . . . . 1 . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . 11 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . 2 . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Total Allies 3 | . . . . 3 . . . . . . . . Largest Group 3 | . . . . 3 . . . . . . . . Highest-Rated Group 40 | . . . . 40 . . . . . . . . Highest-Rated Ally 16 | . . . . 16 . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 5 | . . . . 5 . . . . . . . . Total Damage 80 | . . . . 80 . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Active Infowar (turns) 2417 | . 803 146 369 150 254 . . . . 428 137 130 IFF 428 | . . . . . . . . . . 428 . . Terrain 209 | . . . . . . . . . . . 79 130 Traps 58 | . . . . . . . . . . . 58 . Seismic 1722 | . 803 146 369 150 254 . . . . . . . Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 1 . 2 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Turns Passed 6483 | 64 979 146 369 150 1236 1415 379 404 98 661 142 440 Spaces Moved 4087 | 36 519 92 231 65 615 789 237 263 81 537 193 429 Core 113 | 5 3 . . . . . . . . . . 105 Treads 2740 | 31 516 92 231 65 615 789 237 164 . . . . Legs 12 | . . . . . . . . . . . . 12 Wheels 506 | . . . . . . . . 99 81 326 . . Hover 716 | . . . . . . . . . . 211 193 312 Flight . | . . . . . . . . . . . . . Fastest Speed 48 | 50 160 160 160 160 148 148 156 130 115 48 48 48 Average Speed 133 | 144 160 160 160 199 152 153 156 146 116 98 61 69 Slowest Speed 450 | 160 300 160 160 240 240 156 156 158 130 176 108 450 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 37 | 3 95 9 60 13 51 23 37 50 68 60 6 17 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 4 | . . . 1 . . . . 1 1 1 . . Known Exits Taken 7 | . 1 1 1 . . 1 1 1 1 . . . Unknown Exits Taken 5 | 1 . . . 1 1 . . . . 1 1 . Scrap Searched 8 | . . . . 1 . . 2 3 . 2 . . Spaces Dug 19 | . . . . . . . . . . 19 . . Terrain Destroyed 156 | . 15 . . . 4 3 1 2 . 101 1 29 Melee . | . . . . . . . . . . . . . Projectile 16 | . . . . . . 3 1 2 . 5 1 4 AOE 140 | . 15 . . . 4 . . . . 96 . 25 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Total 4805 | 46 609 91 231 77 856 938 243 272 84 620 212 526 Wait 339 | . 39 . . 4 162 68 . . . 28 9 29 Move 4075 | 35 518 91 230 64 614 788 236 262 80 536 192 429 Hop . | . . . . . . . . . . . . . Pick Up 47 | 3 7 . 1 . 14 14 2 1 . 2 . 3 Fast Attach 35 | 5 8 . . . 6 2 . 2 2 2 4 4 Attach 28 | 2 . . . 1 7 5 . 1 . 8 . 4 Detach 6 | 1 . . . . 1 . . . . 1 2 1 Swap 41 | . 6 . . 1 10 8 1 . . 14 1 . Drop 39 | . 4 . . . 8 16 2 1 2 3 1 2 Fire 166 | . 27 . . 3 30 37 2 5 . 24 3 35 Melee . | . . . . . . . . . . . . . Ram 19 | . . . . . . . . . . . . 19 Kick . | . . . . . . . . . . . . . Crush 5 | . . . . 4 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap 5 | . . . . . 3 . . . . 2 . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 4 exits: Mat x2 / *Exi / Sub) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 7) 284 | -10/Materials | Discovered new exit (range 4) 302 | -10/Materials | Build established: Mutant 525 | -10/Materials | Discovered new exit (range 3) 841 | -10/Materials | Central database locked down 890 | -10/Materials | Loaded intel: 1 repair station location 914 | -10/Materials | Discovered new exit (range 4) 961 | -10/Materials | Learned location of 1 exit from Recycling 984 | -10/Materials | Identified exit to Mines 997 | -10/Materials | Learned Storage emergency access door positions 999 | -10/Materials | Learned Storage stockpile data 1010 | -10/Materials | Learned Storage trap positions 1030 | -10/Materials | Learned location of 2 exits from Mines 1044 | -10/Materials | Entered Mines 1045 | -10/Mines | Identified exit to Materials 1046 | -10/Mines | Identified exit to Exiles 1046 | -10/Mines | Identified exit to Subcaves 1056 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1190 | -10/Mines | Entered Exiles 1191 | -10/Exiles | Identified exit to Mines 1230 | -10/Exiles | Met 8R-AWN 1256 | -10/Exiles | Met EX-HEX 1301 | -10/Exiles | Met EX-BIN 1318 | -10/Exiles | Aligned with FarCom system 1320 | -10/Exiles | Given EX-Vault access code 1357 | -10/Exiles | Opened EX-Vault 1366 | -10/Exiles | Found PSU Rigger 1403 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1423 | -10/Exiles | Exiles lab attacked by MAIN.C 1495 | -10/Exiles | Learned location of Zion (-6) 1545 | -10/Exiles | Discovered exit to Mines (range 10) 1559 | -10/Exiles | Left Exiles lab with PSU Rigger 1559 | -10/Exiles | Entered Mines 1563 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1576 | -9/Mines | Met a Derelict bent on vengeance 1580 | -9/Mines | Assembled infested the area 1597 | -9/Mines | Core integrity fell below 50% 1624 | -9/Mines | Discovered new exit (range 5) 1649 | -9/Mines | Lost 4 allies 1709 | -9/Mines | Entered Materials 1709 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2020 | -8/Materials | Lost 6 parts (1p1n1u3w) 2343 | -8/Materials | Discovered new exit (range 14) 2886 | -8/Materials | Discovered new exit (range 15) 2945 | -8/Materials | Entered Factory 2945 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3816 | -7/Factory | Discovered new exit (range 15) 4119 | -7/Factory | Identified exit to Lower Caves 4360 | -7/Factory | Entered Lower Caves 4573 | -7/Lower Caves | Identified exit to Lower Caves 4739 | -7/Lower Caves | Entered another Lower Caves area 4859 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5062 | -7/Lower Caves | Encountered a Warlord checkpoint 5115 | -7/Lower Caves | Discovered new exit (range 3) 5142 | -7/Lower Caves | Identified exit to Data Miner 5143 | -7/Lower Caves | Entered Data Miner 5143 | -7/Data Miner | Discovered new exit (range 6) 5167 | -7/Data Miner | Met Data Miner 5187 | -7/Data Miner | Learned location of Section 7 (-2) 5187 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5206 | -7/Data Miner | Received God Mode back door access code from Data Miner 5239 | -7/Data Miner | Identified exit to Proximity Caves 5241 | -7/Data Miner | Entered Proximity Caves 5275 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5295 | -6/Proximity Caves | Learned location of Extension (-5) 5380 | -6/Proximity Caves | Learned Factory trap positions 5774 | -6/Proximity Caves | System corruption reached 10% 5809 | -6/Proximity Caves | Lost 7 parts (4n1u2w) 5891 | -6/Proximity Caves | Discovered new exit (range 12) 5902 | -6/Proximity Caves | Entered Factory 5902 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5903 | -6/Factory | Loaded intel: 125 trap records 5993 | -6/Factory | Discovered new exit (range 15) 6044 | -6/Factory | Entered another Factory area 6044 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6408 | -5/Factory | Core integrity fell below 50% 6425 | -5/Factory | Garrison activated, responded to threat 6426 | -5/Factory | Lost 9 parts (2p4n2u1w) 6460 | -5/Factory | Lost 3 parts (1p1n1w) 6465 | -5/Factory | Core integrity fell below 20% 6484 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06470_ U-05 Engineer builds a Wall. 06470_ Slammed into H-66 Slayer. 06470_ Imp. Targeting Computer destroyed. 06470_ Penetrated by Slug. 06471_ Slammed into Y-64 Sentinel. 06472_ Slammed into G-50 Soldier. 06472_ Destabilizing: System corrupted (+2). 06473_ Slammed into M-28 Smith. 06473_ Imp. Signal Interpreter broken. 06473_ Destabilizing: Short circuit. 06474_ U-05 Engineer lays Concrete. 06475_ Slammed into U-05 Engineer. 06475_ R-10 Processor collects Imp. Target Analyzer. 06476_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 06477_ Slammed into U-05 Engineer. 06483_ Slammed into G-50 Soldier. 06484_ System corrupted: Heat flow error (+148). 06484_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | #]#??????????????????????????????????????????????? | | #!###????????????????????????????????????????????? | | !]] #?????##?????????????????????????????????????? | | !]! #?#?????????#????????????????????????????????? | | % % #???????#????????????????????????????????????? | | ] ##?????????#?????????????????????????????????? | | #??????#?????????????????????????????????????? | | ##????????????????????????????????????????????? | | ##??#??##???????#?????????????????????????????? | | #??#??????????????????????????????????????????? | | #?#?#####?????????????????????????????????????? | | ##? #?????????????????????????????????????? | | # !![ #?????????????????????????????????????? | | # ![[ #?????????????????????????????????????? | | / ![[ #?????????????????????????????????????? | | # #????????#####+##?????????????????????? | | # #???? ??? #?????????????????????? | | # ###?#####??? ?? ???p?????????????????? | | # ############ ?? k#?????????????????????? | | # !! ! k u#?????????????????????? | | #/##### !! #?????????????????????? | | # !! !! 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""" """g@#??????g???????????????? | | ????# """ """ """ """ ######?????????????????? | | ????# """ """ """ """ # #?????????????????? | | ? ??# u # #? ??????????????? | | ????# g # #?"???????????????? | | ????# ###########g####### # #""???????????????? | | ????# ###########+####### # # ????????????????? | | ????# ## g ## # /?????????????????? | | ????# ## ## # #??????######?????? | | ##### ## # # ???????# #?????? | | / ## ############# #?????? | | # / g pgY Y / #?????? | | + ##R########g##g# #?????? | | # # % # h # #?????? | | # # # """ # #?????? | | #### ### # ]! # """ + #?????? | | ???# ??# # !! # """ #! #?????? | | ???# ??############## ## # ######?????? | | ???# ???????????????#??## #############??????????? | | #??#/???????????????????###??????????????????????? | | ??? ????????????????????????????????????????????? | | #??""????????????????????????????????????????????? | | ???""????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???? ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 90 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 5 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Adv. Sensor Array | -7/Data Miner | Free Smartbomb Launcher | -7/Data Miner | Free Adv. Reaction Control System | -7/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free D-63 Destroyer | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AuthchipSchematicProcessor Manual? 0 Play Time 00:47:05 Cumulative 191.7 hours Start 2025.08.16 @ 22:22:11 End 2025.08.16 @ 23:08:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 161 Rogue 161 Adventurer 0 Explorer 0 Win Type - Total 5 Types 3/0/1/1/0/0/0/0/0/0 Lore% 79 Gallery% 71 Achievement% 66 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b62c618f-dde5-4e2b-92bf-4bb603a08a08