Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.21 @ 19:07:28 Player: Electroid Result: Destroyed self with Rocket Launcher Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (20) 100 Value Destroyed (448) 448 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 948 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 235/300 Energy 85/100 System Corruption 0% Temperature Cool (0) Movement Core (400) Ox7 Location -10/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (2) ------- Rocket Launcher > --- INVENTORY (15) --- Visual Processing Unit Experimental Sensor Array Signal Interpreter Terrain Scanner Terrain Scan Processor Seismic Detector Small Laser Assault Rifle Welding Torch Welding Torch Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Huge Storage Unit > --- WEAPON ----------- Small Laser Rocket Launcher > --- INVENTORY -------- Visual Processing Unit Signal Interpreter Terrain Scanner Terrain Scan Processor Seismic Detector Small Laser Datajack Mining Laser Mining Laser Mining Laser Welding Torch Welding Torch [Rating: 11] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Heat Sink Device Heat Sink Storage Huge Storage Unit Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 29 | 5 14 10 Power 3 | 1 2 . Engine 1 | 1 . . Core 2 | . 2 . Reactor . | . . . Propulsion 5 | 2 2 1 Treads . | . . . Leg 5 | 2 2 1 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 6 | . 4 2 Device 3 | . 2 1 Storage 3 | . 2 1 Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 15 | 2 6 7 Energy Gun 3 | . 3 . Energy Cannon . | . . . Ballistic Gun 3 | 2 1 . Ballistic Cannon . | . . . Launcher 3 | . 1 2 Special Weapon 3 | . . 3 Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 3 | . 1 2 Unidentified Prototypes . | . . . Parts Lost 12 | . 4 8 Power 2 | . 1 1 Propulsion 3 | . 1 2 Utility 1 | . . 1 Weapon 6 | . 2 4 Highest Loss Streak 6 | . 4 6 To Critical Strikes . | . . . Average Slot Usage (%) 91 | . 94 89 Engine 3 | . 7 . Core 6 | . 6 5 Leg 27 | . 27 27 Device 13 | . 14 13 Storage 12 | . 10 14 Energy Gun 11 | . 14 7 Ballistic Gun 4 | . 9 . Launcher 2 | . 3 1 Special Weapon 8 | . . 15 Peak Build Rating 11 | 5 10 11 Average Rating 8 | 3 8 8 On Entrance 5 | . 5 10 Naked Turns . | . . . Heaviest Build 91 | 6 88 91 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 4 | . 4 4 Average Overweight (x) 1 | . 1 2 Largest Inventory Capacity 25 | 5 25 25 Average Capacity 19 | 5 16 22 Most Carried 13 | 4 12 13 Average Carried 8 | 1 7 11 Final Capacity 25 | 5 25 15 Final Carried 12 | 4 12 10 Class Distribution -------------------- 57% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 536 | 266 155 115 Remotely . | . . . Salvage Created 386 | 65 254 67 Parts 41 | 4 32 5 Haulers Intercepted . | . . . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 10 | 1 6 3 Guns 3 | 1 2 . Cannons 2 | . . 2 AOE 5 | . 4 1 Classes Destroyed 4 | 2 2 . Worker 4 | 1 3 . Builder 4 | . 4 . Watcher 2 | . 2 . Grunt 10 | 1 6 3 Best Kill Streak 7 | 2 7 2 Combat Bots Only 3 | 1 3 2 Max Kills in Single Turn 3 | 1 3 1 Gunslinging . | . . . Exploded 1 | . 1 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 124 | 6 58 60 Missed 23 | . 13 10 Damage Taken 1369 | 68 597 704 Core 261 | . 105 156 Absorbed by Shields . | . . . Regen/Repaired (Parts) 31 | . 31 . Core Remaining (%) 100 | 100 . . Volleys Fired 46 | 5 33 8 Largest 2 | 2 2 2 Hottest 200 | 40 80 200 Shots Fired 73 | 10 52 11 Gun 52 | 10 42 . Cannon . | . . . Launcher 11 | . 10 1 Special 10 | . . 10 Kinetic 42 | 10 32 . Thermal 20 | . 10 10 Explosive 11 | . 10 1 Electromagnetic . | . . . Robot Hit Streak 8 | 4 8 8 Robot Miss Streak 4 | 4 2 2 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 40 | 5 24 11 Core Hits 30 | 3 23 4 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks 10 | . 1 9 Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks 3 | . 1 2 Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1130 | 52 894 184 Guns 291 | 52 239 . Cannons . | . . . Explosions 695 | . 655 40 Melee . | . . . Ramming . | . . . Kinetic 204 | 52 152 . Thermal 231 | . 87 144 Explosive 695 | . 655 40 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 18 | . 18 . Projectiles . | . . . Explosions 18 | . 18 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 62 | . 14 48 Shots 2 | . 1 1 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 69 | 6 5 69 Average Temperature 23 | 6 3 33 Received Heat Transfer 762 | 36 339 387 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 500 | . 200 300 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Peak Influence 218 | 25 218 32 Initial 16 | . 16 . Average 25 | 3 49 9 Maximum Alert Level 1 | . 1 . Low Security (%) 97 | 100 94 100 Level 1 2 | . 5 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 15 | 1 10 4 Peak Tracking Total 3 | 1 3 2 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 5 | . 5 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 15 | . 15 . Successful 10 | . 10 . Failed 5 | . 5 . Catastrophic 2 | . 2 . Database Lockouts . | . . . Manual . | . . . Terminals 6 | . 6 . Fabricators . | . . . Repair Stations 4 | . 4 . Recycling Units 5 | . 5 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 4 . Record 3 | . 3 . Recall Investigation 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 3 | . 3 . Scan Component 1 | . 1 . Repair 1 | . 1 . Refit 1 | . 1 . Recycling Unit Hacks 3 | . 3 . Recycle Component 1 | . 1 . Report Inventory 2 | . 2 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 4 . Full Trace Events 2 | . 2 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 38 | . 38 . Parts Recycled 1 | . 1 . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked 5 | . 1 4 Non-combat 3 | . 1 2 Combat 2 | . . 2 Robot Hacks Applied 5 | . 1 4 parse_system 4 | . . 4 no_distress 1 | . 1 . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 2145 | 124 896 1125 Spaces Moved 761 | 82 366 313 Core 22 | 22 . . Treads . | . . . Legs 739 | 60 366 313 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 190 Average Speed 241 | 101 198 328 Slowest Speed 400 | 120 400 400 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 37 | 8 35 70 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 1 | . . 1 Spaces Dug 6 | . 6 . Terrain Destroyed 76 | . 72 4 Melee . | . . . Projectile 3 | . . 3 AOE 73 | . 72 1 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 978 | 114 489 375 Wait 94 | 14 54 26 Move 759 | 81 365 313 Hop . | . . . Pick Up 32 | 9 18 5 Fast Attach 1 | . 1 . Attach 13 | 5 5 3 Detach . | . . . Swap 15 | . 8 7 Drop 8 | . 4 4 Fire 46 | 5 33 8 Melee 10 | . 1 9 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 77 | -11/Scrapyard | Discovered new exit (range 8) 125 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 587 | -10/Materials | Lost 4 parts (1p1n2w) 826 | -10/Materials | Repaired Lgt. Nuclear Core 886 | -10/Materials | Build established: Scavenger-Mutant 926 | -10/Materials | Discovered new exit (range 16) 1021 | -10/Materials | Entered Mines 1229 | -10/Mines | Discovered new exit (range 11) 1236 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1518 | -10/Mines | Learned Materials emergency access door positions 1802 | -10/Mines | Build established: Mutant 1929 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1933 | -10/Mines | Found Prototype Device 2116 | -10/Mines | Core integrity fell below 50% 2144 | -10/Mines | Core integrity fell below 20% 2146 | -10/Mines | Destroyed self with Rocket Launcher Last Messages --------------- To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Jacked G-47 Trooper... >>parse_system Reading system data... Jacked G-34 Mercenary... Aluminum Leg destroyed. Jacked G-34 Mercenary... >>parse_system Reading system data... Heat Sink destroyed. Jacked G-34 Mercenary... Mining Laser destroyed. Datajack destroyed. Aluminum Leg destroyed. Critical hit (Burn: +37). G-47 Trooper destroyed. 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"??????? | | ##?## #????????# #???? ??????? | | ### ##????????# #?????? ?????? | | ## ##?????????# #?????????????? | | ### #??????????# #?????????????? | | #?# #??????????# #?????????????? | | #?# #??????????# #?????????????? | | #?# #??????????# #?????????????? | | # #?# #??????????# #?????????????? | | #### ##?# #??????????# #?????????????? | | ???## #??# #??????????# #?????????????? | | ????# #??# #??????????# #?????????????? | | ????# #??# #??????????# #?????????????? | | ????# #??# #??????????# #?????????????? | | ????# #??# ####???????# #?????????????? | | ????# #??# #?????### #?????????????? | | ????# #??# ####### #?????????????? | | ????# #??#### #?????????????? | | ???? #?????###### ##?????????????? | | ???? ???????????## #??????????????? | | ????##????????????# #??????????????? | | ?????????????????# #?????????????? | | ???????????????? #???????????? | | ?????????????? #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Mechanic Challenges ------------ None Game ------ Seed PowerAdvancedReconstructor Manual? 0 Play Time 00:31:01 Cumulative 0.9 hours Start 2024.12.20 @ 18:45:17 End 2024.12.21 @ 19:07:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 0 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 6f207506-6851-44d8-8d18-fae9005cf881