Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.19 @ 10:49:28 Player: russur Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (12) 60 Value Destroyed (326) 326 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1286 Bonus ------- None Cogmind --------- Core Integrity 330/400 Matter 232/300 Energy 78/265 System Corruption 0% Temperature Cool (177) Movement Walking (150) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit ECM Suite Field Recycling Unit > --- WEAPON (3) ------- Heavy Assault Rifle Autogun > --- INVENTORY (8) ---- Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Weight Redist. System Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit ECM Suite Field Recycling Unit > --- WEAPON ----------- Small Laser Heavy Assault Rifle Autogun > --- INVENTORY -------- Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Weight Redist. System Assault Rifle [Rating: 15] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 23 | 7 6 10 Power 3 | 1 1 1 Engine 2 | 1 . 1 Core 1 | . 1 . Reactor . | . . . Propulsion 5 | 2 2 1 Treads . | . . . Leg 5 | 2 2 1 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 8 | 1 2 5 Device 4 | . 1 3 Storage 4 | 1 1 2 Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 7 | 3 1 3 Energy Gun 3 | 2 1 . Energy Cannon . | . . . Ballistic Gun 4 | 1 . 3 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 2 | . . 2 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 2 | . . 2 Highest Loss Streak 1 | . . 1 Average Slot Usage (%) 94 | . 91 99 Engine 1 | . 2 . Core 10 | . 11 10 Leg 25 | . 28 22 Device 11 | . 6 19 Storage 13 | . 14 13 Energy Gun 12 | . 14 11 Ballistic Gun 17 | . 14 21 Naked Turns . | . . . Heaviest Build 31 | 13 17 31 Greatest Support 29 | 20 20 29 Greatest Overweight (x) 3 | 3 . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 6 8 10 Average Capacity 7 | 5 6 8 Most Carried 7 | 2 6 7 Average Carried 5 | 1 5 6 Final Capacity 8 | 6 8 8 Final Carried 7 | 2 6 7 Class Distribution -------------------- 64% | Mutant 35% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 539 | 220 180 139 Remotely . | . . . Salvage Created 434 | . 295 139 Parts 23 | . 12 11 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 9 | . 5 4 Guns 9 | . 5 4 Classes Destroyed 6 | . 4 2 Worker 1 | . 1 . Recycler 1 | . 1 . Watcher 1 | . 1 . Swarmer 2 | . . 2 Grunt 5 | . 5 . Sentry 2 | . . 2 Best Kill Streak 3 | . 3 3 Combat Bots Only 3 | . 2 3 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 754 | . 399 355 Core 171 | . 101 70 Absorbed by Shields . | . . . Core Remaining (%) 79 | 100 59 . Volleys Fired 47 | . 32 15 Largest 3 | . 2 3 Hottest 86 | . 70 86 Shots Fired 106 | . 64 42 Gun 106 | . 64 42 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 59 | . 32 27 Thermal 47 | . 32 15 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 13 | . 9 13 Robot Miss Streak 4 | . 3 4 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 70 | . 46 24 Core Hits 23 | . 16 7 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 886 | . 570 316 Guns 886 | . 570 316 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 432 | . 250 182 Thermal 454 | . 320 134 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 215 | . 204 215 Average Temperature 73 | . 60 96 Received Heat Transfer 270 | . 222 48 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 1214 | . 914 300 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 264 | . 213 264 Initial 89 | . . 89 Average 117 | . 124 135 Maximum Alert Level 1 | . 1 1 Low Security (%) 86 | 100 82 86 Level 1 13 | . 17 13 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation . | . . . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . . 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 21 | . 9 12 Peak Tracking Total 5 | . 2 5 Tactical Retreats 2 | . 1 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 4 | . 2 2 Terminals 3 | . 1 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 12 | . 5 7 Successful 9 | . 5 4 Failed 3 | . . 3 Catastrophic . | . . . Database Lockouts . | . . . Manual 9 | . 4 5 Terminals 10 | . 3 7 Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 2 2 Terminal Index 2 | . 1 1 Alert Level 1 | . . 1 Transport Status 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 4 | . 2 2 Terminals 3 | . 1 2 Botnet 3 | . 1 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Monitor 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 1 2 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 645 | 63 321 261 Spaces Moved 320 | 43 145 132 Core 5 | 5 . . Treads . | . . . Legs 315 | 38 145 132 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 130 | 118 120 145 Slowest Speed 200 | 200 120 150 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 16 | 4 29 15 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 449 | 51 228 170 Wait 46 | . 39 7 Move 318 | 42 144 132 Hop . | . . . Pick Up 5 | 2 3 . Fast Attach 12 | 6 2 4 Attach 4 | . . 4 Detach 5 | . 1 4 Swap 7 | 1 4 2 Drop 5 | . 3 2 Fire 47 | . 32 15 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 20 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 13) 385 | -10/Materials | Entered another Materials area 385 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 646 | -9/Materials | Self-destructed Last Messages --------------- Found 12 terminals. Downloaded coordinate data. 00473_ W-16 Scout sends out distress signal. 00486_ Assault Rifle destroyed. 00495_ Y-45 Defender destroyed. 00498_ R-06 Scavenger collects Imp. Ion Engine. 00499_ Acquired Hvy. Assault Rifle. 00502_ R-06 Scavenger collects Lgt. Armor Plating. 00510_ Acquired 54 matter. 00551_ K-01 Serf collects debris. 00601_ Y-45 Defender destroyed. 00604_ Acquired 55 matter. 00618_ S-10 Pest destroyed. 00623_ Acquired 20 matter. 00627_ Dropped Lgt. Nuclear Core. 00628_ Acquired Imp. Ion Engine. 00637_ S-10 Pest destroyed. 00637_ Switching to secondary target: S-10 Pest. 00641_ Acquired 10 matter. 00645_ Sml. Laser destroyed. 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""""" # | | ????????????????? ######+# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonRegenerativeDoomcannon Manual? 0 Play Time 00:10:59 Cumulative 13.4 hours Start 2022.02.19 @ 10:22:16 End 2022.02.19 @ 10:49:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 22 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db3ae905-073a-4d59-8b19-1f68a8ca8c38