Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.18 @ 12:24:59 Player: Bygfud Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (18) 90 Value Destroyed (327) 327 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 1368 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 264/400 Matter 281/300 Energy 430/430 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY (2) ------ Medium Storage Unit Weapon Shielding > --- WEAPON (2) ------- Light Assault Rifle Heavy Assault Rifle > --- INVENTORY (10) --- Improved Aluminum Leg Small Storage Unit Signal Interpreter Targeting Computer Propulsion Shielding Heavy EM Pulse Gun Grenade Launcher Mini Grenade Launcher Hammer Mining Claw Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Weapon Shielding > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Aluminum Leg Small Storage Unit Targeting Computer Propulsion Shielding Heavy EM Pulse Gun Light Assault Rifle Mini Grenade Launcher Mining Claw [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Protection Weapon Shielding Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power 1 | . . 1 Propulsion 1 | . . 1 Utility . | . . . Weapon . | . . . Parts Attached 17 | 6 3 8 Power 5 | 1 . 4 Engine 5 | 1 . 4 Core . | . . . Reactor . | . . . Propulsion 3 | 2 . 1 Treads . | . . . Leg 3 | 2 . 1 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 1 3 1 Device 1 | . 1 . Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection 2 | . 1 1 Artifact . | . . . Weapon 4 | 2 . 2 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 4 | 2 . 2 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 5 | . . 5 Power 3 | . . 3 Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Highest Loss Streak 3 | . . 3 To Critical Strikes . | . . . Average Slot Usage (%) 93 | . 92 94 Engine 16 | . 14 18 Leg 31 | . 28 33 Storage 11 | . 14 11 Protection 8 | . 4 9 Ballistic Gun 23 | . 28 22 Peak Build Rating 14 | 6 9 14 Average Rating 9 | 3 6 11 On Entrance 4 | . 6 8 Naked Turns . | . . . Heaviest Build 29 | 13 19 29 Greatest Support 33 | 20 20 33 Greatest Overweight (x) 1 | 1 . . Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 8 10 10 Average Capacity 9 | 7 8 10 Most Carried 10 | 7 8 10 Average Carried 6 | 2 4 8 Final Capacity 10 | 8 10 10 Final Carried 10 | 2 8 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 521 | 246 30 245 Remotely . | . . . Salvage Created 493 | . 53 440 Parts 51 | . 6 45 Haulers Intercepted . | . . . Recyclers Shooed 1 | . . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 15 | . 3 12 Guns 15 | . 3 12 Classes Destroyed 5 | . 1 4 Recycler 1 | . . 1 Watcher 2 | . . 2 Swarmer 11 | . 3 8 Grunt 1 | . . 1 Sentry 3 | . . 3 Best Kill Streak 10 | . 3 10 Combat Bots Only 8 | . 3 8 Max Kills in Single Turn 2 | . 1 2 Gunslinging 1 | . . 1 Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 158 | . 5 153 Missed 52 | . . 52 Damage Taken 844 | . 45 799 Core 136 | . . 136 Absorbed by Shields . | . . . Redirected to Shielding 50 | . . 50 Ignored by Resistances 261 | . 15 246 Core Remaining (%) 100 | 100 100 . Volleys Fired 59 | . 4 55 Largest 2 | . 2 2 Hottest 43 | . 40 43 Shots Fired 116 | . 8 108 Gun 116 | . 8 108 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 116 | . 8 108 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 17 | . 4 17 Robot Miss Streak 2 | . 1 2 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 86 | . 6 80 Core Hits 29 | . 3 26 Critical Kills . | . . . Critical Parts Destroyed 1 | . . 1 Critical Strikes 1 | . . 1 Destroy 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 850 | . 69 781 Guns 850 | . 69 781 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 850 | . 69 781 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 . Average Corruption 1 | . 1 . Corruption Purged . | . . . Corruption Blocked . | . . . Effects 1 | . 1 . Matter Fused 1 | . 1 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 38 | . . 38 Average Temperature 9 | . . 9 Received Heat Transfer 285 | . . 285 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 445 | . 77 445 Initial 27 | . . 27 Average 187 | . 62 264 Maximum Alert Level 2 | . . 2 Low Security (%) 57 | 100 100 34 Level 1 19 | . . 30 Level 2 22 | . . 34 Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 3 | . . 3 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 31 | . 3 28 Peak Tracking Total 13 | . 3 13 Tactical Retreats 2 | . . 2 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 6 | . 4 2 Terminals 4 | . 2 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 17 | . 10 7 Successful 14 | . 8 6 Failed 3 | . 2 1 Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 11 | . 4 7 Fabricators . | . . . Repair Stations . | . . . Recycling Units 6 | . 6 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 9 | . 3 6 Record 5 | . . 5 Prototype ID Bank 1 | . 1 . Locate Traps 1 | . 1 . Zone Layout 2 | . 1 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 5 | . 5 . Recycle Component 2 | . 2 . Process 2 | . 2 . Retrieve Matter 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 2 2 Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled 2 | . 2 . Recycled Matter 28 | . 28 . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 765 | 55 219 491 Spaces Moved 457 | 50 151 256 Core 30 | 30 . . Treads . | . . . Legs 427 | 20 151 256 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 116 | 84 120 120 Slowest Speed 120 | 120 120 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 19 | 3 31 24 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 591 | 62 182 347 Wait 29 | . 12 17 Move 455 | 49 150 256 Hop . | . . . Pick Up 28 | 7 11 10 Fast Attach 1 | 1 . . Attach 14 | 5 2 7 Detach . | . . . Swap 2 | . 1 1 Drop 3 | . 2 1 Fire 59 | . 4 55 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 13) 56 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 14) 275 | -10/Materials | Entered another Materials area 275 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 316 | -9/Materials | Build established: Mutant 331 | -9/Materials | Discovered new exit (range 15) 511 | -9/Materials | Destroyed 8 combat bots 555 | -9/Materials | Lost 3 parts (2p1u) 766 | -9/Materials | Self-destructed Last Messages --------------- their maximum potential to avoid disruptions that could result from a damaged robot accidentally triggering one. >>Query(Materials) At the deepest levels of [Complex 0b10], raw materials are processed for use in manufacturing components and machines. Older technology and prototypes are gradually filtered down to these levels, and older robot variants are responsible for their oversight and maintenance. >>Query(Lightweight Power Sources) Many engines, cores, and reactors have an alternative lightweight variant that retains the generation efficiency of its standard version but minimizes built-in battery space to reduce weight for certain robot designs, especially those with strict weight restrictions such as hovering and flight-based models. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ###############?????#######???????????????????? | | # """ """ """ #?????# #??????????????????? | | # """ """ """ #?????# """ "#??????????????????? | | # """ """ """ #?????# """ T#??????????????????? | | # #?????# """@"#??????????????????? | | # ####### #??????????????????? | | # # #######+####+##????????????? | | ############+## #???????????? | | ?########## #???????????? | | ?# + ############+###???????????? | | ?# "" * # != ##??????????????????????????? | | ?# "T # = # ??????????????????????????? | | ##["" # + ??????????????????????????? | | # [+ # ??????????????????????????? | | ##! """# # ??????????????????????????? | | ?# """# ####### ??????????????????????????? | | ?# """# #?????# ??????????????????????????? | | ?# # #####?##??????????????????????????? | | ###########= #?????????????????????????????? | | =%! #?????????????????????????????? | | !* #?????????????????????????????? | | #?????????????????????????????? | | #######+### #?????????????????????????????? | | ## ## ###########????????????????????? | | "" ## ## # #????????????????????? | | """ ## ## # ?#???????????????????? | | S" ## ## # ????????????????????? | | #??????# # """ #????????????????????? | | ! #??????# + """ """ #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompanionSchematicProjector Manual? 0 Play Time 00:18:39 Cumulative 4.2 hours Start 2024.09.02 @ 11:44:47 End 2024.09.18 @ 12:24:59 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c1990ff-54e1-4936-a6e3-7c5e889bcdd2