Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.05 @ 00:27:25 Player: Elec0 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (97) 485 Value Destroyed (3224) 3224 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (511) 511 TOTAL SCORE: 8260 Bonus ------- High Alert Combat Kills 11 Entered DSFs 500 Cogmind --------- Core Integrity 768/1000 Matter 173/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- Gauss Rifle > --- INVENTORY (5) ---- Light Nuclear Core Light Angular Momentum Engine Medium Storage Unit Medium Matter Pod (0) Improved Remote Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Active Sensor Suite Field Recycling Unit > --- WEAPON ----------- Improved Heavy Laser Beam Cannon Gauss Cannon > --- INVENTORY -------- Structural Scanner Hardened Heavy Armor Plating Hardlight Generator Improved Light Cannon Heavy Assault Cannon Gauss Cannon Welding Torch [Rating: 65] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Compact Wheel Treads Armored Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Improved VTOL Module Utility Advanced Heat Sink Device Advanced Heat Sink Storage Medium Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Core Shielding Weapon Beam Cannon Energy Gun Improved Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Slots Evolved 10 | . . 2 2 2 . 2 2 Power 1 | . . 1 . . . . . Propulsion 2 | . . . 1 . . 1 . Utility 6 | . . . 1 2 . 1 2 Weapon 1 | . . 1 . . . . . Parts Attached 164 | 16 12 14 30 5 19 30 38 Power 19 | 2 . 1 4 . 1 3 8 Engine 11 | 2 . 1 1 . 1 3 3 Core 6 | . . . 3 . . . 3 Reactor 2 | . . . . . . . 2 Propulsion 47 | 4 6 3 10 . 6 7 11 Treads 2 | . . . . . 2 . . Leg 9 | . . . . . 4 1 4 Wheel 30 | 4 3 3 7 . . 6 7 Hover 3 | . 3 . . . . . . Flight 3 | . . . 3 . . . . Utility 40 | 3 3 2 9 4 3 9 7 Device 19 | 3 1 . 2 1 2 6 4 Storage 10 | . 1 2 2 1 . 1 3 Processor 2 | . . . 2 . . . . Hackware 1 | . . . . 1 . . . Protection 8 | . 1 . 3 1 1 2 . Artifact . | . . . . . . . . Weapon 58 | 7 3 8 7 1 9 11 12 Energy Gun 11 | . . 5 2 . 1 2 1 Energy Cannon 4 | . . . 1 . 1 1 1 Ballistic Gun 19 | 6 1 2 3 1 1 . 5 Ballistic Cannon 19 | . 1 1 1 . 5 8 3 Launcher 2 | . 1 . . . 1 . . Special Weapon 3 | 1 . . . . . . 2 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . 3 . 1 1 2 Parts Lost 48 | 1 . 1 2 . 11 11 22 Power 7 | 1 . . . . 2 2 2 Propulsion 17 | . . . 1 . 3 3 10 Utility 11 | . . . 1 . 4 3 3 Weapon 13 | . . 1 . . 2 3 7 Highest Loss Streak 8 | 1 . 1 1 . 6 7 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 78 | . 100 87 98 76 59 78 67 Engine 7 | . 14 12 9 7 2 10 3 Core 1 | . . . 8 7 1 . . Leg 4 | . . . . . 3 10 5 Wheel 14 | . 26 21 25 15 4 10 10 Device 14 | . 20 11 9 7 6 18 16 Storage 9 | . 5 11 10 11 7 9 10 Protection 1 | . 3 . 5 3 6 . . Energy Gun 4 | . . 16 6 . 1 3 2 Energy Cannon 1 | . . . 1 . 2 2 2 Ballistic Gun 4 | . 8 7 11 23 4 . 1 Ballistic Cannon 7 | . 9 4 7 . 9 10 6 Naked Turns 7 | . . . . . . . 7 Heaviest Build 62 | 7 15 21 37 35 49 62 60 Greatest Support 64 | 20 20 26 42 26 45 64 58 Greatest Overweight (x) 9 | . . 1 2 1 9 2 1 Average Overweight (x) . | . . . . 1 1 . . Largest Inventory Capacity 10 | 5 8 10 10 10 10 10 10 Average Capacity 8 | 5 6 8 8 10 10 10 9 Most Carried 10 | 5 8 8 9 7 10 10 10 Average Carried 7 | 3 5 6 7 5 7 8 7 Final Capacity 10 | 5 8 8 10 10 10 10 5 Final Carried 8 | 5 8 7 8 5 7 7 5 Class Distribution -------------------- 29% | Scavenger-Tank 26% | Scavenger-Gunner 18% | Scavenger-Mutant 14% | Scavenger-Skirmisher 6% | Mutant 3% | Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/DSF Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Matter Collected 4011 | 415 16 338 934 . 386 1055 867 Remotely 762 | . . . . . . 730 32 Salvage Created 4080 | 136 16 356 1064 . 544 1154 810 Parts 193 | 15 5 19 51 . 26 43 34 Haulers Intercepted 6 | . . 2 4 . . . . Recyclers Shooed 11 | . . 1 . . . 3 7 Parts Field Recycled 34 | . . . . . . 6 28 Retrieved Matter 171 | . . . . . . 17 154 Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Combat Hostiles Destroyed 55 | 1 . 3 14 . 12 11 14 Guns 16 | 1 . 2 3 . 4 1 5 Cannons 36 | . . . 9 . 8 10 9 AOE 3 | . . 1 2 . . . . Classes Destroyed 15 | 3 2 3 2 . 2 2 1 Worker 9 | 1 . 1 1 . . 3 3 Builder 6 | . . . . . . 5 1 Tunneler 4 | 4 . . . . . . . Hauler 6 | . . 2 4 . . . . Recycler 9 | . . 1 1 . . 5 2 Mechanic 1 | . . 1 . . . . . Operator 2 | . 1 1 . . . . . Watcher 5 | . 1 . 3 . . . 1 Swarmer 3 | . . . . . . . 3 Grunt 36 | 1 . 3 9 . 8 6 9 Sentry 5 | . . . 4 . . 1 . Specialist 3 | . . . . . 3 . . Hunter 3 | . . . 1 . . 2 . Programmer 4 | . . . . . . 2 2 Heavy 1 | . . . . . 1 . . Best Kill Streak 7 | 1 1 2 5 . 4 7 4 Combat Bots Only 4 | 1 . 2 3 . 4 3 3 Max Kills in Single Turn 2 | 1 1 1 1 . 2 2 2 Gunslinging . | . . . . . . . . Exploded 1 | . . 1 1 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Hostile Shots Fired 572 | 13 . 8 54 . 144 168 185 Missed 167 | 1 . 1 19 . 41 46 59 Damage Taken 7483 | 135 52 92 664 . 2119 2027 2394 Core 1187 | 22 8 14 77 . 554 280 232 Absorbed by Shields 212 | . . . . . . 212 . Redirected to Shielding 53 | . . . 13 . 40 . . Ignored by Resistances 72 | . . . . . . . 72 Core Remaining (%) 74 | 91 88 96 86 . 20 67 . Volleys Fired 349 | 38 5 23 55 . 53 82 93 Largest 3 | 2 2 3 3 . 3 3 3 Hottest 173 | 100 65 125 145 . 135 173 171 Shots Fired 827 | 72 8 60 161 . 109 208 209 Gun 392 | 68 2 55 104 . 39 42 82 Cannon 421 | . 3 2 57 . 70 166 123 Launcher 6 | . 3 3 . . . . . Special 8 | 4 . . . . . . 4 Kinetic 584 | 68 5 13 123 . 95 146 134 Thermal 162 | 4 . 9 12 . 4 62 71 Explosive 6 | . 3 3 . . . . . Electromagnetic 71 | . . 35 26 . 10 . . Robot Hit Streak 26 | 10 1 8 26 . 9 10 14 Robot Miss Streak 7 | 2 3 5 4 . 3 6 7 Penetration Max 1 | . . . . . . . 1 Secondary Targets . | . . . . . . . . Shots Hit Robots 458 | 37 2 31 99 . 67 102 120 Core Hits 184 | 12 5 13 45 . 26 35 48 Critical Kills 2 | . . . . . . 1 1 Critical Parts Destroyed 3 | . . . . . 1 . 2 Critical Strikes 20 | . . 1 . . 7 7 5 Burn 1 | . . . . . . 1 . Meltdown 1 | . . . . . . 1 . Destroy 4 | . . . . . 1 . 3 Blast 13 | . . . . . 6 5 2 Corrupt 1 | . . 1 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9937 | 299 156 572 1729 . 1252 2874 3055 Guns 3873 | 299 . 325 1035 . 431 597 1186 Cannons 5517 | . . 15 535 . 821 2277 1869 Explosions 547 | . 156 232 159 . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 6855 | 299 . 105 1105 . 1081 2101 2164 Thermal 2005 | . . 21 295 . 25 773 891 Explosive 388 | . 156 232 . . . . . Electromagnetic 689 | . . 214 329 . 146 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 13 | . 1 . . . 7 10 13 Average Corruption 5 | . 1 . . . 6 5 9 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 20 | . . . . . 6 6 8 Message Errors 8 | . . . . . 3 3 2 Matter Fused 3 | . . . . . 1 . 2 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . 1 . . Data Loss (minor) 2 | . . . . . 1 1 . Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . . . . . . 1 . Weapon Failures 3 | . . . . . . 1 2 Overload Shots . | . . . . . . . . Overflow Damage 184 | . . . . . 16 119 49 Projectiles 184 | . . . . . 16 119 49 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 49 | . . . 4 . 3 26 16 Impact . | . . . . . . . . Kinetic 47 | . . . 4 . 3 26 14 Secondary 2 | . . . . . . . 2 Self-Inflicted Damage 171 | . 53 16 102 . . . . Shots 6 | . 2 2 2 . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 691 | 12 14 189 441 . 691 306 239 Average Temperature 112 | 5 12 52 103 . 449 71 37 Received Heat Transfer 2122 | 72 . 42 252 . 666 499 591 Effects 24 | . . . 4 . 20 . . Shutdowns 4 | . . . 1 . 3 . . Energy Bleed 4 | . . . 2 . 2 . . Interference 3 | . . . . . 3 . . Damage (minor) 3 | . . . . . 3 . . Damage (major) 9 | . . . 1 . 8 . . Damage (core) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . . . . . 2 5 . Heat Transferred 3655 | . . 50 497 . 37 1295 1776 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Peak Influence 403 | 40 78 209 403 160 305 316 261 Initial 160 | . 3 32 3 160 114 159 119 Average 142 | 22 41 131 229 160 205 169 105 Maximum Alert Level 2 | . . 1 2 . 1 1 1 Low Security (%) 74 | 100 100 85 39 100 36 72 94 Level 1 25 | . . 14 59 . 63 27 5 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . 1 . . Squads Dispatched 16 | . 1 1 2 . 2 6 4 Investigation 2 | . . 1 . . . 1 . Extermination 3 | . . . . . . 1 2 Reinforcement 11 | . 1 . 2 . 2 4 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . . . . 2 2 Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Distress Signals 3 | . . . . . . 2 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 86 | 1 3 6 25 . 13 14 24 Peak Tracking Total 5 | 1 2 2 3 . 4 5 5 Tactical Retreats 3 | . . . 1 . 1 1 . Traps | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Traps Triggered 2 | . . . . . 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Machines Disabled 18 | . 2 5 1 . 1 8 1 Max in Single Turn 2 | . 1 2 1 . 1 1 1 Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Machines Accessed 9 | . 1 3 1 1 . 3 . Terminals 4 | . . 2 1 1 . . . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 2 | . . 1 . . . 1 . Garrison Access 1 | . . . . . . 1 . Total Hacks 26 | . 3 11 5 1 . 6 . Successful 19 | . 3 8 3 1 . 4 . Failed 7 | . . 3 2 . . 2 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 2 | . . 2 . . . . . Terminals 15 | . . 9 5 1 . . . Fabricators 2 | . . . . . . 2 . Repair Stations . | . . . . . . . . Recycling Units 3 | . 3 . . . . . . Scanalyzers 5 | . . 2 . . . 3 . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 10 | . . 6 3 1 . . . Record 6 | . . 5 1 . . . . Open DSF 1 | . . . . 1 . . . Alert Level 2 | . . 1 1 . . . . Transport Status 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . Report Inventory 2 | . 2 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 5 | . . 2 . . . 3 . Insert Component 2 | . . 1 . . . 1 . Analyze 3 | . . 1 . . . 2 . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 1 4 . 1 . 2 . Full Trace Events 3 | . 1 1 . . . 1 . Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . 3 . . . . . . Parts Scanalyzed 2 | . . 1 . . . 1 . Part Schematics Acquired 2 | . . 1 . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . . . . 2 Non-combat 2 | . . . . . . . 2 Combat . | . . . . . . . . Robot Hacks Applied 3 | . . . . . . . 3 parse_system 2 | . . . . . . . 2 find_station 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Turns Passed 3933 | 422 144 400 626 24 381 936 1000 Spaces Moved 1897 | 262 118 272 366 14 111 421 333 Core 52 | 26 . . . . 8 . 18 Treads 22 | . . . . . 22 . . Legs 363 | . . . . . 37 190 136 Wheels 1460 | 236 118 272 366 14 44 231 179 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 86 105 105 93 50 Average Speed 104 | 77 80 86 91 105 156 116 132 Slowest Speed 500 | 80 80 100 115 105 500 190 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 24 | 10 24 21 26 . 73 15 4 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug 7 | 3 . . . . . 4 . Terrain Destroyed 78 | 3 17 6 7 . 1 30 14 Melee . | . . . . . . . . Projectile 48 | 3 . . . . 1 30 14 AOE 30 | . 17 6 7 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Total 3224 | 420 161 391 563 25 232 695 737 Wait 545 | 76 4 52 55 . 20 116 222 Move 1890 | 261 117 271 365 13 110 420 333 Hop . | . . . . . . . . Pick Up 148 | 19 13 15 30 2 19 26 24 Fast Attach 1 | . . . . . . . 1 Attach 109 | 15 4 6 9 5 16 24 30 Detach 32 | 4 . 3 . 2 2 7 14 Swap 54 | 1 8 8 21 . 3 6 7 Drop 96 | 6 10 13 28 3 9 14 13 Fire 349 | 38 5 23 55 . 53 82 93 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 53 | -11/Scrapyard | Discovered new exit (range 8) 423 | -11/Scrapyard | Entered Materials 424 | -10/Materials | Build established: Scavenger-Mutant 548 | -10/Materials | Discovered new exit (range 8) 549 | -10/Materials | Discovered new exit (range 9) 567 | -10/Materials | Entered another Materials area 567 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 923 | -9/Materials | Discovered new exit (range 12) 967 | -9/Materials | Entered another Materials area 967 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1552 | -8/Materials | Discovered new exit (range 7) 1593 | -8/Materials | Entered Factory 1593 | -7/Factory | Evolved 2 slots: Utility x2 1617 | -7/Factory | Identified exit to DSF 1617 | -7/Factory | Entered DSF 1644 | -7/DSF | Additional patrols routed to DSF 1783 | -7/DSF | Lost 6 parts (2p2n1u1w) 1805 | -7/DSF | Found Prototype Device 1879 | -7/DSF | Sterilization system engaged 1893 | -7/DSF | Lost 5 parts (1n3u1w) 1896 | -7/DSF | Identified Active Sensor Suite 1899 | -7/DSF | Ambient heat levels rising (+10) 1914 | -7/DSF | Ambient heat levels rising (+10) 1926 | -7/DSF | Core integrity fell below 50% 1929 | -7/DSF | Ambient heat levels rising (+10) 1944 | -7/DSF | Ambient heat levels rising (+10) 1959 | -7/DSF | Ambient heat levels rising (+10) 1974 | -7/DSF | Ambient heat levels rising (+10) 1981 | -7/DSF | Discovered new exit (range 15) 1989 | -7/DSF | Ambient heat levels rising (+10) 1998 | -7/DSF | Entered Factory 1998 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2251 | -6/Factory | Build established: Scavenger-Skirmisher 2826 | -6/Factory | Lost 4 parts (1p1n1u1w) 2841 | -6/Factory | Crushed by falling debris 2841 | -6/Factory | System corruption reached 10% 2906 | -6/Factory | Lost 7 parts (1p2n2u2w) 2914 | -6/Factory | Discovered new exit (range 15) 2934 | -6/Factory | Entered another Factory area 2934 | -5/Factory | Evolved 2 slots: Utility x2 3243 | -5/Factory | Lost 4 parts (1p1n1u1w) 3638 | -5/Factory | Build established: Scavenger-Tank 3830 | -5/Factory | Lost 8 parts (1p4n1u2w) 3859 | -5/Factory | System corruption reached 10% 3916 | -5/Factory | Lost 5 parts (1n1u3w) 3934 | -5/Factory | Self-destructed Last Messages --------------- UPD70I0I| E|EUFCWA#NCW Slug penetrates R-10 Processor. R-10 Processor suffers critical hit (Destroy). Destroyed Com. Wheel. Slug penetrates R-10 Processor. U-05 Engineer suffers critical hit (Destroy). Destroyed Lgt. Ion Engine. M-28 Smith repairs R-10 Processor. ALERT: Construction progress impeded, dispatching reinforcements to local area. The unstable cave ceiling collapses. System corrupted: Gauss Rifle jammed. U-05 Engineer repairs door. Slug penetrates M-28 Smith. U-05 Engineer builds a Wall. System corrupted: Matter fused (-5). Slug penetrates Wall. ALERT: Rogue bot located, Programmers report to Factory Zone 7W. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????#############???????????????????????? | | ?????????????? #???????????????????????? | | ????????????? #???????????????????????? | | ????????????# """ """ #???????????????????????? | | ????????????# """ """ #???????????????????????? | | ????????????# """ """ #???????????????????????? | | ????????????# ##??????????????????????? | | ????????????# """ #??????????????????????? | | ????????????# """ #??????????????????????? | | ????????????# """ #??????????????????????? | | ????????????# #??????????????????????? | | ????????????# #??????????????????????? | | ????####????# ##?###??????????????????? | | ?####T ############+####################+#######?? | | ?# % m | | ?# | | ?# | | ?# @ % | | ?# R % m ? | | ?### #################+#############/##### ? | | ???# #??##??????# *!! "# ????????????? | | ???# #??????????# !! ## ??????????? | | #### #??????????# """" #? ????????? | | #??????????# %% """ #? " " " ???????? | | #??????????# """""" #??" " " ???????? | | """ #??????????# "" """ #??" " " ???????? | | """" #??????????# #??" " "????????? | | "F"" #??????????# """""" #????"??????????? | | "" #??????????# """""" #???????????????? | | """ #??????????# """""" #???????????????? | | "" + ""???????# """""" #???????????????? | | #??????????# #???????????????? | | #??????????##############???????????????? | | #### #???????????????????????????????????????? | | ???# #???????????????????????????????????????? | | ???# #???????????????????????????????????????? | | ???# ^#???????????????????????????????????????? | | ????^ #???????????????????????????????????????? | | ???? #???????????????????????????????????????? | | ???? ^ #???????????????????????????????????????? | | ????? #???????????????????????????????????????? | | ????? ? ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 31 Energy Capacity 860 Matter Stores 400 Matter Capacity 500 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 20 Core Shielding 20 Evasion (%) 55 Recoil Reduction 1 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Wheel | -9/Materials | Scanalyzed Hvy. Assault Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Hey, That's Mine! I Spy It's Just You Loot Pinata Made in Tau Ceti IV One Hack Too Far Oops Please Form A Line Risk Taker Serviceable Loadout Storm Trooper System Compromised Uninvited Guest Unlikely Earthworm Use The Force Challenges ------------ None Game ------ Seed SalvageScrapStorage Manual? 0 Play Time 03:12:24 Cumulative 3.1 hours Start 2024.07.04 @ 01:27:26 End 2024.07.05 @ 00:27:25 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 96bd82be-a2e6-4c07-a99f-d06fe0f82c5b