Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 22:29:05

Player: Spuddz

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (6)       30
Value Destroyed (237)      237
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1367

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             327/400
Matter                     280/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -9/Mines

 Parts 
-------
>         --- POWER (1) --------
          Ion Engine
>         --- PROPULSION (3) ---
          Aluminum Leg
          Aluminum Leg
>         --- UTILITY (3) ------
   Medium Storage Unit
          ECM Suite
>         --- WEAPON (2) -------
    Light Assault Rifle
    Heavy Assault Rifle
>         --- INVENTORY (10) ---
  Compact Wheel
          Flight Unit
    Small Storage Unit
          Grenade Launcher

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
          Aluminum Leg
          Aluminum Leg
          Aluminum Leg
>         --- UTILITY ----------
   Medium Storage Unit
          Targeting Computer
          ECM Suite
>         --- WEAPON -----------
    Light Assault Rifle
    Light Assault Rifle
>         --- INVENTORY --------
          Ion Engine
          Aluminum Leg
  Compact Wheel
          Flight Unit
    Small Storage Unit
          Grenade Launcher
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   ECM Suite
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             15   | 6   4   3   2   
  Power                    2    | 1   .   .   1   
    Engine                 2    | 1   .   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   .   1   1   
    Treads                 .    | .   .   .   .   
    Leg                    4    | 2   .   1   1   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   4   1   .   
    Device                 2    | .   1   1   .   
    Storage                3    | 1   2   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   3    | 2   .   1   .   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | 2   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 4    | .   .   4   .   
  Power                    1    | .   .   1   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   1   .   
  Highest Loss Streak      4    | .   .   4   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     89   | .   89  93  77  
  Engine                   10   | .   14  8   11  
  Leg                      28   | .   28  31  22  
  Device                   6    | .   .   11  11  
  Storage                  12   | .   14  11  11  
  Processor                6    | .   3   10  .   
  Ballistic Gun            23   | .   28  20  22  
Naked Turns                .    | .   .   .   .   
Heaviest Build             21   | 12  18  19  21  
  Greatest Support         30   | 20  20  30  20  
  Greatest Overweight (x)  1    | .   .   1   1   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 6   9   10  10  
  Most Carried             8    | 5   8   7   6   
  Average Carried          4    | 2   4   6   4   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            8    | 1   8   6   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Min 
Matter Collected           394  | 207 115 72  .   
  Remotely                 .    | .   .   .   .   
Salvage Created            275  | .   95  180 .   
  Parts                    15   | .   5   10  .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  6    | .   2   4   .   
  Guns                     6    | .   2   4   .   
Classes Destroyed          2    | .   1   1   .   
  Grunt                    3    | .   2   1   .   
  Sentry                   3    | .   .   3   .   
Best Kill Streak           2    | .   2   2   .   
  Combat Bots Only         2    | .   2   2   .   
Max Kills in Single Turn   1    | .   1   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Hostile Shots Fired        48   | .   17  30  1   
  Missed                   11   | .   4   7   .   
Damage Taken               640  | .   143 482 15  
  Core                     161  | .   88  73  .   
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         82   | 100 64  .   .   
Volleys Fired              30   | .   11  19  .   
  Largest                  2    | .   2   2   .   
  Hottest                  43   | .   40  43  .   
Shots Fired                55   | .   22  33  .   
  Gun                      55   | .   22  33  .   
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  55   | .   22  33  .   
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         28   | .   4   28  .   
  Robot Miss Streak        2    | .   2   2   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           44   | .   14  30  .   
  Core Hits                16   | .   4   12  .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           378  | .   112 266 .   
  Guns                     377  | .   112 265 .   
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  1    | .   .   1   .   
  Kinetic                  377  | .   112 265 .   
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         2    | .   2   .   .   
  Average Corruption       2    | .   2   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  2    | .   2   .   .   
    Matter Fused           2    | .   2   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             1    | .   .   1   .   
  Kicked                   1    | .   .   1   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        12   | .   12  6   .   
  Average Temperature      6    | .   7   4   .   
  Received Heat Transfer   198  | .   78  111 9   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             132  | .   55  132 51  
  Initial                  51   | .   .   22  51  
  Average                  43   | .   27  61  51  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   .   1   .   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           1    | .   .   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              11   | .   3   5   3   
  Peak Tracking Total      3    | .   3   2   3   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            2    | .   1   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          2    | .   2   .   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                3    | .   3   .   .   
  Successful               .    | .   .   .   .   
  Failed                   3    | .   3   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   2    | .   2   .   .   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Yrd Mat Mat Min 
Turns Passed               541  | 39  193 229 80  
Spaces Moved               321  | 30  119 132 40  
  Core                     12   | 12  .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     309  | 18  119 132 40  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 190 
  Average Speed            126  | 92  120 120 190 
  Slowest Speed            190  | 120 120 190 190 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       15   | 3   25  21  14  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Total                      409  | 40  151 174 44  
  Wait                     27   | .   7   19  1   
  Move                     318  | 29  118 131 40  
  Hop                      .    | .   .   .   .   
  Pick Up                  15   | 5   9   1   .   
  Fast Attach              2    | 2   .   .   .   
  Attach                   11   | 4   2   3   2   
  Detach                   1    | .   1   .   .   
  Swap                     2    | .   2   .   .   
  Drop                     2    | .   1   .   1   
  Fire                     30   | .   11  19  .   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     1    | .   .   1   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 14)
   40 | -11/Scrapyard | Entered Materials
  114 | -10/Materials | Discovered new exit (range 16)
  233 | -10/Materials | Entered another Materials area
  233 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  312 | -9/Materials  | Build established: Mutant
  363 | -9/Materials  | Discovered new exit (range 14)
  462 | -9/Materials  | Entered Mines
  475 | -9/Mines      | Lost 4 parts (1p1n1u1w)
  492 | -9/Mines      | Learned Materials stockpile data
  542 | -9/Mines      | Self-destructed

 Last Messages 
---------------
Y-45 Defender destroyed.
Acquired 1 matter.
U-05 Engineer builds a Wall.
Acquired Hvy. Assault Rifle.
Acquired 10 matter.
Triggered Alarm Trap.
An alarm sounds.
ALERT: Alarm triggered, dispatching
  investigation squad.
U-05 Engineer builds a Wall.
Targeting Computer destroyed.
U-05 Engineer builds a Wall.
G-34 Mercenary destroyed.
U-05 Engineer builds a Wall. <x2>
Acquired 12 matter.
LOCATION=UNKNOWN
GOAL=ESCAPE
Dropped Aluminum Leg.
Acquired derelict log, extracted data.
Data stored: Materials stockpile data.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpliceRagnarokBox
  Manual?         0
Play Time         00:08:02
  Cumulative      5.0 hours
  Start           2024.04.04 @ 22:20:46
  End             2024.04.04 @ 22:29:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          10
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e5579546-4f4c-4c7d-943f-8d60e4ca0196