Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 19:35:06

Player: SunoPerson

Result: Destroyed by as-79863 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (20)      100
Value Destroyed (362)      362
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 862

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     217/300
Energy                     99/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -10/Mines

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (2) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    Aluminum Leg
    Aluminum Leg
    Weight Redist. System
    Particle Cannon
    Datajack

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
           EM Pulse Gun
    Medium Laser
>          --- INVENTORY --------
           Beam Cannon
           Assault Rifle
           Grenade Launcher
           Datajack
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             24   | 7   14  3   
  Power                    3    | 2   1   .   
    Engine                 3    | 2   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   2   .   
    Treads                 2    | .   2   .   
    Leg                    2    | 2   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   3   .   
    Device                 2    | 1   1   .   
    Storage                2    | .   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   13   | 2   8   3   
    Energy Gun             4    | 1   2   1   
    Energy Cannon          4    | .   3   1   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               4    | .   3   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 10   | .   2   8   
  Power                    2    | .   1   1   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   5    | .   1   4   
  Highest Loss Streak      8    | .   1   8   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     93   | .   94  65  
  Engine                   13   | .   13  8   
  Treads                   14   | .   14  14  
  Leg                      12   | .   13  .   
  Device                   13   | .   14  11  
  Storage                  9    | .   9   11  
  Energy Gun               16   | .   17  8   
  Energy Cannon            8    | .   8   8   
  Ballistic Gun            2    | .   2   .   
Naked Turns                10   | .   .   10  
Heaviest Build             32   | 10  32  32  
  Greatest Support         40   | 20  40  40  
  Greatest Overweight (x)  1    | .   1   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 5   15  15  
  Average Capacity         10   | 5   11  12  
  Most Carried             12   | 3   12  12  
  Average Carried          6    | .   7   10  
  Final Capacity           15   | 5   15  5   
  Final Carried            12   | 1   12  5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           465  | 294 171 .   
  Remotely                 .    | .   .   .   
Salvage Created            586  | 109 461 16  
  Parts                    40   | 10  27  3   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  13   | 1   8   4   
  Guns                     7    | 1   6   .   
  Cannons                  1    | .   1   .   
  AOE                      5    | .   1   4   
Classes Destroyed          8    | 3   4   1   
  Worker                   1    | 1   .   .   
  Tunneler                 5    | 3   1   1   
  Hauler                   1    | .   1   .   
  Recycler                 1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  3    | .   3   .   
  Grunt                    6    | 1   5   .   
  Assembled                4    | .   .   4   
Best Kill Streak           5    | 4   5   5   
  Combat Bots Only         4    | 1   3   4   
Max Kills in Single Turn   2    | 1   2   2   
  Gunslinging              1    | .   1   .   
  Exploded                 2    | .   1   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        122  | 2    80   40   
  Missed                   39   | 2    25   12   
Damage Taken               1221 | .    682  539  
  Core                     253  | .    102  151  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              57   | 8    43   6    
  Largest                  2    | 2    2    2    
  Hottest                  118  | 60   118  118  
Shots Fired                113  | 16   86   11   
  Gun                      87   | 16   67   4    
  Cannon                   18   | .    16   2    
  Launcher                 8    | .    3    5    
  Special                  .    | .    .    .    
  Kinetic                  23   | 8    15   .    
  Thermal                  55   | .    51   4    
  Explosive                8    | .    3    5    
  Electromagnetic          27   | 8    17   2    
  Robot Hit Streak         9    | 9    6    3    
  Robot Miss Streak        8    | 2    8    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           59   | 11   45   3    
  Core Hits                43   | 4    26   13   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         2    | .    2    .    
    Burn                   2    | .    2    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1545 | 174  830  541  
  Guns                     658  | 135  511  12   
  Cannons                  244  | .    207  37   
  Explosions               622  | 39   91   492  
  Melee                    .    | .    .    .    
  Ramming                  21   | .    21   .    
  Kinetic                  147  | 53   94   .    
  Thermal                  530  | 39   454  37   
  Explosive                583  | .    91   492  
  Electromagnetic          264  | 82   170  12   
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         5    | .    3    5    
  Average Corruption       2    | .    2    3    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  12   | .    12   .    
    Message Errors         2    | .    2    .    
    Matter Fused           4    | .    4    .    
    Heat Flow Errors       2    | .    2    .    
    Energy Discharges      1    | .    1    .    
    Data Loss (minor)      2    | .    2    .    
    Misfires               1    | .    1    .    
Overload Shots             .    | .    .    .    
Overflow Damage            52   | 19   .    33   
  Projectiles              .    | .    .    .    
  Explosions               52   | 19   .    33   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      108  | .    69   39   
  Shots                    2    | .    1    1    
  Rammed                   1    | .    1    .    
Targets Rammed             6    | .    6    .    
  Kicked                   5    | .    5    .    
  Crushed                  .    | .    .    .    
Highest Temperature        315  | .    315  57   
  Average Temperature      97   | .    103  38   
  Received Heat Transfer   255  | .    255  .    
  Effects                  2    | .    2    .    
    Interference           2    | .    2    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              1    | .    1    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             4    | 1    3    .    
  Heat Transferred         1419 | 50   1295 74   
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | 1    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             171  | 40  171 31  
  Initial                  31   | .   26  31  
  Average                  65   | 11  74  16  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           3    | .   3   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              32   | 1   15  16  
  Peak Tracking Total      12   | 1   4   12  
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          2    | .   2   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          4    | .   4   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                19   | .   19  .   
  Successful               10   | .   10  .   
  Failed                   9    | .   9   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                19   | .   19  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             10   | .   10  .   
  Record                   3    | .   3   .   
  Robot Analysis           1    | .   1   .   
  Emergency Access Points  1    | .   1   .   
  Alert Level              2    | .   2   .   
  Unreport Threat          1    | .   1   .   
  Surveillance Status      1    | .   1   .   
  Reinforcement Status     1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          1    | .   1   .   
    Corruption             1    | .   1   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               1182 | 125  1011 46   
Spaces Moved               666  | 84   554  28   
  Core                     38   | 19   .    19   
  Treads                   300  | .    291  9    
  Legs                     328  | 65   263  .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  50   
  Average Speed            139  | 104  147  85   
  Slowest Speed            190  | 120  190  160  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       32   | 9    75   12   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 9    | .    9    .    
Terrain Destroyed          94   | 5    58   31   
  Melee                    .    | .    .    .    
  Projectile               2    | .    2    .    
  AOE                      92   | 5    56   31   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      795  | 103 653 39  
  Wait                     24   | 1   22  1   
  Move                     664  | 83  553 28  
  Hop                      .    | .   .   .   
  Pick Up                  15   | 2   13  .   
  Fast Attach              8    | 6   2   .   
  Attach                   6    | 1   3   2   
  Detach                   2    | 1   1   .   
  Swap                     10   | .   9   1   
  Drop                     3    | 1   1   1   
  Fire                     57   | 8   43  6   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     5    | .   5   .   
  Crush                    1    | .   1   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])
-10/Mines

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   79 | -11/Scrapyard | Discovered new exit (range 8)
  126 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  430 | -10/Materials | Discovered new exit (range 7)
  478 | -10/Materials | Discovered new exit (range 7)
  580 | -10/Materials | Discovered new exit (range 11)
  935 | -10/Materials | Discovered new exit (range 9)
 1137 | -10/Materials | Entered Mines
 1138 | -10/Mines     | Assembled infested the area
 1163 | -10/Mines     | Core integrity fell below 50%
 1174 | -10/Mines     | Core integrity fell below 20%
 1183 | -10/Mines     | Destroyed by as-79863 with Assembled Heavy Rifle

 Last Messages 
---------------
as-52218 destroyed.
as-95656 destroyed.
as-08678 destroyed.
Destroyed Asb. F-torch.
EM Pulse Gun destroyed.
System corrupted by crushing effect (+1).
as-55892 destroyed.
Lgt. Treads destroyed.
Ion Engine destroyed.
[Achievement: Let's See Who's Tougher]
Destroyed Asb. Hover Unit.
Grenade Launcher destroyed.
Destroyed Grenade Launcher.
T-07 Excavator destroyed.
Structural Scanner destroyed.
The unstable cave ceiling collapses.
Beam Cannon destroyed.
System corrupted by crushing effect (+1).
Knocked back.
Dropped Lrg. Storage Unit.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control
Let's See Who's Tougher

 Challenges 
------------
None

 Game 
------
Seed              ThermicHardenedInverter
  Manual?         0
Play Time         00:17:58
  Cumulative      1.8 hours
  Start           2024.03.31 @ 19:18:20
  End             2024.03.31 @ 19:35:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          7
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 249cd3e9-5de2-4813-8c87-dad55c639fdf