Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 05:21:56 Player: Chaussettes Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (68) 340 Value Destroyed (1910) 1910 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (951) 951 TOTAL SCORE: 6981 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 145 Entered DSFs 500 Aligned with FarCom 300 Friendly Fire -16 Cogmind --------- Core Integrity 0/700 Matter 124/450 Energy 100/100 System Corruption 0% Temperature Critical (3338) Movement Core (850) Ox16 Location -7/DSF Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (7) ------ Medium Storage Unit Compact Matter Pod Advanced Targeting Computer Recoil Stabilizer Weapon Cycler Hardened Heavy Armor Plating > --- WEAPON (3) ------- Minigun Flak Cannon > --- INVENTORY (10) --- Light Treads Weapon Cycler Heavy Armor Plating Focal Shield Hardlight Generator Heavy Assault Cannon Heavy Flak Cannon Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Compact Matter Pod Advanced Targeting Computer Recoil Stabilizer Weapon Cycler Hardened Heavy Armor Plating > --- WEAPON ----------- Minigun Flak Cannon > --- INVENTORY -------- Light Treads Weapon Cycler Heavy Armor Plating Focal Shield Hardlight Generator Heavy Assault Cannon Heavy Flak Cannon [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Concussive RPG Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Slots Evolved 6 | . . . 2 . . . 2 2 . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 5 | . . . 1 . . . 2 2 . Weapon 1 | . . . 1 . . . . . . Parts Attached 53 | 6 5 6 4 1 . 1 13 2 15 Power 6 | 1 . 1 . 1 . . 1 . 2 Engine 6 | 1 . 1 . 1 . . 1 . 2 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 12 | 2 2 2 . . . 1 2 . 3 Treads 12 | 2 2 2 . . . 1 2 . 3 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 18 | 1 2 1 1 . . . 5 2 6 Device 7 | . 1 . . . . . 3 1 2 Storage 4 | 1 1 . . . . . . . 2 Processor 4 | . . . 1 . . . 2 1 . Hackware . | . . . . . . . . . . Protection 3 | . . 1 . . . . . . 2 Artifact . | . . . . . . . . . . Weapon 17 | 2 1 2 3 . . . 5 . 4 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 15 | 2 1 2 3 . . . 4 . 3 Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 1 | . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . Parts Lost 15 | . . 2 . . . . 1 . 12 Power 3 | . . 1 . . . . . . 2 Propulsion 3 | . . 1 . . . . . . 2 Utility 4 | . . . . . . . . . 4 Weapon 5 | . . . . . . . 1 . 4 Highest Loss Streak 10 | . . 2 . . . . 1 . 10 To Critical Strikes 1 | . . . . . . . 1 . . Average Slot Usage (%) 96 | . 92 97 100 100 100 100 99 100 78 Engine 11 | . 14 14 11 11 11 11 9 7 5 Treads 22 | . 28 25 22 22 22 22 18 15 13 Device 7 | . 6 12 . . . . 17 23 12 Storage 11 | . 14 14 11 11 11 11 9 7 10 Processor 8 | . . . 11 11 11 11 18 23 9 Protection 5 | . . 1 11 11 11 11 . . 6 Ballistic Gun 28 | . 28 28 33 33 33 33 26 23 12 Peak Build Rating 42 | 6 7 11 17 17 18 20 35 41 42 Average Rating 18 | 4 6 9 15 17 17 19 33 40 35 On Entrance 17 | . 6 7 11 17 17 18 20 35 41 Naked Turns . | . . . . . . . . . . Heaviest Build 51 | 14 20 24 28 28 28 28 31 35 51 Greatest Support 40 | 40 40 40 40 40 40 40 40 40 40 Greatest Overweight (x) 16 | . . 1 . . . . . . 16 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 10 10 10 Most Carried 10 | 2 8 10 10 10 10 10 10 9 10 Average Carried 9 | 1 4 9 9 9 9 10 9 8 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Final Carried 10 | 2 8 10 10 10 10 10 10 8 10 Class Distribution -------------------- 34% | Mutant 23% | Gunner 21% | Scavenger-Gunner 14% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Skirmisher | -8/Mines Gunner | -8/Materials Gunner | -7/Factory Scavenger-Mutant | -7/DSF Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Matter Collected 2036 | 200 192 404 75 80 . 145 638 . 302 Remotely . | . . . . . . . . . . Salvage Created 2234 | . 250 302 40 79 . 235 993 . 335 Parts 142 | . 22 19 1 4 . 19 58 . 19 Haulers Intercepted 4 | . . . 1 . . . 3 . . Recyclers Shooed 2 | . . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Combat Hostiles Destroyed 57 | . 9 11 . 2 . 8 19 . 8 Guns 53 | . 9 11 . 2 . 8 17 . 6 Cannons 2 | . . . . . . . . . 2 AOE 2 | . . . . . . . 2 . . Classes Destroyed 13 | . 3 1 1 1 . 2 3 . 2 Builder 1 | . . . . . . . 1 . . Tunneler 1 | . . 1 . . . . . . . Hauler 4 | . . . 1 . . . 3 . . Recycler 1 | . . . . . . . 1 . . Watcher 4 | . 1 . . . . . 3 . . Swarmer 23 | . 5 7 . . . 4 7 . . Grunt 25 | . 4 4 . 1 . 2 8 . 6 Brawler 1 | . . . . 1 . . . . . Duelist 1 | . . . . . . 1 . . . Sentry 3 | . . . . . . . 3 . . Specialist 1 | . . . . . . . . . 1 Hunter 2 | . . . . . . 1 1 . . Heavy 1 | . . . . . . . . . 1 Best Kill Streak 4 | . 4 3 1 2 . 3 4 . 4 Combat Bots Only 4 | . 4 3 . 2 . 3 4 . 4 Max Kills in Single Turn 3 | . 2 2 1 1 . 2 3 . 2 Gunslinging 1 | . 1 1 . . . 1 1 . 1 Exploded 2 | . . . . . . . 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Hostile Shots Fired 278 | . 46 65 . 1 . 16 78 . 72 Missed 70 | . 13 22 . . . 4 16 . 15 Damage Taken 3728 | . 271 429 . 11 . 189 850 . 1978 Core 956 | . 60 39 . 11 . 63 75 . 708 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 81 | 100 . 60 . . . 81 86 . . Volleys Fired 163 | . 26 34 6 3 . 15 51 . 28 Largest 3 | . 2 2 3 3 . 3 3 . 3 Hottest 92 | . 40 53 79 79 . 79 83 . 92 Shots Fired 422 | . 52 68 18 9 . 45 150 . 80 Gun 406 | . 52 68 18 9 . 45 149 . 65 Cannon 15 | . . . . . . . . . 15 Launcher 1 | . . . . . . . 1 . . Special . | . . . . . . . . . . Kinetic 421 | . 52 68 18 9 . 45 149 . 80 Thermal . | . . . . . . . . . . Explosive 1 | . . . . . . . 1 . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 14 | . 6 6 5 5 . 14 8 . 14 Robot Miss Streak 8 | . 8 7 2 2 . 2 6 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 13 | . 3 1 . . . 2 5 . 2 Max Gunslinging Chain 1 | . 1 1 . . . 1 1 . 1 Shots Hit Robots 263 | . 28 29 11 5 . 35 89 . 66 Core Hits 125 | . 13 14 2 2 . 15 45 . 34 Critical Kills 4 | . 2 . . 1 . . 1 . . Critical Parts Destroyed 1 | . . . . . . . 1 . . Critical Strikes 5 | . 2 . . 1 . . 2 . . Destroy 5 | . 2 . . 1 . . 2 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4706 | . 380 494 208 121 . 581 1804 . 1118 Guns 4271 | . 380 494 208 121 . 579 1646 . 843 Cannons 290 | . . . . . . . 15 . 275 Explosions 143 | . . . . . . . 143 . . Melee . | . . . . . . . . . . Ramming 2 | . . . . . . 2 . . . Kinetic 4546 | . 380 494 208 121 . 579 1646 . 1118 Thermal . | . . . . . . . . . . Explosive 143 | . . . . . . . 143 . . Electromagnetic . | . . . . . . . . . . Impact 15 | . . . . . . . 15 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 12 | . . . . . . . . . 12 Impact . | . . . . . . . . . . Kinetic 12 | . . . . . . . . . 12 Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 1 | . . . . . . 1 . . . Targets Rammed 1 | . . . . . . 1 . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 3338 | . . 30 70 40 . 142 142 . 3338 Average Temperature 340 | . . 9 34 18 . 54 52 . 935 Received Heat Transfer 927 | . 24 123 . 6 . 27 351 . 396 Effects 53 | . . . . . . . . . 53 Shutdowns 5 | . . . . . . . . . 5 Energy Bleed 6 | . . . . . . . . . 6 Interference 2 | . . . . . . . . . 2 Matter Decay 6 | . . . . . . . . . 6 Short Circuit 6 | . . . . . . . . . 6 Damage (minor) 4 | . . . . . . . . . 4 Damage (major) 19 | . . . . . . . . . 19 Damage (core) 5 | . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Peak Influence 449 | . 263 199 117 104 . 202 449 203 220 Initial 203 | . . 43 28 45 . . 78 203 145 Average 124 | . 150 78 52 76 . 60 268 203 187 Maximum Alert Level 2 | . 1 . . . . 1 2 1 1 Low Security (%) 75 | 100 65 100 100 100 . 81 29 . 45 Level 1 24 | . 34 . . . . 18 67 100 54 Level 2 . | . . . . . . . 2 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 Squads Dispatched 7 | . 2 . . . . . 4 . 1 Investigation 3 | . . . . . . . 3 . . Extermination . | . . . . . . . . . . Reinforcement 4 | . 2 . . . . . 1 . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Distress Signals 4 | . . . 1 . . . 3 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 80 | . 16 15 4 2 . 12 22 . 9 Peak Tracking Total 4 | . 4 3 3 2 . 4 4 . 4 Tactical Retreats 2 | . 1 . . . . . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Traps Triggered 3 | . 2 . . . . . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Most Traps Carried 3 | . . 3 3 2 2 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Machines Disabled 3 | . . . 1 . . 1 1 . . Max in Single Turn 1 | . . . 1 . . 1 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Machines Accessed 9 | . 2 . 2 . 1 . 3 1 . Terminals 6 | . 2 . 2 . . . 1 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . Total Hacks 22 | . 3 . 4 . 1 . 12 2 . Successful 12 | . 1 . 2 . 1 . 7 1 . Failed 10 | . 2 . 2 . . . 5 1 . Catastrophic 2 | . 1 . . . . . 1 . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . 1 . . . . Terminals 13 | . 3 . 4 . . . 4 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . . . . . . 3 . . Scanalyzers 5 | . . . . . . . 5 . . Garrison Access . | . . . . . . . . . . Terminal Hacks 6 | . 1 . 2 . 1 . 1 1 . Open DSF 1 | . . . . . . . . 1 . Patrol Status 1 | . . . . . . . 1 . . Hauler Manifests 1 | . . . 1 . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 2 . . Process 1 | . . . . . . . 1 . . Report Inventory 1 | . . . . . . . 1 . . Scanalyzer 4 | . . . . . . . 4 . . Insert Component 2 | . . . . . . . 2 . . Analyze 2 | . . . . . . . 2 . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 2 . 2 . . . 3 1 . Full Trace Events 2 | . . . . . . . 2 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 231 | . . . . . . . 231 . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . Part Schematics Acquired 2 | . . . . . . . 2 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Total Allies 3 | . . 3 . . . . . . . Largest Group 3 | . . 3 3 3 2 2 1 . . Highest-Rated Group 40 | . . 40 40 40 32 32 16 . . Highest-Rated Ally 16 | . . 16 16 16 16 16 16 . . Total Orders . | . . . . . . . . . . Ally Attacks 49 | . . 20 8 9 . 11 1 . . Total Damage 423 | . . 157 104 85 . 77 . . . Kills 9 | . . 2 3 1 . 3 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . 3 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Turns Passed 4833 | 61 522 1069 239 538 480 782 778 14 350 Spaces Moved 2330 | 34 228 546 131 323 297 398 270 8 95 Core 6 | 3 . . . . . . . . 3 Treads 2324 | 31 228 546 131 323 297 398 270 8 92 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 165 165 165 Average Speed 167 | 150 160 171 160 160 160 164 165 165 263 Slowest Speed 850 | 160 160 240 160 160 160 165 165 165 850 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 45 | 3 43 95 14 58 62 86 19 1 71 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 2 | . . 1 . . . 1 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 16 | . . 4 . . . 1 11 . . Melee . | . . . . . . . . . . Projectile 10 | . . 4 . . . 1 5 . . AOE 6 | . . . . . . . 6 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Total 2955 | 41 332 615 148 339 302 494 529 9 146 Wait 352 | . 66 12 2 10 4 77 181 . . Move 2321 | 33 227 545 130 322 296 397 269 7 95 Hop . | . . . . . . . . . . Pick Up 36 | 2 7 9 4 1 1 1 6 . 5 Fast Attach 22 | 6 4 3 . . . . 3 . 6 Attach 16 | . 1 1 3 . . . 3 2 6 Detach 1 | . . . . . . . . . 1 Swap 15 | . . 2 1 1 . 1 7 . 3 Drop 28 | . 1 9 2 2 1 2 9 . 2 Fire 163 | . 26 34 6 3 . 15 51 . 28 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . . . . 1 . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 463 | -10/Materials | Discovered new exit (range 7) 520 | -10/Materials | Discovered new exit (range 7) 584 | -10/Materials | Entered Mines 729 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 830 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 901 | -10/Mines | Learned 2 Materials zone layouts 904 | -10/Mines | Found a hidden stash of uninstalled traps 928 | -10/Mines | Learned Materials non-interactive machine intel 1163 | -10/Mines | Discovered new exit (range 10) 1200 | -10/Mines | Discovered new exit (range 13) 1487 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1653 | -10/Mines | Entered Materials 1653 | -9/Materials | Accompanied by 3 allies 1653 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1655 | -9/Materials | Loaded intel: 53 non-interactive machine locations 1804 | -9/Materials | Discovered new exit (range 16) 1892 | -9/Materials | Entered Mines 1892 | -9/Mines | Accompanied by 3 allies 1949 | -9/Mines | Discovered new exit (range 7) 2019 | -9/Mines | Discovered new exit (range 12) 2213 | -9/Mines | Build established: Scavenger-Gunner 2306 | -9/Mines | Learned location of 2 exits from Materials 2416 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2416 | -9/Mines | Discovered new exit (range 5) 2430 | -9/Mines | Entered Exiles 2430 | -9/Exiles | Accompanied by 2 allies 2456 | -9/Exiles | Discovered new exit (range 14) 2480 | -9/Exiles | Met 8R-AWN 2507 | -9/Exiles | Met EX-HEX 2568 | -9/Exiles | Met EX-DEC 2690 | -9/Exiles | Met EX-BIN 2712 | -9/Exiles | Aligned with FarCom system 2714 | -9/Exiles | Given EX-Vault access code 2752 | -9/Exiles | Opened EX-Vault 2759 | -9/Exiles | Found Modified TNC 2792 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2888 | -9/Exiles | Discovered new exit (range 14) 2910 | -9/Exiles | Left Exiles lab with Modified TNC 2910 | -9/Exiles | Entered Mines 2910 | -8/Mines | Accompanied by 2 allies 3344 | -8/Mines | Build established: Skirmisher 3563 | -8/Mines | Discovered new exit (range 13) 3666 | -8/Mines | Discovered new exit (range 5) 3692 | -8/Mines | Entered Materials 3692 | -8/Materials | Accompanied by 1 ally 3692 | -8/Materials | Evolved 2 slots: Utility x2 3693 | -8/Materials | Identified exit to Factory 3990 | -8/Materials | Build established: Gunner 4470 | -8/Materials | Entered Factory 4470 | -7/Factory | Evolved 2 slots: Utility x2 4484 | -7/Factory | Identified exit to DSF 4484 | -7/Factory | Entered DSF 4553 | -7/DSF | Additional patrols routed to DSF 4617 | -7/DSF | Lost 10 parts (2p2n3u3w) 4666 | -7/DSF | Discovered new exit (range 15) 4677 | -7/DSF | Sterilization system engaged 4697 | -7/DSF | Ambient heat levels rising (+10) 4712 | -7/DSF | Ambient heat levels rising (+10) 4727 | -7/DSF | Ambient heat levels rising (+10) 4742 | -7/DSF | Ambient heat levels rising (+10) 4757 | -7/DSF | Ambient heat levels rising (+10) 4772 | -7/DSF | Ambient heat levels rising (+10) 4787 | -7/DSF | Ambient heat levels rising (+10) 4802 | -7/DSF | Ambient heat levels rising (+10) 4817 | -7/DSF | Ambient heat levels rising (+10) 4817 | -7/DSF | Core integrity fell below 50% 4829 | -7/DSF | Core integrity fell below 20% 4832 | -7/DSF | Ambient heat levels rising (+10) 4835 | -7/DSF | Core destroyed Last Messages --------------- 04811_ Overheating: Matter decay (-28). 04812_ Arm. Treads broken. 04812_ Overheating: Short circuit. 04813_ Overheating: Energy bleed (-13). 04816_ Overheating: System interference. 04816_ Adv. Targeting Computer temporarily disabled. 04817_ Overheating: Core damaged (-105). 04817_ ALERT: Ambient heat levels +10. 04818_ Recoil Stabilizer broken. 04818_ Overheating: Short circuit. 04821_ Overheating: Broken Weapon Cycler damaged (-2). 04823_ Lgt. Angular Momentum Engine broken. 04823_ Overheating: Short circuit. 04828_ Overheating: Matter decay (-15). 04829_ Overheating: Core damaged (-133). 04832_ ALERT: Ambient heat levels +10. 04834_ Overheating: Matter decay (-13). 04835_ Overheating: Core damaged (-126). Map ----- +----------------------------------------------------+ | | | | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????########????????????????????? | | ###??##!!!!!!!?????????????????????? | | # #!!!!!!!#????????"""?????????? | | ! ??????? ?????????? | | ??????? ?????????? | | !!# ### #?????????? "????????? | | !!# ### ###????????# #????????? | | ###?###== #????????# #????????? | | ??????#== #????????= =????????? | | ??????#== #????????= =????????? | | ??????### ###???????## ##???????? | | ??????#]] !!#??????? #???????? | | ??????#] !!#???????? #???????? | | ??????#] !!#???????? ????????? | | ######### ############ ###??????? | | #!!!### ###!!!#!!!## #??????? | | !!!!##% %##!!!#!!!## #??????? | | @ #??????? | | #??????? | | #??????? | | #!! ##% !%##!!!#!!!## [[#??????? | | #!!!### ###!!!#!!!## [[#??????? | | #######?# #?###############??????? | | ???????!! !!?????????????????????? | | ??????#!! !!#????????????????????? | | ??????#!! !!#????????????????????? | | ??????### ###????????????????????? | | ????????! !??????????????????????? | | ????????! !??????????????????????? | | ???????!! !!?????????????????????? | | ???????## ##?????????????????????? | | ????????# #??????????????????????? | | ????????? ???????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 275 Matter Stores 328 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Weapon Cycling 30 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 6 Item Schematics ----------------- Lgt. Treads | -8/Materials | Scanalyzed Weapon Cycler | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RefineryOpticalShockpuncher Manual? 0 Play Time 00:48:27 Cumulative 30.4 hours Start 2024.08.11 @ 04:29:41 End 2024.08.11 @ 05:21:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 130 Rogue 130 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 23 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Tamsyn Map View 50x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5d101059-2c0f-4533-a13d-ec624cf11716