Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.24 @ 14:37:32 Player: ExAliquo Result: Destroyed by 52-3KM(z) with Zionite Laser-S Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (180) 900 Value Destroyed (5145) 5145 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (501) 501 TOTAL SCORE: 10746 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 107 Met Imprinter 300 Destroyed Z-Imprinter 1000 Friendly Fire -928 Cogmind --------- Core Integrity 0/700 Matter 234/300 Energy 44/100 System Corruption 0% Temperature Cool (386) Movement Hovering (130) Ox1 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Zionite Glidesys I > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Makeshift Salvage Targeting Computer Experimental Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (16) --- Heavy Ion Engine Experimental Heat Sink Experimental Heat Sink Zionite Biocell (1000) Advanced Signal Interpreter Power Maul Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys II Zionite Glidesys II Zionite Glidesys II > --- UTILITY ---------- Large Storage Unit Large Storage Unit Makeshift Salvage Targeting Computer Experimental Target Analyzer Zionite Weapon Casing > --- WEAPON ----------- Zionite Laser-S Zionite Laser-M Zionite Laser-M > --- INVENTORY -------- Heavy Ion Engine Cooled Ion Engine Zionite Light DM Reactor Zionite Glidesys I Zionite Glidesys I Experimental Heat Sink Experimental Heat Sink Zionite Biocell Advanced Signal Interpreter Zionite Weapon Casing Zionite Weapon Casing Zionite Laser-S Zionite Laser-M Guided EMP Blaster Power Maul [Rating: 88] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Zionite Glidesys II Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Hardened Medium Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Ion Burst Cannon Ballistic Gun Flak Gun Launcher Guided EMP Blaster Impact Weapon Great Maul Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . 2 . 2 . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . Utility 3 | . . . 1 . 1 . 1 . . . . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 224 | 2 10 2 16 . 40 80 2 10 15 8 39 Power 15 | . . 1 3 . 1 6 . . . . 4 Engine 9 | . . . 2 . 1 5 . . . . 1 Core 2 | . . 1 1 . . . . . . . . Reactor 4 | . . . . . . 1 . . . . 3 Propulsion 73 | 2 4 . 7 . 9 30 1 . 5 . 15 Treads 58 | . 2 . 7 . 9 30 1 . 5 . 4 Leg . | . . . . . . . . . . . . Wheel 4 | 2 2 . . . . . . . . . . Hover 11 | . . . . . . . . . . . 11 Flight . | . . . . . . . . . . . . Utility 47 | . 4 . 1 . 10 12 1 3 3 5 8 Device 15 | . . . . . 6 5 . . 2 . 2 Storage 8 | . 4 . . . 2 . . 1 . . 1 Processor 5 | . . . 1 . . . . . 1 3 . Hackware . | . . . . . . . . . . . . Protection 19 | . . . . . 2 7 1 2 . 2 5 Artifact . | . . . . . . . . . . . . Weapon 89 | . 2 1 5 . 20 32 . 7 7 3 12 Energy Gun 59 | . 2 1 4 . 15 22 . 3 4 . 8 Energy Cannon 11 | . . . . . . 3 . 3 3 1 1 Ballistic Gun 9 | . . . 1 . 3 2 . 1 . . 2 Ballistic Cannon . | . . . . . . . . . . . . Launcher 2 | . . . . . . 1 . . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 7 | . . . . . 2 4 . . . 1 . Slashing Weapon 1 | . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 24 | . . . 1 . 3 9 . . . 3 8 Parts Lost 46 | . . 2 5 1 10 1 . 1 4 . 22 Power 5 | . . 1 . . 1 . . . . . 3 Propulsion 13 | . . . 2 . 2 . . . 2 . 7 Utility 6 | . . . . . 1 . . 1 . . 4 Weapon 22 | . . 1 3 1 6 1 . . 2 . 8 Highest Loss Streak 16 | . . 1 2 1 4 1 . 1 3 . 16 Average Slot Usage (%) 99 | . 96 99 99 99 99 99 100 98 99 99 96 Engine 5 | . 14 . 9 11 8 6 . . . . . Reactor 2 | . . . . . . 2 7 7 7 7 6 Treads 27 | . 19 14 31 33 26 26 30 30 29 30 25 Device 4 | . . . . . 8 6 7 . 4 . . Storage 18 | . 24 28 22 22 18 18 15 21 15 15 15 Processor 9 | . . . 11 11 9 9 7 7 9 14 15 Protection 2 | . . . . . . 2 7 7 7 7 6 Energy Gun 18 | . 18 28 19 21 17 21 23 20 10 11 18 Energy Cannon 1 | . . . . . . . . . 7 3 3 Ballistic Gun 1 | . 9 . 2 . 2 1 . 1 4 . . Impact Weapon 3 | . . . . . 7 3 . . . 5 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 73 | 12 41 41 46 46 53 61 60 72 73 67 68 Greatest Support 84 | 20 40 20 60 60 60 60 80 80 80 80 84 Greatest Overweight (x) 4 | 1 4 2 2 . 1 2 . . 1 . 2 Average Overweight (x) . | . . 1 . . . . . . . . . Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 6 9 16 16 16 16 16 16 16 16 16 16 Most Carried 16 | 6 13 16 16 16 16 16 15 16 16 16 16 Average Carried 15 | 5 8 15 15 16 15 15 14 15 15 15 15 Final Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 16 Final Carried 16 | 6 13 16 16 16 16 16 14 16 16 16 6 Class Distribution -------------------- 42% | Mutant 14% | Scavenger-Mutant 9% | Commander-Mutant 8% | Scavenger-Tank 7% | Skirmisher 6% | Tank 4% | Commander-Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Commander-Mutant | -8/Storage Skirmisher | -7/Factory Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Gunner | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Matter Collected 2909 | 220 130 211 270 . 511 823 . 115 255 54 320 Remotely . | . . . . . . . . . . . . Salvage Created 8341 | 89 650 202 1131 95 2186 2487 . 404 660 . 437 Parts 430 | 5 26 18 74 11 103 114 . 17 25 . 37 Haulers Intercepted 12 | . . . 2 . 5 5 . . . . . Recyclers Shooed 13 | 1 6 1 . . 3 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . 9 13 . . Prevented 14 | . . . . . . . . 5 7 2 . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Combat Hostiles Destroyed 112 | . 2 5 19 6 28 27 . 8 10 . 7 Guns 88 | . 2 4 17 6 24 22 . 6 2 . 5 Cannons 10 | . . . . . . . . . 8 . 2 AOE 7 | . . 1 2 . 2 1 . 1 . . . Classes Destroyed 19 | 2 4 1 4 . 3 . . 1 3 . 1 Worker 13 | . 1 1 . . 6 5 . . . . . Builder 5 | . . . 2 . 2 1 . . . . . Tunneler 2 | 1 . 1 . . . . . . . . . Hauler 12 | . . . 2 . 5 5 . . . . . Recycler 16 | 1 6 . . . 4 5 . . . . . Minesweeper 1 | . . . . . . . . . 1 . . Mechanic 2 | . 1 . . . 1 . . . . . . Operator 3 | . . . . . 2 1 . . . . . Watcher 12 | . 3 . 3 . 4 2 . . . . . Swarmer 20 | . . 3 . 6 7 . . 1 3 . . Grunt 48 | . 2 2 15 . 13 12 . 4 . . . Brawler 2 | . . . . . 2 . . . . . . Duelist 3 | . . . 1 . 1 1 . . . . . Sentry 21 | . . . 3 . 3 13 . 1 1 . . Hunter 4 | . . . . . 2 1 . 1 . . . Programmer 2 | . . . . . . . . 1 1 . . Z-Light 6 | . . . . . . . . . . . 6 Tinkerer 1 | . . . . . . . . . 1 . . Thug 4 | . . . . . . . . . 4 . . Mutant 1 | . . . . . . . . . 1 . . Best Kill Streak 9 | 2 4 3 9 3 8 6 . 3 3 . 3 Combat Bots Only 6 | . 2 3 6 3 6 5 . 3 3 . 3 Max Kills in Single Turn 3 | 1 1 1 3 2 2 3 . 2 1 . 1 Gunslinging 1 | . . . . . . . . 1 . . . Exploded 2 | . . 1 2 . 1 1 . 1 . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Damage Taken 9388 | . 102 276 1006 426 1609 1289 . 430 1026 . 3224 Core 1323 | . 26 38 195 71 162 116 . 15 92 . 608 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 64 | 100 . 74 . 33 . 49 . . . . . Volleys Fired 397 | 4 39 26 61 9 103 77 2 12 37 . 27 Largest 3 | 1 2 2 2 2 3 3 3 3 3 . 3 Hottest 300 | 40 80 80 90 90 135 150 150 300 228 . 210 Shots Fired 859 | 4 72 52 115 18 204 176 6 36 108 . 68 Gun 781 | 4 72 52 115 18 204 172 6 27 59 . 52 Cannon 76 | . . . . . . 4 . 9 49 . 14 Launcher 2 | . . . . . . . . . . . 2 Special . | . . . . . . . . . . . . Kinetic 105 | . 20 . 7 . 39 1 . . 25 . 13 Thermal 168 | 4 26 . . . 29 4 . 9 49 . 47 Explosive . | . . . . . . . . . . . . Electromagnetic 586 | . 26 52 108 18 136 171 6 27 34 . 8 Robot Hit Streak 21 | 2 5 8 19 5 17 21 2 10 14 . 5 Robot Miss Streak 7 | 1 2 4 3 7 4 5 5 3 7 . 6 Penetration Max 1 | . . . . . 1 . . . . . . Secondary Targets 11 | . . 1 . . 5 2 . 1 . . 2 Max Gunslinging Chain 1 | . . 1 . . 1 1 . 1 . . 1 Shots Hit Robots 640 | 3 46 29 89 10 174 143 4 30 79 . 33 Core Hits 348 | 3 24 9 43 7 98 84 . 16 43 . 21 Critical Hits 14 | . . . . . 2 8 . 1 1 . 2 Critical Kills 4 | . . . . . 1 2 . 1 . . . Critical Parts Destroyed 7 | . . . . . 1 5 . . 1 . . Melee Attacks 111 | . . . . . 66 44 . . . 1 . Impact 110 | . . . . . 66 44 . . . . . Slashing 1 | . . . . . . . . . . 1 . Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . . . 1 2 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 12993 | 30 723 359 1459 79 3650 3425 . 659 1682 . 927 Guns 9249 | 30 616 311 1177 79 2803 2625 . 355 565 . 688 Cannons 1504 | . . . . . . 20 . 181 1117 . 186 Explosions 1942 | . 107 48 282 . 796 533 . 123 . . 53 Melee 290 | . . . . . 51 239 . . . . . Ramming 8 | . . . . . . 8 . . . . . Kinetic 1104 | . 155 . 69 . 508 14 . . 230 . 128 Thermal 4662 | 30 317 48 282 . 1276 553 . 304 1117 . 735 Explosive . | . . . . . . . . . . . . Electromagnetic 6929 | . 251 311 1108 79 1815 2611 . 355 335 . 64 Impact 290 | . . . . . 51 239 . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . . . . . . 1 . 2 2 2 . Average Corruption 1 | . . . . . . 1 . 1 2 2 . Corruption Purged . | . . . . . . . . . . . . Effects 31 | . . . . . . 4 . 10 16 1 . Message Errors 14 | . . . . . . 1 . 5 8 . . Heat Flow Errors 6 | . . . . . . . . 3 3 . . Energy Discharges 1 | . . . . . . 1 . . . . . Data Loss (minor) 6 | . . . . . . . . 2 3 1 . Targeting Errors 3 | . . . . . . 2 . . 1 . . Weapon Failures 1 | . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 286 | . 2 2 44 . 87 101 . . 50 . . Projectiles 50 | . . . . . . . . . 50 . . Explosions 146 | . 2 2 44 . 87 11 . . . . . Melee 90 | . . . . . . 90 . . . . . Knockbacks 2 | . . . . . . 2 . . . . . Impact 1 | . . . . . . 1 . . . . . Kinetic . | . . . . . . . . . . . . Secondary 1 | . . . . . . 1 . . . . . Self-Inflicted Damage 488 | . . 48 161 . 125 123 . 31 . . . Shots 14 | . . 1 5 . 3 4 . 1 . . . Rammed 2 | . . . . . . 2 . . . . . Targets Rammed 2 | . . . . . . 2 . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 503 | 20 72 186 327 75 280 503 83 466 327 . 446 Average Temperature 95 | 20 27 53 83 27 50 95 45 160 112 . 209 Received Heat Transfer 2703 | . 60 78 339 . 549 459 . 75 198 . 945 Effects 9 | . . . . . . 3 . 2 1 . 3 Energy Bleed 3 | . . . . . . . . 1 1 . 1 Interference 3 | . . . . . . 3 . . . . . Matter Decay 1 | . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 6 | . . . . . 2 4 . . . . . Combat Hostiles 6 | . . . . . 2 4 . . . . . Parts Fried 55 | . 1 1 9 . 12 26 . 3 3 . . Impact Corruptions 3 | . . . . . . 3 . . . . . Robots Melted 1 | . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Parts Melted 9 | . . . . . . . . 2 2 . 5 Heat Transferred 5918 | 75 675 . 400 . 1738 775 . 225 1300 . 730 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 28 | . 2 1 5 . 11 8 . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Peak Influence 446 | 10 153 130 287 213 446 436 182 . . . . Average Influence 150 | 7 72 28 92 142 108 243 161 . . . . Maximum Alert Level 2 | . . . 1 1 2 2 . . . . . Low Security (%) 68 | 100 100 100 84 75 76 43 100 . . . . Level 1 25 | . . . 15 24 20 41 . . . . . Level 2 6 | . . . . . 2 15 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 17 | . 1 . 4 . 6 5 1 . . . . Investigation 5 | . . . 2 . 3 . . . . . . Extermination . | . . . . . . . . . . . . Reinforcement 10 | . 1 . 2 . 3 3 1 . . . . Assault . | . . . . . . . . . . . . Garrison 2 | . . . . . . 2 . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Distress Signals 6 | . . . 2 . 2 1 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 178 | . 13 7 29 8 45 35 3 7 12 . 19 Peak Tracking Total 6 | . 3 3 6 3 5 5 2 3 5 . 5 Tactical Retreats 11 | . . 1 . . 6 2 1 . 1 . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Traps Triggered 6 | . . . 1 . . 5 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 7 | . . . . . . 1 . . 6 . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Machines Disabled 25 | . 1 . 3 1 9 9 . . 1 1 . Max in Single Turn 2 | . 1 . 1 1 2 1 . . 1 1 . Garrison Access 1 | . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Machines Accessed 34 | . 2 . 3 . 6 19 2 . 1 1 . Terminals 25 | . 2 . 3 . 4 15 1 . . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 2 | . . . . . 1 1 . . . . . Recycling Units 2 | . . . . . . 2 . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 102 | . 4 . 15 . 18 53 5 . 1 6 . Successful 52 | . 1 . 8 . 7 27 2 . 1 6 . Failed 49 | . 3 . 6 . 11 26 3 . . . . Catastrophic 10 | . 1 . . . 3 5 1 . . . . Database Lockouts 1 | . . . 1 . . . . . . . . Manual 60 | . 4 . 9 . 11 29 3 . . 4 . Terminals 77 | . 4 . 15 . 10 45 3 . . . . Fabricators 2 | . . . . . . . 2 . . . . Repair Stations 9 | . . . . . 5 4 . . . . . Recycling Units 2 | . . . . . . 2 . . . . . Scanalyzers 3 | . . . . . 3 . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . Terminal Hacks 29 | . . . 8 . 2 12 . . 1 6 . Part Schematic 6 | . . . . . . . . . . 6 . Robot Schematic 1 | . . . . . . 1 . . . . . Robot Analysis 6 | . . . 5 . 1 . . . . . . Open Door 7 | . . . . . . 6 . . 1 . . Alert Level 1 | . . . . . . 1 . . . . . Unreport Threat 7 | . . . 3 . 1 3 . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . 1 . . . . Repair Station Hacks 7 | . . . . . 3 4 . . . . . Scan Component 4 | . . . . . 2 2 . . . . . Repair 3 | . . . . . 1 2 . . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . . . . Report Inventory 2 | . . . . . . 2 . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Seal Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks 32 | . 3 . 1 . 4 20 4 . . . . Terminals 11 | . 1 . . . 1 8 1 . . . . Botnet 9 | . 1 . . . 1 6 1 . . . . Disrupt 1 | . . . . . . 1 . . . . . Operators 1 | . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . Extract 1 | . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . Hacking Detections 28 | . 2 . 3 . 5 16 2 . . . . Full Trace Events 2 | . . . . . 1 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . 2 . . . . 6 . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 3 | . . . . . 1 2 . . . . . Time 133 | . . . . . 13 120 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Total Allies 19 | . . . . 3 1 10 . . . 5 . Largest Group 10 | . . . . 3 1 10 1 . . 5 5 Highest-Rated Group 173 | . . . . 40 17 173 16 . . 132 132 Highest-Rated Ally 31 | . . . . 16 17 29 16 . . 31 31 Total Orders 8 | . . . . . 1 6 1 . . . . GOTO 2 | . . . . . . 2 . . . . . ROAM 1 | . . . . . 1 . . . . . . FOLLOW 2 | . . . . . . 2 . . . . . EXPLORE 3 | . . . . . . 2 1 . . . . Ally Attacks 154 | . . . . 6 . 83 5 . . . 60 Total Damage 2025 | . . . . 70 . 1082 75 . . . 798 Kills 27 | . . . . 1 . 13 1 . . . 12 Allies Corrupted 3 | . . . . . . . 3 . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Robot Analysis Total 6 | . . . 5 . 1 . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . 1 1 1 . Drone Launches 16 | . . . . . . 16 . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Turns Passed 18582 | 24 486 849 1197 354 4879 4513 244 1508 2069 1649 810 Spaces Moved 8025 | 12 256 385 462 203 1303 1798 133 895 1146 1002 430 Core . | . . . . . . . . . . . . Treads 7707 | . 100 360 422 203 1303 1798 133 895 1146 1002 345 Legs . | . . . . . . . . . . . . Wheels 233 | 12 156 25 40 . . . . . . . . Hover 85 | . . . . . . . . . . . 85 Flight . | . . . . . . . . . . . . Fastest Speed 52 | 80 80 120 120 160 160 160 160 160 160 162 52 Average Speed 160 | 82 122 194 157 160 162 160 160 160 161 162 144 Slowest Speed 260 | 90 180 200 180 160 185 200 160 160 180 162 260 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 60 | 3 45 72 28 66 54 96 27 93 95 89 52 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . . 1 . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . . . . . . 1 . Scrap Searched 15 | . . 1 . 1 . . . 4 5 4 . Spaces Dug 47 | . . . . . 36 11 . . . . . Terrain Destroyed 150 | . 5 7 12 . 62 52 . 3 . . 9 Melee 47 | . . . . . 36 11 . . . . . Projectile 9 | . . . . . . . . . . . 9 AOE 94 | . 5 7 12 . 26 41 . 3 . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Total 12730 | 22 356 437 827 214 3742 3185 160 937 1255 1028 567 Wait 3669 | . 34 8 221 3 2190 1098 24 16 45 8 22 Move 8012 | 11 255 384 461 202 1302 1797 132 894 1143 1001 430 Hop 1 | . . . . . . . . . 1 . . Pick Up 108 | 2 10 11 33 . 16 16 . 2 5 2 11 Fast Attach 72 | 1 3 . 5 . 7 27 . 2 3 5 19 Attach 42 | 1 . 2 4 . 13 2 2 . 3 1 14 Detach 11 | . . . . . 4 2 . . 1 . 4 Swap 110 | . 7 . 7 . 20 51 . 8 9 2 6 Drop 178 | 3 8 6 35 . 20 61 . 3 8 8 26 Fire 397 | 4 39 26 61 9 103 77 2 12 37 . 27 Melee 111 | . . . . . 66 44 . . . 1 . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 2 | . . . . . . 2 . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 9 | . . . . . 1 . . . . . 8 Trap . | . . . . . . . . . . . . Miscellaneous 8 | . . . . . . 8 . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / *Pro) -7/Deep Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 3) 25 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 12) 511 | -10/Materials | Entered Mines 590 | -10/Mines | Discovered new exit (range 7) 870 | -10/Mines | Discovered new exit (range 6) 1360 | -10/Mines | Entered Materials 1360 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2129 | -9/Materials | Central database locked down 2331 | -9/Materials | Discovered new exit (range 12) 2412 | -9/Materials | Identified exit to Materials 2478 | -9/Materials | Discovered new exit (range 16) 2517 | -9/Materials | Identified exit to Mines 2557 | -9/Materials | Entered Mines 2709 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2713 | -9/Mines | Identified exit to Zion 2759 | -9/Mines | Discovered exit to Materials (range 9) 2872 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2891 | -9/Mines | Assembled infested the area 2896 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2899 | -9/Mines | Core integrity fell below 50% 2903 | -9/Mines | Discovered exit to Materials (range 6) 2911 | -9/Mines | Entered Materials 2911 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3215 | -8/Materials | Build established: Skirmisher 3703 | -8/Materials | Build established: Mutant 5175 | -8/Materials | Repaired Lgt. Treads 6543 | -8/Materials | Lost 4 parts (1n1u2w) 7158 | -8/Materials | Discovered new exit (range 8) 7297 | -8/Materials | Identified exit to Factory 7628 | -8/Materials | Discovered new exit (range 14) 7717 | -8/Materials | Identified exit to Storage 7790 | -8/Materials | Entered Storage 7791 | -8/Storage | Identified exit to Recycling 8527 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 8816 | -8/Storage | Discovered exit to Factory (range 16) 9036 | -8/Storage | Build established: Commander-Mutant 10230 | -8/Storage | Build established: Commander-Skirmisher 10549 | -8/Storage | Build established: Commander-Mutant 10590 | -8/Storage | Garrison activated, responded to threat 10781 | -8/Storage | Repaired Hvy. EM Shotgun 10842 | -8/Storage | Repaired Enh. Autogun 11238 | -8/Storage | Core integrity fell below 50% 11361 | -8/Storage | Build established: Commander-Skirmisher 11838 | -8/Storage | Build established: Skirmisher 12303 | -8/Storage | Entered Factory 12303 | -7/Factory | Accompanied by 10 allies 12303 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12308 | -7/Factory | Discovered new exit (range 8) 12325 | -7/Factory | Identified exit to Lower Caves 12377 | -7/Factory | Discovered exit to Lower Caves (range 69) 12547 | -7/Factory | Entered Lower Caves 12777 | -7/Lower Caves | Learned 4 Factory zone layouts 12862 | -7/Lower Caves | Build established: Tank 12920 | -7/Lower Caves | Encountered a Warlord checkpoint 13673 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 13804 | -7/Lower Caves | Discovered new exit (range 8) 13815 | -7/Lower Caves | Identified exit to Lower Caves 14051 | -7/Lower Caves | Build established: Mutant 14055 | -7/Lower Caves | Entered another Lower Caves area 14057 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 14318 | -7/Lower Caves | Discovered new exit (range 10) 14328 | -7/Lower Caves | Identified exit to Factory 14370 | -7/Lower Caves | Build established: Scavenger-Mutant 14682 | -7/Lower Caves | Attacked by a faux Warlord 15114 | -7/Lower Caves | Build established: Scavenger-Tank 15280 | -7/Lower Caves | Lost 3 parts (1n2w) 15308 | -7/Lower Caves | Learned Factory garrison access intel 16033 | -7/Lower Caves | Discovered exit to Zion (range 9) 16124 | -7/Lower Caves | Entered Zion 16223 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 16230 | -7/Zion | Discovered new exit (range 9) 16241 | -7/Zion | Identified exit to Proximity Caves 16291 | -7/Zion | Received a visual enhancement algorithm 16379 | -7/Zion | System corruption cleaned by Quarantine Array 16487 | -7/Zion | Build established: Scavenger-Mutant 16883 | -7/Zion | Gained Derelict followers 16974 | -7/Zion | Found Prototype Processor 16974 | -7/Zion | Identified Exp. Core Analyzer 16983 | -7/Zion | Found Prototype Processor 16983 | -7/Zion | Identified Exp. Target Analyzer 16991 | -7/Zion | Found Prototype Processor 16991 | -7/Zion | Identified Exp. Melee Analysis Suite 17002 | -7/Zion | Found Exp. Core Analyzer 17132 | -7/Zion | Learned Factory trap positions 17524 | -7/Zion | Opened final containment barrier to the Deep Caves 17739 | -7/Zion | Discovered new exit (range 3) 17739 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 17773 | -7/Zion | Entered Deep Caves 17773 | -7/Deep Caves | Accompanied by 5 allies 18077 | -7/Deep Caves | Attacked by Z-Imprinter 18079 | -7/Deep Caves | Build established: Scavenger-Gunner 18087 | -7/Deep Caves | Z-Facility disabled 18134 | -7/Deep Caves | Destroyed Z-Imprinter 18162 | -7/Deep Caves | Found Prototype Protection 18162 | -7/Deep Caves | Identified Zio. Weapon Casing 18163 | -7/Deep Caves | Lost 5 parts (2n1u2w) 18255 | -7/Deep Caves | Found Zio. Weapon Casing 18392 | -7/Deep Caves | Found Zio. Weapon Casing 18399 | -7/Deep Caves | Found Zio. Weapon Casing 18551 | -7/Deep Caves | Core integrity fell below 50% 18563 | -7/Deep Caves | Core integrity fell below 20% 18583 | -7/Deep Caves | Destroyed by 52-3KM(z) with Zionite Laser-S Last Messages --------------- 18548_ Zio. Weapon Casing destroyed. 18550_ Zio. Laser-S destroyed. 18550_ Cold Fusion Reactor destroyed. 18553_ 4R-JNH(z) destroyed. 18557_ Acquired Zio. Glidesys II. 18557_ I8-I7U(i) destroyed. 18559_ Acquired Zio. Glidesys II. 18560_ Zio. Weapon Casing destroyed. 18560_ Zio. Laser-M destroyed. 18563_ Zio. Glidesys II destroyed. 18569_ Zio. Glidesys I melted. 18569_ XF-M4T(z) destroyed. 18569_ Switching to secondary target: 52-3KM(z). 18570_ Zio. Weapon Casing destroyed. 18571_ Zio. Laser-M destroyed. 18572_ Cld. Ion Engine destroyed. 18573_ Zio. Laser-S destroyed. 18578_ Zio. Glidesys I destroyed. 18579_ Gui. EMP Blaster destroyed. 18581_ Zio. Light DM Reactor destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????????????????"##=!??????????????? ?? | | ????????????????????? ;%!!"???????????? | | ?????????????????? *!!! !! ????????? | | ??????????????????? !%! !%[ ??????? | | ??????????????????? [z !z= ?????? | | ??????????????????## = ??????? | | ??????????????????# !%| ??????" 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""" "" | | ????????? | | ????????? # = | | ?????????????# ! | | ?????????????### !!!%! | | ???????????????# % = | | ???????????????## ! %! | | ????????????????# ! | | ????????????????# """ #"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 100 Evasion (%) 54 Target Analysis 12 Recoil Reduction 4 Salvage Targeting 4 Item Schematics ----------------- Imp. Medium Laser | -8/Materials | Extracted Hpw. Shotgun | -8/Materials | Extracted Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ Y-45 Defender | -8/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Signs Are For Wimps Challenges ------------ None Game ------ Seed LightpackThermalDerivative Manual? 0 Play Time 02:42:51 Cumulative 13.3 hours Start 2020.02.22 @ 10:26:47 End 2020.02.24 @ 14:37:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 16 Gallery% 24 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9768a507-6d05-44e8-97d4-57c556f14c1b