Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.16 @ 12:24:22 Player: AshCrow Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (65) 325 Value Destroyed (1541) 1541 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (429) 429 TOTAL SCORE: 5855 Bonus ------- Follower Combat Kills 129 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 41/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Scrap Suit Matter Filter Gauss Rifle Plasma Flamer Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Improved Signal Interpreter System Shield PSU Rigger > --- WEAPON ----------- Advanced Assault Cannon Power Maul > --- INVENTORY -------- Light Nuclear Core Scrap Suit Advanced Weight Redist. System Improved Sensor Array Advanced Targeting Computer Matter Filter ECM Suite Hardlight Generator Improved Shield Generator Improved EM Pulse Cannon Heavy Ion Cannon Gauss Rifle Rocket Launcher Plasma Flamer [Rating: 40] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Utility Large Storage Unit Device PSU Rigger Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Weapon Rocket Launcher Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power 1 | . . . . . . . . 1 Propulsion 1 | . . . 1 . . . . . Utility 4 | . . . 1 . . . 2 1 Weapon . | . . . . . . . . . Parts Attached 44 | 8 3 7 4 8 2 3 7 2 Power 6 | 2 . 1 1 1 . . . 1 Engine 5 | 2 . 1 1 1 . . . . Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 10 | 2 . 2 1 2 . . 3 . Treads 7 | 2 . 2 1 2 . . . . Leg 3 | . . . . . . . 3 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 14 | 2 2 . 1 2 2 1 4 . Device 6 | 1 1 . . . 2 . 2 . Storage 2 | 1 1 . . . . . . . Processor 5 | . . . 1 2 . 1 1 . Hackware 1 | . . . . . . . 1 . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 14 | 2 1 4 1 3 . 2 . 1 Energy Gun 2 | 1 1 . . . . . . . Energy Cannon 2 | . . . . 1 . 1 . . Ballistic Gun 5 | 1 . 3 . 1 . . . . Ballistic Cannon 1 | . . . . . . . . 1 Launcher 2 | . . 1 . 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . 1 . . 1 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 11 | . . 2 . . . 1 . 8 Power 3 | . . 1 . . . . . 2 Propulsion 5 | . . 1 . . . 1 . 3 Utility 1 | . . . . . . . . 1 Weapon 2 | . . . . . . . . 2 Highest Loss Streak 8 | . . 2 . . . 1 . 8 To Critical Strikes . | . . . . . . . . . Average Backups 11 | 3 5 10 10 12 11 12 12 13 Power 2 | . 1 3 4 3 3 1 2 . Propulsion . | 1 2 1 . . . . . . Utility 4 | . 1 3 3 3 4 5 6 7 Weapon 3 | . 1 1 3 4 4 4 4 4 Tool/Special . | . . . . . . . . . Unused Backups 24 | . . 6 2 7 . . . 9 Power 9 | . . 3 2 2 . . . 2 Propulsion 2 | . . 2 . . . . . . Utility 9 | . . 1 . 2 . . . 6 Weapon 4 | . . . . 3 . . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 96 | . 100 99 99 100 97 94 88 85 Engine 11 | . 14 13 11 11 11 11 9 6 Treads 25 | . 28 27 33 33 33 30 7 . Leg 3 | . . . . . . . 15 21 Device 12 | . 14 14 11 5 16 11 18 14 Storage 11 | . 14 14 11 11 11 11 9 7 Processor 7 | . . . 10 16 3 10 9 7 Energy Gun 2 | . 14 11 . . . . . . Energy Cannon 4 | . . . . 7 11 5 2 . Ballistic Gun 6 | . 14 16 19 3 . 4 . . Launcher 6 | . . . . 10 11 8 6 3 Impact Weapon 1 | . . . 2 . . . 6 2 Peak Build Rating 40 | 9 9 10 12 24 28 28 36 40 Average Rating 20 | 5 7 8 11 20 25 25 29 36 On Entrance 16 | . 9 7 10 12 23 28 23 35 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns 2 | . . . . . . . . 2 Heaviest Build 48 | 13 28 33 32 43 48 44 44 48 Greatest Support 60 | 40 40 40 60 60 60 60 40 40 Greatest Overweight (x) 7 | . . 1 . . . 1 1 7 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 14 Most Carried 15 | 5 6 15 15 15 15 15 15 15 Average Carried 13 | 3 5 11 13 14 14 13 13 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 5 6 15 15 15 14 15 15 5 Class Distribution -------------------- 68% | Scavenger-Mutant 30% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 1114 | 284 . 178 106 177 . 223 146 . Remotely . | . . . . . . . . . Salvage Created 1521 | 78 . 422 166 157 . 303 395 . Parts 112 | 7 . 32 16 7 . 19 31 . Haulers Intercepted 1 | . . . . . . . 1 . Recyclers Shooed 3 | 1 . 1 . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 51 | . . 12 6 2 . 13 18 . Guns 14 | . . 11 3 . . . . . Cannons 4 | . . . . . . 2 2 . AOE 32 | . . 1 3 2 . 10 16 . Classes Destroyed 11 | 2 . 4 2 . . 2 1 . Worker 4 | . . . 1 2 . . 1 . Builder 5 | . . 3 . 1 . 1 . . Tunneler 1 | 1 . . . . . . . . Hauler 1 | . . . . . . . 1 . Recycler 2 | 1 . . . 1 . . . . Operator 1 | . . . 1 . . . . . Swarmer 24 | . . 6 4 . . 4 10 . Grunt 19 | . . 4 1 2 . 6 6 . Brawler 2 | . . . . . . 2 . . Duelist 1 | . . . . . . 1 . . Sentry 5 | . . 2 1 . . . 2 . Best Kill Streak 7 | 2 . 3 5 5 . 5 7 . Combat Bots Only 7 | . . 3 4 2 . 4 7 . Max Kills in Single Turn 4 | 1 . 2 4 3 . 3 4 . Gunslinging . | . . . . . . . . . Exploded 4 | . . 1 3 1 . 2 4 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 383 | . . 76 28 10 . 21 26 222 Missed 128 | . . 19 5 . . 9 9 86 Hits 255 | . . 57 23 10 . 12 17 136 Projectile 255 | . . 57 23 10 . 12 17 136 Critical Strikes 5 | . . 3 . . . 1 . 1 Damage Taken 3074 | . . 649 266 194 . 198 246 1521 Core 1019 | . . 129 82 10 . 43 49 706 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 53 | . . . . . . . 53 . Core Remaining (%) 76 | 100 . 48 . . . 66 91 . Volleys Fired 115 | 4 2 41 13 7 . 23 20 5 Largest 2 | 1 2 2 2 2 . 2 1 1 Hottest 69 | 20 60 60 40 50 . 69 69 40 Shots Fired 168 | 4 4 79 24 8 . 24 20 5 Gun 114 | 4 4 78 23 2 . 3 . . Cannon 14 | . . . . . . 9 3 2 Launcher 40 | . . 1 1 6 . 12 17 3 Special . | . . . . . . . . . Kinetic 85 | 4 2 49 23 2 . 3 . 2 Thermal 36 | . 2 29 . . . 5 . . Explosive 40 | . . 1 1 6 . 12 17 3 Electromagnetic 7 | . . . . . . 4 3 . Robot Hit Streak 21 | 4 6 19 21 6 . 11 14 3 Robot Miss Streak 7 | . 1 7 2 1 . 2 1 1 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . 5 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 107 | 4 3 49 16 3 . 14 15 3 Core Hits 104 | 4 . 24 11 11 . 26 27 1 Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 2 | . . 2 . . . . . . Destroy 2 | . . 2 . . . . . . Melee Attacks 13 | . . . 4 . . 2 3 4 Impact 13 | . . . 4 . . 2 3 4 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3980 | 34 25 557 286 394 . 1259 1318 107 Guns 804 | 34 25 494 185 11 . 55 . . Cannons 332 | . . . . . . 194 87 51 Explosions 2831 | . . 63 101 383 . 1005 1231 48 Melee . | . . . . . . . . . Ramming 13 | . . . . . . 5 . 8 Kinetic 626 | 34 15 275 185 11 . 55 . 51 Thermal 309 | . 10 219 . . . 80 . . Explosive 2831 | . . 63 101 383 . 1005 1231 48 Electromagnetic 201 | . . . . . . 114 87 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . . . 2 Average Corruption 1 | . . . . . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 52 | . . . 1 7 . 4 40 . Projectiles . | . . . . . . . . . Explosions 52 | . . . 1 7 . 4 40 . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 88 | . . . . 29 . 24 22 13 Shots 4 | . . . . 1 . 1 1 1 Rammed 2 | . . . . . . 2 . . Targets Rammed 5 | . . . . . . 2 . 3 Kicked 3 | . . . . . . . . 3 Crushed . | . . . . . . . . . Highest Temperature 158 | . 20 142 7 2 . 158 48 69 Average Temperature 41 | . 12 44 5 2 . 55 13 39 Received Heat Transfer 855 | . . 237 60 63 . 117 72 306 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 636 | . 25 500 . . . 111 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Maximum Alert Level 1 | . . . . . . . 1 . Low Security (%) 96 | 100 100 100 100 100 . 100 61 100 Level 1 3 | . . . . . . . 38 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 393 | 10 6 70 114 85 . 176 393 95 Initial 95 | . . . 15 28 . . 48 95 Average 39 | 1 . 16 23 14 . 58 194 11 Influence Increases 1830 | 10 10 298 171 254 . 400 638 49 Destroy 0b10 Robot/C 1120 | . . 240 120 140 . 260 360 . Destroy 0b10 Robot/NC 70 | 10 . 15 10 20 . 5 10 . Destroy Leader 202 | . . 40 30 30 . 40 62 . Allied During Kill 19 | . . . . 19 . . . . Successful Hack 26 | . 10 . . . . . 5 11 Disable Machine 75 | . . . . 15 . 15 30 15 Destroy Structure 258 | . . 3 11 30 . 80 111 23 Lose Combat Pursuer 60 | . . . . . . . 60 . Influence Decreases 1830 | 10 10 258 137 328 . 275 552 260 Entered New Map 264 | . . . 25 46 . . 77 116 Time Decay 1370 | 10 10 252 112 282 . 265 325 114 Lost Part 46 | . . 6 . . . 10 . 30 Purge Threat 150 | . . . . . . . 150 . Squads Dispatched 12 | . 1 . 1 1 . 1 2 6 Investigation 3 | . . . . 1 . . 1 1 Extermination 2 | . . . . . . . . 2 Reinforcement 7 | . 1 . 1 . . 1 1 3 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 3 | . . . 1 . . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 72 | . 3 15 8 8 . 10 21 7 Peak Tracking Total 6 | . 1 3 4 3 . 3 3 6 Tactical Retreats 2 | . . . . . . . 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 3 | . . . . 2 . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Most Traps Carried 3 | . . 3 3 3 2 2 . . Objects Rigged 7 | . . . . . . 2 4 1 Exploded 3 | . . . . . . . 2 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 5 | . . . . 1 . 1 2 1 Max in Single Turn 1 | . . . . 1 . 1 1 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 20 | . 4 . 1 3 4 . 5 3 Terminals 13 | . 4 . 1 1 . . 4 3 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 50 | . 13 . 3 4 12 . 11 7 Successful 29 | . 6 . 1 2 12 . 4 4 Failed 21 | . 7 . 2 2 . . 7 3 Catastrophic 2 | . . . . 1 . . . 1 Database Lockouts . | . . . . . . . . . Manual 31 | . 11 . 3 2 1 . 8 6 Terminals 33 | . 13 . 3 2 . . 8 7 Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . . . 3 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 21 | . 2 . 1 2 12 . 1 3 Record 11 | . . . . . 11 . . . Open Door 2 | . . . . 2 . . . . Terminal Index 3 | . 1 . 1 . . . . 1 Alert Level 1 | . . . . . . . . 1 Unreport Threat 1 | . . . . . . . 1 . Recall Reinforcements 1 | . 1 . . . . . . . Zone Layout 1 | . . . . . . . . 1 Proto ID Catalog 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . Scan Component 1 | . . . . . . . 1 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 6 | . 4 . . . . . 1 1 Terminals 6 | . 4 . . . . . 1 1 Botnet 6 | . 4 . . . . . 1 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 4 . 1 . . . 3 2 Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . Time 32 | . . . . . . . 32 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies 5 | . . . . 5 . . . . Largest Group 3 | . . . . 3 2 . . . Highest-Rated Group 50 | . . . . 50 50 . . . Highest-Rated Ally 31 | . . . . 31 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 30 | . . . . 30 . . . . Total Damage 341 | . . . . 341 . . . . Kills 5 | . . . . 5 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Active Infowar (turns) 5432 | 23 530 1606 466 897 312 . 727 871 Sensors 45 | . . . . . . . 45 . Terrain 1019 | 23 239 . . 445 312 . . . Structural 1598 | . . . . . . . 727 871 Seismic 2815 | . 291 1606 466 452 . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 8898 | 112 530 1606 466 1892 1016 1647 727 902 Spaces Moved 4562 | 52 304 711 164 1099 617 844 345 426 Core 12 | 2 . . . . . . . 10 Treads 3905 | 50 304 711 164 1099 617 844 116 . Legs 645 | . . . . . . . 229 416 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 123 50 Average Speed 163 | 155 160 160 160 160 160 161 159 195 Slowest Speed 400 | 160 160 240 160 160 160 240 240 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 6 | . . . . . . 6 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 56 | 3 48 98 17 99 93 99 42 11 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 5 | . . 1 . 3 . 1 . . Spaces Dug 12 | . . . 3 . . 2 3 4 Terrain Destroyed 328 | . . 3 9 39 . 138 115 24 Melee 12 | . . . 3 . . 2 3 4 Projectile 2 | . . . . . . 2 . . AOE 314 | . . 3 6 39 . 134 112 20 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 5814 | 76 343 1109 338 1233 646 1100 491 478 Wait 960 | 9 33 324 147 86 20 212 100 29 Move 4554 | 51 303 710 163 1098 616 843 344 426 Hop . | . . . . . . . . . Pick Up 45 | 4 1 15 3 13 . 4 4 1 Fast Attach 15 | 7 . 2 . . 1 . 4 1 Attach 7 | . . . 2 . 1 . 3 1 Detach 4 | . . . . . 1 1 1 1 Swap 42 | 1 3 7 4 10 . 7 6 4 Drop 41 | . 1 10 2 19 1 4 2 2 Fire 115 | 4 2 41 13 7 . 23 20 5 Melee 13 | . . . 4 . . 2 3 4 Ram . | . . . . . . . . . Kick 3 | . . . . . . . . 3 Crush 2 | . . . . . . 2 . . Escape Stasis . | . . . . . . . . . Rewire 6 | . . . . . 6 . . . Trap 7 | . . . . . . 2 4 1 Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 3 exits: *Min x2 / Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 9) 398 | -10/Materials | Discovered new exit (range 3) 554 | -10/Materials | Discovered new exit (range 8) 584 | -10/Materials | Discovered new exit (range 6) 643 | -10/Materials | Entered Mines 673 | -10/Mines | Discovered new exit (range 4) 1338 | -10/Mines | Discovered new exit (range 8) 1385 | -10/Mines | Discovered new exit (range 5) 1531 | -10/Mines | Found a hidden stash of uninstalled traps 1725 | -10/Mines | Learned location of Storage (-9) 1925 | -10/Mines | Core integrity fell below 50% 2249 | -10/Mines | Entered Materials 2249 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2250 | -9/Materials | Identified exit to Storage 2271 | -9/Materials | Build established: Scavenger-Mutant 2591 | -9/Materials | Discovered new exit (range 7) 2636 | -9/Materials | Discovered new exit (range 14) 2715 | -9/Materials | Entered Mines 2724 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2755 | -9/Mines | Discovered new exit (range 7) 2820 | -9/Mines | Learned 4 Materials zone layouts 2841 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3009 | -9/Mines | Assembled infested the area 3051 | -9/Mines | Met a Derelict shopkeep closing up shop 3157 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3501 | -9/Mines | Discovered new exit (range 5) 3769 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3926 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 3930 | -9/Mines | Found Scrap Suit 3952 | -9/Mines | Learned Materials garrison access intel 4011 | -9/Mines | Discovered new exit (range 5) 4607 | -9/Mines | Entered Exiles 4607 | -9/Exiles | Accompanied by 2 allies 4637 | -9/Exiles | Led the pair of lost Derelicts to a safe place 4668 | -9/Exiles | Met 8R-AWN 4677 | -9/Exiles | Discovered new exit (range 15) 4789 | -9/Exiles | Met EX-HEX 4869 | -9/Exiles | Met EX-BIN 4907 | -9/Exiles | Aligned with FarCom system 4908 | -9/Exiles | Given EX-Vault access code 5002 | -9/Exiles | Opened EX-Vault 5021 | -9/Exiles | Found PSU Rigger 5054 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5104 | -9/Exiles | Met EX-DEC 5126 | -9/Exiles | Learned location of Zion (-6) 5349 | -9/Exiles | Visited The Gauntlet 5602 | -9/Exiles | Discovered new exit (range 12) 5623 | -9/Exiles | Left Exiles lab with PSU Rigger 5623 | -9/Exiles | Entered Mines 5854 | -8/Mines | Discovered new exit (range 5) 6270 | -8/Mines | Discovered new exit (range 7) 7135 | -8/Mines | Build established: Mutant 7270 | -8/Mines | Entered Materials 7270 | -8/Materials | Evolved 2 slots: Utility x2 7272 | -8/Materials | Loaded intel: 1 garrison access location 7412 | -8/Materials | Destroyed 7 combat bots 7773 | -8/Materials | Repaired Rocket Launcher 7936 | -8/Materials | Discovered new exit (range 16) 7992 | -8/Materials | Identified exit to Factory 7997 | -8/Materials | Entered Factory 7997 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 8019 | -7/Factory | Build established: Scavenger-Mutant 8880 | -7/Factory | Core integrity fell below 50% 8896 | -7/Factory | Core integrity fell below 20% 8897 | -7/Factory | Released all parts (4) 8899 | -7/Factory | Lost 8 parts (2p3n1u2w) 8899 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 08830_ Dropped Imp. Deuterium Engine. 08831_ Rigged Imp. Deuterium Engine with PSU Rigger. 08832_ Slug penetrates Subcomponent Replicator. 08832_ Subcomponent Replicator disabled. 08837_ Rigged Imp. Deuterium Engine explodes. 08837_ X-62 Marksman destroyed. 08851_ Imp. Aluminum Leg destroyed. 08861_ Kicked P-60 Hacker. 08865_ Kicked P-60 Hacker out of the way. 08868_ Rnf. Ion Engine destroyed. 08868_ Titanium Leg destroyed. 08868_ Structural Scanner destroyed. 08887_ Penetrated by Slug. 08895_ Slug penetrates Matter Pump. 08897_ Released Lrg. Storage Unit. 08897_ Released PSU Rigger. 08897_ Released Imp. Signal Interpreter. 08897_ Released System Shield. 08898_ Penetrated by Slug. 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""" # ??????? | | ??????????## """ + ??????? | | ??????????## # ??????? | | ??????????## """ # ??????? | | ??????????## """ # """ ?? | | ??????????## """ #######?? | | ??????????## ##?? | | ??????????## """ @ ##?? | | ?????????? # """ ##?? | | ?????????? # """ !!] ##?? | | ?????????? + !]!!! ##?? | | ## ?? # p !!/ ##?? | | ########??## #######pxY ##?? | | ##??## ########## Y ##?? | | ###### ########## ##?? | | " """ ###### ### / ##?? | | " """ + # Y ########? | | " """ # # ########? | | + + * / ##? | | " """ # # ##### ##? | | " """ + # """" ##### ##? | | " """ # #### # """" ##?## ##? | | # #### # """" ##### ### | | # #### # """" #####/### | | # #### # """" # # | | +######+#+#### # ??"" # """"" # | | + + ??? # """"" # | | " ?????? # # ??? # """ # | | ???????? # ?? # # | | ????????? ##??#### """ " | | ?????????? ?????? # """ !" | | ????????????????????? # """ *%! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Salvage Targeting 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Rocket Launcher | 24% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DerelictTerrorShotgun Manual? 0 Play Time 01:38:26 Cumulative 90.5 hours Start 2026.10.16 @ 10:36:37 End 2026.10.16 @ 12:24:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 128 Rogue 124 Adventurer 0 Explorer 4 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 39 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c67be6bb-6f9d-4322-8844-ea319aed47a4