Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.06.27 @ 13:09:41 Player: Ony Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (201) 1005 Value Destroyed (6729) 6729 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (765) 765 TOTAL SCORE: 12359 Bonus ------- High Alert Combat Kills 90 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -25 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 5% Temperature Cool (18) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Medium Storage Unit Triangulator Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Coolant Injector Medium Storage Unit Enhanced Optical Array Force Booster Improved Core Shielding Hacking Suite > --- WEAPON ----------- Phase Cannon Coil Gun Remote Datajack > --- INVENTORY -------- Triangulator Drone Bay [Rating: 65] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Nuclear Pulse Thruster Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Particle Cannon Energy Gun Precision Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Slots Evolved 9 | . 1 . 2 2 . . 2 2 Power 2 | . 1 . . . . . 1 . Propulsion 1 | . . . . 1 . . . . Utility 5 | . . . 2 1 . . 1 1 Weapon 1 | . . . . . . . . 1 Parts Attached 166 | 8 15 4 24 29 3 14 10 59 Power 35 | 1 5 1 7 5 1 2 2 11 Engine 25 | 1 5 1 7 3 . 1 1 6 Core 10 | . . . . 2 1 1 1 5 Reactor . | . . . . . . . . . Propulsion 44 | 2 6 . 7 5 . 6 3 15 Treads . | . . . . . . . . . Leg 34 | 2 4 . 7 4 . 3 3 11 Wheel 4 | . . . . 1 . 3 . . Hover . | . . . . . . . . . Flight 6 | . 2 . . . . . . 4 Utility 40 | 3 2 . 4 9 . 2 2 18 Device 22 | 1 . . 1 4 . 1 1 14 Storage 7 | 1 2 . 1 2 . . . 1 Processor 3 | 1 . . . . . . . 2 Hackware 3 | . . . . 2 . 1 . . Protection 5 | . . . 2 1 . . 1 1 Artifact . | . . . . . . . . . Weapon 47 | 2 2 3 6 10 2 4 3 15 Energy Gun 6 | . . . 1 . . 1 2 2 Energy Cannon 7 | . 1 1 . . . 1 . 4 Ballistic Gun 13 | 2 1 . 4 2 1 . . 3 Ballistic Cannon 4 | . . . . 3 . . . 1 Launcher 11 | . . . 1 4 1 2 1 2 Special Weapon 6 | . . 2 . 1 . . . 3 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . 3 . . 1 1 1 Parts Lost 49 | . . . 1 5 . 3 . 40 Power 12 | . . . . 1 . 1 . 10 Propulsion 8 | . . . 1 1 . . . 6 Utility 18 | . . . . 2 . 2 . 14 Weapon 11 | . . . . 1 . . . 10 Highest Loss Streak 12 | . . . 1 1 . 2 . 12 To Critical Strikes 2 | . . . . 1 . . . 1 Average Slot Usage (%) 93 | . 99 100 97 96 89 92 99 85 Engine 13 | . 24 25 19 11 3 1 13 8 Core 3 | . . . . 4 12 13 7 3 Leg 19 | . 24 25 18 21 16 18 19 14 Device 10 | . . . 9 10 16 10 13 16 Storage 12 | . 12 12 10 11 16 16 14 11 Processor 5 | . 12 12 10 4 . . . 2 Hackware 4 | . . . . 4 8 13 7 6 Protection 3 | . . . 9 8 . . 7 3 Energy Gun 2 | . . . 2 . . 4 11 3 Energy Cannon 4 | . 11 11 5 . . 1 . 2 Ballistic Gun 5 | . 12 6 8 7 8 1 . 3 Ballistic Cannon 1 | . . . . 3 2 . . 1 Launcher 2 | . . . 1 4 3 7 2 1 Special Weapon 1 | . . 6 . . . . . 3 Naked Turns . | . . . . . . . . . Heaviest Build 72 | 17 27 27 30 46 42 40 57 72 Greatest Support 53 | 20 20 20 32 44 37 51 48 53 Greatest Overweight (x) 17 | 1 4 1 1 1 1 3 1 17 Average Overweight (x) . | . . 1 . . . . 1 1 Largest Inventory Capacity 25 | 10 25 10 10 10 10 10 10 10 Average Capacity 9 | 8 10 10 10 10 10 10 10 10 Most Carried 9 | 5 6 7 9 8 8 9 7 6 Average Carried 4 | 1 2 6 6 5 6 3 4 2 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 Final Carried 6 | . 6 6 5 6 6 2 6 . Class Distribution -------------------- 84% | Hacker-Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Matter Collected 4289 | 250 332 44 421 900 246 574 221 1301 Remotely . | . . . . . . . . . Salvage Created 6877 | . 354 70 1109 1443 367 1312 410 1812 Parts 396 | . 24 3 76 85 22 64 25 97 Haulers Intercepted 6 | . 1 . 1 2 . 2 . . Recyclers Shooed 5 | . . . 1 . . 1 . 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Combat Hostiles Destroyed 150 | . 8 6 26 29 12 23 9 37 Guns 63 | . 5 . 14 9 8 4 6 17 Cannons 44 | . 3 5 12 8 1 4 . 11 AOE 40 | . . . . 12 3 13 3 9 Classes Destroyed 18 | . 4 2 4 4 . 2 1 1 Worker 8 | . . . 1 4 . 1 . 2 Builder 10 | . . . . 1 . 3 1 5 Tunneler 2 | . . . . 1 . . . 1 Hauler 6 | . 1 . 1 2 . 2 . . Recycler 4 | . . . . . . 2 . 2 Mechanic 1 | . . . . . . 1 . . Operator 3 | . . . 1 1 . 1 . . Watcher 20 | . 3 . 4 4 . 4 . 5 Swarmer 33 | . 4 2 7 6 6 . . 8 Grunt 69 | . 4 . 9 13 3 16 6 18 Brawler 2 | . . . . 1 . . . 1 Duelist 4 | . . . 2 . 1 1 . . Sentry 23 | . . . 8 7 . 6 1 1 Demolisher 1 | . . 1 . . . . . . Hunter 7 | . . . . 2 2 . . 3 Programmer 7 | . . . . . . . 2 5 Behemoth 1 | . . . . . . . . 1 Assembled 3 | . . 3 . . . . . . Best Kill Streak 13 | . 3 3 9 9 6 13 4 6 Combat Bots Only 6 | . 2 3 4 4 6 6 3 4 Max Kills in Single Turn 3 | . 1 1 2 2 2 3 2 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 1 2 2 1 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Damage Taken 8336 | . 230 119 596 938 428 803 302 4920 Core 1485 | . 84 8 85 142 95 176 40 855 Absorbed by Shields 1056 | . . . . 436 233 120 . 267 Redirected to Shielding 147 | . . . 12 34 . . . 101 Regen/Repaired (Parts) 219 | . . . 7 36 . 88 . 88 Core Remaining (%) 71 | 100 . 63 78 . . 24 94 . Volleys Fired 564 | . 35 28 93 113 44 79 30 142 Largest 3 | . 2 2 2 2 2 2 2 3 Hottest 199 | . 88 100 88 100 67 97 116 199 Shots Fired 865 | . 52 29 142 168 61 115 53 245 Gun 509 | . 26 4 98 94 50 58 46 133 Cannon 224 | . 26 9 41 33 8 21 . 86 Launcher 106 | . . . 3 32 3 36 7 25 Special 26 | . . 16 . 9 . . . 1 Kinetic 428 | . 26 4 93 127 58 28 . 92 Thermal 288 | . 26 25 41 9 . 51 18 118 Explosive 66 | . . . 3 6 . 25 7 25 Electromagnetic 82 | . . . 5 26 3 11 28 9 Robot Hit Streak 57 | . 16 11 28 38 42 38 44 57 Robot Miss Streak 5 | . 1 1 2 2 1 2 1 5 Penetration Max 1 | . . . . . 1 . . 1 Secondary Targets . | . . . . . . . . . Shots Hit Robots 668 | . 39 11 103 121 52 96 44 202 Core Hits 401 | . 14 6 49 80 25 66 27 134 Critical Kills 5 | . . 1 . . . 2 . 2 Critical Parts Destroyed 3 | . . . 2 . 1 . . . Critical Strikes 24 | . . 1 2 . 1 9 3 8 Burn 15 | . . . . . . 7 3 5 Meltdown 1 | . . 1 . . . . . . Destroy 8 | . . . 2 . 1 2 . 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 18175 | . 643 187 1943 3028 1059 3447 955 6913 Guns 6670 | . 232 25 948 933 695 855 558 2424 Cannons 4253 | . 411 162 718 520 127 369 . 1946 Explosions 7108 | . . . 277 1431 237 2223 397 2543 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 5505 | . 232 25 880 1453 822 345 . 1748 Thermal 5286 | . 411 162 774 333 . 879 294 2433 Explosive 5411 | . . . 221 365 . 1885 397 2543 Electromagnetic 1973 | . . . 68 877 237 338 264 189 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . 1 1 . 3 3 3 4 5 Average Corruption 2 | . 1 1 . 3 3 3 2 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 131 | . 7 6 . 12 10 23 26 47 Message Errors 30 | . 2 4 . 2 1 5 3 13 Matter Fused 32 | . 2 . . 4 2 5 7 12 Heat Flow Errors 15 | . . . . . 1 3 3 8 Energy Discharges 18 | . 1 2 . 1 1 2 6 5 Parts Rejected 5 | . . . . . . 2 . 3 Data Loss (minor) 13 | . 2 . . 3 3 1 3 1 Data Loss (major) 7 | . . . . 1 2 . 2 2 Misfires 5 | . . . . 1 . 1 1 2 Alerts 2 | . . . . . . 1 . 1 Weapon Failures 4 | . . . . . . 3 1 . Overload Shots . | . . . . . . . . . Overflow Damage 236 | . 11 . 33 32 15 80 . 65 Projectiles 37 | . 11 . . . . 13 . 13 Explosions 199 | . . . 33 32 15 67 . 52 Melee . | . . . . . . . . . Knockbacks 30 | . . . . 5 2 . . 23 Impact . | . . . . . . . . . Kinetic 29 | . . . . 5 2 . . 22 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 98 | . . . 70 . . 28 . . Shots 3 | . . . 1 . . 2 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 571 | . 324 220 206 205 103 240 283 571 Average Temperature 81 | . 118 71 66 53 26 45 84 112 Received Heat Transfer 3384 | . 183 20 270 427 169 543 96 1676 Effects 14 | . 3 . . . . . . 11 Shutdowns 3 | . . . . . . . . 3 Energy Bleed 2 | . 1 . . . . . . 1 Interference 7 | . 2 . . . . . . 5 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . 1 . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Fried 7 | . . . 1 4 1 . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . 1 . . . 1 . . Combat Hostiles 2 | . . 1 . . . 1 . . Parts Melted 15 | . . . 1 . . 6 2 6 Heat Transferred 10035 | . 740 296 1345 550 . 2220 777 4107 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 12 | . . . 1 10 . 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Peak Influence 546 | . 239 87 300 317 400 546 327 282 Initial 143 | . . 1 . 90 . 143 81 . Average 102 | . 27 18 112 132 241 391 88 52 Maximum Alert Level 2 | . 1 . 1 1 2 2 1 1 Low Security (%) 79 | 100 96 100 81 70 44 12 83 91 Level 1 12 | . 3 . 18 29 12 23 16 8 Level 2 7 | . . . . . 43 64 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 32 | . . . 4 4 . 6 5 13 Investigation 9 | . . . 2 1 . 4 . 2 Extermination 8 | . . . . . . . 2 6 Reinforcement 15 | . . . 2 3 . 2 3 5 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 5 | . . . . . . 2 1 2 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Distress Signals 11 | . 1 . 3 . . 4 . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 219 | . 14 7 39 39 13 32 13 62 Peak Tracking Total 10 | . 5 4 4 6 5 4 3 10 Tactical Retreats 10 | . . . . 2 1 1 . 6 Traps | -11 -10 -10 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Traps Triggered 18 | . 3 . 4 . 2 . 2 7 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 6 | . . . 6 . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -8 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Machines Disabled 18 | . . . 1 4 . 3 . 10 Max in Single Turn 2 | . . . 1 1 . 1 . 2 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Machines Accessed 54 | . 9 1 12 8 . 6 7 11 Terminals 33 | . 6 1 10 6 . 2 4 4 Fabricators 5 | . . . . . . . 2 3 Repair Stations 6 | . 1 . 1 1 . 1 . 2 Recycling Units 4 | . 2 . . . . 2 . . Scanalyzers 4 | . . . 1 . . 1 . 2 Garrison Access 2 | . . . . 1 . . 1 . Total Hacks 151 | . 26 1 38 19 . 22 13 32 Successful 134 | . 24 1 35 18 . 19 10 27 Failed 17 | . 2 . 3 1 . 3 3 5 Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 80 | . 18 1 27 13 . 6 7 8 Fabricators 11 | . . . . . . . 4 7 Repair Stations 18 | . 1 . 3 5 . 3 . 6 Recycling Units 16 | . 7 . . . . 9 . . Scanalyzers 23 | . . . 8 . . 4 . 11 Garrison Access 3 | . . . . 1 . . 2 . Terminal Hacks 69 | . 17 1 24 12 . 6 4 5 Record 28 | . 9 . 13 5 . . 1 . Part Schematic 1 | . . . . . . . . 1 Robot Analysis 1 | . . . 1 . . . . . Prototype ID Bank 4 | . 1 . 1 . . . 1 1 Open DSF 2 | . . . . . . . 1 1 Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 5 | . 1 . 1 2 . 1 . . Terminal Index 2 | . . . . . . 1 . 1 Alert Level 2 | . . 1 . . . 1 . . Unreport Threat 2 | . . . 1 1 . . . . Locate Traps 2 | . 1 . 1 . . . . . Reprogram Traps 1 | . . . 1 . . . . . Dispatch Records 4 | . 2 . 2 . . . . . Patrol Status 1 | . . . . 1 . . . . Transport Status 2 | . 1 . . 1 . . . . Investigation Status 1 | . . . . . . 1 . . Recall Investigation 2 | . . . . . . 2 . . Hauler Manifests 1 | . . . . 1 . . . . Registered Components 1 | . . . . . . . . 1 Registered Prototypes 2 | . . . 1 . . . 1 . Zone Layout 4 | . 1 . 2 1 . . . . Fabricator Hacks 10 | . . . . . . . 4 6 Load Schematic 4 | . . . . . . . 2 2 Build 6 | . . . . . . . 2 4 Repair Station Hacks 16 | . . . 3 5 . 3 . 5 Scan Component 9 | . . . 2 3 . 2 . 2 Repair 6 | . . . 1 2 . 1 . 2 Refit 1 | . . . . . . . . 1 Recycling Unit Hacks 13 | . 7 . . . . 6 . . Recycle Component 3 | . 1 . . . . 2 . . Process 4 | . 2 . . . . 2 . . Report Inventory 3 | . 2 . . . . 1 . . Retrieve Matter 1 | . 1 . . . . . . . Retrieve Components 2 | . 1 . . . . 1 . . Scanalyzer 23 | . . . 8 . . 4 . 11 Insert Component 11 | . . . 4 . . 2 . 5 Analyze 12 | . . . 4 . . 2 . 6 Garrison Access Hacks 3 | . . . . 1 . . 2 . Unlock Access 2 | . . . . 1 . . 1 . Coupler Status 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 29 | . 2 . 8 6 . 4 4 5 Full Trace Events 10 | . . . 2 2 . 4 . 2 Feedback Events 1 | . . . . 1 . . . . Hackware Fried 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 3 | . . . . . . . . 3 Authchips . | . . . . . . . . . Time 76 | . . . . . . . . 76 Total Robot Build Rating 15 | . . . . . . . . 15 Part Schematics Acquired 10 | . . . 3 . . 2 . 5 Parts Built 7 | . . . . . . . 3 4 Authchips . | . . . . . . . . . Time 301 | . . . . . . . 80 221 Total Part Build Rating 20 | . . . . . . . 6 14 Parts Repaired 6 | . . . 1 2 . 1 . 2 Time 250 | . . . 60 83 . 19 . 88 Parts Recycled 3 | . 1 . . . . 2 . . Recycled Matter 267 | . 207 . . . . 60 . . Retrieved Matter 31 | . 31 . . . . . . . Retrieved Components 3 | . . . . . . 3 . . Parts Scanalyzed 9 | . . . 3 . . 2 . 4 Part Schematics Acquired 9 | . . . 3 . . 2 . 4 Parts Damaged 1 | . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Used RIF Installer 1 | . . . . . 1 . . . Robots Hacked 1 | . . . . . . . . 1 Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . 1 parse_system 1 | . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Total Allies 3 | . . . . . . . . 3 Largest Group 3 | . . . . . . . . 3 Highest-Rated Group 87 | . . . . . . . . 87 Highest-Rated Ally 29 | . . . . . . . . 29 Total Orders . | . . . . . . . . . Ally Attacks 24 | . . . . . . . . 24 Total Damage 286 | . . . . . . . . 286 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 4 | . . . . . . . . 4 Drone Recoveries 4 | . . . . . . . . 4 Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Turns Passed 14388 | 117 1924 1549 1576 1690 606 1282 1445 4199 Spaces Moved 7093 | 108 936 763 970 856 264 697 733 1766 Core 115 | 62 . . . . . . . 53 Treads . | . . . . . . . . . Legs 6824 | 46 933 763 970 856 264 635 645 1712 Wheels 150 | . . . . . . 62 88 . Hover . | . . . . . . . . . Flight 4 | . 3 . . . . . . 1 Fastest Speed 50 | 50 120 190 120 120 120 95 101 120 Average Speed 171 | 83 189 190 129 154 182 151 181 193 Slowest Speed 900 | 190 360 190 190 190 190 330 193 900 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 54 | 4 96 94 84 61 42 54 19 35 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 . 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 23 | . . 16 . 1 . 6 . . Terrain Destroyed 557 | . . 16 69 56 . 178 84 154 Melee . | . . . . . . . . . Projectile 23 | . . 16 . 5 . 1 . 1 AOE 533 | . . . 69 51 . 177 84 152 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Total 8483 | 135 1039 805 1174 1061 329 811 796 2333 Wait 394 | 11 20 6 43 14 2 5 4 289 Move 7085 | 107 935 762 969 855 263 696 732 1766 Hop . | . . . . . . . . . Pick Up 155 | 8 22 1 23 24 3 10 12 52 Fast Attach . | . . . . . . . . . Attach 162 | 7 13 4 24 29 3 14 10 58 Detach 25 | . . 3 5 11 . 2 2 2 Swap 4 | 1 2 . . . . . . 1 Drop 77 | 1 12 1 17 15 2 5 6 18 Fire 564 | . 35 28 93 113 44 79 30 142 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 15 | . . . . . 10 . . 5 Rewire 2 | . . . . . 2 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / Gar) -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 14 | -11/Scrapyard | Identified exit to Materials 14 | -11/Scrapyard | Discovered exit to Materials (range 15) 118 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Evolved 1 slot: Power x1 307 | -10/Materials | Build established: Hacker-Mutant 557 | -10/Materials | Identified exit to Mines 557 | -10/Materials | Discovered exit to Mines (range 15) 621 | -10/Materials | Discovered exit to Mines (range 16) 1031 | -10/Materials | Identified exit to Materials 1031 | -10/Materials | Discovered exit to Materials (range 16) 1233 | -10/Materials | Discovered exit to Materials (range 8) 1659 | -10/Materials | Discovered exit to Materials (range 3) 2042 | -10/Materials | Entered Mines 2231 | -10/Mines | Assembled infested the area 3582 | -10/Mines | Discovered exit to Materials (range 7) 3591 | -10/Mines | Entered Materials 3591 | -9/Materials | Evolved 2 slots: Utility x2 4227 | -9/Materials | Identified exit to Mines 4227 | -9/Materials | Discovered exit to Mines (range 15) 4493 | -9/Materials | Identified exit to Materials 4493 | -9/Materials | Discovered exit to Materials (range 16) 4868 | -9/Materials | Repaired Enh. Autogun? 5076 | -9/Materials | Discovered exit to Materials (range 15) 5167 | -9/Materials | Entered another Materials area 5167 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5286 | -8/Materials | Repaired Imp. Ion Engine 5286 | -8/Materials | Hacking Suite fried by hacking feedback 5310 | -8/Materials | Identified exit to Garrison 5337 | -8/Materials | Repaired Imp. Assault Rifle? 6449 | -8/Materials | Identified exit to Factory 6449 | -8/Materials | Discovered exit to Factory (range 14) 6857 | -8/Materials | Entered Garrison 6896 | -8/Garrison | Triggered checkpoint 7192 | -8/Garrison | Triggered checkpoint 7284 | -8/Garrison | Triggered checkpoint 7374 | -8/Garrison | Identified exit to Materials 7374 | -8/Garrison | Discovered exit to Materials (range 12) 7408 | -8/Garrison | Installed Relay Interface Framework 7463 | -8/Garrison | Entered Materials 7879 | -8/Materials | Core integrity fell below 50% 8152 | -8/Materials | Discovered exit to Factory (range 7) 8231 | -8/Materials | Repaired Titanium Leg? 8509 | -8/Materials | Discovered exit to Factory (range 16) 8745 | -8/Materials | Entered Factory 8745 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 9212 | -7/Factory | Identified exit to Factory 9212 | -7/Factory | Discovered exit to Factory (range 14) 9390 | -7/Factory | Discovered exit to Factory (range 15) 9559 | -7/Factory | Fabricated Imp. EM Shotgun? 9766 | -7/Factory | Fabricated Rnf. Ion Engine? 9787 | -7/Factory | Identified exit to Garrison 10190 | -7/Factory | Entered another Factory area 10190 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 10283 | -6/Factory | Identified exit to Lower Caves 10283 | -6/Factory | Discovered exit to Lower Caves (range 15) 10615 | -6/Factory | Fabricated G-50 Soldier (x3) 11172 | -6/Factory | Repaired Hvy. Missile Launcher 11746 | -6/Factory | Cargo convoy interrupted 12033 | -6/Factory | Spotted B-75 Beast 12149 | -6/Factory | Repaired Mic. Nuclear Core? 12235 | -6/Factory | Destroyed B-75 Beast 12280 | -6/Factory | Lost 3 parts (1p1n1u) 12437 | -6/Factory | Lost 8 parts (1p2n3u2w) 12489 | -6/Factory | Lost 5 parts (1p2u2w) 12836 | -6/Factory | Build established: Scavenger-Mutant 13490 | -6/Factory | Fabricated Enh. Optical Array (x1) 13594 | -6/Factory | Fabricated Drone Bay (x1) 13807 | -6/Factory | Lost 3 parts (1p1u1w) 14102 | -6/Factory | Fabricated Weight Redist. System? 14223 | -6/Factory | Core integrity fell below 50% 14369 | -6/Factory | Core integrity fell below 20% 14383 | -6/Factory | Lost 12 parts (4p3n4u1w) 14389 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 14302_ Penetrated by Slug. 14304_ Slug penetrates H-66 Slayer. 14304_ Slug penetrates Wall. 14304_ Imp. Core Shielding destroyed. 14305_ Penetrated by Slug. 14306_ K-01 Serf cleans the Nuclear Reactor. 14324_ Weight Redist. System destroyed. 14325_ Penetrated by Slug. 14325_ Rnf. Deuterium Engine destroyed. 14332_ Slug penetrates Wall. 14333_ Critical hit (Burn: +37). 14340_ System corrupted: Component data lost. 14344_ Mic. Nuclear Core destroyed. 14352_ Adv. Heat Sink destroyed. 14356_ System corrupted: Heat flow error (+171). 14368_ Penetrated by Slug. 14379_ Slug penetrates Wall. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | #????????????# """" # | | ############## #????????????# ##### T## | | ?????????????# #????????????##########???####? | | ?????????????# #################?????????????? | | ?????????????+ # #?????????????? | | ?????????????# # #?????????????? | | ?????????????# # #?????????????? | | ?????????????# # #?????????????? | | ?????????????# # [ #?????????????? | | ???????####### # #?????????????? | | ??????# ! # #?????????????? | | ####### / #?????????????? | | """ """ # #?????????????? | | ###### """ """ # #?????????????? | | ?#????# """ """ ########/##g#####?????????????? | | ??????# # !#g g#?????????????????? | | ??????# # """ # #?????????????????? | | ??????# """ """ # "R" # #??#??????????????? | | ??????# """ """ # "=" + #?? #########?????? | | +###### """ """ # # #?# #?????? | | # """ """ # = # #?#= #?????? | | # ######## #?# " #?????? | | # """ """ #??????# #?# " #?????? | | # """ """ ######## ### ]]! " #?????? | | # """ ""% # ]!* " #?????? | | + """ """ @ #Y ]! " ####### | | # ^ g " # | | # ^ #h " # """" | | # % % % g#g " # | | ## ######+######+######### # " # """" | | ## #?# # ## # #h # | | ## #?# """ # #?## # ####### | | ##+##### ### """ # #??# # #?????# | | ?# ## # # # """ # #??# # " F" #?????# | | ## ## # # # #??# + """" #?????# | | """ # #??# ################# | | T" # # ## """ # #??# #??????# + | | " # """ # #??# #??????# """ # | | # # # #??# #??????# """ # | | # # ######### #??# ######## """ # | | ##### ## # # ??????# #??# p + # | | ????#### ### ????# #??# # "" # | | ???????# #?? "???# #??# # R" + | | ???????# ?? ""??# #??# + = """ # | | ???????# ?? ""??# #??########## # | | ???????# ?? ""??# #???????????#####+#### | | ???????? ??? ""??# #?????????????# | | ???????? ??? ? ""??####################### | | ???????? ??? ? ???????????# # """ | | ???????? ???##?#????????????# ]]] # """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 42 Energy Capacity 845 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Energy Filtering 30 Particle Charging 20 Force Boost 20 Offensive Hacking 40 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Weight Redist. System | -9/Materials | Scanalyzed Hcp. Battery | -9/Materials | Scanalyzed Shield Generator | -8/Materials | Scanalyzed Rnf. Ion Engine | -8/Materials | Scanalyzed Power Amplifier | -6/Factory | Scanalyzed Drone Bay | -6/Factory | Scanalyzed Hvy. Missile Launcher | -6/Factory | Scanalyzed Focal Shield | -6/Factory | Hacked Triangulator | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. EM Shotgun | x1 | -7/Factory Rnf. Ion Engine | x2 | -7/Factory G-50 Soldier | x3 | -6/Factory | Preloaded Enh. Optical Array | x1 | -6/Factory | Preloaded Drone Bay | x1 | -6/Factory Weight Redist. System | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Everything Is Under Control First Step to Greatness Hey, That's Mine! I Survived The Infestation It's Just You Just What I Needed Librarian Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher My Command Is Your Wish Novice Programmer One Hack Too Far Please Form A Line Prolific Hacker Remodeling Risk Taker Serviceable Loadout Shopping List Storm Trooper Challenges ------------ None Game ------ Seed WarpSpliceRegenerator Manual? 0 Play Time 02:49:41 Cumulative 5.6 hours Start 2022.06.20 @ 13:23:32 End 2022.06.27 @ 13:09:41 Sessions 11 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 7 Rogue 1 Adventurer 4 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b6e04cf8-a3d7-4921-8e57-7a994d22a60a