Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.07 @ 11:23:54 Player: deadnoob Result: Destroyed by as-84275 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (113) 565 Value Destroyed (3839) 3839 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (999) 999 TOTAL SCORE: 9583 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 564 Destroyed Z-Imprinter 1000 Exposed GOLEM Chamber 500 Friendly Fire -1111 Cogmind --------- Core Integrity 0/700 Matter 140/300 Energy 12/100 System Corruption 0% Temperature Cool (6) Movement Core (250) Ox4 Location -7/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Coolant Injector Advanced Targeting Computer Experimental Reaction Control System > --- WEAPON (3) ------- Heavy EM Shotgun Heavy EM Shotgun Lightning Gun > --- INVENTORY (5) ---- Improved Deuterium Engine Enhanced Autogun Heavy Rocket Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Armored Treads Armored Treads Zionite Glidesys I Zionite Glidesys II > --- UTILITY ---------- Experimental Heat Sink Huge Storage Unit Advanced Targeting Computer Zionite Weapon Casing > --- WEAPON ----------- Precision Beam Rifle Improved Assault Rifle Enhanced Autogun > --- INVENTORY -------- Reinforced Deuterium Engine Zionite Glidesys I Improved Heat Sink Coolant Injector Improved Sensor Array Energy Filter Particle Charger Experimental Reaction Control System Advanced Phase Shifter Medium Armor Plating Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Centrium Light Armor Plating Improved Field Recycling Unit Heavy EM Shotgun Heavy EM Shotgun Lightning Gun Heavy Particle Gun Enhanced Autogun Enhanced Autogun Improved Heavy Machine Gun Missile Launcher Heavy Rocket Launcher Heavy Rocket Launcher [Rating: 75] Favorites ----------- Power Micro Nuclear Core Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Zionite Glidesys I Flight Unit VTOL Module Utility Advanced Targeting Computer Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . 2 . 2 . . . . Power 1 | . . . . . . . 1 . . . . Propulsion 2 | . . . 1 . 1 . . . . . . Utility 2 | . . . . . 1 . 1 . . . . Weapon 1 | . . . 1 . . . . . . . . Parts Attached 179 | 6 19 4 10 5 12 44 22 19 7 7 24 Power 18 | 1 2 1 . . 2 3 4 1 1 . 3 Engine 9 | 1 . . . . . 3 3 1 1 . . Core 7 | . 2 1 . . 2 . 1 . . . 1 Reactor 2 | . . . . . . . . . . . 2 Propulsion 44 | 2 5 1 3 . 4 14 2 1 2 2 8 Treads 22 | . . . 1 . 3 11 2 1 2 1 1 Leg 11 | 2 5 1 2 . . . . . . 1 . Wheel . | . . . . . . . . . . . . Hover 8 | . . . . . . 1 . . . . 7 Flight 3 | . . . . . 1 2 . . . . . Utility 42 | 1 6 . . 1 4 4 9 8 1 2 6 Device 18 | . 1 . . . . 2 4 5 1 1 4 Storage 6 | 1 4 . . . . . 1 . . . . Processor 4 | . . . . . 2 . 2 . . . . Hackware . | . . . . . . . . . . . . Protection 14 | . 1 . . 1 2 2 2 3 . 1 2 Artifact . | . . . . . . . . . . . . Weapon 75 | 2 6 2 7 4 2 23 7 9 3 3 7 Energy Gun 31 | . 6 2 2 . 1 10 2 2 . 1 5 Energy Cannon 1 | . . . . . . 1 . . . . . Ballistic Gun 24 | 2 . . 1 . . 8 5 5 2 1 . Ballistic Cannon 10 | . . . 4 2 1 3 . . . . . Launcher 8 | . . . . 2 . 1 . 2 1 . 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 24 | . 1 . 1 . . 16 1 . . . 5 Corrupted Parts 3 | . . . . . . 2 . . 1 . . System Corruption 26 | . . . . . . 13 . . 13 . . Parts Lost 23 | . 1 3 . . 4 . . 2 4 . 9 Power 3 | . 1 1 . . . . . . . . 1 Propulsion 12 | . . . . . 2 . . 1 4 . 5 Utility 5 | . . . . . 2 . . . . . 3 Weapon 3 | . . 2 . . . . . 1 . . . Highest Loss Streak 8 | . 1 2 . . 2 . . 2 2 . 8 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 99 96 97 100 88 99 99 99 95 89 88 Engine 5 | . 1 . . . . 8 12 6 7 7 1 Core 6 | . 12 11 11 11 9 . 1 7 7 7 1 Reactor 1 | . . . . . . . . . . . 11 Treads 19 | . . . 6 11 23 35 30 29 25 15 14 Leg 6 | . 28 28 26 22 2 . . . . 4 1 Device 6 | . 12 14 11 . . 2 5 5 7 7 9 Storage 8 | . 14 14 11 11 9 9 7 7 7 7 5 Processor 9 | . . . . . 9 9 10 15 15 15 7 Protection 3 | . 1 . . 10 9 6 5 1 . . 6 Energy Gun 6 | . 24 27 13 . 8 6 . 5 . . 8 Ballistic Gun 13 | . 2 . 2 . . 18 22 15 22 22 2 Ballistic Cannon 2 | . . . 15 29 17 2 . . . . . Launcher 1 | . . . . 3 . . . . . . 10 Naked Turns . | . . . . . . . . . . . . Heaviest Build 119 | 13 49 51 61 67 66 66 109 112 107 109 119 Greatest Support 88 | 20 20 20 30 20 80 80 80 83 88 63 63 Greatest Overweight (x) 6 | 2 2 2 3 3 6 1 1 1 2 2 6 Average Overweight (x) 1 | . 1 2 1 3 1 . . 1 1 1 1 Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 25 25 25 25 25 Average Capacity 21 | 7 15 20 20 20 20 20 20 25 25 25 19 Most Carried 25 | 6 19 20 20 20 20 20 25 25 25 25 25 Average Carried 21 | 3 14 19 19 20 19 19 20 24 24 24 19 Final Capacity 25 | 8 20 20 20 20 20 20 25 25 25 25 5 Final Carried 25 | 6 19 20 20 20 20 20 25 25 23 24 4 Class Distribution -------------------- 49% | Gunner 18% | Mutant 14% | Skirmisher 7% | Scavenger-Mutant 5% | Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -9/Mines Gunner | -8/Materials Gunner | -8/Storage Gunner | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Gunner | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Matter Collected 4294 | 227 272 40 . 104 452 1054 869 424 631 80 141 Remotely . | . . . . . . . . . . . . Salvage Created 4242 | . 462 125 . 128 457 1122 1033 259 529 61 66 Parts 253 | . 28 1 . 8 30 72 53 13 39 2 7 Haulers Intercepted 6 | . 2 . . . 1 3 . . . . . Recyclers Shooed 3 | . 3 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . . . 12 36 3 . Prevented 1 | . . . . . . . . . 1 . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Combat Hostiles Destroyed 99 | . 8 5 . 9 12 20 21 7 16 . 1 Guns 64 | . 7 5 . . 4 13 21 4 9 . 1 Cannons 18 | . . . . 3 8 7 . . . . . AOE 16 | . . . . 6 . . . 3 7 . . Classes Destroyed 16 | . 3 2 . 3 3 3 1 1 . . . Worker 1 | . . . . 1 . . . . . . . Builder 1 | . . . . . . 1 . . . . . Tunneler 1 | . . . . . 1 . . . . . . Hauler 6 | . 2 . . . 1 3 . . . . . Recycler 2 | . . . . . 1 . 1 . . . . Operator 2 | . . . . . . 1 1 . . . . Watcher 2 | . 1 . . . . 1 . . . . . Swarmer 31 | . . . . 6 6 4 4 3 8 . . Grunt 43 | . 8 2 . 2 4 9 11 . 7 . . Brawler 3 | . . . . 1 1 . 1 . . . . Sentry 10 | . . . . . 1 6 2 1 . . . Demolisher 1 | . . 1 . . . . . . . . . Hunter 3 | . . . . . . 1 . 1 1 . . Programmer 4 | . . . . . . . 3 1 . . . Behemoth 1 | . . . . . . . . 1 . . . Assembled 2 | . . 2 . . . . . . . . . Best Kill Streak 7 | . 3 2 . 4 4 7 6 3 4 . 1 Combat Bots Only 6 | . 3 2 . 3 3 5 6 3 4 . 1 Max Kills in Single Turn 3 | . 1 1 . 2 1 2 2 1 3 . 1 Gunslinging 1 | . . . . . . 1 . . . . . Exploded 3 | . . . . 2 . . . 1 3 . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . 1 . . . . 1 01-MTF (-8/Storage) Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Damage Taken 6389 | . 612 340 . 317 592 731 972 1086 586 . 1153 Core 983 | . 82 55 . 33 31 62 148 168 52 . 352 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 149 | . 9 . . . . . . . . . 140 Regen/Repaired (Parts) 498 | . . . . . . . 498 . . . . Core Remaining (%) 79 | 100 . 45 . 91 . 83 . . . . . Volleys Fired 315 | . 54 10 . 16 28 70 65 32 27 3 10 Largest 3 | . 2 2 . 3 3 3 3 3 3 3 3 Hottest 155 | . 90 115 . 132 143 130 75 141 75 75 155 Shots Fired 778 | . 107 19 . 26 67 169 195 82 74 9 30 Gun 672 | . 107 19 . . 28 140 195 74 70 9 30 Cannon 83 | . . . . 15 39 29 . . . . . Launcher 23 | . . . . 11 . . . 8 4 . . Special . | . . . . . . . . . . . . Kinetic 518 | . 38 . . 15 39 96 195 40 70 9 16 Thermal 207 | . 69 19 . . 28 49 . 34 . . 8 Explosive 23 | . . . . 11 . . . 8 4 . . Electromagnetic 30 | . . . . . . 24 . . . . 6 Robot Hit Streak 36 | . 16 7 . 5 11 36 13 15 12 5 7 Robot Miss Streak 5 | . 3 2 . 2 4 2 4 4 3 1 5 Penetration Max . | . . . . . . . . . . . . Secondary Targets 5 | . 1 . . . . 1 2 . 1 . . Max Gunslinging Chain 1 | . 1 . . . . 1 1 . 1 . . Shots Hit Robots 501 | . 81 14 . 9 39 113 121 52 48 6 18 Core Hits 217 | . 25 10 . 9 21 51 46 17 27 1 10 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 15 | . 4 2 . 2 1 3 1 2 . . . Burn 10 | . 4 2 . . . 2 . 2 . . . Destroy 1 | . . . . . . . 1 . . . . Blast 4 | . . . . 2 1 1 . . . . . Melee Attacks 8 | . . . . . . . . . . 8 . Impact 8 | . . . . . . . . . . 8 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10211 | . 943 178 . 922 964 1949 2206 1281 1257 105 406 Guns 7347 | . 942 178 . . 361 1504 2206 968 786 105 297 Cannons 1221 | . . . . 222 597 402 . . . . . Explosions 1636 | . . . . 700 . 43 . 313 471 . 109 Melee . | . . . . . . . . . . . . Ramming 7 | . 1 . . . 6 . . . . . . Kinetic 5924 | . 291 . . 222 597 1132 2206 382 786 105 203 Thermal 2659 | . 651 178 . 14 361 724 . 586 . . 145 Explosive 1470 | . . . . 686 . . . 313 471 . . Electromagnetic 151 | . . . . . . 93 . . . . 58 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 19 | . . 5 . . 6 19 2 2 15 15 . Average Corruption 5 | . . 5 . . 6 6 2 2 7 15 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 138 | . . 16 . . 14 40 2 25 35 6 . Message Errors 39 | . . 5 . . 5 9 . 8 10 2 . Matter Fused 26 | . . 2 . . 1 7 1 5 8 2 . Heat Flow Errors 13 | . . 3 . . . 5 . . 5 . . Energy Discharges 16 | . . 3 . . . 8 . 4 1 . . Parts Rejected 2 | . . . . . 1 . . 1 . . . Data Loss (minor) 16 | . . 1 . . 4 2 . 4 4 1 . Data Loss (major) 9 | . . . . . . 4 . 1 3 1 . Misfires 7 | . . . . . 2 1 . 2 2 . . Alerts 3 | . . 1 . . . . 1 . 1 . . Weapon Failures 7 | . . 1 . . 1 4 . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 138 | . . . . 84 13 . . . 1 . 40 Projectiles 13 | . . . . . 13 . . . . . . Explosions 125 | . . . . 84 . . . . 1 . 40 Melee . | . . . . . . . . . . . . Knockbacks 11 | . . . . 1 9 1 . . . . . Impact 1 | . . . . . 1 . . . . . . Kinetic 10 | . . . . 1 8 1 . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 188 | . . . . 47 . 83 . 34 24 . . Shots 4 | . . . . 1 . 1 . 1 1 . . Rammed 1 | . . . . . 1 . . . . . . Targets Rammed 2 | . 1 . . . 1 . . . . . . Kicked 1 | . 1 . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 455 | . 36 249 . 162 384 377 455 337 283 . 112 Average Temperature 99 | . 17 51 . 68 123 117 115 114 91 . 31 Received Heat Transfer 1747 | . 342 121 . 54 153 264 363 132 171 . 147 Effects 10 | . . . . . 2 6 2 . . . . Shutdowns 1 | . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . 1 . . . . . . Interference 6 | . . . . . . 6 . . . . . Matter Decay 1 | . . . . . 1 . . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . Parts Melted 15 | . 10 3 . . . 1 . 1 . . . Heat Transferred 6408 | . 1957 666 . 50 703 1628 . 1258 . . 146 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Peak Influence 671 | . 222 55 22 331 235 671 371 . . . . Initial 76 | . . . 7 8 65 48 76 . . . . Average 148 | . 42 34 16 259 91 305 146 . . . . Maximum Alert Level 2 | . 1 . . 1 1 2 1 . . . . Low Security (%) 73 | 100 97 100 100 31 94 34 82 . . . . Level 1 19 | . 2 . . 68 5 31 17 . . . . Level 2 6 | . . . . . . 34 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 14 | . 1 1 . . 1 5 6 . . . . Investigation 4 | . . 1 . . . 2 1 . . . . Extermination 3 | . . . . . . . 3 . . . . Reinforcement 6 | . 1 . . . 1 2 2 . . . . Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Distress Signals 3 | . . . 1 . 1 1 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 161 | . 20 9 2 9 21 38 31 7 13 . 11 Peak Tracking Total 6 | . 4 5 2 3 4 5 6 3 4 . 3 Tactical Retreats 5 | . . 1 . . 1 . 1 . 1 . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Traps Triggered 4 | . 1 . . . . 3 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Machines Disabled 13 | . . . . 1 2 5 3 . . . 2 Max in Single Turn 1 | . . . . 1 1 1 1 . . . . Garrison Access 1 | . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Machines Accessed 30 | . 6 1 . . 3 9 11 . . . . Terminals 23 | . 6 . . . 3 8 6 . . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 2 | . . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 2 . . . . Total Hacks 85 | . 18 1 . . 9 22 35 . . . . Successful 40 | . 7 1 . . 3 12 17 . . . . Failed 43 | . 10 . . . 6 9 18 . . . . Catastrophic 8 | . 4 . . . 2 1 1 . . . . Database Lockouts 2 | . 1 . . . . 1 . . . . . Manual 51 | . 15 . . . 4 14 18 . . . . Terminals 68 | . 18 . . . 9 21 20 . . . . Fabricators 3 | . . . . . . . 3 . . . . Repair Stations 8 | . . . . . . . 8 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 5 | . . . . . . 1 4 . . . . Terminal Hacks 27 | . 7 1 . . 3 10 6 . . . . Part Schematic 1 | . . . . . . . 1 . . . . Robot Schematic 1 | . . . . . . . 1 . . . . Robot Analysis 5 | . 2 . . . . 1 2 . . . . Open Door 4 | . . 1 . . . 3 . . . . . Branch Access Points 3 | . 1 . . . 1 . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . Terminal Index 2 | . . . . . . 1 1 . . . . Alert Level 3 | . . . . . 1 2 . . . . . Unreport Threat 4 | . . . . . 1 3 . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . 1 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks 7 | . . . . . . . 7 . . . . Scan Component 4 | . . . . . . . 4 . . . . Repair 3 | . . . . . . . 3 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Seal Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks 3 | . . . . . . 1 2 . . . . Terminals 3 | . . . . . . 1 2 . . . . Botnet 3 | . . . . . . 1 2 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . Used 1 | . . . . . . . 1 . . . . Hacking Detections 24 | . 6 . . . 2 5 11 . . . . Full Trace Events 3 | . . . . . 1 1 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 1 . . 2 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . 1 . . 15 . Parts Built 1 | . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . Time 25 | . . . . . . . 25 . . . . Total Part Build Rating 1 | . . . . . . . 1 . . . . Parts Repaired 3 | . . . . . . . 3 . . . . Time 136 | . . . . . . . 136 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Total Allies 9 | . . . . . . 2 . . . 7 . Largest Group 7 | . . . . . . 2 . . . 7 7 Highest-Rated Group 210 | . . . . . . 110 . . . 210 210 Highest-Rated Ally 100 | . . . . . . 100 . . . 39 39 Total Orders . | . . . . . . . . . . . . Ally Attacks 187 | . . . . . . 32 . . . . 155 Total Damage 3023 | . . . . . . 1351 . . . . 1672 Kills 27 | . . . . . . 12 . . . . 15 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Robot Analysis Total 5 | . 2 . . . . 1 2 . . . . Derelict Logs Recovered 9 | . . . . 2 . . . 3 1 3 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Turns Passed 15840 | 66 1741 669 161 823 640 1523 1913 1934 1249 3234 1887 Spaces Moved 5850 | 45 760 237 59 236 217 698 752 720 407 994 725 Core 15 | 11 . . . . . . . . . . 4 Treads 4292 | . . . . . 196 698 752 720 407 994 525 Legs 1347 | 34 760 237 59 236 21 . . . . . . Wheels . | . . . . . . . . . . . . Hover 196 | . . . . . . . . . . . 196 Flight . | . . . . . . . . . . . . Fastest Speed 48 | 50 120 260 190 330 162 160 170 247 247 246 48 Average Speed 237 | 114 199 260 242 330 241 167 178 249 261 320 236 Slowest Speed 540 | 190 260 260 330 330 540 250 250 250 330 330 520 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 52 | 4 80 51 11 62 27 81 26 80 56 82 69 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . . . . . 3 . Known Exits Taken 6 | . 1 . . . 1 . 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 . 1 . . . . . Scrap Searched 8 | . . 1 . . . . . 1 2 4 . Spaces Dug 168 | . . . . 56 . 2 . 68 39 3 . Terrain Destroyed 309 | . . . . 121 4 26 . 107 48 3 . Melee 3 | . . . . . . . . . . 3 . Projectile 12 | . . . . 2 4 6 . . . . . AOE 294 | . . . . 119 . 20 . 107 48 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Total 7331 | 56 896 271 80 257 279 948 1268 804 563 1029 880 Wait 765 | . 8 15 . 1 3 80 397 31 123 9 98 Move 5837 | 44 759 236 58 235 216 697 751 719 406 993 723 Hop 1 | . . . . . . . . . . . 1 Pick Up 94 | 6 26 4 4 . 10 14 18 2 . 5 5 Fast Attach 65 | 6 8 1 4 . 4 21 3 2 . 2 14 Attach 23 | . 2 2 3 . 4 1 4 1 2 1 3 Detach 11 | . 3 . 2 . . 3 1 . . . 2 Swap 91 | . 9 1 3 5 4 22 15 16 5 4 7 Drop 119 | . 26 2 6 . 9 40 14 1 . 4 17 Fire 315 | . 54 10 . 16 28 70 65 32 27 3 10 Melee 8 | . . . . . . . . . . 8 . Ram . | . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . Crush 1 | . . . . . 1 . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / [*Rec]) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 531 | -10/Materials | Identified exit to Mines 553 | -10/Materials | Discovered new exit (range 15) 627 | -10/Materials | Central database locked down 791 | -10/Materials | Build established: Mutant 984 | -10/Materials | Discovered new exit (range 13) 1808 | -10/Materials | Entered Mines 1809 | -10/Mines | Assembled infested the area 1809 | -10/Mines | Met a Derelict bent on vengeance 1945 | -10/Mines | Met a Derelict shopkeep closing up shop 2267 | -10/Mines | Core integrity fell below 50% 2455 | -10/Mines | Discovered new exit (range 9) 2465 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2477 | -10/Mines | Entered Materials 2477 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2532 | -9/Materials | Discovered new exit (range 16) 2638 | -9/Materials | Entered Mines 2883 | -9/Mines | Learned Materials security intel 2963 | -9/Mines | Build established: Tank 3120 | -9/Mines | Learned 4 Materials zone layouts 3147 | -9/Mines | Discovered new exit (range 14) 3442 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3461 | -9/Mines | Entered Materials 3461 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3706 | -8/Materials | Identified exit to Storage 3761 | -8/Materials | Build established: Gunner 3957 | -8/Materials | Discovered new exit (range 15) 4101 | -8/Materials | Entered Storage 4686 | -8/Storage | Discovered new exit (range 15) 4783 | -8/Storage | Met 01-MTF 5048 | -8/Storage | Garrison activated, responded to threat 5289 | -8/Storage | Discovered new exit (range 7) 5356 | -8/Storage | Central database locked down 5595 | -8/Storage | Destroyed 01-MTF 5602 | -8/Storage | System corruption reached 10% 5624 | -8/Storage | Entered Factory 5624 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5884 | -7/Factory | Repaired Arm. Treads? 6043 | -7/Factory | Repaired Enh. Autogun 6083 | -7/Factory | Repaired Arm. Treads 6620 | -7/Factory | Identified exit to Lower Caves 7091 | -7/Factory | Discovered new exit (range 9) 7296 | -7/Factory | Fabricated Huge Storage Unit (x1) 7537 | -7/Factory | Entered Lower Caves 7622 | -7/Lower Caves | Learned Factory security intel 7788 | -7/Lower Caves | Learned Factory non-interactive machine intel 7843 | -7/Lower Caves | Build established: Skirmisher 7933 | -7/Lower Caves | Learned Factory non-interactive machine intel 7992 | -7/Lower Caves | Spotted B-75 Beast 8994 | -7/Lower Caves | Destroyed B-75 Beast 9314 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9457 | -7/Lower Caves | Discovered new exit (range 7) 9469 | -7/Lower Caves | Identified exit to Lower Caves 9471 | -7/Lower Caves | Entered another Lower Caves area 9543 | -7/Lower Caves | Discovered new exit (range 10) 9563 | -7/Lower Caves | Identified exit to Factory 9721 | -7/Lower Caves | Learned Factory emergency access door positions 10175 | -7/Lower Caves | Core integrity fell below 50% 10181 | -7/Lower Caves | System corruption reached 10% 10700 | -7/Lower Caves | Discovered new exit (range 7) 10716 | -7/Lower Caves | Identified exit to Zion 10720 | -7/Lower Caves | Entered Zion 10785 | -7/Zion | Build established: Gunner 10879 | -7/Zion | System corruption cleaned by Quarantine Array 11027 | -7/Zion | Received a hallucinogenic algorithm 11341 | -7/Zion | Discovered new exit (range 13) 11377 | -7/Zion | Identified exit to Proximity Caves 11816 | -7/Zion | Learned location of Warlord (-5) 12001 | -7/Zion | Gained Derelict followers 12143 | -7/Zion | Gained Derelict followers 12476 | -7/Zion | Learned Factory garrison access intel 12724 | -7/Zion | Learned 4 Factory zone layouts 13918 | -7/Zion | Discovered new exit (range 4) 13920 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 13933 | -7/Zion | Identified exit to Deep Caves 13954 | -7/Zion | Entered Deep Caves 13954 | -7/Deep Caves | Accompanied by 7 allies 14092 | -7/Deep Caves | Z-Facility disabled 14171 | -7/Deep Caves | Attacked by Z-Imprinter 14188 | -7/Deep Caves | Destroyed Z-Imprinter 14308 | -7/Deep Caves | Found Prototype Protection 14308 | -7/Deep Caves | Identified Zio. Weapon Casing 14672 | -7/Deep Caves | Build established: Scavenger-Mutant 15347 | -7/Deep Caves | Discovered new exit (range 6) 15666 | -7/Deep Caves | Build established: Scavenger-Gunner 15799 | -7/Deep Caves | Spotted as-84275 15812 | -7/Deep Caves | Core integrity fell below 20% 15825 | -7/Deep Caves | Exposed GOLEM chamber 15841 | -7/Deep Caves | Destroyed by as-84275 with Assembled Focal Cannon Last Messages --------------- 15818_ Destroyed Barrage Gun. 15819_ as-84275 GOLEM Unit beginning Prototype Reactor integration. 15820_ HV Slug penetrates as-84275. 15820_ as-84275 suffers critical hit (Destroy). 15822_ HV Slug penetrates as-84275. 15822_ as-84275 suffers critical hit (Destroy). 15824_ HV Slug penetrates as-84275. 15824_ as-84275 suffers critical hit (Destroy). 15825_ Wall Chamber breached. 15825_ A GOLEM Unit tumbles out of the Wall Chamber. 15827_ Zio. Glidesys I destroyed. 15829_ CX-4O8(M) destroyed. 15830_ Zio. Glidesys I destroyed. 15830_ Imp. Light Armor Plating destroyed. 15833_ Acquired Imp. Deuterium Engine. 15833_ HB-Y5H(g) destroyed. 15835_ as-84275 suffers critical hit (Destroy). 15836_ GOLEM Unit springs to life. 15837_ as-73254 GOLEM Unit beginning Prototype Leg integration. 15837_ 90-OUV(h) destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????# | | ???????????????????????????????????## | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????## | | ????????????????????????????????????## | | ?????????????????????? ??????????### | | ??????????????? !* #???????????# | | ????????????? ##????####?## | | ?????????? ** #???## ## | | ????????# g #???# | | ????????# * #???# | | ????????? * #??## | | ?????????" g * #?## | | ?????????" * ### | | ?????????" ! g ## | | ????????"" * ## | | ????????"G * ! ## ## ## | | ????????# * g #####?## ### | | ????????" * #??????# ##? | | ????????" ######## #? | | ????????" ! #? | | ????????"""G * #? | | ????????" !@!!%[ #? | | ????????"" % * ;;######## #? | | ????????" ###??????## #? | | ????????"" ##?????????### #? | | ????????" # # #?????????????##? | | ????????" #;## ## ## ##???????????????? | | ????????""" ###### ## ####????????????????? | | ?????????" ?????#### #???????????????????? | | ?????????#####?????????#????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Coolant Potential 65 Energy Generation 49 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Weapon Shielding 100 Weapon Cycling 15 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Huge Storage Unit | -7/Factory | Hacked Plasma Cannon | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Antigrav System | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Factory | Hacked M-28 Smith | -7/Zion | Archive W-25 Informer | -7/Zion | Archive Fabricated ------------ Huge Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BottomlessBehemothWings Manual? 0 Play Time 01:15:53 Cumulative 68.5 hours Start 2022.09.07 @ 10:09:23 End 2022.09.07 @ 11:23:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 98 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 54 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: faabfa4a-6681-4d8c-bcb7-561503a092a4